Crimson and Clover

Game Master The Roxtar

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|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Moving a bit to the southwest, you notice a dark spot on the floor, an opening to the right, and a closed door to the left. Tingles run up the doctor’s spine as the spot comes into view, but Faust is feeling confident that it is not a danger. Getting a bit closer, you do notice marking on the walls that seem to suddenly cut off. A barely perceptible crack runs from floor to ceiling where the chalk ends.


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 9|HP: 89/89|AC: 27|Perception: +17m (+2 w/Initiative)|Fort: +14e|Reflex: +19m|Will: +15e|Speed: 30ft (35ft w/Panache), 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Ok I think we have been here before but these damn rooms keep spinning who knows what's going to happen.


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 9| HP: 89 | AC: 28 | Perception +17e | Fort +15e Reflex +14t Will +20m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

"Something around here is giving me an uneasy feeling. Let's be doubly cautious." the doctor proceeds, expecting foul play at any moment.

Silver Crusade

Female Strix CN Medium Strix Oracle 8|Max HP 88| A.C. 25| Perception +11| Fort +14 Ref +17 Will +16| Speed 25/15 fly| Darkvision 60ft

Behset will chirp up as the walls settle Delightful. Wells marks seem less useful now. We knows people usin this place so der must be a way to navigate. I second da slow an steady option. Maybes we change our marks too, from arrows to matched symbols. Might help know whats connected to wha ifn not where we's are? Also with how fast walls apparently change we needs to stick real close like. Behset will reconvene with the party for fear of being separated and also recall Khasia. With the bird like mote of flame in hand Behset has an idea and begins looking around the room for any arcane signs or sigils that might be preventing teleportation. Arcana +T13, Cognitive Crossover Ocultism +M17


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Outside of the dormant, dark spot on the floor, Behset sees no other arcane markers in this area


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 9|HP: 89/89|AC: 27|Perception: +17m (+2 w/Initiative)|Fort: +14e|Reflex: +19m|Will: +15e|Speed: 30ft (35ft w/Panache), 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Yes I agree with changing the symbols. Did you want to take care of that job Behset. Then I will focus on moving slow and steady in case of traps and Tensei and Doc will keep an eye out for enemies.

Silver Crusade

Female Strix CN Medium Strix Oracle 8|Max HP 88| A.C. 25| Perception +11| Fort +14 Ref +17 Will +16| Speed 25/15 fly| Darkvision 60ft

Behest will nod at Faust while coaxing Khasia from her sleeve.
She will send the bird to the far end of the room and then will use recall familiar to see if Khasia can teleport back.

She will ask the party to feel for seams and then will put a sigil with a number by each seam, 1 being where we can in. She will note the combination on a scroll.


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 9| HP: 89 | AC: 28 | Perception +17e | Fort +15e Reflex +14t Will +20m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

The doctor provides what assistance she can in trying to make sense of this strange place.


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 9|HP: 89/89|AC: 27|Perception: +17m (+2 w/Initiative)|Fort: +14e|Reflex: +19m|Will: +15e|Speed: 30ft (35ft w/Panache), 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Faust will follow what Behset asked.


Male N Orc Barbarian 9 w/ Sorcerer Dedication|HP: 147/147|AC: 27|Perception: +14e|Fort: +18m|Reflex: +15e|Will: +15e|Speed: 25ft/Raging 35ft|Darkvision 60'|Icons: ◆◇↺

Tensei will do the best he can at the task at hand.

Silver Crusade

Female Strix CN Medium Strix Oracle 8|Max HP 88| A.C. 25| Perception +11| Fort +14 Ref +17 Will +16| Speed 25/15 fly| Darkvision 60ft

If Khasia was able to blip back to Behset, she will send the bird back the way they came, to the first room.

With the seams marked with a number and sigil, Behset will make ready to move forward and cast detect magic. She votes to move through the door to the north.


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 9| HP: 89 | AC: 28 | Perception +17e | Fort +15e Reflex +14t Will +20m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

The doctor prepares to go to the north with Behset.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Nothing seems to block the familiar in their movement, but Behset gets an uncomfortable sensation of feedback from the bird after they teleport.

Moving closer to the eastern room, Faust stumbles forward and puts a hand up to stop the group from entering. Pulling out his delicate tools, he manages to sever a nearly imperceptible line. Checking the northern door, all seems safe enough. Opening it reveals a very small room and another door. The second door refuses to open.

perception checks from anyone interested


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 9| HP: 89 | AC: 28 | Perception +17e | Fort +15e Reflex +14t Will +20m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

Perception: 1d20 + 17 ⇒ (3) + 17 = 20

Hero point

Perception: 1d20 + 17 ⇒ (14) + 17 = 31


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 9|HP: 89/89|AC: 27|Perception: +17m (+2 w/Initiative)|Fort: +14e|Reflex: +19m|Will: +15e|Speed: 30ft (35ft w/Panache), 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Perception(M): 1d20 + 13 ⇒ (6) + 13 = 19


Male N Orc Barbarian 9 w/ Sorcerer Dedication|HP: 147/147|AC: 27|Perception: +14e|Fort: +18m|Reflex: +15e|Will: +15e|Speed: 25ft/Raging 35ft|Darkvision 60'|Icons: ◆◇↺

Perception(E): 1d20 + 13 ⇒ (15) + 13 = 28

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