GM Michael's Falcons Hollow Chronicles

Game Master Dread

Falcons Hollow on Roll 20

Disease Total Death- 20 (12 from Lumber Consortium)
Experience Tracker: Current Level 1: 2014 Next Level (2nd): 2000

Current Date: 15th Rova 1710 AR 5:30 PM(days adventuring 16)

Loot

watch:
1-5 Helgash & Tark 1-Cathoris
2-+Thallin
3-+Kronk
4+Straug
5+Alexander
--Falkwyn


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Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

Well, that was entertaining at least if nothing else. Heh! We are on our way to aid some sick, we won't be staying long.

well that was a disaster..

On the road.

I saw we press on, Better to sleep in safety than risk any manor of creature happening upon us. Besides, its not much further now.


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Thal travels good naturedly despite how much his song didn't resonate with the lumberjacks. However, he does stick close to Kronk as they're leaving the camp, just in case.


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

As the party travels the well-worn road, Falkwyn keeps an eye out for game that might supplement the group's travel rations. Fresh rabbit or even pheasant is always best, fresh.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Survival: 1d20 + 7 ⇒ (9) + 7 = 16


on the way Falkwyn did indeed bring down a couple rabbits for dinner. Alexander suggests pushing on and within another couple hours the group comes within sight of the camp.

It is strangely quiet. There is no activity in camp, though a campfire is lit. Inside the camp a lone wolf sniffs along the tent. It looks strangely gaunt and the fur is matted down to the body in an odd manner. It slowly lifts its head and looks at the group through souless eyes.

As the zombie goes last, I just put the party in with who had the fastest initiative ties went to dex to make it easy

Initative Tracker: Bold May go
Falkwyn
Alexander
Thallin
Cathoris
Kronk
Straug

Zombie Wolf

Combat Tracker:

[B]Combat Stat Block[/B[

Falkwyn AC:15(FF:12/T:13)CMD:14 HP:9/9 Saves-FO:+1 RE:+3 WL:+4
1st Expert M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep
limited abilities: N/A HeroPoints:1

Alexander AC:18 FF:14/T:14)CMD: HP:10/10 Saves-FO:+2 RE:+4 WL:+3
1st Aristocrat M Half-Elf Defenses: Elven Immunities
limited abilities: none HeroPoints:1

Cathoris AC:13 (FF:10/T:13) CMD: 16 HP:7/7 Saves-FO:1 RE:2 WL:3
1st Adept M Human Defenses: None
Spells 0:3/3 1st:1/1 HeroPoints:1

Straug AC:17(FF:16/T:11)CMD:15 HP:12/12 Saves-FO:+5 RE:+1 WL:+2
1st Warrior M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: N/A HeroPoints:1

Thallin AC:15(FF:13/T:12)CMD: HP:6/6 Saves-FO:+0 RE:+3 WL:+0
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1

Kronk AC:15(FF:13/T:12)CMD:16 HP:8/8 Saves-FO:+1 RE:+2 WL:+1
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1

vs

Zombie Wolf AC:14(FF-12/T:12)CMD:17(21 vs Trip) HP:21/21 FO:+1 RE:4 WL:+3
3HD Undead , Medium. Immune: death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not subject to ability drain, energy drain, or nonlethal damage. Undead are immune to damage or penalties to their physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Undead are not at risk of death from

encounter check 20% : 1d100 ⇒ 74


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

Kronk cooked the rabbits for the group with happiness. He truly felt more comfortable burning his skin against open fire than hitting things with a sledgehammer, despite his previous unlikely success.

As they get on the road, he again pulls his sledge to keep it handy. The adventurer's life was still far from being something he was used too, but looking around he felt his companions were definitely a lot more comfortable with it.

As they got to the camp - and as soon as he saw the undead creature - his discomfort quickly ran out. He moved to engage, giving space to his companions, and once by the enemy - he assumed his exotic stance and let the weight of the improvised weapon drop against it.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 3d6 + 6 ⇒ (4, 4, 2) + 6 = 16


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Thal rushes forward with his tea kettle and spins as he swings it at the zombie wolf.

Traveling Kettle: 1d20 + 3 ⇒ (11) + 3 = 141d6 ⇒ 6


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

great... This is turning out to be a far bigger hassle than I originally anticipated... How do those paladin of the tales do it?

He watches as his companions close the distance before cursing.

Wait! Let it come to us! Ready yourself to strike when it does so! He shouts after them before firing a crossbow shot at the creature.

attack: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d8 ⇒ 6


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Straug barely moves at seeing the wolf. One creature? Nothing Mr. 'oh I've never adventured before but am weirdly deadly accurate with a giant death dealing hammer and somehow also learned some bizarre fighting style' cant handle. He rolls his eyes, closes to what distance he can, lines up the wolf in his sights, and throws the axe that missed the centipede. 'This is your second chance to do some good ya hunk of metal!'

Throwing Axe attack: 1d20 + 4 ⇒ (19) + 4 = 23

Not sure what range penalty is without the map

Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

Cathoris moves forward next to Falkwyn, mutters a few words, taps his own forehead with two fingers and gently sets on his hand on his companion’s back. Fire true.

Cathoris casts guidance on Falkwyn who gains +1 to 1 attack roll, saving throw, or skill check (his choice) within the next minute. Since Falkwyn is ahead in initiative, it won’t be available until next round.

If Falkwyn moves out of Cathoris’ sight, he’ll instead move over to Straug and rest his hand on his shoulder to cast guidance who would have it this round.

Lastly, Cathoris pulls out his crossbow hoping to keep distance between himself and that monstrosity.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Strike previous actions here are the new ones

Straug points in the direction of the strange dead eyed creature, moves toward it and stands ready for action throwing axe in hand. 'Dirty work to be done here lads lets stand here and bring it down as it approaches if we can.'

This doesnt bode well for the rest of the camp I'd say.He thinks to himself.

Straug advances 20' and is ready with a throwing axe. I've moved him in roll20.


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Ah, yes, a map. So, that earlier bit was what Thal imagined doing, what he really does is Kettle at the ready, Thal moves forward and across hoping that if the wolf comes at him it will open up a chance for one of his allies to sneak up from behind.


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Since there was obviously some confusion with what was going on, due to the map-or-no-map convo going on in Discussion, I'm not sure what's been posted above is accurate or not. SO, since Falkwyn goes first in the initative, I'm going to more or less act like that all didn't happen...yet.

"Foul thing. Be careful...that wolf's not right." Falkwyn mutters to himself as well as his companions, disgusted at the site of the corrupted creature. His bow already in hand, the archer moves carefully forward, wary for an ambush, but intent on his target. He puts an arrow to the string, draws back with his sights on the wolf, then releases, all with a fluid motion.

Arrow Shot: 1d20 + 3 ⇒ (15) + 3 = 18

Damage: 1d8 ⇒ 3


Falkwyn was first to react moving forward a little and firing his bow, the arrow sticking into the shoulder of the undead wolf.

Alexander went next, stepping forward a few steps to insure he was within range as he pulled his crossbow and loading it...a bolt flew striking into the wolfs chest as it hadnt started moving yet.

Thallin moved forward and out to the left to draw fire....trying to get the attention of the creature, waving a tea kettle.

Cathoris moved up behind Straug and provided guidance on his next strike.

Kronk carried the transformed 'anytool' to Sledge as moved forward in that odd gait raising it above his head prepared to strike with great power.

Straug moved forward a little and held his throwing axe at the ready...

The Undead wolf rushed Kronk who brought the sledge down on its spine as it approached snapping it and dropping the wolf.

Two more of the creatures broke through the treeline and into the camp coming towards the group.

Initative Tracker: Bold May go
Falkwyn
Alexander
Thallin
Cathoris
Kronk
Straug

Zombie Wolves

Combat Tracker Rd 2:

Combat Stat Block
Falkwyn AC:15(FF:12/T:13)CMD:14 HP:9/9 Saves-FO:+1 RE:+3 WL:+4
1st Expert M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep
limited abilities: N/A HeroPoints:1

Alexander AC:18 FF:14/T:14)CMD: HP:10/10 Saves-FO:+2 RE:+4 WL:+3
1st Aristocrat M Half-Elf Defenses: Elven Immunities
limited abilities: none HeroPoints:1

Cathoris AC:13 (FF:10/T:13) CMD: 16 HP:7/7 Saves-FO:1 RE:2 WL:3
1st Adept M Human Defenses: None
Spells 0:3/3 1st:1/1 HeroPoints:1

Straug AC:17(FF:16/T:11)CMD:15 HP:12/12 Saves-FO:+5 RE:+1 WL:+2
1st Warrior M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: N/A HeroPoints:1

Thallin AC:15(FF:13/T:12)CMD: HP:6/6 Saves-FO:+0 RE:+3 WL:+0
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1

Kronk AC:15(FF:13/T:12)CMD:16 HP:8/8 Saves-FO:+1 RE:+2 WL:+1
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1

vs

Zombie Wolf (x3) AC:14(FF-12/T:12)CMD:17(21 vs Trip) HP:Dead,21/21,21/21 FO:+1 RE:4 WL:+3
3HD Undead , Medium. Immune: death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not subject to ability drain, energy drain, or nonlethal damage. Undead are immune to damage or penalties to their physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Undead are not at risk of death from


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

Kronk moves back a little bit, trying to get one of the wolves to approach him and his closer colleagues, then readied his weapon to hit another enemy if he came into his reach.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10 Readied
Damage: 3d6 + 6 ⇒ (3, 5, 1) + 6 = 15


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

GM, just realized I fat-fingered the 4 on my attack roll, it was supposed to be a 3, but I was in a bit of a rush and didn't check as I posted it on lunch during my 12 hours shift today.

Alexander loads another arrow and lets it fly at the wolf closest to him.

Stick together, and work on bringing one down at a time. And keep your eyes peeled, we don't know if more are coming. If the whole pack is like this and here, we may have a problem!

attack: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d8 ⇒ 6


No worries Alexnder. no reason to retcon it.


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

With the wolf vanishing into the darkness, Cathoris cautiously moves up until he sees Kronk poised to strike. Then, he decides to cast guidance on Kronk.

+1 on one attack roll, skill check, or save within the next minute


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Thal nimbly moves in an arc around the zombie wolf before closing on him to expose the wolf's flank to his allies. He then strikes out with his tea kettle.

Traveling Kettle: 1d20 + 3 ⇒ (11) + 3 = 141d6 ⇒ 3


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Straug moves toward the uncovered wolf to stand near Kronk. 'Hit em so hard I get wolf guts on me, Kronk!' He yells as he hurls an axe at the nearest wolf. 'Ya better do me right this time! He yells at the axe mid flight.

Throwing Axe attack with range penalty: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Notching another arrow, Falkwyn moves up near Straug and Kronk, and blanches at Straug's comment in disgust. He then drops to one knee, siting on the wolf directly ahead of him and not yet engaged in melee. Inspired by Cathoris' guidance and encouragement, he lets fly with an arrow!

Arrow Shot: 1d20 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10
Ranged attack, +1 Point Blank Shot, +1 Guidance

Damage: 1d8 ⇒ 2
IF it hit. Unlikely though that is.

"Gah. Have a care! Something's throwing my aim off. Perhaps its something in their nature?!" Falkwyn scowls, mostly at his performance, as he calls out the warning.


Falkwyn fires at one of the wolves and his arror went into the trees beyond.

Alexander moves up Near Kronk and fires at the approching wolf. His crossbow bolt going clear through its right foreleg.No accompanying yelp or even a growl accompanies the strike though. Its unnerving.

Thallin moves around behind the Wolf to his left and swings the tea kettle hitting it on the haunch. a tuft of hair comes loose and sticks to the kettle

Cathoris moves up next to Kronk and uses his ability to provide guidance to the big cook turned adventurer.

Kronk readies to hit the approaching wolf

Straug moved up and through ahnd axe at the wolf and it stuck right into its shoulder.

the first wolf ran forward at the three would be hero's standing in front of it.

who to attack 1 Straug, 2 Falkwyn 3 Kronk: 1d3 ⇒ 2

It ran straight for Falkwyn and Kronk swung the sledge but in his hurry he missed and the hammer slammed into the ground despite the guidance from Cathoris.

The wolf snapped at Falkwyn's leg bite, damage, trip: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 3 ⇒ (3) + 3 = 61d20 + 4 ⇒ (14) + 4 = 18 The fnags sinking deep and then it jerked, the archer going backwards onto his back.

The other wolf turned on Thallin and attacked first slamming into him and then trying to bite him slam,damage,bite,damage,trip: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 3 ⇒ (1) + 3 = 41d20 + 4 ⇒ (12) + 4 = 161d6 + 3 ⇒ (2) + 3 = 51d20 + 4 ⇒ (2) + 4 = 6

The wolves body hit Thallin so hard it knocked the wind out of him. Then he felt the fangs tear into his though it was too high to trip him. Thallin felt consciousness fading as he fell to the ground, his leg bleeding.

Initative Tracker: Bold May go
Falkwyn---prone
Alexander
Thallin--needs to stabilize
Cathoris
Kronk
Straug

Zombie Wolves

Spoiler:
Combat Tracker Rd 3
Combat Stat Block
Falkwyn *Prone* AC:15(FF:12/T:13)CMD:14 HP:3/9 Saves-FO:+1 RE:+3 WL:+4
1st Expert M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep
limited abilities: N/A HeroPoints:1

Alexander AC:18 FF:14/T:14)CMD: HP:10/10 Saves-FO:+2 RE:+4 WL:+3
1st Aristocrat M Half-Elf Defenses: Elven Immunities
limited abilities: none HeroPoints:1

Cathoris AC:13 (FF:10/T:13) CMD: 16 HP:7/7 Saves-FO:1 RE:2 WL:3
1st Adept M Human Defenses: None
Spells 0:3/3 1st:1/1 HeroPoints:1

Straug AC:17(FF:16/T:11)CMD:15 HP:12/12 Saves-FO:+5 RE:+1 WL:+2
1st Warrior M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: N/A HeroPoints:1

Thallin **Unconscious and bleeding***AC:15(FF:13/T:12)CMD: HP:[B]-4/6 Con 11 Saves-FO:+0 RE:+3 WL:+0
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1

Kronk AC:15(FF:13/T:12)CMD:16 HP:8/8 Saves-FO:+1 RE:+2 WL:+1
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1

vs

Zombie Wolf (x3) AC:14(FF-12/T:12)CMD:17(21 vs Trip) HP:Dead,15/21,12/21 FO:+1 RE:4 WL:+3
3HD Undead , Medium. Immune: death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not subject to ability drain, energy drain, or nonlethal damage. Undead are immune to damage or penalties to their physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Undead are not at risk of death from


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Stabilize: 1d20 + 0 ⇒ (2) + 0 = 2


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

Alexander curses under his breath as Thal gets isolated.

Dammit all, I can't let it just kill him. But damn I don't want to get close to those things. They give me the creeps.

Alexander drops his crossbow and runs to Thals aid, giving the undead wolf something else to bite at. He doesn't manage to draw his sword, but takes a defensive stance after getting its attention.

free action- drop crossbow, move action to move to wolf, standard to total defense. AC is 21. CMD is 18 if I get hit.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Straug looks approvingly at the axe embedded in the wolf's shoulder.

I'll call you Wolfsbane from now on ya wee plonker.

'Oi, wolf, I got a bigger blade that would like to have a word!' He says, trying to draw attention away from Falkwyn and drawing his greataxe, bringing it down in a mighty chop aiming for the shambling wolf's head.

Move action draw Greataxe
Using Power Attack Feat (-1 AB, +2 Dmg)
Using Opening Volley Feat (+4 AB)

Greataxe attack: 1d20 + 4 - 1 + 4 ⇒ (19) + 4 - 1 + 4 = 26
Greataxe damage: 1d12 + 4 + 3 ⇒ (4) + 4 + 3 = 11


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

Kronk does a quick sidestep and attacks the wolf by him.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 3d6 + 6 ⇒ (5, 1, 6) + 6 = 18

Thal! Oh, by the Lady of Graves, there's blood everywhere! - he yells as he looks at the other human - Someone do something! The kid is dying!

The cook wasn't used to the adventurer's life at all, and for the first time seeing one of his companions in such a dire situation was quickly escalating his emotions.

If the wolf by Kronk is dead due to Straug's attack, he will instead move to the other one, charging if possible


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

"No. No. No no no...AaAaRrararrrgghhhh!!" Falkwyn's eyes go wide as the zombie-wolf charges, and he cries out in horror and pain when the beast lunges and bites deeply into his leg, tearing through flesh down to the very bone. The half-elf finds himself lying on the hard ground on his back, his limb trapped momentarily in the jaws of the undead creature, blood flowing freely!

Falwyn snarls in panicked defiance and kicks at the wolf with his other foot trying to keep the creature at bay...

Melee Attack: 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11

...and then scrambles backwards on his elbows as best he can, trying desperately to get out of the wolf's reach!

5 foot step


Falkwyn kicked at the strangely silent wolf and scrambled backwards like a bug on the ground.

Alexander cursing under his breath, drops his unloaded crossbow to the ground as he pulled his sword moving up next to the wolf and waving it around to get his attention...he goes into the en garden position quickly to ready and defend.

Thallins blood continued to sleep out staining the ground red beneath him

Cathoris ***botting for*** Seeing Thallins fall he quickly moved in that direction taking up a position behind Alexander. He knew all too well how dangerous wolves were...and zombie wolves...at least he's be close to help Thallin.

Kronk worried over his friend step to the side and brings the sledge around in an arc that snapped it's neck and almost tore it's head off.

Straug seeing this wolf was down, charged forward and swing his greataxe into the ribs of the other wolf.

The remaining wolf tried to slam it's paws into the chest of the dwarf first then dropping to the ground snapped at his stout legs. attack, damage,attack,damage,trip: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 3 ⇒ (5) + 3 = 81d20 + 4 ⇒ (7) + 4 = 111d6 + 3 ⇒ (2) + 3 = 51d20 + 4 ⇒ (16) + 4 = 20
confirming crit of slam: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 3 ⇒ (3) + 3 = 6

The paws hit the dwarf so hard he almost fell backwards. But fortunately the undead canine missed him biting him and though his chest and neck were bruised he wasn't down.

Initative Tracker: Bold May go
Falkwyn---prone
Alexander
Thallin--needs to stabilize
Cathoris
Kronk
Straug

Zombie Wolves

Combat Tracker Rd 4:

Combat Stat Block

Falkwyn *Prone* AC:15(FF:12/T:13)CMD:14 HP:3/9 Saves-FO:+1 RE:+3 WL:+4
1st Expert M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep
limited abilities: N/A HeroPoints:1
Alexander AC:18 FF:14/T:14)CMD: HP:10/10 Saves-FO:+2 RE:+4 WL:+3
1st Aristocrat M Half-Elf Defenses: Elven Immunities
limited abilities: none HeroPoints:1

Cathoris AC:13 (FF:10/T:13) CMD: 16 HP:7/7 Saves-FO:1 RE:2 WL:3
1st Adept M Human Defenses: None
Spells 0:3/3 1st:1/1 HeroPoints:1

Straug AC:17(FF:16/T:11)CMD:15 HP:4/12 Saves-FO:+5 RE:+1 WL:+2
1st Warrior M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: N/A HeroPoints:1

Thallin **Unconscious and bleeding***AC:15(FF:13/T:12)CMD: HP:[B]-5/6 Con 11 Saves-FO:+0 RE:+3 WL:+0
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1

Kronk AC:15(FF:13/T:12)CMD:16 HP:8/8 Saves-FO:+1 RE:+2 WL:+1
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1

vs

Zombie Wolf (x3) AC:14(FF-12/T:12)CMD:17(21 vs Trip) HP:Dead,4/21,Dead FO:+1 RE:4 WL:+3
3HD Undead , Medium. Immune: death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not subject to ability drain, energy drain, or nonlethal damage. Undead are immune to damage or penalties to their physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

If wolf is not dead yet at Straug's turn:

Straug felt a couple of his ribs crack as the paws hit him hard and he grunted at the pain as the wind was knocked out of him. Digging deep he swings his axe hard at the wolf that looks like its barely holding itself together through whatever unholy power is doing so. 'Damn your disgusting hide!' He bellows as the axe blade comes down.

Using Power Attack feat (-1 AB, +3 Dmg)

Greataxe attack: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22
Greataxe damage: 1d12 + 4 + 3 ⇒ (7) + 4 + 3 = 14

If wolf is dead:

Straug moves over to Thal and quickly attempts to stabilize him from bleeding out. 'Cmon lad its too early to check out now, your story has just begun and there's dirty work to be done!'

Heal check to Stabilize: 1d20 + 3 ⇒ (20) + 3 = 23


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Love the effort, Straug, but a heal check would be a standard action, so you can't make that awesome attack and do the heal check unless I'm missing something.

Stabilize: 1d20 + 0 ⇒ (10) + 0 = 10

And barring a miracle, I've died. No worries, though. It's all part of the game. If there was no risk, there'd be no point to playing :=)


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

Kronk drops everything and moves towards Thal, to the best of his very limited abilities, and kneels down to try stabilize his friend. The cook is obviously unskilled at it - but still, pushes himself in tears. He's clearly very nervous, not used to any heroics, and acting out of pure instinct.

Come on, come on, come on, boy! Stay with us!

Heal: 1d20 + 1 ⇒ (20) + 1 = 21

Using a Hero Point here for the extra action, if needed, or to add +4 to the roll below if the result doesn't cut it. Here's the miracle!


The axe cuts through the wolf and quickly everyone goes to work to stop the bleeding on Thallin. It stops and his breathing continues.

Dead. When your character's current Hit Points drop to a negative amount equal to his Constitution score or lower, or if he succumbs to massive Damage, he's dead. A character can also die from taking ability Damage or suffering an ability drain that reduces his Constitution score to 0 (see Special Abilities). So as you can see Thsllin was at -5 would not die til -11 so there was a few seconds to save him...he's alive ;).


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

heal, alive?: 1d20 + 1 ⇒ (17) + 1 = 18

Good instincts, yes stem the blood flow, here, use a bit of cloth. Okay, I think thats the worst of it. Cathoris, can you help him further? Alexander continues to direct Kronk as he works.

I hope he can, I'd rather not use my potion for this.

bluff: 1d20 + 6 ⇒ (14) + 6 = 20

Sense motive 20:

Alexander doesn't really know much more about this sort of thing than Kronk, but for some reason he seems to act like he does.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3
Thallin "Thal" Braspur wrote:

Love the effort, Straug, but a heal check would be a standard action, so you can't make that awesome attack and do the heal check unless I'm missing something.

[dice=Stabilize]1d20+0

And barring a miracle, I've died. No worries, though. It's all part of the game. If there was no risk, there'd be no point to playing :=)

Since my initiative order is last I am doing an either/or depending on whether or not someone else has offed the wolf in the meantime. It looks like we pulled you back from the brink though buddy.


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Of little use to Thallin in his own disabled state, Falkwyn sits up gingerly, wincing badly in pain as he does so. "Is he...is he going to make it?"

The archer removes his cloak and uses his dagger to cut strips of cloth from the bottom of the garment, and offers the majority of them to the others to use on the Thallin if they are needed.

He takes the remainder and tries to do the best job he can to bind off his own wounds and stop the blood flow.

Heal Check: 1d20 + 5 ⇒ (17) + 5 = 22


Botting Cathoris....

Cathoris moves to Thallins side taking the healing kit out annd prays as he's kneeling .

He touches the leg that was bit and his hand glowed with white light. The sounds on his leg fully healed and some of the bruising on his side vanished. He awoke with a start..

Then he bandaged both Thallin and Falkwyn with the healing kit.

Thallin is at 2 HP right now. Tonight they both will get con +2 back.

cure light: 1d8 ⇒ 8


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Oh my gosh! I just realized I'd read the trip attempt as another amount of damage! I thought the zombie wolf had done 15 points to him! Boy is my face red!

As Thal comes back to consciousness and sees his allies around him, he could swear he heard an additional voice muttering something about plans for him. Must be the remnants of a dream, he thought.

"Thank you, my friends," Thal says. "That wolf really got me. Thought I was a goner." And with that, he shakes his head and just sits in silence for a moment collecting his thoughts on how close that had been.


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

His wounds secure, Falkwyn regains his feet and retrieves his bow. He limps painfully towards Thallin, pausing at the sight of all the blood still staining the ground. "Aye, thank you all indeed. If not for you, neither of us would have survived those...things."

"Straug, your prowess with your axe is incredible, and Kronk..." the woodsman gently nudges Thallin and motions towards the tavern cook, "By the gods, man, you've been holding out on us all this time. A common chef? Hah. A warrior, more like, right, Thal?"

Liberty's Edge

Male

As the group gradually relaxes from the onslaught, they notice the lumber camp is strangely empty.

For having close to 20 employees, there's noone nor any bodies present even if they were sick


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

"A true warrior indeed," Thal responds with a smile, "so next time I'll just hide behind him instead of going toe to toe with an undead wolf," and he winks jovially at Kronk.


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

Hah! Hah! - Kronk laughs, tapping Thal in the back, visibly a little shy - You say it because of my rotund shape. Surely I can hide people behind all my health!

As he completes, he taps his own stomach.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Straug winces at his cracked ribs and cautiously pokes about his torso to see where the worst of it is. He grumpily walks over to the dead wolf and dislodges Wolfsbane from the shoulder of the undead creature kicking it a few times both to make sure is really dead but also letting his anger at being hurt get the best of him.

'Glad youre still with us Thal, it appears we'll need all of us to survive this.'

Fifty gold? Going to have to renegotiate our rate if this is how its going to be, He grumbles to himself.

'I'm not sure what skill any of you have in healing but I could use some patching up and a bit of rest, lads. I would suggest we rest and recoup a bit if we can before we press on. It appears we signed up for more than we thought when we said yes to this Gods forsaken task'

Straug eases himself onto a nearby log around the campfire remains, tucks into some trail rations, and does what he can to patch himself up.

Heal check: 1d20 + 3 ⇒ (6) + 3 = 9


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

I could tend to those wounded over night, but, I cannot promise it would be that beneficial.

As he looks around the camp, he gets sinking feeling in his gut.

Also... You don't think whatever brought these... wolves back would affect the lumbermen... do you? He asks as he looks around the deserted camp.


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

I say we find the most easily fortified building, and rest there. Perhaps doing some fortification work through the early night. If the entire camp has turned into the walking dead as those wolves, I do not wish to be caught outside. We could then use it as a base of operations to search and find any information on what happened from. We could use it to recover as well. A place to tend to wounds anyone may get.. Besides, while I enjoy the stars as well as any other, I do prefer to not have to sleep in the mercy of the elements if possible.

He turns to regard the others and their thoughts.


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

Unfortunately, I can only do that once a day. It seemed a blessing for tending sheep, but faced with this, it seems rather insignificant. Cathoris says rather discouragingly. He packs up the healing kit and picks up the torch. Then, he says to Straug and Falkwyn, I can look you two over again tomorrow to see how you’re healing. Hopefully, you’ll both be looking better.

I agree with Alexander. We need a place to hold up for the rest of the night. It’s worrying that no one is hear. I wonder if... Cathoris trails off, obviously lost in thought about the missing ill.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

'The only problem with finding a house to shelter in is we dont know whats already in there. We might disturb more of the same....or worse.'

Straug thinks it over for a couple of seconds.

'I suppose there's not a lot of other good choices either. I'm not bleeding none and I'm still able to move and fight, just had my bones cracked about a bit, need to get them bound up and steady and I'll be solid as granite before long. Lets find us a house to shelter in lads. We can clear it and then at least we can guard the entry points to limit how many of them can try to eat us at the same time.'

He grimaces in pain as he stands up to start scanning the parts of the camp he can see for any suitable buildings that might work.

Not sure what kind of check to do or if one is needed for a quick scan of the camp, will roll Perception do with it what you will or discard it entirely.

Perception: 1d20 + 2 ⇒ (2) + 2 = 4

'Damn my eyes I think I'm hurt worse than I thought lads. One of you will have to have a look about I'm no good for it.'


Looking around in the immediate vicinity shows no buildings just empty tents with no blood ....or signs of a fight.


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

"So, no buildings in sight," Thal begins, "and a tent is not particularly what you might call 'defensible.'"

He then looks around and asks, "Would it be crazy to climb into the trees, maybe strap ourselves in as we sleep and then we're in a more removed and defensible spot? I mean, I don't think wolves can climb, and at least a few of you are good with ranged attacks, so hopefully could take out any threats before they get to us?"


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

I'm not sure any trees would be able to actually support my opulence, mate... - said Kronk towards Thal, not really buying much into the plan of strapping to a tree.

We could, however, try to strip some of the thicker branches to build a crude fence around the camp, and dig some holes. Maybe it'd take us a couple hours to complete it, but we can probably afford it... Even less if any of you is more skilled at carpentry or masonry. And then, we establish a watch over the night.


keep in mind its dark now. Itll be difficult work putting a fence together in campfire light.

current condition:

Falkwyn AC:15(FF:12/T:13)CMD:14 HP:3/9 Saves-FO:+1 RE:+3 WL:+4
1st Expert M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep
limited abilities: N/A HeroPoints:1 will be at 6HP come morning

Alexander AC:18 FF:14/T:14)CMD: HP:10/10 Saves-FO:+2 RE:+4 WL:+3
1st Aristocrat M Half-Elf Defenses: Elven Immunities
limited abilities: none HeroPoints:1

Cathoris AC:13 (FF:10/T:13) CMD: 16 HP:7/7 Saves-FO:1 RE:2 WL:3
1st Adept M Human Defenses: None
Spells 0:3/3 1st:1/1 HeroPoints:1

Straug AC:17(FF:16/T:11)CMD:15 HP:4/12 Saves-FO:+5 RE:+1 WL:+2
1st Warrior M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: N/A HeroPoints:1 will be at 8HP tomorrow moring

Thallin **Unconscious and bleeding***AC:15(FF:13/T:12)CMD: HP:2/6 Con 11 Saves-FO:+0 RE:+3 WL:+0
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1 [B]will be at 4hp tomorrow morning

Kronk AC:15(FF:13/T:12)CMD:16 HP:8/8 Saves-FO:+1 RE:+2 WL:+1
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

Did I have to use my Hero Point on Thallin, GM? Or did we just rewinded that action?

As for the darkness, both me and Straug can see in the dark, at least, so we could do some of the fencing. Digging holes around the camp is probably easy to do even in campfire illumination, especially if any of us has a shovel (if not, then scratch it! Lol).

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