PFS2e 2-05 - Balancing the Scales (KS) (Inactive)

Game Master phaeton_nz

Tier 1-4
Subtier 1-2
15 Challenge Points
Slides


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Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

You assemble at the Grand Lodge to meet with Venture Captain Ambrus Valsin.

Ambrus Valsin leans forward, carefully placing his elbows between papers piled atop the desk. For an organization as far-reaching as the Pathfinder Society, alliances are common, but true allies are rare. Venture-Captain Drandle Dreng asserts that a kobold tribe known as the Sewer Dragons are among our greatest allies. He inducted a number of them into the Lodge as Pathfinders and sponsored the training of a great deal more.

If any of you are Sewer Dragon kobolds, he welcomes you and acknowledges you personally before continuing.

A few weeks ago, a clockwork drill dug its way deep underground from the city streets, passing right through the Sewer Dragons’ territory and releasing beasts from below. There were casualties, but with our help, the Sewer Dragons survived intact. Their home didn’t.

Dreng’s been helping the Sewer Dragons relocate. He was scheduled to meet with them this morning, but he never showed. While the Sewer Dragons were waiting, they witnessed a battle between two figures. Apparently, the combatants were so powerful, the kobolds just stared in shock. The fight ended with the figures merging into one cloaked being with a gleaming red eye. Then the merged figure vanished.

Dreng hasn’t turned up, the kobolds are spooked, and this merged figure makes me nervous. I’m sending you to meet with the Sewer Dragons. They’ll guide you to the meeting site where the figures fought. Investigate the site and follow up on any leads you uncover. Find out everything you can about this merged figure—and speaking of leads, the figure dropped this bag as they fled. What do you make of its contents?

Ambrus shoves aside a pile of papers he was sifting through and passes a small leather bag containing a coin and a badge over to you. The coin is heavy and unevenly minted. One side depicts a lightning bolt piercing a storm cloud, while the other depicts an angular rune. The badge is easily recognizable as a badge of Absalom’s city guard, with the words “Sleepless Suns” engraved in the side.

Roll Religion to Recall Knowledge about the coin

Roll Society of Absalom Lore to know more about Absalom’s Foreign Quarter, the Sleepless Suns, and Shristi Melipdra.

Radiant Oath

2396852-2010 | Male Kobold Dragon | Charlatan | Swashbuckler Lvl 5 | Hero Point: 1/3 | ◈◇↺ | HP 70/70 | AC 22 (24 w/ buckler) | F/R/W 11/13/9/9 DV | 30 feet | Class DC 20 | Resistances: Void 1 | Deception(E)/Diplomacy(E)/Acrobatics(E): +13, Thievery/Stealth/Performance/Intimidation: +11, Kobold Lore(E)/Athletics: +9, Arcana/Crafting/Society/Lore (PFS, Underworld): +7

A kobold with golden-hued scales enters the room. His first mission for the Society making him tremble with anticipation. He's even more thrilled to be helping his own kind! Glancing at VC Valsin, he draws himself up to his full three-foot height and introduces himself to the Venture-Captain.

"Mik-Mek Mek mek mek mek!"

Seeing that the Venture Captain doesn't understand him, he reddens slightly before switching to common.

"Pardon me, Mik-Mek reporting for duty!"

I'm assuming that the last line is "Society or Absalom Lore"...

Absalom Lore Check: 1d20 + 4 ⇒ (16) + 4 = 20

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

religion: 1d20 + 1 ⇒ (9) + 1 = 10

Hancock mumbles something about not knowing much. Hancock mumbles a lot and it can be difficult to understand him. He keeps to a slouch, making him appear even more like a rumbling rock. The illusion is only served by the fact that the man grumbles and mumbles in a way that resembles a rock slide.

if greeted he responds with a ""Unb."

His gaze is sullen, when he makes eye contact, which is seldom, seemingly preferring to keep his eyes down. Across his back is a large instrument of pounding; across his front is a large hunk of flattened metal; at his side is a quiver of javelins; and at his feet, a backpack.

Radiant Oath

2396852-2010 | Male Kobold Dragon | Charlatan | Swashbuckler Lvl 5 | Hero Point: 1/3 | ◈◇↺ | HP 70/70 | AC 22 (24 w/ buckler) | F/R/W 11/13/9/9 DV | 30 feet | Class DC 20 | Resistances: Void 1 | Deception(E)/Diplomacy(E)/Acrobatics(E): +13, Thievery/Stealth/Performance/Intimidation: +11, Kobold Lore(E)/Athletics: +9, Arcana/Crafting/Society/Lore (PFS, Underworld): +7

Mik-Mek takes a look at the coin... No harm in trying

Religion(U): 1d20 + 1 ⇒ (4) + 1 = 5

... but can't tell much about it other than it's shiny...

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Mik Mek is convinced that the storm coin is a champion’s medallion from the Challenge of Sky and Heaven, a famous martial arts competition hosted in Jalmeray. Meanwhile Hancock hasn't a clue.

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

A kobold with coppery and gold scales gasps as the Venture-Captain details the loss of the Sewer Dragons' home. "That is horrible! Do we think this figure has any connection with the clockwork drill? And could it be Dreng?" Finally, he declares, "Rhaegal, the Dragon, shall help these homeless kobolds!"

Rhaegal comes to examine the coin and badge. He sniffs at both items, then tries to read the inscriptions.

Religion (untrained): 1d20 + 4 ⇒ (17) + 4 = 21

Radiant Oath

2396852-2010 | Male Kobold Dragon | Charlatan | Swashbuckler Lvl 5 | Hero Point: 1/3 | ◈◇↺ | HP 70/70 | AC 22 (24 w/ buckler) | F/R/W 11/13/9/9 DV | 30 feet | Class DC 20 | Resistances: Void 1 | Deception(E)/Diplomacy(E)/Acrobatics(E): +13, Thievery/Stealth/Performance/Intimidation: +11, Kobold Lore(E)/Athletics: +9, Arcana/Crafting/Society/Lore (PFS, Underworld): +7

Mik-mek can't help but chime in, proclaiming "I, Mik-Mek, named after the legendary kobold from the Sootscale tribe of the Kamelands also pledge to help these homeless kobolds!"

He quiets down and greets Rhaegal in draconic.

Draconic:
"May your scales never tarnish with age."

Those who don't speak draconic:

"Mek mek mek mek mek!"

Vigilant Seal

Male Human Bard 1 HP: 16/16 Perc +6 AC:17 Move: 25' Fort +3 Ref +5 Will +6 FP:2/2 Bard DC: 17 Occult DC: 17

Jaune would mumble to himself as well. The same strange dwarf and now Kobolds, the strange reptile creatures that were still such an oddity to him in the society. However, he supposed that if it was all in effort to help then he couldn't complain too much.

"Right right, very well then."

Knowledge Religion: 1d20 + 4 ⇒ (8) + 4 = 12

Horizon Hunters

CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---

A lithe swordsman in leather armor and a dueling blade at his sight hurries into the room as Venture Captain Valsin finishes relaying the assignment. He runs a hand through his still damp hair. "Apologies for being late," he says with a smile and a quick bow. "I ran afoul of an octopus that someone put in the common baths as a prank. You said that Master Dreng is missing? Just curious, but someone--more experienced than us--is looking for him, right?"

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal bows to Mik-mek. He replies in Draconic.

Draconic:
"Age brings wisdom and power, my brother. May you find the dragon within you."

Switching to Common, he turns to Locke. "What we lack in experience, we make up for in mighty courage! I am sired of dragons and there is nothing we are afraid of!" The kobold is dressed in a patchwork of leatherskins and carries a wooden shield strapped to his arm. He hunches a bit, but his eyes show a wild, untamed spark of power.

Horizon Hunters

CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---

"That's certainly one way of looking at it!" he says with a laugh.

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

Hancock, who also has some of the blood of dragons running through his veins, or at least he things so, can relate even if he does not speak the odd barking language.

"Goin' now?" He mumbles, figuring the sooner the meeting ends the better. He was never much of one for briefings and tolerates them at best.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

We have quite a few agents looking for Dreng Ambrus replies But, if you happen to find him .... He pauses for a bit before continuing.

Drandle is the liaison between the Sewer Dragons and the Society, so I doubt he’d intentionally cause them trouble. That said, it’s not unheard of for him to vanish for a time or get lost in an investigation. Ambrus gestures at the papers he’d earlier shoved aside. I’m combing through his office for any signs that what he was digging into might be dangerous, and other Pathfinders are checking places he might turn up. We’re not sure a rescue mission’s a necessity, but if it is, it’ll be a job for more experienced agents. You’re not ready to face the kind of threats that could take down Drandle Dreng.

Rhaegal recognises that the symbols on the coin, the storm cloud and rune, are both symbols of Urxehl, demon lord of catastrophe and natural disasters and creator of the first trolls.

Mik-Mek knows that the Sleepless Suns are the guard force of the Foreign Quarter, led by Shristi Melipdra. They embrace cultural diversity and personal individuality and number among the most respected and prestigious precincts in Absalom. Many members compete in the Irorium, a famous combat arena in the Foreign Quarter.

Ambrus then continues When you’re done in the sewers, come back to the Foreign Quarter and visit Shristi Melipdra of the Sleepless Suns. See if he can offer you some insight. Understood?

Remember you have one Hero Point each (unless other glyph GMs have handed some out), and as you make your way to the sewers you may as well introduce yourselves

Envoy's Alliance

N Male Gnome (Chameleon Gnome) Investigator 5 | HP 58/58 | AC 23 | F +8 R +12 W +10 | Perc +10 (Low-light vision) | Stealth +12 | 25 ft. | Leads: Irrisen pass, Witch Jadwiga | BM used: | Active Conditions: ---

A small gnome with a mess of a brown hair sneaks after Locke. He takes a seat and pretends to be there all along. A small figure of humanoid shape is wearing studded leather armor and on his belt, he carries a kukri. A short sword without a hilt and with a curved blade. On his back he carries a short bow.

The gnome listens at first, his eyes are of different colors blue and brown.

"Ulrich Makkaison at your service. From the investigator's office Makkaison and Fishhead. After visiting sewers we should most likely take a bath and not go and visit respectful individuals. "

Ulrich grabs the coin and moves it between his fingers.

"Two figures fight and merge into one, any information on how they looked like? Humanoids? Resembling trolls? Goblins? Are there any cults of Urxehl in Absalom that we know of?"

As an interrogator I can pursue a lead as part of conversation, so I will designate the two fighting figures as my first lead, Dreng as a second.

Horizon Hunters

CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---

"I think so!" Locke answers the Venture Captain.

He turns back to his teammates and smiles. "I'm Locke, a dashing swordsman and otherwise upright and respectable person. I can also finesse locks and other mechanical devices; there might be a few kobold traps still primed down there."

Vigilant Seal

Male Human Bard 1 HP: 16/16 Perc +6 AC:17 Move: 25' Fort +3 Ref +5 Will +6 FP:2/2 Bard DC: 17 Occult DC: 17

"Jaune Bolten at your service, though you may just call me Jaune or Mr. Bolten, I don't simply care. We'll just have to find Dreng and restore some piece to things, hopefully all in time for dinner I suppose. The city of Absalom never sleeps I suppose, nor does the Society."

Horizon Hunters

CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---

"It does not, I suppose," Locke says with a self-amused twinkle in his eye.

Radiant Oath

2396852-2010 | Male Kobold Dragon | Charlatan | Swashbuckler Lvl 5 | Hero Point: 1/3 | ◈◇↺ | HP 70/70 | AC 22 (24 w/ buckler) | F/R/W 11/13/9/9 DV | 30 feet | Class DC 20 | Resistances: Void 1 | Deception(E)/Diplomacy(E)/Acrobatics(E): +13, Thievery/Stealth/Performance/Intimidation: +11, Kobold Lore(E)/Athletics: +9, Arcana/Crafting/Society/Lore (PFS, Underworld): +7

"So what we waiting for? My brethren need help! We must go to the Sewer Kobolds and help them!" Mik-mek says impatiently.

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal turns to the others to bow. "I am Rhaegal, sometimes called The Dragon. I have left my tribe to seek the might of the Dragon within. These Sewer kobolds are also dragonkin. Perhaps by helping them, I shall tap into the might secrets of draconic power!" He motions to Mik-mek. "Lead the way! We must go to their aid!"

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

So you descend into the sewers via a well used sewer grate outside the Grand Lodge. It takes you 15 minutes to Sewer Dragon territory.

The sewers are crisscrossed by abandoned catacombs, handmade tunnels, and smuggler’s caches, making Absalom’s underground a twisting maze. Navigating this complex network typically requires great skill or an experienced guide, but the route from the Grand Lodge to the Sewer Dragons is well-labelled and free of danger. The Pathfinders are not at risk of becoming lost. The entire area is dark, illuminated by only rare slivers of light creeping in via sewer grates and drainage channels. Most tunnels are 10 feet tall, with 5-footwide walkways on both sides of the 5-foot-wide central sewage channel, though the path is interspersed with narrow, rough-hewn passages cut through the walls. The stench of sewage is overwhelming.

As you enter Sewer Dragon territory, a drill-bored tunnel pierces the ceiling and floor, funnelling sewage deep underground. Heaps of rubble from recent collapses partially block the path, and newly erected wooden supports in weakened sections prevent further cave-ins. Despite the mess, it’s obvious the kobolds have worked to clear a path through the rubble. From here, it takes only a few minutes to reach the Sewer Dragons’ base of operations.

The Sewer Dragons long ago outgrew the long-abandoned underground theatre they lived in previously; from there, they’ve expanded their territory into multiple hand-hewn caverns and tunnels. Thanks to the drill, both the theatre and surrounding expansions have partially collapsed, the floor now littered with mounds of rock, wood, and masonry. Kobolds bustle by, clearing away rocks and hauling debris and broken belongings into a pile. Some kobolds pick through this refuse, repurposing and repairing what they can, while others erect wooden supports and scaffolding. A blue-scaled kobold, Dragon-Speaker Engashez, stands onstage, surrounded by kobold youths. Engashez beats a drum and regales the children with tales of the hardships the Sewer Dragons have faced and their triumphs over such adversity.

When you enter the Sewer Dragons’ home, kobolds point and chatter. A moment later, the blue-scaled kobold pounds their drum, proclaiming in draconic Pathfinders! Alert Chief Yiddlepode!. Drawn by the commotion, a trio of kobolds arrive from a side tunnel. These kobolds are Chief Yiddlepode (female kobold chief), a green-scaled kobold with a fine blue cloak; Trapmaster Tok (male kobold trapsmith), a copper-scaled alchemist and brother of Chief Yiddlepode; and Pethjun (female kobold warrior), a white-scaled kobold with a gem-encrusted metal circlet, gleaming rapier, and bombastic attitude. As the trio approach the PCs, the surrounding kobolds return to their duties.

Greetings, Pathfinders Chief Yiddlepode remarks with an incline of her head and a flourish of her fine cloak. You see our sorrow? The glorious lair of the Sewer Dragons is no more.

Trapmaster Tok nods. We could rebuild, but that cursed drill rendered this entire region unstable. We must start fresh elsewhere.

Plans are already in motion, brother. One of many reasons why Drandle’s disappearance is so disheartening, Chief Yiddlepode replies, before turning to you. But you’ve come to see the meeting site, yes? Ambrus said he would send a team to investigate. I’ll guide you to the place we were to meet Drandle Dreng. Perhaps you’ll find clues that we missed.

Turning to the assembled kobolds, Chief Yiddlepode announces, Pethjun, with me—bring a platoon of your warriors. Trapmaster Tok, you’re in charge until I return. Be safe, brother.

A dozen kobold warriors eagerly gather behind Pethjun, regarding her with awe. At her command, the kobolds lead the way through the sewer. It’s a 10-minute walk from here to the meeting site, through dark, stinky tunnels. Halfway through the journey, the destruction wreaked by the clockwork drill subsides and signs of collapse and instability grow rarer.

As the group progresses, Chief Yiddlepode and Pethjun question the PCs, paying particular attention to any kobolds among them.

Chief Yiddlepode: I suspect Ambrus is more worried over a new enemy than the disappearance of our mutual friend. Tell me, what is your mission?

Horizon Hunters

CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---

"Ambrus is very concerned about this new enemy," Locke says with a thoughtful expression and nod. "However, he did not tell us to not look into Drendle Drang's disappearance. There are other people who are looking into that, but we are very skilled Pathfinders, and we certainly will look under every stone for any clues. Our mission is to uncover what there is to uncover and chase wherever it leads."

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

Hancock's nose and mouth twitches as they traverse the filth and he shrinks further into himself as if trying to shrink enough to not have to touch anything. Even his feet seem to rest on the floor the least amount of time possible. Before long he has found some scraps of cloth and stuffed them into his nostrils which makes his speech even harder to understand.

"Hcd aybdy liv here? Ugh."

I thought it would be nice to be underground again, but this is pathetic and awful. Do these humans have no pride?

When they meet the kobold he, of course, let's the others do the talking. Though in a slouch, Hancock is actually quite alert, searching for trouble. He doesn't truly trust the kobolds.

Envoy's Alliance

N Male Gnome (Chameleon Gnome) Investigator 5 | HP 58/58 | AC 23 | F +8 R +12 W +10 | Perc +10 (Low-light vision) | Stealth +12 | 25 ft. | Leads: Irrisen pass, Witch Jadwiga | BM used: | Active Conditions: ---

Ulrich does not mind traveling through the sewers, he even recognizes some of the smuggler's caches as they walk past them. His eyes do well in low-light but when they enter deeper darkness he lights up a torch. In it, you can see that Ulrich hair and skin took a darker tone like it was changing colors and adapting to the surroundings

When meeting kobolds the gnome stands still and observes the tribe.

"Locke summarised it fairly well, we are here to have a look and follow the loose ends. We will see what we will find."

Radiant Oath

2396852-2010 | Male Kobold Dragon | Charlatan | Swashbuckler Lvl 5 | Hero Point: 1/3 | ◈◇↺ | HP 70/70 | AC 22 (24 w/ buckler) | F/R/W 11/13/9/9 DV | 30 feet | Class DC 20 | Resistances: Void 1 | Deception(E)/Diplomacy(E)/Acrobatics(E): +13, Thievery/Stealth/Performance/Intimidation: +11, Kobold Lore(E)/Athletics: +9, Arcana/Crafting/Society/Lore (PFS, Underworld): +7

Mik-mek scouts ahead, his eyes well adjusted to the darkness. He pulls out a dart from his bandolier, ready to dish out some pain at anything that might ambush his party.

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal reaches out to touch the cavern tunnel walls as they walk. While he has recently been living among the wilds on the surface, it was nice to feel dirt around him again. He bows to the Sewer Kobold, and then yips and growls in Draconic.

Draconic:
"Greetings, my dragonkin! I am Rhaegal, known also as The Dragon. We have been sent to help you in this time of need!"

Switching back to Common, he speaks more slowly. "The Society has sent us to investigate the battle you witnessed. We do not know what has happened to Dreng, but it could be linked. More importantly, we need to learn who these fighters were and if they pose any threat. The more we know about what happened there, the more we may be able to learn if it is linked to Dreng's disappearance."

"What can you tell us of the battle and the two figures who merged?"

Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15

Vigilant Seal

Male Human Bard 1 HP: 16/16 Perc +6 AC:17 Move: 25' Fort +3 Ref +5 Will +6 FP:2/2 Bard DC: 17 Occult DC: 17

Jaune put over his face a small handkerchief from his pocket, trying not to take in the smell of the sewers that proliferated everywhere in the underground. It was a strange sight soo many Kobolds in the city but times have changed, if not for the desperate since the time of the Whispering Tyrant's invasion, "The drilling, what were they trying to do, put in a skylight into this place?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

As I suspected Chief Yiddlepod replies to Locke.

In reply to Rhaegal, she says “Drandle Dreng is helping us relocate to a new territory in the sewers. We waited at the appointed meeting place, as scheduled, but he never arrived. Drandle wouldn’t miss a meeting. And yet.... She lets out a low hiss. While we waited—Pethjun, Trapmaster Tok, and I—we witnessed a strange pinpoint of black energy. It lasted a moment, then flared with an eldritch pulse that cast a pair of battling figures into the room. The figures fought furiously; had we interfered, we would’ve been killed. Of this I have no doubt.

The figures grappled, then merged. They became one form—a form with a hooded cloak and a gleaming red eye visible within. They retreated in another swirl of black energy, but as they fled, they dropped a small bag. We gave that bag over to Ambrus Valsin.

Radiant Oath

2396852-2010 | Male Kobold Dragon | Charlatan | Swashbuckler Lvl 5 | Hero Point: 1/3 | ◈◇↺ | HP 70/70 | AC 22 (24 w/ buckler) | F/R/W 11/13/9/9 DV | 30 feet | Class DC 20 | Resistances: Void 1 | Deception(E)/Diplomacy(E)/Acrobatics(E): +13, Thievery/Stealth/Performance/Intimidation: +11, Kobold Lore(E)/Athletics: +9, Arcana/Crafting/Society/Lore (PFS, Underworld): +7

Realizing that he's missed meeting the chief of the Sewer Kobolds, Mik-mek heads back, his golden scales slightly red from embarrassment. He respectfully bows to Chief Yiddlepod and introduces himself.

"My apologies, Chief Yiddlepod, I grew impatient and decided to scout ahead. I did not realize that I'd left everyone behind. I am called Mik-mek."

He then realizes that he's still holding the dart from his scouting, he hastily puts it away, his scales turning even redder as his embarrassment grows.

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

Do we have that bag, or did he just show us the contents?

Horizon Hunters

CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---

"The talisman of a troll god and badge of a guardhouse makes little sense at the moment, but once we have a chance to investigate the place where the battle took place, maybe we'll find something to give it more context," Locke comments.

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

"Indeed, the demon lord Urxehl, does not portend good things. Do you know of any connection to him or trolls?" Rhaegal asks Chief Yiddlepod. "Or it may be better if we see the site of this battle. There could be other clues as to who the fighters were."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

We looked long and hard but found no sign of Drandle. He knows the underground as well as we do, so he’s not lost. If I had to guess.... the drill that destroyed my home dug far deeper than any have cared to explore. Monsters have crept up from the hole it left in the earth. Drandle could have run afoul of such a beast. But you Pathfinders have many enemies. Perhaps his caught up with him.

A short while later you reach the meeting site. The chamber is dark and dry, with coarse masonry walls, a 15-foot-tall ceiling and a filthy fitted stone floor. Two wide and two narrow hallways exit this chamber, one of each in both the southeast and southwest corners of the room. A few crumbling stone pillars carved to depict flames still stand in the northern corners. Whatever the ancient room’s original purpose, it’s long fallen to disuse.

Undead! Pethjun yips from the sewer tunnels. Weapons up, Sewer Dragons! The daring kobold brandishes her rapier and dashes down a side tunnel.

Follow her, Chief Yiddlepode commands her kobold warriors. As she speaks, a charred humanoid corpse nearly ten feet tall shambles into the meeting site from the southwest hall. Its large central eye is completely aflame, casting flickering red light and the sizzling sound of burning flesh throughout the chamber. The corpse lurches forward, a large spiked club clutched in its hand.

We’ve enemies of our own out here, Pathfinders! Chief Yiddlepode exclaims. You handle that brute and we’ll tackle the creatures out here. Be safe.

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

Hancock is all for visiting the site, though he expresses his desire by pointing forward and grunting rather than saying anything.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Slides are up

Initiatives:
Zombie: 1d20 + 5 ⇒ (19) + 5 = 24
red: 1d20 + 4 ⇒ (17) + 4 = 21
blue: 1d20 + 4 ⇒ (6) + 4 = 10
green: 1d20 + 4 ⇒ (15) + 4 = 19

Hancock: 1d20 + 6 ⇒ (14) + 6 = 20
Locke: 1d20 + 7 ⇒ (4) + 7 = 11
Mik-Mek: 1d20 + 6 ⇒ (10) + 6 = 16
Jaune: 1d20 + 6 ⇒ (17) + 6 = 23
Rhaegal: 1d20 + 8 ⇒ (5) + 8 = 13
Ulrich: 1d20 + 6 ⇒ (10) + 6 = 16

Order: Zombie; Jaune; Red; Hancock; Green; Ulrich; Mik-Mek; Rhaegal; Locke; Blue

The zombie moves in front of the party, plucks out it's flaming eye and throws it at Hancock. The eye then returns to the socket.

eye: 1d20 + 12 ⇒ (7) + 12 = 19 bludgeoning: 1d4 + 7 ⇒ (4) + 7 = 11 +fire: 1d4 ⇒ 3

Jaune is up

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

Naturally, Hancock rushes forward, though that hurt. Bad. But that just makes him angry.

Move, Attack, Attack.

to hit Maul: 1d20 + 6 ⇒ (1) + 6 = 7
damage Maul: 1d12 + 4 ⇒ (7) + 4 = 11 bludgeoning damage, +4 additional damage with electrical, arcane, and evocation traits

to hit Maul: 1d20 + 6 - 5 ⇒ (16) + 6 - 5 = 17
damage Maul: 1d12 + 4 ⇒ (5) + 4 = 9 bludgeoning damage, +4 additional damage with electrical, arcane, and evocation traits

Envoy's Alliance

N Male Gnome (Chameleon Gnome) Investigator 5 | HP 58/58 | AC 23 | F +8 R +12 W +10 | Perc +10 (Low-light vision) | Stealth +12 | 25 ft. | Leads: Irrisen pass, Witch Jadwiga | BM used: | Active Conditions: ---

Ulrich nods and grunts as the kobolds speak "Ok, lets have a loo... What on Golarion is that!"

Is the fire-eyed cyclop a target of the lead? (I ask as it makes the strategem a free action). My leads were: two fighting figures that merged into one (possibly), Dreng (hopefully this is not Dreng :D)

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

What are the other creature (red, blue, etc.)? Are they just floating, flaming eyes?

Vigilant Seal

Male Human Bard 1 HP: 16/16 Perc +6 AC:17 Move: 25' Fort +3 Ref +5 Will +6 FP:2/2 Bard DC: 17 Occult DC: 17

The bard wasn't sure what exactly he was looking at as he saw what looked to be a fiery undead giant stomping towards them. He'd quickly spring into action grabbing his guitar chanting out a magically entwined song.

Action 1 Grab Guitar. Action 2 is to cast Bardic Inspiration with Lingering Composition
Performance: 1d20 + 7 ⇒ (12) + 7 = 19

Will pass on 3rd action

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Red must be a music critic as it zips around and fires a fire beam at Jaune.

fire blast: 1d20 + 7 ⇒ (15) + 7 = 22 fire: 1d6 ⇒ 6

Hancock charges forwards and wallops the cyclops zombie (-9). He also discovers that it has a fire aura around it that is exacerbating the wound he received from the cyclops ((fort save please)).

Green also moves before firing twice at Hancock.

fire blast: 1d20 + 7 - 0 ⇒ (9) + 7 - 0 = 16 fire: 1d6 ⇒ 6
fire blast: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5 fire: 1d6 ⇒ 1

Everyone else is up.

Radiant Oath

2396852-2010 | Male Kobold Dragon | Charlatan | Swashbuckler Lvl 5 | Hero Point: 1/3 | ◈◇↺ | HP 70/70 | AC 22 (24 w/ buckler) | F/R/W 11/13/9/9 DV | 30 feet | Class DC 20 | Resistances: Void 1 | Deception(E)/Diplomacy(E)/Acrobatics(E): +13, Thievery/Stealth/Performance/Intimidation: +11, Kobold Lore(E)/Athletics: +9, Arcana/Crafting/Society/Lore (PFS, Underworld): +7

Mik-mek approaches Green.

Acrobatics, Tumble Through: 1d20 + 7 ⇒ (9) + 7 = 16

He tucks and rolls, attempting a flashy maneuver to dazzle his foe. He then raises his buckler in anticipation of the attack.


◆ Stride to Green
◆ Tumble Through Green's space (vs Reflex DC of Green)
◆ Raise Buckler (Buckler Expertise Feat gives +2 to AC)

Horizon Hunters

CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---

"Let's try to reduce the number of fiery rays trying to kill us," Locke says as he moves around the nearest (red) flaming, floating eye. He feints to the right and the sweeps his dueling sword upwards toward the eye.

Stride, Feint, Strike

Deception (E) vs. Perception DC: 1d20 + 8 ⇒ (7) + 8 = 15
+1 Aldori dueling sword: 1d20 + 9 ⇒ (2) + 9 = 11 vs. Flat-Footed
Magic, Slashing: 1d8 + 4 ⇒ (6) + 4 = 10 + Sneak Attack: 1d6 ⇒ 3

I do not adjust my attack modifier for flat-footed as it is a modifier of the enemy's AC.

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

fort ST: 1d20 + 4 ⇒ (11) + 4 = 15

Hancock takes 3 from the ray that hit and loses his temp HP from rage. Now at 8 HP less any additional burning damage.

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal steps over to help Mek-Mek. He opens his mouth and roars at one of the small flying eyes. A blast of frost and cold emit from his mouth towards it.

Ray of Frost vs Green: 1d20 + 8 ⇒ (18) + 8 = 26
Cold Damage: 1d4 + 4 ⇒ (2) + 4 = 6

I reskin most of Rhaegal's spells to originate from his mouth like a dragon. He also does have Fire Resist 1.

Actions:
◆ Step
◆◆ Ray of Frost

Envoy's Alliance

N Male Gnome (Chameleon Gnome) Investigator 5 | HP 58/58 | AC 23 | F +8 R +12 W +10 | Perc +10 (Low-light vision) | Stealth +12 | 25 ft. | Leads: Irrisen pass, Witch Jadwiga | BM used: | Active Conditions: ---

Ulrich stands with his bow in his hands and looks around at his allies and foes. He begins observing the zombie cyclop trying to find its weak spot.

Device a Strategem@Cyclop zombie: 1d20 ⇒ 16

Free Recall knowledge due to Known Weakness Feat:

Recall Knowledge@Cyclop: 1d20 ⇒ 11 Arcana/Occultism +7, Religion +4, if it will be a critical success than Ulrich and allies get +1 to attack. Known Weakness feat

He moves farther away from Jaune and stops to help Locke. Providing flanking vs red

The gnome grabs an arrow and shots the Zombie in its leg

Shoot using strategem@Cyclop, inspire courage: 16 + 7 + 1 = 24
Damage, strategic strike, inspire courage: 1d6 + 1d6 + 1 ⇒ (1) + (4) + 1 = 6

"Hancock it will limp on its right leg!"

If it hits the Zombie will be flat-footed vs the next Hancock attack. due to Shared Strategem

Then Ulrich takes another arrow and sends it towards Cyclop
Shoot@Cyclop, inspire courage, MAP: 1d20 + 6 + 1 - 5 ⇒ (17) + 6 + 1 - 5 = 19
Damage, inspire courage: 1d6 + 1 ⇒ (6) + 1 = 7

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

I forgot Inspire Courage. +1 to hit/damage for Rhaegal

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

No this is not the merged figure, and yes, those are are floating flaming eyes

Hancock takes another fire: 1d4 ⇒ 2 damage from the wound he already got.

Green takes a ray of frost (-7) but is still up. It does look very much the worse for wear though. A sneeze could kill it.

Locke hits Red and kills it, resulting in a five foot burst of fire fire: 1d6 ⇒ 5 basic reflex save from Locke please.

Ulrich remembers that this creature is weak to slashing and positive damage. Both of his arrows hit (-22)

Blue moves and fires twice at Mik-Mek

fire blast: 1d20 + 7 - 0 ⇒ (1) + 7 - 0 = 8 fire: 1d6 ⇒ 2
fire blast: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22 fire: 1d6 ⇒ 2

The cyclops zombie strikes at Hancock twice with it's spiked club
club: 1d20 + 12 - 0 ⇒ (4) + 12 - 0 = 16 bludgeoning: 1d8 + 7 ⇒ (4) + 7 = 11
club: 1d20 + 12 - 5 ⇒ (17) + 12 - 5 = 24 bludgeoning: 1d8 + 7 ⇒ (5) + 7 = 12

Jaune and Hancock are up.

Horizon Hunters

CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---

Reflex: 1d20 + 10 ⇒ (3) + 10 = 13

"Ah! Hells! This is not a fair fight!" he shouts as the flaming eyeball explodes in his face.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

((Just missed the reflex))

Vigilant Seal

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Male Human Bard 1 HP: 16/16 Perc +6 AC:17 Move: 25' Fort +3 Ref +5 Will +6 FP:2/2 Bard DC: 17 Occult DC: 17

"Everyone's a damned critic!" he says striking a chord hard on his guitar. The leather had taken the brunt of the hit but it still hurt like Hell. They'd have to kill this giant quick in order to help Hancock. He'd quickly add to his song another with an interlude, picking up a rock and sending it flying towards the undead behemoth before moving.

Telekinetic Projectile on Giant: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Two actions to cast, One to move

Radiant Oath

2396852-2010 | Male Kobold Dragon | Charlatan | Swashbuckler Lvl 5 | Hero Point: 1/3 | ◈◇↺ | HP 70/70 | AC 22 (24 w/ buckler) | F/R/W 11/13/9/9 DV | 30 feet | Class DC 20 | Resistances: Void 1 | Deception(E)/Diplomacy(E)/Acrobatics(E): +13, Thievery/Stealth/Performance/Intimidation: +11, Kobold Lore(E)/Athletics: +9, Arcana/Crafting/Society/Lore (PFS, Underworld): +7

Mik-mek has fire resist 1 due to dragonscaled kobold (gold)

"MEK MEK!!" Mik-Mek curses in kobold as the fire hits him, though more out of surprise than out of pain.

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