GM Pudding's Night of the Gray Death (Inactive)

Game Master Tom G

Slides

Macros

Hero Points
Gregoth: 0 | Bellaluna: 0 | Félicité: 0 | Turrey: 1 | Kaldren: 1


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Night of the Gray Death

Since Gregoth was planning to scare #3 to death and Turrey was planning to shoot at them, it makes sense for Turrey and Kaldren to delay until after Gregoth

Gregoth terrifies his nearest gimmerling, then nearly then nearly cleaves it in twain with a mighty blow from his sword. One of the ones harrassing Turrey looks at the spectacle with shock that quickly turns to terror.

Crit success on the demoralize, regular success on the scare to death, so they're both frightened 2

Turrey takes a step back, and the ground shoots uneven spikes out to trip him up.

Turrey Reflex (E) vs. 3: 1d20 + 26 ⇒ (14) + 26 = 40
Turrey Reflex (E) vs. 4: 1d20 + 26 ⇒ (7) + 26 = 33
Bludgeoning: 2d10 ⇒ (1, 5) = 6

He stumbles and scrapes his leg, but stays on his feet and fires an arrow. Off-balance the arrow looks easy to avoid, except the target is too busy staring in fear at Gregoth, and it takes them unawares.

Will: 1d20 + 21 ⇒ (13) + 21 = 34

Turrey's other opponent laughs at his friends misfortune, but then is bamboozled by Turrey's spell and starts whining piteously instead.

I think you forgot inspire courage Kaldren, I'm adding that in as it will turn your first attack into a crit thanks for frightened 2

Kaldren pays little attention to the rest of the fight as he focuses single-mindedly on his unrepentant opponent. With a squelch his flail crushes the gimmerling's brain, and he storms on toward the next, swining at it but narrowly missing it.

I don't think you can avoid needing 2 strides to get to number 3 due to the difficult terrain, so you only got that second strike in sorry

Step Right Up!

Active Effects:
Haste: Everyone is quickened, and the extra action can be used for a Strike or a Stride only
Inspire Courage: Everyone has +1 status bonus to attack and damage rolls, and to saves against fear effects (until Gregoth's turn on round 6)

Round 5

Gimmerling 2
Gimmerling 3 -154, frightened 2
Gregoth 20 Temp HP
Turrey
Kaldren 20 Temp HP, fast healing 16, guidance
Gimmerling 1
➤Bellaluna -55
Félicité
Gimmerling 4 -28, clumsy 3, -10 status penalty to speed, need DC 5 check to target things or take concentrate actions

Bellaluna and Félicité are up!


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

Bellaluna looks down at the two remaining gimmerlings and just sighs. ”You are determined little buggers, aren’t ya?”

The elf quickly reloads both of her crossbows ◆ Dual-Weapon Reload, ◆ Dual-Weapon Reload then spins one of her crossbows by the trigger guard before grasping it and firing at the gimmerling right in front of her! ◆ Pistol Twirl, ◆ Strike (from haste)

Pistol Twirl vs Perception DCs within 30 feet: 1d20 + 31 ⇒ (9) + 31 = 40

Strike vs #4 w/frightened; inspire courage: 1d20 + 32 + 1 ⇒ (16) + 32 + 1 = 49
Damage; inspire courage: 3d8 + 10 + 1 ⇒ (2, 4, 8) + 10 + 1 = 25 Force Damage: 1d6 ⇒ 3 Fire Damage: 1d4 ⇒ 1


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

Félicité stares at the more wounded glimmerling.

Devise a Strategem: 1d20 ⇒ 19
Recall Knowledge

Shortbow, Devise, Inspire: 19 + 29 + 1 = 49
Piercing, IC: 3d6 + 6 + 1 ⇒ (1, 2, 1) + 6 + 1 = 11 plus Sonic: 1d6 ⇒ 2 plus Precision: 4d6 ⇒ (2, 4, 3, 6) = 15
Crit?: 2d10 ⇒ (5, 7) = 12
Didactic Strike

She then slides over to Bellaluna, mimicking the battlefield doctors she's learned from.

Doctor's Visitation, Assurance 34: 2d8 + 30 + 16 + 10 ⇒ (8, 2) + 30 + 16 + 10 = 66

She'll then shield ◆ herself.


Night of the Gray Death

Fort vs. Blindness: 1d20 + 24 ⇒ (17) + 24 = 41
Fort vs. pushing: 1d20 + 24 ⇒ (8) + 24 = 32

Bellaluna reloads and then outfoxes the poor gimmerling already struggling to adjust to having their senses rewired. She plants a perfect shot into its chest, and its all the little thing can do to keep its feet.

Félicité watches this happen and predicts the movements of the more injured gimmerling. She looses a perfect shot of her own, calling out a few words of inspiration to the others, and then rushes to Bellaluna's side to tend to her wounds.

The beleaguered gimmerlings show no consideration for their own safety, and despite the punishment they're taking they continue attacking turrey with glee, tearing into him like wild animals.

I forgot to mention this Turrey, but the failed reflex on the reactive trip attempt means you are flat-footed until the start of your next turn

Gimmerling 3 bite vs. AC 35, frightened: 1d20 + 28 - 2 ⇒ (10) + 28 - 2 = 36
Piercing, poison, precision: 3d8 + 9 + 2d6 + 2d6 ⇒ (8, 2, 3) + 9 + (4, 4) + (2, 2) = 34

Gimmerling 3 claw vs. AC 35, MAP, frightened: 1d20 + 28 - 4 - 2 ⇒ (4) + 28 - 4 - 2 = 26

Gimmerling 3 claw vs. AC 35, MAP, frightened: 1d20 + 28 - 8 - 2 ⇒ (17) + 28 - 8 - 2 = 35
Slashing, precision: 2d8 + 9 + 2d6 ⇒ (8, 8) + 9 + (6, 2) = 33

Gimmerling 4 flat: 1d20 ⇒ 16
Gimmerling 4 bite vs. AC 35, clumsy: 1d20 + 28 - 1 - 3 ⇒ (19) + 28 - 1 - 3 = 43
Piercing, poison, precision: 3d8 + 9 + 2d6 + 2d6 ⇒ (4, 1, 1) + 9 + (4, 4) + (5, 3) = 31

Gimmerling 4 flat: 1d20 ⇒ 8
Gimmerling 4 claw vs. AC 35, MAP, clumsy: 1d20 + 28 - 1 - 4 - 3 ⇒ (1) + 28 - 1 - 4 - 3 = 21

Gimmerling 4 flat: 1d20 ⇒ 17
Gimmerling 4 claw vs. AC 35, MAP, clumsy: 1d20 + 28 - 1 - 8 - 3 ⇒ (7) + 28 - 1 - 8 - 3 = 23

Their both manage to bite Turrey, and he can feel their white-hot venom dripping into the wounds. Their claws are also razor sharp, but Turrey manages to avoid most of their slashes.

101 damage to Turrey!

Step Right Up!

Active Effects:
Haste: Everyone is quickened, and the extra action can be used for a Strike or a Stride only
Inspire Courage: Everyone has +1 status bonus to attack and damage rolls, and to saves against fear effects (until Gregoth's turn on round 6)
Didactic Strike: Gimmerling 3 is flat-footed to everyone's first attack before Félicité's turn, and it will do 2d6 additional precision damage.

Round 6

Gimmerling 3 -222, frightened 1
➤Gregoth 20 Temp HP
Turrey -101
Kaldren 20 Temp HP, fast healing 16
Bellaluna
Félicité
Gimmerling 4 -86, clumsy 3, -10 status penalty to speed, need DC 5 check to target things or take concentrate actions

Everyone is up! Note that inspire courage has expired


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

Félicité will wait to see what happens on various turns before acting. She will likely Devise and move behind Turrey to heal him, but she wants to remain in place to be a flanking partner in case Gregoth or Kaldren need her to be where she is.


LN M Human Barbarian 18 | HP 314 | AC 39 (-1 Rage, +2 Shield) | F +32 [L] R +30 [M] W +30 [M] | Perc +28 | Speed 40 ft | Hero Points: 1 | SG: 1/1 | NtD: 1/1 | BB: 1/1 | Active Conditions: None

Shadows race from Gregoth, surrounding the wounded fey creature.

Wisp Rush vs #3: 1d20 + 29 ⇒ (5) + 29 = 34
Negative damage, Precision damage: 4d8 + 4 + 2d6 ⇒ (6, 3, 7, 1) + 4 + (6, 1) = 28

Wisp Rush vs #3: 1d20 + 29 - 5 ⇒ (14) + 29 - 5 = 38
Negative damage: 4d8 + 4 ⇒ (8, 1, 8, 5) + 4 = 26

Slowly the large man advances, blade held in front of him like a ward against the shadows that surround him. They reach out to steal the light from around the other gimmerling and steal the breath from its lungs.

Intimidate to Demoralize: 1d20 + 31 ⇒ (9) + 31 = 40

Wisp Rush Strike x2 [AA], Stride [Q], and Demoralize vs #4 [A].


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

Bellaluna reloads her empty crossbow then shoots them both at one of the gimmerlings. ◆◆ Paired Shots

Paired Shot 1 vs #4 w/lesser cover and clumsy 3: 1d20 + 32 ⇒ (9) + 32 = 41
Damage: 3d8 + 10 ⇒ (4, 2, 2) + 10 = 18 Force Damage: 1d6 ⇒ 3 Fire Damage: 1d4 ⇒ 2

Paired Shot 2 vs #4 w/lesser cover and clumsy 3: 1d20 + 32 ⇒ (4) + 32 = 36
Damage: 3d8 + 10 ⇒ (3, 8, 7) + 10 = 28 Force Damage: 1d6 ⇒ 5 Fire Damage: 1d4 ⇒ 1

Resistances and weaknesses apply only once for both shots.

The elf then repositions herself ◆ Stride (from haste)


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Turrey gasps in pain as the glimmerlings cut him from the left and right. Afraid to try to move around them, the bard instead casts a spell that he hopes will thwart further attacks on him.

Suddenly there are four of Turrey where there once was only one. All four of them raise their bow and take another shot at the frightened glimmerling.

◆◆ Mirror Image
◆ Bow vs #3
Q Bow vs #3

Bow: 1d20 + 28 ⇒ (20) + 28 = 48
Damage (vs FF, sonic, precision): 3d6 + 3 + 1d6 + 2d6 ⇒ (1, 6, 1) + 3 + (4) + (4, 1) = 20

Bow: 1d20 + 28 - 5 ⇒ (12) + 28 - 5 = 35
Damage (vs FF, sonic, precision): 3d6 + 3 + 1d6 + 2d6 ⇒ (4, 6, 2) + 3 + (5) + (2, 1) = 23


Night of the Gray Death

It once again occurs to me that I forgot Kaldren's two glimpse reactions, which could have been applied to Turrey's attacks. Since it gives resistance to all damage, he'd have had resistance 16 to both the physical and poison damage, and the damage would have been reduced from enfeebled. So I think that's 44 HP damage that Turrey wouldn't have taken

The gimmerling scampers away from Gregoth's spirits at first, but the next lot catch up with him and leech the life away, dispersing to leave an ashen corpse.

Gregoth Reflex (M): 1d20 + 28 ⇒ (7) + 28 = 35

Gregoth intimidates the last gimmerling standing, and even the treacherous ground seems to be afraid of him as it half-heartedly tries to trip him up.

Redirecting Turrey's attacks to #4

Turrey conjures some illusory protection and fires a couple of shots at the remaining creature. Peals of thunder accompany the strikes as they both hit and stagger the pitiful thing.

Don't forget that shortbows are deadly d10 Turrey, which means due to greater striking it does 2d10 extra on a crit

Deadly: 2d10 ⇒ (1, 7) = 8
Fort vs. deafened: 1d20 + 24 ⇒ (8) + 24 = 32

Bellaluna fires both her crossbows at the surprisingly sturdy pin-cushion gimmerling, and both strike true before she repositions herself.

Botting Kaldren as I know he's busy

Melee Strike: 1d20 + 30 ⇒ (16) + 30 = 46 Damage (B): 3d10 + 11 ⇒ (3, 8, 9) + 11 = 31Damage (F): 1d6 ⇒ 1

Kaldren turns the final gimmerling into a fine mist with a single strike, then lays a hand upon Turrey to heal him almost as good as new He's 9 HP down after that As the gimmerling falls so too does the ground return to its normal state.

As the adrenaline of combat cools, you begin to hear the sounds of the market from all around the tent again. It is a busy and loud market, but both the strange sounds of combat and the sudden brief appearance of fleeing fey creatures have clearly been remarked upon, for you can hear several curious conversations going on outside the tent speculating on the cause.

One of the gimmerling corpses is just outside of the tent, but it is well covered from the throng by the canopy and the podium, so you suspect it probably hasn't been noticed yet.

Standing in the menacing aura of the covered final blade, and surrounded by corpses, you have to decide what to do.

What do you do?


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻
GM Pudding wrote:
As the adrenaline of combat cools, you begin to hear the sounds of the market from all around the tent again. It is a busy and loud market, but both the strange sounds of combat and the sudden brief appearance of fleeing fey creatures have clearly been remarked upon, for you can hear several curious conversations going on outside the tent speculating on the cause.

Hearing the speculation occurring outside, Bellaluna thinks quickly on her feet and puts on a disguise she’s already used recently: a Gray Gardener. Only three actions to create a full disguise and Impersonate. In her Gray Gardener garb, she exits the tent and throws the corpse of one of the gimmerlings back inside. If anyone continues to look her way, Bellaluna glares at them but otherwise says nothing.

+31 Deception to Impersonate. I’m basically trying to basically use the citizens’ fear of the Gardeners to keep them away from the tent (messing with a Gardener is basically poking a bear, after all).


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

Félicité will heal everyone (Treat Wounds, Assurance 34) and refocus, and investigate the final blade (Perception and Recall Knowledge all in header).

If we appear pressed for time (i.e., Bellaluna's action causes discontent), Félicité will do it in the reverse of the order listed, and Battle Medicine instead of Treat Wounds.


Night of the Gray Death

Even as Bellaluna creates her quick disguise, the hubbub about the tent grows audibly, as people question whether they should investigate, if people might be hurt.

As soon as a gardener steps outside the tent however, the conversations die. After a moments eerie silence, the sounds of the market return quickly to normal, leaving all of you in the tent to receive Félicité's ministrations and to investigate.

Turrey detects several magic items amongst the Director General's belongings, and on the gimmerlings too. His striped shirt is as hard as steel and suffused with an illusion aura, and both his sword cane and his dagger are also magical. The ceramic mask he wore is mundane, but unusual as it's both plain and finely made. Each gimmerling has a magical hand-crossbow that they seemed to lack the patience to use.

These items can be identified with some time, for now I'll assume you want to stuff them in a bag and identify them later

GM Screen:

Bellaluna Religion (T): 1d20 + 22 ⇒ (19) + 22 = 41
Félicité Occultism (M): 1d20 + 28 ⇒ (4) + 28 = 32
Turrey Occultism (M): 1d20 + 26 ⇒ (3) + 26 = 29
Kaldren Religion (L): 1d20 + 30 ⇒ (8) + 30 = 38

Removing the tarp and examining Sharp-Tooth Hana ought to be easy, but it emanates an aura of such immobilizing dread that it's hard to summon the energy. When you all finally get a look at it, it is overwhelming. Despite studying it, none of you can discern the nature of its echantments, but you all know that the final blades are artifacts, and thus can only be destroyed, or even harmed, by a specific means unique to each.

I'm sure some of you will have seen final blades before, certainly Bellaluna and Félicité, but if any others of you have, feel free to open the following spoiler

Final Blades:
One thing that is apparent, is that it feels worse than the last time you encountered one of these monstrosities. Like a kettle coming to the boil, it's almost whistling with inaudible necromantic energy, but last time it had been just starting to bubble

After about half an hour treating wounds and studying Sharp-Tooth Hana, there has been no sign of anyone coming to investigate yet. As it's around 3:30pm some stalls are starting to close up for the day.

The final blade is effectively indestructible as you don't know how to destroy it. You could try to steal it if you wanted, but it is very large and the market is currently very busy. What do you do?


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

"This artifact is too powerful for us to destroy here. We should either move it at night into a place where the Gardeners cannot find it, or, we can booby trap the area around it."


LN M Human Barbarian 18 | HP 314 | AC 39 (-1 Rage, +2 Shield) | F +32 [L] R +30 [M] W +30 [M] | Perc +28 | Speed 40 ft | Hero Points: 1 | SG: 1/1 | NtD: 1/1 | BB: 1/1 | Active Conditions: None

Still panting, Gregoth looks the guillotine up and down. “It’s a bit big to be pushing around town without anyone noticing,” he offers, squatting down to see if the frame has wheels. “Even if someone makes it invisible or something, it’d look awfully strange to see a bunch of folks pushing and pulling at nothing. And there’d be Gardeners on us in a matter of hours. You sure we can’t just break it? Or maybe break the frame so it can’t be used without repairs?”

I mean, they’re always referred to as final blades, and no mention is ever made of the wooden structures they hang from? XD


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

Bellaluna suddenly appears in her Gardener garb. ”I hate to say it, but if we can’t destroy or sabotage it in some way, we’ll just have to leave the final blade here.”


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

Félicité agrees, and wonders if anyone has an ability to trap the area around the blade.


LN M Human Barbarian 18 | HP 314 | AC 39 (-1 Rage, +2 Shield) | F +32 [L] R +30 [M] W +30 [M] | Perc +28 | Speed 40 ft | Hero Points: 1 | SG: 1/1 | NtD: 1/1 | BB: 1/1 | Active Conditions: None

Gregoth nods, then motions for folks to stand away from the blade. “Don’t want this to fall on anyone…” He puts his hands on the guillotine’s wooden frame and tries to push it over.

Athletics: 1d20 + 29 ⇒ (12) + 29 = 41 (Let’s use Spiritual Guidance if that fails)

He then proceeds to push the barrels and crates nearby on top of the grim artifact in an effort to make it as difficult as possible for someone to get the blade operational again.


Male NG Human Champion (Redeemer) 18 | HP: 278/278 | AC: 44, P (E): +26, F (M): +30, R (E): +26, W (M): +30 | Exploration: Search | Aura (15 ft): Resist 5 Negative | Conditions: None

If it's Religion to Recall Knowledge or examine the Final Blade, I think that's something Kaldren would use a hero point to re-roll on a failure.

"If we cannot destroy it or move it then we will have to leave it for now."


Night of the Gray Death

GM screen:

Religion: 1d20 + 30 ⇒ (16) + 30 = 46

While Turrey brainstorms how to smuggle such a large artifact out of the market, and Gregoth rolls up his sleeves try toppling it, Kaldren ponders the emanations coming from it.

I'm going to post what Kaldren learned because I think he would share it and I know he's not available until tomorrow

Though at first Kaldren couldn't decipher the complex currents of magic surrounding it, as he considers it further he begins to understand just how evil this thing is. Everyone knows that final blades capture the souls of those they kill, but he realises that the guillotine's magic only has so much metaphysical space to store the souls. Now that enough souls are stored in it, they seem to have formed some sort of immensely powerful force of death, barely contained by the final blade.

Were this force somehow released, it has the potential to snuff out life around the final blade in an apocalyptic event not unlike what happened to Vigil!

Gregoth pushes the final blade, finding it much heavier than it looks. With a concerted effort he manages to topple it, and the resulting crash causes the hubbub of the market to cease for a second before continuing. After pushing some of the crates on top it looks like it would need the combined efforts of several people to get it operational again.

By the time you're finished, the market has started to die down as stalls close up and the sun sets, and you retreat back to Sun Mother's Herbs during dusk to discuss what you've learned and plan. You have two full days left to gather information or pursue leads before the Masque, and you feel a growing sense of dread about what might happen there.

That is, it's the evening of day 2, and the masque is in the evening of day 4

Keznin prepares food for you and tries to keep your spirits up, but he too seems disturbed.

Anything else before the end of the day? If you are ready to rest, then the following day (day 3), you can again continue to gather information using your choice of skills, or pursue some of the leads you've already found. I think you just have the Farming Cooperative and the bank as yet unvisited. The cooperative was to see the elf Zintaya Calbieste who Bellaluna heard might be a Gray Gardener Assassin, and the bank was to collect your reward for saving the banker from the Gardener in the old mill. As a reminder here are the open investigations:

Litran Investigations

Day 3 - AM

Progress:

The Masque - 2
The Gray Gardeners - 4
Masque Attendees - 3
The Gray Monastery - 2
The Final Blades - 2


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

Bellaluna slowly turns to Kaldren and stares at him with a mix of confusion, terror, and fascination. "You're telling me that these things can only hold so many souls?! Um...can't believe I'm saying this, but let's not destroy this thing and find out what's inside."

*

"Alright, we should probably stop by the bank for that reward, then meet that so-called assassin."

Just as she has been doing the past two days, Bellaluna dons her Gardener disguise and gathers what she can about the Gray Gardeners.

Deception +31 to get info on the Gardeners.


LN M Human Barbarian 18 | HP 314 | AC 39 (-1 Rage, +2 Shield) | F +32 [L] R +30 [M] W +30 [M] | Perc +28 | Speed 40 ft | Hero Points: 1 | SG: 1/1 | NtD: 1/1 | BB: 1/1 | Active Conditions: None

Gregoth heads to the pub again, seeing if the stir in the marketplace yesterday has made folks more - or less - willing to talk about the blades that hang over their figurative heads.

Diplomacy +21 on the topic of the final blades.


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

Don't we have to choose between gathering information and visiting sites we know about already? If so, Félicité will choose the bank; if not, Society +30 to learn about the Gray Monestary.


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Despite his love for his fans, Turrey decides it's wise not to draw further attention to himself.

Given that his impersonation of human children bore so little fruit, he goes with his not-yet-tried notion to disguise himself as a visiting scholar of the occult. He seek entry into a local university, and sees if he can befriend a local scholar and learn anything more about the Final Blades.

+29 Perform to impersonate and +29 to make an impression (supported by +26 Occult so I really do know my stuff).


Male NG Human Champion (Redeemer) 18 | HP: 278/278 | AC: 44, P (E): +26, F (M): +30, R (E): +26, W (M): +30 | Exploration: Search | Aura (15 ft): Resist 5 Negative | Conditions: None

Troubled by what he has deduced regarding the Final Blades, Kaldren will spend the first part of the day trying to learn anything more about them. After that perhapse the bank.

I have internet once again and so should be a bit more speedy in replying.


Night of the Gray Death

GM screen:

Gregoth Diplomacy final blades: 1d20 + 21 ⇒ (4) + 21 = 25
Bellaluna Deception Gardeners: 1d20 + 31 ⇒ (10) + 31 = 41
Félicité Society Gray Monastery: 1d20 + 30 ⇒ (1) + 30 = 31
Turrey Performance final blades: 1d20 + 29 ⇒ (18) + 29 = 47
Kaldren Religion final blades: 1d20 + 30 ⇒ (13) + 30 = 43

Gregoth settles into another tavern, rubbing elbows with the common folks here for the festival. Every time he steers the conversation toward the final blades though, the locals shout him down for ruining the mood and return to their discussion of who's going to drink the most pints of cider before passing out at the festivities. Depending on where you are, you may call the alcoholic fermented apple beverage to which I'm referring hard cider

Bellaluna again dons her flawless Gardener disguise, moving around the city with impunity. One one point during the morning she turns a corner into an alley and finds a pair of Gardeners bundling someone into a carriage. They stop to look at her for a second, but quickly relax. After they bang on the door of the carriage and it drives away, she shares a few moments with them talking about the Masque.

"That idiot was saying we were all going to take off our masks at midnight during the Masquerade. Can you imagine? Whatever is going to happen, they'll be talking about it for years you can bet"

Bellaluna has to walk a fine line in the conversation to avoiding tipping her hand, but it becomes clear both that the rumour of the Gardener unmasking appears not to be true, and that not even the rank-and-file members know what's going to happen, beyond that it will be dramatic.

Félicité finds a young gentleman to assist her after she puts on a show of being lost. She listens more than she talks, using her knowledge of his family's history to nudge the conversation in the direction of the Gray Monastery, and he confides in her that the crypts under the monastery are said to be filled with spectral undead. Little else he says appears to be of any consequence, and he is left suprised when Félicité eventually grows bored and abruptly leaves his company.

Turrey disguises himself as an occult scholar, visiting from Lepidstadt. Lacking a formal university, he settles for a bookshop near Soul Mother's Herbs, "The Third Eye". There he finds a small but passionate group debating occult workings, and he quickly impresses them with his knowledge of rituals of distant origins. As local experts, they are happy to help him understand the details of Galt's final blades. He learns from them that the final blade known as Silent Lenore has been brought into the Gray Gardener' monastery as the centrepiece for the upcoming masque. The very same final blade took the life of Apalma Drannoch, mother of the current chairwoman of Galt's Revolutionary Council, or so one of the scholars confides to Turrey in a whisper. They go on to whisper that people say wearing a red scarf around it lessons the awful feelings of dread, perhaps because Apalma's soul still lingers in it, and Camilia is never seen without a red scarf.

Félicité:
When Turrey mentions this to you, it might give you hope that Joseph's soul still resides in Silent Lenore too

Kaldren finds a street priest giving a small sermon to Pharasma, and then shares some blessings with her afterwards. She shares rumours that she's heard, including that some strange roustabouts in the Grange Market delivered a sheet-covered contraption after dark a few nights ago, and then yesterday there was some sort of commotion involving them and the Gardeners. She suggests he stay clear of there.

As the shadows start to lengthen, you decide to pop into Litran Bank to see if the fearful banker you rescued at the Mill is OK. It is a sprawing stone building with enormous bronze doors and a lofty but windowless marble interior. When you enter some guards whisk you into the office of the banker, who appears to be quite senior at the bank.

"Welcome welcome, please take a seat. Calance Massey, at your service. I'm awfully embarrassed you had to see me like that, but I'm sure you know that you don't get far in Galt by disobeying a Gardener. I thought that was to be my final day, and let me tell you the thought of the money I have amassed here proved no comfort at all. I have resolved to find better uses for it, starting with thanking you properly"

He passes over a small note containing an account number.

"I've transferred six thousand gold pieces into an account here in trust for you. I just need a few details from you to formalize it. In addition if you're interested I can vouch for you for a loan, I'll even use my own assets as collateral. It should be possible for you to get around eleven thousand gold pieces interest free for a year, if you're interested. Credit from the bank here is as good as gold all over Litran too, if you're staying in town"

Basically that's 6,100 free GP, and another 11,000 if you're willing to be in debt to the bank. For purchases, Litran is a level 12 settlement, so it only has common items up to level 12 available (and level 12 items are not abundant). You don't need downtime to shop, you can do so using one of these half-day gathering information periods

Litran Investigations

Day 3 - PM

Progress:

The Masque - 2
The Gray Gardeners
Masque Attendees
The Gray Monastery - 3
The Final Blades - 4

What would you like to do in the afternoon?


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

"Let's pay a visit to that so-called assassin. We'll all want to go together; even a rumor about a Gardener assassin has to hold some truth to it, and going on our own would be suicide."

My vote is we spend this last half-day checking out the assassin. I've got an out-of-game feeling that it'll be an actual encounter there.


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

If it's a new day, we should probably start off with any mission that may eat up daily resources. The assassin sounds perfect. We should make sure we can reliably damage incorporeal undead before we go to the crypts.

"I have some scores to settle with the Gray assassins that seem to harrow us at every step of our investigation."

GM:
Long-term, I would like to begin Félicité's journey goodward. At some point, she has to realize that this journey of vengeance / hatred will lead to her own destruction. I don't have any specific ideas, other than having to put her late husband's corrupted soul to rest would be a fitting end.


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Turrey passes on all that he learns. "I'm happy to go give her a visit, sure."

Let's again keep an eye out for being trailed, by having one of us hang further back.


Night of the Gray Death

Yes it's the day after your fight at the market, so your spells and abilities should be fully refreshed

GM screen:
Gregoth Perception (E): 1d20 + 24 ⇒ (17) + 24 = 41
Bellaluna Perception (M): 1d20 + 26 ⇒ (4) + 26 = 30
Félicité Perception (L): 1d20 + 28 ⇒ (13) + 28 = 41
Turrey Perception (M): 1d20 + 26 ⇒ (11) + 26 = 37
Kaldren Perception (E): 1d20 + 24 ⇒ (18) + 24 = 42

Félicité:
Noted. Without wanting to spoil anything, I think you won't be disappointed

Deciding to look into this rumour of Zintaya Calbieste being a Gray Gardener assassin, you head to the farming cooperative meeting hall, a large barn-like building on the southern side of Litran. You keep a careful watch as you travel, cautious for any sign of Gardeners being aware of your presence, but you see none.

Upon entering, you find the building comprised of a single large room, big enough to hold a meeting for dozens of people, but the stacks of chairs against the walls show that there haven't been any recently. An elf dressed in neat and functional clothing is signing several papers at a desk at the front of the room, but she looks up sharply when you enter.

There's a picture of her in the slides

"I'm secretary Zintaya Calbieste. Can I help you?"

Her manner is pleasant enough, but her head is cocked slightly, like she's listening to something just at the edge of hearing.

"What do you do?"


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

If you will allow a retcon, Félicité would like to designate Zintaya as a subject of an investigation as they head to her house. If it's too late, that's no problem.

---

Félicité steps forward.

"Madame Calbieste, we come seeking your assistance. We have politely inquired around town, and we have been informed that you are the one to impress. My name is Marie Pleyel, and I have skills that may ... impress you."

Félicité draws a dagger and throws it against a spot on the wall.

Dagger, Thrown: 1d20 + 27 ⇒ (9) + 27 = 36

While she's talking, Félicité will use Biographical Eye to see if clues are consistent with Zintaya being an assassin.

Biographical Eye, Conversation: 1d20 + 30 + 1 ⇒ (6) + 30 + 1 = 37 vs DC 30


Night of the Gray Death

Having her as an investigation subject is fine. Biographical Eye has the secret trait so I'll roll that

"I do hold an important position here amongst the farming community..."

Zintaya responds to Félicité's comments as she makes them, but she seems distracted.

GM screen:
Gregoth Perception (E): 1d20 + 24 ⇒ (9) + 24 = 33
Bellaluna Perception (M): 1d20 + 26 ⇒ (4) + 26 = 30
Félicité Perception (L): 1d20 + 28 ⇒ (12) + 28 = 40
Turrey Perception (M): 1d20 + 26 ⇒ (20) + 26 = 46
Kaldren Perception (E): 1d20 + 24 ⇒ (9) + 24 = 33
Félicité Society (L): 1d20 + 30 ⇒ (20) + 30 = 50

You all notice that she casts occasional glances at a spot on the floor where the floorboards seem to have been recently replaced.

When Félicité draws a dagger, she raises a single eyebrow and replies.
"I'm afraid the entertainments for the festival have been secured already. Your - athletic display will need to be restricted to more, er, to taverns and such. Thank you"

All the while she continues to glance at the floorboards and tilt her head as if listening to something.

As she speaks, Félicité studies her with an eye for detail that borders on the supernatural.

Félicité:
That this woman is an assassin and not merely the coordinator of a farming collective is as obvious to you as her ancestry. Her accent shows a Litran native, though her parents were likely from Kyonin. The calluses on her hand show she works with a bow and a dagger much more than a pen, as does her slow and studied writing. The way she holds herself suggests a position of authority, perhaps head of the Gardener Assassins, and an experience of decades or more. There is something more though. Her whole persona has been shaken. Sweat marks her skin, but her shirt is dry and stiff as if only just put on. She has been in a fight recently. A small cut on her hand has been healing for no more than a few hours, and it shows small black flecks around it, likely the shadow essence poison favoured by the Gardeners. You conclude she either assassinated another Gardener recently, or was targeted by one herself. Either way she is wracked with guilt and only a small push away from breaking

"Unless you have anything else to discuss, I'm rather- I need to finish this- these papers"

By the time her sentence meanders to a conclusion she seems to have all but forgotten you are there.

What do you do?


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

Bellaluna shoots Félicité a glance in a silent conversation basically “should I continue pushing the situation?”.

If Félicité indicates to continue:
Bellaluna leans forward and looks Zintaya in the eye as she silently says ”What’s under the floor, Zintaya?”


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

Félicité touches her hand to indicate a small cut on Zintaya's, showing she has recently been fighting, and the black flecks that could be the Gardener's favorite poison, shadow essence.

Félicité speaks slowly, deliberately emphasizing her own Litranese accent.

Elvish:
"I am from Litran, and I too bear the callouses from the bow."

"I am also skilled in healing. Tell me what ails you and perhaps we can work together."

Félicité is being deliberately vague about her purported allegiance, since she is unsure of Zintaya's. If you need me to make some sort of formal roll for this, Félicité's Deception is +19.


LN M Human Barbarian 18 | HP 314 | AC 39 (-1 Rage, +2 Shield) | F +32 [L] R +30 [M] W +30 [M] | Perc +28 | Speed 40 ft | Hero Points: 1 | SG: 1/1 | NtD: 1/1 | BB: 1/1 | Active Conditions: None

Gregoth glances at Kaldren and Turrey uncertainly. While he certainly appreciated the irony of catching the assassin off-guard (as opposed to the other way around yet again), he couldn’t help but worry that this was yet another trap they were walking into.


Night of the Gray Death

Zintaya barks out a laugh that turns into a swallowed sob when Félicité mentions healing.

"It's too late for that" She throws down her pen and stands up behind her desk with such force that her chair is knocked over.

"I've been so steeped in lies and murder for so long, one more death seemed so minor. But the corpse calls to me-" She points an outstretched hand at the floorboards she's been staring at. "I can hear the beating of his heart like an accusation, again and again and again!"

She then starts to talk quickly, so quickly that it's hard to keep up, speaking loudly for you to hear, but you guess more for herself.

"I am a Grey Gardener, or I was. I knew something was coming, something terrible that would hurt the lower ranked Gardeners, perhaps even kill them. I would be protected they said, we would be protected, but how could I discard the lives of my fellow Gardeners, my family?"

She has started to pace, ignoring you completely as she struggles to get out the secrets that have been eating at her

"I was given an invitation to the Masque to deliver to the Mayor of Tregan, but I never left, and they sent someone to kill me. Antoine was skilled but he underestimated me. Now I'm spilling their secrets it's only a matter of time before they send someone or something else to finish the job, but something has to be done to stop..."

As she speaks, the ground starts to shake. She stares aghast at the section of new-looking floorboards, but it quickly becomes clear that this isn't so localized. A huge section of floorboards breaks apart as thousands of small stones erupt out of them, but they seem to move under their own power as a huge swarm of rocks intent on destruction!

And you thought you were getting away without an ambush :)

Initiative:
Gregoth Perception, scout (E): 1d20 + 26 + 2 ⇒ (12) + 26 + 2 = 40
Bellaluna Perception, scout (M): 1d20 + 28 + 2 ⇒ (12) + 28 + 2 = 42
Félicité Perception, scout (L): 1d20 + 29 + 2 ⇒ (1) + 29 + 2 = 32
Turrey Perception, scout (M): 1d20 + 28 + 2 ⇒ (9) + 28 + 2 = 39
Kaldren Perception, scout (E): 1d20 + 24 + 2 ⇒ (9) + 24 + 2 = 35
Rock Swarm: 1d20 + 33 ⇒ (2) + 33 = 35

In the Dirt!

Active Effects:

Round 1

➤Bellaluna
Gregoth
Turrey
Rock Swarm
Kaldren
Félicité

Bellaluna, Gregoth and Turrey are up!


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻
GM Pudding wrote:
"But the corpse calls to me-" She points an outstretched hand at the floorboards she's been staring at. "I can hear the beating of his heart like an accusation, again and again and again!"

Wow, they…really just went full-on The Tell-Tale Heart, didn’t they?

Also, GM, I would argue that we would at least be next to Zintaya’s desk. Talking to her from that far away seems…impractical.

Bellaluna is confused at this Gray Gardener literally just spouting her life story, but isn’t complaining at the slew of free information. When the floor cracks and a swarm of stones burst forth, she instinctively grabs her crossbow! ◇ Interact from Ten Paces

When she notices that her valuable source of intel is still here, Bellaluna moves toward Zintaya without thinking. ◇ 10-foot Step (from Ten Paces) toward Zintaya (haven’t moved on the map because of the previous thing I mentioned regarding initial position).

”Gardeners? Sure. Assassins? Most definitely. Was not prepared for sentient cobble!”

Bellaluna pulls out her other crossbow. She wouldn’t have had one already out, since this is a meeting hall for farming people, and she didn’t want to unnecessarily provoke a possible Gardener. She then levels her crossbows and tries to nail as many stones as possible with her bolts. ◆◆ Paired Shots

Paired Shot 1 vs rock swarm: 1d20 + 32 ⇒ (9) + 32 = 41
Damage: 3d8 + 10 ⇒ (6, 6, 4) + 10 = 26 Force Damage: 1d6 ⇒ 4 Fire Damage: 1d4 ⇒ 3

Paired Shot 2 vs rock swarm: 1d20 + 32 ⇒ (1) + 32 = 33
Damage: 3d8 + 10 ⇒ (7, 8, 4) + 10 = 29 Force Damage: 1d6 ⇒ 4 Fire Damage: 1d4 ⇒ 3

Resistances and weaknesses only apply once for both shots

Um…the reroll is contingent on if the first shot hit; if it did, then I’ll reroll the nat 1 on the second shot, but if the 41 didn’t hit then I won’t bother rerolling it.

Possible Reroll: 1d20 + 32 ⇒ (9) + 32 = 41


LN M Human Barbarian 18 | HP 314 | AC 39 (-1 Rage, +2 Shield) | F +32 [L] R +30 [M] W +30 [M] | Perc +28 | Speed 40 ft | Hero Points: 1 | SG: 1/1 | NtD: 1/1 | BB: 1/1 | Active Conditions: None

Gregoth is too busy watching the Gardener from the doorway to pay attention to the whispers in the air around him until the floor beneath him buckles and erupts. With a cry of alarm, he grabs his sword from its sheath. His legs start moving, pounding across the floor as he places himself between the stranger and the swarm. The blade rises, then falls in a blazing arc.

Longsword: 1d20 + 30 ⇒ (17) + 30 = 47
Slashing damage, Fire damage: 3d8 + 11 + 1d6 ⇒ (3, 6, 8) + 11 + (1) = 29

Interact to draw weapon [A], Stride [A], and Strike [A].


Night of the Gray Death
Bellaluna wrote:
Also, GM, I would argue that we would at least be next to Zintaya’s desk. Talking to her from that far away seems…impractical.

That seems reasonable. I've moved you all on the map. I also forgot to roll Zintaya's initiative, she would certainly be interested in fighting for her life

Zintaya Initiative: 1d20 + 26 ⇒ (13) + 26 = 39

Bellaluna reacts quickly as soon as the cobble-swarm arrives, and before anyone can blink she has both crossbows out and has fired two shots at it. One smashes firmly into the thickest part of the mass of rocks and one flies wide. Unfortunately the one is on target hits but breaks harmlessly against the rocks.

41 is not a hit, so no re-roll used

Gregoth leaps into action, drawing his longsword and smashing into the mass of rocks. His tremendous strengh scatters rocks asunder, but the rocks seem quite resistant to being slashed.

Only a small amount of that damage got through

Zintaya is shocked out of her reverie by Gregoth and Bellaluna, and she draws a loaded hand-crossbow from somewhere, whistles to distract the monster, and then fires

Hand Crossbow: 1d20 + 26 ⇒ (1) + 26 = 27

Unfortunately her bolt flies end-over-end toward and creature and bounces lands on the floor well short of it

In the Dirt

Active Effects:

Round 1

Bellaluna
Gregoth
Zintaya
➤Turrey
Rock Swarm -29, 1*resist
Kaldren
Félicité

Turrey is up!


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Turrey blinks with surprise when the Gardener seems to have developed a conscience. "Sweet Shelyn, even in this Dark Garden, still there are some among them not immune to the beauty you create!"

When the swarm burst forth, Turrey begins a song about the way hours can pass in the blink of an eye, when True Friends meet as One.

◆◆ Haste on party + our Gardener Friend
◇ Lingering
◆ Inspire Defense

Perform: 1d20 + 29 ⇒ (15) + 29 = 44

DM, do I know (or have a strong supposition) as to whether this thing is susceptible to a Spirit Blast? "The blast doesn't harm creatures that have no spirit, such as constructs."


Night of the Gray Death

Turrey sings his heart out, the feeling of his magic wrapping you all up with speed and safety becoming familiar to you all.

The rock-swarm continues to move, but erratically as motes of magic move around it. Vibrations in the floor grow as it summons a powerful earthquake! Gregoth does what he can to stop it...

I'm assuming you want to take an AoO here Gregoth, so I'll roll it here in case it crits and disrupts the spell. If you wouldn't have taken it that's fine, it will be relevant later in this turn.

AoO: 1d20 + 30 ⇒ (15) + 30 = 45
Slashing damage, Fire damage: 3d8 + 11 + 1d6 ⇒ (4, 7, 4) + 11 + (2) = 28

His sword sparks across dozens of floating cobbles, but they scarcely seem harmed, and suddenly the whole room shakes, fissures open beneath your feet as beams crash to the ground.

Building Collapse DC 16 Flat: 1d20 ⇒ 10

Reflex:

Gregoth Reflex (M): 1d20 + 28 + 1 ⇒ (5) + 28 + 1 = 34
Bellaluna Reflex (M): 1d20 + 29 + 1 ⇒ (9) + 29 + 1 = 39
Bellaluna: Success => Critical Success
Félicité Reflex (M): 1d20 + 29 + 1 ⇒ (20) + 29 + 1 = 50
Félicité: Success => Critical Success
Turrey Reflex (E): 1d20 + 26 + 1 ⇒ (4) + 26 + 1 = 31
Kaldren Reflex (E): 1d20 + 24 + 1 ⇒ (4) + 24 + 1 = 29
Zintaya Reflex: 1d20 + 27 + 1 ⇒ (16) + 27 + 1 = 44

Grab an Edge:

If you took the AoO Gregoth you'll have used your reaction and thus can't attempt to grab an edge and will fall to the bottom. If not you could attempt one on your turn. I'm going to be mean and say Kaldren doesn't get his reaction before his first turn as he was surprised
Bellaluna Reflex (M): 1d20 + 29 + 1 ⇒ (10) + 29 + 1 = 40
Bellaluna: Success => Critical Success
Turrey Reflex (E): 1d20 + 26 + 1 ⇒ (10) + 26 + 1 = 37

Gregoth, Bellaluna, Turrey and Kaldren all lose their footing and fall into fissures, but Bellaluna and Turrey manage to catch onto the edge and so hang precariously. Bellaluna grabs on by jamming her hand-crossbow into the side. Almost immediately the fissure trapping Gregoth closes up, burying him alive!

If anyone wants to use a hero point you can reroll your save in your next post. DC 42 reflex or fall in. Gregoth must make another save to avoid getting buried, also a DC 42 reflex. Though if Gregoth rerolls the first save into a success, the fissure of someone else will get closed instead, we'll see what happens. Those who fall in to the bottom take 20 falling damage (unless you have something to mitigate it), and are 40 foot down. The climb DC of the walls of your personal fissures is 15. If you get buried you are restrained. In addition all the ground is difficult terrain during the earthquake, and everyone standing on the ground takes a -2 circumstance penalty to attack rolls, AC and skill checks

The huge swarm then rolls over the only two people who kept their footing, Félicité and Zintaya. It also descends slightly, burrowing into the ground and harrying Bellaluna and Turrey as they cling onto their edges. The small rocks batter at them, clearly ramping up for a more dangerous assault.

The space of the swarm is greater difficult terrain

In the Dirt

Active Effects:
Haste: Everyone is quickened, and the extra action can be used for a Strike or a Stride only
Inspire Defence: Everyone has +1 status bonus to AC and saves, and resistance 4 to physical damage (until Turrey's turn on round 4)
Ground Shaking: All the ground is difficult terrain, and everyone on it takes a -2 circumstance penalty to attack rolls, AC and skill checks

Round 1

Bellaluna -5 feet height, hanging from a ledge
Gregoth -16, -40 feet height, <reflex save to avoid being buried pending>, prone
Turrey -5 feet height, hanging from a ledge
Zintaya
Rock Swarm -57, 2*resist, -5 feet height
➤Kaldren -16, -40 feet height, prone
Félicité

Round 2

Bellaluna -5 feet height, hanging from a ledge
Gregoth -16, -40 feet height, <reflex save to avoid being buried pending>, prone
Turrey -5 feet height, hanging from a ledge

Everyone is up!


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

Does the ground opening count as a "hostile action" against Félicité? If so, she uses the Suspect of Opportunity reaction:

Suspect of Opportunity wrote:

Trigger A foe takes a hostile action against you in combat.

Sometimes something intrudes upon your case unexpectedly, such as an ambush sent to bring your investigation to a close. You've learned how to compartmentalize your main lead and pursue a new one for your current predicament. You Pursue a Lead against the triggering foe, setting aside but not ending one of your currently active leads, if you have two leads. At the end of the combat encounter, you stop Pursuing the Lead against the triggering foe and return to the original lead, if you have one.

Specifically, she would set aside her investigation of Zintaya against the creature.

---

Félicité considers her options.

Devise a Strategem: 1d20 ⇒ 16 This is ◆ if the enemy is not the subject of her investigation, but ◇ if it is.

Recall Knowledge

I will wait to see the results of the Recall before taking any more actions.


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

I’m…gonna make the safe assumption that that was earthquake, in which case why did Bellaluna need to Grab an Edge? She critically succeeded at her Reflex save at the start of her turn to avoid falling into the fissure. If it works differently than earthquake, then don’t mind me.

If Bellaluna is hanging on an edge:
Bellaluna is completely shocked to find herself hanging over a massive fissure—even more so that she managed to do so with both crossbows in hand. She tries her best to pull herself up. ◆ Climb.

Athletics; DC 15, shaking ground: 1d20 + 19 - 2 ⇒ (8) + 19 - 2 = 25

Bellaluna moves away from both the fissure and the swarm of rocks ◆ Stride (from haste) and tries desperately to reload both of her crossbows ◆ Dual-Weapon Reload twice

”W-w-wasn’t p-p-prepared f-f-for t-t-this!”

If Bellaluna wasn’t hanging on an edge:
Amid literal earth-shattering vibrations, Bellaluna steadies her crossbow and fires at the strange swarm!

◆ Strike vs Swarm; shaking ground: 1d20 + 32 - 2 ⇒ (15) + 32 - 2 = 45
Damage: 3d8 + 10 ⇒ (5, 4, 2) + 10 = 21 Force Damage: 1d6 ⇒ 6 Fire Damage: 1d4 ⇒ 3


LN M Human Barbarian 18 | HP 314 | AC 39 (-1 Rage, +2 Shield) | F +32 [L] R +30 [M] W +30 [M] | Perc +28 | Speed 40 ft | Hero Points: 1 | SG: 1/1 | NtD: 1/1 | BB: 1/1 | Active Conditions: None

No reroll - if anyone has to be trapped in a pit, it might as well be the barbarian with few effective options against swarms and lots of strength to dig himself out. XD

Gregoth hits the ground, knocking the breath out of his chest. Through the pain he watches as the wall of the pit starts to sway, starts to rock, starts to fall towards him. He blinks, and the dirt is replaced by a collapsing stone wall barely shielding him from the brilliant fire behind it. The shriek of that awful explosion fills his ears once again, louder, higher, worse and worse. His breath catches in his throat. It’s here - it’s happening again!

Reflex, ID vs Buried DC 42: 1d20 + 28 + 1 ⇒ (20) + 28 + 1 = 49

Gregoth convulses, jerking knees and flailing arms disrupting the dirt as it falls around him. He jerks one last time onto his feet, puts the sword back in its sheath, and begins to climb.

Climb, Circumstance vs DC 15: 1d20 + 29 - 2 ⇒ (2) + 29 - 2 = 29 (Critical Success - 15 ft)
Climb, Circumstance vs DC 15: 1d20 + 29 - 2 ⇒ (9) + 29 - 2 = 36 (Another 15 ft)

Stand (Kip Up) [F], Interact to sheath sword [A], and Climb twice [AA]. Should put him at -10 ft if I understand everything correctly. No opportunity to use the extra action from haste I’m afraid.


Night of the Gray Death

GM screen:
Félicité Occultism (M): 1d20 + 28 ⇒ (10) + 28 = 38

Félicité:
That was absolutely a hostile action so you can use Target of opportunity

You don't recognize the creature. It looks like a cobbleswarm, an abberation that is resistant to piercing and slashing damage and immune to precision, but those are made up of pebbles rather than boulders and aren't known to cause earthquakes, so you're not sure if this is a larger version or something else entirely

Bellaluna jumps out of the fissure and reloads her crossbows, while Gregoth resists the forces of nature and climbs up.

I'm on my phone so no initiative card, but Turrey, Kaldren and Félicité are up. Zintaya will delay until after Turrey


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

I will need the results of a (secret) Recall Knowledge check before I can decide what to do. I'm mostly interested in immunities/resistances/weaknesses, particularly to precision damage.


Night of the Gray Death

The results of your secret recall knowledge check were in your spoiler in my post above. You failed the check, but I gave you a bit of information about a much more common and well-known creature that seems similar anyway


Male NG Human Champion (Redeemer) 18 | HP: 278/278 | AC: 44, P (E): +26, F (M): +30, R (E): +26, W (M): +30 | Exploration: Search | Aura (15 ft): Resist 5 Negative | Conditions: None

Kaldren gets to his feet and looks up at the feint light at the top of the fissure. Reaching up he begins halling himself up the wall his heavy armour seeming not to hinder his movement.

◆ Stand up
Athletics (Climb): 1d20 + 29 ⇒ (7) + 29 = 36
Athletics (Climb): 1d20 + 29 ⇒ (14) + 29 = 43

I beleive those were both critical successes, so Haldren is 20 ft up the wall.


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

Oh, I apologize. I didn't see it.

Félicité draws her sling ◆, loads it ◆, then throws it ◆.

Sling: 16 + 29 = 45
Bludgeoning: 3d6 + 6 ⇒ (6, 4, 1) + 6 = 17 plus Precision: 4d6 ⇒ (5, 1, 2, 1) = 9

She then casts life boost on Gregoth ◆.


Night of the Gray Death

Kaldren starts climbing his own fissure, the shaking from the earthquake not preventing him from quickly bounding up. Félicité plans a strategy, and launches a sling bullet right at a crucial rock at the centre of the swarm. It cracks it in two and seems to upset the cobblestone conglomeration, though her precise targeting was not as effective as she's used to. She then peers down at Gregoth crawling up the wall like an angry spider and offers him some magical regeneration.

Bludgeoning was not resisted, but the precision had no effect. I think didactic strike means it's flat-footed to everyone now though. The life-boost will heal Gregoth up at the start of his turn, but I'll leave the damage on his card for now. The way I'm doing it is that if the arrow is before your name your card hasn't been updated for things that happen on your turn (fast healing, frightened reduction and so on), I do that when I move the arrow past

Botting Turrey

With one hand holding the shaking edge, Turrey unsnaps the carpet attached this his pack, and throws it into the fissure. Instead of falling though it unfurls and floats serenely in place, the lone point of stability in a room of vibrations. He hops onto it, and flies up into the middle of the room.

Feel free to put yourself anywhere Turrey, you've got loads of movement

Zintaya hops backwards across the shaking ground, trying to space out. She reloads her crossbow with some bolts hidden in her purse and fires...

Hand Crossbow vs. FF: 1d20 + 26 ⇒ (3) + 26 = 29

The bolts bounces off a rock harmlessly. The rocks then focus on Félicité as the earthquake subsides, orbiting her with fury until she can be barely seen through a cloud of boulders. They try to crush her and pin her to the ground

Athletics: 1d20 + 38 ⇒ (3) + 38 = 41

She falls to the ground and several of the rocks pin her there.

You are Prone and Grabbed Félicité.

The rocks then begin to hammer her relentlessly

Bludgeoning: 4d10 ⇒ (10, 2, 2, 1) = 15
DC 42 basic reflex

In the Dirt

Active Effects:
Haste: Everyone is quickened, and the extra action can be used for a Strike or a Stride only
Inspire Defence: Everyone has +1 status bonus to AC and saves, and resistance 4 to physical damage (until Turrey's turn on round 4)

Round 2

...
➤Kaldren -16, -20 feet height
Félicité <basic reflex save pending vs 15 damage>, prone, grabbed

Round 3

Bellaluna -5 feet height, hanging from a ledge
Gregoth -16, -10 feet height
Turrey +x feet up, on flying carpet
Zintaya
Rock Swarm -74, 2*resist
...

Everyone is up!


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

Bellaluna scowls as the swarm makes efficient work on Félicité, so she repositions herself ◆ Stride (from haste) then levels both of her crossbows and fires. ◆◆ Paired Shots

Paired Shot 1 vs Swarm FF: 1d20 + 32 ⇒ (20) + 32 = 52
Damage; Didactic Strike (doubled from crit): 3d8 + 10 + 2d6 ⇒ (2, 4, 6) + 10 + (3, 6) = 31 Force Damage (doubled from crit): 1d6 ⇒ 1 Fire Damage (doubled from crit): 1d4 ⇒ 1

Paired Shot 2 vs Swarm: 1d20 + 32 ⇒ (15) + 32 = 47
Damage: 3d8 + 10 ⇒ (6, 5, 2) + 10 = 23 Force Damage: 1d6 ⇒ 6 Fire Damage: 1d4 ⇒ 1

Resistances and weaknesses apply only once for both shots.

Oh jeez, uh…I don’t think the crit specialization would apply since it’s multiple constituent creatures, so…DC 27 Fort to avoid being pushed 5 feet down and DC 29 Fort to avoid being blinded for a round (not sure if this thing can be blinded).

Bellaluna then reloads her crossbow. ◆ Dual-Weapon Reload

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