| Lash Vaeledi |
"Whew...I mean I guess that makes sense. Match the elements. So, if we need like...earth and water, maybe wind," she poses with a rising inflection, "...then we might want to gather some of these things along the way. Especially here, since there is water everywhere."
Lash shrugs and points in the direction of the beam. Then with confidence, she states, "Well, lets get going. Everyone keep an eye out for those flying beasts, and Marcos too, who was chased by them. Hopefully, he made it to safety, or we'll find signs he did."
"He's a cunning old man. I hope we'll get out of here one day and find him sitting in a bar."
She sighs and unless someone opposes her, she will head in the direction of the light.
Survival: 1d20 + 8 ⇒ (17) + 8 = 25
| GM NameShortage |
Exploration Rules:
• Each hex represents 1 hour of travel
• If you're moving stealthily, each person rolls Stealth and each hex represents 2 hours of travel
• When you move into a hex:
--- One person will make a Survival check with others aiding (I'll take the highest and add the aids)
--- Each person will make an individual Perception
--- The Survival and Perception checks will determine and influence what you find and what may happen.
• The map is oriented with north up, so when giving directions, you can move N, NE, SE, S, SW, or NW.
Kahli Survival: 1d20 + 2 ⇒ (18) + 2 = 20
Amestri Survival: 1d20 ⇒ 8
Johan Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Lash Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Kahli Perception: 1d20 + 11 ⇒ (20) + 11 = 31
Amestri Perception: 1d20 ⇒ 13
Move 1: 1d7 ⇒ 3
Move 2: 1d7 ⇒ 4
Gathering themselves together, the party makes their way southeast, using the beam of light as a guide to direct them to their next goal, whatever that may be. Continuing through the swampy terrain, the party has to pause as they come across impassably thick brush. Just as they prepare to turn north to make their way around, Kahli trips over what she thinks is a root. She quickly realizes it's a hand sticking up out of the thick mud and reaches down to pull it up. Attached to the arm is a bloated, decomposing body; another "contestant" who met their untimely end. It's a humanoid of some sort, but the disfigured body is stretched beyond further recognition, and the tattered clothes gives little indication as to what they were wearing. Careful examination of the corpse reveals they had two Air Crystals on them, though the rest of the equipment has rusted beyond usability. (I can't access the Trello board right now, so add two Air Crystals to your inventory)
Pushing north around the brush, the party follows the easiest path through the swamp, having to detour off of the direct line of the light. While the ambient daylight is normally dingy and dim as the canopy is thick throughout where they've traveled so far, the party approaches a wall of brighter light as they find the edge of the trees, opening up to a light-brown sandy beach with waves gently lapping at the shore about 300 feet away. From their position still set back in the trees, they can feel the last cool breath of an ocean breeze. The area appears uninhabited, save for a few birds flying along the shoreline.
If you move straight south to continue following the light, you will move back in to the swampy woods. If you move southeast, you can either stay in the woods or travel along the beach.
| Lash Vaeledi |
"As much as we can, we should press to follow the light. I can only imagine what traps and deadly paths he may throw us into should we not mind the words. I vote we head straight south...regardless of how horrible it may end up being."
| Johan Vetland |
Johan muses for a minute, but ultimately agrees with Lash. "You're probably right. The swamp is rough going, but we don't know how long that guiding light will last. I second pressing straight through."
He gazes out along the coastline. "We may want to return here at some point though. We have no idea how long we'll have to survive out here, and there is much a beach could provide us with."
| Kahli Salist |
Kahli nods to the idea of going straight along with the light. "Following the instructions might be just enough humor value for him to not want to pound us to jelly. I can imagine all sorts of things that could come rushing out of the surf. Giant crabs. Water elementals. A Kraken..."
| Lash Vaeledi |
If everyone else agrees, she will proceed into the wetness and away from the serene-looking beach. It had been a while since she had been to a shoreline. Life was mostly just living on a farm in her youth. It was only after getting taken away from that all did she see the sea for a brief time...before that happened. Here she was again, captured. The thought brings chills to her bones. If only she can remember her sensei's teachings, she'll be alright.
"Follow the lights..."
Perception: 1d20 + 11 ⇒ (12) + 11 = 23
Survival: 1d20 + 8 ⇒ (8) + 8 = 16
| GM NameShortage |
• If you're moving stealthily, each person rolls Stealth and each hex represents 2 hours of travel
• When you move into a hex:
--- One person will make a Survival check with others aiding (I'll take the highest and add the aids)
--- Each person will make an individual Perception
--- The Survival and Perception checks will determine and influence what you find and what may happen.
• The map is oriented with north up, so when giving directions, you can move N, NE, SE, S, SW, or NW.
Lash Perception: 23
Johan Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Kahli Perception: 1d20 + 11 ⇒ (5) + 11 = 16
Amestri Perception: 1d20 ⇒ 2
Lash Survival: 16
Johan Survival: 1d20 + 10 ⇒ (17) + 10 = 27
Kahli Survival: 1d20 + 2 ⇒ (7) + 2 = 9
Amestri Survival: 1d20 ⇒ 13
Total Perception: 27
Total Survival: 31
Move 1: 1d7 ⇒ 1
Move 2: 1d7 ⇒ 7
Scythe Tree Stealth: 1d20 + 15 ⇒ (16) + 15 = 31
The party turns away from the shoreline, opting to follow the note's directions and continue after the beam of light. After 20ish minutes of walking, the party realizes they're gaining elevation at a steady pace, and the ground is getting less and less swampy. Keeping the beam directly above them, the group comes to a small clearing with some large rocks scattered about and a small pond of standing water. It's almost serene enough to make them forget their predicament.
| Lash Vaeledi |
Is it still kind of morning?
| Kahli Salist |
Kahli looks at the area wistfully. It would be nice to relax for a time. "We could stop for lunch.... Could someone scan the area for magic? I suppose it could be a trap."
| Lash Vaeledi |
Lash lets out a heavy sigh at Kahli's words and thinks, "Of course it's a trap. Why would he let us have a bath after days of toil? I'm sure there's some acid in that inviting pool or some horrid tentacled beast waiting to pull us under."
"I'll also see what I can see..."
She creeps forward cautiously, investigating the depths of this water as well with her sight as far as she can. Hopefully, it is just a pool. At the same time, she looks around them to make sure it isn't an ambush.
Perception: 1d20 + 11 ⇒ (10) + 11 = 21
| Kahli Salist |
"Rather than magic, there are other options of course...."
Kahli moves within range of her spell and casts Detect Poison....
| GM NameShortage |
I moved each of you directly towards the pond within range. Remember to let me know what square you're moving to.
Light on her feet, Lash inches closer to the pond, eyeing it over. She finds fairly clear water, perhaps filtered up through the ground. A small frog sits on the edge, happily ribbiting. It hops into the water when it feels Lash get too close. Besides that, she doesn't see anything of concern.
Staying farther away, Kahli reaches her magic outward, attempting to detect any poisons within the water, and does not detect any. Amestri follows Kahli's detecting lead and swings a cone of Detect Magic across the pond and surrounding clearing, and does not detect any.
Hamley sees the three of them investigating the pond. "Sooo...are we having a bite to eat?"
| Lash Vaeledi |
"Yeah, we'll break here." Sighing, she flaps her arms. "I hate how this jerk has made me so wound up. I'm expecting death around every corner. If I was on the farm, I would have just run forward and jumped in with laughter..." "Am I ruined now?"
Lash chews on her lip at the thought before inching closer to the water while on guard. She will bend down, placing her knuckle into the water. With nothing happening at that point, she will take her boot and violently shake it in the water so as to provoke an attack from any lingering hidden violent fish or hidden beings in the water. While there, she will look to see if there is an inlet and outlet to the pond, or if it just the result of a dip in the land and the rain.
If all is clear, instead of eating, she will be the first to enjoy a bath in the pond, clean her clothes, and wipe the mud, muck, and nastiness of the previous days of travel off of her in a more efficient manner than sponge baths and quick dips in water while fighting for your life (or someone else's). The others don't know it, but she was in a dungeon before this awaiting her "trial", where little care was given to her, so such a luxury would truly be a blessing.
| GM NameShortage |
While Amestri stays back, Lash reaches the water's edge and tests it using various methods, not finding any danger in the water. She kneels and looks for the source of the pond. It seems it's just a small dip with the water in the ground rising high enough to pool here.
Tenney and Hamley join Lash, more than happy to enjoy a moment of peace. Tenney begins to share a story about his family's farm growing up and how his favorite place was the pond on the back of the property. Hamley stops his story and questions it. "Tenney, I thought you grew up in the slums. You told me about that gang you lead." Tenney scratches his neck. "Well, I mean..."
He's interrupted by the sudden sound of wood creaking and leaves rustling. Ko'Tua has wandered too far south and come face-to-face with a 20-foot tall twisted tree that is unfurling, revealing a long, deep scar on its trunk. A long, scythe-like branch swings down at Ko'Tua before he can fully prepare himself.
The branch gashes Ko'Tua's chest, a cough of blood escaping his mouth before he falls to the ground. Ko'Tua is unconscious and dying
Rolling for Initiative!
Johan Init: 1d20 + 2 ⇒ (19) + 2 = 21
Lash Init: 1d20 + 3 ⇒ (11) + 3 = 14
Kahli Init: 1d20 + 2 ⇒ (15) + 2 = 17
Amestri Init: 1d20 + 3 ⇒ (10) + 3 = 13
Ko'Tua Init: 1d20 + 1 ⇒ (11) + 1 = 12
Hamley Init: 1d20 + 2 ⇒ (16) + 2 = 18
Tenney Init: 1d20 + 2 ⇒ (11) + 2 = 13
Round 1
Turn Order
Johan
Hamley
Kahli
Lash
Amestri
Tenney
Tree
Ko'Tua (unconscious and dying)
At a quick glance, you can see the branches can reach out about 15 feet. (I drew a 15' reach template so you know where you can move (I'll complete the back of it if it moves forward))
| Lash Vaeledi |
"Oh my gaaa!" she screams at the thunk sound in Ko'Tua's chest and him falling into a slump. Her immediate reaction is to rush forward, but instead, she shakes her head. "No!" she calls out to her companions. Last time, they all rushed the vine monster and were hurt. This time would be the same, and this tree was brutal to be able to hide well in the forested area around them, despite her looking around. "...do not rush it. We attack it from a distance, with fire or arrows. Whatever we can! Kahli, that has to be the tree!"
Move: F10 (depending on how deep the pond is)
Flurry Ranged Attack+Deadly Aim: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Flurry Ranged Attack+Deadly Aim: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Ki Ranged Attack+Deadly Aim: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Ki Confirm Critical Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage x3 weapon: 2d8 + 5 ⇒ (2, 7) + 5 = 14
| Amestri Darkmantle |
Amestri head jerks to the side at the sound just in time to see the creature make short work of Ko'Tua.
Knowledge (nature) DC 16: 1d20 + 11 ⇒ (13) + 11 = 24
"Beware the Scythe tree's reach. It can be deceiving. It is resistant to physical attacks that are not slashing and vulnerable to fire and will cleave through it's enemies if they are standing to close together," she shouts out to her companions while she calls upon her powers to weaken the ground between them and the creature before ending with a flourish that makes her invisible and stepping closer.
Standard Action - Swamp's Grasp to make J7, J10, K8, and K11 difficult terrain, Move Action - Ghostwalk, Free Actionm - 5-Feet Step to H3.
Amestri's voice sounds from no where to inform her companions, "Beware the ground close to it, I am working to hamper it's movements."
| Kahli Salist |
Seeing Ko-Tua down but still bleeding Kahli calls out the words to stabilize him from her distance. Casting Stabilize on Ko'Tua. It doesn't do any healing but stops the dying process.
"Movements? Can that thing walk, or run?"
"Would it sense an Invisible person walking near it? I can cast Invisibility to rescue Ko'Tua.... ??"
| Johan Vetland |
"Cover me!" Johan shouts as he quickly moves forward towards the scythe tree, though he does not draw a weapon.
It becomes apparent that he's not approaching the tree, but rather Ko'Tua. Grabbing the wounded kuru man under the armpits and attempting to drag his massive frame back away from the tree.
Double move to attempt to drag Ko'Tua back to D4. I'm not sure how much he weighs, so that may impact how far I can actually get. But that's the direction I'm taking him.
| GM NameShortage |
Kahli sees Johan about to make a move and calls for him to wait a second. Johan delays for Kahli
"Ah! Can we get to Ko'Tua?!" Hamley hears Lash's call to action and scrambles across the pond, drawing a knife and chucking it at the animated tree. Move to G13 while drawing dagger, Throw dagger at Scythe Tree
Hamley's boot is still wet from splashing through the pond, and he can't get a full throw, and the dagger falls short.
Kahli runs forward to Ko'Tua's side and kneels, casting a spell as she touches his shoulder, the reddish color of his skin becoming more pale as the seconds pass. The scene lasts only for a moment as Ko'Tua's body vanishes from the ground. Move to H8, cast Invisibility on Ko'Tua
Johan sees that it's the moment and rushes forward, reaching into the area he last saw Ko'Tua. He hands hit a solid object in an empty space. Quickly getting over that weird disconnect, Johan grabs Ko'Tua's body and pulls him backwards as far as he can. (Move H7. Pull Ko'Tua back. Johan in F5, Ko'Tua in G6)
Lash steps to the right to get a clear shot at the huge tree and quickly unleashes a barrage of arrows. The Scythe Tree deflects the first arrow, which leaves it open to the next two arrows which pierce into its bark. However, Lash knows her arrows didn't do as much damage as she knows they can. (15 misses. 22 hits for 11 damage (reduced to 1)! Confirmed critical for 32 damage (reduced to 22)!.)
Amestri's powers creep forth, bubbling and shifting the loose, swampy soil, rippling it. As her invocation ends, she vanishes from the battlefield and, unbeknownst to everyone else, steps to the south.
Tenney splits from Hamley, running back west towards the rest of the group. He pulls a dagger off his belt and flips it in his hand to pinch the blade between his thumb and index finger. With a quick snap of his wrist, he flings it at the tree. (Move H5, draw dagger, throw dagger)
The dagger twirls through the air and lodges into the base of the trunk, but the Scythe tree seems unaffected by it. Tenney yells back at Lash. "Our daggers alone aren't going to do squat unless Hamley and I get in close!"
Before the conversation can continue, the tree lurches forward, its roots struggling to find hold traversing the disrupted terrain caused by Amestri. A branch cuts through the air towards Kahli... (Move 20' to J9, Branch at Kahli)
...Kahli raises her arm to brace for the impact, and the branch cuts down her forearm, splashing blood onto the swamp floor.
Holding an invisible Ko'Tua, Johan can tell Ko'Tua's breathing has steadied. (Ko'Tua has stabilized)
Round 2!
Turn Order
Hamley
Kahli
Johan
Lash
Amestri (invisible)
Tenney
Scythe Tree
Ko'Tua (invisible, unconscious)
Map Conditions
Difficult Terrain: Water in pond. Yellow squares.
Brown Circles: Tree trunks. You cannot move through those squares.
If the party gives the all clear, Hamley will rush the tree. If not, he'll think of something else.
| Lash Vaeledi |
"If you don't have a torch from the dungeon, then go for it! Be careful!" she instructs Hamley. "Go in preparing to dodge!" On defensive "It has a long reach! You have to make it there in one piece!"
At Kahli suddenly getting sliced, she cries out in anger and unleashes another flurry.
Flurry Ranged Attack+Deadly Aim: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Flurry Ranged Attack+Deadly Aim: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Ki Flurry Ranged Attack+Deadly Aim: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
| GM NameShortage |
Tenney's dagger should have done it's 5 damage as it can be slashing damage. I've updated that.
Hamley draws a dagger and nods to Lash. "We just appeared in there without a torch! Tenney, get in position!" Hamley cautiously runs in to the Scythe Tree's side...(Move I12, Ready Fight Defensively attack for Tenney to flank, Provokes AoO from Scythe Tree)
Hamley catches a branch to his side, gashing open his ribs. He yells out in pain and stays standing on wobbly legs. (Hamley is at 0 hp and is disabled)
Round 2!
Turn Order
Hamley (disabled): Move I12, Ready Fight Defensively
Kahli
Johan
Lash: (post made)
Amestri (invisible)
Tenney
Scythe Tree: AoO against Hamley
Ko'Tua (invisible, unconscious)
Map Conditions
Difficult Terrain: Water in pond. Yellow squares.
Brown Circles: Tree trunks. You cannot move through those squares.
| Amestri Darkmantle |
Amestri takes a step to back towards her comrades, invoking her powers to place a blessing upon Kahli with a cackle escaping her lips to extend the effect as if taunting the world to remove her protection.
Free Action to 5-foot step to G4, Standard Action to place Protective Luck upon Kahli, and a Move Action to Cackle to extend the Protective Luck.
| Johan Vetland |
Ko'Tua as safe as can be managed in the situation, Johan's mind puts together the best tactical solution that his mind can manage and begins digging through his backpack.
Johan's going to retrieve his hooded lantern and a tindertwig and light the lantern. I'm assuming that's two move actions worth of activities so that's my turn.
| Kahli Salist |
Kahli feels the hit and groans with pain. Gritting her teeth she calls out. Get 30' from me. I'm going to hit that thing with negative energy. Heal me and harm the tree.... I can hope I survive!
Move action to create the duplicate of me, SP ability used defensively Concentration check: 1d20 + 7 ⇒ (17) + 7 = 24. Duplicate lasts 6 rounds or until struck. And standard action Channel, excluding Ko'Tua, Hamli, and Lash. Channel Damage: 2d3 ⇒ (1, 3) = 4 Will Save DC15 or attacks made for the next round are at -2 to hit.
| GM NameShortage |
Negative energy rushes forth from Kahli and runs through the tree, Johan, Amestri, and Tenney. (Kahli: The tree does not take an AoO)
Johan Will: 1d20 + 6 ⇒ (3) + 6 = 9 (Fail. -2 attack for next round)
Amestri Will: 1d20 + 7 ⇒ (13) + 7 = 20 (Success!)
Tenney Will: 1d20 + 1 ⇒ (14) + 1 = 15
The Scythe Tree shudders as the energy hits it, along with Johan, Amestri, and Tenney. (Johan and Amestri: Take 4 damage)
Johan quickly retrieves his lantern and sparks the oil, the flame dancing to life.
Lash seeks to quickly end the threat and launches three more arrows at the tree with two of them able to pierce through the thick bark, barely affecting the tree. (25 hits for 1 total damage. 23 hits for 0 total damage)
Amestri moves towards her allies, shrouding Kahli in a protective barrier. (Kahli has Protective Luck for 2 rounds)
"Hamley! Hold on!" Tenney deftly runs across the altered ground and gets opposite of Hamley, dagger at the ready. (Double move to M8)
When in position, Hamley musters the last of his strength and slashes at the tree. (Readied Fight Defensively action)
Hamley's dagger cuts a large chunk of bark from the trunk of the tree. He's just able to see the bark land of the ground before his vision goes black and he collapses. Hamley takes 1 damage and is unconscious and dying.
The Scythe Tree moves towards the north, branches flailing in all directions. Tenney tries slicing at it before it gets out of reach. (Scythe Tree moves 10ft to H9. Provokes AoO from Tenney (and Kahli?))
A branch slashes back at Tenney in retaliation. (Branch at Tenney)
Tenney manages to duck under it. "Get back here, you oversized shrub!"
Round 3!
Turn Order
Hamley (unconscious and dying):
Kahli (Protective Luck for 2 rounds):
Johan (-2 to attacks for 1 round):
Lash:
Amestri (invisible)
Tenney
Scythe Tree (-2 to attacks for 1 round):
Ko'Tua (invisible, unconscious)
Map Conditions
Difficult Terrain: Water in pond. Yellow squares.
Brown Circles: Tree trunks. You cannot move through those squares.
| Johan Vetland |
So, yeah, Johan's gonna try and chuck the lantern at it to catch it on fire. Improvised weapon is -4, Kahli's channel is -2, and from where I'm gonna shoot is goona be 20' away so that's -2 to for an extra range increment. Not gonna lie I'm, uh, hoping that this counts as a splash weapon so I'm targeting touch AC otherwise Johan's just throwing out a perfectly good lantern lol.
Johan hustles south, just under the tree Amestri is sheltered behind. Muttering a desperate prayer to Erastil, he hurls the lantern over Kahli's head at the massive, bloodthirsty tree.
Throw Lantern: 1d20 + 6 - 4 - 2 - 2 ⇒ (17) + 6 - 4 - 2 - 2 = 15
Move action to move to space H5, standard action to hurl the lantern as an improvised ranged attack.
| Lash Vaeledi |
Lash reaches down to her pack and pulls out a dagger from within. Then, with great force and speed, she rushes forward at the Scythe Tree (Move Action to G9) and slashes at it.
Melee Attack + Power Attack: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19 (Slashing)
Damage: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
| Kahli Salist |
Kahli slashes at the tree as it casually strolls by her position. AoO? and continues slashing while it continues moving. "Get out of my way you brain dead tree! I need to get over to Hamly before you crush him!"
AoO with dagger: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d4 + 2 ⇒ (3) + 2 = 5
Confirm Crit?: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d4 + 2 ⇒ (4) + 2 = 6
Attack with dagger: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d4 + 2 ⇒ (4) + 2 = 6
If it continues moving north, she tries to move around it on the south side. If it attacks she has Protective Luck and her Copycat image active.
| GM NameShortage |
Round 3!
Turn Order
Hamley (unconscious and dying):
Kahli (Protective Luck for 2 rounds):
Johan (-2 to attacks for 1 round):
Lash:
Amestri (invisible)
Tenney
Scythe Tree (-2 to attacks for 1 round):
Ko'Tua (invisible, unconscious)
Kahli: I looked back and didn't see you state you drew your dagger. I'll assume you would have drawn it running up to cast Invisibility on Ko'Tua. Just make sure to clarify that going forward, because I don't want to assume you're drawing a dagger or a crossbow when the other is what you meant.
Kahli's AoO: As the tree moves past Kahli's face, she reaches out to slash it with her dagger, carving the length of the blade into it, dark red sap pouring out of the wound. Confirmed critical for 11 damage total! (of course your crit on your AoO lol)
The branches of the tree shudder in response to the hit. Kahli thinks she sees an opening and attempts to move down and behind the tree to get to Hamley. However, a sharp branch swings down in front of Kahli...Scythe Tree AoO at Kahli
The gash opened by Kahli causes the Scythe Tree to not be able to lean far enough down and Kahli easily ducks under the branch as she continues running across the rough ground and around the tree. (Kahli moves to K10)
Johan bids a fond farewell to his lantern and chucks it at the huge tree. The lantern smashes on impact, coating the tree in burning oil for 1d6 ⇒ 5+2 for vulnerable = 7 total damage. The oil splashes out onto Kahli and Hamley, singeing their skin. (Kahli and Hamley each take 1 damage from splash damage.)
Seeing an opening with Kahli distracting the tree, Lash runs forward, drawing her dagger and cutting up the length of the trunk. Her dagger gets stuck for a second as the tree seizes up. Lash pulls hard and removes her dagger seconds before the tree falls forward and crashes down into the pond, the splashing water putting out the fire on the tree. (Lash hit the tree for 4 damage, which is exactly how much hp it had left)
Out of combat!
Hamley lays unmoving on the ground. Tenney rushes across to his side and kneels, grabbing Hamley's shoulders and shaking him. "Hey, you crazy bastard! Hold on!"
An invisible Ko'Tua lays calmly on the ground by Johan.
| Kahli Salist |
Kahli quickly kneels by Hamley, checking to see if he is alive and using the healing wand.
Heal Check: 1d20 + 9 ⇒ (7) + 9 = 16
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
"How bad is everyone hurt? Do we need to camp here or use the wand and get moving again?"
Checking on the light. Is it still clearly visible? If it seems to be fading can we sight to a spot on the horizon to keep on track?
Is the tree burning? Wasn't this the tree that can supply branches needed for CLW wands? If yes, need to harvest what we can....
| GM NameShortage |
Kahli joins Tenney at Hamley's side and presses the wand against Hamley. After a few seconds, Hamley breathes deep and comes back to consciousness as the deep cut on his ribs closes. Tenney pulls Hamley up to a sitting position. "There ya go. What were you thinking?" Tenney gives an approving nod to Kahli. (Ko'Tua is still unconscious but stable)
Looking over the Scythe Tree, it appears that there should be enough unharmed "material" to harvest for the wands.
To harvest, you first need to identify the parts of the Scythe Tree with a DC 21 Knowledge Nature check. It takes one minute to perform (one will roll, others can aid). Continue rolling until you succeed and that will determine how long it takes.
Once you identify the parts, it's a DC 21 Survival check to successfully harvest the parts. Each check takes 10 minutes (one will roll, others can aid). Continue rolling until you succeed and that will determine how long it takes.
Once the components are harvested, they generally remain viable for 24 hours before decay or spoilage ruins them. Application of gentle repose, oil of timelessness, or similar magic can extend this period of decay.
| Johan Vetland |
Johan sighs in relief. The monstrous tree had them outgunned in many respects, and the group was the most beaten and battered since he'd joined up with them.
Johan drives his shield into the ground next to Ko'Tua to mark where he lays, then joins the others as they check on Hamley and resuscitate him. Johan indicates Ko'Tua's location to Khali with a point towards his shield "The big guy is right there. You saved his life, but he's still out. How much power does that wand have left?"
I don't have any Knowledge (Nature), but I've got a solid bonus in Survival when it comes to harvest the tree.
| Lash Vaeledi |
There is a mirrored sigh coming from Lash as Johan breathes out. She closes her eyes in thankfulness and tilts her head back to let her hair fall off of her shoulders. Another long sigh. Then she studies the tree and drives her dagger in a final time, ensuring its death is secure.
A smile stretches over her face as Kahli brings back Hamley. A small chuckle comes out of her at Tenney's words. It's hardly a place to laugh, but she's glad they are both alive.
"What a monster..." she comments to herself as she fwomps out the fire from spreading with a fresh green sapling's branches. With Johan confirming the invisible Ko'Tua is fine, she closes her eyes momentarily again and moves over to Hamley lower herself to give him a hug.
"You had me worried there."
I have no Knowledge Nature, so it's up to you Amestri. Although I think you can take 10 and make it.
Lash looks around to the other trees in the area to ensure this was the only Scythe Tree in this grove. To answer Kahli, she hums and thinks.
"I would like a bath after trudging through that swamp and dungeon for so long, but after that, I am okay to continue on."
| Kahli Salist |
I don't have any knowledge skill other than religion. And only untrained Survival +2
Kahli moves over to Ko-Tua, ending her invisibility spell so she can check him. "Plenty of charges left, that's why we have it. And if we can find a good branch from that tree the next one will cost less. That said, I have some healing prepared without the wand."
Don't know what healing everybody needs, but starting with CMW for Ko'Tua. CMW: 2d8 + 4 ⇒ (3, 2) + 4 = 9 Also have 2 CLW spells prepared, 1d8+4. ??
I will convert my Shield of Shards to a Cause Moderate Wounds to heal myself.... Cause MW: 2d8 + 4 ⇒ (1, 2) + 4 = 7 and a Bless Cause LW: 1d8 + 4 ⇒ (7) + 4 = 11. Fully healed.
| Amestri Darkmantle |
Amestri watches her companions go about recovering as best they can. "I am still fine to move, but will do as the group wishes."
At mention of the tree's uses, she starts to walk about it. She has not done such before, but perhaps she could be of some use in identifying the best portions to harvest.
GM NameShortage, would you be okay with taking 10 for the knowledge check or would you prefer I roll?
In regards to survival, she is also at a +2 untrained.
"It's curious that a creature of such danger nature could be refashioned into something that sustains the living. Although I suppose it is no different than killing predators for sustenance."
| GM NameShortage |
Kahli waves her hand in the empty spot until it touches something unseen but that she knows is Ko'Tua. Placing the wand next to her hand, the healing magic flows into the large Kuru. Kahli hears an inhale and her hand shifts as Ko'Tua comes to. "Watch the tree," Ko'Tua calls between heavy breaths. There's a pause. "...it's dead....good...uuuhhhh." Ko'Tua groans as there's a thud as he falls back to prone. There's a long pause. "...I can't see myself...more magic?"
The way I understand Take 10, you spend 10 times the length of the action on a skill check that doesn't have a negative effect if failed. So you can take 10 minutes to carefully investigate the Scythe Tree and identify the harvestable parts.
Related, for the Survival Check, you can also take 10. However, as each check takes 10 minutes, that would be an hour and 40 minutes of carefully sawing and cutting off the branch, ensuring it doesn't crack or splinter. All the while, time continues rolling, and who knows what that's letting happen...
| Lash Vaeledi |
Maybe I'm wrong, but I thought that was for taking 20. Taking 10 I thought was for easy tasks that are accomplished without effort and without distraction.
After listening to Amestri explain what parts should be harvestable, it takes some time to actually find them and perform the cutting. Lash is capable, but whether she can do it is another thing altogether.
Survival: 1d20 + 8 ⇒ (17) + 8 = 25
With her dagger, she attempts to cut the easily cut. With her fist, literally punching a precise hole into the tree's limbs, she is able to get at the more resistant branches with the blade.
Before finished, Lash decides to take one of the branches the being was using to slash at them and considers using it as a weapon.
How viable would this be? What weapon would it be equivalent to? Scythe? Could it be formed into another style of weapon? Waveblade? Templesword? Kukri?
| Kahli Salist |
Kahli was using her prepared spells first. CMW for Ko'Tua only gave 9 points, but she still had 2 CLW spells for 1d8+4 each as needed. Then charges from the wand as needed?
Kahli chuckles as Ko'Tua wakes up. "Yes. More magic. You fell within range of the tree. The invisibility was to hide you from it so it wouldn't pound you into hamburger. I've never encountered a carnivorous tree before...."
If they can harvest a branch suitable for a CLW wand Kahli takes it and stores it for when they can get it enchanted. She can prepare and cast the Gentle Repose spell once they have a rest period.
| GM NameShortage |
The CMW got Ko'Tua to 6/16 hp. Let me know if you want to do more healing for him.
Amestri takes a moment and looks over the fallen enemy and is able to identify a branch that escaped undamaged and calls Lash over. With somewhat unexpected precision, she's able to strike at the base of the branch and breaks it cleanly from the truck, careful to avoid the still razor sharp cutting edge of the branch. Sure to have a specimen for The Eyes' request, Lash ponders the practicality of using a branch as a weapon.
It's a DC 21 Survival for each branch, but I won't make you roll for the second one as Johan and Lash can get it pretty easily. A branch straight from the Scythe Tree would be an improvised scythe (so -4 to attack, natural 20 crit, x2 damage). You could use it to craft into a wooden form of any slashing weapon. If you want to take the craft checks and time, you can remove the materials cost. Or you can see if The Eyes might help you out...
| Kahli Salist |
Have 2 CLW prepared, plus the wand....
Cast CLW: 1d8 + 4 ⇒ (5) + 4 = 9
That covers Ko'Tua. Anybody else?
| Lash Vaeledi |
"I'm fine," she will answer Kahli.
Lash will continue to help with getting the branches free. It is then she frees the "scythe" portion of the tree's limbs. One could be used to make a weapon and the other just in case she screws up on crafting, she can ask The Eyes if something can be done with it. Once finished, and ensuring they are safe, she will speak up:
"Please, excuse me. I'm going to get clean. It's seriously been bothering me for...a long time. I've been covered in blood, mud from head to toe and in my boots. Guts. Cooking Broth. Tree sap. spiderish webs, flames and who knows what else..." One can guess from her tone that it has been longer than just a few days. The dips in the water occasionally have helped to remove some of the mud, as well as the stink, but nothing beats a good bath. "I suggest you all take some time to do so as well, to stave off disease and sickness. Or at least fill your bellies while you wait."
If there are no objections, she will take her bath in the pond, clean some clothes, and groom herself a bit. The monk would try to be as private as possible, but really she just wanted to be clean no matter what. All told, it doesn't take her long, and despite being dressed in wet, clean clothes, standing in the sun above, she will dry out soon enough.
| GM NameShortage |
Over the next hour, the party takes a well deserved break with some bathing in the pond, others having a bite to eat, while others lay invisibly until the magic wears off and they become visible again.
Move 2: 1d7 ⇒ 2
The hour passes without incident and the party gathers themselves back together to set off again. Above, the beam of light continues unbroken to the southeast. They remember The Eyes are back towards the west where they emerged onto the island, but also recall The Eyes mentioning they can be found in each new location. (Copying from a while ago: The Eyes will be available on each level, but you may have to find them, either through exploration or a puzzle or whatnot. So you can travel back to the previous floor, or hope to find them along your travels here.)
| Lash Vaeledi |
"Food may not be as glamorous as we may want it to be for a while. This is an area with many animals and we can hunt a little as we go. Here share some of our food for now." Lash seems to sympathize with the fellow woman. "You came here in a hard way...lashed underwater like that. They are just diabolical." She sighs and shakes her head. "Kahli and I came into this dungeon in a dark room and had to dig our way through traps and monsters to get to this place. It was hard-fought to get this far."
Her metallic-looking hair dances through an unseen breeze and Lash tucks it back for the moment.
"Let's keep an eye out for food along the way, guys," the archer states to the others so that they may have some dinner and water to drink for the next coming days if needed.
She continues on once the others are ready. For the first time in a while, Lash seems a bit more upbeat than before. Baths can go a long way to reset your frame of mind, yet at all times her eyes are wary and keep a lookout for Marcos or any of their other old teammates.
Perception: 1d20 + 11 ⇒ (7) + 11 = 18
Survival: 1d20 + 8 ⇒ (15) + 8 = 23
| Kahli Salist |
Kahli smiles as she remembers her arrival in this strange place. "Lash is right. We were trapped in a structure before. I was concerned that we might have to scavenge supplies from the creatures that were put in front of us just to survive. We didn't reach that point fortunately. This open world is just another phase of this challenge, but it does seem to have resources available that can be hunted. If the next level puts us back in an environment where that is no longer the case, hopefully I'll be able to magically create food for us."
Perception: 1d20 + 13 ⇒ (3) + 13 = 16
Survival: 1d20 + 2 ⇒ (10) + 2 = 12
| GM NameShortage |
Johan Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Amestri Perception: 1d20 ⇒ 1
Johan Survival: 1d20 + 10 ⇒ (4) + 10 = 14
Amestri Survival: 1d20 ⇒ 1
Move 1: 1d7 ⇒ 4
Move 2: 1d7 ⇒ 1
Move 3: 1d7 ⇒ 7
Move 4: 1d7 ⇒ 7
The party gathers all their things while discussing the plan for food and head off, following the beam of light. 20 minutes into their travels, Johan hears the distant faint roar of the forest drakes to the north. The party continues on cautiously for a little longer, but nothing comes of it, the group concluding that the drakes have not found them, if they're even aware of them.
Over the next hour and a half, the party's travel becomes more noticeably uphill, crossing many of the streams that feed down to the swamp they spent the last 16 hours in. The good news is that while the terrain is a different kind of difficult to traverse, it has become much more bountiful. The party is able to find food (berries, small fish in the streams, Lash pegs a squirrel) for the party for the rest of the day.
Current Exploration Map
You can continue foraging in this area or move on.