SFS 1-27 - King Xeros of Star Azlant (KS) (Inactive)

Game Master phaeton_nz

(Tier 5-8) Tags: Starship
Playing Low Tier

Slides


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Second Seekers (Luwazi Elsebo)

Non-Binary Lashunta (Damaya) Operative (Spy) (Corporate Agent, Jetbike Racer) 7 | SP 48/49 HP 46/46 | RP 7/7 | EAC 27; KAC 28 | CMD (KAC+8) 36 Fort +2; Ref +11; Will +6 Evasion | Init: +9 | Perc: +14, SM: +15 Senses: Low-Light, Darkvision (60') | Speed 40ft | Resist: Fire 5, Cold 5 Active conditions: Uncanny Agility.

Hearing Basalt's call Draken leaves their allies to take on the last Azlanti soldier as they dash to the Dwarf's side. Hands flying theyy try to make sense of the display and how they can avoid the oncoming explosion.

computers: 1d20 + 16 ⇒ (15) + 16 = 31

"Got yer back matey! I believe in you all, one Azlanti ain't gonna get us down!" they call over the comms, eyes alight with the thrill of the situation.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS B5-B8 | SFS 1-21 | PFS1e 6-97

will: 1d20 + 4 ⇒ (13) + 4 = 17
He takes half damage from the mind thrust and still stands.

Guard 2 (Green) -28, improved get'em

Meanwhile Basalt and Draken, by reading the conflicting code between the cube and the mainframe and analyzing the rising power meters, they determine that Aldroxis’s effort to activate the Drift engine is causing the destructive feedback loop of planar energies, which risks obliterating the King Xeros in short order. Disengaging all Azlanti modifications would reset the system and avert the disaster, but the ship would then default back to its base programming: sailing back into the Ethereal Plane. Given the lack of time and resources, this is the only reasonable option for leaving the King Xeros intact.

Acquisitives

EAC 19; KAC 20 Fort +4; Ref +9; Will +4; +2 vs. enchantment spells and effects Defensive Abilities evasion; Immunities magical sleep SP 10/35 HP 34 RP 7

You want to pick a fight with me?

sleight of hand trick: 1d20 + 16 ⇒ (14) + 16 = 30
knife: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
knife damage: 1d4 + 5 ⇒ (2) + 5 = 7
trick damage: 3d8 ⇒ (3, 6, 2) = 11

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS B5-B8 | SFS 1-21 | PFS1e 6-97

Merisel stabs into the guard, which nearly takes him down but not quite.

Guard 2 (Green) -46, improved get'em

(Krara still to go)

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Krara unleashes on the last guard.

Attack 1: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23 for Acid: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Attack 2: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23 for Acid: 2d6 + 6 ⇒ (5, 6) + 6 = 17

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS B5-B8 | SFS 1-21 | PFS1e 6-97

And that guard is completely annihilated. ((Combat over))

Meanwhile at the controls, it is discovered that the ship's transition to the etherial can be delayed enough for you to get off the ship or even to have a look around and get some loot off before it goes.

((Make a computers or mysticism check to see how well you do))

It is also possible to download the code in the computer core but that will take ten minutes and another successful computer's check.

Acquisitives

EAC 19; KAC 20 Fort +4; Ref +9; Will +4; +2 vs. enchantment spells and effects Defensive Abilities evasion; Immunities magical sleep SP 10/35 HP 34 RP 7

So can we stop the engines blowing from here? And there's magic involved. Let me help
mysticism assist: 1d20 + 6 ⇒ (15) + 6 = 21

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha moves to the console with the others, trying to temper the interaction of ancient and modern powers.

Mysticism w/aid: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS B5-B8 | SFS 1-21 | PFS1e 6-97

You're actually able to delay the transition to the Ethereal Plane by thirty minutes - so you have that time to explore the rest of the ship and collect what loot you can. It takes roughly ten minutes to loot a room and place the contents in your ship.

((I've exposed the entire map - how do you wish to proceed?))

Second Seekers (Luwazi Elsebo)

Non-Binary Lashunta (Damaya) Operative (Spy) (Corporate Agent, Jetbike Racer) 7 | SP 48/49 HP 46/46 | RP 7/7 | EAC 27; KAC 28 | CMD (KAC+8) 36 Fort +2; Ref +11; Will +6 Evasion | Init: +9 | Perc: +14, SM: +15 Senses: Low-Light, Darkvision (60') | Speed 40ft | Resist: Fire 5, Cold 5 Active conditions: Uncanny Agility.

computers, countdown, if needed: 1d20 + 16 ⇒ (12) + 16 = 28

As Desha begins working her mystic arts on the hodge podge job forced upon the Xeros by the Azlanti, Draken aids by working along their computer program, trying to bring the Drift Engine offline before it tears them apart. With that completed, they begin work on the encrypted Data download.

”I’m sure Naiaj will want this, hell I want to know what they know. It will take about 10 minutes- might as well search the place whilst we wait?” they enquire as they work with a broad smile.

computers, download: 1d20 + 16 ⇒ (12) + 16 = 28

Ninja’d Edit: anychance for a breakdown of the rooms?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS B5-B8 | SFS 1-21 | PFS1e 6-97

((Tell me where you're going or move your token there and I'll do that))

Locations
Basalt
Desha - Bridge (10)
Draken - Bridge (10)
Krara
Merisiel

Aldroxis' cabin is just off the bridge (D8) and downstairs from the bridge is the main hold (D9), then the stasis hold (D10).

You still need to properly salvage stuff from the crew quarters (D5), the cargo hold (D4) and the armoury (D3)

The gear you recover from Aldroxis is: AG SpecOps armor, (deflective reinforcement, mk 1 electrostatic field, mk 1 thermal capacitor, purple sphere aeon stone, ruby sphere aeon stone, carbon staff, corona laser pistol with 1 battery (20 charges), incendiary grenades II (2)

From the guards are two sets of: AG trooper battle dress (scarlet prism aeon stone, mk 1 thermal capacitor), carbon steel curve blade, frag grenades II (2)

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt will peruse the main hold.

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Well, that was at least some more of the spirited resistacne I was hoping for! Krara smiles as she holsters her rifle.

If we think we've bought a bit of time, I'll be back in the armory. Plenty of gear we know is back there.

Going to Armory, D3

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS B5-B8 | SFS 1-21 | PFS1e 6-97

Armoury: Moving all the equipment to the ship is too time consuming and bulky to be practical; Krara is better off just plundering the most valuable gear, in this case two suits of AG SpecOps armor and two AG accelerator rifles that remain attached to the racks. The equipment is locked into the racks, requiring you to spend 10 minutes and succeed at an Engineering check to acquire it.

Main Hold: This large, two-tiered room contains easily accessible crates filled with mechanical supplies such as spare parts and batteries, as well as a modern power core installed on the upper level. Here the wirings look almost organic, following vein-like crevasses in the crystalline floor before straightening into more conventional electrical patterns along the walls. Several heavy crates contain 30,000 UPBs, which Basalt can move to the escape pod by spending 10 minutes and succeeding at an Athletics check.

Failing at these checks will require an extra 10 minutes to be spent and another check made.

Meanwhile Draken as successfully downloaded the code and the mystical code is as valuable as eight 4th level spell gems. These gems cannot be fully identified until they’re brought back to the Lorespire Complex. Curiously, each spell gem derived from the cube manifests as a jet-black, egg-shaped item.

((One treasure pack received))

Locations
Basalt - Main Hold (10)
Desha - Bridge (10)
Draken - Bridge (10)
Krarav - Armoury (10)
Merisiel

Bridge treasure retrieved

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Engineering for the first 10 minutes: 1d20 + 8 + 1d6 + 1 ⇒ (19) + 8 + (6) + 1 = 34

Azlanti overly fiddly locks... the vesk mumbles even as she manages to crack open enough lockers and racks to abscond with the more valuable items. Got some goods here. How about the rest of you?

Going to see how the others do in the first 10 minutes of work. If Basalt falters, she might go to try her own Athletic hand. Otherwise might check out somewhere else.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS B5-B8 | SFS 1-21 | PFS1e 6-97

And Krara succeeds in getting the accessible loot here.

Armoury treasure retrieved.

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

After helping extract the magic code from the bridge, Desha moves to Aldroxis’s cabin, expecting that the leader of an Azlanti squadron interested in a ship like this must have a keen eye for the mystical.

(Heading to Aldroxis’s cabin in D8)

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS B5-B8 | SFS 1-21 | PFS1e 6-97

Cabin: These private chambers have been outfitted with Aldroxis’s personal furnishings and effects, including a memory foam mattress and three holographic pictures of himself with what appear to be his teenage son and daughter before picturesque landscapes from planets in the Aristia system. The opposite wall holds his framed diploma from a magitech institute on New Thespera, alongside a holograph photo of himself shaking hands with Zolan Ulivestra.

((Culture check please))

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Culture, Library chip: 1d20 + 9 + 4 ⇒ (18) + 9 + 4 = 31

Also, if it would be applicable to name Aldroxis as my mark, per the Bounty Hunter theme knowledge ability, that would reduce the DC by 5

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS B5-B8 | SFS 1-21 | PFS1e 6-97

Desha realises that images from within the Aristia system are quite rare among non-Azlanti. Flipping through the other images contained in the holographic photo albums for 10 minutes reveals a handful of pictures with backgrounds of major Imperial landmarks, which Pact Worlds technicians can use to aid their surveillance of the Star Empire. When you return with the albums, Pact authorities reward them with a suit of white carbon skin armor complete with a black force field upgrade.

((Cabin Treasure gained))

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt hauls as much as he can from the hold.

Athletics: 1d20 + 7 ⇒ (10) + 7 = 17

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS B5-B8 | SFS 1-21 | PFS1e 6-97

Basalt could use some help from Krara to get the job done.

Second Seekers (Luwazi Elsebo)

Non-Binary Lashunta (Damaya) Operative (Spy) (Corporate Agent, Jetbike Racer) 7 | SP 48/49 HP 46/46 | RP 7/7 | EAC 27; KAC 28 | CMD (KAC+8) 36 Fort +2; Ref +11; Will +6 Evasion | Init: +9 | Perc: +14, SM: +15 Senses: Low-Light, Darkvision (60') | Speed 40ft | Resist: Fire 5, Cold 5 Active conditions: Uncanny Agility.

Pocketing the Egg-like Gemstones they had jut created, Draken stretches. "Welp, got something useful from the code- will have to wait to see how useful though." they report to their team as they make their way to the Stasis Chamber. "Will see what they have in Stasis, and if it ain't bonded to the ground - we'll have it - I love being a Starfinder!"

Acquisitives

EAC 19; KAC 20 Fort +4; Ref +9; Will +4; +2 vs. enchantment spells and effects Defensive Abilities evasion; Immunities magical sleep SP 10/35 HP 34 RP 7

Will grab stuff from the crew quarters going fo valuable lot first

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS B5-B8 | SFS 1-21 | PFS1e 6-97

Merisiel - please make a perception check in the crew quarters.

Stasis Hold (Draken): This section of the ship is tightly packed with thousands of crystal cocoons containing varieties of blurred shapes. Careful examination reveals that the shapes are creatures, seemingly held in stasis. The millennia have hardened the crystals, rendering them all but immune to physical or energy damage at this time.

((Mysticism check if you want to get one out))

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Krara will head down to the hold. That is a lot of UPBs. she says as she grabs the nearest crate with clawed hands. Maybe if they had made some better armor out of them they would still be around.

Athletics: 1d20 + 10 ⇒ (14) + 10 = 24

If that fails, she will use her Live-Air Celebrity! boon to try and re-roll it. Luckily, that's a boon where can know the success or failure before you re-roll

Second Seekers (Luwazi Elsebo)

Non-Binary Lashunta (Damaya) Operative (Spy) (Corporate Agent, Jetbike Racer) 7 | SP 48/49 HP 46/46 | RP 7/7 | EAC 27; KAC 28 | CMD (KAC+8) 36 Fort +2; Ref +11; Will +6 Evasion | Init: +9 | Perc: +14, SM: +15 Senses: Low-Light, Darkvision (60') | Speed 40ft | Resist: Fire 5, Cold 5 Active conditions: Uncanny Agility.

"Desha - I think your expertise is needed In the Stasis Chamber - all mystic mumbo-jumbo to me i'm afraid and don't wanna damage anything" They report over the comms before making their way to the Cargo Hold to see what is needed there.

No mysticism so going to the Cargo Hold

Acquisitives

EAC 19; KAC 20 Fort +4; Ref +9; Will +4; +2 vs. enchantment spells and effects Defensive Abilities evasion; Immunities magical sleep SP 10/35 HP 34 RP 7

perception add 4 if about a trap: 1d20 + 13 ⇒ (13) + 13 = 26

And if about a trap engineering: 1d20 + 10 ⇒ (3) + 10 = 13

If I have set off a trap save add 5 vs reflex 2 vs ench spell: 1d20 + 4 ⇒ (2) + 4 = 6

Really hoping that was a spot the hidden loot check

Second Seekers (Jadnura)

Desha "DD" Doash | Female Human Bounty Hunter Mystic (Steward Officer) 8 SP 56/56 HP 52/52 RP 8/8 | KAC 24 EAC 24 | Saves F+4 R+6 W+10 | Initiative +4; Perception +18 (+20 visual); Darkvision 60ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | OS: TBD | Status: N/A |
Found Gear:
AC

Desha hears Draken call over the comms and clicks back to them, "Yup, be there in a minute. I'm just perusing Aldroxis's holo album here. There's some interesting stuff in here!"

After collecting the albums and returning them to the ship, Desha reports to the stasis hold and begins investigating the pods.

Mysticism: 1d20 + 13 ⇒ (5) + 13 = 18
1 Nova GM re-roll: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18

The pods confound her senses, though, so she calls over her comms, "Merisiel, dear, you seemed to know a few things about the mystical realm. If you're not otherwise occupied, could you come check out the stasis hold with me?"

I think that's my final 10 minute period, so headed back to the ship after this. Bummer that the good luck finally ran out. This room actually seemed really interesting!

Acquisitives

EAC 19; KAC 20 Fort +4; Ref +9; Will +4; +2 vs. enchantment spells and effects Defensive Abilities evasion; Immunities magical sleep SP 10/35 HP 34 RP 7

mysticism: 1d20 + 6 ⇒ (13) + 6 = 19 that will be a. Assist as I wo t be taking on that task alone

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS B5-B8 | SFS 1-21 | PFS1e 6-97

With Krara's help her and Basalt shift all the UPBs. In the crew quarters, Merisiel finds a well-hidden mk 2 null-space chamber containing an elite deckhand drone.

Locations
Basalt - Main Hold (20)
Desha - Cabin (20)
Draken - Stasis Hold (20)
Krara - Main Hold (20)
Merisiel - Stasis Hold (20)

Bridge treasure retrieved
Armoury treasure retrieved
Cabin treasure retrieved
Main Hold Treasure retrieved
Crew Quarters treasure retrieved

There are only ten minutes left as those with Mysticism congregate in the stasis chamber. Desha has already failed the mysticism check but Merisiel and any others can reattempt the check to remove a cocoon.

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

Overhearing chatter about Mystic mumbo-jumbo in the lower chamber, Krara decides to give the Cargo Hold one final check.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Are there any chambers we've missed so far? If so, Basalt will try there.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS B5-B8 | SFS 1-21 | PFS1e 6-97

Just the Stasis hold.

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt doesn't have mysticism. He'll make sure our ship is ready to take off as soon as everyone is on board.

Acquisitives

EAC 19; KAC 20 Fort +4; Ref +9; Will +4; +2 vs. enchantment spells and effects Defensive Abilities evasion; Immunities magical sleep SP 10/35 HP 34 RP 7

Merisiel mysticism: 1d20 + 6 ⇒ (12) + 6 = 18

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS B5-B8 | SFS 1-21 | PFS1e 6-97

Even with help from Merisiel, Desha is unable to pry a cocoon loose and, with the timer counting down, they are forced to return to the ship empty handed.

Once everyone is aboard, Navasi disengaged the docking clamps and pilots the Drake away from the King Xeros. As she does, it sheds several more of its external Azlanti modifications and then floats slowly forward, fading into nothingness as it passes into the Ethereal Plane. Venture-Captain Naiaj returns to the PCs’ comms with word that they have shaken the last of the vanguard, and she orders the entire Starfinder operation to enter the Drift and return home before the Azlanti can regroup.

Back at home she expresses disappointment that her team was unable to secure the King Xeros for the Society to study, but she’s vocally grateful that the PCs kept the Azlanti from claiming the ether ship either. She’s also heartened by any treasures the PCs recovered from the King Xeros, be they equipment or intelligence the Society can use to better oppose the Star Empire, remnants of the ether
ship the Society can use to analyze it via conjecture, or just valuable resources to help the Society financially.

Adventure over.

You succeeded at your primary mission and earn one fame and one reputation. You also expediently completed your work in the construction bay and winning the starship combat, you succeed at your secondary success condition and earn an additional 1 Fame and 1 Reputation for any factions associated with your current faction boon.

You gain the the Brakim Admittance boon.

Furthermore, any PC who already has all three Chronicle sheets from the Against the Aeon Throne Adventure Path gains further recognition as a perpetual thorn in the Azlanti Star Empire’s side. Such PCs earn an additional 2 Reputation for any factions associated with any faction they possess a faction boon for. PCs who already have two Against the Aeon Throne Chronicle sheets but earn the Chronicle sheet for Starfinder Adventure Path #9: The Rune Drive Gambit after completing this scenario receive these extra rewards on their Chronicle sheet for that adventure instead.

Thank you for playing - day job rolls please.

Second Seekers (Jadnura)

Female CN Vesk Envoy 6/Soldier 4| SP 0/104 HP 45/70 | RP 10/10 | EAC 26; KAC 27 | Fort +14; Ref +13; Will +11 (+2 vs fear) | Init: +6 | Perc: +13, SM: +7(+1d6+1)| Low-light vision| Resist Fire 5, Cold 5, Electricity 10
Current Conditions:
None

The ship slipped away this time, Krara grudgingly admits. But at least the greens won't get anything out of it either. And maybe they'll think twice about intruding so close to our space the next time.

The vesk looks at the other Starfinders. Well, at least we saved some of those brakim-types that we could and showed some fancy flying out there. Our paths ever cross again, be thrilled to get sent out there once more with any of you!

Second Seekers (Luwazi Elsebo)

Non-Binary Lashunta (Damaya) Operative (Spy) (Corporate Agent, Jetbike Racer) 7 | SP 48/49 HP 46/46 | RP 7/7 | EAC 27; KAC 28 | CMD (KAC+8) 36 Fort +2; Ref +11; Will +6 Evasion | Init: +9 | Perc: +14, SM: +15 Senses: Low-Light, Darkvision (60') | Speed 40ft | Resist: Fire 5, Cold 5 Active conditions: Uncanny Agility.

Lounging in the briefing room Draken shrugs apologetically at Naiaj. "Yeah - at least it still remains, we might get another chance yet!" they nod to Krara. "You too Miss - It was an honour and a privilege!"

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