GM Michael's Ironfang Invasion

Game Master Dread

Roll20 Iron Fang Invasion

EXP:2640/Next Level: 5000 (3rd)
Provision Points:78

When The Ironfang Mercenaries Invade, who has the will to survive!

Date: Desnus 17th 4712 AR. 4:00 pm


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Vane tries to crawl away from the fight. You can see his injuries are staggering.

Eilyne hits the Hobgoblin with a serious wood thorn blast.

Barhdor tries to jump on a table and fails but still gets up on it, but with far less grace.

Initiative Tracker Bold May Go
26-Tarrow
22-Arkhan
20-Ethan
16-Brunner

13-Tukang
11-Barhador
9-Vane
5-Eilyne
4-Soldier

combat Summary Rd2:

Arkhan AC:16(FF:13/T:12)CMD:13 Saves-FO:6 RE:4 WL:8 HP:7/11
Druid {Storm/Rull} Male 1/2 Orc Defenses-none
Barhador AC:15(FF:12/T:13)CMD:15 Saves-FO:+2 RE:+5 WL:+2 HP:9/9
1st Hunter {Feral/Green Faith} M Elf{Nestornor} Defenses-Immune to Sleep effects, Animal Focus, +1 Will Saves vs Vermin/Animals/Mag Beasts of higher level

Brunner AC:16(FF:10/T:16)CMD:14 Saves-FO:+6 RE:+0 WL:+4 HP:12/17
1st Paladin {Stonelord of Torag} M Dwarf Defenses:+4 dodge/giants

Eilyne AC:12(FF:10/T:12)CMD:12 Saves-FO:+4 RE:+4 WL:+0 HP:10/10
1st Kineticist {Plant} {Diety=undecided} F Human (Taldan) Defenses: 1xd heal 3pts

Ethan AC:16(FF:14/T:12)CMD:12 Saves-FO:+3 RE:+2 WL:+5 HP:9/9
Cleric {Erastil} Male Human Defenses-1xd heal 2pts

Tarrow AC:18(FF:13/T:16) CMD:13 Saves-FO:1 RE:7 WL:1 HP:10/10
1st Rogue {Chaldira Zuzaristan} M Halfling Defenses: Adaptable Luck:3xd, +2 to AC vs Goblinoids

Vane AC:12(FF:10/T:12)CMD:14 Saves-FO:+4 RE:+5 WL:+1 HP:0/15
2nd Alchemist M Human (Chelaxian)

vs
Tukang AC:15(FF:12/T:13)CMD:15 Saves-FO:+5 RE:+6 WL:+2 HP:9/19
2nd Alchemist M Hobgoblin +2 vs Poison.

Hobgoblin Soldier AC:16(FF:14/T:12)CMD:15 Saves-FO:+5 RE:+2 WL:+1 HP:20/20
1st Fighter M Hobgoblin


did the Hobgoblin soldier not get his attack?

Chuckling as Eilyne puts a large thorn into the hobgoblin, Brunner is pleased that Vane was able to get away. Continuing his attack against the soldier while the others rescue Vane, he keeps his shield high, and chops at the hobgoblins legs, catching the hobgoblin on the hip.
attack: battle axe, hatred PA
attack: 1d20 + 4 + 1 - 1 ⇒ (12) + 4 + 1 - 1 = 16 for damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16

Ethan looses an arrow at the hobgoblin in front of Barhador.

Point Blank, Precise Shot: 1d20 + 3 ⇒ (10) + 3 = 13

Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Halfling M Halfling Vivisectionist (1) | HP:10/10 AC:16 (FF:13/T:15) | BAB:0 CMD:14 CMB:1 FO:3 RE:5 WL:0 | Init:+3 Perc:+6 Spd:30 | Shortspear: +3/1d4+2 | Adaptable Luck: 2/3

"Good shot, Eilyne!" Tarrow cheers.

Given the confined space for fighting, the halfling cannot gain the benefit of his flanking comrades. The rapier might as well be a stick against the thick hide of the hobgoblin. With Eilyne doing a good bit of harm to it, Tarrow resumes his strategy of total defense, to prevent the creature from harming others, or himself, hopefully.

Total Defense: AC 24 vs goblinoids


Male Aquatic Elf Bard (Daredevil ) 1

Vane Oreld's Alchemy shop

Arkhan frowns at his previously off target storm burst. The Druid does point to the Hobgoblin that Tarrow attacked.

Storm Burst (Sp): 30', touch, nonlethal: 1d20 + 2 ⇒ (7) + 2 = 91d6 ⇒ 4
-2 attacks 1 round) 7/ 3

The frown deepens...


Tarrow goes into a defensive stance prepared to parry whatever comes his way.

Arkhan once more targets the apparent leader here and once more the Hobgoblin is pelted with wind and water to no effect.

Ethan turns an fires at the Hobgoblin soldier who in shock had spun and failed to do anything a few seconds ago because the dm forgot about him lol The arrow goes into his left shoulder

Brunner swings his axe catching the soldier in the hip and goouging him deeply cutting through armor as well as flesh

The Goblinoid leader moves backwards a step, pulling a black round object from his bandolier , opening an opportunity for Tarrow to strike him. Tarrow gets AoO. He tosses the spherical object out towards the party after pouring a vial of reddish liquid within the sphere. He targets Arkhan with the grenade.It burst into flame as it hit The Orcs armor, spreading along his chest and abdomen. Splashes of fire were dodged by Barhador, Brunner and Eilyne, though their legs were slightly burned. However a large globule of flaming debris got onto Ethans thigh burning him.

attack AC16: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 2 ⇒ (2) + 2 = 4
splash damage saves DC 13 Barhador,Brunner,Ethan,Eilyne: 1d20 + 2 ⇒ (20) + 2 = 221d20 + 0 ⇒ (14) + 0 = 141d20 + 2 ⇒ (3) + 2 = 51d20 + 4 ⇒ (12) + 4 = 16

Initiative Tracker Bold May Go
26-Tarrow
22-Arkhan
20-Ethan
16-Brunner
13-Tukang
11-Barhador
9-Vane
5-Eilyne

4-Soldier

combat Summary Rd2cont:

Arkhan AC:16(FF:13/T:12)CMD:13 Saves-FO:6 RE:4 WL:8 HP:3/11
Druid {Storm/Rull} Male 1/2 Orc Defenses-none

Barhador AC:15(FF:12/T:13)CMD:15 Saves-FO:+2 RE:+5 WL:+2 HP:8/9
1st Hunter {Feral/Green Faith} M Elf{Nestornor} Defenses-Immune to Sleep effects, Animal Focus, +1 Will Saves vs Vermin/Animals/Mag Beasts of higher level

Brunner AC:16(FF:10/T:16)CMD:14 Saves-FO:+6 RE:+0 WL:+4 HP:11/17
1st Paladin {Stonelord of Torag} M Dwarf Defenses:+4 dodge/giants

Eilyne AC:12(FF:10/T:12)CMD:12 Saves-FO:+4 RE:+4 WL:+0 HP:1/10
1st Kineticist {Plant} {Diety=undecided} F Human (Taldan) Defenses: 1xd heal 3pts

Ethan AC:16(FF:14/T:12)CMD:12 Saves-FO:+3 RE:+2 WL:+5 HP:6/9
Cleric {Erastil} Male Human Defenses-1xd heal 2pts

Tarrow AC:18(FF:13/T:16) CMD:13 Saves-FO:1 RE:7 WL:1 HP:10/10
1st Rogue {Chaldira Zuzaristan} M Halfling Defenses: Adaptable Luck:3xd, +2 to AC vs Goblinoids

Vane AC:12(FF:10/T:12)CMD:14 Saves-FO:+4 RE:+5 WL:+1 HP:0/15
2nd Alchemist M Human (Chelaxian)

vs
Tukang AC:15(FF:12/T:13)CMD:15 Saves-FO:+5 RE:+6 WL:+2 HP:9/19
2nd Alchemist M Hobgoblin +2 vs Poison.

Hobgoblin Soldier AC:16(FF:14/T:12)CMD:15 Saves-FO:+5 RE:+2 WL:+1 HP:5/20
1st Fighter M Hobgoblin


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Looking at Roll20, the hobgoblin alchemist didn't move? I will assume he stepped back 5' as described and post based on that instead of on the map location.

Seeing the opponent step back and thro a bomb, the hunter lets out a low rumble as he is scalded by a splash effect before stepping forward, down off the table and onto the ground, and swinging at the alchemist.

Kukri w/ Bull: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
Slashing w/ Bull: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

The kukri manages to find a path into the ribs under the left arm of the hobgoblin, drawing blood enough to hopefully cause the hobgoblin to reconsider his career choice.


female human phytokineticist (overwhelming soul) 2 | HP 16/17 | neg lvl 0 | AC 13; F 11; T 12 | F +5; R +5; W +0 | CMB +1; CMD 13 | Init +2 | Per +5 | dagger +! (1d4 19-20/x2) | wood blast +3 (1d6+1+4) | pbs/prec s

Elyne nearly panicked when the fire came at her as it washed over Arkhan's body and she just barely stifled back a scream as she dodged it. Eilyne glared at the hobgoblin and said sharply, "Don't play with FIRE!" She sent another thorn lancing out at the hobgoblin and then stepped back through the doorway to avoid a repeat of the fire.

woodblast w/pbs/precS: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 81d6 + 1 + 4 + 1 ⇒ (5) + 1 + 4 + 1 = 11

Unfortunately the near miss from the flames that had come her way left Eilyne shaken and she missed her shot badly.


Halfling M Halfling Vivisectionist (1) | HP:10/10 AC:16 (FF:13/T:15) | BAB:0 CMD:14 CMB:1 FO:3 RE:5 WL:0 | Init:+3 Perc:+6 Spd:30 | Shortspear: +3/1d4+2 | Adaptable Luck: 2/3

AoO: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d4 - 1 ⇒ (2) - 1 = 1 wow, I suck


He did. He was side by side with Tarrow, now hes diagonal. It just doesnt look like much Barhador

As he threw the black bomb Tarrow stepped in and stabbed. barely nicking the hobgoblin.

Barhador jumps down off the table and takes a couple steps toward the leader, and brought sharp claws into the side of the 'bomber'

The Soldier managed to get a swing at Barhador as he moved away from him. The Hunter proved to be too nimbler for him though.

attack of opportunity ac15: 1d20 + 4 ⇒ (3) + 4 = 71d8 + 2 ⇒ (5) + 2 = 7

Vane just lay under the table, near unconsciousness. though he said Get him guys weakly

Eilyne grabbed another seed out and threw it, It grew to a large wood dart and plunged into the wood wall beside the Hobgoblin.

The Soldier went after Barhador taking a step and swinging.. The Elf avoided it again.

attack ac15: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 2 ⇒ (1) + 2 = 3

Initiative Tracker Bold May Go
26-Tarrow
22-Arkhan
20-Ethan
16-Brunner

13-Tukang
11-Barhador
9-Vane
5-Eilyne
4-Soldier

combat Summary Rd3:

Arkhan AC:16(FF:13/T:12)CMD:13 Saves-FO:6 RE:4 WL:8 HP:3/11
Druid {Storm/Rull} Male 1/2 Orc Defenses-none

Barhador AC:15(FF:12/T:13)CMD:15 Saves-FO:+2 RE:+5 WL:+2 HP:8/9
1st Hunter {Feral/Green Faith} M Elf{Nestornor} Defenses-Immune to Sleep effects, Animal Focus, +1 Will Saves vs Vermin/Animals/Mag Beasts of higher level

Brunner AC:16(FF:10/T:16)CMD:14 Saves-FO:+6 RE:+0 WL:+4 HP:11/17
1st Paladin {Stonelord of Torag} M Dwarf Defenses:+4 dodge/giants

Eilyne AC:12(FF:10/T:12)CMD:12 Saves-FO:+4 RE:+4 WL:+0 HP:1/10
1st Kineticist {Plant} {Diety=undecided} F Human (Taldan) Defenses: 1xd heal 3pts

Ethan AC:16(FF:14/T:12)CMD:12 Saves-FO:+3 RE:+2 WL:+5 HP:6/9
Cleric {Erastil} Male Human Defenses-1xd heal 2pts

Tarrow AC:18(FF:13/T:16) CMD:13 Saves-FO:1 RE:7 WL:1 HP:10/10
1st Rogue {Chaldira Zuzaristan} M Halfling Defenses: Adaptable Luck:3xd, +2 to AC vs Goblinoids

Vane AC:12(FF:10/T:12)CMD:14 Saves-FO:+4 RE:+5 WL:+1 HP:0/15
2nd Alchemist M Human (Chelaxian)

vs
Tukang AC:15(FF:12/T:13)CMD:15 Saves-FO:+5 RE:+6 WL:+2 HP:2/19
2nd Alchemist M Hobgoblin +2 vs Poison.

Hobgoblin Soldier AC:16(FF:14/T:12)CMD:15 Saves-FO:+5 RE:+2 WL:+1 HP:5/20
1st Fighter M Hobgoblin


Halfling M Halfling Vivisectionist (1) | HP:10/10 AC:16 (FF:13/T:15) | BAB:0 CMD:14 CMB:1 FO:3 RE:5 WL:0 | Init:+3 Perc:+6 Spd:30 | Shortspear: +3/1d4+2 | Adaptable Luck: 2/3

With Barhador joining the fray against the leader, Tarrow switches tactics. Unsuccessful at hurting the monster himself, he attempts to give his comrade more opportunities to afflict pain on the hobgoblin. With his sickle he swings to cut the legs out from under it and topple it to the floor.

Hobgoblin gets an AoO...

Trip Attack: 1d20 + 4 ⇒ (17) + 4 = 21


Male Aquatic Elf Bard (Daredevil ) 1

Vane Oreld's Alchemy shop

Round 3

The Druid cries in pain as the fire burns his robes!
What the f+$$! That little shit! Piss off Hob!

The druid then makes his way across the room to Flank with Barhador.
Speed 40' he took the long way 'round.

Melee scimitar, flank: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 201d6 + 1 ⇒ (5) + 1 = 6


"Glaikit Gobo. Snarling at the grenadier as the fire from the grenade burns his legs and scorches his new boots. Seeing Barhador, move in quickly and slash the soldier, Brunner snorts, "Weel dain elf!"

Surprised to see the hobgoblin retaliate against Barhador, whose funny curved knife which (at least in Brunner's mind) had clearly done less damage than the dwarfs axe. Brunner was even more surprised when the Hobgoblin chased after the elf. Instead of holding his ground and fighting Brunner.

Seeing Arkhan shoot in, almost out of nowhere, and chop the soldier down, Brunner steps over the body, spitting. "Serves ye reit." Moving toward the grenadier. He lifts his axe swinging it at the leader. "Ye scorched mah new bitts. Not watching where he was stepping, he stumbles over the other hobgoblin and totally misses his attack, cursing. "Glaikit bludy gobo."

15 ft move, attack: battle axe, hatred PA
attack: 1d20 + 4 + 1 - 1 ⇒ (4) + 4 + 1 - 1 = 8 for damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16

Ethan looses another arrow at the nearest hobgoblin.

Point-Blank, Precise Shot: 1d20 + 3 ⇒ (16) + 3 = 19

Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Tarrow pulled out his sickle and swept it behind the Grenadiers leg, drawing a sweeping attack with the Hobgoblins mace that he nimbly avoided. A quick pull and the leader crashed to the ground.

attack of opportunity vs ac18: 1d20 + 2 ⇒ (11) + 2 = 131d8 + 1 ⇒ (5) + 1 = 6

Arkhan pulled his scimitar and moved around behind the soldier attack him from flank with the Elf and slashed through the Ironfang's neck, dropping the Hobgoblin.

Ethan spun and fired an arrow into The leaders stomach.

Brunner wanting to make sure the vile Grenadier was dead stepped in and swung, hacking into the leaders body Blood was pouring out of his body.

(hes helpless max damage is 13 points)

Vane sighed and struggled to stand, the leash hampering him somewhat. Finally he was standing teetering, leaning on the table.

[ooc]Combat over

combat Summary:

Arkhan AC:16(FF:13/T:12)CMD:13 Saves-FO:6 RE:4 WL:8 HP:3/11
Druid {Storm/Rull} Male 1/2 Orc Defenses-none

Barhador AC:15(FF:12/T:13)CMD:15 Saves-FO:+2 RE:+5 WL:+2 HP:8/9
1st Hunter {Feral/Green Faith} M Elf{Nestornor} Defenses-Immune to Sleep effects, Animal Focus, +1 Will Saves vs Vermin/Animals/Mag Beasts of higher level

Brunner AC:16(FF:10/T:16)CMD:14 Saves-FO:+6 RE:+0 WL:+4 HP:11/17
1st Paladin {Stonelord of Torag} M Dwarf Defenses:+4 dodge/giants

Eilyne AC:12(FF:10/T:12)CMD:12 Saves-FO:+4 RE:+4 WL:+0 HP:1/10
1st Kineticist {Plant} {Diety=undecided} F Human (Taldan) Defenses: 1xd heal 3pts

Ethan AC:16(FF:14/T:12)CMD:12 Saves-FO:+3 RE:+2 WL:+5 HP:6/9
Cleric {Erastil} Male Human Defenses-1xd heal 2pts

Tarrow AC:18(FF:13/T:16) CMD:13 Saves-FO:1 RE:7 WL:1 HP:10/10
1st Rogue {Chaldira Zuzaristan} M Halfling Defenses: Adaptable Luck:3xd, +2 to AC vs Goblinoids

Vane AC:12(FF:10/T:12)CMD:14 Saves-FO:+4 RE:+5 WL:+1 HP:0/15
2nd Alchemist M Human (Chelaxian)

vs


Male Aquatic Elf Bard (Daredevil ) 1

The 1/2 Orc cleans his scimitar on the hobgoblin solders cloak.
He quickly searches both downed enemy.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16

Ethan takes a moment to examine the burn on his thigh. Despite the pain, he resolves to not let it hamper him from helping the gathered townsfolk escape.

(Using campaign trait to shrug off 2 hp of damage. Current hp 8/9.)

He then turns to Vane Oreld and asks in a calm level tone, "Are you able to walk?

Heal Check: 1d20 + 7 ⇒ (9) + 7 = 16


Was Brunner's attack considered a CDG?

Realizing that Ethan had brought the grenadier down, Brunner turns, smiling at his friend, "Weel dain Ethan, weel dain. Turning to Tarrow, he taps his index finger against his nose. "Ay savvy ploy trippin' th' gobo like 'at,"

He then moves over to Vane as Ethan tends to his wounds. Reaching down, "Lets gie ye out ay thes collar." He unbuckles the spiked collar.

After freeing Vane from the collar, he begins to frisk the grenadiers corpse.


Halfling M Halfling Vivisectionist (1) | HP:10/10 AC:16 (FF:13/T:15) | BAB:0 CMD:14 CMB:1 FO:3 RE:5 WL:0 | Init:+3 Perc:+6 Spd:30 | Shortspear: +3/1d4+2 | Adaptable Luck: 2/3

"Glad that helped," Tarrow replies. The encounter was very frustrating for him. Clearly, charging in sword flailing was not a good tactic. He would need to be more clever to survive this night.

His attention returns to his fellow alchemist. "My friend, what did they plan for you? This collar and leash - was it merely humiliation, or did they intend to enslave you for your knowledge?"


Arkhan immediately bends down and searches the soldier finding the same on him as the other hobgoblins-Studded Leather, Light Steel shield, Longsword, Longbow, 20 arrows, 16 Gold. 1PP of food and water

Ethan starts to talk to Vane. Vane answers to him I can walk. Im not at my best though. I will slow you down substantially. You should leave me and get the folks I have in the basement out. Take anything of value in my shop. Ill catch you as I can.

Brunner moves to Vane and unhooks the collar looking concerned and then bends down to search the Grenadier.

Leather Armor, 3 Daggers, Heavy Mace, Hooded Lantern, 3 Provision Points worth of food and water, 16 Gold, 2 Potions of Cure Light Wounds, 1 Potion of Invisibility, 3 Alchemists Fire, 1 Anti-Toxin, A healers Kit, 5 flasks of oil, 2 Smokesticks, 2 Tanglefoot Bags, 2 Thunderstones.

Tarrow starts talking to Vane who answers Maybe both? Before you go downstairs. Ive trapped the door to the storage compatment with a acid spray trap, so dont open it before I can disarm it. Ill try and stay awake long enough to do that.

A search of his shop finds 3 Anti-Plague, 5 Bloodblock, 1 Fire Ward Gel, 2 Flasks of Defoliant, a well used marble mortar and pestle


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

"Maybe some of the others can help him move? I would hate to knowingly leave anyone behind."


basically Vane is staggered because hes at 0 hp


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16

”Are any of those hiding in the basement injured?” Ethan asks Vane.


Vane stands for a second then says No 2 merchants who came in when the Tower appeared. Any idea how that occurred? Then one of the Pig Farmers who had brought his prized pig in to be judged, and finally Nynaeve, you know the midwife. She had come by the shop to get some herbs...


Halfling M Halfling Vivisectionist (1) | HP:10/10 AC:16 (FF:13/T:15) | BAB:0 CMD:14 CMB:1 FO:3 RE:5 WL:0 | Init:+3 Perc:+6 Spd:30 | Shortspear: +3/1d4+2 | Adaptable Luck: 2/3

"Don't be silly," replies Tarrow. "We won't leave you or anyone else behind." Thd halfing stows his weapons and braces the larger man while he stands. He looks to the dwarf who has been shouldering much of the load of recovered items.

"Brunner, have we a healing potion for him?"


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16

"Tarrow is right. We can save you now, so we will not leave you behind." He pulls one of the cure potions recovered from the hobgoblin's bandolier.

"Drink this, then help us get the others out of here."


Male Aquatic Elf Bard (Daredevil ) 1

Vane Oreld's Alchemy shop

Arkhan piles up the equipment not finding the thing he most wanted!
Moving over to the Grenadier, as Brunner discovers the potions.

Here, my good dwarf, I wouldn't mind one of those cure potions.

Down to hp 3, so...

The 1/2 Orc does indeed take the second cure potion from pile and downs it.
Potion cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Feeling better, the Druid helps with gathering the gear. He then takes a position at a front window to keep watch.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24


Drinking the potion, Many of Vanes wounds heal and he gasps. [B]That did me right. ok. I can help now. Gather up everything you can find. Im sure with all my gear theres enough for a portable lab for me. Let me go fix that trap. Downstairs I have a lot more supplies. Theres also a storage closet...various reagents and herbs and such for making alchemical items.

gathering his supplies gives 600 gold worth of supplies for item creation

combat Summary :

Arkhan AC:16(FF:13/T:12)CMD:13 Saves-FO:6 RE:4 WL:8 HP:7/11
Druid {Storm/Rull} Male 1/2 Orc Defenses-none

Barhador AC:15(FF:12/T:13)CMD:15 Saves-FO:+2 RE:+5 WL:+2 HP:8/9
1st Hunter {Feral/Green Faith} M Elf{Nestornor} Defenses-Immune to Sleep effects, Animal Focus, +1 Will Saves vs Vermin/Animals/Mag Beasts of higher level

Brunner AC:16(FF:10/T:16)CMD:14 Saves-FO:+6 RE:+0 WL:+4 HP:11/17
1st Paladin {Stonelord of Torag} M Dwarf Defenses:+4 dodge/giants

Eilyne AC:12(FF:10/T:12)CMD:12 Saves-FO:+4 RE:+4 WL:+0 HP:1/10
1st Kineticist {Plant} {Diety=undecided} F Human (Taldan) Defenses: 1xd heal 3pts

Ethan AC:16(FF:14/T:12)CMD:12 Saves-FO:+3 RE:+2 WL:+5 HP:7/9
Cleric {Erastil} Male Human Defenses-1xd heal 2pts

Tarrow AC:18(FF:13/T:16) CMD:13 Saves-FO:1 RE:7 WL:1 HP:10/10
1st Rogue {Chaldira Zuzaristan} M Halfling Defenses: Adaptable Luck:3xd, +2 to AC vs Goblinoids

Vane AC:12(FF:10/T:12)CMD:14 Saves-FO:+4 RE:+5 WL:+1 HP:9/15
2nd Alchemist M Human (Chelaxian)

Vane and cure light potion: 1d8 + 1 ⇒ (8) + 1 = 9


Halfling M Halfling Vivisectionist (1) | HP:10/10 AC:16 (FF:13/T:15) | BAB:0 CMD:14 CMB:1 FO:3 RE:5 WL:0 | Init:+3 Perc:+6 Spd:30 | Shortspear: +3/1d4+2 | Adaptable Luck: 2/3

Tarrow helps Vane every step of the way gathering alchemical supplies. He feels a tremendous relief that the one person he looked up to in town more than any other has been saved and will join the fleeing townsfolk.


Edited slightly due to GM next post.

Gathering up the items that he found on the Grenadier, he stuffed what he could in his pack. Except the two potions for curing, one he handed to Ethan for Vane and the other he handed to Arkhan. "Th' Laddies er reit, it won't dae tae leave any o' ye behinds."

Helping gather up the rest of the supplies, Brunner shoulders his pack. Axe in one hand shield in the other. Once everyone is out he follows the others out of Vanes Alchemy shop. Finding their way back to the other survivors, he keeps the rear guard on the way to the bridge.


pssst you havent gotten the other folk out. Theres experience to be had ;)


Halfling M Halfling Vivisectionist (1) | HP:10/10 AC:16 (FF:13/T:15) | BAB:0 CMD:14 CMB:1 FO:3 RE:5 WL:0 | Init:+3 Perc:+6 Spd:30 | Shortspear: +3/1d4+2 | Adaptable Luck: 2/3

Once Vane disarms the trap to the basement they go down to see who's hiding and needs to be rescued.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

"Hullo down here. We killed the guards. Come with us, quickly. There's precious little time to escape."


As Tarrow lifts the trap door. he sees 4 people down their and immediately the farmer heads to the ladder and starts up.

The midwife moves there as well ready to start up.

However the two merchants look up and Farrow says No Thank you. Weve got enough supplies to last us a few days. Just lock us in and reset that trap. We will be ok.


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16

Sense Motive: 1d20 + 7 ⇒ (15) + 7 = 22

Ethan considers the response from the merchants; trying to Sense if their motivation to stay is fear, mistrust, or opportunistic.


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

"Bad idea. They are burning the buildings once they are done with them. Stay there and you will die in a fire. You want to come with us, and hope we manage to get this right."


Male Aquatic Elf Bard (Daredevil ) 1

Arkhan (still being lookout at a front window) turns to look at the folks from the basement.
Stay or go who f%%~ing cares! We got to move!

The 1/2 Orc shakes his hooded head in disbelief.
These Hobgoblins are like a swarm of locusts! Stay if you want!

Profession-Advisor (Wis): 1d20 + 8 ⇒ (11) + 8 = 19


Halfling M Halfling Vivisectionist (1) | HP:10/10 AC:16 (FF:13/T:15) | BAB:0 CMD:14 CMB:1 FO:3 RE:5 WL:0 | Init:+3 Perc:+6 Spd:30 | Shortspear: +3/1d4+2 | Adaptable Luck: 2/3

The halfling gets deathly serious when addressing the merchants.

"Listen, and understand. That hobgoblin army is out there. It can’t be bargained with. It can’t be reasoned with. It doesn’t feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead. Come with us if you want to live."

Bluff: 1d20 + 3 ⇒ (19) + 3 = 22


retcon

After settling his gear, Brunner begins to head to the door, seeing the farmer come out of the basement. When he hears the merchants in the basement think they may be safer here than with them he heads over to the hatch.

Nodding in agreement with Barhador, Brunner is surprised by Arkhan's callousness. He looks at Tarrow, thinking the happy halfling might be pouring it on a bit thick, shaking his head, but he might not.

"Ur ye gonnae wait in th' basement till th' gobo's gie ye? Ye folks shood come wi us, ye will be safer. An we coos pure use yer help."

diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26


The two merchants looked at each other and then said All Right. All Right. You convinced us. We're coming up.

Meanwhile Vane moved to a desk drawer and opened it up with a key and then pulled out two envelops turning to the group he said Whats the Plan?


Current Summary:

Arkhan AC:16(FF:13/T:12)CMD:13 Saves-FO:6 RE:4 WL:8 HP:7/11
Druid {Storm/Rull} Male 1/2 Orc Defenses-none

Barhador AC:15(FF:12/T:13)CMD:15 Saves-FO:+2 RE:+5 WL:+2 HP:8/9
1st Hunter {Feral/Green Faith} M Elf{Nestornor} Defenses-Immune to Sleep effects, Animal Focus, +1 Will Saves vs Vermin/Animals/Mag Beasts of higher level

Brunner AC:16(FF:10/T:16)CMD:14 Saves-FO:+6 RE:+0 WL:+4 HP:11/17
1st Paladin {Stonelord of Torag} M Dwarf Defenses:+4 dodge/giants

Eilyne AC:12(FF:10/T:12)CMD:12 Saves-FO:+4 RE:+4 WL:+0 HP:1/10
1st Kineticist {Plant} {Diety=undecided} F Human (Taldan) Defenses: 1xd heal 3pts

Ethan AC:16(FF:14/T:12)CMD:12 Saves-FO:+3 RE:+2 WL:+5 HP:7/9
Cleric {Erastil} Male Human Defenses-1xd heal 2pts

Tarrow AC:18(FF:13/T:16) CMD:13 Saves-FO:1 RE:7 WL:1 HP:10/10
1st Rogue {Chaldira Zuzaristan} M Halfling Defenses: Adaptable Luck:3xd, +2 to AC vs Goblinoids

Vane AC:12(FF:10/T:12)CMD:14 Saves-FO:+4 RE:+5 WL:+1 HP:9/15
2nd Alchemist M Human (Chelaxian)

Vane AC:12(FF:10/T:12)CMD:14 Saves-FO:+4 RE:+5 WL:+1 HP:9/15
2nd Alchemist M Human (Chelaxian)

Nynaeve AC:11(FF:10/T:11)CMD:11 Saves:-FO:+2 RE:+1 WL:+4 HP:11/11
1st Adept (Midwife) F Human (Varisian)

Farrow AC:10(FF:10/T:10)CMD:11 Saves-FO:+0 RE:+0 WL:+3 HP:8/8
1st Aristocrat (Merchant-Clothing) M Human (Taldan)

Clidon AC:10(FF:10/T:10)CMD:11 Saves-FO:+0 RE:+0 WL:+3 HP:8/8
1st Aristocrat (Merchant-Tools) M Human (Taldan)

?? AC:12(FF:10/T:12)CMD:13 Saves-FO:0 RE:+2 WL:-1 HP:6/6
1st Commoner (Pig Farmer) M Human (Taldan)


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

"We're trying to keep most of you on the outer perimeter of town while we loop around, until we can get everyone across the bridge. The few of us are going deeper for supplies and rescues. Once everyone's across the bridge, we need to bring it down, somehow. I'm very sketchy on that part of the plan, but some of the others seem confident."


Vane paused and said I developed a powder..its quite explosive. I use it to get stumps out for farmers. Perhaps it could be use blowing the scaffolding down holding the bridge up?


Male Aquatic Elf Bard (Daredevil ) 1

Arkhan Grins at the alchemist.
Now that's the first thing you said that ain't bat shit crazy! Now, can we go now!


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16

"I am no carpenter or mason, but I suspect anything capable of blasting a tree-stump free of the earth would do quite a bit of damage to the supports of the bridge. It would probably also be faster than having two or three people hewing at the supports until they give way," Ethan says.


Vane calls the farmer over, and the two of them go to a back room and return with a small keg. The farmer is carrying it over his shoulder.

Vane looks at the group, then walks up to Ethan and hands over the two envelopse. they both have a mark on them 1 and X 1 a O. He says This one has dust I created that will make all tracks vanish upon sprinkling them. This other one can hold an image you perceive in your mind as long as you concentrate on it.

X=Dust of Illusion O=Dust of Tracelessness.

The group then prepares to leave moving quickly to the outer ring and safety.


female human phytokineticist (overwhelming soul) 2 | HP 16/17 | neg lvl 0 | AC 13; F 11; T 12 | F +5; R +5; W +0 | CMB +1; CMD 13 | Init +2 | Per +5 | dagger +! (1d4 19-20/x2) | wood blast +3 (1d6+1+4) | pbs/prec s

With things finished at their current location Eilyne was relieved they were ready to get back to the outer ring and relative safety. She looked to the others and said, "This was our last place to check wasn't it? If not we had best make the last one very fast. I doubt we have much more time." She was ready to go and fell into place near the middle of the group once they did.


Halfling M Halfling Vivisectionist (1) | HP:10/10 AC:16 (FF:13/T:15) | BAB:0 CMD:14 CMB:1 FO:3 RE:5 WL:0 | Init:+3 Perc:+6 Spd:30 | Shortspear: +3/1d4+2 | Adaptable Luck: 2/3

Tarrow smiles and gives Vane's forearm an appreciative squeeze. "I have a lot to learn from you. If we survive the night, I would be honored to be your apprentice."

But the moment is not right to negotiate future plans, and Tarrow follows the others escorting this latest group of refugees to the edge of town.


Pleased to see the two merchants coming out of the basement. Brunner nods approvingly as Vane and the farmer fetch the 'powder.' "An explosive powder wull hulp nicely wi' taking th' bridge doon."

Nodding in response to Eilyne's question, "Ah hawp 'twas lassie, noo we git o'er th' bridge 'n' chap it doon.

As they join the other survivors, Brunner once again takes up his spot as rear guard, encouraging the others to keep up, so no one get's left behind.

So my original translator is still on the frits, trying a new one.


The band of refugees made their way around the edge of town, coming to the cliffs edge over looking the river and paused in a copse of trees about 100' from the bridge. A glance at the tower and the small army there, showed they were now going house to house and rummaging through them with a thorough search. Testimony to the groups decision not to wait much longer. A temporary encampment for prisoners had been set up in the market green and many townsfolk were there. Guarded by way too many Ironfang Soldiers.

Looking at things, they realized they would only have about 2 minutes tops to destroy the bridge before things went from bad to worse. Glancing around at the near 25 townsfolk, who were looking to them for guidance...

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