
Brogol Stokl |

OK, going to retcon my action given the knew knowledge that Brogol has :)
Bloody fooks! Brogol thinks backpedaling away from the now open door. He sprints past Ingrid doing his best to put her between him and the pinecone things. "Uh, pinecones with little leaf arms and legs. They got spears too."
Raising his voice, Brogol yells, loud as he can make himeself. The jig was up, best get the addled one to them as quick as possible. "Eris!"
Double move to the east.

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Eris waves at the blue-clad ranger.
"If you're not going to give me any food, let's not be friends anymore," Eris laughs. "Hahahahaha!!!"
Cast murderous command (DC 16 Will) on blue
I'll then move toward Brogol's voice. I'm actually not sure which ladder that would take me toward.

GM Cellion |

1d20 + 1 ⇒ (19) + 1 = 20
-
1d20 + 5 ⇒ (2) + 5 = 7 1d8 ⇒ 4 1d100 ⇒ 1
1d20 + 5 ⇒ (19) + 5 = 24 1d8 ⇒ 3 1d100 ⇒ 48
1d20 + 5 ⇒ (6) + 5 = 11 1d8 ⇒ 1 1d100 ⇒ 85
-
1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 2 ⇒ (12) + 2 = 14
1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 2 ⇒ (20) + 2 = 22
Eris' spell attempts to sow discord into the enemy's ranks, but the blue woodsman is able to overcome the spell's effects. Following Brogol's voice seems to be taking the cleric further away from the ladder the other two had gone up earlier. (Note the map on slide 3 shows where the ways up are - there' a ladder at 1 and a rope you could climb at 3)
Blue, rather confused by what's going on, tries to fire his bow at Ingrid but only shoots off into the trees. Yellow has much better luck, returning fire and delivering a glancing cut. (3 dmg) Red tries for a tricky shot through the boughs but misses.
Four little leafy warriors rush out of the western shack, shouting "Wow wow wow! Defend the fort! Down with bad people!" in squeaky little voices. They hurl tiny explosive acorns at Ingrid, of which only one lands (dealing 1 dmg)
|||| INIT ||||
Brogol (2 dmg)
Ingrid (4 dmg)
Eris
Woodsman Blue
Woodsman Red
Woodsman Yellow (8 dmg)
4x Leshies

Ingrid Foedottir |

Standard hand of acolyte, move to open door
Yellow: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Ingrid caused the mace to fly out once more and then threw the door behind her open, knowing that she would need to take cover soon against the barrage of arrows coming her way.

Brogol Stokl |

Waiting to see what the doorway holds before taking an action...

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"Come on! Wait for me! You're having all the fun up there!" Eris exclaims as she rushes toward the ladder, which seemed much easier to climb than a rope.
I'll double move toward the ladder.

GM Cellion |

Down below, Eris quickly reaches the bottom of the ladder. Its a 30ft climb to the wooden platforms up above, but luckily the ladder is sturdy so it'll be an easy climb (DC0). Ingrid's mace flies out and collides with the woodsman's head, cracking his nose and concussing him badly enough that he topples off the platform to the forest floor below. She opens the door to reveal someone's small personal room. A rebel woodsman stands just next to the bed, unarmored but with weapon already drawn. His eyes go wide as the door opens before he was ready to open it.
|||| INIT ||||
Brogol (2 dmg)
Ingrid (4 dmg)
Eris
Woodsman Blue
Woodsman Red
Woodsman Green
4x Leshies

Ingrid Foedottir |

Claws: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Claws: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Bite: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Flat footed and unarmored? Might well have hit with all three...
Acting before the unarmored man, Ingrid took a five foot step forward and fell upon him, a blur of claws and teeth. She attacked without hesitation or mercy, seeking to rip him apart before he had time to react.

Brogol Stokl |

Brogol slides into the room, whipping his scarf above his head as he goes. "Sorry, bubber. Yer gotto go." The gods have other things in mind, however. The heels of Brogol's boots click across the floor and the man skids upon something - water? a sock? - and Brogol twists, snagging his bladed scarf upon his own armor...
attack: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d6 + 6 ⇒ (1) + 6 = 7
sneak attack?: 2d6 ⇒ (3, 5) = 8

GM Cellion |

Oops, Brogol was the only one still up, but I'll take your actions for the next round Ingrid.
-
1d20 + 5 ⇒ (17) + 5 = 22
-
1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (12) + 2 = 14
With no clear bead on you any longer, the blue woodsman stows his bow and drops down to shimmy his way along the tightrope hand over hand. Red instead stays put and ready to fire. The leshies continue their rush toward you, sending another volley of seedpods at Ingrid. Only one collides, bursting to deliver a small bruise (1 dmg) From somewhere close by to the east, you hear a door open and someone rush along the creaky wooden boards. They don't converge on your location though. (pink added to the map)
The leshies continue to shout "Down with bad people! Go away! Go away!" Amid this shouting, Ingrid swiftly steps in and dispatches green with a flurry of claws. The unprepared woodsman goes down with a spray of blood.
|||| INIT ||||
Brogol (2 dmg)
Ingrid (5 dmg)
Eris
Woodsman Blue
Woodsman Red
??? Pink
4x Leshies

Brogol Stokl |

Brogol slips to the other side of the door, readjusting his hat as he goes. "Those pinecones are probably coming in. Let's run em through a guantlet if they do."
Brogol will take one side of the door, hoping that Ingrid can take the other on her turn.
Gripping his bladed scarf, the driver looks for the leshies and waits to strike as soon as they - or a woodsman - puts themselves in a position to get hurt.
attack: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d6 + 6 ⇒ (2) + 6 = 8
sneak attack if applicable: 2d6 ⇒ (1, 6) = 7

GM Cellion |

1d20 + 2 ⇒ (11) + 2 = 13
1d20 + 2 ⇒ (2) + 2 = 4
The blue woodsman reaches another platform and hauls himself up. To the east, you hear a voice chant out the syllables of a spell. To the south-west, you hear a door opening.
|||| INIT ||||
Brogol (2 dmg)
Ingrid (6 dmg)
Eris
Woodsman Blue
Woodsman Red
Pink Spellcaster
3x Leshies

Ingrid Foedottir |

AOO: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
If it kills the leshy, then full attack. Otherwise readied action attack against the other two that are about to come in
Claws: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Claws: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Bite: 1d20 + 8 ⇒ (20) + 8 = 28
Crit: 1d6 + 6 ⇒ (2) + 6 = 8
Confirm: 1d20 + 8 ⇒ (1) + 8 = 9
Crit: 1d6 + 6 ⇒ (5) + 6 = 11
"Poor choice." The infernal dwarf said, her hands and face covered in blood. The creature came at her, and she lashed out with a claw as it did so, ready to grab it and tear it to shreds should that fail to halt it.

Brogol Stokl |

AoO: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d6 + 6 ⇒ (1) + 6 = 7
sneak attack if applicable: 2d6 ⇒ (5, 5) = 10
The creature moves too quickly than for Brogol's anticipation - he simply watches as the pinecone blunders into Ingrid's claws and jaws of death. Just reflavoring the 1 as inaction, since I've already bumbled around with a 1 this fight.
Focusing on the doorway instead, Brogol flings his scarf at the first creature through it that isn't a Chelaxian madwoman, grunting as he puts as much muscle as he can behind his strike.
risky strike: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25
damage: 1d6 + 6 + 3 ⇒ (3) + 6 + 3 = 12
sneak attack if applicable: 2d6 ⇒ (2, 4) = 6

GM Cellion |

1d20 + 5 ⇒ (2) + 5 = 7 1d8 ⇒ 3 1d100 ⇒ 77
Brogol takes a step forward and readies to strike the next foe that gets in range. Unfortunately for Brogol, the two woodsmen keep their distance, using their bows to try to whittle Ingrid down. However, their shots are well off target. Eris hustles to catch up with the fight.
The pink spellcaster sidles over to get a view of Ingrid and then weaves a spell.
Ingrid Will: 1d20 + 7 ⇒ (19) + 7 = 26
But it slides off Ingrid's mind without more than a touch of pressure.
|||| INIT ||||
Brogol (2 dmg)
Ingrid (6 dmg)
Eris
Woodsman Blue
Woodsman Red
Pink Spellcaster

Ingrid Foedottir |

Hit: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Running through a barrage of arrows, Ingrid leapt at the spellcaster. She could feel the foe trying to get into her mind. She obliged by showing him exactly what was on it by dragging a claw across his chest.

Brogol Stokl |

Confident that the spellcaster would fall before Ingrid's fury, Brogol wrapped his scarf around his neck and once drew his crossbow, staying behind the cover of the door. The archer across the way would need to be dealt with, and soon.
Move: stow scarf, move: draw crossbow.

GM Cellion |

1d20 + 5 ⇒ (14) + 5 = 19 1d8 ⇒ 5 1d100 ⇒ 23
Ingrid Will: 1d20 + 7 ⇒ (6) + 7 = 13
...weakening Ingrid's resistance to spells (-2 penalty to saves for 6 rounds) before the spellcaster conjures a burst of glowing golden particles.
Ingrid Will: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5
The golden dust gets in Ingrid's eyes, momentarily blinding her. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. Meanwhile, the two woodsmen on their distant platforms fire at Eris and Brogol. Their arrows deflect off the armor the two villains are wearing, leaving them unharmed.
Eris also spots a figure standing on the central southern platform, a pale, dark haired woman wielding a handaxe. Just as Eris is about to shout to mock the woman (and warn you about her in the process), the mystery woman notices she's been spotted and switches tacks. Her voice rings out like a chime "You're the Archbaron's...! From my dream." She almost shrieks "The Reclamation is the only family I have, the only family I want. And I won't let you kill it!"
|||| INIT ||||
Brogol (2 dmg)
Ingrid (6 dmg, -2 saves 6 rds, blinded by glitterdust)
Eris
Woodsman Blue
Woodsman Red
Pink Spellcaster (12 dmg)
Pale Woman

Brogol Stokl |

Reassessing the situation as teh spellcaster doesn't drop, Brogol instead drops his crossbow and sprints towards the spellcaster, unwinding his scarf as he runs. The driver scoots around Ingrid - careful, those flailing claws are sharp - and unleashes his scarf at the caster, testing the man's defenses.
attack: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d6 + 6 ⇒ (6) + 6 = 12
If the caster has a melee weapon Brogol will provoke an AoO.

Ingrid Foedottir |

Total Defense
Will: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Unable to see Ingrid crouched down and prayed fervently to Asmodeus to overcome the foe’s magic so that she could do his will. Either by divine intervention or a natural effect, her eyesight returned…

GM Cellion |

Eris moves forward and unleashes a tide of madness upon the pale woman.
Madness Channel damage: 2d3 ⇒ (2, 3) = 5
-
1d20 + 5 ⇒ (10) + 5 = 15 1d8 ⇒ 5
1d20 + 5 ⇒ (13) + 5 = 18 1d8 ⇒ 3
1d20 + 4 ⇒ (20) + 4 = 24 4d6 ⇒ (2, 1, 3, 4) = 10
1d20 + 4 ⇒ (14) + 4 = 18 4d6 ⇒ (3, 5, 5, 1) = 14
|||| INIT ||||
Brogol (2 dmg)
Ingrid (6 dmg, -2 saves 6 rds)
Eris (24 dmg)
Woodsman Blue
Woodsman Red
Pale Woman (5 dmg)

Ingrid Foedottir |

20ft move west then Hand of Acolyte vs Blue: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Ingrid ran towards where the pale woman was, but then stopped, spun and sent her holy mace flying towards the nearest woodsman. The weapon hit him square in the chest with a *thud*

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Eris is stunned by the powerful flames striking her in the face, but somehow this only increases the cleric's madness.
"Hooo hooooo!" she exclaims, a feral glint in her eye.
"You're a fun one! Maybe you just need to join our family, instead!"
Eris calls upon her deity for healing, and almost all of her new wounds close in a powerful display of her faith.
"Now, where were we?" she says, moving closer to the woman.
cure moderate wounds: 2d8 + 3 ⇒ (8, 8) + 3 = 19

GM Cellion |

Ingrid, I moved you west. Also:
Ingrid's confirm: 1d20 + 7 ⇒ (14) + 7 = 21
Bonus crit dmg if it confirms: 1d6 + 6 ⇒ (6) + 6 = 12
Ingrid's weapon is propelled with incredible force, crunching into the woodsman's throat and crushing his windpipe. He wheezes only once before losing consciousness. Meanwhile, Eris' wounds are largely restored through her divine gift!
|||| INIT ||||
Brogol (2 dmg)
Ingrid (6 dmg, -2 saves 6 rds)
Eris (5 dmg)
Woodsman Red
Pale Woman (5 dmg)

Brogol Stokl |

Ducking back into the hut, Brogol stows his scarf and reaches for his crossbow...
"Good 'un, Ingrid. Get her, Eris!"
Move: 30' back to where Brogol dropped his crossbow, Standard: Stow scarf.

GM Cellion |

1d20 + 9 ⇒ (3) + 9 = 12
1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 4d6 ⇒ (6, 2, 1, 5) = 14
She surveys your group, then aims another scorching ray at Eris at almost point-blank range. The lance of fire catches Eris clean in the chest. (Dealing 14 fire damage)
|||| INIT ||||
Brogol (2 dmg)
Ingrid (6 dmg, -2 saves 5 rds)
Eris (19 dmg)
Woodsman Red
Pale Woman (5 dmg)

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"Ow! Hahaa! Stop doing that! I only had one heal spell! Gah! Now I've told you I only had one heal spell!" Eris exclaims after being struck by another fire spell.
She steps back and tries to use her own magic to stop the woman in her tracks.
Hold Person, DC 17 Will

GM Cellion |

|||| INIT ||||
Brogol (2 dmg)
Ingrid (6 dmg, -2 saves 5 rds)
Eris (19 dmg)
Woodsman Red
Pale Woman (5 dmg, paralyzed)

Brogol Stokl |

Picking up his crossbow, Brogol steps out of the hut only to find the pale woman has joined them, and seems to be... frozen? Eris's madness no doubt. Scurrying past the woman, Brogol unwinds his scarf again as he goes, and then leans in, whispering next to her ear. "Yer in a bit of trouble, yeah? Surrender, let's talk. If not..."
Move: Pick up xbow. Standard: Move 30, draw bladed scarf (so B has the scarf in one hand and xbow in the other atm).

Ingrid Foedottir |

"Well done." Ingrid said, giving Eris a fang filled smile. Leaving Brogol to do the talking, she walked over to the paralyzed woman and began the process of tying her up and gagging her.

GM Cellion |

It's hold person, so she'll break out at any moment - You could try to grapple her, but you can't go direct to tying up and gagging since that would take a couple rounds.

GM Cellion |

Small bump because we're waiting on final action from Eris and Ingrid.

Ingrid Foedottir |

Ingrid went over grappled the woman. "Tire her up while I hold her down." Ingrid said.
Grapple: 1d20 + 6 ⇒ (13) + 6 = 19

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Sorry, I was not bold in initiative and thought I wasn't up.
Eris moves toward the held woman and pulls out a length of rope from her pack.
"Hold still, darling. This won't hurt a bit. Heheeee!"
Move and move actions

GM Cellion |

Oops, sorry about that Eris.
Btw, with your intentions clear, I'm going to speed through the two rounds it'd take to tie her up.
1d20 + 6 ⇒ (9) + 6 = 15
It takes another full 6 seconds to finish a basic hog tie with Ingrid and Eris working together, and its only after the tie is done that the magic loosens enough to let the woman speak again. "Damn you! Lencia is the hope for this town, the Glorious Reclamation its future! You won't get away with this!"
To the southwest, you hear creaking as the final remaining woodsman has managed to arrive closer to the action. You see him peek out of the leaning door of a treehouse, longsword at the ready.
|||| INIT ||||
Brogol (2 dmg)
Ingrid (6 dmg, -2 saves 3 rds)
Eris (19 dmg)
Woodsman Red
Pale Woman (5 dmg, tied up)

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"Hey, buddy!" Eris exclaims.
"Do you want to fight the three of us by yourself, surrender, or join us?" she asks.
"I hope you pick join us, because I'm always looking for more friends!" she says cheerfully.
I'm going to delay for now
diplo: 1d20 + 2 ⇒ (9) + 2 = 11

GM Cellion |

The pale woman's eyes go wide with outrage at Eris' suggestion. "Never!"
|||| INIT ||||
Brogol (2 dmg)
Ingrid (6 dmg, -2 saves 3 rds)
Eris (19 dmg, delayed)
Woodsman Red
Pale Woman (5 dmg, tied up)

Ingrid Foedottir |

Hand of Acolyte: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
”Commendable loyalty.” The gore drenched dwarf remarked as she held out her mace, causing it to fly towards the last standing traitor.

GM Cellion |

Brogol drops his scarf to aim his crossbow at the remaining woodsman.
Crossbow: 1d20 + 6 ⇒ (9) + 6 = 15 Damage (P): 1d8 ⇒ 2
1d20 + 5 ⇒ (3) + 5 = 8 1d8 + 1 ⇒ (7) + 1 = 8
Siova moans "Jett you idiot. Run!"
|||| INIT ||||
Brogol (2 dmg)
Ingrid (6 dmg, -2 saves 2 rds)
Eris (19 dmg) x2
Woodsman Jett (8 dmg)
Siova (5 dmg, tied up)

Ingrid Foedottir |

Claws: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Claws: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Bite: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Ingrid smiled at the brave woodsman, respect written all over her bloody face. "A true warrior deserves a warrior's death, does it not?" She said, as she grabbed his arm, stopping his second swing. Her claws dug in deep as she forced eye contact, pulled the woodsman in towards her, and proceeded to tear him to pieces.

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"Awww--I was hoping you'd pick the 'friends' option. I wanna be friends! Let me touch you, friend!" she exclaims while trying to poke him in a playful game.
melee touch (Vision of Madness, target has -2 attacks and saves and +2 skills; ends after 3 rounds): 1d20 + 3 ⇒ (4) + 3 = 7
melee touch (Vision of Madness, target has -2 attacks and saves and +2 skills; ends after 3 rounds): 1d20 + 3 ⇒ (17) + 3 = 20 Looks like I had two rounds.

GM Cellion |

Ingrid tears into the woodsman with ease, rapidly turning him into a bloody, ragged corpse. Siova grits her teeth as the bloody deed is done then slumps onto the ground, the will to struggle temporarily lost.
Combat Over! (You can save those visions of madness Eris)
With the element of surprise on your side, you've cut through what seem to be a large portion of the Fort's defenders. The Fort now lies silent, though the eastern wing still holds a large, unexplored collection of treehouses. And of course, you have your captive.

Brogol Stokl |

"Well, well, well, nicely done my friends," Brogol says, picking his scarf back up and wrapping it around his neck, before crouching by the woman. "Information for your life. It is that simple. How many more in this fort? Where's Lencia."
local, inspiration to know anything about this Siova: 1d20 + 8 + 1d6 ⇒ (4) + 8 + (2) = 14 Is she local? Does she have family and friends in town?

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"Come on now--you don't need to be a martyr and no one needs to know what you've said," Eris says. "Except us--we need to know what you said."
diplo: 1d20 + 2 ⇒ (18) + 2 = 20

GM Cellion |

Brogol doesn't know Siova at all. She's definitely not a native of Longacre, and he doesn't recall seeing her in town either. He can tell that she's a changeling - the offspring of a hag - but not much more about what that might mean.
Siova closes her eyes and grits her teeth, bracing herself for punishment that she expects to take in exchange for staying quiet. Eris' diplomatic approach earns very little success. Perhaps not surprising in the face of how many of this woman's comrades now lie dead.

Ingrid Foedottir |

Intimidate: 1d20 + 5 ⇒ (11) + 5 = 16
Seeing that the carrot wasn't working, Ingrid tried the stick.
"Come now." Ingrid said. "Ye saw what happened to the traitors here. Tell us what you know, and if what you say is accurate, then you have my word that I will not try to cause any more pain than what is necessary. And believe me, what happened to the lads here? It could have been so much worse." Ingrid said, running a claw down the woman's cheek. "Do ye think that they'd thank ye in between their screams?"

GM Cellion |

Siova's eyes flick to the bodies near her, she stays silent for a few moments, and then swallows "Lencia and her divine protectors, as well as that wereboar from town... are probably still inside the meeting hall. To the east of here, across the bridge. There's... half a dozen left."
"They'll be ready for you. They'll avenge us."

Ingrid Foedottir |

”Ye have me thanks and me word.” Ingrid said. ”Goodnight.” The dwarf proceeded to knock the woman out.
”Spellcasters have ways to escape from mundane bonds, and we have a serious fight ahead of us. Six more to go, including werekin. Gag her and let’s go finish this.”

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Eris nods and begins to gag the woman after tearing a piece of the spellcaster's cloak.
She tightens the gag, but lowers it and stuffs a couple of grapes in the unconscious woman's mouth before raising it again.
"In case you get hungry," she chuckles to herself.
"Okay, so we have some more to kill, and it looks like a rematch with Bacon Bits. Hehheeee! They're probably ready for us--let's do this thing!"

Brogol Stokl |

"The meeting hall," Brogol says, looking to the east. "Yes. Eris, get yerself in fighting shape with that fancy wand of yours. You too, Ingrid, and we'll move on."