GMF's Zeitgeist Campaign

Game Master Fanguar

Current Maps:
City of Flint

Current Combat Map

Date: 3nd day of summer


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@Alex: Opening a lock is a full round action.

Alex gets to work opening the door, and is successful in unlocking it. Preach's arrow flies wide, but Bryn lands a solid blow, though the man does not fall.

Shouts of surprise ring out from the rebels, as the party strikes.On the boat, one rushes over to their sleeping compatriot, giving them a shake to wake them up. The man blinks blearily, gets his feet and pulls out a sword.

The man struck by Bryn draws a sword and strikes back, while another rushes towards him,

Attack vs Bryn: 1d20 + 1 ⇒ (7) + 1 = 8 Damage?: 1d8 ⇒ 2

Another move to intercept Messer,

Attack vs Messer: 1d20 + 1 ⇒ (2) + 1 = 3 Damage?: 1d8 ⇒ 7

Boggs lets out a curse, "I should have known better..."

He takes up his glaive and swings at Juliet,

Attack vs Juliet: 1d20 + 4 ⇒ (8) + 4 = 12 Damage?: 1d10 + 3 ⇒ (1) + 3 = 4

The dice smile upon the party, Everyone is up.

Hps:

6/12


Magus/Rogue | HP 18/18 | AC: 18, T: 14, FF: 14 | Fort: +3, Ref: +8, Will: +4 | BAB: +0, CMB: +1, CMD: 15, | Init: +4 | Perception: +5 | Spell Pool: 4/4 |

Grunting as the attack swung by, Messer replied with a short jab of his own. Of course, he added a little something extra...

To Hit (Unarmed): 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Damage (non-lethal): 1d6 + 1 ⇒ (5) + 1 = 6

Spell Strike (Brand): 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Damage (non-lethal): 1 = 1


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Bryn continues to press the beaten soldier before stepping back to better cover Alexandra.

non-lethal: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 + 3 ⇒ (2) + 3 = 5


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

Alsah spins and hexes the closest opponent

Evil eye DC 15 will. Duration 7 rounds. -2 to hit. Duration is reduced to one round if he saves

Clumsy boy, could not hit a barn!

Current AC 16


Half-Fey (Risuri) Investigator (Empiricist) Lvl 1 AC 15/13/12 / HP 12/12 / F+0, R+5, W+3 / Init. +3 / Perc. +6 (+7 vs traps) / Sense Motive +4

The woman continues on the lock as the other hold back the posted guards. It is not long before there is a click of a lock. She stores her tools and goes for one of her potions.

Alexandra whispers to the others around her, "Door's open!"

((If I used the full round, fine: but if there was anything left of the round she would want to grab one of her extracts.))


M Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |
Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

Compensating for the arrow's drop, Preach selected a target took a more careful aim this time with the string drawn to his ear and loosed!

Shooting the woman just north of Alsah.
Bow: 1d20 + 1 + 3 ⇒ (14) + 1 + 3 = 18 Damage: 1d6 ⇒ 4


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

The glaive's blade whooshes by Juliet's face - Whoa! - and Juliet ducks inside the man's reach, drawing her scythe and swinging the back end of the head at the man. She'd best put this man down quick, or she'd be reborn again. Her attack is rushed, her swing way wide. Dammnit!

attack: 1d20 + 4 ⇒ (1) + 4 = 5
nonlethal damage?: 2d4 + 4 ⇒ (2, 2) + 4 = 8


Sorry for the delay

@Alex: Sure you can pull out an extract.

Bryn and Messer both strike their opponents, wounding, but not dropping their targets. Juliet misses, but Preach's arrow flies true.

Hex save DC15: 1d20 + 1 ⇒ (12) + 1 = 13 Boggs shudders as Alsah hex falls upon him.

"Alarm! Alarm! Enemies within the walls." Your quarries start to raise a clamor, trying to rouse their allies and continue to press their attacks.

vs Bryn 1: 1d20 + 1 ⇒ (2) + 1 = 3
vs Bryn 2: 1d20 + 1 ⇒ (2) + 1 = 3

vs Messer: 1d20 + 1 ⇒ (17) + 1 = 18 Damage?: 1d8 ⇒ 7

vs Juliet: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3

Having shaken of Alsah's spell, the rebels down by the boat move up to reinforce their allies.

The party is up.

Hps:

Vs Bryn 7/12
vs Meeser 6/21

soldier 13/17


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

Alsah steps back, pulling a scroll out of her satchel. Then she casts it at the soldier threatening her

web bolt

DC 15 reflex


M Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |
Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

Preach thought he was getting the hang of the bow, but that's before his arrow slipped off the string which slapped painfully into the back of his wrist. He clamped down on a swearword and fished out another arrow.

Bow: 1d20 + 1 + 3 ⇒ (3) + 1 + 3 = 7Damage: 1d6 ⇒ 5


Magus/Rogue | HP 18/18 | AC: 18, T: 14, FF: 14 | Fort: +3, Ref: +8, Will: +4 | BAB: +0, CMB: +1, CMD: 15, | Init: +4 | Perception: +5 | Spell Pool: 4/4 |

Messer made a gurgling noise as he took the heavy hit, and wished for significantly more armour. Spluttering, he tried to remove the enemy as quickly as possible.

To Hit (fist): 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
Damage (non-lethal): 1d6 + 1 ⇒ (3) + 1 = 4

Brand: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
Damage (non-lethal): 1 = 1


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Bryn continues to hammer away at the bludgeoned opponent, hoping to bring it down quickly before things get too out of hand.

"Things are getting a little too exciting... we need to end this quickly!"

non-lethal: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Are we stuck switching to lethal of the sake of controlling the combatants?


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

Well, they are :D


Half-Fey (Risuri) Investigator (Empiricist) Lvl 1 AC 15/13/12 / HP 12/12 / F+0, R+5, W+3 / Init. +3 / Perc. +6 (+7 vs traps) / Sense Motive +4

Alex downs her extract of shield and draws her blade and opens the door looking inside the immediate area for the one that was inside.


Juliet attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11

@Bryn: Mechanically, the only downside in game to nonlethal is that you can't crit, so it's kind of up to you.

Map updated with Alex opening the door

@Alex: inside you see a small room with a door leading into the lighthouse. To one side there is a mass of cogs and gears which must control the sea gate. A grim looking rebel stands guard as a last line of defense.

Bryn, Messer and Preach all miss, by Juliet lands a mighty blow, and Boggs sways on his feet, but doesn't fall.

Ref save: 1d20 + 1 ⇒ (4) + 1 = 5

Alsah spell clogs up the path down to the harbor with a mass of sticky fibers, the rebel caught within struggling mightily.

vs Bryn 1: 1d20 + 1 ⇒ (1) + 1 = 2
vs Bryn 2: 1d20 + 1 ⇒ (20) + 1 = 21 damage: 1d8 ⇒ 7

vs Messer: 1d20 + 1 ⇒ (9) + 1 = 10

vs Juliet: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21 Damage: 1d10 + 3 ⇒ (3) + 3 = 6

Grapple check vs spell: 1d20 + 3 ⇒ (4) + 3 = 7

Confirm vs Bryn: 1d20 + 1 ⇒ (13) + 1 = 14

Bryn takes a nasty blow, but manages to turn the blade at the last minute, saving himself from the worst of it. Juliet is also wounded as the fighting drags on. Fortunately, the webbed solider fails to break free of his constraints and continues to gum up approaching reinforcements.

Party is up.

Perc DC15:
It's hard to see in the dark, but silhouetted against the night sky, you make out the form of a small winged creature fly out of the upper window of the light house, heading towards the main keep.

Hps:

Vs Bryn 7/12
vs Meeser 6/21
soldier 2/17


Half-Fey (Risuri) Investigator (Empiricist) Lvl 1 AC 15/13/12 / HP 12/12 / F+0, R+5, W+3 / Init. +3 / Perc. +6 (+7 vs traps) / Sense Motive +4

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Noticing nothing, the woman looks forward at the foe before her and steps forward her rapier leading the way.

Attack: 1d20 + 3 ⇒ (19) + 3 = 22, Possible Threat: 1d20 + 3 ⇒ (3) + 3 = 6 ( no critical ) Damage: 1d6 ⇒ 4

"Apologies, but we need in here." the woman states as her blade strikes out


Magus/Rogue | HP 18/18 | AC: 18, T: 14, FF: 14 | Fort: +3, Ref: +8, Will: +4 | BAB: +0, CMB: +1, CMD: 15, | Init: +4 | Perception: +5 | Spell Pool: 4/4 |

Well, at least he hadn't taken another hit, but they needed to finish this fight soon. Messer tried again.

To Hit: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17
Damage (Non Lethal): 1d6 + 1 ⇒ (3) + 1 = 4

Brand: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Damage (Non Lethal): 1 = 1


M Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |
Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

Preach took it a bit slower, carefully enduring the arrow was on the string before pulling it back to his ear. But in his haste the arrow fell off the string again, "Damn bows..." he grumbled.

Bow: 1d20 + 1 + 3 ⇒ (2) + 1 + 3 = 6Damage: 1d6 ⇒ 5


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

Dammit, getting a bit close Alsah thought as the web bolt sealed off trouble, for a little while. She span around, pulling out another scroll.
Reading the words on the scroll, and pointing, a bolt of green energy shot out towards the opponent of Juliet

ray of enfeeblement: 1d20 + 1 ⇒ (4) + 1 = 5 touch attack

damage: 1d6 + 1 ⇒ (5) + 1 = 6 strength damage, DC 15 fort for half effect

Moon curse it! she yelled as the blast went wild into the sky.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2
GM Fanguar wrote:


@Bryn: Mechanically, the only downside in game to nonlethal is that you can't crit, so it's kind of up to you.

In this case it's just a lower average dps compared to his longsword, so it may grind out the battle a little longer.

Bryn continues to adjust across the platform, parrying and striking as his opponent fails to adjust.

non lethal: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 3 ⇒ (5) + 3 = 8


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

The pain flooded Juliet's senses, a feeling that, well, while new, the woman knew would be best never felt again. Swinging the haft of her scythe around, she tried to cut her enemy down, only to land the scythe's pointy end in the cobbles at the man's feet.

OK, back, thank you for botting, GM! Given my rolls so far this fight I probably should have stayed away a bit longer :)

attack, nonlethal: 1d20 + 4 ⇒ (3) + 4 = 7


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

The dice have abandoned us


Ya you're having a rough go at it. Being all spread out isn't really helping either.

Alex catches her opponent off guard with a lunge and the man grimaces with pain. Outside, Bryn drops one of his assailants, while Messer lands a solid blow, rocking the rebel back on his feet, leaving him bloody, but still full of fight.

vs Alex: 1d20 + 1 ⇒ (17) + 1 = 18 Damage: 1d8 ⇒ 2
vs Bryn: 1d20 + 1 ⇒ (17) + 1 = 18 Damage: 1d8 ⇒ 4
vs Messer: 1d20 + 1 ⇒ (4) + 1 = 5
Vs Juliet: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15

Alex and Bryn take some cuts in their exchange, while Messer and Juilet bob and weave out of harm's way.

Grapple vs spell: 1d20 + 3 ⇒ (17) + 3 = 20

With a grunt of effort, the webbed up rebel breaks free from the bounds of the spell, shattering it's magics and leaving the way open to the docks.

The party is up. Messer and Juliet's opponents are almost down, one more hit should do it.

Hps:

Vs Alex 8/12
vs Messer 2/12
soldier 2/17


Half-Fey (Risuri) Investigator (Empiricist) Lvl 1 AC 15/13/12 / HP 12/12 / F+0, R+5, W+3 / Init. +3 / Perc. +6 (+7 vs traps) / Sense Motive +4

As the blade of her attack comes close, there is a shimmering blur aura about her as the shield extract she took before entering the tower deflects the weapon just wide. The woman takes another step within the tower and than strikes out once more at her attacker and misses with her own blade.

Shield Spell gives Alexandra an AC of 19 touch 17, FF 16

5ft step, attack with rapier
Rapier Attack: 1d20 + 3 ⇒ (2) + 3 = 5 ( miss )
Duration of Shield spell 8 of 10 rounds remaining


Magus/Rogue | HP 18/18 | AC: 18, T: 14, FF: 14 | Fort: +3, Ref: +8, Will: +4 | BAB: +0, CMB: +1, CMD: 15, | Init: +4 | Perception: +5 | Spell Pool: 4/4 |

"If you would kindly take a nap," Messer muttered, worried at how long this had taken and how down to the line things has gotten. This time his off hand glowed with a notable level of power as he desperately tried to finish the fight.

To Hit: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Damage (Non-Lethal): 1d6 + 1 ⇒ (6) + 1 = 7

Frostbite (Touch): 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Damage (Cold, Non-lethal): 1d6 + 1 ⇒ (1) + 1 = 2


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Juliet scowls. They were dancing around each other, almost a comedy of incompetence - were the stakes not so high, it would be funny. Rearing back her scythe again, Juliet sends the haft towards her enemy's nose...

attack, nonlethal: 1d20 + 4 ⇒ (11) + 4 = 15
damage?: 2d4 + 4 ⇒ (3, 1) + 4 = 8


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Assuming can 5' step and attack the one on Alexandra through the doorway...

non-lethal baton: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Bryn side steps his opponent's attack and takes the opportunity to duck through the doorway, coming up on Alexandra's attacker.


M Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |
Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

Preach drew another arrow but his hands had started to tremble as battle jitters got the better of him and the arrow went wide of its intended target.

Bow: 1d20 + 1 + 3 ⇒ (6) + 1 + 3 = 10Damage: 1d6 ⇒ 6

Oh gee the dice roller is against us lol.


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

Alsah casts another sleep spell Targeting the three nearest foes.

The moon is high, sleep!

DC 15 will save or fall asleep


The dice definitely are not on your side for this fight.

Your foes dip and dodge around your strikes, deflecting blows and letting armor absorb damage. Messer manages to get a touch in, his magic causing the rebel to cry out in pain and slump to the damp stones of the sea wall.

Will save Boggs: 1d20 + 1 ⇒ (12) + 1 = 13
Will save Patrolman: 1d20 - 1 ⇒ (4) - 1 = 3
Will save Investigator: 1d20 + 3 ⇒ (4) + 3 = 7

Alsah unleashes another spell, and fortune smiles upon you as the trio of enemies that surrounds her collapse in a snoring heap.

In the lighthouse, the fight continues:

Attack vs Alex: 1d20 + 1 ⇒ (18) + 1 = 19 Damage: 1d8 ⇒ 2
Attack vs Bryn: 1d20 + 1 ⇒ (14) + 1 = 15

and Alex takes a blow. The door to the lighthouse tower opens and a figure draped in arcane sigils steps into the doorway, a scroll unfurled before him.

The party is up.


Magus/Rogue | HP 18/18 | AC: 18, T: 14, FF: 14 | Fort: +3, Ref: +8, Will: +4 | BAB: +0, CMB: +1, CMD: 15, | Init: +4 | Perception: +5 | Spell Pool: 4/4 |

Muttering about his wounds, Messer started heading for the door to the lighthouse, hoping he could be of some service there.


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Bryn moves into the tower to back up Alex. "Remember your training! Fight together, defensive formation!"

Bryn activates:

Tactic / Covering Maneuvers (Su) You can use your tactics to direct your allies to watch out for one another, and assist each in remaining safe and protected. Any affected allies adjacent to at least one additional ally receives a +1 morale bonus to Armor Class, CMD, and Reflex saving throws. Covering manoeuvres requires both audible and visual components.


Half-Fey (Risuri) Investigator (Empiricist) Lvl 1 AC 15/13/12 / HP 12/12 / F+0, R+5, W+3 / Init. +3 / Perc. +6 (+7 vs traps) / Sense Motive +4

The woman gives a nod to Bryn as she quickly tuns back to the foe before her. She strikes out once again with her rapier to end this quickly, they still had another foe within.

Attack with Rapier: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d6 ⇒ 4

"We have a mage of sorts up the stairs." Alexandra states loudly as she casts a quick gaze up and behind her.


M Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |
Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

Hearing the word mage, Preach's hands where already in motion. He drew another one of the unwieldy arrows, nooked it, pulled the string to his ear, aimed but the arrow fell off the string leaving the bow to dry fire. Yet again Preach cursed, trickles of sweat forming on his brow and running down his back - this was not going to plan.

Bow: 1d20 + 1 + 3 ⇒ (1) + 1 + 3 = 5Damage: 1d6 ⇒ 4 Nice.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Juliet rears back to strike again at her enemy, and then he simply... drops to the ground, lightly snoring. Not one to think too much on things, Juliet runs up the ramp, around her comrades, towards the terrorists who were still awake.

Double move up the ramp.


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

sweet dreams Alsah says and moves towards the lighthouse (double move)


The rebel grunts Alex's rapier pierces his side, but continues to fight on.

Attack vs Alex: 1d20 + 1 ⇒ (19) + 1 = 20
Confirm?: 1d20 + 1 ⇒ (17) + 1 = 18 Damage: 1d8 ⇒ 3

Attack vs Bryn: 1d20 + 1 ⇒ (7) + 1 = 8

The wizard casts the spell from his scroll and waves of lethargy wash over Bryn and Alex (DC11 Will saves or fall asleep)

The party is up.

Hps:

Hps:
Vs Alex 4/12
soldier 2/17

Sleep 1/10


M Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |
Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

Preach takes another pot shot at the mage, but being realistic harsh language would have been more effective.
Bow: 1d20 + 1 + 3 ⇒ (6) + 1 + 3 = 10Damage: 1d6 ⇒ 4

He risks a glance over his shoulder to see if the town's defender's had taken note.
Perception: 1d20 + 4 ⇒ (16) + 4 = 20


Half-Fey (Risuri) Investigator (Empiricist) Lvl 1 AC 15/13/12 / HP 12/12 / F+0, R+5, W+3 / Init. +3 / Perc. +6 (+7 vs traps) / Sense Motive +4

Will Save vs Sleep: 1d20 + 3 ⇒ (15) + 3 = 18

The woman shakes off the lethargy and her eyes pop wide open being awake. She knows that she is not doing well, even with her extract providing her extra shielding from attacks.

She does not know what else to do attacking appears to leave her more open and decides it might be best to defend herself more while attack.

Fight Defensively AC of 21 touch 19, FF 16
6 of 10 rounds on sheild
1d20 - 1 ⇒ (7) - 1 = 6 Missing


Magus/Rogue | HP 18/18 | AC: 18, T: 14, FF: 14 | Fort: +3, Ref: +8, Will: +4 | BAB: +0, CMB: +1, CMD: 15, | Init: +4 | Perception: +5 | Spell Pool: 4/4 |

Messer moved up behind the one in the door, hoping to harry him and give Adam a better chance to strike him down as they flanked him.


HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

Alsah continues to hustle up, drawing out a scroll (double move)


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Will Save: 1d20 + 2 ⇒ (16) + 2 = 18

Bryn blinks a few times while catching his wits, shaking off the sensation of slumber and fatigue.

We've been out here for awhile... but not that long... must power through this weariness...


HP 26/26 AC 17 TAC 11 FAC 16 CMB 5 CMD 16 fort +2 ref +4 will +3 Initiative +5 Perception +5 War Master / Level 2

Bryn will maintain his tactics and attack the closest enemy...

non-lethal: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 + 3 ⇒ (2) + 3 = 5


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Legs and arms pumping, Juliet moves as quickly as she's able, back up the ramp and to the main deck, ending up near to Messer. Breathing heavily, she grips her scythe, ready to strike.

Double move.


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HP 13/13 AC 13 TAC 12 FAC 11 CMB -1 CMD 13 fort +0 ref +1 will +5 Initiative +1 Perception +6 spellcraft +9t Current spells - none

doing a lot of running we are at the moment :)


@Preach: No sign of alert yet.

The melee continues, as Bryn and Alex focus on shaking of the spell effects, but fail to land a solid blow.

vs Alex: 1d20 + 1 ⇒ (4) + 1 = 5

vs Bryn: 1d20 + 1 ⇒ (7) + 1 = 8 fortunately for our heroes, their enemies' fare no better in their own attempts.

The wizard invokes and incantation, launching a globule of incandescent energy that flies unerringly to strike Alex. Magic missile: 1d4 + 1 ⇒ (1) + 1 = 2

The party is up.

Hps::

Hps:
Vs Alex 4/12
soldier 2/17

Sleep 2/10


Half-Fey (Risuri) Investigator (Empiricist) Lvl 1 AC 15/13/12 / HP 12/12 / F+0, R+5, W+3 / Init. +3 / Perc. +6 (+7 vs traps) / Sense Motive +4

The wizard’s magic sails to strike the half-fae woman and she instinctively cringes before the impact but just inches from her body the magical shield about her flares blue as the magics are absorbed.

The woman turns her attention back the foe in front of her and strikes out with her rapier and seems to strike home.
Rapier attack: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d6 ⇒ 3
Confirm: 1d20 + 3 ⇒ (1) + 3 = 4 no crit


Magus/Rogue | HP 18/18 | AC: 18, T: 14, FF: 14 | Fort: +3, Ref: +8, Will: +4 | BAB: +0, CMB: +1, CMD: 15, | Init: +4 | Perception: +5 | Spell Pool: 4/4 |

Messer assaulted the guard of the tower, since he continued to focus on his ally instead. Hopefully it would be enough to help him land a solid blow.

To Hit: 1d20 + 4 + 2 - 2 ⇒ (1) + 4 + 2 - 2 = 5
Damage (Non-Lethal): 1d6 + 1 ⇒ (3) + 1 = 4

Brand (Touch): 1d20 + 4 + 2 - 2 ⇒ (11) + 4 + 2 - 2 = 15
Damage (Non-Lethal): 1 = 1


M Human Gunslinger 1 / Gun chemist 1 | HP 3 / 20 AC 17 T13 FF14 | CMB +4 CMD 13 | F +5 R +7 W +0 | init +3 |Tracker |
Skills:
Acrobatics +4 Bluff +7 Craft: Alch +8, Craft: Firearms +6, Intim +7, Kn: Arca +8, Kn: Eng +8, Kn: Local +7, Perc + 5, Sense Motive +1, Spellcraft +8, Survival +4

Preach was about ready to call it quits with the bow, he didn't like it and it didn't like him, so rather than attempt another shot which was awkward from here, he ran up the ramp after the others.

Double move.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Circling around the villain in the fight with Messer, Juliet shoves the haft of her scythe at their enemy's head, hoping to knock him senseless.

attack nonlethal: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8

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