Dooser |
1 person marked this as a favorite. |
ModusOp wrote:
Day Job Roll: None (I don't have a Profession skill trained)
Oh no! When you level, get at least 1 slot in a profession. The money adds up and most advancement is money based as you know.
And when you do, make sure to purchase a Professional Tool Kit (20 Cr) as it adds +4 unnamed bonus to your skill roll as well as Professional Clothes (5 Cr) adds an additional +1 Circumstance roll!
GM Derek |
Hollow Mountain Roll20 |Magnimar Pics
NEXT GAME: The Withering World, the final chapter!
Date: Tomorrow, Saturday, April 18
Time: 2-5pm Pacific (likely won't need three hours)
Where: Roll20 (Logon here)
Zoom: https://zoom.us/j/3308784849?pwd=bElXRjA3SkltYm1SZitXdHVHa0tmdz09, Meeting ID: 330 878 4849, Password: gaming
Utility Protagonist |
Male Android Scholar Technomancer 1 (SP 4/6, HP 9/9, RP 3/4; EAC 13, KAC 14; F +1, R +2, W +3; Init +2; Darkvision 60'; [dice=Tactical Baton]1d20+2[/dice] [dice=azimuth Laser Pistol]1d20+2[/dice]
Character Name:
Player Name:
Organized Play: 2365495-703
Day Job Roll: Lab Tech: 1d20 + 72 ⇒ (19) + 72 = 91
Day Job correction: 26 x2 = 52
Faction: Acquisitives
The Analog Affair-12 |
M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]
Discuss our next adventure here.