GM_MG
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This thread is for out-of-character discussion of all kinds.
GM_MG
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Posting etiquette:
In the gameplay thread, anything in normal text should be describing your character and his actions in the world. Anything out of character should be in out-of-character tags ([ ooc] [ /ooc] without the spaces.)
Anything your character is saying should be bold ([ b] [ /b] without spaces), and should usually have quotation marks around it, although using < > to indicate that you are speaking a language other than Commonis fine. I also use < > to indicate telepathy, generally.
Thoughts should be italicized ([ i] [ /i]). They are used infrequently but can be useful, particularly to provide ironic effect when your character is saying something he doesn't believe.
Text can be made bigger or smaller ([ bigger] [ /bigger], [ smaller] [ /smaller] or struck through ([ s] [ /s]) as well.
Spoilers may be used, particularly when you want only me to see something, or to keep a long post or section of out-of-character text tidy. This is done as follows:
[ spoiler=Whatever the spoiler should be titled] Text of the spoiler [ /spoiler]
Which looks like this:
Dice are easy: To roll a 1d20+5 attack roll you would just type:
[ dice=Attack]1d20+5[ /dice]
without the spaces. The code then gives you:
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
An attack roll. Multiple dice and integers can be used:
Attack with inspiration, haste, and divine favor: 1d20 + 1d6 + 5 + 1 + 1 ⇒ (13) + (1) + 5 + 1 + 1 = 21
Posts are generally in the third person limited perspective.
The door splinters under Jack's axe. He peers through the hole in the door.
"Here's Johnny!"
I hit the door with the axe. Here's Johnny, I yell.
GM_MG
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Shifting over here since we are starting for real.
For Damian, can you take the link to your character sheet out of that URL category and put it into the main body of your profile? It's kind of bleeding over into your information and making it hard to copy/paste when I need to consult your sheet. Also, please give me access to edit your sheet so I can make a couple of alterations to cut down on the amount of math I need to do.
GM_MG
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Note: for purposes of this game, the identify spell has a casting time of 4 hours, and has a base 20% chance to identify an item, +10% per level (so a 1st level caster has a 30% chance, 2nd level caster 40%, etc.) up to a maximum of 90%. There is also no Constitution loss upon casting. Spell otherwise functions as described in the Players Handbook.
GM_MG
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Does anyone want to handle loot? If not I can make a spreadsheet.
GM_MG
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https://docs.google.com/spreadsheets/d/1aCKBXnt4ne_9-LcloGFFGuwCt4wc9U017DL _EDJFl4M/edit?usp=sharing
Created a spreadsheet to help track XP easier. I'll still put up periodic posts awarding XP, but you can always check this spreadsheet as well. Link up at the top of the page by the slides and loot, in addition to here. I'll get it updated with next level up info later.
GM_MG
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Yeah, copying the links seems to be a problem, not sure why.
GM_MG
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You've now resolved most of what is written in the scenario except for the titular Bone Hill. That said, you're a little low in level, possibly because I haven't been throwing random encounters at you every time you leave the city.
Unless you are planning on a heist of Restenford Keep or the temple in the woods, I'll need to run a little side-quest to get you guys some more XP. I have a couple of old Dungeon adventures in mind for this, and will likely settle on one this evening, prep it, and throw a hook to get you guys involved.
Alternately, you are of course free to head directly to Bone Hill, but running it as written, you might struggle with it, even with Loci or another hireling. Seth Skorkowsky recommends not tackling it until you have at least a PC or two at level 5, and you are still not quite there.