GM Michael's Falcons Hollow Chronicles

Game Master Dread

Falcons Hollow on Roll 20

Disease Total Death- 20 (12 from Lumber Consortium)
Experience Tracker: Current Level 1: 2014 Next Level (2nd): 2000

Current Date: 15th Rova 1710 AR 5:30 PM(days adventuring 16)

Loot

watch:
1-5 Helgash & Tark 1-Cathoris
2-+Thallin
3-+Kronk
4+Straug
5+Alexander
--Falkwyn


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Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

I know what you mean! Falkwyn was intended to come across much more easy-going and lighthearted than he has. Seems he's decided to play off his 10 Chr as being slightly difficult and opinionated. LOL


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

"Good day, Mistress Laurel," the woodsman offers with a nod. "We're in need of your help and wisdom. We've been asked to look into the seriousness going on over in Camp Three, with all those lumberjacks that got sick..." Falkwyn trails off, waiting for Cathoris to explain more, and likely, in a better manner.


Laurel looks at Falkwyn and says I havent heard of any sickness. What do you know if it?


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Straug nods at the information from Pay Day and reluctantly accepts the fact that he's not getting to see that report for any amount of time despite the uncharacteristic but amazing case he made for it. Some things just dont go your way, he thinks to himself. "Thanks for coming along Alexander I swear to Angradd if I had taken back a story about goat men to the others they might have left me behind thinking I'd gone daft. Now when they leave us both behind at least I'll have someone to drink with!" Straug laughs a bit and says to him a little quieter, "I think thats about all we will get out of these Consortium sorts, Kreed isnt exactly known for his patience or kindness, lets head back to meet the others hopefully theyve got some ideas of remedies we might try once we arrive at the camp."

Assuming Alexander heads back with Straug:

Upon arrival back where Kronk and Thal are waiting for the hour to pass he sees Thal genuinely enjoying himself with the kids, and the kids seeming to enjoy the game with him as well. He briefly thinks about his lost childhood and some sadness creeps into his face. Shaking himself out of his thoughts he looks at Alexander, "Well now is a good a time as any for that contest! Wager you 5 gold for best of 5?" He sketches out a circle target on a block of wood with some chalk, paces off 20 feet, takes aim, and throws!

Correct me if I'm doing anything wrong here, axe and dagger have throwing increment of 10' so 20' would be a -2 for both of us correct? So I'm doing 1d20+AB-2? I'll run it 5 times in case it comes to that for best of 5 though one of us may win with the first 3 rolls. Of course the contest can also be refused in which case this is all just practice for Straug.

Throwing Axe: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15
Throwing Axe: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11
Throwing Axe: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15
Throwing Axe: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4
Throwing Axe: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

I call them daggers, but mechanically they are darts, or throwing knives, save one, which is a kunai. So, 20ft range.

Not quite, running afoul of fey isn't something unheard in these woods after all. And nor is he known for his willingness to let plans slip, he is a secretive man. Perhaps too secretive at times. But, that isn't for me to say. After all, we have lives to aid. He gives a nod of thanks to Payday before taking note of the room.

Once back, he hesitates at the challenge.

We should likely spend the time preparing, or even heading to meet the others half way... But... it shouldn't take long, and I am a little out of practice as it were...

Well, why not. It won't take much time, and if the others are not back after the end of it, we can always go to their rescue.

daggerthrow: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10
daggerthrow: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15
daggerthrow: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4
daggerthrow: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8
daggerthrow: 1d20 + 3 - 2 ⇒ (5) + 3 - 2 = 6

Hmmm... Old trainer was right, I do need to practice more often..

Well, It was a close contest! But it seems I have lost this one, Next time, we should test our marksmanship. He says patting the crossbow on his back.

Now, do I try to wriggle out of it? I hadn't planned on actually taking the money, but I doubt he is of the same mind... No, that would hamper the image I've been building...

Though, I admit I likely rely more heavily on it than I often should perhaps. As is evident. Ah, a loss is a loss, and much as I would like to use it to help out my family, it is rightfully yours. He holds out a hand holding 5gp.

Now, lets head over to this... Remedy shop and meet up with the others. Perhaps our new info can help shed a bit of light and help us better prepare for our... quest... yeah, our quest!


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

From underneath the pile of tiny adventurers who have just toppled the "hill giant," Thal calls out, "What? Are we going now?" and then, in response to the objections from his tony playmates, Thal says, "Oh, but it's best if I go, because we'll have grand adventures and slay mighty beasts and then I can come back and tell you all about it, unless of course, you'd rather not hear stories of our grand adventures?" he says, knowing full well that the children would love nothing more than to have story time. For that matter, they'll probably even believe whatever story he tells them, so he makes a mental note to come up with nice "enhancements" to the details of whatever they encounter. And maybe Jarlene will enjoy a little exaggeration of how brave I was as well, he thinks, remembering the look on her face when she called him her knight in shining armor.


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

Hi Laurel. Yeah, well, uh,. Cathoris starts, stumbling over his words. There not much to go on, unfortunately. A rider brought word that all but he and two others got sick. Onset was pretty much simultaneous. Symptoms were coughing up blood, shakes, and fever. Possible water contamination, but not certain. Cathoris’ tone becomes more matter of fact as his thoughts turn while he relays the details. Honestly hoped you’d seen something like it recently, but it sounds like not. He pauses for a moment in thought. Then remembering his companion, he adds, Oh, and this is Falkwyn. He, I, that dwarf guy who does odd jobs, and some others are going to go check out the camp and try to figure out what’s going on. How are you? This last part is awkwardly added on.


Laurel listened intently and nodded to Falkwyn when 'introduced' then said No. I havent. But Id say its fairly dangerous if that many caught it that quick. Id be interested to know more when you return from looking into it. How can I assist you in this?


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

If the range increment is 20’ on the darts then you don’t take the -2 penalty I believe. This only changes the results of the last throw which was needed because we both won 2 previous which oddly enough ends in a tie both results being 8. Adjusted it looks like this:

15 v 12 Straug wins
11 v 17 Alexander wins
15 v 6 Straug wins
4 v 10 Alexander wins
8 v 8 TIE

Straug takes a closer look at the wood after palming the gold. As the two get closer to the block to examine the final throw what looked like a close win for Straug begins to look not so sure. Straug takes a hard look, marks the center of the circle and uses the length of the chalk to measure distance both to the axe and the dart. It’s exactly equidistant.

He laughs out loud. ”Oh, I like you, elf! Gracious of you to concede but Straug won’t accept money not fairly won!” He digs the 5 gold out and hands it back. ”Let’s see who skewers the most goat men instead shall we?” He slaps Alexander on the shoulder good-naturedly and then leans in a bit. ”Be warned though, sir. A wager is a wager. Straug always pays his debts and expects others to do the same, sad stories about families and sick kittens and orphans notwithstanding” He laughs again, smiling.

”Now where are those lads with their snake-oil? I’m anxious to put some miles between me and civilization.”


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

"How can you help? Well, we were hoping you'd have some ideas, frankly. None of us is all that familiar with diseases and whatnot. Or poisons, really." The half-elf shrugs and gestures aimlessly about the shop. "Perhaps you have something that might help protect us...generally? Or some advice, at least?"

He pauses then shrugs again and adds, "Really, anything at all would be appreciated."


Laurel pauses in thought and says....here. she begins putting a kit together....and here. grabbing a journal and a pen with ink. Make notes on the disease and perhaps I can analyze the notes and match it up to my mothers book to help with a cure. Ill start looking into it now and when you return with more information Then Im sure Ill be able to help more.

she hands over a healing kit and the journal with inkpen and ink to Cathoris. Good Luck and may The Earthmother grant you speed.

--------------------------------------------------------------

The other 4 made there way down from The Perch to Roots and Remedies. and are standing outside when Cathoris and Falkwyn come out.


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

"Well, if you've got your miracle cure-all from Lady Laurel, I guess we should head out. Wait much longer to leave and we may as well put it off 'til tomorrow morning," Thal says feeling an urgency that he doesn't understand pushing him to get on the road.


The group gathers outside Roots and Remedies and then ready to start their journey in the later afternoon sun. The left the small town of Falcons Hollow heading towards Lumber Cap 2. The group followed the trail that lead their...more of two ruts for wagons made over the years, up and down hills. Birds were chirping. rabbits ran with come upon. The scenery idyllic, a far cry from the grimness of the mission they were sent on.

The 5 humans were forced to travel at a slower rate than they would have normally because of the shorter stride of the dwarf Straug. Though when they started to grunt from the weight of packs and gear, he didnt seem bothered at all.

As the sun set on the horizon, the group had barely made about 5 miles. They paused and set up a camp knowing that on in the morning they would continue. the thoughts came to what kind of watch they needed to set.

encounter chance 15%: 1d100 ⇒ 14

Id like a watch rotation and then I will roll what hour the encounter occurs and what it is. shall we?


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

"So, maybe two people keep watch per shift and we do three shifts since we've got six?" the blonde man suggests with a smile. "Happy to take middle watch," Thal says, thinking back to how often his criminal activities were a nighttime occupation. A different life, he thinks. "Dibs on Straug, though," he says. "That dwarven vision will be very helpful in the dark."

And with that, Thal pulls the tea pot he had hanging from his belt off and begins working on getting a pot of tea going. "Anyone else going want a cup?" he offers.


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

Kronk scratches his face, visibly tired, but then speaks.

I can also see in the dark, mate... I've been used to work the night shifts a lot more than the day. Likely I should share the darkest shift with our Dwarf friend. - says the cook, going through his backpack, and getting ready to fix something to eat - With that said, any shift works for me. Hopefully we can keep some light up to help with the senses, maybe even some fire for the cold.

He finally sat in a log by the camp, curious on what the others would say.


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

"More hours of sleep in a row? I'm sold! First or last then, no real preference," and as he says this, he gets the dried herbs and fruits arranged to steep in the water saying, "Kronk, you are going to love this. My own unique concoction."

Some of the group may have noticed that while Thal has been quite obviously been carrying a lantern and a tea pot from his belt, he does not have any obvious weapons that he's carrying.


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Falkwyn chuckles, shaking his head. "If the midnight hour is so rough, then I'll take that shift. That leaves three, and among those of you without an assignment, I think only Cathoris has limited sight in the dark. Cath, you're welcome to join me, or if not, then at least either Straug or Alexander can be your eyes in the night."

With his own part settled, at least in his mind, the woodsman finds a fairly flat spot near a broad tree trunk and he sits down in front of it. He takes a swig from his water flask, and then leans back against the tree before crossing his arms over his chest and closing his eyes. "Wake me when it's my turn."


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

interesting, I don't need to disclose my dark sight.. I'd prefer last watch, so I'm awake and ready for the day.

I would prefer last watch, I do well in the morning, so it would be best for me.

He then goes about setting out his bed roll.

sorry for the short post, away from computer the whole weekend. Just wanting to get a post in to not hold things up.


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

Yeah, I’m not so great in at seeing in the dark, Cathoris starts. Joining watch with you sounds find, Falkwyn, but if other have preferences, I’ll watch wherever I’m need. Cathoris walks around there chosen site and find a flat area without rocks. He sets his pack down and rolls out his bedroll. He pulls out the healing kit and looks it over. I hope I can put this to use. I’m glad that Laurel was able to offer some help.

After looking over the kit, he returns it to his bag and heads to the edge of the camp. Before it gets too dark, he wants to search the area for any edible flora. He won’t look for more than 15 minutes offers to share whatever he returns with.

Survival: 1d20 + 5 ⇒ (12) + 5 = 17


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

"Sounds like you and I have first watch, Cathoris," Thal says, giving a smile to the party's "doctor."

"Well, I think the tea's about ready. Want some?" he asks rummaging in his pack and producing a few odd cups. Well, more small tankards, but they'll suffice.

He offers tea to anyone who wants it. It has a bit of a fruity flavor giving it a hint of sweetness.

Whenever the watch officially begins, Thal brings the pot along with him.


The party walks until the sunlight fades and in the dusky light of sunset they move over off the side of the trail to clear an area for sleeping, gathering firewood and starting a fire they enjoy a meal on the trail while they decide the watches and decide for 3 shifts-

1-Cathoris & Thallin
2-Kronk & Falkwyn
3-Straug and Alexander

In the wee hours of the morning Alexander hears rustling in the bushes on the opposite side of the road, coming towards you as multiple things push through the low brush. They arent in sight yet. Straug notices Aleaxander snap his head back towards town on the far side of the road ...southeast...and stand up.

1 round before whatever it is arrives... Each party member can change where they are sleeping as long as the whole fire is surrounded. Click to roll20 and position. Straug and Alexander can place themselves anywhere within 10 feet of the fire. and then only Straug and Alexander post rolling initiative, with what actions.

if someone shouts:
Each player make a perception -2 for sleeping DC 7. success you wake up. Each player roll initiative

if someone is shook:
that player wakes up. make initiative roll

which shift is the encounter: 1d3 ⇒ 3
creatures stealth: 1d20 + 10 ⇒ (12) + 10 = 22
perception of watch Alexander then Straug: 1d20 + 7 ⇒ (17) + 7 = 241d20 + 2 ⇒ (1) + 2 = 3
creatures initiative: 1d20 + 2 ⇒ (18) + 2 = 20

after the initiatives Ill post the combat stat block for the combat for next round.

I think I have the right settings for sight for each of you in roll 20 if anyone is very well versed in roll 20 let me know if you think its wrong. The Camp Fire gives 20 foot of light.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

As Alexander stands up, Straug goes into high alert.

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

"Well heard, Alexander" Straug grumbles under his breath and stands up. Stepping to the side he pushes Thal awake. "Up and at em friend, theres trouble afoot"

Readying a throwing axe he yells to the others "Alarm! Rouse yourself lads, we've got company!"

I think I can do all of that in one round? I've moved myself next to Thal in roll20 as a result of my actions. Feel free to correct or adjust any mistakes I've made


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Hearing the shouting coming from Straug, Thal grabs his tea kettle and stands up.

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

Perception: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 15

Cathoris hears Straug’s shout and opens his eyes.

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

initiative: 1d20 + 4 ⇒ (9) + 4 = 13

Alexander goes to pick up the crossbow leaning against his seat, but may have spent too much time trying to make out what exactly it was approaching them.


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Perception: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27

Kronk wakes up. Instinctively, he pulls his sledge and stands up. His instincts seem to be on the jump, as he perceptively notices pretty much anything around him, including the stealthing enemies.

GM: For the future, please feel free to roll Kronk's initiative (I'd assume the same applies to the other players) - it's easier for us to have the GM roll a block of initiatives, and we gain some time in the PbP environment when doing so.


Alexander moves to collect his crossbow As Straug nudges Thallin and shouts "Alarm! Rouse yourself lads, we've got company!"

and the camp came alive.

As people struggles to grab weaponry and stand up Alexander grabbing his crossbow. Straug saw two Centipedes 5 feet long and about as big around as a horses leg moving rapidly through the underbrush towards the camp.

Ive put them in Straug (and I think Kronks vision) they have moved 20' of their 50 foot movement. They will be among the group in the first round. but to allow Straug to use his initiative that beat theirs He can move now.

Initiative Tracker: Bold May Post
21: Straug
20: Giant Centipedes
18: Kronk
13: Alexander
13: Falkwyn
12: Cathoris
8: Thallin

Combat Tracker Rd 1:

Combat Stat Block

Falkwyn AC:15(FF:12/T:13)CMD:14 HP:9/9 Saves-FO:+1 RE:+3 WL:+4
1st Expert M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep
limited abilities: N/A HeroPoints:1

Alexander AC:18 FF:14/T:14)CMD: HP:10/10 Saves-FO:+2 RE:+4 WL:+3
1st Aristocrat M Half-Elf Defenses: Elven Immunities
limited abilities: none HeroPoints:1

Cathoris AC:13 (FF:10/T:13) CMD: 16 HP:7/7 Saves-FO:1 RE:2 WL:3
1st Adept M Human Defenses: None
Spells 0:3/3 1st:1/1 HeroPoints:1

Straug AC:17(FF:16/T:11)CMD:15 HP:12/12 Saves-FO:+5 RE:+1 WL:+2
1st Warrior M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: N/A HeroPoints:1

Thallin AC:14(FF:11/T:13)CMD: HP:6/6 Saves-FO:+0 RE:+3 WL:+0
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1

Kronk AC:15(FF:13/T:12)CMD:16 HP:8/8 Saves-FO:+1 RE:+2 WL:+1
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1

vs

Giant Centipede (x2) AC:14(FF-12/T:12)CMD:11(Cant be tripped) HP:9/9,9/9 FO:+3 RE:+2 WL:+0
1HD Vermin , Medium. Immune: Mind Affecting Effects.

perception for Falkwyn: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15 dc 7
initiative for Falkwyn: 1d20 + 5 ⇒ (8) + 5 = 13


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Straug can just make out the crawlers at the edge of his darkvision sight. "By Angradd, Alexander at least we know your ears are full elf! Crawlers lads....that way!" Straug yells as he advances and hurls his throwing axe at the nearest one as it approaches at breakneck speed.

Straug takes a full move toward the nearest centipede. As he is acting before the centipedes in the first round I believe they are flat footed AC? I'm rolling at a -6 penalty for range increment as the nearest one appears to be 35'. Again correct anything I'm not doing properly please I'd like to master the ruleset so I can run my own Pbp game at some point. Here goes!

Throwing Axe+BAB-Range: 1d20 + 2 - 6 ⇒ (3) + 2 - 6 = -1

The axe goes wide as the centipede weaves toward the group, the axe skittering off into the brush. "Not a good first showing, Straug." He says to himself cursing his luck and himself while bracing for the arrival of the centipedes.

OK quick tactics/rules question. If I had thrown first (though the range penalty would have been higher) could I have then moved and drawn my Greataxe as part of the move since I have at least +1AB? Then I'd be standing in the same spot with a weapon drawn vs how I ended up?

Finally, giant centipede move is 40' isnt it? Are we supposed to take note that they are moving abnormally fast? I'm not taking issue with the stat the GM can make them shoot fireballs out of their eyes if he wants thats his prerogative just want to make sure I'm not missing something we should be RPing and might be part of the story. Skill check to see if there is something weird or abnormal about them later maybe?


No its a typo. they are moving 40. Yes Straug could have drawn the great axe while he moved. yes if hed thrown earlier his range increment would have been worse.

Straug moves forward throwing a hand axe, and watching it go over the body of the Centipede to bounce into the foliage beyond. He knows in the dark it will be difficult to recover it.

The Centipedes continue to move forward coming straight for the first two in their path...Straug and Cathoris. When they get clsoe they raise up, legs wriggling in the air before their prey, pincer mouths snapping open and close. venom dripping from their mouths.

Initiative Tracker: Bold May Post
21: Straug
20: Giant Centipedes
18: Kronk
13: Alexander
13: Falkwyn
12: Cathoris
8: Thallin

Combat Tracker Rd 1 continued:

Combat Stat Block
Falkwyn AC:15(FF:12/T:13)CMD:14 HP:9/9 Saves-FO:+1 RE:+3 WL:+4
1st Expert M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep
limited abilities: N/A HeroPoints:1

Alexander AC:18 FF:14/T:14)CMD: HP:10/10 Saves-FO:+2 RE:+4 WL:+3
1st Aristocrat M Half-Elf Defenses: Elven Immunities
limited abilities: none HeroPoints:1

Cathoris AC:13 (FF:10/T:13) CMD: 16 HP:7/7 Saves-FO:1 RE:2 WL:3
1st Adept M Human Defenses: None
Spells 0:3/3 1st:1/1 HeroPoints:1

Straug AC:17(FF:16/T:11)CMD:15 HP:12/12 Saves-FO:+5 RE:+1 WL:+2
1st Warrior M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: N/A HeroPoints:1

Thallin AC:14(FF:11/T:13)CMD: HP:6/6 Saves-FO:+0 RE:+3 WL:+0
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1

Kronk AC:15(FF:13/T:12)CMD:16 HP:8/8 Saves-FO:+1 RE:+2 WL:+1
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1

vs

Giant Centipede (x2) AC:14(FF-12/T:12)CMD:11(Cant be tripped) HP:9/9,9/9 FO:+3 RE:+2 WL:+0
1HD Vermin , Medium. Immune: Mind Affecting Effects.


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Thal moves up and takes defensive swings around into the darkness to help protect Straug from whatever dangers he sees that Thal can't.

Aid Another to boost AC: 1d20 + 3 ⇒ (10) + 3 = 13


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

Alexander lines up a shot on one of the centipedes with his crossbow before dropping it back to the ground after realizing he had never reconnected the bow string after he finished cleaning it. He draws his blade and prepares to move into combat.

Xbowattack: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d8 ⇒ 8

Oh yea, this will be good. that damage die is taunting me. 5ft step closer to the bugs.


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

Kronk assumes a strange fighting style, likely nothing truly martial, and advances against the closest enemy with his sledgehammer. He then proceeds to swing the weapon.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 3d6 + 6 ⇒ (3, 6, 4) + 6 = 19

Swift to Shikigami Style, move then standard to attack.


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

Cathoris takes a step back and fires his crossbow at the nearest centipede.

1d20 + 2 ⇒ (11) + 2 = 131d8 ⇒ 6


Thallin jumped up, grabbing the tea kettle he had by his bedsite, moving behind Straug waving the tea kettle over his shoulder to distract the Centipede in front of him.

Alexander loads the crossbow and fires , seeing the bolt vanish in the darkness as it flies past the weaving head of the creature.

Kronk jumps up with the sledge hammer in his hand read to do battle, and does some sort of spinning leaping slam with it that completely shatters and splatters the centipede in front of Cathoris. Bug guts going every which way.

Cathoris takes a few steps back aiming at the Centipede in front of Straug and the bolt barely slides over its chitinous back, almost hitting.

botting Falkwyn

Falkwyn grabs his bow up moving around behind Kronk and once he has a clean shot, he fires an arrow. The arrow went into the dirt about a foot in front of the Centipede, to the fletching.

Initiative Tracker: Bold May Post
21: Straug
20: Giant Centipedes
18: Kronk
13: Alexander
13: Falkwyn
12: Cathoris
8: Thallin

Combat Tracker Rd 2:

Combat Stat Block
Falkwyn AC:15(FF:12/T:13)CMD:14 HP:9/9 Saves-FO:+1 RE:+3 WL:+4
1st Expert M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep
limited abilities: N/A HeroPoints:1

Alexander AC:18 FF:14/T:14)CMD: HP:10/10 Saves-FO:+2 RE:+4 WL:+3
1st Aristocrat M Half-Elf Defenses: Elven Immunities
limited abilities: none HeroPoints:1

Cathoris AC:13 (FF:10/T:13) CMD: 16 HP:7/7 Saves-FO:1 RE:2 WL:3
1st Adept M Human Defenses: None
Spells 0:3/3 1st:1/1 HeroPoints:1

Straug AC:17(FF:16/T:11)CMD:15 HP:12/12 Saves-FO:+5 RE:+1 WL:+2
1st Warrior M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: N/A HeroPoints:1

Thallin AC:14(FF:11/T:13)CMD: HP:6/6 Saves-FO:+0 RE:+3 WL:+0
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1

Kronk AC:15(FF:13/T:12)CMD:16 HP:8/8 Saves-FO:+1 RE:+2 WL:+1
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1

vs

Giant Centipede (x2) AC:14(FF-12/T:12)CMD:11(Cant be tripped) HP:9/9,9/9 FO:+3 RE:+2 WL:+0
1HD Vermin , Medium. Immune: Mind Affecting Effects.

falkwyn shot: 1d20 + 1 ⇒ (2) + 1 = 31d8 + 1 ⇒ (7) + 1 = 8


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

'Nine Hells, Kronk! Are you sure youre just a cook?!' Straug yells hearing the splat of the centipede near Kronk and taking a quick look at its pulverized remains.'This one dodged my wee axe lets see how it likes a proper one!'

With that Straug draws his greataxe, aims at the bug menacing him and takes a ferocious swing!

Straug activates Feat: Power Attack

Greataxe attack: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
Damage: 1d12 + 4 + 3 ⇒ (1) + 4 + 3 = 8


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

In response to Straug's question if Kronk is just a cook, Thal interjects, "He used to just be a cook. Now he's an adventurer," and he throws his friend a quick wink and a smile.


Straug brings his axe around and slams into the chitinous exterior of the multi-legged horror and cracks it severely. Ichor oozes out on the ground.

The creature lunges at Straug in aggression. and the mandibles slide along his armor without injury to the dwarf.

Initiative Tracker: Bold May Post
21: Straug
20: Giant Centipedes
18: Kronk
13: Alexander
13: Falkwyn
12: Cathoris
8: Thallin

Combat Tracker Rd 2 continued:

Combat Stat Block
Falkwyn AC:15(FF:12/T:13)CMD:14 HP:9/9 Saves-FO:+1 RE:+3 WL:+4
1st Expert M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep
limited abilities: N/A HeroPoints:1
Alexander AC:18 FF:14/T:14)CMD: HP:10/10 Saves-FO:+2 RE:+4 WL:+3
1st Aristocrat M Half-Elf Defenses: Elven Immunities
limited abilities: none HeroPoints:1

Cathoris AC:13 (FF:10/T:13) CMD: 16 HP:7/7 Saves-FO:1 RE:2 WL:3
1st Adept M Human Defenses: None
Spells 0:3/3 1st:1/1 HeroPoints:1

Straug AC:17(FF:16/T:11)CMD:15 HP:12/12 Saves-FO:+5 RE:+1 WL:+2
1st Warrior M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: N/A HeroPoints:1

Thallin AC:14(FF:11/T:13)CMD: HP:6/6 Saves-FO:+0 RE:+3 WL:+0
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1

Kronk AC:15(FF:13/T:12)CMD:16 HP:8/8 Saves-FO:+1 RE:+2 WL:+1
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:1

vs

Giant Centipede (x2) AC:14(FF-12/T:12)CMD:11(Cant be tripped) HP: Dead,1/9 FO:+3 RE:+2 WL:+0
1HD Vermin , Medium. Immune: Mind Affecting Effects.

bite attack vs Straug: 1d20 + 2 ⇒ (7) + 2 = 9 vs AC 17


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

This is fun! - says the cook, pulling his weapon from the first centipede.

He then moves to flank with Straug, and again tries to let the weight of his weapon fall against their enemy.

Attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage: 3d6 + 6 ⇒ (2, 4, 2) + 6 = 14


Kronk slams his sledge against the 2nd Centipede and finishes the job Straug started.

combat is over

slowly the group goes back to sleep and then a few hours later start to get up at dawns light.

after putting stuff away, they go in search of their thrown weapons. and recover the hand axe and javelin. The arrows alas are gone.

Once more they head out on the road towards the camp.

Ill let the group have a chance at rping until 4 people say they arrive at logging camp 2 then ill post again.


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Thal claps Kronk on the shoulder saying, "Fantastically well done, my friend! The bards will sing the praises of Kronk the Crusher!"


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

Indeed! and you thought you could provide nothing to this group! HAH I say. I hope you don't get any funny ideas for centipede recipes though!


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Straug is ok to proceed to Lumber Camp 2.


The morning walk after the night with the brief fight with the vermin, was pleasant. it was a brisk fall morning. The walk was without challenge or trial. They arrived to Lumber Camp 2. Where 1 looked like a fortress and three little more than a few tents. 2 was the hub. it is the primary and first of the camps. No wall surrounded it, but there were several wooden buildings and close to 30 Lumbermen manning the camp. They greeted Falkwyn and Cathoris. Cathoris saw a few family members They waved and came over to greet him shaking hands and clapping him on the back...until the straw boss shouted for them to get to work.

It was near noon when they arrived so they could share in the hearty lunch provided by the Lumber Camps cooks before heading north.


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

At the offer of a free lunch, Thal pulls the lute from his back and says, "I'll happily sing for my supper. A little music for the lunch break might make everyone's day a bit bright."

And with that, the blonde man finds a spot to perch and begins playing.

Profession Lutist: 1d20 + 5 ⇒ (13) + 5 = 18

And after he finishes, he gets some food and joins a table where some of the lumbermen are working and begins some small talk leading up to asking about what they've heard about what's going on at camp 3.

Diplomacy to Gather Information: 1d20 + 2 ⇒ (1) + 2 = 3

The earlier performance is an effort to endear himself to the workers to see if he can lower the DC to gather information. Can't imagine it lowers it that much though ;=)


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Thallins song about Lumberjack life fails to endear him to the crowd and they regretfully shun his presence for mocking them...though it was a good performance.

Thallins Lumberjack song


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

Cathoris humbly greats his family and introduces them to his comrades. He explains about the sickness they are investigating, and he asks them if they have heard anything or if anyone in Camp 2 has started getting.

When the lumberjacks pull away from Thal, Cathoris joins him. Tough crowd? he asks with a raised eyebrow. For what it’s worth, I thought it was pretty good. He looks down at his food. Mmm. Camp stew,. You’re in for a treat, he says sarcastically before shoving a spoonful into his mouth and making a fake smile.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Straug enjoys Thallins performance thoroughly, though mostly for the roasting of the locals and the ensuing drama than the song itself, though the chorus made him convulse with laughter. He walks up to Thallin after with tears in his eyes from laughing.
'Gods lad that was funny, though youll be lucky to get out of here without a thumping after that send up of lumberjacks.' Thinking of the chorus makes Straug chortle with laughter again. He slaps Thallin on the shoulder. 'Well bless ya for having the guts to do it, if they want a fight we'll give em one!' He says with a smile.

During the meal he tries to gather any information he can on the latest from Camp 3 and also listens and looks for anything strange going on in Camp 2.

Diplomacy for Camp 3 updates: 1d20 - 1 ⇒ (6) - 1 = 5
Perception for Camp 2 shenanigans: 1d20 + 2 ⇒ (9) + 2 = 11

Never been much good at this part, Straug thinks to himself grimly.


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Thal gives Cathoris and Straug smiles as they compliment his song and acknowledge the lack of success it had with the lumber crew.

At Straug's suggestion that the locals may want to come after him, Thal shrugs and says, "Well, with you lot and Kronk's sledgehammer, I feel pretty safe," and he gives them a hearty smile as he takes another bite of camp stew and then adds, "I do miss Kronk's cooking, though."


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

The camp seems almost like home to Falkwyn when they arrive, and the half-elf returns the greetings of several lumberjacks. He takes a moment to ask about how they're doing, specifically how they're feeling, and mentions that he'd heard that Camp 3 was under the weather. Nothing more, just to see if anyone offers more on their own.

Diplomacy: 1d20 ⇒ 9

He gets pretty much what he expects, though, and shrugs it off. A lot of the lumberjacks, like himself, seemed to like to keep to themselves. Perhaps why they'd chosen the life in the first place.

Falkwyn grins when Thallin begins his song, and cringes good-naturedly when it doesn't go well with the Camp workers. Keeping to themselves, indeed. Takes a lot to work yourself inside their confidences.

"Mayhaps you need to write an ode to Kronk and his hammer, Thal. Damn, but that was some impressive work back there." This last bit Falkwyn offers to the cook, with a comradely pat on the arm. "Where'd you learn to swing a weapon like that?"

BACK! Thanks for the Bot'ting, GMMichael. Much appreciated!


Lunch finished and the attempts to get information from the Lumberjacks finished the group heads north East along the woodline towards camp 3. The trees are formidible and imaginations run rampant with whatcould be lurking in the foliage. Fortunately nothing occurs as they day turns to night along their walk. They are a few miles from the camp when night comes upon them. The talk turns to should they press on or camp....

random encounter chance 20%: 1d200 ⇒ 30

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