JoshB - Shattered Star AP

Game Master JoshB

When agents of the newest Pathfinder Society lodge in Magnimar learn of a fragmented artifact scattered throughout the lands of old Thassilon, it falls to a new band of heroes to step in and gather up the seven fragments of this Shattered Star.

Dramatis Persone

Maps

Loot List


1 to 50 of 108 << first < prev | 1 | 2 | 3 | next > last >>

Discussion thread for second attempt at Shattered Star AP


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

This is a test


Human Investigator (antiquarian) 1; Init +2; Perception +5 (+6 vs. traps); hp 9/9; AC 15/T 12/FF 13; CMD 12; Fort +1; Ref +4; Will +3

I can see it! Yay! :)
Gameplay post will be up soon.


I am in Mexico City this week.

Most of my posting will be beginning or end of day because I'm not lugging around my personal laptop.


Sorry about not posting yesterday.

I was getting out of Mexico and back home.

To make travel even more fun, I came down with a bug while I was down there and was running a low-grade fever.

I was really happy there wasn't a TSA agent with a thermometer-gun scanning faces at immigration last night. I didn't want to go into quarantine somewhere.

On the other hand, there really ought to be TSA agents with thermometer-guns scanning people.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Stay safe and drink lots of fluids. These are times to stay healthy.


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

Now with more avatar

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Yay!


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

It said she was half varisian and preferred her anonymity, did we actually get a physical description? Maybe I am just misreading (a little distracted these last few days...)


I just said she gave you the description and put the picture in the slide deck.


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

My apologies, I see the picture, thanks!


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

I am a little worried about overrunning everyone with posts, because I can post from work on most days, and this is right in Sandu's wheel house.

Is that a valid concern?


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

I wouldn’t be concerned, but I can only speak for myself . I’m posting at a slower rate than normal right now.


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

Mikkitar has little to say in this situation, so have at it.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

I hope you do post, I like to think of it as RP opportunity.


Tougher encounter than I thought it would be.

The bad guy getting a good initiative roll and drinking his second potion of invisibility to disappear made it a challenge.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

I was beginning to think we wouldn't make it. I kind of wished I had the feat Step Up


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

I got lucky I was sure he was going to escape, great time to get lucky.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

You made up for the successive 1's I rolled for damage, although I made up for one of them myself with the 8.


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

How are we dealing with loot? Do we want to make a list? or split them right away and note them individual sheets?


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

I'd imagine we'll be needing a list (even if we eventually go sell stuff).

I've made a sheet, if no one has a nicer template.


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:
Nocki Hasuf wrote:
@Olander: Nocki is sort of a jerk, but I'm not. I'm really sorry.

It makes for an interesting group dynamic, should be fun to role play out, especially as they adventure together.


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:
GM wrote:
"Fenster know Natalya from when da Tower Gurls rented space here in Fenster's place.“

I also thought they were the same place. We’re looking for Natalya so thats where we’d go.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Jera has been sort of absent lately. Hope they're ok.


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

If climbing are you denied your dex to ac?


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

Typically, yes. Unless you have a climb speed or other tricks (rogue talent, monster feat, etc.)


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

I really should have bought a sling... they’re free... live and learn. This is what I get for primarily playing pfs and gm crediting most pcs to above level one.

Grand Lodge

1 person marked this as a favorite.
M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

You could walk the plank and stab the gobo. I mean, that's got some panache to it, don't you think?


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

Kids home with me this week I'll post tonight.


Sorry about things devolving into a standoff between people who can't roll high enough to harm one another.


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

My apologies for not taking a ranged weapon #fail.


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

Just getting internet back now. Catching up asap. Sorry about thwt.


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

Didn't Olander shoot Nocki's crossbow this round?

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

He did, yes.


sorry about that


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

While totally useless for Sandu I do covet the mithral short sword.

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

Level up complete. Gained 9 HP, 1 BAB, ranked the same skills. For the Eldritch Guardian archetype, I gained Shared Training and Steel Will. Bear gained HP, BAB, skill points and the Shared Training too. I'll what can be done with it (hadn't thought about it).


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

I’ll try to level up and get a post up tomorrow.


Ratfolk Alchemist 3. AC 18 FF 15 T 14 // Fort +4 Ref +6 Will +2 Initiative +3, Perception +9 (Darkvision 60')

Level 2:
+1 BAB
+1 Fort, Ref
Discovery: explosive bombs
+1 bomb/day
+1 extract/day
SQ: Poison Resistance +2, Poison Use
Skills: appraise +1, acrobatics +1, craft alchemy +1, climb +1, disable device +1, perception +1, sleight of hand +1, UMD +1
Favored Class: +1/6 discovery
HP: 1d8 ⇒ 5

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none
Mikkitar Blacknip wrote:
HP: 1d8

I supposed I had to ask first. Are we rolling for HP?


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

original GM rules, from the campaign that was deleted for not working:

ntend to run this recruitment with submissions open through the 21st of February with the plan being to select players and start the game by March 1st.

My goal is for the campaign to move at a fairly rapid pace. I would like to finish the first book in six months of playing time.

Posting Expectations: target frequency of 1/weekday. I’ll probably update the game on most weekends as well. Things come up and real life takes precedence, I have no issues with either myself or another player botting a character if a player needs a break. Given some of the dungeon crawl aspects of parts of the AP, I’d really like designated scout/perception/trap-monkey to be someone who posts frequently.

I am looking to strike a good balance between roleplaying and roll playing in the game. I know that different people enjoy their games for different reasons. I’d like to create a good story and create fun tactical problems to keep everyone happy.

The party I select won’t look like a traveling zoo. There’s room for some uniqueness, but standard fantasy tropes will be appreciated as well. Having said that, make a character that you’ll be interested in devoting the time and energy it takes to play through an adventure path.

As per the AP, the characters will start as novice members of the Pathfinder Society.

Please download and read the Shattered Star Players Guide

Backgrounds: you don’t have to write a novel, but I’d like to have some idea of how you envision your character. Your background should tie in with your AP trait and explain how you became a novice member of the Pathfinder Society. Your background can evolve some in the early days of the game as you figure out a better idea of who your character is.

Description: Give me and your fellow players an idea of what your character looks like and how they’re dressed. Remind people of your appearance/description in flavor text as you post. Stealing/linking some art from somewhere to give everyone an idea of what you look like is a good idea.

Character build: Give me a brief summary of what you’re planning with the character. I don’t need a road map for your entire build, but if you’re doing something that wouldn’t be obvious from looking at a first level character sheet, I’d like a heads up.

Party size: I will be selecting 5 characters that will need to form a well-balanced team

Build Rules:
* 1st level
* All pathfinder 1E official sources
* No 3rd party sources
* Classes: any 1st party, unchained Rogue/Barbarian/Summoner/Monk, probably not Vigilantes (I don’t see the secret identity working into the story)
* Races: Core, Featured - if you’re aiming for a unique concept, you’ll need a good backstory.
* Stat Buy: 15 point (nothing below 8 or above 18 before racials) (any harsh dump stats are expected to be roleplayed and apparent in game)
* Skills: Background skills rules
* Traits: 1 campaign, 1 other, + 1 additional in exchange for a meaningful drawback
* Wealth: max starting for your class
* Hit points: Max at first level, average rounded up thereafter.
* Encumbrance: I don’t want to (and won’t) track how much weight each party member is carrying, but I do believe that limited carrying capacity and encumbrance penalties are part of dumping strength.
* Alignment: I won’t place any restrictions on builds, but I have no interest in overseeing PvP conflicts so I will try to select a party that will work together.
* Hero Points: I intend to use the hero points system from the APG.
* Crafting: I’ll allow pre-game crafting, but work it into your backstory and post any necessary rolls in this thread along with your build. I will try to pace the adventures in a way that allows for crafting in-game if players show an interest.
* Magic Items: there won’t be a magic store that can sell your character whatever they want in the quantity they desire on a moment's notice. The adventures take place in/near large cities and items will be available but extremely specialized items might not be instantly available. (If the bad guys sunder your +3 agile, keen kukri you might need a backup plan for the next book while you commission a new one)

There’s no need to create a forum alias prior to selection.

Please format any submissions in this thread into spoilers to avoid things getting messy.

Any questions, please ask.

Olander had always had an interest in alchemy, and Miikitar's feats had left him rather intrigued. He decided to see how far he could investigate these things. His classical schooling and investigative mind going forward, he kept the sword and kept going on, as an empiricist.

5/8 hp (half rounded up)
Alchemy, inspiration, trapfinding
6 (class) + 3 (int) +2 (background) Skills, 8 points (1 in each knowledge), 1 (disable device), 1 (linguistics), 1 (spellcraft)


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

Even levels are very boring for Full casters. and as a dumb cleric With my FCB I only net 2 skills. Spellcraft and Know Planes at this level

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none
Sandu Draghici wrote:
Even levels are very boring for Full casters.

Unless you're spontaneous.


With that point in Spellcraft, Sandu can try to ID magic items.


I am hoping that either Mikkitar or Olander has Identify as a known extract.

You have a number of magic items (including a ring that Sheila is holding for you) that you should really figure out.


Male CG Human (Varisian) cleric (ecclesitheurge) of Desna 3 | HP 18/18 | AC 11 T 11 FF 10 | CMB +2, CMD 13 | F: +3, R: +3, W: +7 | Init: +1 | Perc: +5, SM: +9 | Speed 30ft | Channel: 6/6 Bit of Luck 7/7 Liberation 3/3 | Spells: 1st 4/4 +1/1 2nd 3/3 +1/1|
Spells:
1st-bless, longstrider[D], sanctuary (DC 15), Comprehend Lang, Ghostbane Dirge, Endure Elements, Communal
Active conditions: None.

We could get them a scroll to learn it.


Male LN Tiefling Swashbuckler 1, Investigator 1 | HP 20/20 | AC 20, T 13, FF 14 | CMD 12 | F +2 R +7 W +2; +2 vs illusion | Init +3 | Perc +6 | Speed 30ft | Panache 4/4, Inspiration 2/4 | Active Conditions:

I think identify is on the alchemist list

Grand Lodge

M LG Dwarf Fighter (Eldritch guardian/Foehammer) 3 | HP: 34/34 | AC: 20, T: 12, FF: 18 | CMB: +5, CMD: 17 | F: +5, R: +3, W: +2 (+2 vs poison, spells and spell-like abilities) (+1 vs fear/mind-affecting) | Init: +2 | Darkvision, Perc: +9, SM: +1 | Speed 20ft | Active conditions: none

So, apparently I can't read. (sorry XD)


Shiela can get you a scroll with Identify on it so you can learn it as an extract.


Besides crafting a couple Cure Light Wounds potions, are there any other preparations you plan on making?

How are you dividing up the treasure you have acquired so far?

1 to 50 of 108 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / JoshB - Shattered Star AP All Messageboards

Want to post a reply? Sign in.