SFS 1-27 - King Xeros of Star Azlant (KS) (Inactive)

Game Master phaeton_nz

(Tier 5-8) Tags: Starship
Playing Low Tier

Slides


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Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt steps forth and tosses a grenade in the midst of the robots.

Frag Grenade I: 1d20 + 7 ⇒ (17) + 7 = 24 Piercing DC 13: 1d6 ⇒ 3

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

As the robots are distracted by the dwarf's lobbed explosive, Krara rushes forwards and fires at the blue 'bot, yelling to the others Clear a path!

Move, then Improved Get 'Em! on Blue (everyone gets +1 to hit it this round.

Attack v Blue EAC: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 for Acid: 2d6 + 6 ⇒ (3, 3) + 6 = 12

Acquisitives

EAC 19; KAC 20 Fort +4; Ref +9; Will +4; +2 vs. enchantment spells and effects Defensive Abilities evasion; Immunities magical sleep SP 10/35 HP 34 RP 7

Merisiel moves forward and tries to trick blue and hit it with her knife

sleight trick: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17
knife: 1d20 + 9 - 2 + 1 ⇒ (18) + 9 - 2 + 1 = 26
knife damage: 1d4 + 5 ⇒ (4) + 5 = 9

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

((Drakar and Desha still to go - will bot tomorrow if necessary))

Merisiel's trick fails but she does hit - so does Krara on the same target.

ref: 1d20 + 3 ⇒ (9) + 3 = 12 - Red
ref: 1d20 + 3 ⇒ (14) + 3 = 17 - Green
ref: 1d20 + 3 ⇒ (7) + 3 = 10 - Blue

((Red -3))
((Green -1))
((Blue -24))

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha moves up beside Basalt and casts a familiar spell, bringing a wisp into being to hover distractingly around Blue, opening up the security bot to further attacks.

Move and cast Wisp Ally on Blue. Wisp provides harrying fire this round.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

((Botting Draken))

Draken takes a shot at Red
Take 10 for 32 on Trick Attack vs DC 20 + CR - If successful, target is Flat-footed to next attack

Corona Laser vs EAC: 1d20 + 13 ⇒ (20) + 13 = 33for Fire damage: 2d4 + 3 ⇒ (2, 1) + 3 = 6

If attack hits, target is flat-footed to allies' attack till next turn and takes an additional Trick attack Damage: 4d8 ⇒ (3, 4, 6, 8) = 21

Fire, Magic Damage: 2d4 + 3 ⇒ (2, 4) + 3 = 9 + Trick Attack Damage: 4d8 ⇒ (2, 1, 5, 8) = 16

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Draken manages to annihilate Red with one shot.

Green(-3) fires at Basalt
integrated azimuth laser rifle: 1d20 + 12 ⇒ (4) + 12 = 16
fire: 1d8 + 3 ⇒ (6) + 3 = 9

Blue (-24 harried) shoots at Krara
integrated azimuth laser rifle: 1d20 + 12 ⇒ (13) + 12 = 25
fire: 1d8 + 3 ⇒ (5) + 3 = 8

Players are up.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt pitches his next grenade.

Frag Grenade DC 13: 1d20 + 7 ⇒ (10) + 7 = 17 Piercing Damage: 1d6 ⇒ 6

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

ref: 1d20 + 3 ⇒ (9) + 3 = 12 green
ref: 1d20 + 3 ⇒ (13) + 3 = 16 blue

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Krara's shoulder gets knocked back as the 'bot's laser singes her But only for 3 damage. Thermal Capacitor, baby!. That all you got?

She fires back at the harried defender. Standard to Improved Get 'Em and fire.

Attack v EAC: 1d20 + 10 + 2 + 2 ⇒ (20) + 10 + 2 + 2 = 34 for Acid damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12
More Acid: 2d6 + 6 ⇒ (5, 4) + 6 = 15

THAT'S A SHOT! she roars as the acidic burst splays over the mechanic defender. Turning to her colleagues, she points at the third robot. Now let's take 'em both down!

Move action to also Get 'Em on green. +2 to hit either of the robots this round.

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha keeps her wisp on Blue, continuing to harry the bot. She moves up and takes advantage of the encouragement Krara is providing to get after green.

Pulse staccato rifle, get em: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23 Damage (So): 1d10 + 6 ⇒ (9) + 6 = 15

Acquisitives

EAC 19; KAC 20 Fort +4; Ref +9; Will +4; +2 vs. enchantment spells and effects Defensive Abilities evasion; Immunities magical sleep SP 10/35 HP 34 RP 7

merisiel moves forward switching her weapons between hands in one juggle before throwing her knife at blue (or green if blue fallen over)

sleight trick: 1d20 + 16 ⇒ (17) + 16 = 33
knife to green: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
damage: 1d4 + 5 ⇒ (3) + 5 = 8
trick damage: 3d8 ⇒ (5, 7, 4) = 16

after the crit the fumble

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Krara severely melts Blue

((Red - Down))
((Green -22 Get'emed))
((Blue - Down))

((Botting Draken again))

Draken takes a shot at Green
Take 10 for 32 on Trick Attack vs DC 20 + CR - If successful, target is Flat-footed to next attack

Corona Laser vs EAC: to hit: 1d20 + 13 ⇒ (1) + 13 = 14
Fire damage: 2d4 + 3 ⇒ (2, 2) + 3 = 7

If attack hits, target is flat-footed to allies' attack till next turn and takes an additional Trick attack Damage

Trick Damage: 4d8 ⇒ (4, 3, 3, 6) = 16

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Draken misses and Green seems to regenerate some damage, although a green crystal mounted on the robot goes black as it does. Obviously the other two robots didn't get a chance to do that. It also rolls backwards off the raised platform it was on. You may have to get up there to get a clear shot at it.

((Green -12))

Everyone is up.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

"Oh no. You came for a fight and I'm not going to let you leave now." Basalt activates his jet pack and goes after the robot. He tosses another grenade at it.

Flash Grenade: 1d20 + 5 ⇒ (14) + 5 = 19 Blind DC 14: 1d4 ⇒ 4 rounds

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Little 'bot thinks its running. Krara laughs as she waves Merisiel, Draken and Desha forwards. Adorable!

The vesk races down the stairs to the middle platform and moves to the edge. Looking down at the fleeing guard, she lines up another shot with her caustolance and fires.

Improved Get 'Em shot: all get +2 to hit green this round.

Attack v EAC: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 for Acid damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha directs her wisp to follow after the fleeing Green, and follows it with a shot of her own.

Move action to put wisp on Green; wisp provides harrying fire; Desha fires on Green

Pulse Staccato Rifle, get em, harried: 1d20 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 18 Damage (So): 1d10 + 6 ⇒ (9) + 6 = 15

Acquisitives

EAC 19; KAC 20 Fort +4; Ref +9; Will +4; +2 vs. enchantment spells and effects Defensive Abilities evasion; Immunities magical sleep SP 10/35 HP 34 RP 7

Merisiel chases after the bot

sleight trick: 1d20 + 16 ⇒ (15) + 16 = 31
knife: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
knife damage: 1d4 + 5 ⇒ (3) + 5 = 8
trick damage: 3d8 ⇒ (5, 1, 4) = 10

If i Hit at least flat footed (but hoping for deactivated) If drop is steeper than 5 feet then maybe 10 feet back towards our ship is more accurate on the middle level of the three

Second Seekers (Luwazi Elsebo)

Non-Binary Lashunta (Damaya) Operative (Spy) (Corporate Agent, Jetbike Racer) 7 | SP 48/49 HP 46/46 | RP 7/7 | EAC 27; KAC 28 | CMD (KAC+8) 36 Fort +2; Ref +11; Will +6 Evasion | Init: +9 | Perc: +14, SM: +15 Senses: Low-Light, Darkvision (60') | Speed 40ft | Resist: Fire 5, Cold 5 Active conditions: Uncanny Agility.

Darting forwards to get a better view on the fleeing robot, Draken dives and rolls coming up with their Thunderstrike pistol raised at the robot's faceplate, with a swift movement the Operative fires their Aphelion pistol at the motors guiding its movement.

Take 10 for 32 on Trick Attack vs DC 20 + CR - If successful, target is Flat-footed to next attack

Corona Laser vs EAC: 1d20 + 13 ⇒ (3) + 13 = 16for Fire damage: 2d4 + 3 ⇒ (2, 4) + 3 = 9

Thunderstrike Sonic Pistol vs EAC: 1d20 + 9 ⇒ (8) + 9 = 17

If attack hits, target is flat-footed to allies' attack till next turn and takes an additional Trick attack Damage: 4d8 ⇒ (3, 1, 5, 6) = 15

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

And between all of you, that robot is also destroyed. You recover two iridescent spindle aeon stones.

Please make perception checks to notice something else. There is 9 minutes and thirty seconds to self-destruct.

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Fancy moves. Krara says as Draken stands back up after his action-vid maneuver. Just remember that while you'll also look cool jumping away from an exploding ship, it would be better if the thing didn't blow up in the first place.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

She scans the deck briefly to confirm no more guards are coming. Good. Most must have fled the ship like the cowards these Azlanti are. Let's go and claim their prize from under them!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

((If you make the DC 25 perception check - please make a Culture check))

Second Seekers (Luwazi Elsebo)

Non-Binary Lashunta (Damaya) Operative (Spy) (Corporate Agent, Jetbike Racer) 7 | SP 48/49 HP 46/46 | RP 7/7 | EAC 27; KAC 28 | CMD (KAC+8) 36 Fort +2; Ref +11; Will +6 Evasion | Init: +9 | Perc: +14, SM: +15 Senses: Low-Light, Darkvision (60') | Speed 40ft | Resist: Fire 5, Cold 5 Active conditions: Uncanny Agility.

perception: 1d20 + 14 ⇒ (2) + 14 = 16

Draken throws Krara a wink as they dash across the hull of the ship to catch up with their comrades. ”I find it is equally possible to be flashy and dangerous! Always keep ‘em guessing and they will be putty in your hands.” they reply good naturedly to the Vesk, their cocky nature causing them to miss any subtle details. ”Aye Aye, would be nice if we could keep this marvel - sure the Society could learn a lot from it!”

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Basalt gathers up the aeon stones "Yes. Let's keep moving. Don't forget we have a time limit."

Culture w/Expertise: 1d20 + 8 + 1d6 + 1 ⇒ (12) + 8 + (1) + 1 = 22

Acquisitives

EAC 19; KAC 20 Fort +4; Ref +9; Will +4; +2 vs. enchantment spells and effects Defensive Abilities evasion; Immunities magical sleep SP 10/35 HP 34 RP 7

perception: 1d20 + 13 ⇒ (13) + 13 = 26
culture: 1d20 + 11 ⇒ (13) + 11 = 24

Hey is that/What is that

made culture check/failed culture check

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Perception: 1d20 + 15 ⇒ (9) + 15 = 24 Dang! So close!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Merisiel sees a small fragment of crystal, similar in color to the rest of the ship but otherwise out of place with the vessel’s symmetry, is wedged into the crease between the fore and mid decks. Upon investigation, the shard proves no stronger than hardened clay or stone despite its similarity to the King Xeros’s ultrahard crystal frame. A tarnished steel badge engraved with what appears to be the faded image of a lion rests underneath the shard.

((Everyone can now make that Culture check to read the language on the badge))

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt tries to read the inscription.

Culture w/Expertise: 1d20 + 8 + 1d6 + 1 ⇒ (14) + 8 + (1) + 1 = 24
Languages: Castrovelian, Common, Draconic, Drow, Dwarven, Gnome, Goblin, Jinsul, Kasatha, Ysoki

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha examines the badge closely, trying to decipher the text.

Culture, Library chip: 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22

Languages: Common, Vercite, Akitonian, Ghibran, Vesk, Copaxi, Jinsul, Aklo, Aquan

Second Seekers (Luwazi Elsebo)

Non-Binary Lashunta (Damaya) Operative (Spy) (Corporate Agent, Jetbike Racer) 7 | SP 48/49 HP 46/46 | RP 7/7 | EAC 27; KAC 28 | CMD (KAC+8) 36 Fort +2; Ref +11; Will +6 Evasion | Init: +9 | Perc: +14, SM: +15 Senses: Low-Light, Darkvision (60') | Speed 40ft | Resist: Fire 5, Cold 5 Active conditions: Uncanny Agility.

Stopping at Merisiel's outcry, Draken looms over the elf's shoulder to peer at the Lion badge with interest. Frowning they try to puzzle out the language quickly, not wanting to waste too much of their precious time here.

culture, chip: 1d20 + 16 + 4 ⇒ (8) + 16 + 4 = 28

Languages: Common, Castrovelian, Brethedan, Abyssal, Kalo, Celestial, Drow, Ghibrani, Jinsul, Shobhad

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Culture: 1d20 + 8 + 1d6 + 1 ⇒ (8) + 8 + (4) + 1 = 21
Common, Vesk, Draconic, Ignan, Infernal, Jinsul

Interesting lion. Maybe a crest or icon for their empire.

Acquisitives

EAC 19; KAC 20 Fort +4; Ref +9; Will +4; +2 vs. enchantment spells and effects Defensive Abilities evasion; Immunities magical sleep SP 10/35 HP 34 RP 7

Adding to the languges its not going to be

Merisiel Languages Common, Dwarven, Elven, Gnome, Orc, Skittermander

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Nobody has a clue .. but maybe someone back in Absalom Station might know. However, you have more pressing concerns at this stage as the clock ticks down.

You enter the command structure at the rear of the ship. This towering superstructure of crystal interlaced with supercomputing circuitry overlooks the topside decks from the ship’s stern. A lens of opaque crystal faces the other decks, flanked by facet-cut segments of the hull that seem to focus the lens. Three sail-like, crystalline vanes extend out from the command structure’s sides and keel, forming something akin to ethereal rudders, while modern thrusters protrude from the rear below the aft castle.

Somewhat sloppily integrated into the aft castle is the Drift engine, which rattles the command structure with intermittent bursts of light and energy, sometimes appearing to flash in and out of physical existence as if it were made of television static. Similarly, the lens appears to depict a monochromatic window into the Drift, which sporadically warps and shifts to show the colorless void of the Ethereal Plane.

((Engineering or Mysticism checks if you're examining either phenomenon))

Second Seekers (Luwazi Elsebo)

Non-Binary Lashunta (Damaya) Operative (Spy) (Corporate Agent, Jetbike Racer) 7 | SP 48/49 HP 46/46 | RP 7/7 | EAC 27; KAC 28 | CMD (KAC+8) 36 Fort +2; Ref +11; Will +6 Evasion | Init: +9 | Perc: +14, SM: +15 Senses: Low-Light, Darkvision (60') | Speed 40ft | Resist: Fire 5, Cold 5 Active conditions: Uncanny Agility.

Shrugging and pocketing the Lion icon for later study, or at least taking images of it to be looked at by the Dataphiles on their return - Draken dashes towards the engine room, hoping to put a stop to this nonsense before they lost such a valuable find. As they enter the room they stop and stare - mouth agape. ”Well... that’s certainly something...” they breathe, flabbergasted by the phenomenon before them. Shaking themselves, Draken rushes to the jury-rigged Drift engine and begins to study it.

engineering: 1d20 + 16 ⇒ (2) + 16 = 18

Will reroll that, 2 novas

engineering: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Draken (and anyone else that makes 20) recognize this bizarre behavior as a tangling of interplanar navigation systems that will cause a devastating explosion in just under 9 minutes if left unchecked.

It doesn't look like you can stop it here.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Heading down into the ship, you enter a chamber which features mannequins for holding armor and equipment racks stocked with Azlanti weapons and starship equipment. What may have once been firing ports in the antiquated design now contain strips of processing modems, creating a striped pattern of crystal and computer strips along the walls.

The only treasure you can grab quickly is two suits of AG SpecOps armor and two AG accelerator rifles.

The next room is a cargo hold which contains Numerous crates of miscellaneous spacefaring supplies which fill this room, whose only feature is a crystalline grill in the ceiling with a porthole blocked by a seamless crystal plug. Some of the containers sit in hanging nets reminiscent of old seafaring vessels. Quick perusal of the crates’ contents indicates that most of the goods stored here are perishable or consumable, such as food and medicine.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Let's make sure we take the easily transportable loot and continue on.

Basalt continues to press forward in the hopes of finding a way to save the ship before it explodes.

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Krara likewise snags a rifle and slings it onto her back as the party advances through the ship, but doesn't linger. Hmph. The Azlants cleared out of this ship even more than I expected. the vesk mutters as she moves. Clearly not as superior engineers as they thought they were if this ship is going to implode after a few blasts.

Just so I understand the ship map, we quickly checked the rear castle on the upper deck and saw that strange crystal navigation contraption, but no clear path in there to the engines, yes? So we've so far been descending down and passed through D3 (that mannequin and weapon storage room) and now D4 (cargo hold with perishables)?
If so, Krara will shove open the door ahead by Basalt if she doesn't see an obvious barrier.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

((Yep))

You progress onwards to the next room. The walls of this chamber are packed with technologically advanced sleeping units stacked three high, enough to hold about 39 humanoid passengers comfortably albeit compactly. Closer inspection of the lowest cells reveal breathing tubes and intravenous feeding lines, evidence that they are Drift stasis units rather than conventional bunks. Some personal effects lie about in disarray, evidence of the crew’s hasty flight from the malfunctioning ship.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

No time to search. Basalt keeps going.

Acquisitives

EAC 19; KAC 20 Fort +4; Ref +9; Will +4; +2 vs. enchantment spells and effects Defensive Abilities evasion; Immunities magical sleep SP 10/35 HP 34 RP 7

Agreed make safe then loot seems a very good plan to me

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha grabs one of the accelerator rifles, but skips past the personal effects in the crew quarters. As the Starfinders hurry onward, though, she paths to the others, "Does anyone else find it somewhat unusual that the Azlanti left such a small security force behind? I mean, we handily defeated them in ship-to-ship combat, but if this vessel is so important to them, I would've expected more resistance."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Opening the next door and looking in reveals the following:

This compartment ends with angled walls terminating in a point, with vertical incisions creating the illusion of a lengthy passageway.

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Yes Krara replies to Desha out loud, oblivious to the mystic's attempt at subtlety. But maybe that's their way. Project an invincible image but crumble like a paper kothama when things fall apart. If this was veskarium vessel, we would need to be knee deep in blood to have gotten this far.

As the next door opens to reveal a dead end, the vesk snorts and whirls about.

Another Azlant trick? Where in the Hells is the engine?

Perception to see if there's a hidden door she's missing: 1d20 + 10 ⇒ (4) + 10 = 14

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

Nope - no hidden doors detected.

Self Destruct in 8 minutes

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt also looks for hidden doors. He pulls out his broad-spectrum scanner to help. "The right tool for the right job""
Perception: 1d20 + 6 ⇒ (19) + 6 = 25 +4 to search

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

"This ship seems just odd enough..." Desha ventures, apparently talking just as much to herself as to her crew. Closing her eyes momentarily she raises her hands, palms up, and sends out a pulse of magical energy to reach out for any other auras in the area.

Cast Detect Magic

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2e 6-12 | PFS1e 7-01 | PFS1e 1-46

There is, indeed, a magical aura in the alcove.

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha points toward the alcove, though she doesn't speak, as she maintains her concentration on the magical effect, trying to perceive if it is the result of a spell or some other magical effect.
I'll throw in a Mysticism check as well, just in case that helps me figure out what's going on here.
Mysticism: 1d20 + 13 ⇒ (6) + 13 = 19

Acquisitives

EAC 19; KAC 20 Fort +4; Ref +9; Will +4; +2 vs. enchantment spells and effects Defensive Abilities evasion; Immunities magical sleep SP 10/35 HP 34 RP 7

merisiel tries the physical scrutiny approach

perception: 1d20 + 13 ⇒ (18) + 13 = 31(+4vs traps and has trapspotter)

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