Tarnbreaker's Trail - GM Wayfinder - Outpost III (Inactive)

Game Master Eric Collins - France

Tarnbreaker's Trail
PFS Guide


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King in Thorns slideshow!

Official start is in 5 1/2 hours, which will be the Venture-captain's briefing.

Vigilant Seal

M Goblin Cleric 1 | HP19 | AC15 | Frt4 - Ref4 - Wil5 | Perc6, Darkvision | Spe25 | Conditions: 0 Hero Point; Level Bump +2 to Saves and Skills; Suspicious of everyone BUT Fangs of the Remorhaz
Spells:
Cantrips: Detect Magic, Shield, Divine Lance, Stabilize, Know Direction. Focus [1pt]: Weapon Surge 1st: Heal [••••] Magic Weapon [•] Alarm [•]

Yeah 2 mentor boons is fine since apparently that's the cap; if you have something better to slot don't worry about it though. I should be able to make due in either case.

Horizon Hunters

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Male NG male half orc Druid 5 / Magic Warrior HP 58/58 | AC 23 | F +11 R +11 W +13 | Perc +13 | Stealth +9 | 25ft | focus 2/2 | spells 1st: 3/3 ; 2nd: 3/3 ; 3rd: 2/2 | Active Conditions: ---

Frogger will spend 2 fame to get the Horizon Hunter mentor boon: Rugged Mentor. Increase your saves by 2 instead of 1.


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Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

and I'll slot EA for the skills bump.

Vigilant Seal

LG (Mâle) Elf (Ice) Champion (pal) 6 | HP 78/78 | AC 25| Cold:2 Elec:1 Harm:5 Evil:3| F + 12 R +9 W +12 ;+2 reflex against damage| Perc +12 | Stealth +9 | 25 ft | focus 1/1 | Active Conditions: ---

Who want the élixir of winter Wolf?

https://2e.aonprd.com/Equipment.aspx?ID=103


King in Thorns slideshow!

Interactive map of Golarion, and see the slides for a map of where you will be trekking to, from Kalsgrad up to Icemark in the west.[/ooc]


King in Thorns slideshow!
Quote:
As the venture-captain gave us a purse for these furniture, I think it should have enough money.

IMPORTANT

Sorry, I realize I was not clear enough.
The Venture-Captain--stands and places a sealed envelope and a small purse on the table. []b]“There you’ll find your entry letter accompanied by my letter of introduction for you. The purse contains a few coins to help you purchase some gear. [/b]--gave you money for the race.
So:
• if you only wish to have extra gear for this scenario and not use it later, then just RP purchase it using the money from the VC, and note it somewhere as in your gear only for the scenario. Then, at the end of the adventure, it is gone and you erase the gear (but you spent no money)
• if you wish to purchase it for yourselves and keep it, then you must spend your own money but you have the gear for good, and keep it after the scenario

I let anybody change how you purchase the stuff if you wish.

Envoy's Alliance

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Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Yes, of course. That was how I've understood.

Vigilant Seal

M Goblin Cleric 1 | HP19 | AC15 | Frt4 - Ref4 - Wil5 | Perc6, Darkvision | Spe25 | Conditions: 0 Hero Point; Level Bump +2 to Saves and Skills; Suspicious of everyone BUT Fangs of the Remorhaz
Spells:
Cantrips: Detect Magic, Shield, Divine Lance, Stabilize, Know Direction. Focus [1pt]: Weapon Surge 1st: Heal [••••] Magic Weapon [•] Alarm [•]

Klatzu will gladly spend money on tools/repair kit, as this character is going the Junk Tinker route and needs those anyways. Winter Clothes and Hatchet can be left with the scenario though.

Vigilant Seal

LG (Mâle) Elf (Ice) Champion (pal) 6 | HP 78/78 | AC 25| Cold:2 Elec:1 Harm:5 Evil:3| F + 12 R +9 W +12 ;+2 reflex against damage| Perc +12 | Stealth +9 | 25 ft | focus 1/1 | Active Conditions: ---

Gm and sylvia are okay that we say that Sylvia hasn't drink the elixir and will only use it in severe cold?


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Sounds good to me.


King in Thorns slideshow!

Yes, I was going to suggest that.
Was thinking earlier of how you' d know it is at least 4 days and wait for drinking it, so totally fine.


King in Thorns slideshow!

So, ALL have Winter Clothes, correct?

And you have three minor healing potions to share (who takes one?).

The rest of the gear is listed on Slide 6 and I think it is not too important who carries what.

Vigilant Seal

LG (Mâle) Elf (Ice) Champion (pal) 6 | HP 78/78 | AC 25| Cold:2 Elec:1 Harm:5 Evil:3| F + 12 R +9 W +12 ;+2 reflex against damage| Perc +12 | Stealth +9 | 25 ft | focus 1/1 | Active Conditions: ---

Since i have two focus points for lay of hand. I Will gove the rest to you.

How much bulk is the repair kit again?

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

1 bulk.

Vigilant Seal

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M Goblin Cleric 1 | HP19 | AC15 | Frt4 - Ref4 - Wil5 | Perc6, Darkvision | Spe25 | Conditions: 0 Hero Point; Level Bump +2 to Saves and Skills; Suspicious of everyone BUT Fangs of the Remorhaz
Spells:
Cantrips: Detect Magic, Shield, Divine Lance, Stabilize, Know Direction. Focus [1pt]: Weapon Surge 1st: Heal [••••] Magic Weapon [•] Alarm [•]

I love that in two whole pages of talk I somehow completely missed that we were doing this on foot. No worries, I will think of something for Klatzu to work on.


King in Thorns slideshow!

Race Mechanics
The race is divided into sections of overland travel and trials. Each day of the race begins skill checks from the PCs to determine their success on the trail ahead, ending with the arrival and attempt at defeating the next trial. Each member of the team can attempt one overland travel skill check per day.
If the PCs wish to push on toward another obstacle after completing their current checkpoint trial, they can, provided that they are not significantly exhausted and the officials at the checkpoint clear the PCs after examining them for injuries sustained while on the trail.
Race officials may also detain teams at checkpoints in the event of particularly bad weather.
The team that finishes the race in the fastest time with the fewest penalties is declared the winner.
Determining position throughout the race is done by accumulating Progress Points, which can be secured through skillful navigation of the trail, swiftly completing the trials and navigating potential hazards and sabotage.
The team with the most Progress Points leads the race, the team with the next most is in second, and so on through the remaining teams.
PCs can be penalized for actions in violations of the race’s rules; these violations are noted by race officials and once the PCs complete the race, they have an hour deducted per violation, meaning that even a team who finishes later than another might be declared the official winner.

This is noted in Slide 7.

Vigilant Seal

LG (Mâle) Elf (Ice) Champion (pal) 6 | HP 78/78 | AC 25| Cold:2 Elec:1 Harm:5 Evil:3| F + 12 R +9 W +12 ;+2 reflex against damage| Perc +12 | Stealth +9 | 25 ft | focus 1/1 | Active Conditions: ---

Why Pathfinders are never compétent? I wonder.

Vigilant Seal

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LG (Mâle) Elf (Ice) Champion (pal) 6 | HP 78/78 | AC 25| Cold:2 Elec:1 Harm:5 Evil:3| F + 12 R +9 W +12 ;+2 reflex against damage| Perc +12 | Stealth +9 | 25 ft | focus 1/1 | Active Conditions: ---

Fiou!

Vigilant Seal

LG (Mâle) Elf (Ice) Champion (pal) 6 | HP 78/78 | AC 25| Cold:2 Elec:1 Harm:5 Evil:3| F + 12 R +9 W +12 ;+2 reflex against damage| Perc +12 | Stealth +9 | 25 ft | focus 1/1 | Active Conditions: ---

2 Crit and all success. Not bad! Not bad at all!

Vigilant Seal

LG (Mâle) Elf (Ice) Champion (pal) 6 | HP 78/78 | AC 25| Cold:2 Elec:1 Harm:5 Evil:3| F + 12 R +9 W +12 ;+2 reflex against damage| Perc +12 | Stealth +9 | 25 ft | focus 1/1 | Active Conditions: ---

I will be occuped today.


Map and handout aid Token.

Again not here today.

But Coptidel would help.

Also, klatdu Said he wished to use His reroll for enginnering.


King in Thorns slideshow!

No rush at all.

We will wait and see who does what to see if the Reroll is needed...

Vigilant Seal

LG (Mâle) Elf (Ice) Champion (pal) 6 | HP 78/78 | AC 25| Cold:2 Elec:1 Harm:5 Evil:3| F + 12 R +9 W +12 ;+2 reflex against damage| Perc +12 | Stealth +9 | 25 ft | focus 1/1 | Active Conditions: ---

You know it really seem that this team with a werewolf is the culprit.

Vigilant Seal

LG (Mâle) Elf (Ice) Champion (pal) 6 | HP 78/78 | AC 25| Cold:2 Elec:1 Harm:5 Evil:3| F + 12 R +9 W +12 ;+2 reflex against damage| Perc +12 | Stealth +9 | 25 ft | focus 1/1 | Active Conditions: ---

I am surprise There no fight.

Vigilant Seal

LG (Mâle) Elf (Ice) Champion (pal) 6 | HP 78/78 | AC 25| Cold:2 Elec:1 Harm:5 Evil:3| F + 12 R +9 W +12 ;+2 reflex against damage| Perc +12 | Stealth +9 | 25 ft | focus 1/1 | Active Conditions: ---

Ivam crittercon.

But my idea is to cut à pièce of the Ice and create à fire to melt down.


King in Thorns slideshow!

Thievery or Nature check for Coptidel

If Klatzu wants to go w. Medicine, I am fine w. that (it will be a higher DC than for the "required/suggested" skills is all

Vigilant Seal

LG (Mâle) Elf (Ice) Champion (pal) 6 | HP 78/78 | AC 25| Cold:2 Elec:1 Harm:5 Evil:3| F + 12 R +9 W +12 ;+2 reflex against damage| Perc +12 | Stealth +9 | 25 ft | focus 1/1 | Active Conditions: ---

I was in crittercon! Sorry.


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King in Thorns slideshow!

I hope it was fun, Coptidel!


King in Thorns slideshow!

Welcome to Holiday on Ice without skates but with a dancing bear!
Currently lying on its butt!

I put the info' on all the conditions up beside the map.

The ICE is diff' terrain and uneven ground.
So, 5 more feet to move into, cannot Step.
Must make an Acrobatics check to not fall.
Also a Reflex save when hit or fail Save.

Now, a call for help from the friendly GMs at the table:
• Uneven Ground calls for an Acrobatics check to Balance
• Balance says you roll vs the Balance DC
• where do you find such Balance DC?
• the only help I find in the rules is:
Sample Balance Tasks ; smooth sheet of ice ; Master
(thus a DC30! which seems a bit on the higher end)
• however Because there isn’t much gradation between the simple DCs (duh!) they don’t work as well for hazards or combatants, where the PCs’ lives are on the line (I imagine Sarah, at least, would agree that his counts as such a case?) you’re better off using level-based DCs for such challenges.
Thus-- I am going w. DC22 re. the level of this challenging bear.

But, has anyone found some more specific rules or a list of DCs for Balance?

Also, though, without knowledge of any specific list of damages per surface, I am intending to not apply this, does anyone know of some chart listing damages etc. re. the and possibly injuring yourself, depending on the specifics of the uneven ground?


Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

I've generally treated it as either difficult or normal terrain and not otherwise slippery given the snow shoes/skis etc that the normal equipment list at the beginning assumes we have.

For DCs you either look at the DCs by level or the DCs by type (untrained, trained etc)

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

The same here. Never had to check not to fall on the ice.

Yes, DC by level p. 503. But then you have to fix a lvl.


King in Thorns slideshow!

Since I've seen nothing in the equipment list or elsewhere about snow-shoes or skis (only one brief reference later to skis), and those do not exist yet that I am aware of in PF2 anyway, I'm simply going with the CRB rules relative to ice.
(which are the rules applied to the trial you just accomplished: While on the ice, a PC must attempt an Acrobatics check to Balance)

re. the DCs, as I said, I was simply asking if any had seen some other listing than the simple tasks or by level.
So I'll go w. the easier DC22.

Vigilant Seal

LG (Mâle) Elf (Ice) Champion (pal) 6 | HP 78/78 | AC 25| Cold:2 Elec:1 Harm:5 Evil:3| F + 12 R +9 W +12 ;+2 reflex against damage| Perc +12 | Stealth +9 | 25 ft | focus 1/1 | Active Conditions: ---

The CRB put in his environnement section (page 512) Table 10-12 Ice trained-to-master simple DC. Simple DC for trained is 15.

I have also searched for an item that could have helped us during this event. https://2e.aonprd.com/Equipment.aspx?ID=223

Now... How can i move Coptidel? Should i use the ladder to move myself close to the bear?


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Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

Klatzu: I totally learned last week more about reactions at the beginning of combat:

CRB p 472 wrote:
Your reactions let you respond immediately to what’s happening around you. The GM determines whether you can use reactions before your first turn begins, depending on the situation in which the encounter happens.

Reactions at start of combat

So it's GMs discretion rather than clearly no.

Also can't cast magic weapon on a +1 weapon. Target is 1 non-magical weapon :(


King in Thorns slideshow!

re. the reaction - yes, though I normally let reactions be a choice, here I did choose to not give them before your actions re. how the bear ambushes and what is written in the scenario.

re. Magic Weapon, I imagine Klatzu would remember what Sylvia just wrote above (Targets 1 non-magical weapon) and has had time over these days to see which weapons have runes on them, even if you did not fight before.

re. the ice-- thanks Coptidel, I hadn't seen that table, cool!
I was going w. table 1-04 or s'thing like that had ice as master.
I will reduce the DC next round to the one you had for the previous ice (DC 16).


King in Thorns slideshow!

@Sylvia: I just wanted to say that I rolled randomly for the subject of the ambush-- and now I only gave Sylvia a 1 in 6 chance of being targeted (no real reason other than thinking you were more squishy, so I rationalized that by it being afraid of you) but the dice roller Gods might have it in for you (max' damage too).


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Sylvia F Human Wizard 8 HP (106/96)| AC 23 | F +15, R +15, W +16 | Perception +15 (E) | HP (2/3)

It had not even occurred to me that there was any issue with the targeting here


King in Thorns slideshow!

@Frogger: the Heal spell.
You get a direct +8 (no 2nd d8 to roll) w. the 2 action version of the spell.
In this case I only added 1, since you got a nice 7 on your 2nd die.

Vigilant Seal

M Goblin Cleric 1 | HP19 | AC15 | Frt4 - Ref4 - Wil5 | Perc6, Darkvision | Spe25 | Conditions: 0 Hero Point; Level Bump +2 to Saves and Skills; Suspicious of everyone BUT Fangs of the Remorhaz
Spells:
Cantrips: Detect Magic, Shield, Divine Lance, Stabilize, Know Direction. Focus [1pt]: Weapon Surge 1st: Heal [••••] Magic Weapon [•] Alarm [•]

Admittedly missed the "Non-magical" part, thought you could still hit a +1 weapon with magic weapon to give it the Striking effect. If Klatzu couldn't Magic Weapon Dran-thil's weapon, would it have been acceptable to just have him Magic Weapon his own greatsword?

Asking because I'd love to swing with a +2 3d12 weapon this turn. ((Weapon Surge))

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

No, you can't. It's Weapon Surge or Magic weapon.

But Weapon Surge costs one action and lasts 1 strike and Magic weapon costs 2 actions and lasts 1 minute.

Vigilant Seal

M Goblin Cleric 1 | HP19 | AC15 | Frt4 - Ref4 - Wil5 | Perc6, Darkvision | Spe25 | Conditions: 0 Hero Point; Level Bump +2 to Saves and Skills; Suspicious of everyone BUT Fangs of the Remorhaz
Spells:
Cantrips: Detect Magic, Shield, Divine Lance, Stabilize, Know Direction. Focus [1pt]: Weapon Surge 1st: Heal [••••] Magic Weapon [•] Alarm [•]
Magic Weapon wrote:

Targets 1 non-magical weapon that is unattended or wielded by you or a willing ally

Duration 1 minute
The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.
Weapon Surge wrote:

Targets 1 weapon you're wielding

Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll and the weapon deals an additional die of damage. If the weapon has a striking rune, this instead increases the number of dice from the striking rune by 1 (to a maximum of 3 extra weapon dice).

Status bonus stacks with Item Bonus for the attack portion, and Weapon Surge specifically says that it increases Striking and can target any weapon and not just non-magical, so I don't see why they wouldn't stack. Granted, its still for exactly 1 attack, so its essentially building up to a level 1 god strike that takes a full round to prepare and can still whiff on a 1, so while it can be effective, I can attest to the point that it rarely ever gets a chance to hit the table.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

So you can go for it. You can spend your hero point to reroll if you miss.

Vigilant Seal

M Goblin Cleric 1 | HP19 | AC15 | Frt4 - Ref4 - Wil5 | Perc6, Darkvision | Spe25 | Conditions: 0 Hero Point; Level Bump +2 to Saves and Skills; Suspicious of everyone BUT Fangs of the Remorhaz
Spells:
Cantrips: Detect Magic, Shield, Divine Lance, Stabilize, Know Direction. Focus [1pt]: Weapon Surge 1st: Heal [••••] Magic Weapon [•] Alarm [•]

Yeah if only. Klatzu has literally burned through all three of his hero points already this adventure. Skill gauntlets are something else, man. Still, doesn't hurt to try. +)

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Hopefully


King in Thorns slideshow!

So, last round Klatzu casts Magic Weapon on his own Greatsword, and then draws it-- two handed?

Vigilant Seal

M Goblin Cleric 1 | HP19 | AC15 | Frt4 - Ref4 - Wil5 | Perc6, Darkvision | Spe25 | Conditions: 0 Hero Point; Level Bump +2 to Saves and Skills; Suspicious of everyone BUT Fangs of the Remorhaz
Spells:
Cantrips: Detect Magic, Shield, Divine Lance, Stabilize, Know Direction. Focus [1pt]: Weapon Surge 1st: Heal [••••] Magic Weapon [•] Alarm [•]

I can draw it this turn, sadly draw>ready>attack will eat my actions for this turn but I can have the god-smite ready for next turn. Klatzu would have still opted for the 1-action heal as his third action IMO even if it meant nothing in the grand scheme of things.


King in Thorns slideshow!

Okay, so Heal and Magic weapon last round.

Vigilant Seal

LG (Mâle) Elf (Ice) Champion (pal) 6 | HP 78/78 | AC 25| Cold:2 Elec:1 Harm:5 Evil:3| F + 12 R +9 W +12 ;+2 reflex against damage| Perc +12 | Stealth +9 | 25 ft | focus 1/1 | Active Conditions: ---

I have completely forgot. Lay of hands to an ally gives +2 status to ac. (flute.) This is a new habit for me.

and for frogger. heal two action augment the heal by 8. it is not an another d8. (This is much better.)


King in Thorns slideshow!

@Coptidel: I just re-checked to see if I should change things, but the +2AC would actually not have saved Sylvia from a crit'.
It lasts one round?

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