GM Bret's Core Faithless & Forgotten (Inactive)

Game Master BretI

Core run of the Faithless & Forgotten series: #7-14, 7-16, 7-18.
Maps and handouts


1,051 to 1,100 of 1,495 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Hey Des...I bought this wand...it makes me larger for battle...use it on me or anyone else as heeded...since i can't use a wand...if you dont mind...

The Exchange

NG Female Half-Elf Ranger 5 | Mods: None | HP 50 (-0) | AC/Tch/FF 21/13/19 | CMD 22 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Animal +4, Aq Hum +2; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL), SM: +2 | Init: +2 (+2 FT)

Nala frowns, ”I don’t love deception and am not very good at it. But I suppose if it is just dressing as a guard and helps us avoid a fight, it could work. Can we use our normal gear and weapons?”


Since I am only claiming you are my agents, should be able to wear your normal equipment. Just hide your wayfinders and anything else that would be immediately objectionable in Cheliax.

Think I will just stress the part about being my agents more strongly, so it is clear you are not regular guards.

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Would it be possible to leave my wayfinder here, for safety reasons? And sure Theron, I'll use the wand on you as you wish.


Zarta Dralneen says “I can hold it for you, darling.

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Thank you very much, Paracountess. I am honored. I do have a quesion, more for my team mates, however.. If we have to manage an escape from a prison, is anyone of you able to work a lock? Because I surely can't!

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Sure. If it's made of stone."

Korgaar eyes Tamrin Creedence: "You were the inspector at the docks. I knew there was something fishy going on, but I'll admit I didn't have you pegged for a spy. Glad to be working with you.

So, do we know the layout of the prison? Points of egress, weaknesses?""


Only entrance I know of is the front gate. They have storage and archives in the southwestern corner and the staff lounge and barracks are in the southeast corner.

I don't know any details, but the guards will, so ask nicely. My hunch is you'll see traps, locks, and anything else that doesn't require steady pay.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Theron grunts as he hears about the traps an such.

Figures...I reckon we'll just have to figure it out as we go. I have a crowbar for some of the locks. Just have to think our way out...

The Exchange

NG Female Half-Elf Ranger 5 | Mods: None | HP 50 (-0) | AC/Tch/FF 21/13/19 | CMD 22 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Animal +4, Aq Hum +2; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL), SM: +2 | Init: +2 (+2 FT)

The half-elf adds a question, ”Should we try not to kill unless necessary, do what we need to get the job done or leave no witnesses?”


Do what you have to do, but if the interrogator returns to a charnel house, he'll mobilize the guards faster than you can wipe the blood off your swords.

If that happens, better hope you can beat feet to the docks faster than all of Ostenso's law enforcement on high alert.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

I'm not slaughtering people for expediency...I'll use non lethal if I can...picking up a sap...because why not...

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |
Keynala Smith wrote:
The half-elf adds a question, ”Should we try not to kill unless necessary...?”

Colleen give Keynaya a concerned look and edges away a step or two.

The Exchange

NG Female Half-Elf Ranger 5 | Mods: None | HP 50 (-0) | AC/Tch/FF 21/13/19 | CMD 22 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Animal +4, Aq Hum +2; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL), SM: +2 | Init: +2 (+2 FT)

Nala looks at the human shying away from her, ”Really? I clarify the rules of engagement and you back away, worried about me? This group tends to murder everything first, then ask questions. Do you remember the leshy fight? I’d prefer to do everything non-lethally every time. Frankly I think I’m still the only one with a sap.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Too many assumptions by far there, Nala" Korgaar chides as he waves a sap in front of his face.

"Now I'm not one for wanton slaughter, but I'm no monk either. Way I see it, being a Pathfinder means going places we don't have permission to be. Mayhap a wilderness ruin claimed by monsters, mayhap a Chelish prison. If I have to fight to get the job done, then fight I will."


I do have some supplies that should help with this task.

He pulls out a bag and lays out the contents. Inside are two doses of oil of taggit, two elixirs of hiding, an elixir of love, a scroll of silence, and a potion of Eagle’s Splendor. The items are color coded and there is a sheet of paper telling you what each of the items is.

He also gets out a thin silver headband with engravings on it. “Whichever of you is going to do the most talking will want this. I expect to get it back!

Lesser Circlet of Persuasion:
A less powerful version of the Circlet of Persuasion, it functions the same except it provides a +2 competence bonus on Charisma-based skill checks.

It is on the chronicle sheet and can be upgraded later to the full circlet of persuasion. It is a very nice item.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |
Keynala Smith wrote:
Nala looks at the human shying away from her, ”Really? I clarify the rules of engagement and you back away, worried about me? This group tends to murder everything first, then ask questions. Do you remember the leshy fight?"

"And that's why I moved away. I was beginning to think it was contagious."

Keynala Smith wrote:
"Frankly I think I’m still the only one with a sap."

"Um.... I showed up with Theron." Colleen points out, although she's had the other sort of sap on her since before day one.

Colleen will splurge and go buy a second sap to dual wield. ;)

The Exchange

NG Female Half-Elf Ranger 5 | Mods: None | HP 50 (-0) | AC/Tch/FF 21/13/19 | CMD 22 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Animal +4, Aq Hum +2; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL), SM: +2 | Init: +2 (+2 FT)

Nala looks over the pile of items and the color coded sheet of paper, "Well, the oil here has to be ingested, so it isn't the kind of thing you put on your weapon. Someone will have to slip it into a guard's drink. Or convince someone to slam it back through charm or coercion. None of those things am I good at. I can sometimes competently sneak around, so I would be fine taking the elixir of hiding and then whoever else took it could go with me as we sneak around scouting for the group. The elixir of love and potion of eagle's splendor are not for me. I have no intention of making myself magically prettier or attracting anyone to me on this mission. I also can't use magical scrolls yet."

This scenario almost seems custom built for a bard or sorceress... good thing we have one! I think Des is a bard, right?

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

[ooc]Desynthia is shocked: she is a sorceress, not a bard.[/b]

I might find this circlet useful, if nobody else minds.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

No objections here. Most of the time when I open my trap a fight breaks out...but that's fine by me...ha! Theron says with a grunt and a laugh.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"I'll get some dwarven ale we can add the taggit to. Should appeal to bored prison guards. I'll bring a couple of tankards, and a dose of antitoxin as well.

As for the rest, the elixirs of hiding will help those of us wearing heavier armour. I'll grab one of them, if you don't mind."

Spending 2sp on a gallon of ale (I presume it might come in bottles), and 8cp on 4 tankards, and 50gp on a dose of antitoxin.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Good thought...will buy an antitoxin as well...


Might work. They likely will be bored and wishing they were at the festivities.

If you have trouble getting rid of your supervisor, you could try dropping a hint to Krima. She is a Bellflower plant at the Nail, so if you tip her off and get her to switch jobs with your supervisor, you’ll have free run of the joint.

Trick him, charm him, drug him, knock him on the head — whatever works.

Also you will want to be able to adapt to the situation as you go. Having more than one plan makes that a lot easier.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Do you Bellflowers have some sort of pass-phrase? If Krima's sensible she won't just accept strangers saying they're Bellflower agents."


Sorry, pass phrases really haven’t worked for us. You will need to use innuendo to get your point across. It needs to sound like part of the conversation.

Also, you aren’t Bellflower agents. You are Pathfinders pretending to be Aspis in order to rescue someone. We have just agreed to work with you on this one rescue.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Innuendo isn't my strong point...but we'll get it done...

The Exchange

NG Female Half-Elf Ranger 5 | Mods: None | HP 50 (-0) | AC/Tch/FF 21/13/19 | CMD 22 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Animal +4, Aq Hum +2; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL), SM: +2 | Init: +2 (+2 FT)

Nala adds, "It's okay, I think Colleen is good at it. Or at least she tries a lot, though we mostly miss her hints. We will get the job done and hopefully not have to resort to plan D, excessive violence."

The half-elf hands her elixir of hiding to the Red Reverend, "I think we will try to stick together, so the clankiest of us should take these. And all those spikes are a bit loud grinding against each other, sorry."

She collects the rest of the stuff, walks over to Des, opens her pack and dumps them in, "Des, you can use this stuff way more than we can. Please take it all. We will rely a lot on you talking our way out of trouble. Remember, if you can't talk our way out, people might get hurt bad, us included."

Elixir of Love, Potion of Eagle's Splendor and Scroll of Silence.

She looks over her allies, "Alright, plan A is to get the guard or guards watching us drunk and knocked out with poison, right? And the dwarf is in charge of that for obvious racial stereotype reasons. Plan B would be something along the lines of simply convincing them to leave us be or using our possible ally there to help. Anything after that probably involves physical force, which is preferably non-lethal. Any fighting we do should probably involve a very quick exit strategy though, but just remember the scroll might be usable to prevent an alarm from being raised. Any questions?"

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Healing on Poison: 1d20 + 5 ⇒ (10) + 5 = 15

That poison you plan to use.. it can't kill them, right, not even harm them? I'm not familiar with poisons, I don't use them, I'm more used to treat poisoned wounds...


It will knock them unconscious for several hours. It is possible without any help for some people to resist the poison.

He will answer any other questions you might have about the details of the poison.

Assume your character knows onset, effects, etc.

Might want to reposition the bodies after they are unconscious. Someone unconscious in a chair or on a couch is less suspicious than someone unconscious in the middle of the floor.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

The Reverend takes the scroll and looks it over. "Yeah, I won't have a problem using this if we need to go somewhere quietly. Though it will only last a few seconds, so let's hope we don't need to go somewhere far quietly."

Grand Lodge

1 person marked this as a favorite.
active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5
Nala wrote:
And the dwarf is in charge of that for obvious racial stereotype reasons.

Korgaar rolls his eyes beneath his luxuriant dancing eyebrows.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Ok...we good to go then? We should head out..we do have a man to rescue, after all.. Theron says as he grabs his pack and slings it over his shoulder.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

Colleen flips her knife idly waiting for everyone else.

GM Bret wrote:

It will knock them unconscious for several hours. It is possible without any help for some people to resist the poison.

He will answer any other questions you might have about the details of the poison.

Assume your character knows onset, effects, etc.

Might want to reposition the bodies after they are unconscious. Someone unconscious in a chair or on a couch is less suspicious than someone unconscious in the middle of the floor.

"Unless they are bear-shaped." she says noting the rug with her dagger.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

"Teleport us in whenever you're ready, Krogaar."


After the meeting adjourns Tamrin asks to speak with Colleen.

Colleen:
I’ve worked with a Olson Maldris before, and applaud your faction’s service to freedom. I wanted to let you know that Krima believes several human sympathizers of our Bellflower Network are trapped in the Bloody Nail. Your break-in is an excellent opportunity to smuggle them to safety.

See what you can do.

Soon after that the Hornet’s Nest meets up with Queen Gale and Tamrin has you all transfer over to the merchant vessel with him. He gives you each a bronze Aspis Consortium badge as part of your cover.

The Queen Gale smuggles your group into Ostenso Harbor the next day, where Tamrin hastily leads you through Dockside's winding streets. Dozens of guards oversee the construction of stages, the hanging of banners, and the steering of extravagantly decorated floats in preparation for the upcoming Loyalty Day events.

You make a couple of very quick stops so that people can buy the saps, antitoxin, ale and such. Tamrin is plainly impatient with the delay. As soon as the purchases are done, Tamrin wastes no time bringing your grouo to a rectangular stone building capped with an octagonal pyramid. Each side of the pyramid bears the painted image of a red nail, though rain has made the paint run, so rivulets of red stain the roof and make the image appear to be bleeding.

As is common with many state buildings, Asmodean symbols are common here. There is another symbol decorating the building before you.

DC 20 religion or planes:
This building is actually dedicated to Dispater, Hell's greatest jailor and lord of that plane's second layer. In deference to Asmodeus, Dispater's unholy symbol of a red-crowned spike piercing a golden ring tends to be covered by easily moved Asmodean artwork like wall hangings and plaques.

Tamrin instructs your group to wait outside, then disappears into the building.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Red is now red and black after grabbing a couple of cheap accessories on the way.

Knowledge Religion: 1d20 + 6 ⇒ (17) + 6 = 23

"This is practically a temple to hell's jailor, Dispater," the Reverend whispers to his companions as they wait.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Well, aren't you a little ray of sunshine, Red... Theron says as he jokingly nudges the cleric. Any bad news while you're at it?

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

"Well, what were we expecting--Hell's florist? Come on."

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

When the group draws near to the jail, Korgaar pours the taggit oil into a couple of bottles of ale. I'm assuming they're resealable in some way - by cork, or wax - and that it's straightforward to do so.

"I'll scratch the necks of the poisoned bottles with my mason's tools, in case any of you need to find them or differentiate them from the safe stuff" Korgaar informs the others.

"Red, take this wand in addition to my scrolls. Healing magic. Go ahead and use it if I fall, or to bring the others 'round." wand and 6 scrolls of cure light wounds.


You are kept waiting about a half hour outside the building.

When Tamrin comes out, he is accompanied by a retinue of soldiers led by a lanky interrogator with manacles at his belt. Tamrin gestures to the your group, prompting the interrogator to size you up. The interrogator beckons to one of his guards and then asserts that your group to help watch the facility while he tends to Tamrin's emergency, and that Galvar—the guard he summoned—is in charge during his absence.

Looking at your group, the interrogator declares “You are to go nowhere and do nothing without Galvar’s express permission and supervision!” He gestures to the guard he just selected.

Tamrin flashes you a subtle wink before leading the interrogator and his soldiers into the city.

Once the interrogator is out of sight, Galvar visibly relaxes and welcomes your group inside.

I’ve got to play baby-sitter for you lot. Doubt you’re any happier about having to play security guard on a holiday than I am playing chaperone. Don’t make trouble, keep your heads down and hopefully we can go enjoy the festivities in town once this shift is over!

Four statues of snarling hounds stand in the corners of the Nail's entrance hall. A red rug covers much of the floor, although stone peeks through the holes worn in the severely trodden carpet.

Map on slide 4

Galvar nods at the single male guard, “Stevens! These are the fellows from the Aspis Consortium that are supposed to help us.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

The Reverend stations himself by a door and does his best hired meat impression. If we are to shed the babysitter other than by force, he is not going to be much help.

The Exchange

NG Female Half-Elf Ranger 5 | Mods: None | HP 50 (-0) | AC/Tch/FF 21/13/19 | CMD 22 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Animal +4, Aq Hum +2; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL), SM: +2 | Init: +2 (+2 FT)

Nala just practices her glares and stern guard poses while they wait outside. It goes... ok.

Intimidation Practice Take 10: 10 + 2 = 12

The half-elf heads inside and grunts out a response, "Just here to do our jobs. We get a tour or anything or just stay out here?" She moves up next to Red, hoping to at least get a lay of the land before being assigned somewhere.


With a shrug, Galvar says “Sure, no reason not to.

He takes you through the door into a hallway.

Iron bars separate the Nail's southern hallways from the northern ones. Basic lanterns hang from the ceiling in each corner surrounding the central prison, lighting the halls.

There are four guards on duty in the southern hallway. They give you a curious look but don’t do anything since Galvar is right there with you.

He turns left and goes in the door there.
I’m going to assume the rest of you follow.

This cozy chamber features wooden chairs arranged casually around two tables. Two blazing fireplaces warm the room—a western one facing in toward an open door and a southern one furnished with kitchen utensils and cook pots. Playing cards, dice, and other diversions litter the tables. A gamey smell wafts through the room.

There are five guards in this room, two at each of the two tables and one stirring a pot on the stove. These guys seem a little more talkative. One of them calls out “Galvar, who you got with you?

Aspis Agents to fill in for the men that went with Interrogator Vasenti.

Looking towards the one at the stove, he then asks “How long before lunch is ready, Thrick?

I would say about fifteen more minutes.


These guards seem to be reasonably chatty. There are several things you could do at this point.
Chat up the guards to get some information with Diplomacy.
Distract guards with a Perform check.
Check out the stew with a Craft (Alchemy), Kn: Nature or Profession (Cook) check.

There are other options as well. The above are fairly obvious options.

You could also ask that Galvar continue the tour.

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Diplomacy, Circlet+2: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15

Somewhat ill at ease in the jail, Desynthia has an hard time finding her groove.

So... how is work?

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

The Reverend joins the conversation.

Diplomacy, Aid: 1d20 + 6 ⇒ (14) + 6 = 20

"At the very least, this kitchen looks cleaner than the last place like this I worked."

The Exchange

NG Female Half-Elf Ranger 5 | Mods: None | HP 50 (-0) | AC/Tch/FF 21/13/19 | CMD 22 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft | Fav Enemy: Animal +4, Aq Hum +2; Fav Terrain: Water | 2 Star Reroll 1/1 | Perc: +11 (LL), SM: +2 | Init: +2 (+2 FT)

Nala moves over to the soup and takes a sniff, "It smells delicious. What spices are you using?"

Diplomacy Aid: 1d20 - 2 ⇒ (11) - 2 = 9

But her tone just slightly creeps into demanding instead of friendly.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

What's the cost to get in the game of dice? Theron says as he fishes out a couple of copper and silver coins from his purse.

diplo aid, not my strong suit: 1d20 - 2 ⇒ (15) - 2 = 13

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Smells good. But it'd be better with ale" Korgaar adds.

know.nature (stew): 1d20 + 6 ⇒ (9) + 6 = 15

"Because what isn't better with ale? Ha! Right?"

I hope they're dumb enough to go along with Nala's stereotype.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |
Korgaar the Keen wrote:

"Smells good. But it'd be better with ale" Korgaar adds.

"Because what isn't better with ale? Ha! Right?"

"So is this where they keep the prisoners?" she says looking into the pot.

knowledge (stew): 1d20 + 5 ⇒ (6) + 5 = 11

"Looks cramped, but at least it's warm."

1,051 to 1,100 of 1,495 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Bret's Core Faithless & Forgotten All Messageboards

Want to post a reply? Sign in.