| Brogol Stokl |
"Geez, Eris, I think you broke it," Brogol smirks, wrapping his bladed scarf around the Hound's head and twisting.
attack, risky strike: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d6 + 9 ⇒ (2) + 9 = 11
sneak attack if applicable: 2d6 ⇒ (3, 6) = 9
Eris Seven-veils
|
Eris is so ecstatic watching the hound recite scriptures that she can hardly contain herself. She clutches her side, laughing hysterically.
"Oh--hahahahaaaaa!!! I love that scripture!"
She draws her sickle and attacks the prone creature, but she's laughing so hard she almost falls off the bridge.
mwk sickle (S): 1d20 + 4 ⇒ (1) + 4 = 51d6 + 1 ⇒ (6) + 1 = 7
| GM Cellion |
3d6 ⇒ (4, 1, 5) = 10
The hound's mind clears and it wastes no time in attempting to extricate itself. It rolls off the bridge to fall toward the ground. The rapid roll fools Eris and Brogol, but not Ingrid. (This provokes an AoO from Ingrid only) It falls with far less elegance to the ground, impacting with a heavy thud.
(So it's at very low remaining hit points and Ingrid has a good chance of finishing it off with her AoO. Assuming she doesn't, its one square northwest of Ingrid and 30ft below - on the ground)
|||| INIT ||||
Brogol (12 dmg)
Ingrid (4 dmg)
Eris
Hound (36 dmg, disarmed)
| Ingrid Foedottir |
Move to flank and Hit: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Damage: 1d8 + 11 ⇒ (1) + 11 = 12
”No ye don’t.” Ingrid said as it tried to flee
Eris Seven-veils
|
Eris practically doubles over laughing as the hound rolls away and falls.
Drawing her crossbow, she fires directly into a tree.
"Oh--make it stop! HAHAHAAAAAA!"
light crossbow: 1d20 + 3 ⇒ (2) + 3 = 51d8 ⇒ 7
| GM Cellion |
Ingrid connects with her attack, but the blow does little more than bruise it. (Noooooo min damage!) Rather than expiring when the hound hits the ground, it unsteadily rises to its feet. Eris' bolt thuds into the ground next to it.
|||| INIT ||||
Brogol (12 dmg)
Ingrid (4 dmg)
Eris
Hound (38 dmg, disarmed)
| Brogol Stokl |
Brogol's mouth drops open as the hound somehow twists free and throws itself from the balcony. No thought crosses through Brogol's mind, instead just a pure impulse, driven by rage at the idea of the hound getting away. Instead, the driver mutters "Patch me up" and leaps from the tree fort, aiming to land on their enemy's head...
acrobatics, inspiration: 1d20 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12
damage: 3d6 ⇒ (2, 3, 3) = 8
touch attack: 1d20 + 6 ⇒ (11) + 6 = 17
damage to hound: 3d6 ⇒ (6, 3, 1) = 10
| GM Cellion |
Brogol collides directly with the hound, but his fall is somewhat awkward and impacts the hound's head at an awkward angle that badly bruises the rogue. From above, you see the hound buckle under the impact for a moment, before throwing Brogol off and righting itself. Though badly injured, the blow isn't quite enough to knock it unconscious.
Brogol, for his part, finds his fall partly broken by hitting a soft target, but still gets the wind knocked out of him from the impact and ends up prone.
Sadly, not quite enough to break through DR :(
Ingrid, you're up. The hound is about 30ft below you.
See slide 3 for where people are on the forest floor below.
|||| INIT ||||
Brogol (16 dmg, prone)
Ingrid (4 dmg)
Eris
Hound (38 dmg, disarmed)
| Ingrid Foedottir |
Hand of Acolyte: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Seeing that the creature was still alive, Ingrid sent her mace flying towards it. Sadly, given the angle, actually hitting it was beyond her.
| GM Cellion |
As the mace impacts the ground nearby, the hound takes a careful step away from Brogol. It speaks out in a clear voice "This is not over, villains!" and moments later it vanishes.
Combat over... for now!
| Brogol Stokl |
Brogol pushes himself to his feet, and makes his unsteady way back up to the others, limping a bit as he approaches. "Oi, can you touch me with that wand a couple of times, Eris? What do you all think? They'll be prepared for us now. Do we push on?"
Eris Seven-veils
|
| 1 person marked this as a favorite. |
As Brogol calls up to Eris, he finds that she's on her back rolling around in laughter.
"Oh--that finale was spectacular! Comedic genius!" she exclaims to Brogol. "Sure, I can heal you. Heehee. But not as much as that clumsy jump healed my spirits!" she laughs.
Yeah, they're ready for us. I'm guessing that a rest would be helpful, but it may make it so we don't finish off whoever is here if they escape. I have no channels left, though I have a couple of spells. I think we're missing the fourth player right now.
| Ingrid Foedottir |
”They’re ready for us. But to retreat now means that any evidence here will go with them. Our duty says that we should see this through.” Ingrid replied.
| GM Cellion |
Brogol is able to clamber back up the ladder and to make his way through the treetops once more to rejoin the party. As he's catching up, the two other villains can hear the faint sounds of voices to the north-east. It sounds like very few remaining indeed.
As you point out, a long rest would give both you and your foes a chance to recover and regroup or retreat. Up to you if you'd like to take that risk (either option you choose). At this point, you've depleted most of the rebels' numbers, as far as your characters can tell, but you also know that you came here with the expectation that the Angel Knight was the ringleader behind this local resistance, and you haven't seen her yet.
| Ingrid Foedottir |
Fervor Healing: 1d6 ⇒ 5
Full HP, can cast divine favor one more time and can throw weapon once more
”So. Ready to finish this?” Ingrid asked the other two.
| Ingrid Foedottir |
”All good.” Ingrid said with a smile. ”But I’ll be needin’ it after the next dance without a doubt.”
| Brogol Stokl |
Sighing as his wounds knit shut, Brogol grabs his scarf and looks to the north-east, towards the voices, and then to the southeast. "All right then. Let's go. Should we look into the room nearby before we head towards the voices?"
Explore blank area of the map below the tied-up lady and then head up towards the northeast? Assuming we can get to the southeast.
| GM Cellion |
I'll take that as two votes for full steam ahead.
Before heading further into the fort, Brogol doubles back and carefully crosses to the tightrope to the two rooms on the southern end of the central platform. Both appear to be living quarters with bedrolls and small chests for storage. Kicking open the chests, Brogol finds clothing and personal effects, but nothing that appears particularly useful. He crosses back over and rejoins the group.
Without the implacable hound to block your advance, you cross the south-eastern bridge and then take the second bridge northward into the boughs of the next mighty tree. The hut built within the branches here seems almost organic, as if the tree itself grew the walls and floor.
You enter the first room and find it set up as a sort of makeshift infirmary. The walls are the pale green of exposed, living wood. A banner bearing a sword-and-sunburst symbol decorates one wall, overlooking a pair of simple straw mattresses on the floor. Curtains hang in doorways to the west and north, and a small footlocker sits in the northwest corner. Two rebels lie on the mattresses, flushed and feverish. They don't stir as you enter, but you see their chests rising and falling slowly.
| Ingrid Foedottir |
”Good. Prisoners who can’t flee. We can send men to collect them at our leisure.” Ingrid commented.
Eris Seven-veils
|
Eris looks at the two rebels with a measure of disgust.
"Look at them--sweating in our new tree fort! Now that our house is burnt down, this will have to be our new house, and I don't want anyone sweating in here! Gross! Should I toss them overboard?" she wonders.
The cleric turns then her short attention span toward the room to the west.
perception: 1d20 + 8 ⇒ (17) + 8 = 25
| GM Cellion |
Eris hears the creaking of branches coming from the west. It seems somewhat strange though, as though the creaking is quite close, rather than coming from outside the room's window. The curtain blocking sight of the western room ripples slightly in the draft through the tree house.
| Brogol Stokl |
Frowning, Brogol pulls the banner down, letting it drift to the floor and making sure to stomp his bloody, muddy boot on it as he goes to inspect the two sleeping men.
"What d'ya reckon they've come down with?"
perception: 1d20 + 8 ⇒ (20) + 8 = 28
Assuming the perception roll discovers what Eris knows above.
Brogol raises his finger to his mouth a quick silent shhh signaled, and then pointing to Ingrid and then the curtain, a raised shrug of the shoulders. You first?
| GM Cellion |
Will assume Ingrid takes the lead.
With Brogol's warning, Ingrid pushes abruptly through the western curtain and comes face to face (or more face-to-navel) with a tall, verdant figure partway up through the room's floor. The man's body appears to be made of wood, and his hair is a crown of leaves. He holds a spiked club in one hand a natural bow over his shoulder. See art on the map. A soft, whispery voice leaves his mouth. "Oh, its you." The rustling noise from earlier appears to be coming from his 'hair'.
The room beyond him is some sort of meeting chamber. A sizable table shaped from a bough growing through the floor fills the center of this room, while an elaborate tapestry woven from living ivy adorns the southern wall. A door exits the room to the west, while a curtained doorway allows egress to the east.
Eris: 1d20 + 3 ⇒ (6) + 3 = 9
Ingrid: 1d20 + 2 ⇒ (11) + 2 = 13
===================
Enemy: 1d20 + 6 ⇒ (2) + 6 = 8
|||| INIT ||||
Brogol
Ingrid
Eris
??? Woody figure
| Ingrid Foedottir |
| 1 person marked this as a favorite. |
Fervor and swift divine favor
Claws: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Claws: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Bite: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
”As last words go...” Ingrid said as she stepped forward to attack ”…I’ve heard worse.”
Eris Seven-veils
|
Eris erupts in laughter. "Ack! A talking twig-thingy! Haha!"
She steps into the room and tries to touch it to see what it feels like.
"C'mere, you!"
melee touch (Vision of Madness, target has -2 attacks and saves and +2 skills; ends after 3 rounds): 1d20 + 3 ⇒ (1) + 3 = 4
| GM Cellion |
Claws and jaws cut into the woody flesh of the strange humanoid. While Ingrid's first claw scrapes along the surface, the next two attacks draw sap. Both blows are slowed by the toughness of its flesh. (Its got DR of some kind) Eris stumbles and only touches the chair with her madness.
Brogol up
|||| INIT ||||
Brogol
Ingrid
Eris
??? Woody figure (10 dmg)
| Brogol Stokl |
Brogol slips between his comrades and then around the tree, unwinding his scarf as he goes. Lashing out with all his strength, Brogol sees if he has better luck drawing sap than his companion.
attack, flank, risky strike: 1d20 + 7 - 1 + 2 ⇒ (18) + 7 - 1 + 2 = 26
slashing damage: 1d6 + 9 ⇒ (1) + 9 = 10
sneak attack if applicable: 2d6 ⇒ (2, 4) = 6
| GM Cellion |
-
1d20 + 13 ⇒ (8) + 13 = 21
1d20 + 13 ⇒ (16) + 13 = 29 1d8 + 6 ⇒ (6) + 6 = 12
|||| INIT ||||
Brogol (14 dmg)
Ingrid
Eris
??? Woody figure (21 dmg)
| Ingrid Foedottir |
Claws: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Claws: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Bite: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
The enemy couldn’t be flanked, but he had nowhere to go. Ingrid did not let up the assault, as she slashed and bit without pause.
| Brogol Stokl |
The driver had taken a beating these last few days, being burned, knocked unconscious, bludgeoned, stabbed, and generally beaten. Rage builds in Brogol as once again he's attacked, the bark-man's spiked club sticking through Brogol's weathered armor. Whipping his scarf at the bark-man, Brogol does his best to return the favor.
attack, risky strike: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
damage: 1d6 + 9 ⇒ (4) + 9 = 13
Eris Seven-veils
|
"We're barking up the wrong tree! Hahaaa!" Eris laughs as she delivers another clumsy attack, hardly caring whether it hits.
mwk sickle (S): 1d20 + 4 ⇒ (8) + 4 = 121d6 + 1 ⇒ (6) + 1 = 7
| GM Cellion |
1d20 + 13 ⇒ (16) + 13 = 29
1d20 + 13 ⇒ (9) + 13 = 22 1d8 + 6 ⇒ (4) + 6 = 10
The woody figure morosely says "My poor grove. If I fall here... what will become of it..." as he swings at Ingrid. His spiked club crushes her shoulder (12 dmg) before he pulls back into a defensive posture. "Burned... burned to ash. I see the fire in your eyes."
|||| INIT ||||
Brogol (14 dmg)
Ingrid (12 dmg)
Eris
??? Woody figure (30 dmg)
Eris Seven-veils
|
Eris has no tactics to change, since she looks like she's playing rather than fighting, but she tries to touch the tree creature with her held spell.
"How do you identify a dogwood tree? By the bark! Hahaaaa!"
melee touch (Vision of Madness, target has -2 attacks and saves and +2 skills; ends after 3 rounds): 1d20 + 3 ⇒ (15) + 3 = 18
I never touched it last time, so should still have a held charge.
| Ingrid Foedottir |
Claws: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Claws: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Bite: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
”Why would we touch yer Fookin’ grove?” Ingrid hissed as she made a defensive swipe with a claw. ”Ye be the one who joined a fight that doesn’t concern ye!”
| Brogol Stokl |
Brogol sneers, rearing back with his scarf again. "Exactly, Ingrid! We're definitely gonna burn it now though!"
attack, risky strike: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25
damage: 1d6 + 9 ⇒ (2) + 9 = 11
| GM Cellion |
1d20 + 11 ⇒ (17) + 11 = 28
1d20 + 11 ⇒ (19) + 11 = 30 1d8 + 6 ⇒ (4) + 6 = 10
Brogol has more luck, cutting another gash that leaks pale sap. The woody figure is slowing, but isn't out of the fight quite yet. "Not while I live. You'll not burn it down!" The figure swings wildly, weapon bouncing off Ingrid's armor.
|||| INIT ||||
Brogol (14 dmg)
Ingrid (12 dmg)
Eris
??? Woody figure (36 dmg)
| Ingrid Foedottir |
Claws: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Claws: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Bite: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
As usual, Ingrid was covered in gore. Both her’s and her victims’. Without bothering to bandy words she leapt at the enemy, claws out and teeth barred. She figured that having some vegetables was part of a balanced diet…
Eris Seven-veils
|
Eris begins to chant. "Burn it down. Burn it down! Hahahaaaaaaaaa!"
She nonchalantly attacks, but her sickle strike is well-swung.
mwk sickle (S): 1d20 + 4 ⇒ (15) + 4 = 191d6 + 1 ⇒ (5) + 1 = 6
| Brogol Stokl |
Brogol swings his scarf again, frowning as the woody man still stands. How much punishment could one tree guy take?
attack, risky strike: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
damage: 1d6 + 9 ⇒ (3) + 9 = 12
| GM Cellion |
Eris' sickle cuts the shallowest of gashes, but its Brogol that manages to deal the killing blow. His scarf carves chips of wood out that clatter to the floor. The woody figure falls to his knees and coughs out a "No! Not... yet." before losing consciousness.
Combat Over!
Eris Seven-veils
|
Eris raises her arms in triumph. "Who wood have thought!? We felled the tree! Hahaaa!"
She then suddenly spits on the ground. "I think I got sawdust in my mouth."
She taps each of her companions with the wand. "Anyone need more than that?"
| GM Cellion |
With the dryad dealt with, you're able to take a look around the meeting room you found them in. The majority of the maps and notes scattered around the room cover the local area and discuss logistics of supplying the Fort. The documents are careful to not use the names of individual revolutionaries or discuss the specifics of future plans, but they nevertheless provide some insight into the group's thought processes.
This information is probably quite valuable to the Archbaron, and you expect you might be able to get yourself a tidy bonus for it (200 gp).
You also find a small alcove in the southern portion of the room, which contains dozens of small asymmetrical cavities, most of which hold pale seeds the size of a human fist. The few that don't hold seeds instead hold some other interesting objects. An earthen jug, a masterwork elven curve blade, a battered spellbook bound in black leather, and a worn wolf skull dyed with slightly luminous blue paint.
| Brogol Stokl |
Brogol rummages through the papers, rolling and stuffing anything relevant into his boot. The Archbaron would be pleased, and Brogol could practically taste that knighthood. So close. "Let's clear the rest of this place out and let Fex know. Also," Brogol stabs a gloved finger down onto one of the papers, a map. "This map has a tiny symbol of Iomedae marked at a location within the Aspodell Mountains. Citadel Dinyar. I'm pretty sure that citadel belongs to the Hellknight Order of the Godclaw."
local, inspiration: 1d20 + 8 + 1d6 ⇒ (5) + 8 + (5) = 18
Eris Seven-veils
|
Eris shrugs at all the stuff they have found except for the wolf skull. She holds up the dyed cranium and holds it across from her father's skull.
"Look, Dad. A friend! The two of you can watch for us and make sure none of these self-righteous blowhards sneaks past us, okay?"
Her father's skull floats at her shoulder passively, shedding green light in the room as a macabre lantern.
"Well, my father agrees we should finish clearing this place out--let's do it!"
Room to the north next?
| Brogol Stokl |
Room to the north sounds good. Do either of you have detect magic? Maybe we should do the obligatory magic testing of the items called out by GM Cellion before moving on?
| GM Cellion |
Eris and Brogol lead the way through the northern curtain.
A plain straw bed rests against the wall here beneath a number of simple shelves. Several helmets, each one sculpted with the somber face of a steel angel, stare down at the room from the shelves. Each helm is visored and of exceptionally fine make. (Eight helms, each worth 50 gp)
The room is otherwise empty, though a door to the west lies slightly ajar. When you peek through it, you see a small balcony and rope bridge to a final structure housed in the boughs of the northern tree. In contrast to the simple dwellings you've crossed before, small windows of frosted glass adorn its walls. Its clear that some love and care has been put into it.
| Brogol Stokl |
"That's it," Brogol whispers, "The head of the snake. Shall we cut it off?" Odds were, whoever was there knew they were coming. But a little caution wouldn't hurt. Brogol moves as quietly as he can across the rope bridge.
stealth, underworld inspiration: 1d20 + 9 + 1d6 ⇒ (13) + 9 + (2) = 24
perception, inspiration: 1d20 + 8 + 1d6 ⇒ (16) + 8 + (3) = 27
Eris Seven-veils
|
Eris nods at Brogol. "I don't like snakes--let's go."
Halfway across, she says "Except maybe little cute green ones with no fangs. I like those."
stealth: 1d20 - 6 ⇒ (5) - 6 = -1