Rise of the Runelords [Sandpoint's Finest]

Game Master Evriani

Sandpoint Map
Sandpoint Location Info
Sandpoint Residents
Roll20 Link
Handouts
Inventory Sheet


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M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Diego wheels his large blade around and takes a powerful side-long swing at goblin (4).

Attack Falchion vs. Goblin (4): 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 2d4 + 9 ⇒ (4, 2) + 9 = 15

If that finishes the goblin, Diego will move up to the ranged goblins. If not then please move Diego back to his original spot.


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

Orin quickly steps up and takes a shot at one of the throwers. number 7

shortbow attack: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d6 ⇒ 3


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

riposte in case it becomes available:

Alistair parries and follows through with a deadly thrust.

Riposte: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 4 ⇒ (1) + 4 = 5


Alistair's goblin dodges again, the little bastard proving to be quite light on its feet. Diego has better luck, his falchion slashing across the goblin's abdomen and spilling its guts across the floor before he charges towards the ranged ones.

Orin fires off an arrow, but the shot flies high, the heated currents in the room from the furnaces lifting the projectile higher than he intended.

Lief and Nico are still up -- if Nico has too much going on and can't post I can roll an attack for her, don't wanna steal her glory too soon though, I'll check in this evening =)


Female Human Bolt Ace 4 | HP: 39/39 | AC: 19 (T: 15, F: 14) | CMB: +4, CMD: 18 | F: +6, R: +8, W: +4 | Init: +6 | Perc: +9, SM: +8| Speed 30' | Grit 3/3 | Hero Points 3

Nico reloads and shifts to the left for a clearer line on a goblin before loosing another bolt at the glass tossers.

5' step, standard action to attack targeting goblin #8

Attack (Ranged): 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24

Damage: 1d8 + 1 ⇒ (5) + 1 = 6


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

Lief steps up next to Alistair and swings his shield at the goblin attacking his fellow guardsman.

shield bash: 1d20 + 4 ⇒ (6) + 4 = 10
for: 1d6 + 3 ⇒ (4) + 3 = 7


Had our big moving day this weekend, I should be less slow with posts now, my apologies!

Nico takes out another goblin, this one with the bolt right through its eye. It's hands fly up to clasp it instinctively even as it drops to the ground, dead.

Lief feels his fatigue after the seemingly endless day as his arm moves too sluggishly, missing the nimble goblin yet again.

The goblin near Diego, one of only two yet alive, suddenly drops his grin and looks worried. He shouts to the other, in Goblin...

Goblin, if you speak it:
"Wait! These are being the longshanks that are stopping the raid in the town! I was seeing them! Run! Be running for your life!"

The goblin turns and books it for the nearest window, attempting to defenestrate himself.

Acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12

The goblin crashes headfirst into the window, cracking the glass, but not escaping in the manner he had intended. He rubbed his head and got to his feet.

The other survivor, realizing it was alone, took one last desperate swing at Alistair...

attack, dogslicer: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d4 ⇒ 4

Alistair tried to deflect the attack and respond with a graceful coupé, but the goblin was fighting for its life, and its sudden frenzy pierced his defenses as the rusted blade scored open a slash on his arm. It turned and ran directly away from Alistair, leaping over its prone, concussed friend. Lief, you can take an attack of opportunity as it flees. Regardless, they are trying to flee, and you all are up!


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

AoO: 1d20 + 4 ⇒ (11) + 4 = 15
for: 1d6 + 3 ⇒ (5) + 3 = 8

While Lief swings his shield at the closer fleeing goblin he calls out to the further one in the goblin language...

Goblinish:
"Yeah, these longshanks are expert goblin-killers, but I might be able to convince them to let you live if you'll tell us about your leaders."

I'll post my actual turn when I have enough time to get the map to work. Edit: and find out if the closer one is dead already or not.


Female Human Bolt Ace 4 | HP: 39/39 | AC: 19 (T: 15, F: 14) | CMB: +4, CMD: 18 | F: +6, R: +8, W: +4 | Init: +6 | Perc: +9, SM: +8| Speed 30' | Grit 3/3 | Hero Points 3

Nico reloads and she moves over to regain line of sight. She takes a shot at the goblin trying to get through the window.

Attack (Ranged): 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14

Damage: 1d8 + 1 ⇒ (6) + 1 = 7


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Not able to access the map at the moment. If someone could move Diego, I would appreciate it. If not, I'll try and move him when I get home.

Diego moves up to the closest goblin and attempts to knock him out with the flat of his blade.

Attack (Falchion vs goblin): 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9

"Try to keep one of these sh*its alive."


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

Orin advances until he is almost too close and takes another shot.
Goblin 5

Longbow attack: 1d20 + 4 ⇒ (16) + 4 = 20

For
damage: 1d6 ⇒ 3


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

Can't remember if the ground is difficult terrain so I will include an acrobatics roll if needed. Also doing a lot of traveling so my posts will be intermittent through Monday.

Alistair moves past Nico towards the fleeing goblin and slashes at it.

Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13

Atk: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 4 ⇒ (6) + 4 = 10


Alistair cuts down the goblin that crashed into the window before it can recover, and Orin manages to fire his arrow into the back of the other's leg, hobbling it. It falls to the floor and holds up its hands. "No kill! No kill! Will talk!" it yells in Common, having heard Lief.

That ends combat and initiative, you're welcome to finish the goblin or question it, but it surrenders!


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Diego slides his blade back into it's scabbard and then takes up a position next to the goblin. "Do you speak the common language little goblin?"


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

”I told him you might not kill him if he told us about his leaders,” Lief explains as he moves to the remaining goblin. He sheathes his shortsword on the way but keeps his bloodied shield at the ready, then adds, ”go ahead and ask questions, I’ll translate if it seems like he doesn’t understand.”


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

"Ask him how he got into the building, where he came from, what he is doing in here, and if he has seen any other people in here tonight."


Female Human Bolt Ace 4 | HP: 39/39 | AC: 19 (T: 15, F: 14) | CMB: +4, CMD: 18 | F: +6, R: +8, W: +4 | Init: +6 | Perc: +9, SM: +8| Speed 30' | Grit 3/3 | Hero Points 3

Nico lowers her crossbow, but stays where she is. She doesn't want to look around. Even the few rushed glances she had coming in during the fight were more than she wanted to see.


"Speaking longshanks words. Knife-ears letting in, letting play," he gestures to the carnage all around. "Female arriving, knife-ears saying 'No kill' and taking to basement. Still there, go find and letting Fugh go?" he suggested hopefully.


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

Already weary of the goblin’s attempt at using the common tongue, Lief continues to speak to it in its own language.

goblin:
”Knife-ears is your leader? Is he a goblin or a longshanks? And is he still in the basement with the woman?”


Fugh replied to Lief, nervous and eager to flee.

Goblin:

"He is an elf. The one who brought us to Sandpoint. He told us to fetch him when the woman arrived, and that she was not to be harmed. We were to stay out of sight. They spoke, then there was a lot of shouting. He tried to calm her and she struggled to get away, but he hit her and dragged her down there while she was dazed. They are still down there. Now you will let me go, yes?"


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

”He said that an elf brought them to Sandpoint, and is down in the basement with a woman,” Lief translates for those who don’t know goblinish. ”It seems a safe guess that the woman’s Ameiko but this thing wouldn’t know enough to confirm it… and it probably couldn’t tell an elf from half-elf, if her half-brother is this knife-ears.”

Turning back to the goblin, he continues to ask questions in the strange language.

goblin:
”Where did he bring you from, and how did he get you into the city? If I convince the goblinkillers to let you go, where will you go, and how will you leave without anyone seeing you? If the longshanks in the streets see you fleeing here, then the goblinkillers will have to kill you…”


Fugh cringed at Lief's words.

Goblin:
"I am from the Seven Tooths, but goblins are uniting from all over the region. The elf brought us in a wagon, and told us to lay low here while some of the others got to raid. I snuck on the raid and ran away when the goblinkillers began the slaughter. If you let me go I promise you will never see me again."


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

Alistair walks over to check Longiku for a pulse. He figures the man is dead but its best to always check.


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Diego raises an eyebrow as Lief continues with the weird dialect.


Alistair realizes as he approaches that there was no way to check Lonjiku's pulse, nor was there any need. Molten glass had been poured over the man and allowed to solidify, transforming him into a horrid, crystalline statue, two to three inches of glass coating every part of him. From the expression on his face, he had been alive and conscious when it began, and it had been agonizing.


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

Alistair turns from the grim scene and says, "It sounds like we need to go to the basement. As Lief said, it is likely Ameiko, and this fellow does not seem kindly disposed to the Kaijitsu family."


Female Human Bolt Ace 4 | HP: 39/39 | AC: 19 (T: 15, F: 14) | CMB: +4, CMD: 18 | F: +6, R: +8, W: +4 | Init: +6 | Perc: +9, SM: +8| Speed 30' | Grit 3/3 | Hero Points 3

"Yeah, if the goblin is through talking we should get him secured and move on downstairs."


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

"Agreed." Orin replies.
Looking around quickly for rope or something else to secure the little beast, he then ties the creature tightly. (If unable to find rope, he will use his belt.)

Forming up the others, melee's in front, ranged fighters in back, he motions the group further in.


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Diego begins to pull out fifty foot of hemp rope, but then Orin mentions something about using his belt. The notion of that makes Diego smile a bit. (25% chance your pants fall to your knees in combat?)

"I have fifty-foot of rope. That is, if you don't think we will need it for anything else." After handing over the rope, Diego takes his spot on the front line.

Going down into the basement was mentioned, but I'm not sure where the entrance is. When the group gets lined up on the map, if someone could place Diego somewhere on the front line.


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

Sorry, I thought I posted the last translation on Wednesday.

”It says that their leader brought the group he was with in to the town in the wagon,” Lief translates, ”and if we let it go it’ll flee Sandpoint and never be seen here again, although it doesn’t seem to have an actual plan for getting out of town without causing a stir.”

While the others work on a plan for, potentially, tying the goblin up, Lief continues standing next to it with his shield at the ready.


Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus. The ropes do not need to make a check every round to maintain the pin.

So, whoever is doing the tying, Let me know what 20+ your CMB is!


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

”Ask the beast where the entrance to the basement is. As a matter of fact, why don’t we leave its feet free and bring it with us and use it as a guide.” Alistair suggests.


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

"I agree with Alistair. If we simply let it go and it decides to cause havoc in town, we are directly responsible for that havoc."


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

Lief nods and then begins speaking to the goblin again.

goblinish:
"Tell me how many more goblins are in this building, and how to get to the basement. Then you have to make a choice... you can let one of the goblinkillers tie your wrists together and hold the rope like a leash, and they'll let you walk around and lead them to the stairs; or, if you don't want to go with them, you can lay down and let them tie up your ankles too, and then you'll have to just lay here while they finish looking around; or, if you really don't like either of those choices, you can make a run for it and see if you can escape before one of them kills you. Which one do you want?"


The goblin's face takes on a perplexed expression as he is presented with so many choices. Eventually, he speaks.

Goblin:
"If I help...you are less likely to kill me, yes? I will help."
He holds his wrists out.


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

”It says it will help if you just tie up its wrists and let it walk around with us,” Lief relays, ”it’ll, you know, lead us to the basement and whatnot.”


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Diego takes the rope over to the goblin and begins tethering his wrists.

CMB: 1d20 + 4 ⇒ (4) + 4 = 8

"Two things to mention. First, I don't think any amount of tying will keep this little guy from getting away if he decides to. Second, I'm not the one holding the leash."


Female Human Bolt Ace 4 | HP: 39/39 | AC: 19 (T: 15, F: 14) | CMB: +4, CMD: 18 | F: +6, R: +8, W: +4 | Init: +6 | Perc: +9, SM: +8| Speed 30' | Grit 3/3 | Hero Points 3

"Why don't you tell him that the ropes aren't his real problem. He can't outrun my crossbow. If he does free himself, I'll shoot him down. Make sure you put that to him clearly."


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

Lief looks at the messy knots and smiles slightly. When Diego declares that he won't be the one holding the rope, the exhausted watchman sighs and grabs it with the hand that had held his shortsword. He spouts some more gibberish to goblin then says to nobody in particular, "alright, let's get this show on the road."

goblinish:
"Hold on to the rope with your hand. The knots are barely tied but the little goblinkiller says she'll kill you with her crossbow if the rope comes off. So, be careful not to tug on it or anything. Now, tell me how many other goblins are in the building and show us where they are and where the stairs to the basement are."


Fugh looked confounded by the request, but seemed to be able to tell from one look at Nico that she was not to be trifled with. Not after seeing the horrors of the goblins' romper room of death.

The goblin took hold of the rope, seeming to cringe with his entire posture as if awaiting the killing blow. In a weird parody of someone walking their dog, Lief let the little creature scramble ahead of him to guide them down to the basement.

It turned out to not be a very long walk. Fugh led you into a loading room, where a wheelbarrow sat in one corner, and shelves on the walls contained reagents to create different colors of glass. A safe on the floor hangs open and empty. Through a doorway, stairs lead down into what presumably is the basement.

Fugh lets go of the rope to point at the stairs proudly, then panics and takes hold of it again, hunching down with his arms protectively over his head.


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Taking the lead, with sword in hand, Diego begins heading down the stairs.


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

Alistair, rapier at the ready, follows.

How is the light in the basement? If it is dark, Alistair will grab a lamp or ask someone for a torch to light.


male human Bard[2](detective) HP:15/15 Fort:1 Ref:5 Will:4 Percept:+8

Once the order is set, they proceed. If lighting becomes an issue, Orin casts light and refreshes it each round as they go.


At the bottom of the stairs you see a room used to store sand and other raw materials. Two wheelbarrows sit against the wall. Just south of the stairs a brick wall has been dismantled to reveal an older passageway leading south.

There are a couple of torches lighting the immediate area, but it appears dark beyond their reach.

Sorry for the delay, got busy! Updated the map on Roll20.


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

"Let's check out the regular basement before we go through the busted out wall. No telling what they've got hidden in there." Alistair suggests as they come down the steps. If neither of the lead gents has a free hand, Alistair grabs a torch from the wall.


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Diego moves down the corridor to the extent of the lights reach and then begins looking around.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11


HP 32/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 9/12 | active effects: rage song

Lief follows the others down the stairs, with the captured goblin right next to him. He quietly talks to it as they go.

goblin:
”You never answered my question about other goblins… if we get attacked by any down here without you warning us first, I’m going to chain you up in the town square and let the young longshanks practice sword-fighting by beating you with sticks all day everyday.”


goblin:
"Only the knife ear. He wouldn't let us come down. Said we were too loud."

The goblin replied, in a normal speaking voice, which is to say loudly.

Diego sees a dark hall and can make out two doors branching off of it.


M Human Fighter 3 | Ranger (Trapper) 1 | HP 43 / 43| AC 21 | T 14 | FF 18 | F +6 | R +6 | W +5 | Int +3 | Perc +10 | CMB +6 | CMD 22 | (MW) Cold-Iron Falchion (PA) +10 (2d4+12 / 18-20)

Diego moves up to the each door, as soon as light becomes available, and then carefully listens.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11 Door 1
Perception: 1d20 + 7 ⇒ (12) + 7 = 19 Door 2


Listening at the first door, you don't hear a thing.

At the second, you hear a faint whimper from inside, and a sudden snore from further down the hall, around the corner.

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