#5-23 - Cairn of Shadows - GM Nowruz (Inactive)

Game Master noral

Maps and handouts


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Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Not having any skill at stealth and expecting to be noticed at any moment, Betty goes back to climbing at full speed.

Climb, fast: 10 + 5 - 5 = 10

Do we see any end to the climb?


Sorry yes, the chains end at about 200 ft.

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Truddig stops climbing and peers up, motioning quickly for the others to be quiet.

Stealth: 1d20 + 13 ⇒ (6) + 13 = 19
Perception: 1d20 + 13 ⇒ (9) + 13 = 22 Can Truddig tell how much higher they need to climb?

Round 1 action = Stealthy Perception to study the remaining climb; Round 2 action pending GM answer


@Truddig: You are at 160 ft and think that the chains end at 200 ft.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Once the voices are pointed out to Awkin he is going to try and see if they seem scared, hostile, or indifferent.

Sense Motive: 1d20 + 11 ⇒ (6) + 11 = 17

Then he will have Cat fly up to just below the edge of the floor and see what he sees.

Fly: 1d20 + 7 ⇒ (20) + 7 = 27
Fly: 1d20 + 7 ⇒ (18) + 7 = 25

Percpetion: 1d20 + 14 ⇒ (20) + 14 = 34

If everything goes as planned Awkin has 10f of movement left for Cat and a standard of his own. Which he will use depending on what he sees.

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Idril quickly climbs to the aid of his fellow Pathfinders.

Climb: 1d20 + 2 ⇒ (8) + 2 = 10

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Not comfortable on the chains at all, Truddig continues his slow climb up the chains.

2 more move actions at half speed in the 2nd round, no sense Stealthing if others aren't. Still, that only amounts to 20 more feet of height, so Truddig is at 180' after the 2nd round.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Sorry, but as I had indicated Betty has no skill at stealth. Since she could do the fast climb, better to get off the chains especially given she can’t expect to survive a fall of that distance.
If I’m figuring things correctly she should be at the top of the chains with a standard action left after two rounds.

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Gina comes up with the rest, using a climbing kit to make it bearable. She grumbles about not having a spell for this "But at least I saved that child with my one cyclops spell."

Moving up two climbs per round same as the others. If there is a fall, she has a boon to feather fall it. If we need speed and climbing like with something attacking, standard action to start inspire competence for checks.


After you hear the voices, you all start to ascend with more determination.

Round 1 wrote:

Gina, r1 climb double move (take 10 half speed per round): 160 -> 175 ft

Betty, r1 climb double move (take 10 -5 for full speed per round): 160 -> 190 ft
Truddig, r1 climb double move (take 10 half speed per round): 160 -> 170 ft

Shae cast something

Idril, r1 climb double move (take 10 half speed per round): 160 -> 175 ft
Awkin, r1 flight to the platform, Awkin has a standard action remaining
Fifi, r1 climb double move (take 10 half speed per round): 160 -> 175 ft

Round 2 wrote:

Gina, r2 double move: 175 -> 190 ft

Betty, r2 move: 190 -> 200 ft, is now standing in the room and has a standard action remaining
Truddig, r2 double move: 170 -> 180 ft

Shae

Please see the map!


What you see when you are up there:

Near the top of the chains a massive platform juts from the wall, filling the center of the chain-filled shaft.

The platform has a walkway along its outer edge and a hole in the center, both allowing chains to stretch up past it to the ceiling fifty feet above.

Three Shae are standing in the aisle.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Looking to Awkins, Betty says “Wanna try talkin’? They might not be lookin’ fer a fight.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

"Hey all. Any chance you are interested in talking with some friendly outsiders?"

Awkin will begin to talk with them if there is dangerous or aggressive movement he is ready with a burst of radiance.


Are you also readying an action Betty? Or do you take action?

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Oops, sorry! Should have put that in.

Three of them, three of us. I’m not certain how good Awkin is, but Cat should be tough in a fight. Still, we have to get the rest of the group up here...

Betty watches them for any signs they are going to attack. Her hand hovers over her spell component pouch, ready if they make trouble.

Readied action: Cast Glitterdust. DC 15 Will save or blinded.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Readying: Bust of Radiance DC 18 ref vs Blind for 1d4 ⇒ 2 rounds.


The Shae are definitely aggressive so that Awkin and Betty both cast their spells!

Red Shae, DC 15 Will, DC 18 Ref : 1d20 + 7 ⇒ (14) + 7 = 211d20 + 7 ⇒ (13) + 7 = 20
Yellow Shae, DC 15 Will, DC 18 Ref : 1d20 + 7 ⇒ (6) + 7 = 131d20 + 7 ⇒ (6) + 7 = 13
Green Shae, DC 15 Will, DC 18 Ref : 1d20 + 7 ⇒ (17) + 7 = 241d20 + 7 ⇒ (15) + 7 = 22

The yellow Shae is now blinded! But they seem to not be affected by any pain.

Two of the Shae start to move forward and then concentrate so that two flurry of snowballs hit both Awkin and Betty. You both realize that this is only shadow magic but the cold still hurts!

Seconds later darkness engulfs the blinded Shae but Awkin and Betty can see through the illusion, Cat on the other hand not!

GM:
Will save DC 16

Will (Betty): 1d20 + 7 ⇒ (7) + 7 = 14 (+2 vs Enchantments)
Will (Awkin): 1d20 + 10 ⇒ (17) + 10 = 27
Will (Awkin Cat): 1d20 + 4 ⇒ (19) + 4 = 23

-
Will (Betty): 1d20 + 7 ⇒ (17) + 7 = 24 (+2 vs Enchantments)
Will (Awkin): 1d20 + 10 ⇒ (14) + 10 = 24
Will (Awkin Cat): 1d20 + 4 ⇒ (11) + 4 = 15

GM:

Ref save DC 16 half

4d6 ⇒ (1, 5, 4, 2) = 12

Ref (Betty): 1d20 + 8 ⇒ (7) + 8 = 15
Ref (Awkin): 1d20 + 2 ⇒ (19) + 2 = 21

Ref (Awkin cat): 1d20 + 9 ⇒ (20) + 9 = 29

Ref save DC 16 half

4d6 ⇒ (2, 1, 4, 4) = 11

Ref (Betty): 1d20 + 8 ⇒ (12) + 8 = 20
Ref (Awkin): 1d20 + 2 ⇒ (20) + 2 = 22

Ref (Awkin cat): 1d20 + 9 ⇒ (4) + 9 = 13

GM:
Will save DC 16 vs. darkness

Will (Betty): 1d20 + 7 ⇒ (18) + 7 = 25 (+2 vs Enchantments) <20% affected: 1d100 ⇒ 40
Will (Awkin): 1d20 + 10 ⇒ (15) + 10 = 25<20% affected: 1d100 ⇒ 21
Will (Awkin Cat): 1d20 + 4 ⇒ (5) + 4 = 9<20% affected: 1d100 ⇒ 14

Round 2 wrote:


Idril, r2 climb double move (take 10 half speed per round): 175 -> 190 ft
Awkin,-2, normal round 2 action.
Awkin's Cat, -12, normal round 2 action.
Fifi, r2 climb double move (take 10 half speed per round): 175 -> 190 ft

Round 3 wrote:

Gina, r3 double move (take 10 half speed per round): 190 -> standing in the room but no more actions

Betty, -13, normal round 3 action.
Truddig, r3 double move (take 10 half speed per round): 180 -> 190 ft

Shae

If those that are climbing want to do something else please tell me.


All except Awkin and Betty please make a Will save DC 16 to see through the darkness (yellow area) and if you succeed please roll d100 with <20% meaning that you still can’t see through the darkness. Otherwise you realize it’s an illusion.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Ow!

Rest of you betta git up here quick. The Shea ‘re doin’ their tricks wit illusions! Taint real, but still hurts!

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

WILL: 1d20 + 5 ⇒ (13) + 5 = 18
concealment: 1d100 ⇒ 19

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Will with Charmed Life: 1d20 + 5 + 3 ⇒ (8) + 5 + 3 = 16

vs seeing through the dark: 1d100 ⇒ 16

”Bah, this is harder than I imagined.”


Gina and Idril and all others. Forget about rolling below 20%. I misinterpreted the spell shadow evocation. Darkness as a spell is not an attack but a non-damaging spell. Non-damaging effects have normal effects except against those who disbelieve them. Against disbelievers, they have no effect.
Gina and Idril: You can see through the darkness as you made your save. :-)

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Gina blinks, ”Oh, right, there we are then.”


Awkin and Betty are up!

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Just realized, you were waiting for my action. Sorry, misread your status.

Do we have the same chains providing concealment here? I’m going to assume we do, if not skip the part where she feeds a spell to enhance her gun.

Betty pulls her pistol, Billy. Deciding she doesn’t like to miss that much, she converts her Burning Hands spell into a Seeking enchantment before firing her gun at Red Shae.

Seeking negates concealment
Pistol vs Touch, PBS: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Piercing damage, PBS: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Woulda rather not had ta do it this way...

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Will DC 16: 1d20 + 6 ⇒ (18) + 6 = 24

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Awkin steers Cat toward a target and says Grab while waving a flag in the air and shouting stories of Erasitls victories against the dark (inspire courage).

Cat tries to grapple.

Grapple: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Percential (high is good): 1d100 ⇒ 35

Inspire courage: Allies receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

Flagbearer: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.

Total: +3 bonus on attack rolls, weapon damage rolls, and +2 saving throws against fear and charm effects.


Cat is still in the form you used for flying, right? Does this form have grab, too?

Cat only sees darkness, concealment <50% miss: 1d100 ⇒ 3

Cat jumps forward but only grabs air as she cannot see through the darkness.

Awkin starts to inspire the team!

Betty Boomstick can see through the darkness and shoots her pistol.

You do not need Seeking enchantment as you see through the darkness.

*

The blinded Shae casts another darkness spell on another part of his body and moves forward with half speed which increases the area of shadow darkness.

GM:
Will save DC 16 darkness

Will (Fifi) first darkness: 1d20 + 11 ⇒ (19) + 11 = 30

Will (Betty): 1d20 + 7 ⇒ (13) + 7 = 20 (+2 vs Enchantments)
Will (Gina): 1d20 + 5 ⇒ (14) + 5 = 19 (+4 all saves vs traps, glyphs, language)
Will (Awkin): 1d20 + 10 ⇒ (5) + 10 = 15
Will (Truddig): 1d20 + 6 ⇒ (7) + 6 = 13
Will (Idril Bladesong +5(+2 v ench)): 1d20 + 5 ⇒ (12) + 5 = 17
Will (Fifi) second darkness: 1d20 + 11 ⇒ (20) + 11 = 31

For Awkin and Truddig the shadow darkness is real and Truddig is lucky that his darkvision is allowing him to see!

Yellow area is DARKNESS for those without darkvision which failed their save:
First darkness effect: Cat does not see anything.
First darkness effect: Awkin does not see anything

*

The other two Shae again shoot flurry of snowballs on Gina and Betty and they partially realize that these are illusions and can dodge the cold.

7 cold damage for both of you.

GM:
Will save DC 16 Flurry
Cold damage: 4d6 ⇒ (4, 6, 2, 1) = 13

Will (Betty): 1d20 + 7 ⇒ (2) + 7 = 9 (+2 vs Enchantments)
Will (Gina): 1d20 + 5 ⇒ (14) + 5 = 19 (+4 all saves vs traps, glyphs, language)

Ref save

Ref (Betty): 1d20 + 8 ⇒ (9) + 8 = 17
Ref (Gina): 1d20 + 13 ⇒ (4) + 13 = 17 (+4 all saves vs traps, glyphs, language)

-

Will save DC 16 Flurry
Cold damage: 4d6 ⇒ (4, 4, 3, 2) = 13

Will (Betty): 1d20 + 7 ⇒ (16) + 7 = 23 (+2 vs Enchantments)
Will (Gina): 1d20 + 5 ⇒ (7) + 5 = 12 (+4 all saves vs traps, glyphs, language)

Ref save

Ref (Betty): 1d20 + 8 ⇒ (13) + 8 = 21
Ref (Gina): 1d20 + 13 ⇒ (14) + 13 = 27 (+4 all saves vs traps, glyphs, language)


Those hanging at the chains continue to move forward!

Round 3 wrote:

Idril, r3 double move (take 10 half speed per round): 190 -> standing in the room but no more actions

Awkin,-2 damage
Awkin's Cat, -12 damage
Fifi, r3 double move (take 10 half speed per round): 190 -> standing in the room but no more actions

Round 4 wrote:

Gina, -7 damage

Betty, -20 damage
Truddig, r4 double move (take 10 half speed per round): 190 -> standing in the room but no more actions

Red Shae, -10 damage
Yellow Shae, not blinded anymore
Green Shae

BOLD is up!

PARTY BUFF: Inspire Courage +1

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Seeing all three of the Shae are now in a nice tight area, Betty casts her spell through her pistol at the three.

Burning Hands: 5d4 ⇒ (3, 1, 1, 2, 2) = 9 DC 15 Reflex, DC is +1 because of pistol

She then steps over next to Fifi. “If’n I’m ta stay in the fight, gunna need some healin’!

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Gina considers the options. ”Shae, your time is up, we know all about your powers and illusions. Leave this place and stop using such petty tactics, go back to your shadows.”

Gina continues to lay out the powers and weaknesses of the Shae. this is the Archivist’s Naturalist ability, standard action to start, within 30ft we all get insight bonuses, a +1 to AC, +1 to attack, +1 to saves vs the Shae’s spells and abilities here. So stacks with Inspire Courage.

Gina also pulls out her rapier and a wand Daylight as she acrobatically moves behind the closest Shae. Acrobatics half speed to avoid AoO with Derring do: 1d20 + 10 + 1d6 ⇒ (8) + 10 + (2) = 20

Readying to Dodging Panache (+3 AC in addition to other bonuses) any melee, to the left and into a good flanking position. Once that’s done or if other moves prevent it, parrying and riposting any other melee. Combat reflexes in play and +1 Rapier should be hitting at +11 +3 courage +1 naturalist +2 flanking maybe

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

He has grapple feats and I rolled miss chance. We both rolled bad.

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Idril reaches the room out of breath, he tries to size up the fight before acting.


Reflex: 1d20 + 7 ⇒ (12) + 7 = 191d20 + 7 ⇒ (19) + 7 = 261d20 + 7 ⇒ (17) + 7 = 24 -> 4 damage

All of the Shae can dodge most of the fire that Betty shoots at them and they look at her with blank eyes from behind the white masks.

*

@Gina: The area you are standing at is where the chains lead up so you fall if you stepped there. What do you do instead?

*

@Awkin: As you and your AC are in darkness: What do you do this round?

*

You all realize that the shape of the Shae is unbelievably blurry!

Forgot about that but they are under a constant BLUR effect. Please roll 20% miss chance anytime you attack them where <20% is a miss.

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Table? Like a good Swashbuckler, Up on the table Gina goes instead


Gina tumbles up on the table!

Good idea Gina! You get +1 to hit for the higher ground.

* *

The Shae that can see again now shoots another flurry of snowballs on Betty, Truddig, Awkin and Fifi which again hits Betty the hardest!

Betty 7 damage, Fifi 2, the others 1 damage.

GM:
Will save DC 16

Will (Betty): 1d20 + 7 ⇒ (4) + 7 = 11 (+2 vs Enchantments)
Will (Awkin): 1d20 + 10 ⇒ (10) + 10 = 20
Will (Awkin Cat): 1d20 + 3 ⇒ (13) + 3 = 16
Will (Truddig): 1d20 + 6 ⇒ (12) + 6 = 18
Will (Fifi): 1d20 + 11 ⇒ (19) + 11 = 30

GM:
Ref save DC 16
4d6 ⇒ (5, 1, 4, 5) = 15

Ref (Betty): 1d20 + 8 ⇒ (11) + 8 = 19
Ref (Awkin): 1d20 + 2 ⇒ (20) + 2 = 22
Ref (Awkin Cat): 1d20 + 9 ⇒ (1) + 9 = 10
Ref (Truddig): 1d20 + 9 ⇒ (11) + 9 = 20
Ref (Fifi): 1d20 + 8 ⇒ (3) + 8 = 11

* *

The two other Shae attack Gina and hit her with their blades which also burn her skin with cold!

Gina sees their blank eyes through the white masks.

Melee mwk falchion, 18–20 crit: 1d20 + 8 ⇒ (16) + 8 = 242d4 + 4 ⇒ (1, 1) + 4 = 6 plus 1d6 cold: 1d6 ⇒ 1

Melee mwk falchion, 18–20 crit: 1d20 + 8 ⇒ (14) + 8 = 222d4 + 4 ⇒ (2, 4) + 4 = 10 plus 1d6 cold: 1d6 ⇒ 1


Round 4 wrote:

Idril

Awkin,-3 damage
Awkin's Cat, -13 damage
Fifi, -2

Round 5 wrote:

Gina, -25 damage

Betty, -27 damage
Truddig,

Red Shae, -14 damage
Yellow Shae, -4 damage
Green Shae, -4 damage

BOLD is up!

PARTY BUFF: Inspire Courage +1
PARTY DEBUFF: Shae under constant blur effect <20% miss

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Truddig moves to create what separation he can in these confined quarters, drawing his bow. The bow crackles with electricity almost instantly as he brings it up, ready to fire.

Actions:

Move: 20' drawing longbow
Standard: activate thundershot on bow

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Awkin hops off the back of Cat and casts command on the Fey, "Fall"

Spontaniously converting a slot to command.

Command DC 19 Will (red)

Cat tries to grasp a creature. Blindly snapping at yellow.

Grapple: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Percential (high is good): 1d100 ⇒ 82 I'm assuming that Darkness trumps blur as Cat can't see the creature. correct me if I am wrong.


Truddig prepares his longbow and Cat is able to grapple the masked man!

Awkin, you also only see darkness and you need line of sight for a spell.

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Swashbuckler still gets Parry/Riposte and Naturalist bonus up on the table, too. Just changed the move for the turn.

parry 1 vs Shae 1's 24: 1d20 + 11 + 3 + 1 + 1 ⇒ (10) + 11 + 3 + 1 + 1 = 26

parry 2 vs Shae 2's 22: 1d20 + 11 + 3 + 1 + 1 ⇒ (17) + 11 + 3 + 1 + 1 = 33

Misses from the Shae, down 2 Panache.

riposte 1: 1d20 + 11 + 3 + 1 + 1 ⇒ (15) + 11 + 3 + 1 + 1 = 31
miss vs blur 1: 1d100 ⇒ 76
riposte 2: 1d20 + 11 + 3 + 1 + 1 ⇒ (13) + 11 + 3 + 1 + 1 = 29
miss vs blur 2: 1d100 ⇒ 36
magic rapier piercing damage vs 1 minus the usual precision plus courage: 1d6 + 5 + 3 ⇒ (2) + 5 + 3 = 10
magic rapier piercing damage vs 2 minus the usual precision plus courage: 1d6 + 5 + 3 ⇒ (6) + 5 + 3 = 14


Gina is suddenly changing the course of reality and almost instantly the two hits are pushed aside by her blade! Her riposte hits one of the Shae right in the shoulder!!

Very good Gina! 2 panache, 2 AoOs and only 1 riposte as it is an immediate action. No swift action next round. And why no precise strike? This is only 20% concealment.

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Yep, you're right, immediate action, first time I've even had more than one melee attack in a round against Gina. Earlier Knowledge had them as amorphous and so immune to precision damage.

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Idril, relieved he is finally able to help his fellow agents, readies to attack the foe before him. Cautiously, he channels an arcane spell into his blade and strikes!

Idril will use spell combat to cast shocking grasp defensively and then strike at the red shea using spellstrike.

Defensive cast v DC 17: 1d20 + 8 ⇒ (15) + 8 = 23
Katana: 1d20 + 6 ⇒ (6) + 6 = 12

I assume that misses, so Idril will hold the spell for his next attack.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty gifts her teeth in pain as she reloads Billy with an alchemical cartridge and fires at Red.

Concealment: 1d100 ⇒ 16
Pistol, PBS: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 She has precise shot as well
Piercing: 1d8 + 1 ⇒ (2) + 1 = 3


Ginadori wrote:
Yep, you're right, immediate action, first time I've even had more than one melee attack in a round against Gina. Earlier Knowledge had them as amorphous and so immune to precision damage.

Thanks so much for reminding me! :-D

*

@Awkin, do you want to change your action?


Idril charges his blade with electricity but misses the Shae in front of him!

Betty shoots straight at the Shae but the blur effect lead to the bullet hitting the wall!

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Awkin has an aditional +2 vs illusion spells. Sorry I did not include conditional mods in the rolling macro.


Awkin Delance wrote:
Awkin has an aditional +2 vs illusion spells. Sorry I did not include conditional mods in the rolling macro.

Ok, that means you made the will save!

Awkin Delance wrote:

Awkin hops off the back of Cat and casts command on the Fey, "Fall"

Spontaniously converting a slot to command. Command DC 19 Will (red)

will save dc 19 : 1d20 + 7 ⇒ (7) + 7 = 14

The Shae drops to the ground in front of Awkin!


The two Shae continue to attack Gina and she can dodge both blades!

Melee mwk falchion, 18–20 crit: 1d20 + 8 ⇒ (8) + 8 = 162d4 + 4 ⇒ (3, 3) + 4 = 10 plus 1d6 cold: 1d6 ⇒ 2

Melee mwk falchion, 18–20 crit: 1d20 + 8 ⇒ (1) + 8 = 92d4 + 4 ⇒ (1, 4) + 4 = 9 plus 1d6 cold: 1d6 ⇒ 3

The last shae stands up again but as Awkin's cat cannot see anything, it cannot take an attack of opportunity. The Shae draws his falchion!

Round 5 wrote:

Idril, holding charge

Awkin,-3 damage
Awkin's Cat, -13 damage, affected by darkness
Fifi, -2

Round 6 wrote:

Gina, 0 damage

Betty, -27 damage
Truddig,

Red Shae, -24 damage
Yellow Shae, -4 damage
Green Shae, -4 damage

BOLD is up!

PARTY BUFF: Inspire Courage +1
PARTY DEBUFF: Shae under constant blur effect <20% miss

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