PFS2e 2-05 - Balancing the Scales (KS) (Inactive)

Game Master phaeton_nz

Tier 1-4
Subtier 1-2
15 Challenge Points
Slides


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Vigilant Seal

Male Human Bard 1 HP: 16/16 Perc +6 AC:17 Move: 25' Fort +3 Ref +5 Will +6 FP:2/2 Bard DC: 17 Occult DC: 17

Occult: 1d20 + 5 ⇒ (16) + 5 = 21

"Yes... Blackrose... rather right," that was all Jaune said in response to the Dwarf, not sure what in the many Hells he actually said, making out little, "Can any tell what this hide is made of, what an odd thing?"

Horizon Hunters

CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---

Was waiting to give other people a chance to act...

Locke considers the cyclopean zombie.

Society (T): 1d20 + 6 ⇒ (16) + 6 = 22

"Can you take a look at this hide?" he calls over his shoulder to the huntsman staying back in the tunnel.

Nature (Hireling): 1d20 + 4 ⇒ (12) + 4 = 16

Radiant Oath

CG Male Kobold | Charlatan | Swashbuckler Lvl 3 | Hero Point: 1/3 | ◆◇↺ | HP 39/39 | AC 20 (22 w/ buckler) | F/R/W 8/11/7 | Perc +7 Darkvision | 25 feet | Class DC 19 | Resistances: Fire 1, Negative 1 | Deception(E): +10, Acrobatics/Thievery/Stealth +9, Diplomacy/Performance/Intimidation: +8, Athletics: +6, Society/Lore (Kobold, PFS, Underworld): +5 | Exploration Activity: Avoid Notice |
phaeton_nz wrote:

Unfortunately no new information is gleaned at this point.

Anyone else wanting to make rolls for clues before we move on? Still looking for Society on the zombie, Nature on the hide, Occultism on the slime, Religion on the slime. And none of these PCs have played 1-15?

((Haven't seen rolls from Ulrich or Rhaegal yet))

I've played 1-15 but with a different character.

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Same. Played 1-15 with another character.

Rhaegal examines the hide and the slime the others have found.

Nature: 1d20 + 8 ⇒ (18) + 8 = 26
Religion: 1d20 + 4 ⇒ (11) + 4 = 15

Then he tries to apply more healing to Hancock's wounds.

Treat Wounds (DC15): 1d20 + 8 ⇒ (16) + 8 = 24
Healing: 2d8 ⇒ (7, 6) = 13

Radiant Oath

CG Male Kobold | Charlatan | Swashbuckler Lvl 3 | Hero Point: 1/3 | ◆◇↺ | HP 39/39 | AC 20 (22 w/ buckler) | F/R/W 8/11/7 | Perc +7 Darkvision | 25 feet | Class DC 19 | Resistances: Fire 1, Negative 1 | Deception(E): +10, Acrobatics/Thievery/Stealth +9, Diplomacy/Performance/Intimidation: +8, Athletics: +6, Society/Lore (Kobold, PFS, Underworld): +5 | Exploration Activity: Avoid Notice |

Mik-Mek heads over to Jaune and tries to apply healing to his wounds.

Medicine; Jaune: 1d20 + 4 ⇒ (1) + 4 = 5 GAK! (or should be MEK!!)

I'm going to do that again

Medicine; Jaune: 1d20 + 4 ⇒ (11) + 4 = 15
Healing: 2d8 ⇒ (3, 1) = 4

Envoy's Alliance

N Male Gnome (Chameleon Gnome) Investigator 5 | HP 58/58 | AC 23 | F +8 R +12 W +10 | Perc +10 (Low-light vision) | Stealth +12 | 25 ft. | Leads: Irrisen pass, Witch Jadwiga | BM used: | Active Conditions: ---

Society, pursue a lead: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Occultism, pursue a lead: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21

Ulrich listens to the findings of the other and is a bit disappointed that he has not seen it. He tries to be more careful about the signs and leads that are there.

Mek-mek when you say do that again, you mean hero point reroll? As crit failure means hurting Jaune ;)

Radiant Oath

CG Male Kobold | Charlatan | Swashbuckler Lvl 3 | Hero Point: 1/3 | ◆◇↺ | HP 39/39 | AC 20 (22 w/ buckler) | F/R/W 8/11/7 | Perc +7 Darkvision | 25 feet | Class DC 19 | Resistances: Fire 1, Negative 1 | Deception(E): +10, Acrobatics/Thievery/Stealth +9, Diplomacy/Performance/Intimidation: +8, Athletics: +6, Society/Lore (Kobold, PFS, Underworld): +5 | Exploration Activity: Avoid Notice |
Ulrich Makaisson wrote:

[dice=Society, pursue a lead]1d20+7+1

[dice=Occultism, pursue a lead]1d20+7+1

Ulrich listens to the findings of the other and is a bit disappointed that he has not seen it. He tries to be more careful about the signs and leads that are there.

Mek-mek when you say do that again, you mean hero point reroll? As crit failure means hurting Jaune ;)

oops. Yes. That's what I meant. Sorry for the unclear meaning.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

Locke confirms that the zombie is ... or was ... a cyclops.
Ulrich and Jaune identify this slime as ectoplasm, a substance associated with phantoms and spirits.
Rhaegal identifies that the hide has been treated with fire-resistant secretions from the eshlen flower and comes from an Iobarian ashback bear. Eshlen flowers are common in Iobaria, particularly the notoriously flammable Finadar Forest.

((Can anyone else roll Religion?))

Envoy's Alliance

N Male Gnome (Chameleon Gnome) Investigator 5 | HP 58/58 | AC 23 | F +8 R +12 W +10 | Perc +10 (Low-light vision) | Stealth +12 | 25 ft. | Leads: Irrisen pass, Witch Jadwiga | BM used: | Active Conditions: ---

Religion, pursue a lead: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10 Sorry I thought it was Occultism or Religion and they gave the same things ;)

Ulrich looks at the ectoplasm and wonders...

Horizon Hunters

N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging
Locke of Highdelve wrote:
"You think we're going to have to go to Blackrose to figure this out?" he asks, overly cheerfully for contemplating a trip to the Blackrose Museum.

Hancock shaes his head and points to the object in question and reiterates, slowly enunciating

"Like in Blackrose,"

Radiant Oath

CG Male Kobold | Charlatan | Swashbuckler Lvl 3 | Hero Point: 1/3 | ◆◇↺ | HP 39/39 | AC 20 (22 w/ buckler) | F/R/W 8/11/7 | Perc +7 Darkvision | 25 feet | Class DC 19 | Resistances: Fire 1, Negative 1 | Deception(E): +10, Acrobatics/Thievery/Stealth +9, Diplomacy/Performance/Intimidation: +8, Athletics: +6, Society/Lore (Kobold, PFS, Underworld): +5 | Exploration Activity: Avoid Notice |

Does it resemble Slimer, by any chance? Sorry, that was too good to pass up! :)

Vigilant Seal

Male Human Bard 1 HP: 16/16 Perc +6 AC:17 Move: 25' Fort +3 Ref +5 Will +6 FP:2/2 Bard DC: 17 Occult DC: 17

Knw. Rel.: 1d20 + 4 ⇒ (19) + 4 = 23

"Ever more curious ain't it?"

Horizon Hunters

N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging

Hancock considers the hide, wondering if it can be worn, figuring it might be useful if things are going to be trying to burn him around here.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

Jaune picks up on the last clue, the slime is tainted with energy of the Abyss. Nothing here though gives you a clue to the what happened to Drandle Dreng.

Do you travel back to the kobolds to their base or part with them and exit the sewers? If the latter, where do you go? To report to Shristi
Melipdra of the Sleepless Suns (in the Foreign Quarter) or visit the Blakros Museum (in the Wise Quarter). The Foreign Quarter is closer.

Horizon Hunters

CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---

"I suppose we can go tell the kobolds what we found," Locke suggests. "Maybe they found something while fighting off the monsters. What is an Iobardian cyclops zombie doing here amidst the ruins of an angry demon temple or whatever it's suppose to be?"

Vigilant Seal

Male Human Bard 1 HP: 16/16 Perc +6 AC:17 Move: 25' Fort +3 Ref +5 Will +6 FP:2/2 Bard DC: 17 Occult DC: 17

"Abyssal, the bastard energy of demons manifests in this, warning them would be rather correct and wise."

Horizon Hunters

N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging

His usual taciturn self, Hancock just mumbles an affirmative "Mph." Of course the only way you can tell it is affirmative is because of the nod that accompanies it and the fact that he starts leading the way back to the Kobolds in his usual slouch. Once everyone gets there, of course, he fades into the background so someone else can explain.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

On the way back the kobolds are triumphant and boastful. They spend the journey telling you about their fight in the sewers against “flying flaming eyeballs and a crispy corpse.” They ask about your battle, taking delight in any tales told. The journey takes 10 minutes. Chief Yiddlepode offers you a wolf fang as a reward for your aid.

Vigilant Seal

Male Human Bard 1 HP: 16/16 Perc +6 AC:17 Move: 25' Fort +3 Ref +5 Will +6 FP:2/2 Bard DC: 17 Occult DC: 17

Jaune smiles, accepting it happily and politely in a practiced manner, "The Society is grateful," taking a cloth from his satchel and wrapping the tooth for safe keeping.

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal congratulates the kobolds on their victory. He repeatedly goes to each of their warriors and declares, "The might of the Dragon is with you!"

When asked about their own fight. He points to himself and Mek-Mek. "We are Dragons ourselves! It stood no chance!" He describes the battle where the group fought bravely, but it always seems that the kobolds were displaying bravery or being fearsome. "Did you find anything interesting after the battle? We found some ectoplasm tainted with the Abyss."

I think to the Sleepless Suns next?

Radiant Oath

CG Male Kobold | Charlatan | Swashbuckler Lvl 3 | Hero Point: 1/3 | ◆◇↺ | HP 39/39 | AC 20 (22 w/ buckler) | F/R/W 8/11/7 | Perc +7 Darkvision | 25 feet | Class DC 19 | Resistances: Fire 1, Negative 1 | Deception(E): +10, Acrobatics/Thievery/Stealth +9, Diplomacy/Performance/Intimidation: +8, Athletics: +6, Society/Lore (Kobold, PFS, Underworld): +5 | Exploration Activity: Avoid Notice |

Mik-mek chimes in "Rhaegal is a mighty dragon! He breathed death at our foes!"

Envoy's Alliance

N Male Gnome (Chameleon Gnome) Investigator 5 | HP 58/58 | AC 23 | F +8 R +12 W +10 | Perc +10 (Low-light vision) | Stealth +12 | 25 ft. | Leads: Irrisen pass, Witch Jadwiga | BM used: | Active Conditions: ---

"They eyes exploded when killed, the corpse burned those nearby. But we fended off the treat. The things that we found there should be treated with care. If you can, lock the corridors leading there. There might be more undead, but we first need to follow our other leads." says Ulrich shaking his head on Kobolds bragging how well they did.

+ for Sleepless Suns

Horizon Hunters

N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging

Hancock mumbles something if asked and, maybe, an occasional explosive grunt, but nothing more than that.

Sleepless Suns fine with me. One 'door' is as good as the other in my mind.

Radiant Oath

CG Male Kobold | Charlatan | Swashbuckler Lvl 3 | Hero Point: 1/3 | ◆◇↺ | HP 39/39 | AC 20 (22 w/ buckler) | F/R/W 8/11/7 | Perc +7 Darkvision | 25 feet | Class DC 19 | Resistances: Fire 1, Negative 1 | Deception(E): +10, Acrobatics/Thievery/Stealth +9, Diplomacy/Performance/Intimidation: +8, Athletics: +6, Society/Lore (Kobold, PFS, Underworld): +5 | Exploration Activity: Avoid Notice |

Sleepless Suns is fine with me as well.

Horizon Hunters

CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---

"Right! Thank you for the talisman," Locke says. "Let's make our way to Melipdra!"

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

So it's off to the Foreign Quarter.

The Foreign Quarter is a melting pot of cultures, peoples, and architecture, with densely packed housing and colourful thoroughfares. This district is popular among visitors and foreign immigrants. As you travel through this neighbourhood, you overhear snippets of conversation in dozens of languages and see visitors from across Golarion.

The Sleepless Suns operate out of Utterhome, a precinct located in a renovated community center. A steady stream of people pass through the entry room, including guards, medics, citizens, and other workers, many engaged in conversation. The front desk is staffed by a young shoony with scruffy red fur named Aubray. Shoonies are a bipedal ancestry with canine features.

Nosy and curious, Aubray is a junior member of the Sleepless Suns with aspirations of becoming commander. She welcomes you to Utterhome and asks how she can help. When you ask to see Shristi, Aubray smiles and inclines her snout at an aged Vudrani man with a short-cropped beard and gray hair pulled into a neat topknot. Despite his obvious age, the man appears fit and healthy. At Aubray’s gesture, the man strides over to you, extending his calloused hand for a handshake.

I am Shristi Melipdra. he says. Who are you and how can I be of assistance. And if you would, could you share tales of your accomplishments.

Horizon Hunters

CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---

"I'm Locke," he says. "We're Pathfinders. We've come to discuss a mystery that we're investigating."

Horizon Hunters

N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging

Do we each get the wolf fang or is it one for the entire party?

Hancock looks visibly uncomfortable when asked to share a tale and looks wildly around as if looking for a way to escape. If it is possible for a dwarf to disappear behind a human, that is exactly what Hancock is doing behind Locke.

Vigilant Seal

Male Human Bard 1 HP: 16/16 Perc +6 AC:17 Move: 25' Fort +3 Ref +5 Will +6 FP:2/2 Bard DC: 17 Occult DC: 17

Assumed to be an artifact of some value, expect it on a chronicle or mentioned.

"Jaune Bolten III, Pathfinder, musician of great talent, and recently slayer of undead as you might not know. We have some discovered some particular oddities that must be discussed.

Society for knowledge of Sleeping Suns?: 1d20 + 5 ⇒ (8) + 5 = 13

Horizon Hunters

N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging
Jaune Bolten III wrote:
Assumed to be an artifact of some value, expect it on a chronicle or mentioned.

Figured as much but wanted to know so I could RP it right.

Radiant Oath

CG Male Kobold | Charlatan | Swashbuckler Lvl 3 | Hero Point: 1/3 | ◆◇↺ | HP 39/39 | AC 20 (22 w/ buckler) | F/R/W 8/11/7 | Perc +7 Darkvision | 25 feet | Class DC 19 | Resistances: Fire 1, Negative 1 | Deception(E): +10, Acrobatics/Thievery/Stealth +9, Diplomacy/Performance/Intimidation: +8, Athletics: +6, Society/Lore (Kobold, PFS, Underworld): +5 | Exploration Activity: Avoid Notice |

Mik-Mek narrates the tale of the fight in the sewers, slightly embellishing his and Rhaegal's role in the fighting, emphasizing their roles in saving the Sewer Dragons.

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal bows to Shristi Melipdra. "I am Rhaegal, also called The Dragon. My friends and I have recently faced down a dangerous undead cyclops that could shoot fire from its eyes! It even had multiple eyes!...Though, it was still a cyclops, i think." He pauses to consider the idea. "Is it a cyclops, if it has four different eyes? But they were on fire!"

He shakes his head. "However, we are here to ask about this." He places the badge on the table. "I believe this is your insignia. Do you know anything about why this might have been left behind at a battle in the Sewer Dragon's area underground?"

Envoy's Alliance

N Male Gnome (Chameleon Gnome) Investigator 5 | HP 58/58 | AC 23 | F +8 R +12 W +10 | Perc +10 (Low-light vision) | Stealth +12 | 25 ft. | Leads: Irrisen pass, Witch Jadwiga | BM used: | Active Conditions: ---

Ulrich listens to the mess of a conversation that this is and rolls his two-colored eyes

"Melipdra? That last name sounds familiar... Nevermind that. As my friends mentioned we fought unusual monsters in the sewers. We are solving an investigation that involves dissapearing of Drandle Dreng. In the place that we were sent to check, we found that bag, and these were the items within it. The most unusual if you ask me."

Diplomacy, to impress: 1d20 + 8 ⇒ (18) + 8 = 26

Ulrich makes sure that Captain sees the coin that they found

Is he related to Rashmivati? From Quest 2 Unforgiving Fire? I recognized the last name, but Ulrich was not part of that mission...

Horizon Hunters

CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---

"The coin depicts some troll god, and the cyclops--it was definitely a cyclops, those other floating eyes probably belonged to other dead cyclops--from Iobardia not the Garundi kind. And something occult broke out of a wall in some ruin under the city," Locke fills in.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

Shristi examines the badge.

Certainly looks like one of ours. he comments. But it's a fake. The colour weight and detailing are off. He shows you a proper badge to compare.

perception DC 20:
You can confirm it's counterfeit

As for the coin ...

Shristi’s lips turn down in concern. This is the unholy sigil of the demon lord Urxehl, father of trolls. He heralds natural disasters and controls forest fires. I admit, this isn’t the first time I’ve seen a coin like this. I recently disbanded a cult of demon-worshippers that were sacrificing their victims to a troll near the Docks. They carried coins like these. I’d hoped we captured them all, but if coins remain in circulation, I worry some evaded capture.

The cultists were meeting in a hidden shrine dedicated to Urxehl. I’ve ordered the area closed until it’s been properly chronicled, so the site’s still pristine. I’ll give you directions if you make sure to tread lightly

Do you have any questions for him before you set off.

Horizon Hunters

CG M Human Rogue 2 | HP 26/26 | AC 19 | F +5 R +10 W +7 | Perc +7 | Stealth +8 | 25 ft | Hero Points: 2/3 | Active Conditions: ---

Perception:

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

"Hmm. I'll take your word for it as an expert. I certainly can't tell the difference," he says. "And we promise to tread lightly."

Horizon Hunters

N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging

Though quiet, Hancock does get his nose into things when the badge is declared as fake.

perception: 1d20 + 6 ⇒ (13) + 6 = 19

After examining the two, he confirms by mumbling "Not same."

Radiant Oath

CG Male Kobold | Charlatan | Swashbuckler Lvl 3 | Hero Point: 1/3 | ◆◇↺ | HP 39/39 | AC 20 (22 w/ buckler) | F/R/W 8/11/7 | Perc +7 Darkvision | 25 feet | Class DC 19 | Resistances: Fire 1, Negative 1 | Deception(E): +10, Acrobatics/Thievery/Stealth +9, Diplomacy/Performance/Intimidation: +8, Athletics: +6, Society/Lore (Kobold, PFS, Underworld): +5 | Exploration Activity: Avoid Notice |

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Mik-Mek can't tell the difference between the real badge and the alleged fake.

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Rhaegal takes two badges and feels them. He shakes his head. "I can't tell the difference. But if you say it is counterfeit, then I trust your words." He nods at her words. "A troll you say? Did you capture this troll?"

Envoy's Alliance

N Male Gnome (Chameleon Gnome) Investigator 5 | HP 58/58 | AC 23 | F +8 R +12 W +10 | Perc +10 (Low-light vision) | Stealth +12 | 25 ft. | Leads: Irrisen pass, Witch Jadwiga | BM used: | Active Conditions: ---

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Ulrich looks at the proper badge and nods his head "Hmmm, that is correct. Yeah, I can see that."

The gnome listens carefully to the Shristi

"We would gladly investigate that shrine."

Horizon Hunters

N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging
Hancock the Angry wrote:

Though quiet, Hancock does get his nose into things when the badge is declared as fake.

perception: 1d20 + 6 ⇒ (13) + 6 = 19

After examining the two, he confirms by mumbling "Not same."

That's odd. I know I saw a 20 rolled when I posted this. Not sure what happened.

Vigilant Seal

Male Human Bard 1 HP: 16/16 Perc +6 AC:17 Move: 25' Fort +3 Ref +5 Will +6 FP:2/2 Bard DC: 17 Occult DC: 17

Perc: 1d20 + 6 ⇒ (12) + 6 = 18

"If it wasn't real then damn I could swear it was the real thing right there."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

In answer to Rhaegal. Unfortunately the troll remains at large. I recommend caution.

Any more questions or are you setting off to the shrine?

Horizon Hunters

N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging

Sounds good to me.

Radiant Oath

CG Male Kobold | Charlatan | Swashbuckler Lvl 3 | Hero Point: 1/3 | ◆◇↺ | HP 39/39 | AC 20 (22 w/ buckler) | F/R/W 8/11/7 | Perc +7 Darkvision | 25 feet | Class DC 19 | Resistances: Fire 1, Negative 1 | Deception(E): +10, Acrobatics/Thievery/Stealth +9, Diplomacy/Performance/Intimidation: +8, Athletics: +6, Society/Lore (Kobold, PFS, Underworld): +5 | Exploration Activity: Avoid Notice |

No questions here as well. We just need to be careful

Envoy's Alliance

N Male Gnome (Chameleon Gnome) Investigator 5 | HP 58/58 | AC 23 | F +8 R +12 W +10 | Perc +10 (Low-light vision) | Stealth +12 | 25 ft. | Leads: Irrisen pass, Witch Jadwiga | BM used: | Active Conditions: ---

Ulrich nods his head

"Thank you for your help! We will check on the shrine"

Says the gnome and follows the others towards the exit

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

The cult’s shrine is a short walk south of Utterhome, on the edge of the Foreign Quarter where it transitions to the Docks district. The shrine entrance is a nondescript shed in a dead-end alley. A broken padlock sits on the ground by the shed door, indicating the shrine was recently disturbed. When you open the door, a puff of smoke pours out and dissipates into the sky. A spiral staircase leads belowground into the shrine.

The shrine is dark and stinks of smoke, with coarse masonry walls coated in heavy soot and a 15-foot-tall ceiling. The fitted stone floor is obscured by mounds of burnt wood, broken furniture, ash, and soot. The piles of debris on the map are difficult terrain. Some of this debris still smoulders.

Two hallways off this chamber end in mounds of rubble. A few crumbling stone pillars carved to depict flames still stand throughout this destroyed room— pillars nearly identical to those at the meeting site. A large iron brazier large enough to hold a person sits on a platform at the east end of the hall, surrounded by a channel of flammable black sludge and accessed by a small ramp.

Three ash skeletons hide among the debris as piles of ash. When you enter this chamber, the ash skeletons reform and attack.

The ash piles are difficult terrain and the reddish areas in the ash piles are hot enough to cause damage if you step on them

Initiatives:
red: 1d20 + 8 ⇒ (17) + 8 = 25
green: 1d20 + 8 ⇒ (14) + 8 = 22
yellow: 1d20 + 8 ⇒ (18) + 8 = 26

Hancock: 1d20 + 6 ⇒ (17) + 6 = 23
Locke: 1d20 + 7 ⇒ (12) + 7 = 19
Mik-Mek: 1d20 + 6 ⇒ (7) + 6 = 13
Jaune: 1d20 + 6 ⇒ (18) + 6 = 24
Rhaegal: 1d20 + 8 ⇒ (4) + 8 = 12
Ulrich: 1d20 + 6 ⇒ (4) + 6 = 10

Order: Yellow; Red; Jaune; Hancock; Green; Locke; Mik-Mek; Rhaegal; Ulrich.

Yellow is able to single move and claw at Mik-Mek and Hancock, and given that they have ten foot reach, Red is able to move and claw at Hancock twice.

claw: 1d20 + 12 - 0 ⇒ (8) + 12 - 0 = 20 slashing: 1d8 + 5 ⇒ (2) + 5 = 7 v Mik-Mek
claw: 1d20 + 12 - 5 ⇒ (7) + 12 - 5 = 14 slashing: 1d8 + 5 ⇒ (1) + 5 = 6 v Hancock

claw: 1d20 + 12 - 0 ⇒ (9) + 12 - 0 = 21 slashing: 1d8 + 5 ⇒ (2) + 5 = 7 v Hancock
claw: 1d20 + 12 - 5 ⇒ (4) + 12 - 5 = 11 slashing: 1d8 + 5 ⇒ (7) + 5 = 12 v Hancock

Jaune and Hancock are up.

Envoy's Alliance

N Male Gnome (Chameleon Gnome) Investigator 5 | HP 58/58 | AC 23 | F +8 R +12 W +10 | Perc +10 (Low-light vision) | Stealth +12 | 25 ft. | Leads: Irrisen pass, Witch Jadwiga | BM used: | Active Conditions: ---

"What are those?" throws Ulrich.

Darn it! last in initiative!

Horizon Hunters

N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging

Hankock takes a claw to the side but considers himself fortunate not to have taken more than that. Entering a rage he slams his maul into the target in front of him again and again.

  • to hit Maul: 1d20 + 6 ⇒ (13) + 6 = 19
  • damage Maul: 1d12 + 4 ⇒ (6) + 4 = 10 bludgeoning damage, +4 additional damage with electrical, arcane, and evocation traits
  • to hit Maul, iterative: 1d20 + 6 - 5 ⇒ (17) + 6 - 5 = 18
  • damage Maul: 1d12 + 4 ⇒ (4) + 4 = 8 bludgeoning damage, +4 additional damage with electrical, arcane, and evocation traits

    After his attempts at smashing the skelly, assuming it is still standing, Hancock attempts to give it a shove and knock it off balance.Attempting an Aid roll here to help Mik-mek's next attack.

    aid, athletics: 1d20 + 7 ⇒ (7) + 7 = 14

  • Vigilant Seal

    Male Human Bard 1 HP: 16/16 Perc +6 AC:17 Move: 25' Fort +3 Ref +5 Will +6 FP:2/2 Bard DC: 17 Occult DC: 17

    "Sweet merciful..." Jaune cried out, watching as skeletons arose from the ash to attempt to attack them. He'd quickly spring into action, looking towards Locke and Rhaegel before moving his hands in odd occult like fashion as he chanted out what sounded like a song. Both would feel like there was a guiding hand aiding them before Jaune was done, drawing his sword.

    First and Second Action is the cast GUIDANCE on Locke and Rhaegel. Third is to draw his weapon.

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