Skulk & Shackles with GM Apoc

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active effects:
female half elf Skald 4| hp 36/36 [40/40]| AC 15 T 11 FF 13 Uncanny Dodge | F:+6 R:+3 W:+4; +2 vs enchantment; well-versed; rage +1F, +2W | CMD 18 | Init +6 | Perc +4 | Raging song 6/12 | Spells (-, 2/4, 2/2)

Draxxie strides forwards, splashing through the water, all pretence at stealth gone.

"Legends spoke of the ancient monster
From a time beyond the dawn of time
In a pit of primordial ooze
Many years we have been kept waiting
But tonight that squid will surely die
Revenge is a dish best served fried
Deep fried"

Death Throes of the Terrorsquid - Alestorm

Move, begin raging song. Enjoy your free bite attack, Asami :) (Well, it's not a free action, but you know).


Behind the Screen:

2 cmb: 1d20 + 4 ⇒ (10) + 4 = 14

Draxxie's powerful voice echoes across the cavernous spaces, dampened and slightly distorted by the moisture on the walls.

#2 continues to squeal and wriggle against Asami, but to no avail.

[color=green]ROUND 1
Characters in BOLD may act.
Grindylow 3 (0 dmg, hiding underwater)
Grindylow 4 (0 dmg)
Draxxie (21/27 hp)
Grindylow 2 (0 dmg, grappled)
Asami (11/27 hp, prone, grappled)
Estelle (15/29 hp)
Grindylow 1 (0 dmg)
Oduim (17/26 hp)
[/color]


LN Nogitsune Tiefling Brawler (Turfer) 4 | AC 17, T 13, FF 14 | 38/38 HP | Fort +6, Ref +6, Will +2| Init +2 | Percep +6 | CMD 19 (+3 vs. Grapple) | Cold, Fire, Electric Resist 5

Asami's eyes practically glint with bloodlust--already rising, now stoked by Draxxie's song. She

Aquan:
"Die screaming."

Her fingers dig in, hard enough to draw blood; she can feel the way her prey's body is constructed, the way it squirms and squishes and writhes.

Martial Flex: Catch Off-Guard

And then, immediately, she twists and swings it in an arc, skull-first, at its fair-weather friend.

Maintain Grapple + Song - Prone: 1d20 + 9 + 1 + 5 - 4 ⇒ (17) + 9 + 1 + 5 - 4 = 28
Grindylow #2 Attack vs. Grindylow #4 + Song - Prone: 1d20 + 6 + 1 - 4 ⇒ (12) + 6 + 1 - 4 = 15
Bludgeoning Damage: 1d4 + 4 ⇒ (1) + 4 = 5


Mods: Ghoul Fever | Female Human 4 | HP 34 (-0) | AC/Tch/FF 11/11/10 | CMD 12 | F/R/W +3/+1/+6 | Speed 30ft | TBD | Spells Tracked in Profile | Perc: +4, SM: +4 | Init: +0

Estelle moves up at the sound of the rock falling with a sploosh into the water. And also all the stabbing and yelling and splashing.

All right, here we go. Not according to plan at all, but I think the spell can be useful. What was the phrase again?

You know it, just spit it out already. Stop wasting time.

The young witch releases her breath and then speaks an odd incantation with a rhyme, "Bones bones, everywhere. Maybe even in your hair!"

And with glowing eyes she points at Asami, Draxxie and Odium, in that order. Painfully jagged bits of their own skeleton grow out through their skin, even some of their teeth grow longer. Gross.

HAHAHAHA! OH MY GOD YOU ACTUALLY SAID IT ALL!!! Oh, that's great. That's so good. You really only needed to say 'bones', but yeah, doing the whole thing was awesome.

Ass.

Cast Bone Fists, don't forget the AC boost! 3 minute duration.


Behind the Screen:

1 v as: 1d20 + 2 + 4 ⇒ (6) + 2 + 4 = 12 1d6 + 1 ⇒ (5) + 1 = 6

Asami hits a grindylow with a grindylow, clobbering them unconscious. Both #2 and #4 flop to the ground unconscious.

#1 stabs at Asami, but her speartip glances harmlessly off the gross bone chunks sticking out of the brawler. Seeing the tides turn (LULZ) she backs away and disappears into the water.

I think you can still take AoO's while prone, just with the penalty, so go for it.

[color=green]ROUND 1
Characters in BOLD may act.
Grindylow 3 (0 dmg, hiding underwater)
Grindylow 4 (5 dmg, unconscious)
Draxxie (21/27 hp, +1 AC, +2 Nat Atk Dmg [Bone Fist])
Grindylow 2 (5 dmg, grappled, unconscious)
Asami (11/27 hp, prone, grappled, +1 AC, +2 Nat Atk Dmg [Bone Fist])
Estelle (15/29 hp)
Grindylow 1 (0 dmg)
Oduim (17/26 hp, +1 AC, +2 Nat Atk Dmg [Bone Fist])
[/color]


LN Nogitsune Tiefling Brawler (Turfer) 4 | AC 17, T 13, FF 14 | 38/38 HP | Fort +6, Ref +6, Will +2| Init +2 | Percep +6 | CMD 19 (+3 vs. Grapple) | Cold, Fire, Electric Resist 5

RAAAAAHHHH!!!: 1d20 + 4 ⇒ (4) + 4 = 8

Asami’s attempt to grab one of the grindylow’s retreating tentacles with her teeth doesn’t quite connect.


Quick correction, she did not actually "disappear into the water." #1 is actually still currently on the surface, she's just out where the water is deeper.

The Concordance

60' Darkvision | 30' swim speed AC 16 (T:12/ FF14) HP:27/27 | F:+5/ R:+2/ W:+6 | Init: +2 | Perception: +8 | SLA's: Obscuring Mist 0/1 | Storm Burst (1d6+1 NL) 6/6

Oduim runs forward and dives into the water to pursue the fleeing grindylow.

Perception (for #3) Darkvision: 1d20 + 8 ⇒ (5) + 8 = 13

Stabby stab: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Behind the Screen:

3 st: 1d20 + 14 ⇒ (12) + 14 = 26
od per: 1d20 + 8 ⇒ (3) + 8 = 11
3 v od ff: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 1d6 + 1 ⇒ (4) + 1 = 5

Oduim can't see #3 in the murky water, but he sees #1 just fine, and a quick spear to the guts puts the grindylow out. She slumps into the water as shock forces her into unconsciousness.

#3 takes the opportunity to dart out of the dark muck and take Oduim by surprise, spearing him in the leg. (5 piercing damage.)

[color=green]ROUND 2
Characters in BOLD may act.
Grindylow 3 (0 dmg)
Grindylow 4 (5 dmg, unconscious)
Draxxie (21/27 hp, +1 AC, +2 Nat Atk Dmg [Bone Fist])
Grindylow 2 (5 dmg, unconscious)
Asami (11/27 hp, prone, +1 AC, +2 Nat Atk Dmg [Bone Fist])
Estelle (15/29 hp)
Grindylow 1 (7 dmg, unconscious and dying)
Oduim (12/26 hp, +1 AC, +2 Nat Atk Dmg [Bone Fist])
[/color]


LN Nogitsune Tiefling Brawler (Turfer) 4 | AC 17, T 13, FF 14 | 38/38 HP | Fort +6, Ref +6, Will +2| Init +2 | Percep +6 | CMD 19 (+3 vs. Grapple) | Cold, Fire, Electric Resist 5

Asami gets to her feet and snorts, tossing the floppy grindylow in her hand back into the shallows around her.

She rubs the spear-wound in her side and snorts. "If we get out of the water, it'll follow us or f$+# off. Ends less bloody either way."

Regardless of her words, she'll ready an attack against any enemy that comes within bone-fisting distance.

The Concordance

60' Darkvision | 30' swim speed AC 16 (T:12/ FF14) HP:27/27 | F:+5/ R:+2/ W:+6 | Init: +2 | Perception: +8 | SLA's: Obscuring Mist 0/1 | Storm Burst (1d6+1 NL) 6/6

Beneath the water, the undine does not hear the Asami's summons. Instead, he acts like the predators he has studied to learn so much about. Quick as a flash Oduim swims deeper into the sunken cavern depths to attack from below! to

Swim-crobatics?: 1d20 + 14 ⇒ (6) + 14 = 20 I want to get beneath him and eventually push him toward the surface. Not sure what kind of roll that would be.

Spear: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


active effects:
female half elf Skald 4| hp 36/36 [40/40]| AC 15 T 11 FF 13 Uncanny Dodge | F:+6 R:+3 W:+4; +2 vs enchantment; well-versed; rage +1F, +2W | CMD 18 | Init +6 | Perc +4 | Raging song 6/12 | Spells (-, 2/4, 2/2)

"Deathsworn, Oathbound
On a quest for vengeful slaughter
We sail to the halls of doom
With the black flag raised in the sky
Deathsworn, Oathbound
No gods shall be our master
We sail to the halls of doom
With the black flag raised in the sky"

Draxxie splashes through the watery tunnel with purpose. Two of her conjured lights does Estelle have Dancing Lights running as well? dip below the water.

If this reveals the remaining active grindylow, Draxxie can get into pike reach of it and attack (going fully under the water to do so).

pike vs grindy, rage, buckler: 1d20 + 4 + 1 - 1 ⇒ (2) + 4 + 1 - 1 = 6damage: 1d8 + 4 ⇒ (3) + 4 = 7

Skald's Vigor heals 2hp


Mods: Ghoul Fever | Female Human 4 | HP 34 (-0) | AC/Tch/FF 11/11/10 | CMD 12 | F/R/W +3/+1/+6 | Speed 30ft | TBD | Spells Tracked in Profile | Perc: +4, SM: +4 | Init: +0

Yes

Estelle moves up and relocates her light with herself as usual, making the cavern well lit. She sighs, "Ah, I see my spell has been incredibly useful. In the fact that no one used it. Well, I guess at least it was at least a painful experience for you all, so that's something."

She taps her chin, "As there is no other way deeper into this cave and none of our allies or their bodies are here, it is reasonable to think there is an underwater tunnel below the pool. I would suggest taking a captive if there are any enemies left or at least not letting them flee to warn any others. But if you want to let them go Asami, I'm not going to question your moral or tactical decision."

She briefly brushes a hand against the Bruiser's shoulder, avoiding the spikey bones, "There, you can breath underwater. Go get em."

Asami:
You now have Water Lung (Su): An air-breathing target can breathe water or an aquatic target can breathe air. This lasts 1 minute.

GM:
If there is any question, assume that Estelle will never be taking Draxxie's song. At later levels with sufficient character development, this may change. But we shall see!


LN Nogitsune Tiefling Brawler (Turfer) 4 | AC 17, T 13, FF 14 | 38/38 HP | Fort +6, Ref +6, Will +2| Init +2 | Percep +6 | CMD 19 (+3 vs. Grapple) | Cold, Fire, Electric Resist 5

I'm seeing two paths out of this room, actually? Not saying there isn't an underwater tunnel, but that's worth noting.


Behind the Screen:

@Asami:
Correct, as far as you can see there are two paths: the way you came, and the tunnel to the right.

Estelle draws on her inner power and Asami's lungs immediately fill with fluid. After a split second of panic, Asami realizes despite the fluid filling her lungs, she can still breathe. It's incredibly disorienting, at first.

Meanwhile, still surrounded and realizing her fate, #3 decides she'd best GTFO. She slips away from Oduim and swims for the shallow waters of the only other exit from this cavern that you can see, to the southeast.

Because she has to switch modes of movement from Swim to land Speed, she can't actually disengage (a full-round action), so that means Oduim, Draxxie, and Asami can all take an AoO.

[color=green]ROUND 3
Characters in BOLD may act.
Grindylow 3 (0 dmg, fleeing)
Grindylow 4 (5 dmg, unconscious)
Draxxie (21/27 hp, +1 AC, +2 Nat Atk Dmg [Bone Fist])
Grindylow 2 (5 dmg, unconscious)
Asami (11/27 hp, +1 AC, +2 Nat Atk Dmg [Bone Fist])
Estelle (15/29 hp)
Grindylow 1 (7 dmg, unconscious and dying)
Oduim (12/26 hp, +1 AC, +2 Nat Atk Dmg [Bone Fist])
[/color]


active effects:
female half elf Skald 4| hp 36/36 [40/40]| AC 15 T 11 FF 13 Uncanny Dodge | F:+6 R:+3 W:+4; +2 vs enchantment; well-versed; rage +1F, +2W | CMD 18 | Init +6 | Perc +4 | Raging song 6/12 | Spells (-, 2/4, 2/2)

Draxxie thrusts her pike under the water...

aoo pike vs grindy, rage, buckler: 1d20 + 4 + 1 - 1 ⇒ (7) + 4 + 1 - 1 = 11damage: 1d8 + 4 ⇒ (2) + 4 = 6


LN Nogitsune Tiefling Brawler (Turfer) 4 | AC 17, T 13, FF 14 | 38/38 HP | Fort +6, Ref +6, Will +2| Init +2 | Percep +6 | CMD 19 (+3 vs. Grapple) | Cold, Fire, Electric Resist 5

Not just an AoO, but my readied action also!

Raging Bone Bite: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 11 ⇒ (4) + 11 = 15

Raging Bone Bite: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 11 ⇒ (2) + 11 = 13

Asami's belly fills with grindylow as quickly as her lungs filled with water.

There's another way forward," Asami says, licking the blood from her lips and jerking her thumb toward the southeast.


Mods: Ghoul Fever | Female Human 4 | HP 34 (-0) | AC/Tch/FF 11/11/10 | CMD 12 | F/R/W +3/+1/+6 | Speed 30ft | TBD | Spells Tracked in Profile | Perc: +4, SM: +4 | Init: +0

Estelle pokes her head around the corner into the room, ”Oh, didn’t see that. You have some uh… pieces all… over.” The witch motions to Asami’s entire blood and viscera covered face.


LN Nogitsune Tiefling Brawler (Turfer) 4 | AC 17, T 13, FF 14 | 38/38 HP | Fort +6, Ref +6, Will +2| Init +2 | Percep +6 | CMD 19 (+3 vs. Grapple) | Cold, Fire, Electric Resist 5

"Good. Warning for the next bunch," she grins; her teeth are generally pointy to begin with, but with Estelle's spell active...

Well, no one would really need convincing that Asami is descended from oni.

"Any other 'tactical advice,' or should we get moving?" she asks, surprisingly lightheartedly for how easy it would be to sneer those words.


Behind the Screen:

CW: Gore, Cannibalism:

Asami sinks her hideous bone-fragment teeth into the grindylow's abdomen, and feels her ribs shatter under the force of her bite with a loud, wet CRUNCH. Screaming in agony, the grindylow struggles to slither away as her intestines spill from the massive, ragged hole in her side, but blood loss takes her almost immediately.

Not yet satisfied, Asami grabs one of the grindylow's tentacle-legs and sinks her teeth in. The appendage is so boneless and wriggly that it tears apart in her mouth like wet paper compared to the sturdier ribcage. It tastes like raw, badly-prepared sushi.

Fun texture, though.

COMBAT OVER!

The murky depths of the pool stand to your north, and a narrow tunnel curves away into darkness to your southeast.

WDYD?


active effects:
female half elf Skald 4| hp 36/36 [40/40]| AC 15 T 11 FF 13 Uncanny Dodge | F:+6 R:+3 W:+4; +2 vs enchantment; well-versed; rage +1F, +2W | CMD 18 | Init +6 | Perc +4 | Raging song 6/12 | Spells (-, 2/4, 2/2)

"Huh. That's a really vicious spell, Estelle" Draxxie comments as she gingerly touches a spike emerging from her wrist.

"You'll make a pirate yet."

"Quick check of this pool, then we're off down that tunnel. Don't wanna miss any clues as to Sandara and Barefoot's whereabouts."

Draxxie sends her lights into the murk.

The Concordance

60' Darkvision | 30' swim speed AC 16 (T:12/ FF14) HP:27/27 | F:+5/ R:+2/ W:+6 | Init: +2 | Perception: +8 | SLA's: Obscuring Mist 0/1 | Storm Burst (1d6+1 NL) 6/6

Noting the drifting lights, the undine offers, "I'll take a quick look around in the depths."

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Behind the Screen:

The muddy clouds swirling in the pool make the task difficult, but after a few minutes of searching, Oduim is certain there's nothing to find in its narrow depths.


Mods: Ghoul Fever | Female Human 4 | HP 34 (-0) | AC/Tch/FF 11/11/10 | CMD 12 | F/R/W +3/+1/+6 | Speed 30ft | TBD | Spells Tracked in Profile | Perc: +4, SM: +4 | Init: +0

Estelle makes quick use of the few moments their amphibious friend is under the water and searches the bodies. Maybe one has a sealed scroll case or a spell book? Who knows!


Behind the Screen:

As mentioned in Discord, your spell has a limited duration so this time I'll assume you didn't check particularly thoroughly. I'll go a little more in-depth about it in Discord but for now, just assume you finish all the corpse-looting and pool-searching with about 2 minutes left on the spell.

With Oduim handling the pool, Estelle makes a quick scan of the grindylows, finding nothing on their person but their spears. Though made only of simple wood, stone, and bone fragments, they're otherwise servicable (aka not fragile). There is some simple but intricate scrimshaw on the bone fragments, but nothing you could pass off to a collector as "art." You doubt the spears are worth enough money to actually gather up (though if you really want to, you are welcome to them! Four Small spears.) You could probably slice off enough tentacles to make a calamari gumbo, if you wanted, but eating any part of a sapient creature raises certain... questions.

Unless they're reefclaws. They're just too delicious not to eat.

What is the plan now that this area's been looked over? Same party order as before?


LN Nogitsune Tiefling Brawler (Turfer) 4 | AC 17, T 13, FF 14 | 38/38 HP | Fort +6, Ref +6, Will +2| Init +2 | Percep +6 | CMD 19 (+3 vs. Grapple) | Cold, Fire, Electric Resist 5
Quote:
eating any part of a sapient creature raises certain... questions.

...which Asami has thoroughly answered for herself, it seems.

Asked in Discord as well, but I have a very bad memory for healing. Did we have any left? If so, should Asami have some, since she's below half health and our pointma'am?

Asami collects the spears, holding all four in one fist. They might be useful for intimidation purposes.


Mods: Ghoul Fever | Female Human 4 | HP 34 (-0) | AC/Tch/FF 11/11/10 | CMD 12 | F/R/W +3/+1/+6 | Speed 30ft | TBD | Spells Tracked in Profile | Perc: +4, SM: +4 | Init: +0

If she requests it in character

The witch sighs, ”Fine, this is the last little bit of healing magic I have secreted away.”

Estelle pulls out a ratty old scroll and activates it, healing a 1d8 + 1 ⇒ (2) + 1 = 3 only a very tiny bit because why not, ”Sorry, moths got to that one. Now drink your stupid potion this time so they don’t get the jump on you again.”


LN Nogitsune Tiefling Brawler (Turfer) 4 | AC 17, T 13, FF 14 | 38/38 HP | Fort +6, Ref +6, Will +2| Init +2 | Percep +6 | CMD 19 (+3 vs. Grapple) | Cold, Fire, Electric Resist 5

That was more of an open question, but... :D;;

Asami nods, appreciative as her open wounds become a little less open.

"Let's get moving before this spell wears off," she says; the points in her shoulders in particular are itchy, but she's never looked more demonic than she does now.


Behind the Screen:

The party doesn't go far before being offered a left (north) or right (south) path.

To the north, you can see it opens into a larger cavernous space with at least one more offshoot.

To the south, it opens into a similarly large cavern that also appears to have at least one off-shoot, as well as an exit at the other end.

OH SNAP CHOICE TIME


active effects:
female half elf Skald 4| hp 36/36 [40/40]| AC 15 T 11 FF 13 Uncanny Dodge | F:+6 R:+3 W:+4; +2 vs enchantment; well-versed; rage +1F, +2W | CMD 18 | Init +6 | Perc +4 | Raging song 6/12 | Spells (-, 2/4, 2/2)

"Fox."

"Here."

Draxxie pulls a potion vial and hands it to Asami. "Healing potion. Only one I got left. Ya c'n down it now, or save it fer Sandara."

"What?"

"Yeah, maybe I'm overcompensating. Screw it. Let's go south. Grindylows probably ain't got prisoners on display in a big cavern. More like they're hidden away."


LN Nogitsune Tiefling Brawler (Turfer) 4 | AC 17, T 13, FF 14 | 38/38 HP | Fort +6, Ref +6, Will +2| Init +2 | Percep +6 | CMD 19 (+3 vs. Grapple) | Cold, Fire, Electric Resist 5

Asami takes it, blinking back at Draxxie for a moment before popping the cap and downing it.

"No use saving it and going down in a hail of these," shrugs Asami, indicating the spears in her other hand.

Healing: 1d8 + 1 ⇒ (2) + 1 = 3

"Starting to feel like maybe my body just doesn't like this kind of magic," she frowns. Still, she's looking significantly improved from the two.

"South it is."

She takes the lead, quaffing the invisibility potion as she goes.


Behind the Screen:

1 init: 1d20 + 2 ⇒ (2) + 2 = 4
2 init: 1d20 + 2 ⇒ (2) + 2 = 4
3 init: 1d20 + 2 ⇒ (13) + 2 = 15
4 init: 1d20 + 2 ⇒ (8) + 2 = 10
5 init: 1d20 + 2 ⇒ (14) + 2 = 16
6 init: 1d20 + 2 ⇒ (10) + 2 = 12
7 init: 1d20 + 2 ⇒ (8) + 2 = 10
8 init: 1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (14) + 2 = 16
1d20 + 2 ⇒ (14) + 2 = 16
1d20 + 2 ⇒ (12) + 2 = 14

The party steps into a long ovular cavern with rough, sloping ceiling reaching about thirty feet at its apex. Most of the cavern is lightly covered in water, save a dip directly in front of Asami, roughly ten by fifteen feet, that dips further down, its depths about as murky as the bigger pool in the previous "room."

You don't get far in before figures slither out of the darkness and into the dim light at the edge of the dancing lights, but you can hear the sloshing of water in dark corners out of sight, as well.

Party Initiatives:

Asami: 1d20 + 2 ⇒ (10) + 2 = 12
Draxxie: 1d20 + 6 ⇒ (2) + 6 = 8
Estelle: 1d20 ⇒ 15
Oduim: 1d20 + 2 ⇒ (18) + 2 = 20

[color=green]ROUND 1
Characters in BOLD may act.
Oduim (12/26 hp, Bone Fists)
Grindy 5 (0 dmg)
Grindy 3 (0 dmg)
Estelle (15/29 hp)
Asami (17/27 hp, Bone Fists)
Grindy 6 (0 dmg)
Grindy 8 (0 dmg)
Grindy 4 (0 dmg)
Grindy 7 (0 dmg)
Draxxie (21/27 hp, Bone Fists)
Grindy 1 (0 dmg)
Grindy 2 (0 dmg)
[/color]

The Concordance

60' Darkvision | 30' swim speed AC 16 (T:12/ FF14) HP:27/27 | F:+5/ R:+2/ W:+6 | Init: +2 | Perception: +8 | SLA's: Obscuring Mist 0/1 | Storm Burst (1d6+1 NL) 6/6

What the Hell are these things?
Nature: 1d20 + 2 ⇒ (8) + 2 = 10

Bah! Who cares? They gotta die anyway. The druid hurls one of his smaller spears at the nearest creature.

Spear: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Behind the Screen:

No need to roll, these are definitely more grindylows!

Oduim heaves his spear at #1. The grindy hollers in pain, clutching the long shaft of wood sticking out of his gut, and wavers on his... uh... ten..ta..cles..? Whatever, he's staggered.

#3 slithers toward the now-weaponless Oduim (or IS HE?! DUN DUN DUNNNNNNNNyeah okay he's not) with an awkward, flopping gait on its mass of tentacles. (Yeah their land Speed is 15 ft lol)

Another grindylow slither-runs out of the narrow side crevice to Asami's right, though its weird octopus-like gait means he can't quite reach her.

[color=green]ROUND 1
Characters in BOLD may act.
Oduim (12/26 hp, Bone Fists)
Grindy 5 (0 dmg)
Grindy 3 (0 dmg)
Estelle (15/29 hp)
Asami (17/27 hp, Bone Fists)
Grindy 6 (0 dmg)
Grindy 8 (0 dmg)
Grindy 4 (0 dmg)
Grindy 7 (0 dmg)
Draxxie (21/27 hp, Bone Fists)
Grindy 1 (5 dmg, staggered)
Grindy 2 (0 dmg)
[/color]


Mods: Ghoul Fever | Female Human 4 | HP 34 (-0) | AC/Tch/FF 11/11/10 | CMD 12 | F/R/W +3/+1/+6 | Speed 30ft | TBD | Spells Tracked in Profile | Perc: +4, SM: +4 | Init: +0

Is the deeper water dip where I lined it out (in orange) or somewhere else? I can't tell on the map where it might be.

Estelle adopts a defensive position and moves up, hoping to draw fire from one of the enemies away from Odium, or at least somewhat protect his back.

Total D, Move.


Behind the Screen:

That is correct! If you see any areas with darker squares, those are deeper than your ankles that you need to swim through. There will be other areas that are also deeper, which I'll mark the same way as I did in the first encounter.


LN Nogitsune Tiefling Brawler (Turfer) 4 | AC 17, T 13, FF 14 | 38/38 HP | Fort +6, Ref +6, Will +2| Init +2 | Percep +6 | CMD 19 (+3 vs. Grapple) | Cold, Fire, Electric Resist 5

Asami swims forward, invisibly, beneath the water; according to plan, she aims to scout ahead to see if Sandara and Samms are being held closeby, then double back.

For now, though, it seems that there are simply more branching paths. She'd grumble... if she wasn't submerged.

Guess I wasted it.


Behind the Screen:

1 dr 2 est 3 od: 1d3 ⇒ 2
4 v est: 1d20 + 2 ⇒ (3) + 2 = 5 1d6 + 1 ⇒ (1) + 1 = 2
4 v est trip: 1d20 + 4 ⇒ (15) + 4 = 19

Asami scouts ahead, but only finds more branching paths--and two more alert grindylows making their way toward the fray. (Already included in the initiative tracker, so not new bodies! No worries.)

#6 slithers forward before smacking into an invisible, muscly barrier. She blinks in confusion, poking cautiously at the air in front of her with her spear.

@Asami, please make a Stealth check to avoid being spotted by #6. Because you're in water, I'm going to say the bonus from the spell is halved (so +5 to Stealth if you're moving, +10 if you're standing still).

#7 and #8 slither closer, their weird piles of tentacle-feet slapping excitedly against the water toward the fracas.

#4 swims up to the visible trio and picks one of them to stab (which ends up being Estelle because the dice hate you apparently). She misses wildly with her spear jab, but her tentacles manage to wrap around Estelle's ankles and send her onto her back.

[color=green]ROUND 1
Characters in BOLD may act.
Oduim (12/26 hp, Bone Fists)
Grindy 5 (0 dmg)
Grindy 3 (0 dmg)
Estelle (15/29 hp, prone)
Asami (17/27 hp, Bone Fists)
Grindy 6 (0 dmg)
Grindy 8 (0 dmg)
Grindy 4 (0 dmg)
Grindy 7 (0 dmg)
Draxxie (21/27 hp, Bone Fists)
Grindy 1 (5 dmg, staggered)
Grindy 2 (0 dmg)
[/color]


LN Nogitsune Tiefling Brawler (Turfer) 4 | AC 17, T 13, FF 14 | 38/38 HP | Fort +6, Ref +6, Will +2| Init +2 | Percep +6 | CMD 19 (+3 vs. Grapple) | Cold, Fire, Electric Resist 5

See, I kinda figured a "moving under the surface" situation, so I thought that'd be even harder to detect?

Stealth: 1d20 + 2 ⇒ (9) + 2 = 11+whatever you think works


Behind the Screen:

As I mentioned before, only the dark blue squares are always deeper water. The light blue squares, unless otherwise stated (such as in the first cave encounter) are currently only about ankle deep. Far too shallow to actually gain more benefit from it. Also, would it work that way? I genuinely do not know. I bet there's a YouTube video about it somewhere. I'm gonna look into it later, I'm curious! I don't think it'll come up any time soon, unless someone's got another invisibility potion tucked away somewhere but it could matter later down the line. This is a primarily aquatic adventure, after all!

Also the Stealth check will be on your turn. You will get either a +5 (if you move away from the grindy) or a +10 (if you stay put). You can make that choice on Asami's turn. :)


active effects:
female half elf Skald 4| hp 36/36 [40/40]| AC 15 T 11 FF 13 Uncanny Dodge | F:+6 R:+3 W:+4; +2 vs enchantment; well-versed; rage +1F, +2W | CMD 18 | Init +6 | Perc +4 | Raging song 6/12 | Spells (-, 2/4, 2/2)

It looks like grindy 4 provokes an AoO from Draxxie's pike (reach). Can't tell if it 5' stepped. If it did then take the AoO as Draxxie's attack roll. She'll move if necessary.

pike AoO, buckler: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16damage: 1d8 + 3 ⇒ (8) + 3 = 11

"So many of the f++%ers! Skewer them all!"

ready action, attack 1st grindy in reach:

pike, buckler: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5damage: 1d8 + 3 ⇒ (5) + 3 = 8

AoO if triggered:

pike, buckler: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9damage: 1d8 + 3 ⇒ (7) + 3 = 10


Behind the Screen:

2 v od: 1d20 + 2 ⇒ (14) + 2 = 16 1d6 + 1 ⇒ (2) + 1 = 3
2 trip: 1d20 + 4 ⇒ (16) + 4 = 20

Absolutely true! Forgot about the reach. Quick rewind:

#4 does not, in fact, knock down Estelle because she winds up with a pike head sticking out the back of her throat. With a rough shake, Draxxie sloughs the corpse off her pike and readies herself for more incoming.

#1, battered and bleeding from Oduim's attack, limps whimpering off to the southeast, toward the invisible Asami.

#2 slithers into place next to Oduim and Estelle, easily ducking under Draxxie's readied pike. However, the grindy decides not to test getting any closer, instead attacking the druid. She tears across his bicep with her spear (3 piercing damage) and, while he's preoccupied with the fresh wound, she wriggles a tentacle around one ankle and sends him on his ass.

[color=green]ROUND 1
Characters in BOLD may act.
Oduim (9/26 hp, prone, Bone Fists)
Grindy 5 (0 dmg)
Grindy 3 (0 dmg)
Estelle (15/29 hp)
Asami (17/27 hp, Bone Fists)
Grindy 6 (0 dmg)
Grindy 8 (0 dmg)
Grindy 4 (11 dmg, dead)
Grindy 7 (0 dmg)
Draxxie (21/27 hp, Bone Fists, readied action)
Grindy 1 (5 dmg, staggered, fleeing)
Grindy 2 (0 dmg)
[/color]

The Concordance

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60' Darkvision | 30' swim speed AC 16 (T:12/ FF14) HP:27/27 | F:+5/ R:+2/ W:+6 | Init: +2 | Perception: +8 | SLA's: Obscuring Mist 0/1 | Storm Burst (1d6+1 NL) 6/6

Refusing to offer himself up to attack as he stands, the undine attacks with his spear from his back.

Spear (prone): 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Confirm?: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Sometimes it's better to be lucky than good, am I right?

With a grunt, Oduim rolls to his side and slowly rises to his feet before grabbing his spear from the grindys chest.


Behind the Screen:

2 aoo: 1d20 + 2 ⇒ (17) + 2 = 19 1d6 + 1 ⇒ (3) + 1 = 4
5 v drax: 1d20 + 2 ⇒ (14) + 2 = 16 1d6 + 1 ⇒ (5) + 1 = 6
trip v drax: 1d20 + 4 ⇒ (8) + 4 = 12

I haven't heard back from Oduim in Discord so I'm going to assume he wished to follow through with his original turn. As for which enemy he just annihilated, it seems like it would be more beneficial to kill the one not already in reach of Draxxie's pike, so #3 is kaput.

#3 leans down to use his body weight to help add more power to his downward thrust into Oduim's chest, but the druid bats it to the side with his spear. Already mid-thrust, the grindylow finds himself instead skewered on his enemy's pointy object rather than the other way around. He has just enough brain power to think how ironic that is before the life leaves him.

Deciding one spear is more worth the risk than two were, Oduim gets to his feet. Unfortunately, the other grindylow takes the opportunity to gore him in the side as he stands up. (4 piercing damge.)

#5 slithers up to Draxxie from the side tunnel, deftly ducking a thrust from her pike as he closes in. The pike is great for warding off enemies before they can get close, but unfortunately isn't so great at warding off enemies who manage to close in, and #5 stabs at her guts, missing the critical organs but still leaving a deep, bloody groove across her stomach. (6 piercing damage.)

Though they lost another of their number, the grindylows are definitely getting in their licks.

[color=green]ROUND 2
Characters in BOLD may act.
Oduim (5/26 hp, Bone Fists)
Grindy 5 (0 dmg)
Grindy 3 (7 dmg, dead)
Estelle (15/29 hp)
Asami (17/27 hp, Bone Fists, invisible)
Grindy 6 (0 dmg)
Grindy 8 (0 dmg)
Grindy 4 (11 dmg, dead)
Grindy 7 (0 dmg)
Draxxie (15/27 hp, Bone Fists)
Grindy 1 (5 dmg, staggered, fleeing)
Grindy 2 (0 dmg)
[/color]


Mods: Ghoul Fever | Female Human 4 | HP 34 (-0) | AC/Tch/FF 11/11/10 | CMD 12 | F/R/W +3/+1/+6 | Speed 30ft | TBD | Spells Tracked in Profile | Perc: +4, SM: +4 | Init: +0

Estelle frowns at the injuries her compatriot is taking, "I should help you defend yourself but... if there is no enemy then there is no threat. Plus, I'd prefer to help you than hinder an enemy. That's sorta what I try to do, help people be their best uh... people."

She looks down at the little knife in her hand, "Oh yeah, I should do something." The witch looks at the grindylow in front of her, "Hey you! Look at the shiny dagger! It's gonna get you... or something!"

MW Spring Blade Aid Odium to Attack #2 DC 10: 1d20 + 1 ⇒ (20) + 1 = 21

Awwww nerts that coulda been a lot better, ah well +2 on your next attack go get em!


LN Nogitsune Tiefling Brawler (Turfer) 4 | AC 17, T 13, FF 14 | 38/38 HP | Fort +6, Ref +6, Will +2| Init +2 | Percep +6 | CMD 19 (+3 vs. Grapple) | Cold, Fire, Electric Resist 5

Gonna forego stealth on Fresh Meat over here:

Unarmed Strike vs. 6: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

As she moves away from the surprised mush that once was a grindylow, she draws her dagger from its sheath.


Behind the Screen:

CAN mush be surprised? Find out on tonight's top story. The answer... MAY surprise you.

Estelle confuses the hells outta #2, which leaves her wide open for a spear to the face from Oduim. (+2 bonus to Oduim's next attack.)

Asami punches #6 into a Mortal Kombat fatality. You're pretty sure there isn't even that much blood in a medium humanoid, let alone a small one. The cave looks like Jackson Pollock took like... a lot of methamphetamines and just went to town with the red paints.

#8 finally comes around a corner, yelps, and rushes up to Asami. (Double move.)

#7 slithers into view from the side tunnel #5 just came out of, leering just outside the bright light of Draxxie's dancing lights. (Also double move. These things do not appear to be very quick-footed tentacled on land.)

[color=green]ROUND 2
Characters in BOLD may act.
Oduim (5/26 hp, Bone Fists)
Grindy 5 (0 dmg)
Grindy 3 (7 dmg, dead)
Estelle (15/29 hp)
Asami (17/27 hp, Bone Fists)
Grindy 6 (11 dmg, serial killer’s art school final project)
Grindy 8 (0 dmg)
Grindy 4 (11 dmg, dead)
Grindy 7 (0 dmg)
Draxxie (15/27 hp, Bone Fists)
Grindy 1 (5 dmg, staggered, fleeing)
Grindy 2 (0 dmg)
[/color]


active effects:
female half elf Skald 4| hp 36/36 [40/40]| AC 15 T 11 FF 13 Uncanny Dodge | F:+6 R:+3 W:+4; +2 vs enchantment; well-versed; rage +1F, +2W | CMD 18 | Init +6 | Perc +4 | Raging song 6/12 | Spells (-, 2/4, 2/2)

I think you missed 2hp of healing from this post GM. First time Skald's Vigour has been used.

"Little bastards!" Draxxie screams as she gets cut. Dropping the pike, she draws her cutlass and slashes...

cutlass vs grindy 5: 1d20 + 4 ⇒ (4) + 4 = 8damage: 1d6 + 2 ⇒ (5) + 2 = 7


Behind the Screen:

1 v as: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 1d6 + 1 ⇒ (5) + 1 = 6
1 trip: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
2 stlth v od/est/drax: 1d20 + 14 ⇒ (7) + 14 = 21
od per: 1d20 + 8 ⇒ (10) + 8 = 18
est per: 1d20 + 4 ⇒ (18) + 4 = 22
drax per: 1d20 + 4 ⇒ (8) + 4 = 12

@Draxxie:
Apologies! Initiative tracker has been updated.

Draxxie's savage slash is swiftly stymied by the sneering cephalopod.

#1 slithers into a flank with his compatriot and lashes out at Asami. His spear digs deep into her side (6 piercing damage) but his tentacles can't seem to find purchase around the brawler's legs. She sidesteps with far more ease and grace than her comrades.

#2 dives down into the murky water (prompting an AoO from Oduim). The pool she's in is shallow enough that even with all the silt and muck you can just barely make out her form (10 ft down, concealed) so you're not entirely sure what her plan is here--until she vanishes completely from Oduim and Draxxie's sight!

Estelle, however, is less distracted by the throngs of battle, perhaps because she's not engaged in any fisticuffs of her own, and just barely manages to spot the shape of the sneaky grindylow down at the bottom of the shallow pool, cleverly hidden in a cloud of silt.

She is, for the moment, hidden from Oduim and Draxxie. Only Estelle can see her to attack (but again, Oduim has an AoO he can take from her movement, and that won't have any concealment or anything since it triggered before she used the Hide action).

[color=green]ROUND 3
Characters in BOLD may act.
Oduim (5/26 hp, Bone Fists)
Grindy 5 (0 dmg)
Grindy 3 (7 dmg, dead)
Estelle (15/29 hp)
Asami (11/27 hp, Bone Fists)
Grindy 6 (11 dmg, serial killer’s art school final project)
Grindy 8 (0 dmg)
Grindy 4 (11 dmg, dead)
Grindy 7 (0 dmg)
Draxxie (17/27 hp, Bone Fists, Skald’s Vigor)
Grindy 1 (5 dmg, staggered, fleeing)
Grindy 2 (0 dmg)
[/color]

The Concordance

60' Darkvision | 30' swim speed AC 16 (T:12/ FF14) HP:27/27 | F:+5/ R:+2/ W:+6 | Init: +2 | Perception: +8 | SLA's: Obscuring Mist 0/1 | Storm Burst (1d6+1 NL) 6/6

The druid stabs out at the fleeing grindylow.

AoO vs #2: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Oduim then casts a spell the heal himself.
CLW: 1d8 + 3 ⇒ (8) + 3 = 11

If #2 ran off, then I don't think I am threatened. Just in case...
Concentration: 1d20 + 6 ⇒ (12) + 6 = 18

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