[PFS Outpost III] GM PDK'S PFS RPG 'HONOR'S ECHO' (Inactive)

Game Master Purple Dragon Knight

Handouts / Maps

Init Rolls:

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Knowledge Checks

Cillian easily finds the boy's tracks in the sand once you are at the back of the estate; the trail begins at a gap under the wall. The investigator also finds a piece of bright fabric sticking out of the sand right where the trail begins...

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

He cautiously offers offers to the others, "I believe he went this way."

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

Jain wasn't good at tracking. Thankful that Cillian was more capable, Jain is happy to follow.

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫
Stavarg Titanshade wrote:
Okay, around the outer wall it is, looking for track. Who's best at that?

Certainly not little Jim.

GM PDK wrote:
Cillian easily finds the boy's tracks in the sand once you are at the back of the estate; the trail begins at a gap under the wall. The investigator also finds a piece of bright fabric sticking out of the sand right where the trail begins...
Jimmothy Gettum wrote:
"Golly! We should hurry after him!" says an earnest Jimmothy. "Hey, Lady Ghazali are any of your camels or horses missing?"
Cillian Subtiliter wrote:
He cautiously offers offers to the others, "I believe he went this way."

So just the boy's tracks and no mount. How big of a "boy" are we talking? Little kid, preteen, late-teen, or man-boy like Don Jr?

"Good work Cillian! LET'S GO, EVERYONE!" Jimmothy races off into the sand.


Knowledge Checks

Aayef ’s trail leads three miles east to the sand blasted ruins of a circular building.

Next to you:
A chunk of twisted deadwood rests atop a pile of ashes in the lee of a fallen stone column. Cinders surrounding the driftwood suggest a recent fire.

Perception DC 15:
You find a burlap bag buried in the sand next to the fire.

Further ahead, you see steps ascending the wreckage to a smooth stone dais. Chunks of wall and broken pillars stand as the last testament to what was once a shrine to Sarenrae. A cracked stone shrine stands before the eastern wall. Bones and other detritus litter the floor around the altar. Rubble covers some areas (highlighted in red), creating difficult terrain. The dais (area C2) is not covered in rubble.

More importantly, you also see a giant scorpion which seems to have surprised the young Aayef as he began exploring the site. The beast proved more than a match for the young noble and is about to finish him off when you approach.

MAP UPDATED - black walls are 10-foot tall and areas showing rubble are difficult terrain.

Init:

Jimmothy Init: 1d20 + 2 ⇒ (20) + 2 = 22
Cillian Init: 1d20 + 1 ⇒ (15) + 1 = 16
Jain Init: 1d20 + 3 ⇒ (3) + 3 = 6
Stavarg Init: 1d20 + 5 ⇒ (17) + 5 = 22
Mallycorn Init: 1d20 + 0 ⇒ (18) + 0 = 18
Claremguard Init: 1d20 + 1 ⇒ (7) + 1 = 8
Giant Scorpion Init: 1d20 + 0 ⇒ (6) + 0 = 6
Aayef Init: 1d20 + 1 ⇒ (5) + 1 = 6

Round 1: (bold may go)
Party Is Up!
Aayef
GIANT SCORPION

Silver Crusade

Claremguard | Male LG Medium Human Paladin 5 | Aura: courage (10 ft.; +4 to saves of allies v. fear)| Immunities: disease, fear | HP 47/47| AC 22, T 11, FF 21 | CMD 19| F +8 R +5 W +7; | Init +1 | Perc +0; Sense Motive +8 | Speed 20ft | Active Conditions: None.
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +11, Handle Animal +7 (+9 vs. Horse, heavy (combat trained) while worn), Knowledge (nobility) +10, Knowledge (religion) +10, Ride +1
GM PDK wrote:
The investigator also finds a piece of bright fabric sticking out of the sand right where the trail begins...

If the existence of the fabric is pointed out to him, Claremguard will inspect it.

GM PDK wrote:

Aayef ’s trail leads three miles east to the sand blasted ruins of a circular building.

Next to you:
A chunk of twisted deadwood rests atop a pile of ashes in the lee of a fallen stone column. Cinders surrounding the driftwood suggest a recent fire.

Perception: 1d20 + 0 ⇒ (3) + 0 = 3

Upon spying the scorpion and the boy, Claremguard rushes forward, drawing his blade. "There!" he shouts. "We have found our missing lad as well as danger!"

Double move

Grand Lodge

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Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

"THERE HE IS!" shouts Jimmothy, pointing to the [Please choose one: ☐ Little Boy, ☐ Rambunctious Preteen, ☐ Rebellious Teenager, ☐ Entitled Prick] "And golly, it looks like he's in trouble!"

perception: 1d20 ⇒ 11

"ALPHATROSS, GO!"

Jimmothy winds up and tosses a ball of energy as far as he can.


Small Male Celestial Eagle (augmented summon) 1 HD | hp 7 | AC 14 T 13 FF 12 | CMD 13 | F +5 R +4 W +2 (SR 5) | Spd 10, fly 80' (ave) | Init +2 | Acro +3, Fly +8, Perc +10 (darkvision, low-light), SensM +2 |

"TROSS!" cries the magical raptor that appears above the scorpion. It dives out of the sky above the monster, and attacks.

beak v scorpion: 1d20 + 3 ⇒ (4) + 3 = 7 damage: 1d4 + 2 ⇒ (4) + 2 = 6
talon v scorpion: 1d20 + 3 ⇒ (9) + 3 = 12 damage: 1d4 + 2 ⇒ (1) + 2 = 3
talon v scorpion: 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d4 + 2 ⇒ (3) + 2 = 5

fly (to hover): 1d20 + 8 ⇒ (8) + 8 = 16

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

Jain, advances hoping the gods would give aid as a field of divine deflection comes into existance.

shield of faith

her curse
1d20 ⇒ 1
Provoke AoO from adjacent enemy; If none, closest enemy can move its full speed towards Jain without provoking

Perhaps the Vishkanya had gotten the scorpion's attention.


Knowledge Checks

@Jain: please provide link for your ability please; wanna read further into this; thx!

Liberty's Edge

Male NG aerokineticist 2 | HP 23/23, 0NL | AC 15, t13, ff12 | CMB +1, CMD 14 | F+7 R+6 W+1 | Init +5 | Perc +6, SM +1 | Speed 20ft | Burn 0/7 | Active conditions: none

Uh oh, looks like our little guy ran into some trouble.

Stavarg runs up between some of the rocks and fires electricity at the creature.

kinetic blast, extended range: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 2 ⇒ (1) + 2 = 3 taking 1 burn for extended range, 120'

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

God-Meddled curse

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

Cillian sprints up to get a closer look at the huge arachnid.

Nature/Dungeon: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 +1 if Nature
IN Order: Special Attacks / Defenses / Weaknesses

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

@Jain & GM:Out of curiosity, I read the Curse. I understand the following "Once per round, when a creature casts a divine spell including you as a target" as the fact that the curse takes place only when you are the target of a divine spell from a foe, not when you use a divine spell ,on yourself or someone else. Beside, it won't occur if you are, for example, given a CLW: "The effect resulting from this roll begins at the end of that [u]enemy’s[/u] turn", so allies spells won't trigger the curse. Let' see how the GM sees it

Know nature on Scorpion: 1d20 + 1 ⇒ (9) + 1 = 10

May Pharasma guide your blade! And fight wisely, this creature is probably poisonous. I do have the skills and equipment to treat poison, but better be cautious. Besides, the boy might need my attention soon. Try to get the scorpion out of my way, if you can, so I can tend to his wounds as soon as possible.

Once again, Mallycorn prays his goddess to help Claremguard, and waits until the scorpion isn't too near of the young boy

Cast Guidance on Claremguard, and delays until the scorpion is away from the boy


Knowledge Checks

The word 'enemy' makes it clear that you can't self-trigger the curse, IMO. Btw Mallycorn: you can't cast Guidance then take the Delay action; which one will it be?

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

So Guidance only

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

It doesn't say anything about an enemy triggering the curse...

Quote:
Once per round, when a creature casts a divine spell including you as a target, roll 1d20 and consult the table below.


Knowledge Checks
Quote:
The gods’ interference in your life has left you with strange, unpredictable powers dependent on divine whim. Bizarre side effects occur whenever you are affected by a spell from a divine caster—for better or for worse. Once per round, when a creature casts a divine spell including you as a target, roll 1d20 and consult the table below. The effect resulting from this roll begins at the end of that enemy’s turn. This effect targets only you, even if other creatures were included as targets of the triggering spell.

The 'creature' referred to in the previous sentence is referred to as 'that enemy' in the next sentence. Badly worded yes, but I wouldn't hang my character's build on that typo if I was you. 'When a creature cast a divine spell including you as a target' clearly delineates the 'creature' and the 'you' as two different persons, otherwise they would have added a sentence along the lines of 'or when you cast a divine spell on yourself'. Please seek a ruling from Tyranius if you wish to seek long-term authorization for your interpretation. Thanks!

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

But then why doesn't the first sentence use "an enemy". Jain is also a creature and thus qualifies as a creature that targets Jain with a divine spell.

No hard feelings, but since you have opened up that this PC is subject to table variation and are going to rule in a way that invalidates the character the way I intended to play it (wacky side effects from self buffing and self healing), I will withdraw from the game and retire the character.


Knowledge Checks

No hard feelings at all if you *must* withdraw, but we're two quests complete already so I will need to report those for you, if that's your choice. To be clear: this is MY interpretation of this particular rule for my table, but if you convince the powers that be that your way is THE way, than I'm perfectly fine with you continuing your shennanigans at this table! :) PS: if you create another PC for this SAME PFS number relatively quickly (we can wait a day or two right folks?) then I don't mind if you just swap your stats here and continue with something different; you don't have to 'retire' the character as you can just change stats before level 2, i.e. be it with Jain the Fighter, Jain the Unchained Rogue, [...], etc. Still Jain, but different stats. I'm pretty sure it's legal before level 2 but you're higher up in the PFS food chain so I'll let you confirm that.

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

I am good waiting. It's all about the community and the culture. We play for fun, right?

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

I don't really want to bother the other VOs with this and I agree that the wording is vague. But I also think your interpretation makes the curse less fun to play. Under your interpretation even an allied divine caster would not trigger it. Enemy divine casters aren't very common in my experience. That means this curse is going to have almost no drawbacks, which doesn't feel like a curse at all to me, especially once you start getting those higher level bonuses from it.

I have plenty of PCs. I don't need to waste time on one that is going to be drastically changed by table variation, so I'm just going to stop playing this character.


Knowledge Checks

Do you want to make another character with same name/PFS# and continue right here? i.e. swap stats and carry on? actually, you just need to swap a curse and you're done I think... I don't 'feel' like this curse was the defining aspect of Jain, and actually, had no idea she had that curse until you just brought it up here in Quest #3. I actually really like the concept of Jain, solar wind and all! (how appropriate you have brought her to an ancient shrine of Sarenrae! ;) )
PS: this is not the only problem I would foresee for the god-meddled curse, especially if you read the effects table into detail... so more table variations could be expected...

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

Very well. I guess since I am still first level and can rebuild, I will change curse. I think I will try the reclusive curse. I could see Jain being a bit haughty and having a "don't touch me" complex.


Knowledge Checks
Jain. wrote:
Very well. I guess since I am still first level and can rebuild, I will change curse. I think I will try the reclusive curse. I could see Jain being a bit haughty and having a "don't touch me" complex.

Marvelous choice!

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

We'll wait for you, no problem.

Liberty's Edge

Male NG aerokineticist 2 | HP 23/23, 0NL | AC 15, t13, ff12 | CMB +1, CMD 14 | F+7 R+6 W+1 | Init +5 | Perc +6, SM +1 | Speed 20ft | Burn 0/7 | Active conditions: none

No problem waiting!


Knowledge Checks

@Cillian: special attacks: grab, constrict, poison; no special defenses.

The giant scorpion wheels around to face the incoming (larger) threat.

"Don't run away from me, MONSTER!" screams Aayef, boldly staggering back to his feat and raising the shining sword in the giant scorpion's direction.

"YOUNG MAN! SWING FOR IT'S LITTLE LEGS TO THE RIGHT!" says... the sword?! with a commanding deep voice in an impeccable Taldane accent! "HERE YOUNG MAN! LET ME CLOSE SOME OF THESE WOUNDS!"

You see the sword glowing and a large gash in the young man's torso begins to close!

Cure Light Wounds: 1d8 + 5 ⇒ (2) + 5 = 7 --> Aayef: HP 17/22

The teenager swings the beautiful sword at the giant scorpion!

Soldier's Glory: 1d20 + 6 ⇒ (1) + 6 = 7

The boy misses horribly.

The scorpion's attention is divided and hesitates who to strike first. 1 - Aayef; 2 - Alphatross; 3-4 - Claremguard; attack 1, 2 and 3: 3d4 ⇒ (1, 4, 1) = 6 The Giant Scorpion attacks Aayef once and starts walking towards Claremguard.

claw: 1d20 + 6 ⇒ (12) + 6 = 18
dmg: 1d6 + 4 ⇒ (3) + 4 = 7
Grab vs. CMD 14: 1d20 + 12 ⇒ (17) + 12 = 29
constrict dmg: 1d6 + 4 ⇒ (1) + 4 = 5 --> Aayef: HP 5/22

After grabbing the youth and squeezing him in one of his large claws, he discards the young man and heads towards Claremguard, intent on the larger source of meat. Alphatross screaches and scratches the large vermin's head as it departs. The young man squirms in pain as his left arm and half of his back are sliced and crushed to ribbons...

Round 2: (bold may go)
Alphatross: AoO please
Party Is Up!

Aayef
GIANT SCORPION

The Exchange

Elf ~ Investigator 2 AC 15, touch 11, ff 14 | HP: 15 | Fort +0, Ref +4, Will +5; +2 vs. enchantments | Perception +10 |

The elf slides across the ruins in an attempt to support the paladin.

Glaive vs Scorp: 1d20 - 2 ⇒ (18) - 2 = 16
Damage: 1d10 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Male NG aerokineticist 2 | HP 23/23, 0NL | AC 15, t13, ff12 | CMB +1, CMD 14 | F+7 R+6 W+1 | Init +5 | Perc +6, SM +1 | Speed 20ft | Burn 0/7 | Active conditions: none

Stay down boy! This is not the time for heroics! Find something to hide behind so that we can get you home in one piece!

Stavarg yells angrily at Aayef before channeling electricity at the scorpion.

kinetic blast vs scorpion touch AC, electricity damage: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 3 ⇒ (3) + 3 = 6

Sovereign Court

neutral good vishkanya Oracle 1 (Sheet) | HP: 10/10 | AC: 21 (15 T, 18 F) | CMD: 15 | F: 2, R: 3, W: 1 | Init: 3 | Perc: -1 | Speed 20 |
Tracked Resources:
Solar Wind 5/6 | Reroll 0/1

Jain tries to cook the scorpion.

Touch: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19 Fire: 1d6 ⇒ 4
Confirm: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18 Extra Damage: 1d6 ⇒ 2

How do you want to handle Jain's misfortune revelation. Would it work to say if the scorpion rolls a 15+ on the d20 to have it trigger?
It's one of those poorly defined abilities that doesn't really handle well in pbp.


Small Male Celestial Eagle (augmented summon) 1 HD | hp 7 | AC 14 T 13 FF 12 | CMD 13 | F +5 R +4 W +2 (SR 5) | Spd 10, fly 80' (ave) | Init +2 | Acro +3, Fly +8, Perc +10 (darkvision, low-light), SensM +2 |

"TROSS!" calls Alphatross as the bird harries the giant scorpion.

beak v scorpion (AoO): 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d4 + 2 ⇒ (2) + 2 = 4

acrobatics (avoid AoO): 1d20 + 2 ⇒ (17) + 2 = 19

beak v scorpion: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d4 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫

Jimmothy rushes over to shower Jain with advice. "Oh! Jain, maybe hit it on that side! Or over there! Can you kind of arc it over Claremguard?"

He casts guidance on Jain.

Silver Crusade

Claremguard | Male LG Medium Human Paladin 5 | Aura: courage (10 ft.; +4 to saves of allies v. fear)| Immunities: disease, fear | HP 47/47| AC 22, T 11, FF 21 | CMD 19| F +8 R +5 W +7; | Init +1 | Perc +0; Sense Motive +8 | Speed 20ft | Active Conditions: None.
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +11, Handle Animal +7 (+9 vs. Horse, heavy (combat trained) while worn), Knowledge (nobility) +10, Knowledge (religion) +10, Ride +1

"Much thanks, feathered-friend." smiles Claremguard as he sees the bird harry the arachnid from behind and brings his own blade toward the creature.

Melee (greatsword): 1d20 + 5 ⇒ (2) + 5 = 7
Damage (S): 2d6 + 4 ⇒ (6, 5) + 4 = 15

Then, having heard Jimmothy's warning, the paladin steps gives berth to any incoming attack.
5 ft. step back


Knowledge Checks
Jain. wrote:
How do you want to handle Jain's misfortune revelation. Would it work to say if the scorpion rolls a 15+ on the d20 to have it trigger?

Yep, that works. As soon as I roll 15+ on any of his claw1, claw2 or sting attacks, I will re-roll. I will not apply this on his grapple attempts that are at +12, unless you want me to.


Knowledge Checks

Alphatross' beak pierces the (delicious) head shell of the giant scorpion as it departs for Claremguard's location. The bird follows, and avoid the scorpion's giant claw as it dives for its (delicious) head (hole with exposed scorpion brain) once more! the bird misses the hole though, and its beak is frustratingly deflected from the succulent seafood like soft tissue!

Cillian pierces the sides of the beast with his glaive!

Stavarg blasts the creature head on! the creature suddenly sizzles briefly, limbs flailing wildly!

Jain sends a white hot wind towards the beast, whose insides begin to boil! First seared by Stavarg and now roasted by Jain, some of the cooked juices of the beast begin to bubble from its head hole and pierced side... Jimmothy likes that instant cooking goodness, an as the smell of seafood wafts over the battlefield, the young collector encourages Jain to cook it some more as he likes his lobster well done...

Claremguard swings and misses, and steps back, suddenly feeling like a very exposed subject of a giant scorpion's desires... but the creature does smell good at this point, so he doesn't stray too far, foreseeing an instant hyena pack-like adventurer's feast in the near future... one can almost see the warrior eyeing one of the giant claws and licking his lips...

Oh and the boy doesn't seem convinced by Stavarg's words just yet... as if he's just been asked to take the cowardly way out, and stuff...

I will update the init. tracker and everyone's status once Mallycorn's got his turn in...

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Seeing the fight is nearly over, and the victory close at hand, Mallycorn just moves Double move around the scorpion, from a far and safe distance, hoping to reach soon the wounded boy


Knowledge Checks

The sword speaks to Aayef again, glowing some more to provide more healing. "ON YOUR FEET YOUNG MAN! A STRANGE, WELL EQUIPPED STRIKE FORCE APPROACHES YOU, FLYING NO FLAG. ONE OF THEM CLAIMS TO WANT TO TAKE YOU HOME, BUT WE CANNOT BE CERTAIN OF THEIR INTENTIONS!"

Cure Light Wounds: 1d8 + 5 ⇒ (2) + 5 = 7 --> Aayef: HP 12/22

Aayef screams at the beast, "MONSTER! I WILL KILL YOU!!". Even though the boy is wincing in pain with injuries, you all note that he fully intends to keep battling the scorpion. You also note that the scorpion has received a few well-placed longsword strikes already from the boy earlier...

boy swinging shining sword, charge: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
magic slashing dmg: 1d8 + 2 ⇒ (2) + 2 = 4 dmg.

The boy lands a nasty blow to the giant scorpion, penetrating deep within its abdomen!

Round 3: (bold may go)
Party Is Up!
Aayef HP 12/22
GIANT SCORPION -35

Silver Crusade

Claremguard | Male LG Medium Human Paladin 5 | Aura: courage (10 ft.; +4 to saves of allies v. fear)| Immunities: disease, fear | HP 47/47| AC 22, T 11, FF 21 | CMD 19| F +8 R +5 W +7; | Init +1 | Perc +0; Sense Motive +8 | Speed 20ft | Active Conditions: None.
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +11, Handle Animal +7 (+9 vs. Horse, heavy (combat trained) while worn), Knowledge (nobility) +10, Knowledge (religion) +10, Ride +1

"The fight is finished!" declares Claremguard as he approaches the creature.
5 ft. step

The plunges his blade into its head.
Melee (greatsword): 1d20 + 5 ⇒ (15) + 5 = 20
Damage (S): 2d6 + 4 ⇒ (6, 4) + 4 = 14

Liberty's Edge

Male NG aerokineticist 2 | HP 23/23, 0NL | AC 15, t13, ff12 | CMB +1, CMD 14 | F+7 R+6 W+1 | Init +5 | Perc +6, SM +1 | Speed 20ft | Burn 0/7 | Active conditions: none

Stavarg ignores the sword for now.

Just in case it isn't dead...

kinetic blast vs scorpion touch AC, electricity damage: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 3 ⇒ (4) + 3 = 7

Stay down!


Knowledge Checks

And with Claremguard's mighty downward slash, the fight is indeed finished.

COMBAT OVER!

The young Aayef falls to his knees, finally giving way to exhaustion and pain. He looks at the heroes assembled before him. "...thank you all! whoever you are... I'm guessing mother sent you yes?"

He takes a long drink from his waterskin, waiting for your reply.

Liberty's Edge

Male NG aerokineticist 2 | HP 23/23, 0NL | AC 15, t13, ff12 | CMB +1, CMD 14 | F+7 R+6 W+1 | Init +5 | Perc +6, SM +1 | Speed 20ft | Burn 0/7 | Active conditions: none

Stavarg grins sheepishly, rubbing the back of his head.

Okay... how quickly can we bring up that we want the sword?

I admit, you held your own there. A tip for future situations: use numbers to your advantage. There's a reason it's adventuring party. Get yourself a healer at least, maybe a rogue.

He nods at the sword.

And you. Does the name Alcasti ring a bell?

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫
Stavarg Titanshade wrote:

Stavarg grins sheepishly, rubbing the back of his head.

Okay... how quickly can we bring up that we want the sword?

I admit, you held your own there. A tip for future situations: use numbers to your advantage. There's a reason it's adventuring party. Get yourself a healer at least, maybe a rogue.

"Or an Alphatross! Right, Alphatross?"


Small Male Celestial Eagle (augmented summon) 1 HD | hp 7 | AC 14 T 13 FF 12 | CMD 13 | F +5 R +4 W +2 (SR 5) | Spd 10, fly 80' (ave) | Init +2 | Acro +3, Fly +8, Perc +10 (darkvision, low-light), SensM +2 |

"TROSS!"


Knowledge Checks

To Stavarg, the boy says, "I just felt like exploring... Mother can be a tad overprotective at times, but I see the wisdom of her ways now... although your way is certainly interesting as well... Still, she should have involved me an an earlier age in the ways of the warrior. She did the best she could without Father, however..."

He then nods at Jimm's comment, agreeing. "Indeed! your eagle was a worthy companion on the battlefield! thank you!"

When Stavarg begins to speak to the jeweled sword, it loudly hails you all with a deep voice and says, “The name Alcasti DOES ring a bell indeed! HA HA HA HA! Brave adventurers! I am Soldier’s Glory, servant of the noble bastions of the Last Azlanti. Identify yourselves! How do you know HER name?”

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Let me tend to your wounds, Aayef. I'll check too if there is no trace of poison in your body, if you dont mind. Dont be afraid to ask for your mother's forgiveness for your youthful recklessness, because even in your old age you'll forever be her little boy, but let her see your scars if she wants, so she can witness you are on your path to manhood. She had protected you with all her love, soon you'll be able to protect her with all your love, with dignity, and honor.Learn from the lessons you received today, because you might not always be so lucky.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Take 10 in Healing, use Healer's kit, total 10+7+2=19

Liberty's Edge

Male NG aerokineticist 2 | HP 23/23, 0NL | AC 15, t13, ff12 | CMB +1, CMD 14 | F+7 R+6 W+1 | Init +5 | Perc +6, SM +1 | Speed 20ft | Burn 0/7 | Active conditions: none

Stavarg nods slightly to show some requisite gesture of respect.

The blade knows the noble vanity of the Taldane...

We are agents of the Pathfinder Society, sent to recover you for the family of the same name. She is long past, but her descendant wishes to gather the relics of her glory and restore her status.

He deliberately neglects to name Remaio, though he knows the topic will eventually come up. What was he thinking, selling off such an artifact?

Grand Lodge

Male Human Unchained Summoner 2 | hp 18 | AC 15 T 12 FF 13 | CMD 12 | F +2 R +2 W +3 | Spd 30' | Init +2 | KnNat +3, KnPla +3, Perc +0, SensM +0 | Spells 1st-3/3 | summon I 7/7 | | ♪♫ Theme ♪♫
GM PDK wrote:
To Stavarg, the boy says, "I just felt like exploring... Mother can be a tad overprotective at times, but I see the wisdom of her ways now... although your way is certainly interesting as well... Still, she should have involved me an an earlier age in the ways of the warrior. She did the best she could without Father, however..."

"I know what you mean. My mom said 'be careful' when I left when I was 10 all those years ago."

GM PDK wrote:
He then nods at Jimm's comment, agreeing. "Indeed! your eagle was a worthy companion on the battlefield! thank you!"

"Sure! Having friends like Alphatross is great!"

GM PDK wrote:
When Stavarg begins to speak to the jeweled sword, it loudly hails you all with a deep voice and says, “The name Alcasti DOES ring a bell indeed! HA HA HA HA! Brave adventurers! I am Soldier’s Glory, servant of the noble bastions of the Last Azlanti. Identify yourselves! How do you know HER name?”

"OH, WOW! A REAL TALKING SWORD! NEAT!"


Knowledge Checks

After hearing your introductions, or lack thereof, Soldier's Glory says, with a lower voice this time, "A good blade advises and helps, but it is above all a weapon. Weapons are meant to kill, and once a blade deems the swordsman worthy, that decision to draw sword is taken by him or her. Young Aayef has been deemed worthy to carry me in battle, so I will assist him in any endeavor he sees fit. I will hear your allegiances and take the weight of your virtues before serving a new master. While it is true that I served Honaria Alcasti, my services are not exclusive to her bloodline and I have since been shipped off to new lands where I have found need of my assistance in battle!"


Knowledge Checks

Aayef appears a bit deep in thoughts now, and adds, "Mother makes all decisions in our affairs. We shall consult her in this matter, as I understand she was receptive to Mister Alcasti's request a while back... you work for Mister Alcasti, yes? and he needs this sword again? why for?"

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