Ostog the Unslain

Norde's page

77 posts. Alias of Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).


Full Name

Norde

Race

Ulfen

Gender

Male

Size

6'5", 227lb

Age

22

Special Abilities

Rage (7/14)

Alignment

Neutral

Languages

Common, Hallit, Skald

About Norde

Stats:

Norde
Human (Ulfen) barbarian 5
N Medium humanoid (human)
Init +0; Senses Perception +8
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Defense
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AC 11, touch 6, flat-footed 11 (+5 armor, -2 rage, -2 untyped penalty)
hp 70 (5d12+30)
Fort +9, Ref +1, Will +3
Defensive Abilities improved uncanny dodge, trap sense +1
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Offense
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Speed 50 ft.
Melee +1 greataxe +12 (1d12+17/×3) or
dagger +11 (1d4+10/19-20)
Ranged mwk composite longbow +8 (1d8+5/×3)
Special Attacks rage (15 rounds/day), rage powers (lesser celestial totem, reckless abandon[APG])
--------------------
Statistics
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Str 23, Dex 10, Con 20, Int 10, Wis 10, Cha 10
Base Atk +5; CMB +11; CMD 17
Feats Cleave, Great Cleave, Power Attack, Step Up
Traits armor expert, weapon training
Skills Acrobatics +8 (+16 to jump), Climb +14, Handle Animal +4, Intimidate +8, Knowledge (nature) +4, Perception +8, Ride +4, Survival +4, Swim +10
Languages Common, Skald
SQ fast movement
Other Gear +1 chain shirt, +1 greataxe, arrows (20), dagger, mwk composite longbow (+4 Str), boots of striding and springing, 127 gp
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Special Abilities
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Celestial Totem, Lesser (Su) Cure spells heal CL extra Hp, non spell magical healing does class level extra.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >= 9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (15 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Reckless Abandon (+/-2) (Ex) Trade AC penalty for to hit bonus while raging.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.

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Background:

A pull, a compulsion, a need to serve, to follow the sound and serve its master. Squeezed out of nothingness and into somethingness. He felt the urge to fight, to smash, to serve. Not smash the one with the horn. That one was friend, master. Not smash the other two like himself, they were friends too. No, smash the others, creatures. No idea what the creatures are, but they must be smashed. He smashed, he smashed again. He got hurt. The creatures took down his hornbrothers. He smashed again. The creatures attacked the hornmaster. The hornmaster fell. She dropped the horn. She was bleeding. The horn got smashed. A great pain. A stretching, a pull towards the broken horn. The pull stopped. He smashed more, until there were no more to smash. He fell, exhausted.

He awoke. He searched the bodies. The hornmaster was dead. He took her things. He had some things of his own. The creatures had no things. His hornbrothers had disappeared.

He wandered. He pondered. North! Norde. Home.

He met people. They asked his name. He understood them. He said the first thing that came to his lips, "Norde."

He had no other answers. No memories before the summoning. No memories of his hornbrothers or the hornmaster.

He had primal urges only, food, sleep, survive, kill. Of good and evil, of law and chaos, he did not even consider. He was empty inside. He was a story with no beginning, and hardly a middle, but surely an end, someday.

The Concept:

Norde is as simple to describe as anything in this game. He is a Viking Barbarian summoned with a Horn of Valhalla. While summoned, the horn was broken, and he was stranded. A man with no history, no morality. No self except some very basic feelings.

Skill Shortcuts:

[dice=Acrobatics]1d20+6[/dice]
[dice=Appraise]1d20+1[/dice]
[dice=Bluff]1d20+1[/dice]
[dice=Climb]1d20+13[/dice]
[dice=Diplomacy]1d20+1[/dice]
[dice=Disguise]1d20+1[/dice]
[dice=Escape Artist]1d20-2[/dice]
[dice=Fly]1d20-2[/dice]
[dice=Heal]1d20-2[/dice]
[dice=Intimidate]1d20+14[/dice]
[dice=Perception]1d20+6[/dice]
[dice=Ride]1d20-2[/dice]
[dice=Sense Motive]1d20-2[/dice]
[dice=Stealth]1d20-2[/dice]
[dice=Survival]1d20+6[/dice]
[dice=Swim]1d20+13[/dice]

Combat Shortcuts:

Rage adds +2/+3, 10HP, -2AC
Charge adds +2/+0, -2AC
Power Attack adds -2/+3
Reckless Abandon adds +2/+0, -2AC

[dice=Initiative]1d20+1[/dice]

[dice=Greataxe Hit]1d20+13[/dice]
[dice=Greataxe Damage]1d12+10[/dice]

[dice=Fists Hit]1d20+11[/dice]
[dice=Fists Damage]1d3+6[/dice] Nonlethal


Saving Throw Shortcuts:

[dice=Fortitude]1d20+6[/dice]
[dice=Reflex]1d20+2[/dice]
[dice=Will]1d20-1[/dice]

Ability Check Shortcuts:

[dice=Strength]1d20+6[/dice]
[dice=Dexterity]1d20+1[/dice]
[dice=Constitution]1d20+2[/dice]
[dice=Intelligence]1d20+1[/dice]
[dice=Wisdom]1d20-2[/dice]
[dice=Charisma]1d20+1[/dice]