Ostog the Unslain

Norde's page

553 posts. Alias of Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).


Full Name

Norde

Race

Ulfen

Classes/Levels

U-Barbarian 5 | HP: 9/58 (Temp 0) 0 NL | AC: 18 / T: 12 / FF: 16 (-2) | Fort: +7, Ref: +3, Will: +1 +3 | CMB: +8/+10, CMD: 22/20 | Init: +2, Perception: +8*

Gender

Male

Size

6'9", 310lb

Age

Late 20s?

Special Abilities

Rage 0/15

Alignment

Neutral

Languages

Common, Goblin, Orc

About Norde

Things I know:

The storm that swept in will likely continue for only a few hours before dying down.

The storm will drop about two feet of snow, but within a dense forest there will only be about one foot on the ground.

Norde 5 Not Raging:

Norde #5
Male human unchained barbarian 5 (Pathfinder Unchained 8)
N Medium humanoid (human)
Init +2; Senses Perception +8
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 60 (5d12+20)
Fort +7, Ref +3, Will +1
Defensive Abilities danger sense +1, improved uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee +1 greatsword +11 (2d6+14/19-20) or
. . lucerne hammer +10 (1d12+13) or
. . mwk dagger +9 (1d4+9/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with lucerne hammer)
Special Attacks rage (15 rounds/day), rage powers (no escape, quick reflexes)
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 16, Int 15, Wis 11, Cha 13
Base Atk +5; CMB +8; CMD 22
Feats Cleave, Furious Focus[APG], Power Attack, Step Up
Traits armor expert, talented
Skills Acrobatics +7, Climb +10, Handle Animal +9, Intimidate +9, Knowledge (nature) +10, Perception +8, Perform (sing) +10, Survival +8, Swim +10
Languages Common, Goblin, Orc
SQ fast movement
Other Gear mwk chainmail, +1 greatsword, lucerne hammer[APG], mwk dagger, boots of the winterlands, ioun torch ioun stone[APG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, journal[UE], Lute, mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, 417 gp
--------------------
Special Abilities
--------------------
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Improved Uncanny Dodge (Lv >= 9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
No Escape (Ex) As an imm action, move up to 2x speed to follow withdrawing foe.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Reflexes (Ex) The barbarian can make one additional attack of opportunity per round.
Rage (Unchained, 15 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Norde 5 Raging:

Norde #5
Male human unchained barbarian 5 (Pathfinder Unchained 8)
N Medium humanoid (human)
Init +2; Senses Perception +8
--------------------
Defense
--------------------
AC 16, touch 10, flat-footed 14 (+6 armor, +2 Dex, -2 rage)
hp 70 (5d12+30)
Fort +7, Ref +3, Will +3
Defensive Abilities danger sense +1, improved uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee +1 greatsword +13 (2d6+16/19-20) or
. . lucerne hammer +12 (1d12+15) or
. . mwk dagger +11 (1d4+11/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with lucerne hammer)
Special Attacks rage (15 rounds/day), rage powers (no escape, quick reflexes)
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 16, Int 15, Wis 11, Cha 13
Base Atk +5; CMB +10; CMD 20
Feats Cleave, Furious Focus[APG], Power Attack, Step Up
Traits armor expert, talented
Skills Acrobatics +7, Climb +10, Handle Animal +9, Intimidate +9, Knowledge (nature) +10, Perception +8, Perform (sing) +10, Survival +8, Swim +10
Languages Common, Goblin, Orc
SQ fast movement
Other Gear mwk chainmail, +1 greatsword, lucerne hammer[APG], mwk dagger, boots of the winterlands, ioun torch ioun stone[APG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, journal[UE], Lute, mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, 417 gp
--------------------
Special Abilities
--------------------
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Improved Uncanny Dodge (Lv >= 9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
No Escape (Ex) As an imm action, move up to 2x speed to follow withdrawing foe.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Reflexes (Ex) The barbarian can make one additional attack of opportunity per round.
Rage (Unchained, 15 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Norde 4 Not Raging:

Norde 4
Male human unchained barbarian 4 (Pathfinder Unchained 8)
N Medium humanoid (human)
Init +2; Senses Perception +7
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 47 (4d12+16)
Fort +7, Ref +3, Will +1
Defensive Abilities danger sense +1, uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee +1 greatsword +10 (2d6+14/19-20) or
. . mwk dagger +8 (1d4+9/19-20)
Special Attacks rage (13 rounds/day), rage powers (no escape, quick reflexes)
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 16, Int 15, Wis 11, Cha 13
Base Atk +4; CMB +7; CMD 21
Feats Furious Focus[APG], Power Attack, Step Up
Traits armor expert, talented
Skills Acrobatics +6, Climb +9, Handle Animal +8, Intimidate +8, Knowledge (nature) +9, Perception +7, Perform (sing) +9, Survival +7, Swim +9
Languages Common, Goblin, Orc
SQ fast movement
Other Gear mwk chainmail, +1 greatsword, mwk dagger, boots of the winterlands, ioun torch ioun stone[APG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, journal[UE], Lute, mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, 432 gp
--------------------
Special Abilities
--------------------
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
No Escape (Ex) As an imm action, move up to 2x speed to follow withdrawing foe.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Reflexes (Ex) The barbarian can make one additional attack of opportunity per round.
Rage (Unchained, 13 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Norde 4 Raging:

Norde 4
Male human unchained barbarian 4 (Pathfinder Unchained 8)
N Medium humanoid (human)
Init +2; Senses Perception +7
--------------------
Defense
--------------------
AC 16, touch 10, flat-footed 14 (+6 armor, +2 Dex, -2 rage)
hp 55 (4d12+24)
Fort +7, Ref +3, Will +3
Defensive Abilities danger sense +1, uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee +1 greatsword +12 (2d6+16/19-20) or
. . mwk dagger +10 (1d4+11/19-20)
Special Attacks rage (13 rounds/day), rage powers (no escape, quick reflexes)
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 16, Int 15, Wis 11, Cha 13
Base Atk +4; CMB +9; CMD 19
Feats Furious Focus[APG], Power Attack, Step Up
Traits armor expert, talented
Skills Acrobatics +6, Climb +9, Handle Animal +8, Intimidate +8, Knowledge (nature) +9, Perception +7, Perform (sing) +9, Survival +7, Swim +9
Languages Common, Goblin, Orc
SQ fast movement
Other Gear mwk chainmail, +1 greatsword, mwk dagger, boots of the winterlands, ioun torch ioun stone[APG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, journal[UE], Lute, mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, 432 gp
--------------------
Special Abilities
--------------------
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
No Escape (Ex) As an imm action, move up to 2x speed to follow withdrawing foe.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Reflexes (Ex) The barbarian can make one additional attack of opportunity per round.
Rage (Unchained, 13 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Skill Shortcuts:

[dice=Acrobatics]1d20+7[/dice]
[dice=Appraise]1d20+2[/dice]
[dice=Bluff]1d20+1[/dice]
[dice=Climb]1d20+10[/dice]
[dice=Diplomacy]1d20+1[/dice]
[dice=Disguise]1d20+1[/dice]
[dice=Escape Artist]1d20-1[/dice]
[dice=Fly]1d20-1[/dice]
[dice=Handle Animal]1d20+9[/dice]
[dice=Heal]1d20+0[/dice]
[dice=Intimidate]1d20+9[/dice]
[dice=Knowledge (nature)]1d20+10[/dice]
[dice=Perception]1d20+8[/dice] +1 vs surprised
[dice=Perform(sing)]1d20+10[/dice]
[dice=Ride]1d20-1[/dice]
[dice=Sense Motive]1d20+0[/dice]
[dice=Stealth]1d20-1[/dice]
[dice=Survival]1d20+8[/dice]
[dice=Swim]1d20+10[/dice]

Combat Shortcuts:

[dice=Initiative]1d20+2[/dice]

Raging

[dice=+1 Greatsword PA Rage Hit]1d20+13[/dice]
[dice=+1 Greatsword PA Rage Damage]2d6+16[/dice] x3

[dice=Mini-Lucerne Hammer PA Rage Hit]1d20+12[/dice]
[dice=Mini-Lucerne Hammer PA Rage Damage]1d12+15[/dice] B/P

[dice=MW Dagger Melee PA Rage Hit]1d20+11[/dice]
[dice=MW Dagger PA Rage Damage]1d4+11[/dice]

[dice=MW Dagger Ranged Rage Hit]1d20+8[/dice]
[dice=MW Rage Damage]1d4+7[/dice]

[dice=Fist/Gauntlet PA Rage Hit]1d20+10[/dice]
[dice=Fist/Gauntlet PA Rage Damage]1d3+11[/dice] NL/Lethal

[dice=+1 Greatsword PA Hit]1d20+11[/dice]
[dice=+1 Greatsword PA Damage]2d6+14[/dice] x3

[dice=Mini-Lucerne Hammer PA Hit]1d20+10[/dice]
[dice=Mini-Lucerne Hammer PA Damage]1d12+13[/dice] B/P

[dice=MW Dagger Melee PA Hit]1d20+9[/dice]
[dice=MW Dagger PA Damage]1d4+9[/dice]

[dice=MW Dagger Ranged Hit]1d20+8[/dice]
[dice=MW Damage]1d4+5[/dice]

[dice=Fist/Gauntlet PA Hit]1d20+8[/dice]
[dice=Fist/Gauntlet PA Damage]1d3+9[/dice] NL/Lethal

Saving Throw Shortcuts:

[dice=Fortitude]1d20+7[/dice]
[dice=Reflex]1d20+3[/dice] +1 vs traps
[dice=Will]1d20+1[/dice]
[dice=Will]1d20+3[/dice]

Ability Check Shortcuts:

[dice=Strength]1d20+5[/dice]
[dice=Dexterity]1d20+2[/dice]
[dice=Constitution]1d20+3[/dice]
[dice=Intelligence]1d20+2[/dice]
[dice=Wisdom]1d20+0[/dice]
[dice=Charisma]1d20+1[/dice]

Background:

A pull, a compulsion, a need to serve, to follow the sound and serve its master. Squeezed out of nothingness and into somethingness. He felt the urge to fight, to smash, to serve. Not smash the one with the horn. That one was friend, master. Not smash the other two like himself, they were friends too. No, smash the others, creatures. No idea what the creatures are, but they must be smashed. He smashed, he smashed again. He got hurt. The creatures took down his hornbrothers. He smashed again. The creatures attacked the hornmaster. The hornmaster fell. She dropped the horn. She was bleeding. The horn got smashed. A great pain. A stretching, a pull towards the broken horn. The pull stopped. He smashed more, until there were no more to smash. He fell, exhausted.

He awoke. He searched the bodies. The hornmaster was dead. He took her things. He had some things of his own. The creatures had no things. His hornbrothers had disappeared.

He wandered. He pondered. North! Norde. Home.

He met people. They asked his name. He understood them. He said the first thing that came to his lips, "Norde."

He had no other answers. No memories before the summoning. No memories of his hornbrothers or the hornmaster.

He had primal urges only, food, sleep, survive, kill. Of good and evil, of law and chaos, he did not even consider. He was empty inside. He was a story with no beginning, and hardly a middle, but surely an end, someday.

Personality:

Norde is a virtual "babe in the woods." Innocent, lost, seeking friends. If he was to fall in with the wrong crowd, he could become a powerful force for evil. However, with the right grooming, he could become an equally strong force for good.

Quick to trust, at this point, since he hasn't been burned by fallible humans quite yet, he seeks to find a new band of hornbrothers.

He is inherently affable, as long as he is well fed, and well watered, if you know what I mean!

The Concept:

Norde is as simple to describe as anything in this game. He is a Viking Barbarian summoned with a Horn of Valhalla. While summoned, the horn was broken, and he was stranded. A man with no history, no morality. No self except some very basic feelings.