Mandoo
|
I'm confused. The creature started at [C]? I could have sworn it was further away in the original map.
The creature triple moves just to get to Mandoo. However. It last move it does a pounce, which is a move and an attack in one. jaws: 1d20 + 11 ⇒ (19) + 11 = 30 oouch, crit dmg: 1d10 + 5 ⇒ (6) + 5 = 11 double that and you are grabbed.
What fun! That's 22 hp of damage. I'm afraid that's a smidge more than Mandoo can take and still stay upright. Based on the Knocked Out and Dying rules, Mandoo is now at 0 hp, unconscious and dying 2, to which you can also add grabbed.
The creature's jaws rip out Mandoo's throat before he has a chance to react. He flops to the ground unconscious, his life's blood spraying out through his wound.
Mandoo's position in the initiative order slides to the end, just before the creature's next turn. Assuming no one intervenes, the Dying rules say he gets to attempt a recovery check at the start of his turn.
Recovery Check - DC 12: 1d20 ⇒ 13
I'll take it. Mandoo ends his turn at dying 1 instead.
Good luck guys. I'm going to bed now.
| DoubleGold |
Yeah, creature started at C or it is suppose to, if it started further up, it could be because someone accidently moved the map up. By the way Mandoo, though you are grabbed, you can assume it will release you to attack someone else cause you are down.
Dreadfang gets up there on the second attempt.
Now that the creature is over to you, I'll just delete the square and reveal the traps, as you aren't moving in that direction, even if you are a ranger, then how much distance do you really need between you and it? The square on the map seems to be an inconvenience anyhow.
Celestia Sol
|
Oh I could so use the Wings of my Ancestors now Celestia exclaims seeing the situation. She then moves as close as she can to Mandoo and casts a 2 round Heal spell on him. She starts to glow as she incants the spell then sends the glow into Mandoo.
healing: 1d8 + 8 ⇒ (3) + 8 = 11
Dreadfang!
|
As Dreadfang hoists himself on top of the wall, he lashes out at the creature with his tail and one foot, before squaring off against it. ”Now you face my fury!”, he cries. ”FOR THE COWS!”
Flurry of Blows
Attack 1: 1d20 + 6 ⇒ (15) + 6 = 21
Damage 1: 1d6 + 2 ⇒ (1) + 2 = 3B
Attack 2: 1d20 + 2 ⇒ (5) + 2 = 7
Damage 2: 1d6 + 2 ⇒ (4) + 2 = 6B
Luz Lumino
|
Luz looks at the creature an tries to devise a strategy to attack it.
Devise Strategem: 1d20 ⇒ 16 Since this is the creature I designated as my Lead, I believe DaS is a free action, and Luz also has Known Weakness, so free Recall K check
Luz has a plan and attempts to climb up the tree to get a shot.
Acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14
The Investigator scampers up the tree, pulls out his shortbow and fires.
If I can't see the creature from the bottom,, then I climb up first.
Devise Attack: 16 + 7 = 23 Damagew Strategic strike: 2d6 ⇒ (2, 6) = 8
If Luz knows this is a creature that he can Demoralize (based on his Known Weakness), he will attempt that. If not, he shoots again with this bow. I'll roll one d20 and use the result for which ever he does.
1d20 ⇒ 1
Ha. Won't bother adding any modifiers as it fails/misses regardless.
Ulfgar Ironhead
|
When the creature so viciously and accurately attacks Mandoo, Ulfgar's bushy eyebrows raise, though that is his only reaction.
He then clambers over to the wall and starts to climb up.
Athletics: 1d20 + 6 ⇒ (5) + 6 = 11
He doesn't get very far though and tries again.
Athletics: 1d20 + 6 ⇒ (1) + 6 = 7
With even less success.
Actions - 1: Stride; 2: Climb; 3: Climb
Mandoo
|
By the way Mandoo, though you are grabbed, you can assume it will release you to attack someone else cause you are down.
Excellent. I'll assume that the creature released Mandoo at the end of it's turn when it realized he was unconscious.
She then moves as close as she can to Mandoo and casts a 2 round Heal spell on him. She starts to glow as she incants the spell then sends the glow into Mandoo.
healing: 1d8 + 8 ⇒ (3) + 8 = 11
Great! Thanks. Mandoo looses his unconscious and dying conditions and picks up the wounded 1 condition. At the start of his turn this round, he will find himself conscious, but prone and unarmed.
Mandoo blinks and looks up at the sky. The last thing he remembered before blacking out was the creature charging at him and its jaws closing on his neck. He then notices the slavering creature is still nearby and looking for its next victim; it's attention being drawn by the appearance of Dreadfang.
Mandoo grabs his staff with both hands. Arching his back, he flips onto his feet, and quickly strikes twice at the creature.
Action 1: Interact - Pick up Bo Staff with both hands
Action 2: Stand
Action 3: Strike (Bo Staff) + Flurry of Blows, Stunning Fist
Bo Staff 1: 1d20 + 7 ⇒ (13) + 7 = 20
Bo Staff 1 Damage: 1d8 + 4 ⇒ (7) + 4 = 11 (bludgeoning damage)
Bo Staff 2: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 8
Bo Staff 2 Damage: 1d8 + 4 ⇒ (6) + 4 = 10 (bludgeoning damage)
Stunning Fist: If either [Flurry of Blows] Strike hits and deals damage, the target must succeed at a Fortitude save against a DC of 17 or be stunned 1 (or stunned 3 on a critical failure).
Given how dangerous this creature appears to be, Mandoo fully expects that in short order, he will once again find himself on his back and staring at the sky... assuming he wakes up at all.
Luz Lumino
|
The trunk stretches 20 feet in length; crossing it requires a successful DC 12 Acrobatics check to Balance
I was moving up the tree trunk which you list as a DC 12 Acro check. Am I misunderstanding something?
| DoubleGold |
sorry I misread you were climbing up
Luz identifies this thing as a Chupacabra. He finds out the creature has no weaknesses, but its weakest save is will. You did also crit succeed, so everyone gets that +1. Dreadfang could have taken his turn after you, turning his to hit into a 22 and now he hits.
Mandoo
|
Dread fang fails to flurry the thing ac 22 with elite adjustment
Mandoo tries to hit the creature, but can't.
AC 22? Ouch. I'm beginning to think Pharasma may be getting some new visitors soon.
Mandoo is surprised that his strikes and those of Dreadfang all failed to land. He glances over at Dreadfang. "Mandoo have bad feeling about this," he says to his monk companion.
Luz Lumino
|
No problem. We are all new to PF2, to some extent. Luz will take any info that can help the party, which includes Saves if we have casters.
| DoubleGold |
Silvrynn Brago will try to hit it with the sling hit: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
dmg: 1d6 + 1 ⇒ (1) + 1 = 2 right in the foot, after having moved to get a better shot.
It goes for DreadFang claw: 11 + 2 + 1d20 ⇒ 11 + 2 + (13) = 26 yeah, modifier of 13, I forgot to add in elite adjustment last time I rolled for this, still doesn't change the results
claw: 11 + 2 - 4 + 1d20 ⇒ 11 + 2 - 4 + (3) = 12
bite: 11 + 2 - 8 + 1d20 ⇒ 11 + 2 - 8 + (11) = 16
Dreadfang was clawed once dmg: 1d6 + 7 ⇒ (3) + 7 = 10 All heroes are up
Silvrynn Brago
|
Ugh, server goblins ate my post apparently. Now Silvrynn is in a terrible position to do anything.
◆: Strike, ◆: Balance, ◆: Wild Morph
Sling: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Balance: 1d20 + 6 ⇒ (7) + 6 = 13
Celestia Sol
|
Still down at the bottom of the wall, Celestia casts Bless - even though she's not sure the aura will reach her companions at this point.
So she attempts to climb to the top
athletics: 1d20 + 0 ⇒ (7) + 0 = 7
Looks like she's just going to have to stay down there and keep increasing the aura
Luz Lumino
|
Luz, once against looks for an opening.
DaS: 1d20 ⇒ 20 This also triggers another Known Weakeness
Las sees the perfect shot and fires his bow.
Shortbow with DaS: 20 + 7 = 27
Damage w Strategic Strike: 2d6 ⇒ (6, 2) = 8
Deadly Damage from Crit: 1d10 ⇒ 5
Luz fires again.Realizing Las has little hope of hitting the creature twice in a row, he tries to demoralize it.
"There is more where that came from, you foul beast!"
Intimidate: 1d20 + 4 ⇒ (8) + 4 = 12
Mandoo
|
Mandoo's turn is at the end of the heroes' initiative order, so will come after Celestia casts her spell and Luz shares his known weakeness.
Mandoo feels the power of the angels pour into him through his feet, filling him with renewed hope. He then sees Luz make the perfect shot with his bow and spots the weakness in the creature that the investigator exploited. Mandoo quickly changes his own strikes slightly to take advantage of this new knowledge.
Oh well, here goes nothing, he thinks as he goes full throttle on the creature hoping to finish it off before it does the reverse.
Action 1: Strike (Bo Staff) + Flurry of Blows, Stunning Fist, Bless, Known Weakeness
Bo Staff 1: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Bo Staff 1 Damage: 1d8 + 4 ⇒ (2) + 4 = 6 (bludgeoning damage)
Bo Staff 2: 1d20 + 7 - 5 + 2 ⇒ (18) + 7 - 5 + 2 = 22
Bo Staff 2 Damage: 1d8 + 4 ⇒ (6) + 4 = 10 (bludgeoning damage)
Stunning Fist: If either [Flurry of Blows] Strike hits and deals damage, the target must succeed at a Fortitude save against a DC of 17 or be stunned 1 (or stunned 3 on a critical failure).
Action 2: Strike (Bo Staff) + Bless, Known Weakeness
Bo Staff 3: 1d20 + 7 - 10 + 2 ⇒ (20) + 7 - 10 + 2 = 19
Bo Staff 3 Damage: 1d8 + 4 ⇒ (7) + 4 = 11 (bludgeoning damage)
This nat-20 merely changes the failure to a success, so unfortunately, no double damage
Action 3: Strike (Bo Staff) + Bless, Known Weakeness
Bo Staff 4: 1d20 + 7 - 10 + 2 ⇒ (7) + 7 - 10 + 2 = 6
Bo Staff 4 Damage: 1d8 + 4 ⇒ (4) + 4 = 8 (bludgeoning damage)
Fingers crossed.
Dreadfang!
|
Dreadfang lets out a high-pitched growl as the monster mauls him. ”I’ll show you claws!”, he cries, baring his own. He swipes at its leg, then tries to rake its face.
Tiger Stance, Feint, Flurry of Blows
Deception: 1d20 + 5 ⇒ (6) + 5 = 11
Attack 1: 1d20 + 8 ⇒ (9) + 8 = 17
Damage 1: 1d8 + 2 ⇒ (3) + 2 = 5S
Attack 2: 1d20 + 4 ⇒ (19) + 4 = 23
Damage 2: 1d8 + 2 ⇒ (6) + 2 = 8S
Ulfgar Ironhead
|
Athletics: 1d20 + 6 ⇒ (16) + 6 = 22
Ulfgar clambers up the wall and snatches out his waraxe then realizes the fight is over.
He gives those who did the work a respectful nod of acknowledgement then spits thoughtfully to the side. Putting his axe away, he grabs the carcass by a leg and starts to pull it back toward the ranch.
Dreadfang!
|
Dreadfang nods appreciatively at the dead monster. ”Good good!”, he says, holding his side where he got chupaclawed. At Celestia’s call, he digs a rope out of his pack, and tosses one end down to her. He looks around for someplace to tie the other end.
Mandoo
|
Well, that turned around in a hurry. Pharasma will have to wait a little longer to claim our souls.
Anyone need healing ... and could someone please help me get up there?
Mandoo jumps off the wall and lands quietly next to Celestia (using Cat Fall), He then proceeds to help Dreadfang by giving Celestia a boost up.
Athletics (Boost): 1d20 + 7 ⇒ (19) + 7 = 26
Once Celestia is safely at the top, Mandoo scrambles up after her.
Athletics (Climb): 1d20 + 7 ⇒ (10) + 7 = 17
Mandoo then tells her, "Only Mandoo and Dreadfang hurt. Dreadfang hurt worse. Help Dreadfang first."
Anyone trained in Medicine or Battle Medicine?
Celestia Sol
|
Celestia uses another Heal spell on Dreadfang
Heal: 1d8 ⇒ 5
That's all I have she says apologetically But here's a healing potion you can use
She hands over a vial containing a Minor Healing Potion.
I've got an Elixer of Life too if anyone wants it
((and she neither has Battle Medicine or is Trained in Medicine :) ))
Silvrynn Brago
|
"Only the one? It shouldn't have hunted on another's ground...there should have been plenty of sources here." Silvrynn says as he helps Luz search for a nest.
Mandoo
|
"Only the one? It shouldn't have hunted on another's ground...there should have been plenty of sources here." Silvrynn says as he helps Luz search for a nest.
Mandoo pokes at his half-healed neck to determine the extent of the damage. In a slightly raspy voice due to his healing vocal cords, he says, "One more than enough for Mandoo."
She hands over a vial containing a Minor Healing Potion.
I've got an Elixer of Life too if anyone wants it
Mandoo will conserve his expensive potions and waves off the offer from Celestia, "No potion. Danger not immediate. Mandoo wait for treatment. Thank you."
| DoubleGold |
Chronicles have been sent out, except for one, person has been pmed. I use yahoo, so check spam if you don't have it. Anyway, did as much recruiting as I could, so starting Bounty 1 now.
Bounty 1
You all have recently arrived at or spent some time in the village of Aaminiut. In Aaminiut’s central square, the leaders of the settlement’s
two cultures, the Ulfen merchant Bjorn the Blade and the Erutaki elder Seshu, converse quietly as Bjorn hammers the final nail attaching a scrolled piece of hide to the village’s notice board.
Hunters needed!
Over the past weeks, a creature some of us have come to
know as the “Whitefang Wyrm” has been spotted lurking
near our settlement, stealing fish from our nets and baskets
and leaving nothing but wreckage in its wake. We believe
the creature’s lair is somewhere on or across the ice floes of
Whitefang Bay. As this creature poses a threat to the survival
of all of Aaminiut’s residents, we have prepared a sack of
ivory and oosik carvings from the Erutaki and silver bracelets
and armbands from the Ulfen, payable to whoever ends the
creature’s attacks on our food supply. Proof of the creature’s
defeat must be presented to claim this bounty.
-Elder Seshu and Bjorn the Blade
Dreadfang!
|
A black-scaled kobold peers up at the notice board. He is naked, save for a leather loincloth, and a locally-purchased fur-lined cape. Tiny bat-like wings sprout from his shoulder blades, peeking out of the cape.
”‘Whitefang Wyrm’?”, he asks aloud, in a high-pitched voice. Turning to Bjorn and Seshu, he adds, ”That sounds like a dragon! Is it a dragon?”
Mandoo
|
A tall, lean and muscled male Kellid with a mesh of fine scars covering almost all of his exposed skin, slides up next to Dreadfang and scans the newly posted bounty. Without turning towards the kobold, he says, "Hello Dreadfang. Long time; no see."
He looks over at Noravia and nods in greeting. "I am Mandoo," he says. There was something about the woman that seemed out-of-place. He couldn't quite put his finger on it, but he suspected that the reddish skin and the horns had something to do with it.
Mandoo has no idea how he ended up in this frozen wasteland. The odds of him running into Dreadfang again seemed so remote that he wondered if perhaps the kobold was stalking him.
Dreadfang!
|
A tall, lean and muscled male Kellid with a mesh of fine scars covering almost all of his exposed skin, slides up next to Dreadfang and scans the newly posted bounty. Without turning towards the kobold, he says, "Hello Dreadfang. Long time; no see."
Dreadfang looks up at him and grins. Clearly Mandoo was fascinated by his draconic presence; why else had he followed him all the way out here?
Noravia nods to Mandoo:
"Greetings. I'm Noravia Rugatonn. I'm a cleric of Nocticula, and also a member of the pathfinders. I assume you are as well? And you Dreadfang?"
”Yes!”, he pipes up. ”We vanquish our enemies, and build our hoards! All shall tremble before us!”
Silvrynn Brago
|
"C-c-cold. Too cold up here...I forget why I followed you all after that chupacabra but it looks like there is another creature encroaching into another's territory. Time to hunt." Silvrynn says as he smells the posted bounty and grimaces.
Silvrynn nods and introduces himself to the new faces, "It looks like I am a Pathfinder now. Silvrynn Brago."
Noravia Rugatonn
|
"Yes. It is . . . bracing. I'm told some tieflings have inherited a tolerance for the cold. Unfortunately I am not one of them. Noravia Rugatonn. Nice to meet you." she holds out her hand to shake Brago's.
Mandoo
|
When Mandoo sees Silvrynn has joined them, he is not all that surprised. If Dreadfang was here, why not Silvrynn as well. Maybe they were members of a secret underground Mandoo fan club that was following him around Golarion. Looking down at the halfling, he says, "Silvrynn here too. Odd coincidence. Come with Dreadfang?"
His memories of how he got to Aaminiut were quite fuzzy. Wouldn't surprise him in the least to discover that magic was involved. That would also go a long way to explaining the presence of Dreadfang and Silvrynn. Perhaps if they waited here long enough, the rest of the alpaca gang would show up.
Looking at the bounty, he says, "Maybe creature reason we here. Maybe we supposed to kill wyrm. Maybe make money too." Mandoo thinks it over and shrugs, "Why not? Mandoo doing nothing anyway. Who want join Mandoo?" The last is directed at the others.
Luz Lumino
|
Luz reads the notice. "Hmmm. Curious. It is unlikely we are dealing with a dragon. I doubt a small village would survive its predations."
Las makes the creature the subject of his investigation.
Ulfgar Ironhead
|
A red headed, red bearded dwarf familiar to most of the group stumps up and stands next to the gathered group.
He nods in recognition to those who were with him on the alpaca hunt and nods to the newcomer, as well, taking her in with an inscrutable glance.
He reads the bounty nailed to the board, spits to the side, the liquid melting the snow around it before it all freezes together.
Then, he taps the parchment with the side of the head of his axe before heading toward Whitefang Bay and Aaminiut.
Mandoo
|
In a flat voice devoid of any shock or amazement, Mandoo says, "What a shock. Luz and Ulfgar here too. Amazing." He nods back to them in greeting. It seemed that the Mandoo fan club finally had a quorum and the meeting could begin.
”Uh, I guess that means we are supposed to follow him?”
She will follow the dwarf.
Mandoo shrugs, and follows after Noravia and Ulfgar. He really hoped that the dwarf knew where he was going, because Mandoo had no idea. If the great forces of the universe were going to teleport him across the world willy nilly, the least they could do is provide him with a map upon arrival.
| DoubleGold |
He turns to Dreadfang. It is indeed a Dragon of some kind, though not necessarily full blooded dragon. Or at least a little Draconic in nature. I don't know exactly what it is. For all I know, it could be a Dragonborn. Now you will need to get up there, but to get to the area, you have to track through snow. I could lend you my dogs and sleigh, for what you say, 5 silvers pieces a sleigh sound good to you? You transport the party in two sleighs.
Diplomacy if you want him to lower the price. Arcana to identify the Dragon. Or Dragon Lore will set the DC to easy according to the Lore rules. If you have an even more specific lore like, White/Silver Dragon Lore which is the color of it, Lore of non-dragon Dragons, etc., it sets the DC to very easy. Can't find that rule online, but I did read that in core rulebook.
Noravia Rugatonn
|
"Excuse me sir, but we are ridding your village of a threat that is starving your people and destroying your fishing goods-your means of gathering food. Perhaps a little generosity in the price for renting your sled for a short time?"
Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25