GM Foxy's Legacy of Fire

Game Master Foxy Quickpaw

Legacy of Fire Maps
Loot Spreadsheet


701 to 750 of 5,696 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

"I'm alright with you guys scouting and climbing" Tariq says, "just don't expect me to follow you." He uses his knuckles to clang his armour, to back up his claim.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Antarah uses his rope and grappling hook to climb the building at the south edge of town. He also helps whoever wishes to climb, by pulling the rope.

This link lists the DC for climbing a rope next to a wall as 5. I guess that makes it an automatic success with my +8 bonus.


Kitsune Game Master

As Antarah closes in on the building with determination to ascend to its roof, he finds that the house - that is partly collapsed - is not uninhabited. Out through the side where the wall collapsed comes an large ugly beast. A warthog. And large in this case means the beast is looking down on Antarah.

Init:

Yasmeena: 1d20 + 4 ⇒ (4) + 4 = 8
Antarah: 1d20 + 1 ⇒ (6) + 1 = 7
Tariq: 1d20 + 1 ⇒ (8) + 1 = 9
Aithaloessa: 1d20 + 2 ⇒ (13) + 2 = 15
Ibhrim: 1d20 + 1 ⇒ (10) + 1 = 11

Warthog: 1d20 + 0 ⇒ (9) + 0 = 9

Aithaloessa, Ibhrim, Tariq <--
Warthog
Antarah, Yasmeena

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Antarah yelps and is frozen from the unexpectedness of the beast's appearance.

Now would be a good time for a sleep spell


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Aithaloessa’s jumpiness this morning serves her well, and as she trails a few yards behind the others, bow in hand, she’s on her toes when Antarah disturbs a very large warthog indeed. She slips ahead through the rest of the group, hoping the situation can be sorted discreetly before the adventurers draw too much attention to themselves.

If she can get within 15’ with a move action, she’ll do so, and hit the beast with a colour spray, dipping into her reservoir to boost the save to Will DC 15 or unconscious, blinded, stunned (if 2 HD or less) for: 2d4 ⇒ (1, 4) = 5 rounds, then blinded and stunned (up to 3-4 HD) for: 1d4 ⇒ 4 rounds, finally, stunned for 1 round.

If she can't get close enough, she'll do her best with a bowshot.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Tariq follows the group at ground level, preferring to keep his feet on a solid and stable surface. "Look what happened at the altar room in the monastery."

When the powerful beast is discovered and itv looks like it discovered them too, Tariq decides to put a quick end to the potential fight to avoid sounds alerting a hypothetical patrol or sentinel. Unsheathing his scimitar, he closes in and strikes.

Scimitar, 2h: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 6 ⇒ (2) + 6 = 8


Kitsune Game Master

Now Aith is turning pink and growing a corkscrew tail.
Will save: 1d20 + 8 ⇒ (1) + 8 = 9

The boar stops mid movement and freezes in place, but you can see how it stares daggers at you.

Not able to defend itself it takes the blow from Tariq.
Aithaloessa, Ibhrim, Tariq <--
Warthog(stunned)
Antarah, Yasmeena <--


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Foxy Quickpaw wrote:
Now Aith is turning pink and growing a corkscrew tail.

:) I aspire to be a 100% that witch mage. Oh, and on the note of Wis penalties…

As the huge swine jerks to a stop at her spell, Aithaloessa sets a finger to her chin consideringly (but still rather smugly), “I was expecting a bit … more.

Then again, it is a quite a large hog, she thinks, and she has only just figured out how to produce her spells at all reliably. Maybe she miscalculated a bit, or didn’t quite gesture correctly, or the boar is just too big and stubborn after all… Anyway, there’s nothing for it.

“You’ll have to kill it, please,” she asks the others.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Antarah recovers from the scare and swings at the creature with all his strength, holding his sword with two hands.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

His attack cuts the creature at its side.


Kitsune Game Master

Antarah also cuts deep into the boar, but it is far from defeated.

Aithaloessa, Ibhrim, Tariq <--
Warthog(stunned, 19)
Antarah
Yasmeena <--


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena dances forward quickly, trying to get behind the stunned creature, and stabs at it with her scimitar.

Scimitar attack, flanking: 1d20 + 7 ⇒ (9) + 7 = 16
Piercing damage: 1d6 + 4 ⇒ (1) + 4 = 5


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Aithaloessa doesn’t actually mean to ask the others to do all the messy work, though she does make sure to keep back out of the immediate range of the boar’s tusks. While it’s still stunned, she takes her chances on loosing an arrow into the melee.

With Point-Blank Shot: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 Damage if hits: 1d8 + 1 ⇒ (3) + 1 = 4


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Capitalising from the hog being disoriented, Tariq strikes once more.

Scimitar, 2h: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

He puts too much strength in the blow and little control, though.


Kitsune Game Master

Aithaloessa and Yasmena add to the wounds, but it is not enough to end the beast. As the boar isn't held any longer by the spell, it attacks Antarah. And rips open his leg with its huge tusk.

Gore: 1d20 + 12 ⇒ (15) + 12 = 271d8 + 12 ⇒ (4) + 12 = 16

Aithaloessa, Ibhrim, Tariq
Warthog(28)
Antarah, Yasmeena <--

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Ow

Antarah sees that this creature can easily kill him. He decides to unleash all his power. He focuses on his magical power through the pain, and lets it all out on his sword.

Bonus: Enchant sword. Full attack: Swing + Spellstrike on Shocking grasp

Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Defensive casting DC 17: 1d20 + 10 ⇒ (3) + 10 = 13
Attack if successful: 1d20 + 4 ⇒ (20) + 4 = 24
Spellstrike damage (2d6 electricity): 1d6 + 5 + 2d6 ⇒ (6) + 5 + (4, 3) = 18

Wow! Everything that could go wrong did. Thanks Murphy!


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena dips and steps, carefully keeping the boar between them while dancing. She stabs at the boar gracefully.

Scimitar attack: 1d20 + 7 ⇒ (12) + 7 = 19
Piercing damage: 1d6 + 6 ⇒ (2) + 6 = 8


Kitsune Game Master

Antarah nervously tries everthing he has, and fumbles it all. Yasmeena adds another cut to the boar's hind legs, drawing it's ire.

Aithaloessa, Ibhrim, Tariq <--
Warthog(36)
Antarah, Yasmeena


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Am I going to regret this? Oh, probably. Almost definitely.

As a shake of the boar’s head gives Antarah a brutal toss and the melee continues to swirl, Aithaloessa decides against trying another arrow, instead trying to find space in close, drawing her sword and lunging…

Attack, flanking if possible: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 Damage if hits: 1d6 + 1 ⇒ (6) + 1 = 7


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

The beast hits hard, it seems! And both Tariq and Antarah suffer a bit of unluck... Could there be pugwampis around?

Scimitar, 2h: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 6 ⇒ (6) + 6 = 12


Kitsune Game Master

The beast is hit hard by Aithaloessa and Tariq, but it doesn't give up. It turns on Tariq for being the one who has caused it the most pain.

Gore: 1d20 + 12 ⇒ (12) + 12 = 241d8 + 12 ⇒ (8) + 12 = 20

Aithaloessa, Ibhrim, Tariq <--
Warthog(55)
Antarah, Yasmeena <--


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena again gracefully thrusts her scimitar at the beast.

Scimitar attack, battle dance, flanking: 1d20 + 9 ⇒ (11) + 9 = 20
Piercing damage, battle dance: 1d6 + 6 ⇒ (1) + 6 = 7

She swiftly closes her eyes and concentrates momentarily, casting a spell. Her scimitar begins to sparkle, and like Aithaloessa's spray of color, Yasmeena twists her weapon just right to reflect a burst of light into the beast's eyes.

The spell is dazzling blade, and the boar must make a DC 14 Will save or become blinded for 1 round. If it succeeds, it is only dazzled.


Kitsune Game Master

Will: 1d20 + 8 ⇒ (11) + 8 = 19

Aithaloessa, Ibhrim, Tariq <--
Warthog(62, dazzled)
Yasmeena
Antarah <--


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Suddenly, it all turns black.

Con check: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0

HP -5/17


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Wow, that warthog's got a +8 Will save??


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Aithaloessa's eye is distracted and her hand trembles as the warthog throws Tariq aside, but she tries to correct for it and lashes out again, hoping desperately that her calculation that she'd be of more use trying to bring the swine down before helping the fallen cleric is correct. Attack, hopefully still flanking: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16 Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Why won't this thing die already? she thinks, bringing her sword back up to a guard position.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Antarah takes advantage of their flanking position and attacks with his enchanted sword again, attempting to infuse it with magic.

Full attack: Swing + defensive cast Arcane Mark on the monster for a second attack.

Attack: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Defensive casting DC 15: 1d20 + 10 ⇒ (17) + 10 = 27
Attack if successful: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Antarah succeeds in striking the beast, although the cut wasn't very deep.


Kitsune Game Master

Aithaleosa adds to the wounds, and Antarah adds the final blow. With a loud shriek, that echoes from the mountains the warthog goes down.

Congratulations on a won fight.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena rushes over to Tariq and begins casting, hoping to keep him from dying.

Cure light wounds: 1d8 + 2 ⇒ (7) + 2 = 9


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

HP 5/17

Tariq slowly opens his eyes. "Uh... Who put the lights off?"


Kitsune Game Master

You hear some howls from the largest building, the battle market. Seems like your fight is getting some attention.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Aithaloessa flinches at the shriek of the dying boar, afraid that the sound is shortly going to attract more unwelcome attention. She quickly wipes her blade clean and sheathes it, her other hand tightening its grip around her bow, as her head jerks up as a series of howls confirms her fears. Her eyes take in Antarah’s rope still dangling by the ruined building’s wall.

“Fall back to higher ground and cover, or try to get through to the other side of the river?” she asks tersely, before she lifts her hand and hurries through another incantation. CLW: 1d8 + 2 ⇒ (3) + 2 = 5 Going to whoever calls dibs. :)

“I can manage one more spell, I think, but I’d rather hold onto it for some fireworks just in case,” she announces.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Tariq finally stands up. Seeing the defeated beast, he phews. "Good job. And without setting anything on fire."

He quickly invokes the power of the Lady to heal his wounds, for the howling sounds around warm him that the fights might not be over yet.

CLW: 1d8 + 2 ⇒ (3) + 2 = 5

HP 10/17

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Antarah breathes as he accepts Aithaloessa's healing magic. He says "We should leave quick!" He helps everyone climb down before collecting the rope and leaving himself. On their way, he says "Let us stay away for a while until they calm themselves."


Kitsune Game Master

Where to and what path?

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Straight line away from town, I think


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

"Yes, let's retreat." Tariq helps whoever is wounded, and stays vigilant until everyone's safety is assured.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

As soon as the group gains the ridge surrounding the old trading post and a spot behind the screen of one of the small copses of scrub, Aithaloessa calls a brief halt, albeit with an anxious look over her shoulder back through the shrubbery for any visible signs of pursuit.

“Three things, quickly,” she says tersely. “First, I’d like to wait just long enough to see what they call out to check signs of a fight.”

“Second, what are we all carrying to engage at range?” she asks, thinking ahead for the group’s options in terms of combined arms. Is she the only one with a longbow? Apart from Aith's shiny new pistol, I know Yasmeena also has a shortbow…

“Last, back up to the hills the way we came, or try to skirt between the river and the pesh fields? If we can find a safe camp out here, we might be able to try sneaking across the ruins again before heading back to the monastery. Gain more intelligence.”

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

As they stop fleeing, Antarah pants for a while before replying to Aithaloessa "I think I want to wait for a while before going that close. What was that thing? Well, I'm not particularly good at fighting from afar, but I have a sling if I cannot reach my quarry. I think the other buildings in the ruins might be inhabited like the one we saw. I think I'll want to go in from the river next time."


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

"The same argument for approaching via the hills holds for escaping through the hills, right?" Yasmeena sounds a bit unsure. "Though the pesh fields might better cover the signs of our retreat."


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

“If they actually set dogs on us, we might want to find a way to break the scent,” Aithaloessa says, her vagueness betraying a desert-dweller’s unease with the idea of doing any serious swimming.

The guardswoman turns to the group’s all too vital cleric, given the terrain. “Tariq, do you still have that spell to produce water prepared?”

“Let’s get someplace safe – but we still don’t have much to report back, and if we can keep these gnolls guessing, so much the better.” Her glance flashes defiance, perhaps even a degree of insolence. Alkenstar, after all, tends to look down on the beasts that roam the wastes below the city-state almost as much as it fears their barbarism.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Antarah replies to Aithaloessa "We might want to camp and keep watch. They seem to have much activity at night, so we would benefit from some guard duty. About our scent, crossing the river might mean we are the safest from tracking dogs. I mean, if we actually manage to cross it."

Antarah tries to see if there's something that could pass for a raft around them.


Kitsune Game Master

Two gnolls accompanied by hyenas emerge from the watch tower at the river to investigate what is going on. And it's not hard to find out with a huge mountain of dead meat lying around. They take a quick look around and then split up. One hurries over to the battle market. The other one runs back to the watchtower and beyond.

A minute later apatrol of four gnolls emerges from the battle market with that first one. They investigate the battlefield, looking at the trampled ground and checking where the tracks lead. They look over to the rampart and the bushes, the party hides behind. But they don't take up the pursuit.

Then something else comes in sight. A seven foot tall muscular homanoid, with the features of a ram - hooves, horns, fur, goatee. Wielding a weapon similar to a halberd, only that all sides are pointy. That one comes back with the other gnoll and the hyena.

Knowledge(Planes) DC17:
It looks like someone has befriended a demon.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Knowledge plances: 1d20 + 7 ⇒ (2) + 7 = 9

After the scouting party leaves, Antarah says to the others "Well, we know that they're strong in terms of army. All that's left to know is quantity."


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

"Yes, I have it ready. I guess you want to use water to erase the tracks, right?"

Which turns out to be futile - before they can do anything, the gnolls have already found their trail. The sight of the huge beast they have worries Tariq a bit. "That giant goat seems... effective."

All in all, it seems a wiser idea to stick to the exploration from afar and leave contact for when they have better capabilities, equipment and support.

No ranged capabilities for Tariq, sorry. Could maybe acquire a sling at the camp, but he wouldn't be too steady on his aim anyway without heavy spell support.


Kitsune Game Master

Meanwhile the goat creature arrives at the crime scene. A heated discussion starts, with the gnolls pointing in the direction the tracks lead.

Perception DC20:
They are arguing with the goat in common to follow the tracks.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

The creatures appear troubled. "They're probably arguing about who's having each piece. We should probably capitalise and try to disappear."

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Antarah agrees with Tariq and disappears along with the others.

Perception: 1d20 + 2 ⇒ (6) + 2 = 8


Kitsune Game Master

As it becomes dangerous to stay, the group desides not to wait any longer and retreats on the path, they came to town. Once in the rocky hills it is also easier to leave no tracks.

Looking back now and then, you notice that the gnolls follow your tracks for a while, but the goat doesn't.

After a while they give up and return.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Aithaloessa watches the response from Kelmarane nervously, giving an anxious, but curious, start at the tall, extra-pointy, goat-y creature that appears further up the hill of the village. Her knowledge of wasteland mutants, such as it is, isn’t particularly helpful, and the guardswoman asks tentatively, “Gnolls don’t normally range beyond dog-like, right?”

Tariq Ibn Ziyad wrote:

"Yes, I have it ready. I guess you want to use water to erase the tracks, right?"

Which turns out to be futile - before they can do anything, the gnolls have already found their trail. The sight of the huge beast they have worries Tariq a bit. "That giant goat seems... effective."

She shakes her head at Tariq’s question. “More thinking if we can comfortably spend a night out here, get some more watching done tomorrow. If we can avoid getting chased down, never mind back to the monastery.”

Perception: 1d20 + 1 ⇒ (2) + 1 = 3 “First things first. We’ve overstayed our welcome.”

Once the group gains the heights of the rocky hills and sees that the pursuit breaks off, Aithaloessa relaxes, turning to the others to see how they feel about braving the chill of a desert night.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

"It's fine for me, though with the monastery so close it seems wiser to sleep there, ain't it?"

701 to 750 of 5,696 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Foxy's Legacy of Fire All Messageboards

Want to post a reply? Sign in.