
| GM Losonti | 
 
	
 
                
                
              
            
            I assume the party would like to approach stealthfully, please roll some checks if that's the case. If not, let me know. Regardless, the bandit camp is now on slide 3!
A half-dozen tents form a semi-circle around a large fire pitin this clearing on a hillside. The smell of roasting meat waftsthrough the air, and a plume of smoke rises from the fire.Several large barrels sit beside the opening of the largest ofthe tents. Inside the camp, you can see 3 men milling about, poking at the fire, and otherwise looking bored.

|  Laafdahni Riverrun | 
 
	
 
                
                
              
            
            How much time has passed since the beginning of the last battle? If her casting of Mage Armor has lapsed or is about to, she'd have cast it again once they seemed to be getting close.
Stealth: 1d20 + 1 ⇒ (17) + 1 = 18
Laafdahni stays at the back of the group, knowing by now that flowing grace and quiet stealth do not always go hand in hand.

| GM Losonti | 
 
	
 
                
                
              
            
            It's just a few miles, so unless you really take your time, you could easily get there in about an hour.

|  Torvald Stonecask | 
 
	
 
                
                
              
            
            Stealth: 1d20 + 2 - 1 ⇒ (3) + 2 - 1 = 4
Torvald's many skills clearly don't include woodcraft, and the dwarf seems to have an uncanny knack for stepping on the loudest twigs and catching every root and bramble along the way. "Sorry," he says more than once, much too loudly.

|  Magellia | 
 
	
 
                
                
              
            
            Stealth: 1d20 + 4 ⇒ (6) + 4 = 10
Sense Motive: 1d20 - 3 ⇒ (4) - 3 = 1
Magellia is off her game when it comes to discretion in the words today. 
Her obliviousness at any shock her threats caused the party is much par for the course however. 
She doesn't comment on her anecdote or tactics unless someone else brings it up.

|  Yates Ashkoont | 
 
	
 
                
                
              
            
            Yates watches the exchange between Magellia, Bahgram, Laafdahni, and the bandits with a, hoopefully, masked look of horror. We don't have any Thunderstones, or at least I don't think we do... and note to self, never go to Numeria!
He puts out the fire as the rest of the group gets the information, trying not to visualize execution by thunderstone.
Stealth: 1d20 + 2 ⇒ (8) + 2 = 10
Sense motive: 1d20 + 4 ⇒ (14) + 4 = 18
Yates watches the camp with interested eyes, curious to see if he recognizes what might be in the barrels, and intently looking for signs of lycanthropy among the men and women in the camp.
Knowledge on the barrels: 1d20 + 7 ⇒ (1) + 7 = 8 This could be a +8 instead depending on knowledge type, or a +3 only if he doesn't have it trained.
PErception: 1d20 + 4 ⇒ (4) + 4 = 8

| GM Losonti | 
 
	
 
                
                
              
            
            There's nothing remarkable about the barrels from this distance, you'd need to actually open them up to see what they contain. The bandits don't display any signs of lycanthropy or any other magical disease that you can see, either.
Bandit Perception: 1d20 - 7 ⇒ (17) - 7 = 10
Bandit Perception: 1d20 - 7 ⇒ (8) - 7 = 1
Bandit Perception: 1d20 - 7 ⇒ (15) - 7 = 8
While the bandit off by himself remains distracted, the two sitting around the fire leap to their feet at the sound of another overly loud apology from Thorek. One shouts "Who's out there? Is that you, Wicent?"

|  Magellia | 
 
	
 
                
                
              
            
            Magellia strides towards the tents. 
"No but he told us how to find you. We are looking for the nobleman who attacked Wicent and his men."

| GM Losonti | 
 
	
 
                
                
              
            
            The sight of an armed and armored android striding at them from out of the forest is enough to get them moving. "We're under attack! Aldona!"
Torvald: 1d20 + 2 ⇒ (4) + 2 = 6
Yates: 1d20 + 2 ⇒ (10) + 2 = 12
Laafdahni: 1d20 + 1 ⇒ (10) + 1 = 11
Bahram: 1d20 + 1 ⇒ (17) + 1 = 18
Magellia: 1d20 + 4 ⇒ (12) + 4 = 16
Bandits: 1d20 + 1 ⇒ (17) + 1 = 18
Aldona: 1d20 + 5 ⇒ (10) + 5 = 15
Turn Order, Round 1
Bahram
Bandits
Magellia
Aldona
Yates
Laafdahni
Torvald
Bahram, you're up first! Everyone, please arrange yourselves behind Magellia.

|  Bahram al-Urgug "Jack" | 
 
	
 
                
                
              
            
            Bahram shakes his head an mutters to himself, "nobody ever wants to talk about it first." as he charge the first Aldonian, calling on a bit of luck as he does so.
Great axe: 1d20 + 3 + 2 + 2 ⇒ (13) + 3 + 2 + 2 = 201d12 + 3 + 2 ⇒ (11) + 3 + 2 = 16

| GM Losonti | 
 
	
 
                
                
              
            
            Bahram's great axe catches the bandit completely off guard, and he goes down in a single blow. The other two, clearly intimidated by this display of power, back away, drawing their longbows. Judging Bahram to be the greater threat of the two they can see, both loose an arrow at him.
Blue Longbow Attack vs Bahram: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
Red Longbow Attack vs Bahram: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7
Fortunately for him, both shots land harmlessly at his feet.
Round 1
Bahram
Bandits
Magellia
Aldona
Yates
Laafdahni
Torvald
Magellia is up!

|  Magellia | 
 
	
 
                
                
              
            
            Magellia will double move up towards the archers

|  Torvald Stonecask | 
 
	
 
                
                
              
            
            Is that someone who's averagely successful most of the time, but becomes a poser under the full moon, Bahram?

| GM Losonti | 
 
	
 
                
                
              
            
            Laafdahni, Yates, if you could please place yourselves on the map, anywhere in the 3x3 area in the top left.

|  Laafdahni Riverrun | 
 
	
 
                
                
              
            
            Done! I was waiting until the others placed their tokens so I could put Laafdahni at the back.

| GM Losonti | 
 
	
 
                
                
              
            
            Thanks!
From inside the largest tent emerges an enormous red-furred wolf-woman wearing a suit of stained chainmail. Snarling, she lumbers past the two remaining bandits toward Magellia, shortsword in hand.
Turn Order
Bandits
Magellia
Aldona
Yates
Laafdahni
Torvald
Bahram
Bold are up!

|  Torvald Stonecask | 
 
	
 
                
                
              
            
            "That must be Aldona!" Torvald shouts to the others as he advances on the knot of bandits, drawing a vial and taking cover by the nearest tent.
"Don't be a fool Aldona! Surrender and give us the boy, unharmed, and you'll be spared. You have my word on that!"
Move, then Ready Action to drink my Mutagen (Con/Cha, AC21) if they don't comply

|  Bahram al-Urgug "Jack" | 
 
	
 
                
                
              
            
            Bahram has a direct diagonal to blue...so he takes it with a charge!
great axe: 1d20 + 3 + 2 + 2 ⇒ (13) + 3 + 2 + 2 = 201d12 + 3 + 2 + 1 ⇒ (9) + 3 + 2 + 1 = 15
Charge! +2 att/-2AC. Keeps archeologist's luck going as a free action (+2 hit and dmg) and enacts arcane strike as a swift (+1 dmg)
"Dunt, dunt dunt...another one bites the dust!"
As his blade goes 'thunk' and the bandit goes 'splat' Bahram looks to Aldona and thinks to himself
Oooh. I wonder what would happen if Aldona bites me?
kn. local: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
archaeologist's luck covers this as well.

| GM Losonti | 
 
	
 
                
                
              
            
            Bahram's axe bites deep and drives the bandit to his knees, but by some miracle he remains conscious. All the same, he drops his longbow and sways unsteadily; he is out of the fight.
Turn Order
Bandits Red dying, Blue surrendering
Magellia
Aldona
Yates
Laafdahni
Torvald Readied mutagen
Bahram
Yates and Lafdahni are up!

|  Laafdahni Riverrun | 
 
	
 
                
                
              
            
            Laafdahni's dark blue form flows toward the conflict, running behind the tents like a rushing brook. She takes up a position between two tents, an inky shadow in the light. Her eyes are twin points of bright turquoise seeming to glow like an intense blue flame. Double move

| GM Losonti | 
 
	
 
                
                
              
            
            Bump for Yates. If no post from him before 4PM Central, I'll put him in delay and we'll keep things moving.

| GM Losonti | 
 
	
 
                
                
              
            
            The remaining bandit, not wanting to take his chances with Bahram, decides to let his boss handle it. He drops his bow and draws a longsword, advancing on the isolated Laafdahni.
Bandit longsword attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
She's no slouch, though, flowing around and away from his clumsy swing.
Turn Order
Bandits Red dying, Blue surrendering
Magellia
Aldona
Yates Delay
Laafdahni
Torvald Readied mutagen
Bahram
Magellia, it's your turn! Yates, you may also take your turn now, if you like.

|  Magellia | 
 
	
 
                
                
              
            
            Magellia steps up to her foe and begins to cast a spell but mis-speaks one of the arcane syllables and the sparks fizzle and fade.
Concetration check: 1d20 + 4 ⇒ (1) + 4 = 5
Shocking grasp: 1d20 + 5 ⇒ (6) + 5 = 11 
A look of anger flashes across her face and sending a blast of power down into her blade she lashes out with the rapier.
 Swift action to use a point from my Arcane Pool to grant my rapier a +1 enhancement bonus 
Rapier Attack: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
She tend readies for Aldona's counter-attack.
Parry: 1d20 + 7 ⇒ (19) + 7 = 26
Riposte: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

|  Yates Ashkoont | 
 
	
 
                
                
              
            
            Sorry for the delays, Paizocon took up way more of my bandwidth than expected!
Yates rushes out of the bushes, pulling his sledge hammer out of his pack as he goes and sliding into a teetering stance that seems to prioritize swinging the hammer in the most damaging way possible.
Two move actions to get into flanking with Laafdahni

| GM Losonti | 
 
	
 
                
                
              
            
            That's no problem, Yates. Just as a heads up on your movement, it looks like your planned route would take you through the campfire (or would provoke an AoO from green if you move from the square above it). That is going to hurt and you run the risk of catching fire. Yates would know this, so if you'd like to redo your move that is okay with me.
Also moving Magellia's token to step up into melee with Aldona, as indicated in her post.
Aldona bats Magellia's rapier away with a wave of her short sword, then follows it up with a counterattack. That attack is, in turn deflected with a skillful parry from the android, whose counter-counterattack is brushed aside when the werewolf moves inside her reach and clamps her jaws on Magellia's leg. Magellia is able to keep herself standing when Aldona tries to bring her to the ground, but the teeth leave devastating injuries in their wake.
Shortsword: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 + 1 ⇒ (20) + 1 = 21
Confirmation: 1d20 + 1 ⇒ (18) + 1 = 19
Bite damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Trip attempt: 1d20 + 6 ⇒ (6) + 6 = 12
In the midst of all this, Torvald chugs down his concoction and feels its fortifying effects take hold.
Turn Order, Round 2
Bandits Red dying, Blue surrendered
Magellia -11 HP
Yates
Torvald
Aldona
Laafdahni
Bahram Technically in round 3, but who's counting?
Laafdahni and Bahram are up!
Oh, I forgot to do the Con checks for our dying bandit!
Stabilize, DC 10: 1d20 + 1 - 1 ⇒ (2) + 1 - 1 = 2
Stabilize check #2: 1d20 + 1 - 2 ⇒ (4) + 1 - 2 = 3

|  Laafdahni Riverrun | 
 
	
 
                
                
              
            
            Coolly, Laafdahni slips back a step, extends her palm, and shoots a ray of freezing coldness at the green-clad thug.
Elemental (cold) ray: 1d20 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (5) + 1 = 6

|  Yates Ashkoont | 
 
	
 
                
                
              
            
            For some reason I thought Laafdahni was a rogue and would like to have the flanking for her own attacks! Yates will only move adjacent to the bandit instead. He might have had enough movement to step next to the downed blue and come up from behind green, but I can't remember his starting square and it doesn't matter now anyways!

| GM Losonti | 
 
	
 
                
                
              
            
            Laafdahni, I think between your Dex, BAB, and Point-Blank Shot, your to-hit bonus should be +3 instead of +1, but unfortunately not even his Touch AC is that low. Remember to also add the +1 damage from PBS for your next laser. :)
Even though he's distracted by Yate's entry on the scene, Laafdahni's magical attack zooms harmlessly over the bandit's head.
Bahram is up!

|  Bahram al-Urgug "Jack" | 
 
	
 
                
                
              
            
            Bahram looks at Blue as he walks past him and says, "Stay.". Moving around behind the wolfie, he nods at Magellia and takes a swing at Aldona.
great axe: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 241d12 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10
Free action: continue luck. Swift action: arcane strike.
Sand blasted tent is in the way. Can't flank. Magellia."

|  Torvald Stonecask | 
 
	
 
                
                
              
            
            Given that the mutagen was a Readied Action, do I not get my normal turn this round? It looks like I was moved in the initiative order...?

| GM Losonti | 
 
	
 
                
                
              
            
            Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don’t get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.
Because you readied an action based on Aldona's actions, when you took that readied action it bumped your place in initiative to in front of her, but you don't get your regular action this turn. If you would prefer to forfeit the readied action and keep your regular place in the initiative (which would let you have your turn as normal), let me know.
Bahram's axe finds its mark, but doesn't seem to be nearly as effective against the werewolf as it was against Bahram's more mundane opponents.
Turn Order, Round 2
Bandits Red dying, Blue surrendered
Magellia -11 HP
Yates
Torvald
Aldona
Laafdahni
Bahram
Laafdahni is up!

| GM Losonti | 
 
	
 
                
                
              
            
            Torvald: 1d20 + 7 - 3 ⇒ (7) + 7 - 3 = 11
Yates: 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12
Laafdahni: 1d20 + 1 ⇒ (2) + 1 = 3
Bahram: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Magellia: 1d20 + 7 - 3 ⇒ (3) + 7 - 3 = 7

|  Laafdahni Riverrun | 
 
	
 
                
                
              
            
            @GM Losonti: Thanks for fact checking me on the ray spell. I haven't played this character much, so I'm still learning how to do all this spell caster stuff.
Upon missing her last shot, Laafdahni's eyes narrow in frustration, but she steels herself and tries again.
Elemental (cold) ray: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 2 ⇒ (2) + 2 = 4
Includes Point Blank Shot

| GM Losonti | 
 
	
 
                
                
              
            
            The dice are just not with you right now, unfortunately. :( Also, I completely spaced out and forgot you'd already gone this round. I'm really sorry, I've been frazzled by everything that's going on right now. At least that bad roll is out of the way!
With the bandit's focus now firmly on the man threatening him with a dangerously large branch, he swings his longsword at Yates, but Yates jumps aside just in time to avoid it! Worried about becoming surrounded, he takes a few steps back.
Longsword attack: 1d20 + 3 ⇒ (11) + 3 = 14
Longsword damage: 1d8 + 1 ⇒ (4) + 1 = 5
Red stabilize check: 1d20 + 1 - 3 ⇒ (18) + 1 - 3 = 16 Meanwhile, the wounds of first bandit knocked down by Bahram seem to have finally slowed their bleeding, and he is in no immediate danger of death. The other one simply cowers on the ground next to Magellia.
Turn Order, Round 3
Bandits Red unconscious, Blue surrendered
Magellia -11 HP
Yates
Torvald
Aldona
Laafdahni
Bahram
Magellia, Yates, and Torvald are up!

|  Yates Ashkoont | 
 
	
 
                
                
              
            
            Yates stares at his sledge hammer for a moment, focusing on bringing out the best in it. After a moment, the tool starts to glow with a faint light. He slides forward a step or two, gracefully bringing the hammer around in one solid motion.
Sledge hammer, Shikigami style, +1: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage, as an Earth breaker, Shikigami style/mimicry, +1: 4d6 + 3 + 1 ⇒ (6, 5, 3, 6) + 3 + 1 = 24
Swift to give the sledge hammer +1 via transformative resonance, 5 foot step, and then attack

| GM Losonti | 
 
	
 
                
                
              
            
            Wow!
Yates' weapon connects with incredible force, sending the final bandit crashing to the ground, his arms held out stiffly above him for a few seconds before settling down at his sides.
Magellia and Torvald, your move!

|  Magellia | 
 
	
 
                
                
              
            
            Magellia steps to the side to position her foe between her and Bahram before attempting her spell again. 
Concentration Check: 1d20 + 4 ⇒ (6) + 4 = 10
Rapier Attack: 1d20 + 7 - 2 + 2 ⇒ (11) + 7 - 2 + 2 = 18
Rapier Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
She then readies for another attack. 
"Come on then fur ball. Is that all you have? 
Parry: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Riposte: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

|  Torvald Stonecask | 
 
	
 
                
                
              
            
            "I hate the smell of burnt hair," Torvald grumbles to himself has be breaks cover from the tents, drawing a bomb and flinging it at the werewolf.
Bomb vs Aldona: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 Damage: 2d6 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7
Using Precise Bombs so my allies aren't singed! and hoping a 12 hits touch, sheesh.

| GM Losonti | 
 
	
 
                
                
              
            
            The tip of Magellia's rapier is deflected harmlessly by Aldona's hardened skin, but as the werewolf winds up to finish the android off, a direct hit from Torvald's bomb sends fire and shrapnel spraying across its target's face. Miraculously, none of the people nearby receive so much as a scorched eyebrow.
With a roar of anger and pain, Aldona turns away from the source of the fire and swings wildly at the half-orc she sees coming up behind her.
Longsword vs Bahram: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Bite attack vs Bahram: 1d20 + 1 ⇒ (20) + 1 = 21
Confirmation: 1d20 + 1 ⇒ (10) + 1 = 11 nope
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Trip attempt: 1d20 + 5 ⇒ (18) + 5 = 23
Just like before, Aldona follows up her longsword strike by biting at the legs of her opponent, but this time she yanks Bahram's feet out from under him. She begins circling around the fallen Pathfinder, growling.
Turn Order, Round 3
Bandits Red unconscious, Blue surrendered
Magellia -11 HP
Yates
Torvald
Aldona -12HP
Laafdahni
Bahram -13HP, Prone
Laafdahni and Bahram are up!

|  Yates Ashkoont | 
 
	
 
                
                
              
            
            Yates strides down to the woman with the nasty nasty bite. "Oi! Stop biting people! You are not a dog, but if you insist on acting like one then we will treat you like one!"
He then takes a swing at her. 
Sledge hammer, Shikigami style, +1: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage, as an Earth breaker, Shikigami style/mimicry, +1: 4d6 + 3 + 1 ⇒ (2, 1, 2, 1) + 3 + 1 = 10

| GM Losonti | 
 
	
 
                
                
              
            
            Green stabilize check: 1d20 + 1 - 9 ⇒ (4) + 1 - 9 = -4
Like Magellia's rapier thrust before it, Yates's attack is brushed aside by Aldona's thick hide, and she rounds on him in turn with a snarl.
Magellia, Torvald, Laafdahni, and Bahram are up!

|  Laafdahni Riverrun | 
 
	
 
                
                
              
            
            With an exasperated sigh at her missed shot, Laafdahni gracefully winds her way through the tents and past the campfire to a spot where she can get in a good shot on the werewoman.
Elemental (cold) ray: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 01d6 + 2 ⇒ (4) + 2 = 6
includes Point Blank Shot and penalty for firing into melee, and a hefty dose of awkward shame.

|  Magellia | 
 
	
 
                
                
              
            
            "Come and get me dog-breath!"
Magellia keeps up the attack while trying to lead the foul creature away from her downed ally.
Rapier Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
5ft step back
Cast Ray of Frost
Ranged Touch Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Parry: 1d20 + 7 ⇒ (15) + 7 = 22
Riposte: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

|  Bahram al-Urgug "Jack" | 
 
	
 
                
                
              
            
            Bahram looks up at the she wolf and realizes the trouble he is in, blood slipping out of his wounds to soak into the earth while she is still standing over him. He begins to despair that he is too young to die, but shakes it off.
"Two can play that game." and Bahram casts 'grease' defensively under Aldona.
concentration DC 17: 1d20 + 5 ⇒ (12) + 5 = 17
save for grease is Reflex 14. Fail results in falling prone. If she falls prone, Bahram will stand up. Otherwise, he stays put. Also, as a side note, if Aldona attempts to finish me off and puts me to -1 (which she surely would) my Dawnflower Sash will immediately cast cure light wounds on myself.

|  Torvald Stonecask | 
 
	
 
                
                
              
            
            Recognizing that Aldona was thrashing his allies in melee, Torvald draws another bomb. "Aldona, you wretched cur! Leave that boy alone and test your mettle against a warrior of Janderhoff!"
Bomb vs Aldona: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 Damage: 2d6 + 4 + 1 ⇒ (2, 6) + 4 + 1 = 13
Using Precise Bombs to spare Yates, Bahram, and the fallen bandit!
 
	
 
     
    