PFE1 Shattered Star AP Campaign 2019

Game Master ALLENDM

Links and Folders for the Campaign

Shattered Star AP 2019 Folder.
Campaign Character Creation Document
Simple Magic Item Creation Rules
Elephant in the Room (Feat Tax Rule)

Images of the Venture-Captain Sheila Heidmarch & Pathfinder Koriah Azmeren

Pathfinder Koriah Azmeren
Venture-Captain Sheila Heidmarch
Pictures of Contacts and Names
Scenes and Pictures of Magnimar

Party Information

Party XP and Treasure TXT


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Male

Just for clarity the boards are covering the outside of the front doors. You are not sure if there are any boards on the inside of the that door.


Health Status: H/G/W/C; M; Human Varisian Alchemist/1; HP 11/11; AC 16 | 13 | 14 ; F +4, R +4, W 0;|Init +2; Per +4 SM (0); Stealth +1| CMB +3, CMD 15; Spd (30/20) AC 16 | 13 | 14 ; Knowledge (Ar, Nat) +8; Knowledge (Lo, Pl, Re) +5;

If we abandon the back door idea Alistar will pull the boards off. Taking 20 he gets a 25.


Health Status: Healthy 13-11/Grazed 10-8/Wounded 7-5/Critical 4-0 | M Human (Shoanti) Ranger (flamewarden) 1| HP 13/13| AC 15 T 12 FF 13 | F: +4, R: +4, W: +2; (+1 trait bonus vs. fear) | Init: +2 | Perc: +6, SM: +3; Stealth: +3 | CMB +3, CMD 15 | Spd: 30 ft./20 ft. | Current AC 15/12/13 | Intimidate +5; Know. (nature) +5; Survival +6;

Keezheekoni speaks up before Alistar starts ripping into the building. "If we can't find any obvious signs of entry, perhaps we should sit in wait for these slavers to show up. If they truly are using this place for nefarious purposes, then any damage done may alert them to our presence."


Health Status: H/G/W/C; M; Human Varisian Alchemist/1; HP 11/11; AC 16 | 13 | 14 ; F +4, R +4, W 0;|Init +2; Per +4 SM (0); Stealth +1| CMB +3, CMD 15; Spd (30/20) AC 16 | 13 | 14 ; Knowledge (Ar, Nat) +8; Knowledge (Lo, Pl, Re) +5;

"If they are using it and we can't find an entrance it seems unlikely we will see people coming and going as the slavers are likely using a secret entrance. I will wait if that is what people want to do."


Male Half-Elf, 9/9 HP (7/4/2), 16 AC / 11 Touch / 15 FF, Flat Footed, -1 w/o shield), 40', Heal +8, Survival +9, Diplomacy +2 Cleric / 1st. Init. +1, LLV, Perc. +14, S.M. +8, Dagger (+2/1d4+1), 3F/2R/7W , +2 CMB, 13 CMD

Perception: 1d20 + 14 ⇒ (2) + 14 = 16

Though his keen eyes and ears didn't alert him of any hidden entrances, Tiarsus knew sometimes the physical realm was not the only one which held tells to passages.

"I'll concentrate on seeing if any sorcery is about the place. Other than that, I think Keezheekoni is right: Damage will alert them."

Detect magic.

If nothing of note found:

He shook his head in frustration. "Nothing I can sense. I think waiting is the best bet - at least we'll see how they exit or enter."


Health Status: H/G/W/C; M; Human Varisian Alchemist/1; HP 11/11; AC 16 | 13 | 14 ; F +4, R +4, W 0;|Init +2; Per +4 SM (0); Stealth +1| CMB +3, CMD 15; Spd (30/20) AC 16 | 13 | 14 ; Knowledge (Ar, Nat) +8; Knowledge (Lo, Pl, Re) +5;

That's a good idea you should be able to detect through the wall and cover the whole area of the shack.

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