Race |
EAC 19; KAC 20 Fort +4; Ref +9; Will +4; +2 vs. enchantment spells and effects Defensive Abilities evasion; Immunities magical sleep |
Classes/Levels |
SP 10/35 HP 34 RP 7 |
About Merisiel DSG
Merisiel DSG
Female elf icon operative 5
NG Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +13 (+17 to notice traps)
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Defense SP 35 HP 34 RP 7
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EAC 19; KAC 20
Fort +4; Ref +9; Will +4; +2 vs. enchantment spells and effects
Defensive Abilities evasion; Immunities magical sleep
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Offense
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Speed 40 ft.
Melee called survival knife +9 (1d4+5 S; analog, operative) or
glamered survival knife +9 (1d4+5 S; analog, operative) or
throwing returning tactical switchblade +9 (1d4+5 S; conceal, thrown [10 ft.], analog, operative)
Ranged throwing returning tactical switchblade +7 (1d4+5 S; conceal, thrown [10 ft.], analog, operative) or
trailblazer pulsecaster pistol +8 (1d4+2 E nonlethal; nonlethal) or
frostbite-class zero pistol +8 (1d6+2 C; staggered [DC 17])
Offensive Abilities debilitating trick, trick attack +3d8
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Statistics
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Str 17 (+3); Dex 20 (+5); Con 12 (+1); Int 10 (+0); Wis 10 (+0); Cha 14 (+2)
Skills Acrobatics +14 (+18 to avoid gaining the off-kilter condition.), Athletics +12 (+16 to avoid gaining the off-kilter condition.), Bluff +12, Computers +4 (0 ranks), Culture +11, Diplomacy +6, Disguise +6, Engineering +10 (5 ranks), Intimidate +6, Life Science +4, Medicine +4, Mysticism +6, Perception +13 (+17 to notice traps), Physical Science +4, Piloting +9 (0 ranks), Profession (actor) +14, Sense Motive +10, Sleight Of Hand +15, Stealth +14, Survival +4
Feats Blood In Their Eyes[COM][COM], Great Fortitude, Skill Focus (Perception), Skill Focus (Sleight of Hand), Weapon Focus (basic melee weapons)
Languages Common, Dwarven, Elven, Gnome, Orc, Skittermander
Other Abilities elven immunities, elven magic, holographic distraction, jack of all trades, publicist, theme knowledge, thief specialization, trap spotter[AR]
Combat Gear mk I serums of healing (2); Other Gear estex suit I, estex suit II, called survival knife, frostbite-class zero pistol with 1 battery (20 charges), glamered survival knife, throwing returning tactical switchblade[AR], trailblazer pulsecaster pistol with 1 battery (20 charges), computer (tier 1), consumer backpack, engineering tool kit, rope (50 ft.)[AR], toolkit (hacking), video camera scanner[AR], credstick (2,239 credits); Augmentations mk 1 ability crystal (dexterity)
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