GM Elberion's Outpost IV PFS1e 10-19: Corpses in Kalsgard (Inactive)

Game Master GeraintElberion

Corpses over Kalsgrad!


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From Shore to Sea GM All-powerful dictator of reality 4
Father Urzaia Conflict wrote:

[Dice=Heal]1d20 +10

You're looking a little rough there friend. How about a murder mystery to get those juices flowing again?

She grins feebly at your gallows humour, "I am tired, that's all."

Alerted by your concern, Quil takes note, "Ha! We need to sing a little spirit back into your soul, my friend. Come, we will fill your bellies, find you comfortable, safe beds and then we will enliven your days!"

She takes away Mun's family members, fussing over them like a mother hen.


From Shore to Sea GM All-powerful dictator of reality 4

that evening

THE BLUSHING VALKYRIE turns out to be a large and fairly popular inn run by the gnome Lueven Qorlipur. This tavern is known for its risqué cabaret performances featuring actors dressed as legendary warriors from Ulfen lore whose armour is more revealing than protective. A wide array of beverages are available on tap, including several kinds of throatfire whiskey, and the beds are soft and warm.

You may partake (or not) as you like. Who am I to judge?

...

..

.

the next morning

Jivan is awakened early the next morning by a furious knocking at the door of his rented room. A young gnome woman by the name of Risoflen Chebs explains that her husband was one of the recently slain gnomes. When she went to visit his grave recently, she discovered that his body had been dug up and is missing. The gnome woman explains that she has already informed Quil, who asked the young woman to gather the pathfinders at The Blushing Valkyrie and bring them to the grave site as quickly as possible.

The grave site is just outside of the city proper in a small copse of snow-laden trees. Risoflen wastes no time in showing you all the way.

At the cemetery

You arrive to find Quil in intense, animated conversation with a pale, floating spirit. As you arrive, she smiles broadly, “Good! You’re here! I’d like you to meet the late Humush Mum. Humush, these are the heroes that I was telling you about, the ones who saved your family.”

Silver Crusade

active effects:
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 6 / cleric (crusader) 1 | AC 17 T 17 FF 15 | HP 58/58 | F +9 R +8 W +12 | CMD 28 | Init +2 | Perc +14 darkvision 60', lowlight vision | ki 7/7 | kick 6/6 | rest 7/7

"Spirit, I am Sleeping Sword, a servant of the Empress of Heaven. You must walk the earth no more. How may we grant you the sleep that you have been wrongly denied? The necromancer who bound you must be stopped."

Sleeping Sword speaks softly, but keeps one hand on the hilt of his sheathed blade.


From Shore to Sea GM All-powerful dictator of reality 4

Hummush speaks excitedly, "The necromancer, it is Ellux Shost. Defeat him and I will be free, I think. I can take you to his lair."

The figure fades for a moment, "I do not know if I can help you though I would like to. He was close to taking control of my mind. I could feel myself slipping. He controls those without life or death."

"You mean to face him, I hope. Should I fight beside you?"

Silver Crusade

active effects:
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 6 / cleric (crusader) 1 | AC 17 T 17 FF 15 | HP 58/58 | F +9 R +8 W +12 | CMD 28 | Init +2 | Perc +14 darkvision 60', lowlight vision | ki 7/7 | kick 6/6 | rest 7/7

"It is noble of you to offer, Ghost of Hummush Mun. But too dangerous. I know much of the undead; it would take a colossal will to resist the necromancer's control, and you have not had time enough to develop that resistance.

The best thing that you can do is tell us of the necromancer's defences and abilities. What other undead does he surround himself with? What magic have you seen him use?"


From Shore to Sea GM All-powerful dictator of reality 4

The ghost shivers, "I don't know much about him. He just has his power. He always has a belt with lots of pockets and things, and one of our hammers."

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

”We very well can’t leave a necromancer alone to continue creating undead, can we? Of course we will stop him.”

The Exchange

M Human Telekineticist6/ UCRog1| AC 19 T 15 FF 15 | HP 53/53 (0 NL) | F +8 R +9 W +3 | Init +4 | Perc +10

Jivan nods. "Of course. Quil, do you recognize the name?"

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Stay put, Humush.

Sleeping Sword, will his commands cause you any trouble?

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

of course, Lukaas spent the last night joining into the revely and festivities, regaling the crowd with bawdy or beautiful songs, playing on his luth,sharing more than a few drinks,carousing, flirting and having generally a blast.

He promises to come back in a few days, after his current mission, with an even better show

Taking 10 for Perform 22

Of course, the morning after, the bard is way less festive, and the sky seems to weigh heavily on his cranium.
But he keeps a valiant smile, as long as no one speaks too loud.

I'm glad we were able to help you, Milady Hummush. Maybe one of my companions would be able to shield your mind with a spell, so you don't succumb to that necromancer's power. I have a few tricks left too, of course.

Liberty's Edge

Female N, looks like a Tian-Taldane human (actually mostly human Ifrit) | Psychic 9 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 2/3 | Rod Piercing 3/3 | HP 66/66 + temp hp 0/0 | AC 20 T 7 FF 20 | CMD 9 | F: +10, R: +4, W: +13 | Init: +1| Perc: +13, SM: +16, Dipl (Influence): +21, Bluff (Deceive): +13 | Focused Trance 0/3 | Expanded Awareness 3/3 | Phrenic Pool 6/7 | Spells: 1st 5/8 + 1/1 DT, 2nd 8/8, 3rd 8/8; 4th 5/6 | Darkvision 60ft | Speed 20ft | Active cond: heroism

Dana watched the festivities and was clearly impressed by Lukaas' performance but she rather tried to hide in the corner.

When the arrive at the cemetery and meet the ghost, Dana is careful.

"Ghost of Hummush, do you admit that you killed all these innocent people? Were you under the control of the Necormancer or were you forced to kill just like a tool because he had your family and threatened them?" she asks with a cold voice.

Silver Crusade

active effects:
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 6 / cleric (crusader) 1 | AC 17 T 17 FF 15 | HP 58/58 | F +9 R +8 W +12 | CMD 28 | Init +2 | Perc +14 darkvision 60', lowlight vision | ki 7/7 | kick 6/6 | rest 7/7
Father Urzaia Conflict wrote:
Sleeping Sword, will his commands cause you any trouble?

"Uh, the only trouble I am caused is a sadness that so monstrous a man as Ellux Shost walks free. Though I am cursed, and my decrepit body decays, I am still a breathing creature. My curse may in fact protect me from Shost's powers.

By the Light of the Empress of Heaven, we will end Shost's evil."


From Shore to Sea GM All-powerful dictator of reality 4

The ghost balks at Dana's word, "I had to protect my family. I had to! That's why I left all of those notes. Now that my family are safe, you can destroy him."

knowledge (religion) DC20:
Mun's soul was unable to move on because she was the provider and protector for her family. She felt too much guilt at 'abandoning' them. By playing a part in protecting her family from Ellux Shost, you may help her spirit to pass into the afterlife.


From Shore to Sea GM All-powerful dictator of reality 4

Once the ghost leads you out of town...

Trudging through the snow, you arrive at a burrow dug into a hillside outside of the city's boundary.
see slide 6
The entrance tunnel is narrow and dark.
no light and medium creatures must squeeze

Liberty's Edge

Female N, looks like a Tian-Taldane human (actually mostly human Ifrit) | Psychic 9 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 2/3 | Rod Piercing 3/3 | HP 66/66 + temp hp 0/0 | AC 20 T 7 FF 20 | CMD 9 | F: +10, R: +4, W: +13 | Init: +1| Perc: +13, SM: +16, Dipl (Influence): +21, Bluff (Deceive): +13 | Focused Trance 0/3 | Expanded Awareness 3/3 | Phrenic Pool 6/7 | Spells: 1st 5/8 + 1/1 DT, 2nd 8/8, 3rd 8/8; 4th 5/6 | Darkvision 60ft | Speed 20ft | Active cond: heroism

kn relgion: 1d20 + 11 ⇒ (9) + 11 = 20

Dana nods and steps back ... being less aggressive now.

"Mun's soul was unable to move on because she was the provider and protector for her family. She felt too much guilt at 'abandoning' them. By playing a part in protecting her family from Ellux Shost, you may help her spirit to pass into the afterlife. So we should continue and hopefully she can rest in peace!" Dana says.

~

Dana is freezing but she has to do what has to be done!

Placed my icon. Buffing before we go in with Acute Senses, Heightened Awareness, Air Bubble, False Life, Mirror Image.

False life temp hp: 1d10 + 7 ⇒ (1) + 7 = 8

Mirror images: 1d4 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Know Religion: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

We understand your pain and turmoil, Milady Humush. You felt you HAD to take care of your kin and blood. We hope you will soon be able to find solace. Maybe miss Quil could host a big final farewell to your memory, and the entrance fee would go to your family's benefit? I promise I would play and sing for you, free of charge of course except a few ales.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ash uses a charge from his mage armor wand before the group enters the cave.

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Urzaia takes point, the claws lining the edge of his shield clattering every minute.

axe and shield in hand, keeping guidance active

Silver Crusade

active effects:
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 6 / cleric (crusader) 1 | AC 17 T 17 FF 15 | HP 58/58 | F +9 R +8 W +12 | CMD 28 | Init +2 | Perc +14 darkvision 60', lowlight vision | ki 7/7 | kick 6/6 | rest 7/7

know.religion: 1d20 + 4 ⇒ (11) + 4 = 15

"Can the rest of you see in the dark?"

Sleeping Sword makes his preparations, and then descends when the party is ready.

Mage armour and then Shield of Faith from wands, and also Deathwatch.

The Exchange

M Human Telekineticist6/ UCRog1| AC 19 T 15 FF 15 | HP 53/53 (0 NL) | F +8 R +9 W +3 | Init +4 | Perc +10

Jivan sets an ioun torch floating around his head.


From Shore to Sea GM All-powerful dictator of reality 4

Okay, so this is a branching passage and there may be more. Urzaia, do you have a system you'd like to follow. Always left? Always right? Always North?

You are all squeezing.

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

default left and carving a crude gorumite symbol two steps down the hall with his axe, essentially a triangle with a line sticking out of one side

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Lucas calls forth some magical lights, and make them dances, humming a tune.

He readies a bolt in his crossbow

Dancing Lights


From Shore to Sea GM All-powerful dictator of reality 4

GM Screen:
Initiative
Initiative Ash: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative Sleeping Sword: 1d20 + 2 ⇒ (19) + 2 = 21
Initiative Lukaas: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative (Jivan): 1d20 + 4 ⇒ (1) + 4 = 5
Initiative (Dana ): 1d20 + 1 ⇒ (18) + 1 = 19
Initiative (Urzaia): 1d20 ⇒ 10

badger: 1d20 + 8 ⇒ (4) + 8 = 12


From Shore to Sea GM All-powerful dictator of reality 4

Urzaia rounds a corner and comes face to face with a dead badger, an angry dead badger.

Initiative round 1: Stop badgering me! wrote:


Conditions: everyone is squeezing: -4 to attacks and -4 to AC.

Sleeping Sword
Dana
Ashwell

Badger

Lukaas
Urzaia
Jivan

Bold are up!

knowledge (religion) DC14:
These undead are rabid ghoulish dire badgers. They are diseased. [ooc]You may ask one question for each 5 by which you beat the DC.
Liberty's Edge

Female N, looks like a Tian-Taldane human (actually mostly human Ifrit) | Psychic 9 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 2/3 | Rod Piercing 3/3 | HP 66/66 + temp hp 0/0 | AC 20 T 7 FF 20 | CMD 9 | F: +10, R: +4, W: +13 | Init: +1| Perc: +13, SM: +16, Dipl (Influence): +21, Bluff (Deceive): +13 | Focused Trance 0/3 | Expanded Awareness 3/3 | Phrenic Pool 6/7 | Spells: 1st 5/8 + 1/1 DT, 2nd 8/8, 3rd 8/8; 4th 5/6 | Darkvision 60ft | Speed 20ft | Active cond: heroism

Dana casts HASTE ON THE PARTY.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

The undine casts a regular strength magic missile at the undead enemy.

Magic missile damage 3d4 + 3 ⇒ (3, 2, 1) + 3 = 9

Silver Crusade

active effects:
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 6 / cleric (crusader) 1 | AC 17 T 17 FF 15 | HP 58/58 | F +9 R +8 W +12 | CMD 28 | Init +2 | Perc +14 darkvision 60', lowlight vision | ki 7/7 | kick 6/6 | rest 7/7

know.religion: 1d20 + 4 ⇒ (12) + 4 = 16

Sleeping Sword reacts, emerging with his blade to confront the rotting animal.

"Uh, a ghoulish dire badger! It is diseased. I will strike it down."

As best he can in the cramped space, Sleeping Sword readies his katana and crouches besides Urzaia. He focuses his ki, preparing to strike.

Move, and spend 1 ki and a standard action on True Strike ki power.

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

*knock knock*

The Exchange

M Human Telekineticist6/ UCRog1| AC 19 T 15 FF 15 | HP 53/53 (0 NL) | F +8 R +9 W +3 | Init +4 | Perc +10

Still waiting on resolution of the GM's laptop issues.


From Shore to Sea GM All-powerful dictator of reality 4

Ash, you will need to move so that you can see the creature to cast the spell at it.

The badger, full of vile energies, bounds forward to bite at...
1 is Sleepping Sword; 2 is Urzaia: 1d2 ⇒ 2

bite: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d6 + 5 ⇒ (1) + 5 = 6


From Shore to Sea GM All-powerful dictator of reality 4

The badger cannot land a blow on the half-orc pathfinder.

Initiative round 1/2: Stop badgering me! wrote:


Conditions: everyone is squeezing: -4 to attacks and -4 to AC.

Sleeping Sword
Dana
Ashwell Ashwell may have two rounds of actions to take.

Badger

Lukaas
Urzaia
Jivan
Bold are up!

The Exchange

M Human Telekineticist6/ UCRog1| AC 19 T 15 FF 15 | HP 53/53 (0 NL) | F +8 R +9 W +3 | Init +4 | Perc +10

With his ioun torch lighting his way, Jivan peeks around the corner and looks northeast.

If he sees anything hostile he shoots a high-velocity copper piece at it:

Squeezing penny, including PBS: 1d20 + 7 + 1 - 4 ⇒ (12) + 7 + 1 - 4 = 16
Damage, if applicable, including PBS: 3d6 + 6 + 1 ⇒ (1, 1, 3) + 6 + 1 = 12

Silver Crusade

active effects:
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 6 / cleric (crusader) 1 | AC 17 T 17 FF 15 | HP 58/58 | F +9 R +8 W +12 | CMD 28 | Init +2 | Perc +14 darkvision 60', lowlight vision | ki 7/7 | kick 6/6 | rest 7/7

Sleeping Sword attacks - but his first blow is an axe kick, followed up with a katana strike...

punishing kick, true strike, squeezing, flurry: 1d20 + 6 + 20 - 4 ⇒ (7) + 6 + 20 - 4 = 29damage: 1d8 + 4 ⇒ (4) + 4 = 8 if this attack hits, the badger is Staggered for 4 rounds (no save) and must make a DC16 Fort save or be knocked prone; activating Gentle Rest with a swift action + Domain Strike feat.
katana, squeezing, flurry: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18damage: 1d8 + 5 ⇒ (8) + 5 = 13

"Sleep, vermin, sleep the final sleep."

Liberty's Edge

Female N, looks like a Tian-Taldane human (actually mostly human Ifrit) | Psychic 9 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 2/3 | Rod Piercing 3/3 | HP 66/66 + temp hp 0/0 | AC 20 T 7 FF 20 | CMD 9 | F: +10, R: +4, W: +13 | Init: +1| Perc: +13, SM: +16, Dipl (Influence): +21, Bluff (Deceive): +13 | Focused Trance 0/3 | Expanded Awareness 3/3 | Phrenic Pool 6/7 | Spells: 1st 5/8 + 1/1 DT, 2nd 8/8, 3rd 8/8; 4th 5/6 | Darkvision 60ft | Speed 20ft | Active cond: heroism

Dana 5 ft steps, focuses and casts a toppling magic missile on the undead!

Blue wight, toppling trip mm: 4d4 + 4 ⇒ (2, 3, 3, 2) + 4 = 141d20 + 14 ⇒ (9) + 14 = 23

This is a 1st level spell due to traits.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ah, didn’t check the map. I can’t get to a point to get line of sight without possibly exposing myself, so I’ll delay.

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Attack, haste, squeeze: 1d20 + 13 + 1 - 4 ⇒ (8) + 13 + 1 - 4 = 18
damage, vital strike, Faerie's Strike: 1d6 + 7 + 1d6 ⇒ (3) + 7 + (1) = 11

Urzaia's axe flicks forward and digs into the badger. Pale green light spreads from the wound.

Faerie's Strike to illuminate the badger if Urzaia hits, DC 16 Will

haste edit

Liberty's Edge

Female N, looks like a Tian-Taldane human (actually mostly human Ifrit) | Psychic 9 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 2/3 | Rod Piercing 3/3 | HP 66/66 + temp hp 0/0 | AC 20 T 7 FF 20 | CMD 9 | F: +10, R: +4, W: +13 | Init: +1| Perc: +13, SM: +16, Dipl (Influence): +21, Bluff (Deceive): +13 | Focused Trance 0/3 | Expanded Awareness 3/3 | Phrenic Pool 6/7 | Spells: 1st 5/8 + 1/1 DT, 2nd 8/8, 3rd 8/8; 4th 5/6 | Darkvision 60ft | Speed 20ft | Active cond: heroism

Don’t forget HASTE!!


From Shore to Sea GM All-powerful dictator of reality 4

Sleeping Sword strikes down the creature in two blows.
Everyone else can save their spells/resources

Haste had already been cast however, so I imagine you want to hustle through these tunnels.

Keeping left, the party soon sweep through the tunnels and reach a chamber beyond.

This large, earthen chamber is dominated by a pair of large stone operating tables, upon which lie a pair of gnome corpses. Shelves of alchemical and magical reagents line the walls, and a smaller wooden table bears numerous handsaws, calipers, and other tools. Open tunnels exit the room from the south and the west.

GM Screen:
Initiative
Initiative Ash: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative Sleeping Sword: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative Lukaas: 1d20 + 2 ⇒ (19) + 2 = 21
Initiative (Jivan): 1d20 + 4 ⇒ (11) + 4 = 15
Initiative (Dana ): 1d20 + 1 ⇒ (4) + 1 = 5
Initiative (Urzaia): 1d20 ⇒ 10

shost: 1d20 + 2 ⇒ (6) + 2 = 8
sk: 1d20 + 5 ⇒ (7) + 5 = 12

Of course, rather more striking to your attention are the three undead gnomes standing before you and the purple-haired gnome who looks up at you in surprise, "How dare you disturb my work!"

He flicks his fingers toward the undead, "Destroy them."


From Shore to Sea GM All-powerful dictator of reality 4
Initiative round 1: Six Feet under wrote:


Anyone still in the tunnels is squeezing but the room is more spacious.

Lukaas
Ash
Jivan
Sleeping Sword

bronze skelly
blue skelly
green skelly

Urzaia

gnome

Dana
Bold are up!

knowledge (religion) DC12:
These undead are Skeletal Champions. Undead warriors who remember how to use weapons. You may ask one question for each 5 by which you beat the DC.
Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Lore Master (Ex): At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. (Trained in Religion, Taking 20 as a standard action, total 20+6+2=28) (Special attacks, special defenses, saves). Inspire courage fro +2 to hit/dmg

Lukaas studies the undead, and gives you precious informations about how to fight them with maximal efficiency, and the bard sings to strenghten your arms


From Shore to Sea GM All-powerful dictator of reality 4

Does Luukas have ranks in knowledge (religion)?

Silver Crusade

active effects:
M Dhampir (Ancient Born) Monk (Qinggong Hungry Ghost) 6 / cleric (crusader) 1 | AC 17 T 17 FF 15 | HP 58/58 | F +9 R +8 W +12 | CMD 28 | Init +2 | Perc +14 darkvision 60', lowlight vision | ki 7/7 | kick 6/6 | rest 7/7

I assume Haste has elapsed, and Sleeping Sword refreshes his Shield of Faith along the way if it also expired; also assuming no longer squeezing in the main cavern.

The old monk is light on his feet, and he lunges and staggers his way past the skeletons towards the gnome. 40' speed gets me to the gnome in one action, provoking AoO from the northernmost skeleton.

"Uh, your evil must end, Ellux Shost! Confess, and may the light of the Empress of Heaven reveal the truth."

acrobatics, avoid AoO? (full speed): 1d20 + 10 ⇒ (20) + 10 = 30

Sleeping Sword strikes...

punishing kick, inspire courage: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28nonlethal damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11 on a hit, the gnome must attempt a DC16 Fort save or fall prone; also on a hit Sleeping Sword activates Gentle Rest as a swift action to stagger the gnome for 1 round (no save)

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Yes. One rank in all Knowledges, plus Bardic Knowledge bonus

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ash casts Haste on the group yet again.

The Exchange

M Human Telekineticist6/ UCRog1| AC 19 T 15 FF 15 | HP 53/53 (0 NL) | F +8 R +9 W +3 | Init +4 | Perc +10

Jivan hustles forward, the haste spell giving him the speed to squeeze past Urzaia and launch his preferred projectile at the green skeletal warrior.

Penny dropping vs. flat-footed AC, including haste, inspiration, and PBS: 1d20 + 7 + 1 + 2 + 1 ⇒ (13) + 7 + 1 + 2 + 1 = 24
Damage, if applicable, including inspiration and PBS: 3d6 + 6 + 2 + 1 ⇒ (3, 5, 4) + 6 + 2 + 1 = 21


From Shore to Sea GM All-powerful dictator of reality 4

I should have clarified, with haste it would have taken three rounds of double moves to get here. So, you have two rounds of haste left.

Lukaas, taking20 is a standard action, so is beginning a bardic performance. Is that right? So, I think you can't do both this round.

GM Screen:

1d20 + 5 ⇒ (6) + 5 = 11


From Shore to Sea GM All-powerful dictator of reality 4

Lukaas, you may clarify your actions. Ash, you may revise your actions.

Initiative round 1: Six Feet under wrote:


Anyone still in the tunnels is squeezing but the room is more spacious.

Jivan's penny smashes into the green skeleton.

Ash kicks the gnome in the dome.

Lukaas
Ash
Jivan
Sleeping Sword

bronze skelly
blue skelly
green skelly (21)

Urzaia

gnome (-11NL, prone, staggered)

Dana
Bold are up!

knowledge (religion) DC12:
These undead are Skeletal Champions. Undead warriors who remember how to use weapons. You may ask one question for each 5 by which you beat the DC.
Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ash moves just behind Father Uraisa and blasts the southern most skeleton with a magic missile.

Damage 3d4 + 3 ⇒ (2, 3, 2) + 3 = 10

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Forgot to ask....would someone move me right behind Father U? Thanks.

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