| DM Yttras |
Taking 10 is fine, the water is very calm.
As Baern dives down to the canoe, a strange creature pops out from underneath it and mutters angrily in a language that the dwarf doesn't recognize.
Initative Rolls
Creature: 1d20 + 5 ⇒ (19) + 5 = 24
Baern: 1d20 + 5 ⇒ (14) + 5 = 19
Caroline: 1d20 + 2 ⇒ (10) + 2 = 12
Kriznox: 1d20 + 4 ⇒ (1) + 4 = 5
Rock: 1d20 + 5 ⇒ (17) + 5 = 22
Talan: 1d20 + 1 ⇒ (8) + 1 = 9
Initiative Order
The Creature
Rock
Baern
Caroline
Talan
Kriznox
As the whatever-it-is continues to mutter, it moves underneath the dock, caclking loudly enough for those on the dock to hear with a DC 13 Perception check.
"Go to sleeeep..."
Baern, Caroline, and Talan need to make a DC 10 Will save.
| Baern Holderhek |
Will Save: 1d20 + 4 ⇒ (16) + 4 = 20
Baern slips into the water as this strange creature pops out from underneath the canoe. The dwarf feels some strange pulse come over his mind for a moment before he shakes it off. He focuses for a moment, moving a little quicker through the water after the creature.
Baern will spend a move action to use martial flexibility to gain the Aquatic Combatant for the next minute.
If the creature is close enough to attack, I'll make an attack against him. If I don't, I'll swim half my speed towards him.
| Caroline Callingwood |
Will Save: 1d20 + 6 ⇒ (16) + 6 = 22
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
The young druid is alarmed and lets out a scream of surprise and jumps slightly but steadies herself as the creature pops up and then she hears it cackling and moving beneath the dock. Her quarterstaff still in hand she follows along above it, "We are not going to sleep!"
"It is moving..." she points below herself.
| Kriznox Haab |
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Perception: 1d20 + 7 ⇒ (14) + 7 = 21
"Sleep? Sleep?? Why would you want to...?" A look of sudden realization suddenly crosses the gnome bard's face and Kriznox looks downward, trying to see below the dock and begins to scowl. "Ohh, no you DON'T!"
Raising his voice, Kriz belts out the beginning of a bawdy sailing song, infusing it with an arcane countersong he learned from his former master, Jhaspar Kruelharp.
"OOOOOHHHHH, What do you do with a drunken sailor?
What do you do with a drunken sailor?
What do you do with a drunken sailor, early in the morning?!"
Countersong against the verbal effects of any future sleep attempts.
| Tálan of Cormentyn |
Will vs 10: 1d20 + 4 ⇒ (18) + 4 = 22
The situation continues to escalate and confound Tálan. He finds himself being blasted by a spell of sleep of sorts and then assaulted by Kriznox's bawdy song. The bard really gives it his all, but Tálan now finds himself unable to track their foe by ear.
Perception vs 13: 1d20 + 6 ⇒ (3) + 6 = 9
Move: move to the side of the dock where the canoe is at
Std action: 'Ready Action' - cast 'Magic Missile' at the foe once it pops back into Tálan's view
MM: 1d4 + 1 ⇒ (4) + 1 = 5
| DM Yttras |
High is Safely: 1d100 ⇒ 71
As the creature reaches out to strike at Baern again, a bolt of force from the Arodenite swerves across the dock to strike it in the claw, eliciting a shriek of pain and a string of curses loud enough to be heard by the whole party.
Attack Roll 1: 1d20 + 3 ⇒ (4) + 3 = 7
Damage 1: 1d3 - 2 ⇒ (3) - 2 = 1
Attack Roll 2: 1d20 + 3 ⇒ (12) + 3 = 15
Damage 2: 1d3 - 2 ⇒ (1) - 2 = -1
"Dirty tricky land-muckers! May you rot alive while being fed your own spleen!"
| Caroline Callingwood |
The young druid stand above the creature on the docks and motions to those still not in the water where the it is.
She does not know if it will really help or hinder but Caroline uses the abilities she was gifted with. A simple chant and she looks through the cracks of the docks and casts a simple spell. There is suddenly light beneath her and into the water around the creature.
| Baern Holderhek |
Baern swims a little closer to the creature after it takes swings at him, blocking the blows as best as he could. Using the surge of water, the brawler strikes back in the same space, the disturbances allowing his fists to strike back with an unusual hardness.
Power Attack: 1d20 + 3 ⇒ (16) + 3 = 19Damage: 1d6 + 4 ⇒ (3) + 4 = 7
| Chaytah "Rock" Dives Like Rock |
Rock makes his way down to the dock and readies a mighty swing should the creature reappear.
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19
Extra Damage: 4d6 + 14 ⇒ (2, 6, 1, 4) + 14 = 27
C’mon. Please reappear.
| Kriznox Haab |
I don't know if the creature's attacks leave it visible enough for Kriz to cast a spell at it, but I'll post this as an attempt, in any event. Also, as an aside, I would have SWORN I posted a version of this yesterday. Typed it out, at any rate, but either the pathfinder gremlins took it, or I closed the browser without actually submitting it. In either case, it's weird, and I'm Sorry.
Realizing his 'oh-so-clever' counterspelling might be doing more to distract his companions than their water-bound foe, Kriznox ceases his singing and dances across the length of the dock, looking through any spaces between the wooden planks that he can find, hoping to spot the creature!
Perception: 1d20 + 7 ⇒ (4) + 7 = 11 (If applicable)
Not quite seeing the beast, however, his gnomish mind begins preparing a rhyme for a spell, should the creature pop into view.
Hold action to see if the sea creature shows itself, and if so, cast the DAZE cantrip at it.
| Tálan of Cormentyn |
Not wanting to tap into more of his psychic reserves, Tálan readies his sling and waits for the right moment to strike.
Std action: ready attack with a sling (if/when the creature reappears while not being behind hard cover)
Sling+1: 1d20 ⇒ 13
Damage: 1d4 ⇒ 2
| DM Yttras |
As the party waits for the creature to emerge, they hear splashing coming from under the dock, then the creature emerges...unconscious, its doglike face and lobster-claw hands splayed out as it floats on the water's surface. The body steams ever so slightly.
Combat over, though you can check to see if its dead or not.
| Tálan of Cormentyn |
Tálan nervously rubs his bracelet of Aroden with one hand as he studies the bobbing body. "What are these creatures? They are unfazed by my mind-affecting cantrips, indicating their mind is unlike ours, and they seem filled with nothing but malice for us."
| Kriznox Haab |
Krizox makes a face, squinting at the incapacitated creature in the water. "It's like someone crossed a kobald and a crab...or a lobster."
He pauses to reflect, then adds, "...but no tentacles. Different than the other one."
| Baern Holderhek |
Baern pops up out of the water, taking a deep breath before looking at the others.
"Is it dead!?" He asks, swimming over and grabbing the floating body. Slowly, he drags it up onto the shore before swimming down in the water once more towards the sunken rowboat to check if it had harmed anyone. Gods forbid this little talking abomination of a crab hurt someone he knew; he'd break its shell wide open.
| Caroline Callingwood |
The young woman gives it the creature a poke with her staff to be sure it is not going to lash out her. She mentions to the others, "The creature spoke the language of water creatures."
She kneels down closer to the creature and looks to see if there is anything of note that she might salvage from it that might be of use.
Profession Herbalist: 1d20 + 8 ⇒ (18) + 8 = 26
| Kriznox Haab |
Combat over, though you can check to see if its dead or not.
"Uh, guys...are we SURE it's dead?" Kriz's hand drops to the hilt of his rapier.
| Baern Holderhek |
"That...that ain't a good sign eh?" Baern offers to the group after returning back to the surface of the water.
I am assuming there was nothing else down there outside of our friendly aqua spellcaster?
| DM Yttras |
As the five of you make your way up the sand Bluff, the breeze stiffens, carrying the distant Peregrine around the northern end of the bay. As you reach the line of the palisade, you see three buildings built along the western line, the southernmost of which has a small chimney. Across a dirt plaza with a stone well in the center stands a two-story building much larger than the rest. It is flanked on your left by two long, low buildings with no windows, and on your right by what appear to be two homes. At the southern end of the main part of the settlement stands the second largest building, a symbol carved into the wood over the front door. A mostly-c9mpleted gate leads out the southeastern side, which is largely completed
It is the holy symbol of Erastil.
Just like the path up from the dock, you see no signs of recent habitation.
There are some Small tracks leading from the building with the rhe southeast gate.
| Caroline Callingwood |
Knowledge Religion: 1d20 + 1 ⇒ (1) + 1 = 2
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
(( That is one extreme to another... Which building, three are mentioned? Besides small, anything she can identify of the tracks, footprint, hoofprint, that sort of thing ))
The young woman moves with the others and peers about. As she does not immediately recognize the symbol on the doors her gaze continues and is soon fixated upon some sort of tracks.
"There are small tracks leading form here," she points out the location and the path they appear to take, "With the gate to the south and east."
| Tálan of Cormentyn |
Religion vs 10: 1d20 + 8 ⇒ (16) + 8 = 24
Perception vs 14: 1d20 + 6 ⇒ (4) + 6 = 10
Caroline calls out the tracks that Tálan had completely missed as he studies the symbol on the door. "This must be a church to Erastil. Hrm, it might be worth taking a look inside before we follow the tracks?"
After all, what harm could befall them upon entering the church of a good god?
| Kriznox Haab |
Kriznox ambles along with the others, the recent threat on the water seemingly forgotten as new sights capture his interest.
Religion: 1d20 + 2 ⇒ (14) + 2 = 16
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
"Oh, that's definitely the sign of Erastil. Pretty classic depiction of the Elk Father's sigil. Though, since his temples have been around the Inner Sea region since before the Age of Darkness, some of his followers have adapted it to better suit many of the simple farmers who..." Kriznox rambles on, chattering quietly, as much for himself as to share the information with his companions. As he speaks, his voice takes on a storyteller's lilt.
He pauses, however, when the others point out the tracks and he too wanders over to take a peek. "Sure, Talan, we can do that...but maybe we should see just what MADE the tracks, first?"
| Baern Holderhek |
Kn: Religion: 1d20 - 1 ⇒ (4) - 1 = 3
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Not the most religious of folks, Baern listens carefully to Kriznox explain the iconography of Erastil. The god makes sense for certain for a colony just beginning to grow.
"No reason to delay any longer. Let's get going." Baern offers, making his way towards the large building. Once they got closer, he'd look at the footprints with an inexperienced eye. There were many folk from his hometown, coming in every shape and size. Maybe he would recognize it.
Kn: Nature: 1d20 - 1 ⇒ (20) - 1 = 19
| Kriznox Haab |
Kriznox nods in agreement, moving up the walkway towards the colony temple to Erastil, obviously excited to be exploring. "Sure. No worries...you guys can figure those tracks out while I do this."
The gnome moves quickly ahead of the group, then slows and starts moving cautiously, inspecting thing as best he can from the outside.
Stealth: 1d20 + 9 ⇒ (13) + 9 = 22
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Here and there, Kriz pauses, raising a finger to his lips and squinting in a manner that would seem to be done solely to make himself look clever. After a moment, he then goes back to investigating the exterior of the structure.