Jera Alsabor
Human Investigator
(antiquarian) 1
N Medium humanoid (human)
Init +2; Senses Perception +5
DEFENSE
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +3;
OFFENSE
Speed 30 ft.
Melee sword cane +2 (1d6)
Ranged shortbow +2 (1d6/x3)
Spells Prepared (CL 1st)
1st—cure light wounds, shield
STATISTICS
Str 10, Dex 14, Con 12, Int 16, Wis 13, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Extra Inspiration, Weapon Finesse
Skills Acrobatics +5, Appraise +7, Disable Device +6, Knowledge (arcana, dungeoneering, history, religion) +7, Linguistics +7, Perception +5 (+6 vs. traps), Spellcraft +7, Stealth +5, Survival +6, Use Magic Device +4; (+1 to Appraise, Knowledge (history), Spellcraft, and Use Magic Device concerning buildings or objects more than 1000 years old) Armor Check Penalty –1
Traits exchange agent (survival),
relic hunter
Favored Class Investigator (+1 skill rank/level)
Languages Azlanti, Common, Osiriani, Jistkan, Thassilonian, Varisian
SQ relic magic, inspiration (6/day), trapfinding
Gear studded leather armor, sword cane, shortbow w/ 20 arrows, backpack, thieves’ tools, trinket collection (ant haul, comprehend languages, cure light wounds, identify, shield), flint and steel, silk rope, hooded lantern, holy symbols of Abadar, Aroden, Asmodeus, Brigh, Horus, Irori, Kurgess, Norgorber, Nethys, Pharasma, Ragathiel, Sarenrae, & Torag 18 gp