GM Pudding's Night of the Gray Death (Inactive)

Game Master Tom G

Slides

Macros

Hero Points
Gregoth: 0 | Bellaluna: 0 | Félicité: 0 | Turrey: 1 | Kaldren: 1


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Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

Bellaluna clutches her crossbow with white knuckles as she nervously scouts around for danger. ”This is the second dead body related to the masque that we’ve found today; both on wildly different ends of the social hierarchy. Not to mention we got attacked for asking questions about the masque—and I’m sure those three enforcers also targeted us because of it. I smell Gardeners, and they really want to keep this party as private as possible.”


LN M Human Barbarian 18 | HP 314 | AC 39 (-1 Rage, +2 Shield) | F +32 [L] R +30 [M] W +30 [M] | Perc +28 | Speed 40 ft | Hero Points: 1 | SG: 1/1 | NtD: 1/1 | BB: 1/1 | Active Conditions: None

"Do they though?" Gregoth asks from the entrance to the room, sword held ready in his hand despite the relatively-peaceful surroundings. "Too many people knew about the invitations, and if the Gardeners really wanted to keep this party private they would have killed him and been done with it." He shakes his head, pausing to gather his thoughts.

"This... This is like when you put poison out for rats. Put it in something they can't resist. Someone wants to find people interested in the gala. I can't think of why though."


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

OOC note: For those unaware, Félicité kept her dead husband's body preserved for many years. I've not had her open an investigation into this specifically because she wouldn't consider this unusual. If it becomes a significant burden, let me know and I'll let her be more curious/suspicious about it.


Male NG Human Champion (Redeemer) 18 | HP: 278/278 | AC: 44, P (E): +26, F (M): +30, R (E): +26, W (M): +30 | Exploration: Search | Aura (15 ft): Resist 5 Negative | Conditions: None

Looking over the abandoned shrine Kaldren shakes his head in disappointment. "It is a shame to see this place so uncared for.". On entering the temple and seeing the state of the floor he too reaches to touch one of the runes on his armour causing the ethereal ravens wings on its back to manifest allowing the big man to fly across the room to the spiral.

Kaldren would like to examine the spiral.


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Turrey stays to look over the body, while his comrades look at the Pharasman spiral.

"The poor fellow. What scared you so?" He asks as he looks the body over for clues.


Night of the Gray Death

GM screen:

Félicité Perception (L): 1d20 + 28 ⇒ (3) + 28 = 31
Kaldren Perception (E): 1d20 + 24 ⇒ (3) + 24 = 27

Félicité and Kaldren both activate their magical amours, and large angel wings sprout from their backs. They fly over the dangerous tiles and begin to examine the spiral.

They discover that it is definitely Pharasmin, and ancient, probably part of the temple originally. The brickwork of the wall forms the spiral, and it has definitely been cleaned recently.

Kaldren is satisfied with it, but very little escapes Félicité and she spots a small crack around the brick at the very centre of the spiral. By depressing it slightly she reveals that the brick next to it has a small ledge and can be pulled out, revealing it to be hollow and it contains a couple of items, a scroll and a cloth headband. Kaldren immediately confirms that the scroll is one of Heroism, and a particularly potent one at that. 8th level.

As Félicité and Kaldren examine the items from the secret brick, Bellaluna spots movement outside. Two women, dressed in dark cloaks and with masks pulled across their faces approach the temple. They are wearing shawls woven in the style of spider's webs, and carry heavy staves adorned with spider totems. The way they are brandishing their staves, hissing and moving with purpose suggests hostility!

Initiative:
Gregoth Perception, scout (E): 1d20 + 26 + 2 ⇒ (15) + 26 + 2 = 43
Bellaluna Perception, scout (M): 1d20 + 28 + 2 ⇒ (11) + 28 + 2 = 41
Félicité Perception, scout (L): 1d20 + 30 + 2 ⇒ (20) + 30 + 2 = 52
Turrey Perception, scout (M): 1d20 + 28 + 2 ⇒ (2) + 28 + 2 = 32
Kaldren Perception, scout (E): 1d20 + 24 + 2 ⇒ (16) + 24 + 2 = 42
Pilgrim 1: 1d20 + 30 ⇒ (11) + 30 = 41
Pilgrim 2: 1d20 + 30 ⇒ (1) + 30 = 31

GM Screen:

Félicité Resurrection Lore (M): 1d20 + 30 ⇒ (16) + 30 = 46
Gregoth Society (U): 1d20 + 0 ⇒ (6) + 0 = 6
Bellaluna Society (M): 1d20 + 23 ⇒ (16) + 23 = 39
Félicité Society (L): 1d20 + 30 ⇒ (7) + 30 = 37
Turrey Society (T): 1d20 + 20 ⇒ (18) + 20 = 38
Kaldren Society (U): 1d20 + 2 ⇒ (2) + 2 = 4

Bellaluna, Félicité and Turrey:
Though you have reason to fear that the Gray Gardeners might be targeting you, you have never heard of them using spider motifs.

Félicité I expect you might want to do a recall knowledge as part of your strategem (or otherwise), if so you can open the spoiler below:

Spoiler:
Far from Gray Gardeners, these two women seem to be Morrignas, psychopomps in service to Pharasma. They are the bounty hunters of the boneyard, seeking out creatures that thwart death or interfere with the flow of souls. Perhaps they are here for you in retribution for your attempts at ressurection, or perhaps they have another agenda, but during your studies you prepared for them. They will regenerate unless damaged by acid or fire, and have resistance to negative and poison damage

Realising this means that you (or anyone else you tell) can attempt a 2 action activity to parlay with a diplomacy or Pharasma Lore check. You could also use ressurection lore at a harder DC

The spider women have arrived just a couple of minute after the spiral cache was found, so Félicité and Kaldren still have their wings active

The Spider's Web

Active Effects:

Round 1

Félicité
Gregoth
Kaldren

Pilgrim 1
Bellaluna
Turrey
Pilgrim 2

Félicité, Gregoth and Kaldren are up!


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

Bellaluna instinctively pulls out her other crossbow Interact as part of rolling initiative and calls back "We've got company!"


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

Félicité whirls around and notes the newcomers.

Devise a Strategem: 1d20 ⇒ 1
◇ Recall Knowledge

"Morrignas!" Félicité hisses. "They are psychopomps in service to Pharasma, bounty hunters of the boneyard."

She looks perhaps a little downtrodden.

"I suspect they are not here for you. They seek out creatures that thwart death or interfere with the flow of souls. If you fight, know that they will regenerate unless damaged by acid or fire, and have resistance to negative and poison damage."

Realizing that any attack she could make now would be foolhardy, she raises her hands to show they are empty.

◆◆ "You're here to tell me that all who live must face her judgement. And there will be plenty for which She will judge me. But none of that has to do with today. Allow my friends to leave, they don't need to be involved in our business."

Resurrection Lore: 1d20 + 29 ⇒ (11) + 29 = 40

As part of her Recall Knowledge, Félicité knows that they can be reasoned with by Diplomacy, Pharasma Lore, or Resurrection Lore, the latter at a higher DC.


Night of the Gray Death

The Morrignas tilt their heads at Félicité's words for a fraction of a second while they consider, but they don't seem convinced.

"Don't try to confuse us, we know you're in league with Sakhils! Tell us what you've done with Nellibet and perhaps the Lady will be lenient in in your judgement"

The way they say it makes it clear that they're expecting to send you for your judgement imminently.

Fail on the parley, they still appear to be hostile

Gregoth and Kaldren are up!


LN M Human Barbarian 18 | HP 314 | AC 39 (-1 Rage, +2 Shield) | F +32 [L] R +30 [M] W +30 [M] | Perc +28 | Speed 40 ft | Hero Points: 1 | SG: 1/1 | NtD: 1/1 | BB: 1/1 | Active Conditions: None

“You mean the little face-grabber that attacked us with the morgh?” Gregoth puts his sword and shield between himself and the strangers. “And Nellibet is the dead fellow in here? Kaldren, these are your people, right? Tell them… Tell them we don’t want to hurt them!”

Diplomacy to Aid vs DC 20: 1d20 + 21 ⇒ (10) + 21 = 31 Critical success - Gregoth can grant a +2 circumstance bonus to Kaldren’s Diplomacy check as a reaction.

Raise Shield [A] and Prepare to Aid [AA].


Male NG Human Champion (Redeemer) 18 | HP: 278/278 | AC: 44, P (E): +26, F (M): +30, R (E): +26, W (M): +30 | Exploration: Search | Aura (15 ft): Resist 5 Negative | Conditions: None

At Bellaluna's call Kaldren turns from the spiral and his examination of the items, launching himself into the air he glides across the floor to stand in front of Gregoth. He bows to the two creatures and great them "Servants of my mistress I welcome you. if it is my time to face the lady Pharasma's judgement then so be it. But know that we seek only to bring justice and balance to this troubled land and are not in league with any save the lady Drannoch.".

Diplomacy (M) + Aid: 1d20 + 24 + 2 ⇒ (17) + 24 + 2 = 43

◆◆ Move (Fly), ◆ Diplomacy

Kaldrin has the Exhort the Faithful skill feat but I'm not sure it is relevant.


Night of the Gray Death

The two Morrignas both look shocked to see Kaldren's resplendent form, complete with symbol of Pharasma on his cassock. They look at each other for a moment, and their form abruptly shifts and melts into one rather more extraplanar- they stand tall with spider-silk wings and metallic masks that cover only their eyes.

They stand up straight before Kaldren and hold their staves for support instead of as weapons.

"If you speak the truth, then we mean you no harm. I am Isias, and this is Ninolda. We came to aid Nellibet when we learned that mortal forces in league with Sakhils had come here to do him harm. If that is not you, then what are you doing here? Where is Nellibet? He is an ally to the Boneyard, and has earned our protection"

They both eye Félicité curiously while they wait for a response.

Combat Over! (for now...)

What do you do?


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

"'Mortal forces in league with sahkils'? Well...that kinda explains the weird mask thing from earlier. So, uh...what does this Nellibet look like?"


Night of the Gray Death

Isias and Ninolda walk past Kaldren and Gregoth and into the temple, deftly avoiding the loose tiles and looking around, twisting their heads just slightly too far for a mortal humanoid and managing to look quite disconcerting.

"He is a human, white haired and with just one good eye, he hides the other behind an eyepatch"

as Isias is speaking and looking around, Ninolda sees the corpse that Turrey has been looking at, but she looks at it for barely more than a few seconds before stating: "Not him, he may still be around here."

She continues to stalk about as Isias resumes.

"Why have you come here, if not to do Nellibet harm?"

She turns her masked face to each of you, and though her eyes are obscured you can feel the sting of judgement. Especially Félicité, whom their gaze lingers on the most.


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Turrey sighs with relief as they confirm the corpse is not the man they seek to protect.

He hesitates at the request, and glances at the others, guessing they'd want to keep knowlege back. And yet, these are supernatural allies of Pharasma. Surely no friends of the Gardeners...

Turrey rises from beside the corpse, and then bows. "I am Turrey Butterhill. I sing to bring glory and light to The Eternal Rose, and all the beauty in this world.

As I'm sure you'd agree, a peaceful death at the end of a life worth living can be it's own beauty...and I've come to this sad realm to do my part to stop these so-called 'Gardeners' from marring lives by cutting them needlessly short--or worse, cleaving souls from the Mother of Souls.

"We got word that, perhaps, our goal was in line with a one-eyed man who lived near this shrine, and came to seek him out. In that, it seems our purpose and yours may well be in line?"

Turrey pauses, looking down at the body frozen in fear.

"I'm heartened that this isn't Nellibet. Do you know anything about who is was? Or how it died in this way? Either might be useful, in locating Nellibet."


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

Bellaluna looks shocked as the psychopomps barely even linger over the corpse that the party found. ”Wait, so this isn’t Nellibet? Hold on…” She holsters one of her crossbows and takes another look at the corpse. What’re the odds of two white-haired, one-eyed humans in the same vicinity?

The elf flips the corpse’s eyepatch and uses her free hand to force open the eyelid of the eye that the eyepatch covered. And it is at this point that I noticed that the GM said ”…the eye underneath [the eyepatch] appears normal.”

That don’t look blind. But I’m no doctor… ”Hey, Felice! Need your medical opinion!” When Félicité comes over, Bellaluna holds the corpse’s eye open and motions towards it. ”Does that look like a non-working eye to you?”

Since the GM just outright told us that the eye looked normal, I’m going to assume Félicité is easily able to affirm that that is the case. ”Yup. Body double. Nellibet is probably using this guy to throw folks off of his trail for asking too many questions. I wouldn’t be surprised if he used preservation magic to keep the body fresh so that anyone who came looking would just assume that he already got got right before they got here—exactly like we did.”

Though, why wouldn’t he also blind one of the eyes? Would that be considered desecrating the body? Pharasmins and dead bodies, man. Did he use this guy as a double while he was still alive? Did he kill this guy just to use his body? I vaguely recall Pharasmins using death magic..

”Hmm…”


LN M Human Barbarian 18 | HP 314 | AC 39 (-1 Rage, +2 Shield) | F +32 [L] R +30 [M] W +30 [M] | Perc +28 | Speed 40 ft | Hero Points: 1 | SG: 1/1 | NtD: 1/1 | BB: 1/1 | Active Conditions: None

Gregoth stands silently at the door. Part of him knew he should be watching outside, searching for any other people - or angels? - that might be attracted by all the commotion. And yet he can’t tear his gaze away from the scene unfolding inside the ruined temple. Thank goodness they listened to Kaldren - but now what? Are they friends, and if so, for how long?


Night of the Gray Death

Ninolda and Isias listen to Turrey while they continue to search the room, apparently satisfied with his flowery explanation of your purpose. They shake their heads smoothly to the question of who the corpse belongs to, but they both stop moving when Bellaluna proposes her theory that the corpse was dressed by Nellibet to throw off pursuit.

"Yes" Ninolda says emphatically. "That has the ring of truth".

Hero point to Bellaluna for figuring out what was going on here. You can have it tomorrow rather than today though as they will reset tomorrow

As Ninolda says that, Isias begins carefully moving to the entrance of the temple, where she sits cross-legged and begins working some sort of ritual. Ninolda continues to speak.

"Isias will contact the boneyard to inform them of these developments. I will explore the temple further. Join me if you wish".

GM screen:
Ninolda: 1d20 + 30 ⇒ (14) + 30 = 44

She to the door and opens it, but stops before proceeding.

"There is a ward here, some form of magical barrier that will trigger should anyone step into the landing. I dare not pass"

Now that the trap has been pointed out to you, those of you who are at least Master in religion or thievery could attempt to disarm it with the appropriate check, or a dispel magic might also function against it

What do you do?


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

Félicité stares right back at the Pharasmins, daring them to escalate their cold war into a hot one. But she readily confirms Bellaluna's suspicions, and she'll begrudgingly help the morringas disable the wards.

Religion (M) +26


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

I don’t believe the Religion check is a secret one, Félicité.

As Bellaluna watches Félicité use divine knowledge to undo the magical barrier, Bellaluna just leans over to Ninolda and says ”Why couldn’t you do that?” This is probably me nitpicking, but I feel like the morrignas are fully capable of disabling that trap. Not gonna question the weird spider lady—I’m sure she has her reasons—but I would be surprised if these divine bounty hunters weren’t at least masters of Religion.


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

Religion: 1d20 + 26 ⇒ (18) + 26 = 44

"These such wards are juvenile pranks at best."


Male NG Human Champion (Redeemer) 18 | HP: 278/278 | AC: 44, P (E): +26, F (M): +30, R (E): +26, W (M): +30 | Exploration: Search | Aura (15 ft): Resist 5 Negative | Conditions: None

Kaldren follows the creature and Félicité to the door and examines the ward.

Religion (L): 1d20 + 30 ⇒ (1) + 30 = 31


Night of the Gray Death

Félicité examines the place where Ninolda pointed out the rune. With careful examination she can see that the runes have been constructed expertly to create a kind of psychic static, targeted specifically toward anything not native to the material plane.

Kaldren suggests a sequence of rune disabling that Félicité considers unwise, so she sticks with her gut and manages to divert the considerable power of the runes harmlessly into the ground. In doing so she realises that any creature not from this plane would likely have been dismissed back to their home plane if it went off, and anyone else would have suffered immense mental damage.

Trap disarmed!

To the left, stairs lead up, and down to the right. Ninolda appears content to follow you, as she appears to have learned some caution. Emerging through a decaying door on the roof you the fallen tower lying across the slightly pitched roof like a stack of toppled blocks. In addition you find a sheet of canvas covering something around 5 feet tall, which you reveal to be an especially fine spyglass mounted to an ingenious collapsible tripod. It seems to be trained on the entrance to the Gray Monastery.

Beneath the spyglass, between the legs of the supporting frame, lies a short pile of bricks with a slim notebook on top. Its first page declares it belongs to "Nellibet Amberin. Crusader of the Lady of Graves."

It contains several entries detailing comings and goings from the Monastery, the most interesting of which being:

Nellibet Amberin's Notebook wrote:
Cloaked Figure with a train of flowers- a pakalchi, maybe?"
Nellibet Amberin's Notebook wrote:
Enclosed wagon brought in, large enough to contain a ximtal. Maybe stacked with coffins instead?"

GM Screen:

Bellaluna Religion (T): 1d20 + 22 ⇒ (13) + 22 = 35
Félicité Religion (M): 1d20 + 26 ⇒ (18) + 26 = 44
Turrey Religion (U): 1d20 + 20 ⇒ (8) + 20 = 28
Kaldren Religion (L): 1d20 + 30 ⇒ (8) + 30 = 38
Bellaluna Religion (T): 1d20 + 22 ⇒ (6) + 22 = 28
Félicité Religion (M): 1d20 + 26 ⇒ (1) + 26 = 27
Turrey Religion (U): 1d20 + 20 ⇒ (18) + 20 = 38
Kaldren Religion (L): 1d20 + 30 ⇒ (8) + 30 = 38

Bellaluna:
Pakalchi and Ximtal are both types of Sakhils. Pakalchi are known for manipulative nature and their train of thorns that have a poison that can break the bonds of friendship, but you don't recall anything about Ximtals

Félicité:
Pakalchi and Ximtal are both types of Sakhils, fiends that prey on fear and are typically immune to it. Pakalchi are known for their manipulative nature and their train of thorns that have a poison that can break the bonds of friendship, as well as their ability to skip to the ethereal plane.

Ximtals are swarms of featureless humanoids that have a hive-mind, they can magically create fear that slows their enemies

Turrey:
Pakalchi and Ximtal are both types of Sakhils. Pakalchi are known for manipulative nature and their train of thorns that have a poison that can break the bonds of friendship, and Ximtals are large hybrids of rats and crabs that are said to prey especially on feelings of loneliness and anxiety. They are said to be able to cast very powerful spells like Horrid Wilting and Maze

Kaldren:
Pakalchi and Ximtal are both types of Sakhils, fiends that prey on fear and are typically immune to it. Pakalchi are known for their manipulative nature and their train of thorns that is dangerous to any that get close to them i.e they have a reaction to slash anyone that gets adjacent. Ximtals are large hybrids of rats and crabs that are said to prey especially on feelings of loneliness and anxiety. It is said they can completely isolate a group from each other permanently, so that each is incapable of perceiving or interacting with any of the others

The spyglass is worth thousands of gold. I'm not tracking your loot, but if anyone is it's worth 5,500 and is fungible so you can sell it for that much if you can find a buyer

Heading down to the basement, you find a wide room with rough-hewn walls and mouldering remains of furniture. Opposite the furniture, an inhuman creature wearing a wide gown of thony red flowers is manacled to the wall. Sharp thorns litter the floor throughout.

It would take an acrobatics check to move into a square without treading on a thorn

Bellaluna, Félicité, Turrey and Kaldren:
This creature is a Pakalchi. I've given you all one recall knowledge on Pakalchis, but if you'd like to keep trying to recall things about them you can continue to do so (bearing in mind that the DC gets harder each time, and you can't continue after you fail)

"Ah so Nellibet has finally found someone with the courage to interrogate me. I am Miss Whisper of the Seven Shadows, who might you be?"

What do you do?


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

--Before

"Pakalchi and Ximtal are both types of Sakhils, fiends that prey on fear and are typically immune to it. Pakalchi are known for their manipulative nature and their train of thorns that have a poison that can break the bonds of friendship, as well as their ability to skip to the ethereal plane. Ximtals are swarms of featureless humanoids that have a hive-mind, they can magically create fear that slows their enemies."

--At the bottom of the stairs

"Mademoiselle Whisper of the Seven Shadows, I am Madame Marie-Félicité-Denise Pleyel. I seek an invitation to the masque, and heard that Nellibet Amberin had one for sale. Do you know where it might be?"

Félicité will continue Recalling Knowledge until failure.


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

Bellaluna opens her mouth to speak, but then closes it, wanting to see how this plays out. She does keep an eye on how Ninolda reacts to the chain-up sahkil.


Night of the Gray Death

The pakalchi scoffs at Félicité's question.

GM Screen:

Félicité Religion: 1d20 + 26 ⇒ (1) + 26 = 27
Gregoth Perception (E): 1d20 + 24 ⇒ (19) + 24 = 43
Bellaluna Perception (M): 1d20 + 26 ⇒ (20) + 26 = 46
Félicité Perception (L): 1d20 + 28 ⇒ (15) + 28 = 43
Turrey Perception (M): 1d20 + 26 ⇒ (7) + 26 = 33
Kaldren Perception (E): 1d20 + 24 ⇒ (7) + 24 = 31

Félicité:
You wrack your brain trying to think of what else you know about Pakalchis, but the only thing you can recall is that silver is especially damaging to them

"Would you have me believe that Nellibet didn't send you down here himself? Preposterous. If you want an invitation to the masque you'll have to convince me you're not in league with that zealot! Though with what the gardeners have planned you might wish to reconsider..."

When she catches sight of Ninolda stalking down the stairs, she raises an eyebrow.

"Be careful with that one. Psychopomps have no concept of loyalty, and their agenda in Galt is eons in the making. She will betray you"

Ninolda's stony expression doesn't change, but puts both hands on her staff.

"She may have information, but be wary..."

As you all watch the Pakalchi speak, she seems to be drawing out her words and speaking especially slowly, as well as throwing out topics left and right as if stalling for time.

Félicité Gregoth and Bellaluna:
Something about her facial expression suggests hope, as if she is expecting rescue and reinforcements soon


LN M Human Barbarian 18 | HP 314 | AC 39 (-1 Rage, +2 Shield) | F +32 [L] R +30 [M] W +30 [M] | Perc +28 | Speed 40 ft | Hero Points: 1 | SG: 1/1 | NtD: 1/1 | BB: 1/1 | Active Conditions: None

Gregoth’s gaze darts back up the stairs, and his hand falls on the hilt hanging on his belt. “She- they- it’s expecting company!” he growls, words stumbling around his mouth as he tries to find the right one.


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻
GM Pudding wrote:
"Be careful with that one. Psychopomps have no concept of loyalty, and their agenda in Galt is eons in the making. She will betray you"

Bellaluna chuckles. ”Says the fiend who breaks the bonds of friendship.”

Gregoth Paalus wrote:
Gregoth’s gaze darts back up the stairs, and his hand falls on the hilt hanging on his belt. “She- they- it’s expecting company!” he growls, words stumbling around his mouth as he tries to find the right one.

Bellaluna, in an odd (to the party) display, looks at Gregoth with confusion and lightly slaps the man with the back of her hand. ”Have you not connected the dots yet? Those sahkils upstairs were here to rescue her.” Bellaluna turns to look at the restrained pakalchi and smirks. ”Newsflash: your liberators are dead; we ran into them when we got here. You’re all alone here, missy.”

Bellaluna will give a glare to anyone else in the party that even starts to speak before the sahkil, wary that they may accidentally contradict her and give away her deception.

Deception +31 to Lie to try to get the sahkil to give up its attempts to buy time so we can get straight answers.


Night of the Gray Death

Félicité:
Apologies, please disregard that last info about silver. You rolled a natural 1 and I assumed it was a critical failure, but it was just a regular failure

GM screen:
2d20 ⇒ (9, 20) = 29

Miss Whisper looks incredulous.

"Don't be absurd, why would they travel physicall-"

but as she peers at Bellaluna's expression she sees that she's telling the truth, and she begins thrashing to break free from her manacles. The train of thorns surrounding her writhes as well, scraping against stone.

After a few seconds when her gleaming manacles show no signs of breaking she relents, and continues speaking as if nothing had happened.

"I can get you an invitation you know. Just release these manacles and I can procure one within minutes."

What do you do?


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻
GM Pudding wrote:
"Don't be absurd, why would they travel physicall-"

So sahkils don’t have to travel physically? Noted. Wait...then why is she still here physically? Questions for later.

Bellaluna shrugs. ”Whether they traveled physically or not didn’t matter. Now, I would LOVE to just let you go, but you mentioned something interesting. Tell me, what do the Gardeners have planned for the masque? Apparently something juicy enough to consider letting an unpruned fearmonger free.”


Night of the Gray Death

GM Screen:
Gregoth Perception (E): 1d20 + 24 ⇒ (4) + 24 = 28
Bellaluna Perception (M): 1d20 + 26 ⇒ (1) + 26 = 27
Félicité Perception (L): 1d20 + 28 ⇒ (3) + 28 = 31
Turrey Perception (M): 1d20 + 26 ⇒ (13) + 26 = 39
Kaldren Perception (E): 1d20 + 24 ⇒ (3) + 24 = 27

"Very well I can give you something to whet your appetites, but nothing more until you release me. The masque is a ruse you see, for a grand event, an event so sinister-"

She visibly shudders with delight while thinking about it.

"-that it will go down in history. Unbind me and I will tell you more..."

Félicité and Turrey:

Miss Whisper is a good liar, but you aren't fooled. She seems to have been telling the truth about a sinister event, but was lying when she seemed to relish the thought and that she would tell you more; she doesn't know any more.

Turrey:

She's acting a little more confident than you'd expect for something in her position. You think she believes she can escape as long as she can get the manacles off, perhaps by magical means

What do you do?


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

Félicité has no qualms about executing the sahkil, but wants to make sure that Bellaluna gets all the information she needs.

She begins searching for places to lay an ambush for whoever is coming for the sahkil, and if applicable, will open an investigation into what might be coming - what kind of rescuers might come for a sahkil?

OOC note: it's possible that the rescuers will either appear from an extradimensional portal, or come through the walls. I'm getting the feeling that we can leave and avoid a fight, but it may be valuable to know what we might be facing at the masque.


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

Bellaluna whistles. ”You’re quite the tease, ain’t ya? But that’s not an answer. And you’re not exactly in the position to negotiate. Answer my question or you’re not getting out.”

Technically another Deception check, as Bellaluna has no intention of releasing the pakalchi (unless the GM says that it’s rolled into my previous success). We already have an invite, so we have no reason to release her.


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Ugghh, sorry to disappear! I didn't realize it had been so long. Back now, just a lot going on.

Turrey frowns, and then calls folks back to whisper. "She doesn't know more than what she said, I'd bet my trumpet on it. She also seems a bit too confident that she's going to be rescued, or that she could escape if the manacles came off. I'm not one to take life easily, but Sakhils are evil to their core. Shall we finish her off now?"


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

Man, I hope I’m right and this is a bog-standard pakalchi…

Turrey Butterhill wrote:
Turrey frowns, and then calls folks back to whisper. "She doesn't know more than what she said, I'd bet my trumpet on it. She also seems a bit too confident that she's going to be rescued, or that she could escape if the manacles came off. I'm not one to take life easily, but Sakhils are evil to their core. Shall we finish her off now?"

”Oh? She doesn’t know anything else? No qualms about this then.” Bellaluna abruptly pulls out both of her crossbows and shoots several times at the chained-up sahkil! Specifically making nonlethal attacks; there’s nothing in the rules that prohibits making nonlethal ranged attacks like there were in 1e.

The elf quickly reloads her crossbows and stows one of them. ”I’m not against killing this abomination, but I feel like Nellibet kept her alive for a reason. So we can either ambush the people (or otherwise) coming to rescue her, or we can just kill her now and leave only a corpse for her rescuers. I’m not opposed to either.”


Night of the Gray Death

"No I do know things, I'm the mastermind behind"

Bellaluna's blunted arrows slam unerringy into her temples and knock her out as she's panicking.

I know you don't need special arrows, but it helps me believe it

A quick and careful scan of the room shows thick dust in most of it indicative of years of disuse, but in the pile of ruined furniture you see a stone bench that Félicité can easily see was used recently as an impromptu forge, possibly for the manacles. Indeed on closer inspection they do register to Turrey's magical detection.

Only Kaldren can fail the check to move around this room avoiding the thorns, but you've got time for one of the others to sweep them away. Do you want to lay an ambush for her rescuers? I think we've got one yes vote from Félicité so far, with Bellaluna not caring.


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

Félicité will gladly join in with her sling, beating the chained creature with her sling. Her eyes reflect a wanton cruelty, and she seems to enjoy it far more than one ought to.

Afterwards, she looks sad, as if she suddenly realizes that no matter how many of these things she strangles, it'll never fill the void in her heart.

---

Félicité votes to ambush. I don't know if invisibility is useful at this level any more, but if some invisible people hung out in the northwest corner while others hid by the prisoner, we could catch them in between (assuming they come down the stairs).

If the group agrees to ambush, Félicité will sweep all the caltrops over by the stairs.


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻
GM Pudding wrote:
"Don't be absurd, why would they travel physicall-"

Any kind of Recall Knowledge to figure out what Miss Whisper meant by this? (I, the player, know the answer, but Bellaluna, the character, doesn’t.)

Marie-Félicité-Denise Pleyel wrote:

Félicité will gladly join in with her sling, beating the chained creature with her sling. Her eyes reflect a wanton cruelty, and she seems to enjoy it far more than one ought to.

Afterwards, she looks sad, as if she suddenly realizes that no matter how many of these things she strangles, it'll never fill the void in her heart.

Bellaluna just stares in disbelief at Félicité’s brutality. Sure, the elf doesn’t like these things either, but Calistria’s whip! She puts a hand on Félicité’s shoulder and just pulls her away from the pakalchi’s unconscious body. ”Félicité, that’s enough.”

Eventually while waiting to ambush or while moving to the next area (depending on what the party decides) Bellaluna pulls Félicité to the side for some relative privacy. ”Look, I…that is to say…is…everything alright, Félicité?”


Night of the Gray Death

GM screen:
Gregoth Religion (U): 1d20 + 4 ⇒ (11) + 4 = 15
Bellaluna Religion (T): 1d20 + 22 ⇒ (20) + 22 = 42
Félicité Religion (M): 1d20 + 26 ⇒ (2) + 26 = 28
Turrey Religion (U): 1d20 + 20 ⇒ (4) + 20 = 24
Kaldren Religion (L): 1d20 + 30 ⇒ (20) + 30 = 50

As you start to consider laying an ambush you think about what you've heard about the abilities of Sahkils before. That they spread fear and unease among mortals you've all heard, and some of you have even heard that they were once psychopomps who rebelled and now delight in corrupting the mortal world. Looking at Ninolda standing rigidly upright, ceaselessly watching and waiting, it's hard not to see the Pakalchi as a dark reflection of her.

The most common thing said about Sahkils though, that all save Gregoth have heard told around campfires on the trail when the fire burns low, is that Sahkils can move to and from the ethereal plane as easily as mortals change their expressions. There must be some magic holding Miss Whisper here. They can watch the material plane as long as they wish, and strike only when they want. They could even be watching you right now...

Presumably Miss Whisper was expecting other Sahkils to simply pop into the material plane in this room rather than enter the temple above on the material plane.

How do the others feel about laying an ambush. Also if anyone has an ability to see into the ethereal plane let me know. It doesn't look like See Invisibility does it any more (though correct me if I'm wrong)


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran
Bellaluna wrote:

”Félicité, that’s enough.”

Eventually while waiting to ambush or while moving to the next area (depending on what the party decides) Bellaluna pulls Félicité to the side for some relative privacy. ”Look, I…that is to say…is…everything alright, Félicité?”

Félicité realizes that she's out of line, and she puts back on her "game face". "I'm fine," she says curtly. It doesn't take an emotional genius to discern that lie.

Félicité will likely talk more about it whenever we rest for the night.

Upon hearing that the creatures could possibly appear anywhere, Félicité begins to reconsider her vote to ambush. "It's hard to come up with a plan that will give us a decisive advantage."

If they could potentially see/hear us, we could be in for a counter-ambush.

"One thought that popped into mind is that we can execute the sahkil, and then try to use the restraints on whoever comes to save it. Seems high risk."


Male NG Human Champion (Redeemer) 18 | HP: 278/278 | AC: 44, P (E): +26, F (M): +30, R (E): +26, W (M): +30 | Exploration: Search | Aura (15 ft): Resist 5 Negative | Conditions: None

Kaldrin looks uneasy at the talk of an ambush, "If you all wish to conceal yourselves go ahead, I will remain in the open and give these creatures a chance for redemption.". He then moves to the centre of the room, draws is weapon and waits.

Ambush sounds fine, but Kaldrin must at least attempt to redeem these things. Especially if they were once Psychopomps.


LN M Human Barbarian 18 | HP 314 | AC 39 (-1 Rage, +2 Shield) | F +32 [L] R +30 [M] W +30 [M] | Perc +28 | Speed 40 ft | Hero Points: 1 | SG: 1/1 | NtD: 1/1 | BB: 1/1 | Active Conditions: None

“We can’t hide from ghosts.” Gregoth draws his blade and walks slowly over to the shackled creature. “Do we kill it now, before anything else happens?”


Night of the Gray Death

I phrased that poorly Kaldren. The first Sahkils were psychopomps who rebelled, but subsequent ones are spawned as pure fiends (according to Bestiary 3). I'm going to assume you offered her a chance to change her ways while she was conscious, and she turned you down (with much derision). Your code has been satisfied

It doesn't sound like there's much appetite for laying an ambush, so I'll move things on

Ninolda stands like a statue observing the unconscious sahkil before she speaks.

"Capturing her rescuers may give us information, but the risk is great and we are at a disadvantage. Nellibet is not here, and this is a distraction. Release her essence."

Gregoth dispatches the fiend quickly, and takes the manacles, which appear to be made of mithral. A quick search of the basement shows nothing else of interest, and heading back upstairs you find Isias finishing up her meditation.

"We are recalled" she announces with finality as she stands up.

Ninolda hardly reacts at all, but somehow gives the impression that underneath her mask she is raising an eyebrow. She turns to Kaldren.

"You are a warrior of Pharasma, just as Nellibet is. Perhaps it is you who are to aid him. The lady walk with you, Kaldren."

She bows deeply before moving to Ninolda, whereupon the two of them transform into hooded pilgrims once more, and stalk out into the night.

When you are back in town you slip quietly into the Soul Mother's Herbs to find Keznin fussing over a pot of stew.

"Oh you're back. Good, good. Best get some food in you"

His relief that you hadn't been disappeared by the Gardeners is plain to see.

GM screen:
Bellaluna Religion (T): 1d20 + 22 ⇒ (5) + 22 = 27
Félicité Religion (M): 1d20 + 26 ⇒ (2) + 26 = 28
Turrey Religion (U): 1d20 + 20 ⇒ (4) + 20 = 24
Kaldren Religion (L): 1d20 + 30 ⇒ (15) + 30 = 45
Bellaluna Religion (T): 1d20 + 22 ⇒ (7) + 22 = 29
Félicité Occultism (M): 1d20 + 28 ⇒ (20) + 28 = 48
Turrey Occultism (U): 1d20 + 26 ⇒ (10) + 26 = 36
Kaldren Religion (L): 1d20 + 30 ⇒ (9) + 30 = 39

As you eat and plan your activities for the next day, you examine the manacles and the headband that you found. The manacles are rough, having been cast in the makeshift forge that you found, but they are well-made for all that, and being cast from mithral makes them strong and light. Kaldren feels a particular affinity for them as they seem somehow aligned to the power of Pharasma. He learns that they are ordinary manacles, but when used to bind a Sahkil they inhibit their ability to move to and from the ethereal plane.

They are good manacles that counteract any attempt to "skip between" with a +25 counteract modifier. Technically the pakalchi was only immobilized when you knocked her out so could have cast spells, but I hand-waved the combat as it was beneath trivial for you

As the group looks at the headband while Gregoth busies himself with more mundane activities, quiet falls over Félicité, Turrey and Kaldren as they each realise at the same moment it's nature. Only Bellaluna fails to divine the form of the enchantment, though she can tell that it is very powerful. The final step of the identification is dipping the headband in Keznin's stew, for it remains perfectly pristine even when removed.

It is a Headband of Inspired Wisdom

The next day you wake up refreshed, and in a much better position than the previous day of having an invitation to the masque.

What would you like to do? The same asking-around topics as before are still open to you, but you did so well some of them have been exhausted. You can also visit any of the locations that you've found so far. The available topics and how many bits of information you've uncovered so far are listed below:

The Masque - 2
The Gray Gardeners - 1
Masque Attendees - 3
The Gray Monastery - 2
The Final Blades - 0


Female CG Elf Gunslinger (pistolero)/18 | HP 222/222 | AC 40 (Trigger on crit failed attack) | F: +29 (juggernaut), R: +32 (evasion), W: +28 (unwavering mien); +2 circ. vs controlled plus stubborn and ancestral suspicion; +1 circ. vs emotion plus forlorn | Perc. (m): +28, +2 circ. to all initiative rolls; Stealth (e) +30 | Speed 30ft | Active conditions: None. | ◆◇↻

Bellaluna continues to learn about the Gray Gardeners by impersonating one; Deception +31.


retired | "Félicité" | NG female (she/her) versatile human (Galtan) investigator piano teacher in Litran

We shouldn't let the headband be unused. Félicité is interested in it, and it would boost her Perception. I'm happy to defer if someone has a better reason to take it, and I'm also happy to roll for it if multiple people want it.

---

Félicité realizes that there's little that she knows about the Final Blades, despite their presence being such a big part of her early life. Félicité will ask around about the Final Blades.

Society +30 if allowed, Perception +28 (+30 involving sight) (+1 to either if she gets the headband) if allowed, Diplomacy +19 otherwise.


LN M Human Barbarian 18 | HP 314 | AC 39 (-1 Rage, +2 Shield) | F +32 [L] R +30 [M] W +30 [M] | Perc +28 | Speed 40 ft | Hero Points: 1 | SG: 1/1 | NtD: 1/1 | BB: 1/1 | Active Conditions: None

Gregoth spends the morning wandering between the various taverns. He buys a couple rounds for folks, slaps their backs when they begin to choke on their own spittle, and tries to gently steer conversations towards the Final Blades themselves. "Just passing through - we don't have things like those back home..."

We don't have much of anything back home now.

Diplomacy (+21) to gather information on the Final Blades. If possible, he’d like to use Spiritual Guides again if he fails (but not critically fails) the skill check today.


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Fine with Félicité (or whoever else wants it) getting the headband.

Before they head out, Turrey says, "Hold on, friends. Last time we went out asking questions, we were clearly followed back here. We're fortunate that those who tailed us seem to have died before they could alert the Gardeners more broadly...but the last thing I want to do is bring another attack down on Kenzin's shop.

"It might be best if we find ways to be discrete--perhaps following Bellaluna's suit and going out in disguise? In addition, I'd recommend we meet up at the end of the day somewhere other than here. Maybe that nice-looking restaurant on the corner of Rue du Coq Rouge and 7th? I noticed it when I was out the first day, and the menu looks fabulous. Anyway, after dinner, you all can leave together and I'll go invisible and walk a block behind, looking for anyone tailing us. If the coast is clear, I'll catch up to you. If there's someone suspicious, I'll Message you. Sound good?"

. . .

Before going out, Turrey will disguise himself as a human child in local clothing. Then, while out, he'll seek to go unnoticed, and look for opportunities to unobtrusively follow Grey Gardeners and eavesdrop. Learn about the Gardeners: +29 Perform to impersonate, +28 Stealth to tail and listen in.

If that doesn't prove fruitful, he'll disguise himself as a visiting scholar of the occult, and seek entry into a local university, and see if he can learn anything more about the Final Blades. OR Learn about the Blades: +29 Perform to impersonate and +29 to make an impression (supported by +26 Occult so I really do know my stuff).


Night of the Gray Death

Turrey advises caution and creates a plan, Bellaluna puts on another disguise to study the mysterious Gray Gardeners from the inside, Félicité tries to use her high-society connections to learn about the final blades, while Gregoth tries to see what the other end of society knows about the same topic.

Litran Investigations

Day 2

Gregoth - Final Blades (diplomacy)
Bellaluna - Gray Gardeners (deception)
Félicité - Final Blades (society)
Turrey - Gray Gardeners (performance)
Kaldren

Kaldren is Up!


Male NG Human Champion (Redeemer) 18 | HP: 278/278 | AC: 44, P (E): +26, F (M): +30, R (E): +26, W (M): +30 | Exploration: Search | Aura (15 ft): Resist 5 Negative | Conditions: None

The headband would be potentially useful for Kaldren too. But happy to defer to Félicité.

Kaldren bows in return to Isias and Ninolda. He returns his flail to his belt and joins the rest of the group as they make their way back to the herbalist's shop.

---

Kaldren will focus on the Final Blades or the Grey Gardeners If we've exhausted that topic.


Night of the Gray Death

GM screen:

Gregoth Diplomacy: 1d20 + 21 ⇒ (14) + 21 = 35
Bellaluna Deception: 1d20 + 31 ⇒ (18) + 31 = 49
Félicité Society: 1d20 + 30 ⇒ (10) + 30 = 40
Turrey Stealth: 1d20 + 28 ⇒ (2) + 28 = 30
Kaldren Diplomacy: 1d20 + 24 ⇒ (7) + 24 = 31

Gregoth and Félicité both set out with the same purpose, to learn things about the Final Blades. Gregoth at the taverns of the working folks of Litran, buying ales and loosening tongues, and Félicité at the coffee shops, fitting rooms and well-to-do shops of the elite. Gregoth slaps backs and makes friends, whereas Félicité goads with whispers of gossip, teasing out secrets with her mastery of etiquette and politics.

That the final blades are indestructible is the first point of discussion in both settings, though it certainly doesn't come as a surprise to Félicité. Some speculate on secret methods known only to the Gardeners to destroy them and free the souls trapped inside, but it's clear neither the tradespeople nor the aristocrats of Litran have any idea what they might be.

It's Félicité who first learns something new, Lady Bartholemew who is in town for the festival mentions that the final blade that usually resides in the town square of Edme has been moved recently, a quite unusual occurence. This sets off a round of surprised conversation where several other notables recall their final blades also being moved, though none have any credible theories why.

After Félicité and Gregoth meet to compare notes over an ale, Gregoth manages to seed this conversation topic amongst the roustabouts of a tavern called the "The Rolling Keg", and he learns from a barge navigator that a local cartographer named Tristel Liendi has some theories about the final blade movements, and she has a shop in town called the People's Maps.

You had already heard about the People's maps when asking about the Gray Gardeners

Bellaluna's morning is extremely productive. None of the other Gray Gardeners question her disguise, and her very first conversation of the day is with another Gardener who confides in her his desire to become an assassin. It's clear from his tone that he believes the Gray Gardener Assassins are their most experienced and unburdened agents. Rather than bothering to arrest people or oversee beheadings, they usually just murder the guilty in their homes or on the streets. Sticking with this individual for their loose tongue, over the course of the morning he makes several other slips. He keeps on talking about his desire to be an assassin, and makes several mentions of impressing Zintaya. With some further asking around Bellaluna is able to deduce that he believes Zintaya Calbieste, the leader of Litran's farming collective, to be one of these assassins. She operates out of the cooperative meeting hall of the Litran farming collective.

Location added to the map

Turrey has less luck. His disguise appears to be flawless, but the fourth time a local having a conversation notices him and tries to find his parents he starts to get annoyed. By the time the group meets up to discuss what they've found he has nothing to show for his efforts other than a hat full of stale bread.

Kaldren doesn't find even that, for almost every time he approaches someone they fend him off with a "Not today, thank you", or know so little about the final blades that they are useless.

After you've reconvened at the restaurant, none of you have seen any signs of undue interest, and the sun is peaking in the sky as you discuss how you'd like to proceed.

In the afternoon of day 2 you could continue gathering information, or visit one of the locations you've found, which should all be on the map. What do you do?

Litran Investigations

Day 2 - PM

Progress:

The Masque - 2
The Gray Gardeners - 4
Masque Attendees - 3
The Gray Monastery - 2
The Final Blades - 2

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