JoshB - Shattered Star AP

Game Master JoshB

When agents of the newest Pathfinder Society lodge in Magnimar learn of a fragmented artifact scattered throughout the lands of old Thassilon, it falls to a new band of heroes to step in and gather up the seven fragments of this Shattered Star.

Dramatis Persone

Maps

Loot List


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Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

Sandu nearly trips, between the chairs and hit staff, as he moves across the room he gets near the man and swings wildly.

quarterstaff vs AC: 1d20 ⇒ 20
?Crit confirm?: 1d20 ⇒ 13

Desna smiles on the yet again as the staff cracks into the mage.

Damage: 1d6 ⇒ 5
?Crit? Damage: 1d6 ⇒ 5


The sorcerer collapses to the dirty floor of the abandoned tavern.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki says "Good work little man!" and gives the wizard a kick for good measure. While the others wake up, Nocki searches the wizard for anything useful.


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

Sandu kneels as soon as the man drops, worried that he may have killed him.

Heal: 1d20 + 8 ⇒ (4) + 8 = 12


Sandu isn't especially successful in his first aid efforts, but the fallen sorcerer seems to have stabilized.

Fort: 1d20 + 2 ⇒ (14) + 2 = 16

Olander, Mikkitar, and Jera slowly start to come round and recover from the effects of the spells.


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

"Ugh...that spellcaster was very bad-bad news. Did we get him-him?"

Mikkitar struggles to his feet, shaking his ratty face and rubbing his eyes.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki smiles to Mikkitar with and adrenaline rush and says "You should have seen it. The priest here was the one who brought him down."


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

Olander begins to wake from a bad dream that he failed to resist an evil sorcerer's spell, when he realizes far too late that his sword won't help him and that is indeed what happened. He doesn't realized how long he'll be stunned and unable to see, but within the following minute, his sight returns. As his eyes open and he sees the ceiling of hte room he fell, he feels a bit reassured, except he is still stunned for another six seconds. As the effects finally wear off, and he stands he laments, Well, that was some b!$$#+&! magic....

I need to learn some new tricks, clearly the sword will only get me so far if I fall down when the first enemy casts a spell. At the very least I should learn about spells generally


While examining the unconscious sorcerer and trying to administer first aid, Sandu finds three potions, a masterwork dagger, six darts, 35 gp, and an amethyst.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki looks at the amethyst and says, oh boy, that'll go for some money.

Appraise: 1d20 + 4 ⇒ (13) + 4 = 17


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

Sandu sets out the unconscious man's gear, he flips the dagger in his hand to feel the balance, "Fine work, anyone in need of a good blade?"
He stands rubbing at his ribs where the missile struck, "How is everyone else feeling, I could some of the Starsong's warmth, but I don't want to waste it if I am the only one hurt."

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

As Sandu offers the blade, Nocki says "That's only good to open letters, I think. Too small to do real damage." He seems still exhilarated from the fight.


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

Indeed, each of us finds our own prefered 'blade'.


@Nocki:
You think the Amethyst is worth 250gp

The party is all alert and awake again and you have a disarmed and unconscious sorcerer at your mercy.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki says "I gather this gem is worth 250 gold pieces, give or take depending on the merchant. Quite a beauty, no?" Then, looking at the wizard, he says "No one knows, him, huh? How about we gag and bind him and then go on. Surely something fishy is going on here." He clearly dismissed Sandu's offer of healing, assuming it was meant to the others.


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

Olander tries to think of what he knows of the legal status of the unconscious sorcerer and their actions.

take 10 on knowledge(local) for a 17

It'll be mighty hard for him to tell us anything if he is gagged. Surely anyone nearby would have heard that fight, with the mighty thuds so many of us made on the floor. This is fishy, and he might have a few answers for us


Things are deserted and quiet enough that Olander doesn't think anyone outside the tavern would have heard anything.


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

"I suspect he is a scout, but the question is, if he does not come back is that an indication that all is clear? Or that there is trouble?"

He looks around concerned "If you bind him I can wake him.


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

"He will lie-lie and tell us whatever we want to hear. If you want to question him-him, so be it, but do not expect the truth at all-all."

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki says "I agree with the mouse here. I think we should explore on our own. By the way, do any of you know what potions do?"

Le alchemist please ID the pots XD


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

Missed the loots. Whoops

Take 10 Craft(alchemy) 10+10=20


Mikkitar identifies the three potions as two potions of Cure Light Wounds and a single potion of Cure Moderate Wounds.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki says "That's a nice idea to have these potions. Gladly he forgot about them, hehe. Lemme check this door real quick. Bear, up you come." He checks the door next to him which the wizard was trying to open.


Nocki opens the door to find a hallway that ends in an open window over the water.

There are four abandoned rooms off the hallway that once served as sleeping quarters, but now are ruined and musty.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki walks over to the window and takes a peek. If nothing interesting is there to see, he goes back and opens the other room to the north.


Nocki finds an abandoned office with an exit onto the partially collapsed dock behind the tavern.

Nothing about this place really screams out that it is the headquarters for a slaver's ring.


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

"Maybe this-this is a dead end? This place seems-seems abandoned, not in use for slave takers, yes-yes."

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki goes into the office and starts searching for any documents or any secret compartments and answers Mikkitar "Well, what was that rainbow thrower doing in here then? Taking a nap? No, I'm pretty sure there's something here."

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

anything on my earlier knowledge (local) check regarding the legality of our actions and/or the slaver's actions?

Not a dead end per say, we still have a prisoner we can talk to...


@Olander: Nothing illegal about defending yourself. The sorcerer ambushing you would be considered ilegal.

@Sandu and Nocki: Make an intelligence check.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

INT: 1d20 ⇒ 6


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

INT: 1d20 - 1 ⇒ (9) - 1 = 8

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

@Sandu: Low roll high (low?) five!


No successful Int checks. Do you want to wake up your prisoner?

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki makes sure the prisoner doesn't have anything he could try to use to escape at hand. He looks to the others and nods, transmitting that he is ready to wake the prisoner.


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

Sandu focuses on the Goddess of Fortune and reaches to touch his golden butterfly, an invisible wave pulses from him as though the area was filled with butterfly tickling against the soul.

Channel positive energy: 1d6 ⇒ 5


With Sandu's channel, the sorcerer awakens.

He seems groggy and disoriented. (currently at zero hp)

"Ohhhhhhh....." he moans and then leans over to retch.

A thin string of drool/vomit hangs from his mouth as he blinks stupidly.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki looks at the man and keeps his warhammer in his hand. The dwarf keeps quiet, as he doesn't want to do the interrogation. He knows himself and that it would probably be a bad idea.


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

Olander thinks to himself Man... I need to get better at just about everything. I doubt I'd ever scare a mouse... I best ask those pathfinders for some training to compliment my skill with a blade.

My intimidate sucks...


If you want to intimidate him, I believe that you are putting this in the hands of your highest CHA party member and rolling a bunch of ai another checks.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Our highest Cha is Sandu. I guess I can start and when a roll is needed, I can let him step in

Nocki looks to the man and says "Eh, funny we bump into each other in the middle of an abandoned building, huh? Why did you attack us anyway?"


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

Olander, the one who the sorcerer dropped for over a minute with a single spell, attempts to look menacing.

aid intimidate: 1d20 - 2 ⇒ (13) - 2 = 11 He shoots, he scores!


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

Sandu whispers a silent prayer to Desna and kneels near him. "Sorry for hitting you, but you spooked me and my friends. What are you doing here? Are you a scout for the Nidalese?"

Diplomancy when ready:
Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23+Aid


"Do I look Nidalese to you, you butterfly-worshipping fool?" the sorcerer spits back.

"There haven't been any of those slavers in Magnimar in years...."

He definitely doesn't look Nidalese.


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

"There hasn't been a rash of people getting snatch-snatched off the streets for years now-now. Funny how that works yes-yes."

Mikkitar paws through the reat of the room, looking for hidden doors, cupboards, or the like.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

With an eyebrow raised, Nocki tries to read the man's body language.

Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7


"Someone's been taking people, but there aren't any Nidalese here. That's just an easy villain to conjure up because of their past history."

"Someone to blame when nosey Pathfinders disappear."

"If you want to know about the street people who have been disappearing ... ask the city watch."

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Nocki's mouth hangs open as the man blames the city watch. He says "You speak outrage! If you have any proof of your claims, speak now or prepare to have your skull bashed in"

Intimidation: 1d20 ⇒ 13


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

To the sorcerer, he backs up Nocki's play the earlier aid on intimidate, but he whispers in the dwarf's ear" I think he meant, he'd blame Nidalese when 'we' or other pathfinder's went missing"

" And just who are you, and what nosey pathfinders are going missing? I think the city watch may just be interested in you trying to kill us all..."


The sorcerer looks confused at Nocki's outburst.

"It's true .... there aren't any Nidalese and haven't been any through Magnimar in years."

He's also a bit befuddled by Olander's question. "You ... you numbskull. There's those that would pay a bounty for a collection of the Society's newest recruits."

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