[SFS/Shifty] #3-09: Frozen Ambitions: Freeing the Herd (C) (Inactive)

Game Master Nik B.

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Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Umm...wow....Mujina, Garcon might be able to stabilize you before you spend a RP....I can see about trying to get you up too. Also GM...was the EAC or KAC vs me? A 14 hits EAC but not KAC...just making certain.


VC - Sydney, Australia

These are Tactical Doshko - so that would miss by 1 then as it would have been KAC :)

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

"Ah! Mujina, no! You mean old jerks! You're nothing like my hero, Radaszam!" Szama screams and stammers, then thrusts her hands out as she begins chanting through her mask, "Tinyneedles! Tinyneedles! Tinyneedles! Tinyneedles! TINYNEEDLES!"

Cast Puncture Veil as a full round action and target Grey and White. Both will take the damage below and bleeding 1 for the next 3 rounds.

Puncture Veil: 1d4 ⇒ 3


VC - Sydney, Australia

Mujina gets a moment to stop and reflect.

Buddy smacks one with a doshko

Szama makes them bleed!

R1
Szama - acted
Squiz
Garcon
Buddy - acted

R2
Mujina - acted
Joe Bones
ENEMY

B 4
G {bleed 1 (3)}
W {bleed 1 (3)]

Manifold Host

Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None

Garcon's grin freezes on his face. "Ummm... no to the drinks then?"

He quickly administers a cocktail of urea e acetum hoping to get Mujina back on his feet.

Using minor biohack to administer first aid to Mujina. If that works, than he can spend that resolve to get back in the fight instead.

Medicine (First Aid): 1d20 + 9 ⇒ (10) + 9 = 19

With that he does his best impression of Homer Simpson fading into the bushes. Guarded step back


VC - Sydney, Australia

Garcon STABILISES Mujina, then moves back...

R1
Szama - acted
Squiz
Garcon - acted
Buddy - acted

R2
Mujina - acted
Joe Bones
ENEMY

B 4
G {bleed 1 (3)}
W {bleed 1 (3)]

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Waiting for Squiz to act before I do...though my act is to hit Mujina with a serum of healing...

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

....well....didn't check the map. And yeah...this is going to suck.

Joe steps guardedly closer to Mujina, and hits him with a syringe stick.

Serum Mk1: 1d8 ⇒ 6 hp back.

Guarded step and melee touch Mujina....

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

Squizzer again begins to call a little friend to help.


VC - Sydney, Australia

The vesk continue fighting!

Black
Attacks Buddy
Attack 1d20 + 8 ⇒ (18) + 8 = 26 - Hit
Damage 1d8 + 2 ⇒ (4) + 2 = 6

Grey
Attacks Joe
Attack 1d20 + 8 ⇒ (11) + 8 = 19 - Hit
Damage 1d8 + 2 ⇒ (2) + 2 = 4

White
Attacks vs Garcon
Attack 1d20 + 8 ⇒ (8) + 8 = 16 - Hit
Damage 1d8 + 2 ⇒ (4) + 2 = 6

R2
Szama
Squiz
Garcon
Buddy

R3
Mujina
Joe Bones
ENEMY

B 4
G 1 {bleed 1 (2)}
W 1 {bleed 1 (2)}

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

Mujina, now conscious but woozy and surrounded panics. He withdraws through his allies to get to a better position.

Manifold Host

Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None

Garcon takes another step back and grabs another shot glass off of his tray. In one fluid motion, he pours it into a reservoir on his dart gun, moves his serving napkin away from the barrel, and fires a dart into his assailant.

"Well... this one's on the house."

AC penalty biohack

Attack v W EAC: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d4 ⇒ 3 and -2 AC for 6 rounds

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

Szama pulls a grenade from her belt, pulls the pin, and lobs it between the two vesk grouped together. "Fire in the hole!"

Draw and toss a Mk 1 Incendiary grenade at the spot indicated by the explosion icon. Grenade only has a 5ft radius, so it shouldn't hit any allies (assuming I hit my target).
DC 14 Reflex save or target also gains burning 1d4.

Throw: 1d20 + 1 ⇒ (4) + 1 = 5 *Gif of Jordan Peele sweating*
Damage (F): 1d6 ⇒ 5
Burning (F): 1d4 ⇒ 2

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy takes another swing with his doshko

Attack vs KAC@Black: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d12 + 2 ⇒ (7) + 2 = 9

But his doshko misses completely. Then he takes out healing serum.

Attack and takes out healing serum

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Joe sees Mujina do the strategic withdraw, and sighs...."How do I seem to always get into the front line it sees...."

With that Joe pushes the capture pole (with a dose of sedative mk1) at the one Buddy is fighting, and then steps back.

Capture pole (KAC): 1d20 + 2 ⇒ (3) + 2 = 5
Damage (piercing and sedative): 1d8 + 0 + 1d4 ⇒ (3) + 0 + (2) = 5

Though likely with her stepping back, she missed hitting the vesk.


VC - Sydney, Australia

Mujina gets to the sidelines to regroup.

Garcon hands out a #freedrink making the vesk rather woozy!

Szama drops a bomb on them.
B Ref 1d20 ⇒ 2
G Ref 1d20 ⇒ 15
One is ok, one is on fire!

Buddy and Joe Bones have no luck.

Squizzer with the summon and an action up!

B 6
G 6 {bleed 1 (2)} - Burning 2
W 4 {bleed 1 (2)} [-2 Ac until round 8]

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

Squizzer's little buddy, a celestial skittermander whelp, pops into existence. Squizzer asks it to attack the nearest vesk, and it tries to bite.

attack: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d4 - 2 ⇒ (3) - 2 = 1

If that hit, the whelp gets a chance to attach to the target.

relevant text:

A skittermander whelp that hits with a bite attack automatically initiates a special combat maneuver against its target (this does not take an action) with a +4 racial bonus. If successful, the skittermander whelp moves into the target’s space without provoking an attack of opportunity and attaches to the target. The whelp gains partial cover, (though not against attacks made by the target) as well as a +2 circumstance bonus to melee attacks and damage rolls, but it can attack only the creature to which it is attached. The target (or an ally adjacent to the target) can remove an attached skittermander whelp with a successful DC 10 Strength check as a move action.

unfortunately, I'm not sure what I need to roll for the attach...

relevant facts about the whelp:

6/6 HP
DR 1 against evil creatures
EAC 10 KAC 11


VC - Sydney, Australia

Looks like a grapple attempt with a +4


VC - Sydney, Australia

Botting the resolution
Whelp Grapple 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19 vs KAC+8 = Miss
Tactical semi-auto pistol 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14 Damage 1d6 ⇒ 1

***

Black
Attacks Buddy
Attack 1d20 + 8 ⇒ (11) + 8 = 19
Damage 1d8 + 2 ⇒ (6) + 2 = 8

Grey
Attacks Joe
Attack 1d20 + 8 ⇒ (4) + 8 = 12
Damage 1d8 + 2 ⇒ (2) + 2 = 4
Reflex 1d20 ⇒ 17 Burnt for one round - flames go out.

White
Attacks vs Joe
Attack 1d20 + 8 ⇒ (9) + 8 = 17
Damage 1d8 + 2 ⇒ (8) + 2 = 10

R3
Szama
Squiz
Garcon
Buddy

R4
Mujina
Joe Bones
ENEMY

B 6
G 11 {bleed 1 (1)}
W 5 {bleed 1 (1)} [-2 Ac until round 8]

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

Szama seems to be growing more and more anxious as this fight drags on. She hems and haws as she tries to figure out what to do to help her new friends fight these tough vesk! "Ahhh....uhhh...oh! Garcon? One Sarenite Sunset, please, and make it spicy!" She runs up behind Garcon and taps his pistol, which begins to glow white hot!

Cast Shifting Surge on Garcon's weapon. It will deal an additional 2d6 damage for this round, and all damage that it deals will be fire damage.

Manifold Host

Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None

Garcon nods and grabs some Driftdead pepper concentrate to pour into a dart. "Kay... um... here goes! Although I think its only spicy if you eat it... just makes you sleepy if you inject it... but the wound hurts a lot when you wake up!"

Full attack, Sedative on first attack. From my reading of Shifting surge, it applies to the first hit this round.

Attack vs White: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9
Damage + Sedative: 1d4 + 1d4 ⇒ (1) + (2) = 3

Attack vs White: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
Damage: 1d4 ⇒ 4

Bonus Damage to first one of those that hits: 2d6 ⇒ (3, 6) = 9


VC - Sydney, Australia

Szama boosts up with some magic

Garcon lands a firey mix! The Vesk looks in a bad way!

R3
Szama - attacked
Squiz
Garcon - attacked
Buddy

R4
Mujina
Joe Bones
ENEMY

B 6
G 11 {bleed 1 (1)}
W 18 {bleed 1 (1)} [-2 Ac until round 8]

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy feels that blood leaking through his armor. His steps and punches are not as accurate as they were before.

He steps to the side and attacks the most wounded Vesk

Attack vs KAC@White: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d12 + 2 ⇒ (6) + 2 = 8

After the powerful blow, he leans on the wall to keep him straight.

Currently at 3 HP


VC - Sydney, Australia

Buddy flattens the vesk!

R3
Szama - attacked
Squiz
Garcon - attacked
Buddy - attacked

R4
Mujina
Joe Bones
ENEMY

B 6
G 11 {bleed 1 (1)}
W Dead

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Taking a pretty nasty hit from one of the vesk, Joe clenches her teeth in pain.
Even with that, Joe stands her ground....trying to help protect the people behind her....doing so she attacks the grey armored vesk with her capture pole.

Capture pole (KAC): 1d20 + 2 ⇒ (15) + 2 = 17
Damage (piercing and sedative): 1d8 + 0 + 1d4 ⇒ (5) + 0 + (3) = 8


VC - Sydney, Australia

The capture pole strikes home - the vesk looks on its last legs!

R3
Szama - attacked
Squiz
Garcon - attacked
Buddy - attacked

R4
Mujina
Joe Bones - attacked
ENEMY

B 6
G 19 {bleed 1 (1)}
W Dead

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

Squizzer asks her little buddy to bite the vesk again.

attack: 1d20 + 2 ⇒ (3) + 2 = 5

Then she uses hazard, selecting electricity.

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

Mujina sighs, feeling somewhat worthless in his sorry state, but seeing Buddy taking a beating as well...he snaps back into action.

Entropic Strike: 1d20 + 5 ⇒ (6) + 5 = 11 Re-Roll.
Entropic Strike vs EAC.: 1d20 + 5 ⇒ (20) + 5 = 25 Gain Entropy Point.
Damage: 2d3 + 6 ⇒ (1, 2) + 6 = 9

I can't even remember how many ways I've built this guy and lacked finding anything satisfying. Definitely going to get a taclash though as action economy on using EP is rough.


VC - Sydney, Australia

Damage 1d3 ⇒ 1
Ref B 1d20 + 3 ⇒ (14) + 3 = 17
Ref G 1d20 + 3 ⇒ (7) + 3 = 10

The hazard fells one of the vesk, whilst Mujina lands a solid blow!

The vesk swings back at Mujina...
Attack 1d20 + 8 ⇒ (1) + 8 = 9
Damage 1d6 + 2 ⇒ (3) + 2 = 5

R4
Szama
Squiz
Garcon Buddy

R5
Mujina
Joe Bones
ENEMY

B 15
G Dead
W Dead

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy raises his hailcannon and takes a shot at the last foe

"How is the invasion going along? Punk!"

Attack vs KAC: 1d20 + 3 ⇒ (2) + 3 = 5
Damage, c&p: 1d8 ⇒ 6

But his canon smacked into his own doshko and the bullet hit the wall.

@Mujina keep in mind that Skitter has hyperactive which can be useful to use EP to charge your strike, unless your skitter does not have it ;)

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

Szama scooches forward again, this time following Squizzer's example and setting off a charge of electricity right behind the remaining vesk.

Cast Hazard (electricity). DC13 Fort save negates

Hazard damage (E): 1d3 ⇒ 3


VC - Sydney, Australia

Ref G 1d20 + 3 ⇒ (15) + 3 = 18

The vesk avoids the magical hazard!

Buddy misses the attempted blow.

R4
Szama - acted
Squiz
Garcon
Buddy - acted

R5
Mujina
Joe Bones
ENEMY

B 15
G Dead
W Dead

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

Yeah, Hyper is great. Used it earlier versus one of the kitties.

Mujina infuses his next strike with entropy. -1 EP

Entropic Strike vs EAC: 1d20 + 5 ⇒ (3) + 5 = 8
Damage (A&B): 1d3 + 3 + 1d4 ⇒ (1) + 3 + (2) = 6


VC - Sydney, Australia

Mujina just couldn't get the right angle...

Manifold Host

Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None

"You guys are the kinda guys I call a bouncer on... although sometimes if the bouncers are really nice I might try to slip you somethin' first to make their jobs easier."

His hands feel around on his cocktail tray as he tries to take aim, but he only finds 1 shot glass left. He considers for a moment, then quickly scrapes the leftover droplets from previous drinks into the reservoir just as he fires.

Minor Biohack: -1 Attacks

Attack vs Gray KAC: 1d20 + 6 ⇒ (10) + 6 = 16 Has cover from ally
Damage: 1d4 ⇒ 2

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

Squizzer's little buddy bites again.
1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d4 - 2 ⇒ (2) - 2 = 0
and tries to hold on
grab: 1d20 + 2 ⇒ (6) + 2 = 8

Squizzer casts electrical hazard again.
damage: 1d3 ⇒ 1


VC - Sydney, Australia

Ref B 1d20 + 3 ⇒ (16) + 3 = 19

The vesk avoids the hazard, but not the skittermander!
Minimum 1 damage

The vesk swings back at Mujina...
Attack 1d20 + 8 ⇒ (14) + 8 = 22
Damage 1d6 + 2 ⇒ (4) + 2 = 6

R5
Szama
Squiz
Garcon Buddy

R6
Mujina
Joe Bones
ENEMY

B 16
G Dead
W Dead

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

The hit almost rocks Mujina back to the group but he absorbs the energy and uses it to fuel his own attack. +1EP and -1 EP

"Not liking this place...ugh."

Entropic Strike vs EAC: 1d20 + 5 ⇒ (15) + 5 = 20
Damage (A&B): 1d3 + 3 + 1d4 ⇒ (3) + 3 + (3) = 9

Manifold Host

Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None

"Heya... you done yet? Wanna just... talk 'bout things over a pint? Or we gonna haveta finish this?"

Garcon opts to save a dart and takes a shot with his laser, skittering into position for a clear shot.

Attack v EAC: 1d20 + 5 ⇒ (15) + 5 = 20
Fire Damage: 1d4 ⇒ 3

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy again aims with his cannon and takes a shot at the remaining foe

Shoot vs KAC: 1d20 + 3 ⇒ (11) + 3 = 14
Damage, p&c: 1d8 ⇒ 2

The bullet filled with frozen liquid flies at least in the direction of the Vesk.


VC - Sydney, Australia

The vesk is finally put down - and the combat ends!

The only noise is now the pew-pew emanating from the LAN game the vesk were playing on the security system.

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

"Maybe...a...small...break?" Mujina says plopping down where he stands.

Would like to take a 1 minute breather if possible.

Manifold Host

Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None

Garcon nods emphatically. "Coffee break sounds good."

Would like a short rest to recover SP, medicinals and biohacks.

He checks each of the vesk and at least gives them a fighting chance but doesn't seem overly concerned about their well-being beyond that.

Medicine x3 to stabilize Vesk: 1d20 + 9 ⇒ (9) + 9 = 181d20 + 9 ⇒ (16) + 9 = 251d20 + 9 ⇒ (1) + 9 = 10

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy slamps on the chair and begins to play the game left by the Vesk. He calms his breath and regains his strength as he moves around in the game.

Using one RP to regain stamina

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

Having avoided any damage from the vesk, Szama checks the bodies of the fallen warriors to see if she can identify the organization they work for.

Perception: 1d20 + 1 ⇒ (18) + 1 = 19


VC - Sydney, Australia

Garcon thinks one or two might make it.

Buddy finds the game is a fairly commonly played and all too familiar FPS game played over a LAN - he starts relaxing and catching a breath.

Szama works out that these are pretty cheap rent-a-security goons, they have some matching t-shirts with 'security' screen printed on them, but don't seem to be representing any particular employer.

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Joe takes a quick break also, just in case she needs to use any more biohacks.

Using RP to regain a little stamina, and then biohacks.

"Does anybody besides the vesks need any patching up? I can help with that?"

Anybody still have HP damage?

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

Squizzer politely thanks her little friend, who then poofs out of sight.

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

Mujina is at 1 HP due to the last hit that guy got out. *Painful Grin*

"I could use a lot of patching up, apparently. Too bad this thing isn't longer." he says as he scoops up one of the doshko for himself.

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

3 HP out of 9 ;)

Buddy turns on the chair and says:

"I've got a bit bruised, but this can heal with time."

If you have medicine, you can try to heal something, otherwise I have Healing Serum that Buddy can use.

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