#5-23 - Cairn of Shadows - GM Nowruz (Inactive)

Game Master noral

Maps and handouts


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Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Truddig approaches one of the bodies the group determines is still alive. "Hey, down here! What can we do to help?"


Truddig looks at the two men.

They are weak and starved, weighing no more than 100 pounds each. They are not in any shape to talk but suddenly they wake up.

“Ehhh ... Ahh ... “

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

"Hey, this ain't a dwarf's forte, you know," Truddig calls to the other Pathfinders. "One of you with legs, let's try to get these two down, if we can!"

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

"I'm not much for reaching or lifting myself. But let's see if this helps. I would not want to kill them taking them down."

Channel: 2d6 ⇒ (2, 1) = 3


You can pull them down and heal some of their wounds.

They are too frail to move at any pace more than a slow shuffle after they are removed form their chains.

“Who .. who are you?!“

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty helps get the people down as well. When one of them asks who they are, she says “Well, my name is Betty and we as group are all members of Pathfinder Society.

She hesitates a bit, then asks “Do ya remember who ya are?


“No .. eh ... yes ... no?! Always, we’ve always been here. The horselord Telendrak came to the Cairn of Shadows in the time of darkness, and before true darkness descended on the land called Nidal. That’s what the last Telendrak said!!“ one of the men says with a programmed voice.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty frowns, but continues to try and help the man. She offers him some water.

Once the ones who are alive have been given some comfort, she says to the rest of the group "If they can make it out on their own, that would be best. Otherwise think we leave 'em here fer the moment and try ta git 'em out when we go."

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Gina lets everyone do their thing here. But gets a look at the walls besides the chains.

Gina just doesn’t have the heart to tell the victims here or her own party that she suspects breaking this shadow realm will dust all of these millenias’ old inhabitants.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

"Getting them on the way out will allow us to move fast and fix this hell hole quickly."


You take the men out of this prison and they are confused but at the same time overjoyed.

They sit down and it is clear that without your help they won’t go anywhere.

“Tha .. thank you so much! We do not know how to thank you! We have not seen the sun or breathed fresh air in ... forever!“

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

"Do you know anything about what is a head of us? Have you seen creatures come and go?"


”The torturers! A white porcelain mask and elegant white clothing provide form and contrast to those shadowy womans’ body. But they are cruel!!!“ one of them says.

kn planes dc 14 to identify. For every 5 above you may ask a question.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Knowledge (planes): 1d20 + 11 ⇒ (17) + 11 = 28 Main thing the creatures would likely be known for, then DR/Immunity/Resistance


Betty :
The mysterious people known as the shaes are natives of the Shadow Plane. In their own language, their name means “unbound” or “unfettered.” According to shae history, they were once humanoids who through tireless study and self-perfection managed to transcend the bonds of a definite form. Though they still bear roughly humanoid shapes, shaes’ outlines are perpetually wispy and impossible for any non-shaes to focus directly on.

Spell-Like Abilities (CL 4th; concentration +7)
Constant—blur

Immune cold

Amorphous
The creature's body is malleable and shapeless. It is immune to precision Damage (like sneak attacks) and critical hits.

Cold (Su) A shae’s touch saps heat from living creatures, leaving patches of colorless flesh rather than physical wounds. A shae can deal 1d6 points of cold damage with a touch. It adds +1d6 points of cold damage to any melee weapon damage it deals.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Hearing the description, Betty says "Sounds like Shae."

She adjusts her hat as she pauses. "Bit o' disagreement exactly what that means, unfettered seems right by me. They natives o' Shadow Plane, might have been humanoids in distant past. Wispy, tough to see their exact position and they don't got no vitals. If'n we got to fight 'em, watch out for their touch. Even through a weapon it will drain yer bodies heat."

Constant blur ability, do +1d6 cold damage with touch or through melee weapons. Immune to precision damage. Go ahead and read the whole spoiler if you would ask Betty for more details.

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

While everyone is getting out prisoners, Gina is busy looking up these Shae in her books. It sounds like they're likely to be fought soon, so she looks for tales of their other behaviors and weaknesses.

Knowledge Planes while consulting a pathfinder chronicle: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 this success will be important for Gina's lecture later


Gina :

You know that they also have the following ability:

At will : Lesser Shadow Evocation (Sp) This spell-like ability functions identically to the spell shadow evocation, but it can only create quasi-real versions of sorcerer or wizard evocation spells of 2nd level or lower. This spell-like ability is the equivalent of a 3rd-level spell.

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

”Ah, here it is then, Pathfinders have encountered them before, in the real Shadow Planes. The Shae are also known to use a lesser form of Shadow Evocation. I will add, Since we know this Cairn is a Shadow demiplane, that magic is going to be more powerful, but remember the effects are illusions. Disbelieve and they can do little harm.”

more reading if you want, Gina shares.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Not sure why they would be torturing people. I has ta wonder if there a reason ta try talkin wit ‘em.

Guess it is time ta look behind the other door.


Should have added: Shae, N Medium outsider (extraplanar).

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

"I will open it. Get ready."



B4. DISPOSAL

Blood, rusted chains, and corpses cover the floor of this room. It smells of rot and cold blood and the air is heavy with moisture seeping from rent body parts. Two opposing walls have doors in them, the only apparent egresses.

Perception or Heal or kn engineering or survival DC 15 :

When a tool of torture, or victim of it, no longer serves its purpose in the Cairn of Shadows, it is disposed of here you believe.

Four fetchling bodies, which were recently shredded, can be found here.

The congealed misery of this place seeps into the wall and floors, eventually forming the stream of shadow essence into the main hall.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Perception: 10 + 10 = 20

Looking in the room, Betty says “Seems we found their garbage dump. Wonder what shredded the fetchlings.

Nodding towards the far door, she says “Best be on the lookout for more traps.

Although it is uncovered, it doesn’t sound like we have opened the far door in B4.
My apologies if I misunderstood.

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Perception DC 15: 1d20 + 13 ⇒ (13) + 13 = 26

Truddig nods, confirming Betty's assessment. He knocks an arrow as he keeps an eye on the door while waiting for someone to open it.


The last door was opened.

The blood and body parts are all over the place.

You hear and see nothing else.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

With an exasperated sigh, Betty says “Seems the only way up is through the hole over the throne.

Might as well try to git the person who thinks he is Telendrak out, then try ta git up thar.

Looking around the group, she asks “Who else can fly? I got a potion that should do the trick fer one of us.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Awkin will move ahead through to B4 looking for traps and if everything is clear he will have the team stack up and open the door.

Perception: 10 + 17 = 27


The last two rooms are essentially used the same way. Nothing else to be found in that area.

You help the man near the throne to get out and again feel the chains trying to prevent you to leave but eventually you are successful.

The man thanks you with all his heart.

Back in the cairn you are preparing to get up the chains.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

"I'm not really a climber, nor is Cat. I may have to burn a spell to get us up there. What about everyone else?"

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

"These chains--while horrifying--also look pretty helpful to the climb. As long as we're not disturbed during the climb, I think I can handle it well."

A climb check with a knotted rope is DC 5; assuming the links in the chain are equivalent to knots in a rope, it would take a pretty severe penalty to fail at a take 10 on the Climb check. Of course, if we're threatened during the Climb, that all changes....

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

The man was looking up an’ expecting some sort a reply. Think first ta’ go up better be ready fer trouble.

My character actually has +5 Climb, so even if required to roll they would not fall. On the other hand, she would have trouble using anything other than her pistol while climbing,

Once we got someone up top, maybe we could git rid of some a the chains and drop a rope.

Looking to Awkin, she admits “Don’t see any normal way ta git Cat up thar.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

"Ya I have the upper body strength of a toddler. Too much time in the scrolls and on riding lessons I guess."

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty nods her acknowledgement.

"You said you had a way ta magic yerself and Cat up thar? What sort'a spell?"

Looking to the rest, she asks "Who is going first? Doesn't sound like we have lots of flight magic, so might be best if I climb. Should be able to handle it."

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

"I'm going to change him into a person sized raven and ride him up."

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty does a double-take at Awkin's solution, clearly surprised by the answer. After a moment, she admits "That should do it..."

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Idril watches as Betty and Awkin debate the merits of Akin's companion and gives Awkin a nod of approval for the unexpected solution.


Take any action you think makes sense in your next post for the next five rounds. I will resolve your actions then.

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Truddig stows his bow and tightens up his belt and backpack. "Well, no sense waitin'," he offers as he grabs a chain and begins his ascent.

Climb, take 10: 10 + 4 = 14 repeat x10 for 5 rounds of double-move actions

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty watches Truddig ascend the chain. Stowing her musket and making sure her pistol is in easy reach, she gets ready to climb.

Now no one is needin’ the potion, right

Looking to Awkin, she says “An yer goin’ ta be lookin’ fer trouble as we climb, right?

Then she starts up the chain. She climbs a bit faster than Truddig, quickly catching up with him.

Climb, fast: 10 + 5 - 5 = 10

She will match pace once she gets even with Truddig.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Awkin cast beast shape 1 using the share spell ability. Cat becomes Giant raven and he flys up.

Take ten for 17 to fly up at a 45-degree angle.


As Awkin and her companion start to fly the chains become more lively and try to ensnare them!!!

Chain hazard: flying creatures must make a DC 30 Fly check each round to avoid becoming entangled in the chains. Entangled flyers are stuck in place and cannot move until they succeed at a DC 20 Escape Artist check or Strength check as a standard action.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Cat gets stuck no matter what he rolls so straight to strength check.
Escape artist: 1d20 + 4 ⇒ (20) + 4 = 24
Escape artist: 1d20 + 4 ⇒ (16) + 4 = 20
Escape artist: 1d20 + 4 ⇒ (14) + 4 = 18
Escape artist: 1d20 + 4 ⇒ (18) + 4 = 22
Escape artist: 1d20 + 4 ⇒ (20) + 4 = 24

Out of 5 rounds, he can use a move action 4 times to keep going.


What is cat’s fly speed? At which height is it then? What about yourself?

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Awkin is riding Cat as he is strong enough his speed is 30ft. This means zigzagging like below he is going up about 25ft a round.
.
.
.
.
c
_c 25ft
__c 20ft
_c 15ft
c 5ft

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Seeing the problems Awkin and Cat are having, Betty mutters to herself “Dang chains gittin’ in the way! Probably best no one used the potion.

Silver Crusade

”Fifi” Female LG Ifrit Sacred Servant of Sarenrae 6 | HP 52/52 | AC 22 T 12 FF 20 | CMB +9, CMD 21 | F +12, R +9, W +12 | Init +2 | darkvision 60ft; Perc +0 | Speed 30ft (20ft in armor) | Character Portrait

Fifi starts her ascent, making sure to be the last one to ascend up the chains. Her scimitar is sheathed and her shield is strapped to her back, she says-"Let us hope we are not interrupted mid-climb"

Climb check Take 10: 10 + 1 = 11 (Repeating)

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

"I regret skipping gym class."

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

"If'n yer classes had chains like this, can understand skipping them!"


GM:
Perception

Perc(Betty): 1d20 + 10 ⇒ (19) + 10 = 29
Perc(Gina): 1d20 + 3 ⇒ (10) + 3 = 13
Perc(Awkin): 1d20 + 14 ⇒ (7) + 14 = 21(Cat has scent)
Perc (Truddig): 1d20 + 13 ⇒ (13) + 13 = 26 (+2 vs. flying, +3 in forest terrain, +4 vs. humans)
Perc (Fifi): 1d20 + 0 ⇒ (11) + 0 = 11
Perc(Idril Bladesong): 1d20 + 6 ⇒ (5) + 6 = 11
vs. 3d20 ⇒ (18, 13, 16) = 47

Okay, I think you can all get up the chains as Idril can also take 10.

You rise up and up ... some of you are faster than the others but you wait for each other.

The chains seem to never end.

Around 160 ft above the ground Truddig and Betty suddenly hear a voice.

"Did you hear the chains?"

* *

GM:
Initiative

Ini(Betty): 1d20 + 4 ⇒ (19) + 4 = 23
Ini(Gina): 1d20 + 7 ⇒ (17) + 7 = 24
Init(Awkin): 1d20 + 5 ⇒ (8) + 5 = 13]
Init(Truddig): 1d20 + 4 ⇒ (18) + 4 = 22
Init( Idril Bladesong): 1d20 + 4 ⇒ (10) + 4 = 14
Init(Fifi Vanaash): 1d20 + 2 ⇒ (8) + 2 = 10
vs. 1d20 ⇒ 10

Please all assume that you are at a level of 160ft. We are now moving in rounds and I would like to have two rounds of actions please. You are all up.

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