Hell of a Summer (PF1 Eberron)

Game Master karlprosek

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Half-Orc Slums Shaman 1 | HP:10/11 | AC:16 FF:14 T:12 | CMD:12 | +6 +4 +7 | Init:+2 Per:+6

"Be there a connection 'tween the eye drawings and the little eyeball monster that attack us, do you think?" Dok asks after the fight.

When we reach the door and Jixel reports, he says: "I'm not a good at doin' da sneakin'"


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

"Ah, Dok has eyed a connection," Jixel said with a grin.

Ash's plan sounded alright, try and avoid the slits if possible and try the door. "With luck they don't bother locking up, down here. Yes I can sneak, but picking locks is not in this rat's bag of tricks. Another option perhaps, is that I try and go around the corner and create some commotion. Draw them out and away? Then, while they are busy, you lot can hop through the door?"

Either way, it looked like the ratfolk was going to be putting a fair amount of furry arse on the line. She was fine with that, but it didn't mean she wasn't somewhat anxious.


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 3 HPs:16/16 – AC:17 ||T:16||FF:15 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 4
Current Configuration: Astral Armor (Use "Astral Armor" Stats)
Quick Stats – Zander:
Aegis 3 HPs:29/33 - Per:+4/+6, Init:+2(+3*), AC 19 Touch 13 FF 16 (Armor +6, Dodge +1, Dex +2) DR: 2/- CMD: 19

"It seems unlikely that irregular troops would willingly leave a hardened position simply to investigate a noise," Zander spoke up. "The distraction would need to happen outside their field of vision through the arrow-slit, if we are likely to see any probability of effectiveness. If the occupants of the defensive position across the pool have visual coverage of the position we are attempting to draw out - which would be the logical way to set up the positions - and if they also have some method of communication between the two positions, it is further unlikely that a distraction will work. We may wish to simply get as many of us stealthily past the positions as possible and rush the door before they are prepared for an assault from that direction."

Zander's tone was that of one reading out of a textbook, rather than someone speaking from experience. But then, he was a Warforged, and they sometimes sounded like that - though, on second thought, those who had dealt with Warforged before likely couldn't remember every hearing one use so many big words.


Quick stats:
Legendary shifter 2 HPs:11/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8(+8 scent), low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:18/19 shifted

"Well, that's assuming they are irregular troops, and not just a pack of Daask thieves, thugs, and addicts," Ash grinned. Realising the expression might be taken ill on him, he quickly licked his teeth and hid them again. "But I take your point. Let's get as many past the arrow slits as quietly as possible. ...Would you happen to have any skill at finding booby traps?"

Stealth + aspect, if that's the consensus: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 D'oh


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 3 HPs:16/16 – AC:17 ||T:16||FF:15 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 4
Current Configuration: Astral Armor (Use "Astral Armor" Stats)
Quick Stats – Zander:
Aegis 3 HPs:29/33 - Per:+4/+6, Init:+2(+3*), AC 19 Touch 13 FF 16 (Armor +6, Dodge +1, Dex +2) DR: 2/- CMD: 19

"Less in finding," Zander said, "though I am working to improve that particular skillset. Once they are found, however, I do have some facility at safely removing them."

The warforged indicated a leather pouch rolled up and strapped horizontally to his waist at belt level. It looked rather like a tool pouch, when one looked at it carefully.

Perception is middling, even with Alertness. But Disable Device, now... he can *do* that.


I'm here, btw. Just let me know when you've settled on a plan.


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

Ash, I'll hang back, there's no way I can sneak by someone watching, but I'll come up quick if needed, just hollar! Illendur tries to stay VERY still to as not alert the guards...


Quick stats:
Legendary shifter 2 HPs:11/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8(+8 scent), low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:18/19 shifted

Ash chuckled. "Unless the good Doctor is with us, it looks like you and I will be scouting ahead again, Jixel. I'm not sure how much value I'll be to you, since I need the light, though."

Once they were all ready, Ash took a good look around for traps...

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Any help from Peekee, Jixel? :D If they don't find anything:

...before giving Jixel a thumbs-up. Safe to progress.


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

"Ok, I'll go and look at the slits, and if nothing bad happens, the door too. Maybe keep your light covered for a little while? Will take it slow and steady."

Jixel opened the top of her backpack then.

"Looky looky only," she muttered as Peekee popped her head out of the bag. The chicken looked to the ratfolk and blinked, before turning to lay a beady eye on the assortment of the new friends, clucking gently.

"That's Ash. No, he's not looking at you like dinner. Trust me. These are good people. Right, eyes open, let's go."

With the strange poultry acting as an assistant, Jixel quietly asked her for one last favor, and then headed off...

Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Stealth: 1d20 + 8 ⇒ (6) + 8 = 14
Guidance on self, then apply to Perception check. Advancing to nearest wall slit, and will then duck nice and low and try and sneak past. I forgot that the Familiar grants Alertness feat (+2 Perception) if in arm's reach, so I've factored that in.


Jixel, are you trying to peek in the arrowslit to see what's in there or just listening for a good time to try to sneak by?


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

I guess listen near arrow slit, and if quiet have a quick peek inside. Hopefully without copping an arrow or cloud of gas to the eye :)


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 3 HPs:16/16 – AC:17 ||T:16||FF:15 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 4
Current Configuration: Astral Armor (Use "Astral Armor" Stats)
Quick Stats – Zander:
Aegis 3 HPs:29/33 - Per:+4/+6, Init:+2(+3*), AC 19 Touch 13 FF 16 (Armor +6, Dodge +1, Dex +2) DR: 2/- CMD: 19
Jixel. wrote:
... Hopefully without copping an arrow or cloud of gas to the eye :)

Awww, where's the fun in that? :-D


As Jixel crept carefully up to the arrowslit she listened hard and heard... snoring. Slowly maneuvering to peer through the slit she saw a mostly bare room with a door and another arrowslit on the far wall, and a goblin asleep on the floor near the hole she was peeking through. Goblins, it seemed, did not make for good sentries when left unattended.

The fact that no one raised an alarm or shot her in the back suggested that the other arrowslit might be similarly staffed.

Map updated.


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

Jixel backed out of eye, ear and arrow-shot for a moment, and whispered via her strange spell, a message back to the team.

"Goblins inside, they having a nap. If you're quiet, you might make it. First though, I go to door..."

As promised, she crept forwards to the landing and doorway, keeping an eye out for traps or other features of grave concern. It had been a long day though, and peak performance was highly unlikely.

If nothing seems amiss, she'll just test if the door is locked, and then work from there.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Stealth: 1d20 + 8 ⇒ (6) + 8 = 14


Lol.

The door was unlocked, the gangsters probably relying on their sentries and the outpost's remote location to keep it secure. As far as Jixel could tell, the door was free of traps, as well.


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

The ratfolk lass and her backpack-mounted chicken lookout might have been tired, and quite peckish, but they weren't stupid.

"Door unlocked..." was the message she conveyed back to the others. Jixel remembered the warehouse though, and how there had been a wire attached to an alarm.

"There could be one of those ring-a-ding-lingers though. Shall I open it, close it quickly, and run away? See what comes spilling out? Or just sneak in and check the area is clear for you?"

Either way her neck was kind of on the line, and both chickens and rats weren't a pretty sight without their heads attached.

Will await further advice from party via message cantrip replies...


Quick stats:
Legendary shifter 2 HPs:11/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8(+8 scent), low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:18/19 shifted

"If no one's watching, wait a moment and we'll come up and help you check for traps and bells," Ash suggested, whispering back.

He glanced at the others to confirm that they'd come too, then snuck after Jixel.

Stealth: 1d20 + 7 ⇒ (4) + 7 = 11 Damn. I hope "average" Stealth isn't enough to wake the goblins, LOL.

If there's time to be thorough and it's possible, Ash will take 20 to look for traps. Otherwise:

Perception for traps: 1d20 + 7 ⇒ (9) + 7 = 16


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

Illendur nods his confirmation, I'll give you a moment, before I come crashing up behind you all, best be ready...

The half-elf waits, calmly counting to sixty before starting his way up the hallway - letting the others do whatever it was they were doing ahead.

Stealth: 1d20 - 1 ⇒ (9) - 1 = 8

His advance all but garauntees the goblins will awaken, so hopefully everyone is done up there.


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 3 HPs:16/16 – AC:17 ||T:16||FF:15 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 4
Current Configuration: Astral Armor (Use "Astral Armor" Stats)
Quick Stats – Zander:
Aegis 3 HPs:29/33 - Per:+4/+6, Init:+2(+3*), AC 19 Touch 13 FF 16 (Armor +6, Dodge +1, Dex +2) DR: 2/- CMD: 19

In Armor mode, as he is, Zander's Stealth is -2. He'll precede Illendur, but stay behind everyone else. Though where in the marching order did we want to put our (wounded?) Noble companion?

Stealth: 1d20 - 2 ⇒ (14) - 2 = 12


Renaer's happy being in back. He's not in the best shape, but he's got eyes and ears and a pointy thing so he can at least give a yell if something's coming up on you from behind. So far we've got 3 successes and 1 failure on the Stealth check. I need to make the call on whether to go the 5E route or a more granular route on group checks and I think I'll just go with 5E's 'if half pass then the group makes it' rule.

I'll roll for Renaer.

Stealth: 1d20 + 4 ⇒ (13) + 4 = 17 OK, that's 4 successes. The group passes the Stealth check- we'll just assume everyone helps everyone to get by.

With the stealthier members of the group pointing out potential pitfalls and everyone moving in a line, the entire group snuck past the arrowslits without waking the goblins.


After a few more seconds of inspection, Ash and Jixel were both pretty sure the door was free of traps.


Half-Orc Slums Shaman 1 | HP:10/11 | AC:16 FF:14 T:12 | CMD:12 | +6 +4 +7 | Init:+2 Per:+6

Dok tries not to trip over his coat as we quietly approach the door and arrow slits.


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

"No ring a ding? Well in we go then. Ready?"

Jixel placed a clawed hand on the latch, then whispered something quickly about beaks and feathers, before opening the door just enough to have a peek inside.

Cast Guidance on self... just in case.


The next door is unlocked, too, so I'm going to just FF a tiny bit.

Jixel slinked forward through the door, finding herself in a short corridor that immediately doglegged to the right. There was another arrowslit at the end of the hallway, though if her sense of direction was any good it ended at the same room where she had surmised there was a sleeping goblin.

The door at the end of the hall was unlocked and un-trapped, and as soon as she went through she saw cast-off clothing and broken gear littering the room to her left and a long hallway extending to her right.


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

Illendur walks forward very carefully, Should we quiet the goblins?

The half-elf looks uncomfortable trying to stay quiet in his armor and stays at the rear of the group trying to watch Jixel work her way forward.


Quick stats:
Legendary shifter 2 HPs:11/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8(+8 scent), low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:18/19 shifted

Ash immediately opened his mouth and raised his sword, then paused, and closed it again, lowering his sword as well as he considered.

Looking a bit shame-faced, he whispered back, "It seems tactically sound, but... I... I think we should leave them be, all the same. Unless one of you possesses magic to see to it that they sleep through any alarm? It seems... cruel to do away with them while they're unable to defend themselves." He didn't meet anyone's eyes as he said it, studying the apparently fascinating floor. Was he actually turning red under the collar? His body language seemed actually guilty.

Then he turned away, back towards Jixel, to see what she was up to.


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

Got any rope? We could tie them up? Or knock them out. Illendur attempts to quiet Ash's qualms about killing the goblins.

Quickly, he'll draw out his rope, cutting two sections off it and attempting to tie up the goblins in each area.

I don't know what kind of roll that'd be?


Quick stats:
Legendary shifter 2 HPs:11/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8(+8 scent), low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:18/19 shifted

Ash's mouth worked silently - he was stunned. After a few moments he moved to help Illendur, but his guilty appearance only intensified.

"We need to make sure they don't raise the alarm, first," he cautioned the elf, not meeting his eyes. "Perhaps a good knock on the head? Then the rope, as you say, to keep them out of the way."

Ash will knock the goblins on the head with the pommel of his sword as quietly as possible in an effort to ensure they remain unconscious - assuming it's possible to do so, DM? Also assuming no one stops him, haha.


Sure, I'll say you can knock out the sleeping goblin. It's just 1, though, because the other arrowslit is on the other side of the sewage from here.


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

Jixel winced as the goblin guard was dealt with. Hopefully, given the little thing had been sleeping, it wouldn't feel any pain. Not until it woke up...

She looked at the pile of trash for a moment, trying to shake off a rodent's natural desire to poke around, and instead moved her attention up the hallway.

"I'll keep looking..."

Move north up hall until anything interesting comes into view.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15


Jixel snuck along the hallway, slinking down a set of stairs and around a right hand turn and then tunnel that must have extended underneath the sewer channel.

At the end of the tunnel was a room with six tattered, straw-stuffed mattresses and the personal effects of several people who weren't present. The hideout so far had been eerily quiet, surrounded by so much stone and so deep underneath the city. That's why it was so evident that there was something going on beyond the thin wooden door in the southeast corner.

Map updated.


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

"Need you folks to help me look for alarm ring-dingers again. Maybe there is good stuff, behind this door. Bad stuff too..."

Jixel will try to assist anyone looking for traps and monitored alarm systems :3


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

What the heck, I can try? Illendur slowly creeps forward attempting not to trip over his own feet or armor.... Looking around for anything which may look out of place or awkward.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28


Ilendur did not spot any traps or warning devices on the door.


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

The half-elf nods at Jixel, It seems really clear, I'm not an expert, but I've got good eyes for things which are out of place. After you?

He motions with his left hand, keeping his sword in his main hand should things immediately require stabbing.


Half-Orc Slums Shaman 1 | HP:10/11 | AC:16 FF:14 T:12 | CMD:12 | +6 +4 +7 | Init:+2 Per:+6

"Dis place seem to be pretty fancy for a bandit hideout." Dok observes.

"Dey did a lot of work to build it."


Quick stats:
Legendary shifter 2 HPs:11/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8(+8 scent), low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:18/19 shifted

AA Perception: 1d20 + 7 ⇒ (7) + 7 = 14

"Surely they couldn't have built it under the very noses of the people who live here," Ash mused quietly, glancing about for any mechanisms that might suggest a trap. "Perhaps it is an older structure, dating from long ago? It seems to me that such rough types would find it easier to inhabit a warren they'd found than build one themselves."


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 3 HPs:16/16 – AC:17 ||T:16||FF:15 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 4
Current Configuration: Astral Armor (Use "Astral Armor" Stats)
Quick Stats – Zander:
Aegis 3 HPs:29/33 - Per:+4/+6, Init:+2(+3*), AC 19 Touch 13 FF 16 (Armor +6, Dodge +1, Dex +2) DR: 2/- CMD: 19

Know: Engineering: 1d20 + 4 ⇒ (19) + 4 = 23

Check to see if Zander can tell how old the structure here is, and/or identify the style of construction/who built it.


It's well known that Throneport was built on top of an existing, abandoned, earlier settlement. For instance, the famous Well in the Yawning Portal "that descended down into the sprawling network of tunnels, passageways, dungeons, and cave systems that ran under the sprawling city."

Kn:Engineering for Zander:
The materials and techniques used are typical for pre-Galifaran Karrnathi fortifications (I'm thinking pre-Galifar Karrnath was similar to Rome with respect to military engineering, if you want a better idea). He'd guess it to be from around the time of the War of the Mark, especially given the underground location- lots of fortifications were set up underground during the War of the Mark. That would make it around 1500 years old. In spite of its age, everything is in pretty good shape, implying that it has either been restored at some point or it was never abandoned for an extended period. It is a pretty good hideout, after all, especially if there's a more convenient entrance somewhere you haven't found yet.

Everyone who stopped to listen could hear activity on the other side of the door- things being moved around and people talking.


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 3 HPs:16/16 – AC:17 ||T:16||FF:15 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 4
Current Configuration: Astral Armor (Use "Astral Armor" Stats)
Quick Stats – Zander:
Aegis 3 HPs:29/33 - Per:+4/+6, Init:+2(+3*), AC 19 Touch 13 FF 16 (Armor +6, Dodge +1, Dex +2) DR: 2/- CMD: 19

"Ash is likely correct," Zander said, his voice low. "This structure likely dates from the War of the Mark, roughly 1,500 years ago." He nodded towards the door. "It would be prudent for us to focus on dealing with whatever is beyond that door, however."


Quick stats:
Legendary shifter 2 HPs:11/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8(+8 scent), low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:18/19 shifted

Perception to listen at the door: 1d20 + 7 ⇒ (12) + 7 = 19


Ash:
Ash hears two voices. One is saying to the other that something wasn't going to work and they should just get their stuff and get out of there. The other is saying that they just "need to plug up the gap". They are not right next to the door Ash is listening at.


Quick stats:
Legendary shifter 2 HPs:11/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8(+8 scent), low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:18/19 shifted

Ash held up two fingers to the others, and whispered as quietly as possible, "Let's rush in, all together. Stop them from fleeing - block any way out - and maybe get some answers." He raised his thick shifter brows questioningly.

He prepared to kick in the door once they were ready, hefting his heavy Thrane-marked sword.


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

Illednur draws his short sword, spinning both swords to loosen his wrists while shrugging his shoulders. He takes a spot next to Ash, ready to move the moment the door opens. He nods, Ready. and grins at the others, prepared for anything...


Half-Orc Slums Shaman 1 | HP:10/11 | AC:16 FF:14 T:12 | CMD:12 | +6 +4 +7 | Init:+2 Per:+6

Dok draws his sword, keeping the pointy end towards the direction of the enemy.


Ratfolk Witch HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

Jixel moved to the back of the group when it became clear that a pile-on was going to be their way to deal with the next room's contents.

"Okay then, Ash, my time at front has come to an end."

Hopefully her companions wouldn't mind, and she hoped to be able to assist any "negotiations" from the rear. Then, she reached out a claw to Illendur.

"Bright eyes and careful pecks, friend."

Cast Guidance on Illendur.


Quick Stats – J’r-V’zz:
Psicrystal (Targeting Array) 3 HPs:16/16 – AC:17 ||T:16||FF:15 – Saves: (As Zander) | Init+2 | Sighted, 40’ – CMD: 4
Current Configuration: Astral Armor (Use "Astral Armor" Stats)
Quick Stats – Zander:
Aegis 3 HPs:29/33 - Per:+4/+6, Init:+2(+3*), AC 19 Touch 13 FF 16 (Armor +6, Dodge +1, Dex +2) DR: 2/- CMD: 19

Zander simply lifted his halberd and nodded, ready to rush the room. His glowing blue eyes flared brightly for a moment, as the targeting crystal in his armor shifted to active combat mode, and began tracking the environment.


Renaer nodded and drew his Tarkanan surplus rapier, flourishing it with what looked like a practiced hand. "If you don't mind, I'd love to get in on this, too." He positioned himself to rush the door with everyone else. Once everyone was ready, Ash kicked in the door.

This was another sleeping area with six tattered, straw-stuffed mattresses and the personal effects of several people who weren't present. Unlike the room they were in, though, there were two people inside. One was a grey skinned, bald dwarf who was frantically stuffing bedding into the gap under the northeast door. The other was a large grey orc, watching the dwarf try to stop up the door- those who had been at the Yawning Portal earlier remembered him from their argument at the well.

Both dwarf and orc spun around at the door splintering behind them, clearly surprised by the group.

Kn:Local DC 11:
The grey dwarf is a duergar. More information about capabilities depends on the roll.

OK, let's do initiative. PCs and Renaer get a surprise round, so 1 Move or Standard action after Ash kicks in the door. Map has been updated.

Krentz init: 1d20 ⇒ 13
Zemk init: 1d20 - 1 ⇒ (19) - 1 = 18
Renaer init: 1d20 + 3 ⇒ (9) + 3 = 12


Male Half Elf Fighter 2 | HP: 22 | AC: 19 t13 ff16 | F +5 R +3 W 0 | Init +3 | Perception +10 |

Initiative: 1d20 + 3 ⇒ (3) + 3 = 6

Illendur lets Ash kick in the door, then rushes the two in the room, closing to threaten both, Don't even think about it... he growls at the two men, pointing a blade at each of them.


Quick stats:
Legendary shifter 2 HPs:11/20 - AC: 18/19 shifted || 14/15 shifted || 15 - Fort:+5 | Ref:+6/+7 shifted | Will:+3 - Per:+8(+8 scent), low-light vision/darkvision 30' shifted, Init:+3/+4 shifted, CMD:18/19 shifted

Init: 1d20 + 4 ⇒ (16) + 4 = 20

Ash rushed in and positioned himself in front of the unattended door, prepared to cut down the orc with his geometric-etched blade if he so much as looked like he was about to call for help.

Readied sword attack: 1d20 + 4 ⇒ (17) + 4 = 21
2h dmg: 1d6 + 4 ⇒ (4) + 4 = 8 (+2 for being 2-handed?)

"Shhh, now. What's not going to work, chaps?" he inquired, leveling his blade at the orc's throat.

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