Crimson and Clover

Game Master The Roxtar

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|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Moving a bit to the southwest, you notice a dark spot on the floor, an opening to the right, and a closed door to the left. Tingles run up the doctor’s spine as the spot comes into view, but Faust is feeling confident that it is not a danger. Getting a bit closer, you do notice marking on the walls that seem to suddenly cut off. A barely perceptible crack runs from floor to ceiling where the chalk ends.


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Ok I think we have been here before but these damn rooms keep spinning who knows what's going to happen.


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

"Something around here is giving me an uneasy feeling. Let's be doubly cautious." the doctor proceeds, expecting foul play at any moment.

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behset will chirp up as the walls settle Delightful. Wells marks seem less useful now. We knows people usin this place so der must be a way to navigate. I second da slow an steady option. Maybes we change our marks too, from arrows to matched symbols. Might help know whats connected to wha ifn not where we's are? Also with how fast walls apparently change we needs to stick real close like. Behset will reconvene with the party for fear of being separated and also recall Khasia. With the bird like mote of flame in hand Behset has an idea and begins looking around the room for any arcane signs or sigils that might be preventing teleportation. Arcana +T13, Cognitive Crossover Ocultism +M17


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Outside of the dormant, dark spot on the floor, Behset sees no other arcane markers in this area


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Yes I agree with changing the symbols. Did you want to take care of that job Behset. Then I will focus on moving slow and steady in case of traps and Tensei and Doc will keep an eye out for enemies.

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behest will nod at Faust while coaxing Khasia from her sleeve.
She will send the bird to the far end of the room and then will use recall familiar to see if Khasia can teleport back.

She will ask the party to feel for seams and then will put a sigil with a number by each seam, 1 being where we can in. She will note the combination on a scroll.


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

The doctor provides what assistance she can in trying to make sense of this strange place.


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Faust will follow what Behset asked.


Male N Orc Barbarian 10 w/ Sorcerer Dedication|HP: 172|AC: 28|Perception: +16e|Fort: +20m|Reflex: +16e|Will: +17e|Speed: 30ft/Raging 35ft|Darkvision 60'|Icons: ◆◇↺

Tensei will do the best he can at the task at hand.

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

If Khasia was able to blip back to Behset, she will send the bird back the way they came, to the first room.

With the seams marked with a number and sigil, Behset will make ready to move forward and cast detect magic. She votes to move through the door to the north.


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

The doctor prepares to go to the north with Behset.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Nothing seems to block the familiar in their movement, but Behset gets an uncomfortable sensation of feedback from the bird after they teleport.

Moving closer to the eastern room, Faust stumbles forward and puts a hand up to stop the group from entering. Pulling out his delicate tools, he manages to sever a nearly imperceptible line. Checking the northern door, all seems safe enough. Opening it reveals a very small room and another door. The second door refuses to open.

perception checks from anyone interested


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

Perception: 1d20 + 17 ⇒ (3) + 17 = 20

Hero point

Perception: 1d20 + 17 ⇒ (14) + 17 = 31


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Perception(M): 1d20 + 13 ⇒ (6) + 13 = 19


Male N Orc Barbarian 10 w/ Sorcerer Dedication|HP: 172|AC: 28|Perception: +16e|Fort: +20m|Reflex: +16e|Will: +17e|Speed: 30ft/Raging 35ft|Darkvision 60'|Icons: ◆◇↺

Perception(E): 1d20 + 13 ⇒ (15) + 13 = 28


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

The doctor examines the doors and notices that it appears to create an airlock type system. While one door is open, the other cannot be opened. The chamber itself is only big enough for a single creature to be in at a time, unless two wanted to get very cozy with each other.

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behest will frown and recall Khasia to her shoulder. Best not push that

Looking at the small room, Behest will shrug and move forward. [/B] I don't think we have a good way around this, so forward? [/B]


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Tensei moves up, uncomfortably close to the strix as the outer door closes to seal them both in. As the latch clicks into place, a faint grinding sound can be heard and the inner door slowly opens revealing a new chamber. A six-inch-tall bronze dais on the floor in the middle of this otherwise empty room supports a polished column of black marble. The black stone seems to be vibrating softly, filling the air with a faint hum.

Behset:
You feel a sense of comforting warmth start to spread through you. Like being wrapped in a nice blanket and sipping a refreshing drink. You start to have thoughts of times before all the chaos taking place in the city. When these crazed man things weren’t fighting one another.

Tensei:
Stepping into this small room, you immediately start looking for threats, but almost as quickly you get a sense that there is no danger here. You do feel like a weight has been lifted and find yourself standing up straighter, even letting the mask slip a bit off your face. You mind starts to wander and you recall images of your wife and those times you had together.


Male N Orc Barbarian 10 w/ Sorcerer Dedication|HP: 172|AC: 28|Perception: +16e|Fort: +20m|Reflex: +16e|Will: +17e|Speed: 30ft/Raging 35ft|Darkvision 60'|Icons: ◆◇↺

Tensei will sheath his sword on his back and fight back the tears in his eyes as he wipes his eyes. Then will go look at the source of the hum.


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Faust will keep trying the door.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

As the doctor and Hu pull at the outer door, the big orc feeling a moment of respite looks at the black, marble pillar in the room, assuming it to be the source of the strange hum.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

With the room looking at least moderately safe from dangers, Tensei clicks the door shut. After the chambers cycle, Hu and Faust are able to enter and notice the humming pretty quickly as well.

Hu:
Something about this room reminds you of fresh flowers and clean linens. Maybe even a dash of some compound you had mixed up to keep patients in better health. Reflecting on these things, you feel greatly as ease

Faust:
Something tickles at your fur and you feel a sensation that you had not even considered for ages. That comforting moment when you were being held by your parents. A warmth flows through you as you look back onto those simpler times.

for anyone that wishes, I’d take an occultism check to try to identify the big rock

DC28 Occultism:
This is a Sonorous Stone. A magical item used for healing and relaxation. Their magic runs constantly and provides an area of Calm Emotions around it, touching the stone will expend a stored charge restores some expended spells slots and casts Restoration on whoever makes contact. There are a limited number of charges (max 4) that it can cast in the span of a month. You are unsure how to determine how many charges remain


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

did anyone have anything further for this room or want to attempt the occultism check?

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behest will study the stone with curiosity. She has a little time before the other cycle through the rotating room.

Occultism: 1d20 + 18 ⇒ (13) + 18 = 31

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

With the knowledge of the stone, Behest will relax till the doctor arrives. Any potential restoration and magic should go to aiding us, before Behsets fire.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

this stone would be capable of casting the heightened version of restoration, so it can also remove the drained condition


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

After hearing Behsets explanation and trusting her. He will slowly and a bit hesitantly reach out and touch it.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

A soft blue glow outlines the furry paw as it presses against the stone. Warmth begins to spread through Faust from his fingertips and washes away some of his ailments.

reducing Drained from 2 down to 1, you would regain some of your max hp, but the missing health is still missing at the moment


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Oh wow that feels amazing, I already feel alot better but still not 100%. Would you guys be ok with me touching the stone 1 more time?


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

"Go rightahead, Faust."


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Faust is going to touch the cube again.

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behset is struck with curiosity why such a structure exists in this otherwise bleak environment. She suspects that the calming effect was used to keep prisoners docile. Perception +8t


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Behset:
While looking around the room and trying to get a feel for the place, you do indeed get the intention of this room was to keep people calm, but you consider the airlock doors and think maybe it was moreso for the guards to have a place to go when the gloomy place started getting to them, with the restorative magic there in case something happened that needed to be tended to

Faust touches the stone again and feels the same warmth as before, washing away the last of his conditions, though everyone can see that the light was much dimmer this time around.


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Oh wow. This is the best I have felt in days!

All conditions are gone but down a bit of health


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

anyone else wanting to give the stone a touch? By the reaction, it looks like it might have enough for one more use. Also, did you guys want to take a rest or heal here, since it does seem pretty secure now that you’re inside.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

GM screen:
Stuff: 4d20 ⇒ (20, 16, 15, 4) = 55

As the doctor works on healing the injured catfolk, you all hear a faint grinding sound.


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

The doctor treats Faust's wounds.
Going for DC 20. Because even though I have a +19 and could go for DC 30, that would require me to roll at least an 11 which is almost impossible for me.

Medicine: 1d20 + 19 ⇒ (5) + 19 = 24

Ha! F~#*ing RNG. Called it. Now let's see if I can get 18 from 2d8+10. Probably not.

Healing: 2d8 + 10 ⇒ (2, 3) + 10 = 15

Of course I'd roll below average.

The doctor, unhappy with her results, waits 10 minutes and tries again.

Medicine: 1d20 + 19 ⇒ (1) + 19 = 20

[Ooc] OMG... that's still a success. But damn. I have a +19 but have to stay at DC 20 to avoid this exact problem.

Im just not myself today. Let me try again.
Medicine: 1d20 + 19 ⇒ (4) + 19 = 23
Healing: 2d8 + 10 ⇒ (4, 8) + 10 = 22


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

As the doctor wraps up their medical work, Behset also touches the stone. The blue glow this time is much dimmer, but its restorative properties flow through the strix, leaving her feeling slightly recharged. As the magic ends, so too does the glow from the stone, though the hum still fills the chamber.

assuming you all are done in this room for now

Taking turns cycling through the airlock, the group finds that the path to the west looks slightly different now, while to the south, the closed door looks much the same.

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

New path? Behest will gesture West and head that direction. She will cast detect magic as she scans the new hallway.


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Faust now feeling way better will follow close behind Behset with weapon out.


Male N Orc Barbarian 10 w/ Sorcerer Dedication|HP: 172|AC: 28|Perception: +16e|Fort: +20m|Reflex: +16e|Will: +17e|Speed: 30ft/Raging 35ft|Darkvision 60'|Icons: ◆◇↺

Letting the Doctor go ahead of him, he will get his weapon out keep alert


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

The doctor follows the lead of Behset, still chiding herself for failure at treating wounds.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

The group moves to the western corridor and approaches the room. Four alcoves in the walls of this room contain floating spheres of mist, each hovering three feet off the ground. Each sphere is one foot in diameter and of a different color—black, white, green, and gold. Just north of the strange floating spheres, two levers protrude from opposite walls.

Faust gives a quick look around and determines the room to be safe. Meanwhile Behset chanting quietly picks up on the magic surrounding the spheres as the strongest magic in the area.

bit tricky here as the change from 1E to 2E altered the magic a little bit, but I would guess it to be roughly between Rank 7 or 8


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

"Any ideas, anyone?"

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behest will stare curiously at the orbs, searching for any sign of purpose to the strong magic. She is wary of touching the mist due to the strength of the magic. If she cannot ascertain anything without manipulation she will cast protect companion and direct Khasia to act as her hands.

Arcana +14t, cognitive crossover Occultism+18m


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Faust would like to try to understand what they are for.

Arcana +12t


Male N Orc Barbarian 10 w/ Sorcerer Dedication|HP: 172|AC: 28|Perception: +16e|Fort: +20m|Reflex: +16e|Will: +17e|Speed: 30ft/Raging 35ft|Darkvision 60'|Icons: ◆◇↺

Tensei will try to wrack his brain if he knows anything about em.

Arcana +11t


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

GM Screen:
?: 10d20 ⇒ (11, 7, 7, 11, 8, 1, 14, 15, 6, 7) = 87
?: 10d10 ⇒ (7, 6, 3, 8, 7, 6, 9, 8, 4, 8) = 66
?: 1d10 ⇒ 9
?: 1d10 ⇒ 10
?: 1d10 ⇒ 3
?: 1d10 ⇒ 2

Behset:
Behset stares at the golden orb floating in the room, but quickly finds herself distracted by the swirling mist. Shaking her head and smoothing out her feathers, she cocks her head to the side and tries again to assess its nature and for a brief moment, it looks like there is a hole inside of the magical orb, but then just as quickly, it vanishes.

Faust:
You are pretty certain that the white orb provides a healing magic of some sort, much like the stone was able to restore your health.

Tensei:
It would seem the black orb is dangerous. You’re not sure what, but it seems like that magic may harm someone if they touched it.

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Pursing her lips, Behset will rifle through her bag and take out a bit of junk, probably an owl pellet or bundle of old herbs, then through it at the golden orb, aiming for where she saw the hole, hoping it will pass through.

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