SUPER RUNELORDS

Game Master Arrannai

Maps


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hustonj wrote:

Wow. 3 Paladins?

Only 1 Rogue?

"Apparently's it weren't an issues"

Congratulations, have a good game all.


I would be more candid about my selection process for games, though having that in my post history could seriously compromise any future recruitment that I do. Sorry if my selections seem strange everyone, though I hope to play with each of you at some point in the future!


Gratz to those selected.


I kind of want to read how this goes, actually! Never done that for a game I'm not in, but what an interesting party!


Late submission

Dolgrin

Male

Dwarf

Monk(Drunken)

Cayden Cailean

Stats:

Rac Mod
Str 10
Dex 14
Con 14 + 2 = 16
Int 10
Wis 14 + 2 = 16
Cha 8

--------------------
Racial Abilities
----------------

Ability Score: +2 Con, +2 Wis, -2 Cha
Type: Humanoid-Dwarf
Size: Medium
Base Speed: 20ft, but never modified by armor or encumbrance.
Stability:
Darkvision:
Weapons Familiarity:
Hardy:
Hatred:
Stonecunning:

--------------------
Class Abilities
----------------

AC Bonus: +3 AC
Furry of Blows: -1/-1
Bonus Feat: Dodge
Unarmed Strike: Improved Unarmed Strike
Stunning Fist: Stunning Fist

-------
Traits
-------

Brewmaster:
Exile: +2 Initiative

------
Feats
------

Endurance:
Dodge:

----------
Languages
----------

Common, Dwarf

Skills:

Acrobatics: 1 + 2 + 3 = 6
Appraise:
Bluff:
Climb:
Craft(Alchemy): 1 + 3 = 4
Diplomacy:
Disable Device:
Disguise:
Escape Artist:
Fly:
Handle Animal:
Heal:
Intimidate:
Knowledge(Arcana):
Knowledge(Dungeoneering):
Knowledge(Engineering):
Knowledge(Geography):
Knowledge(History):
Knowledge(Local):
Knowledge(Nature):
Knowledge(Nobility):
Knowledge(Planes):
Knowledge(Religion):
Linguistics:
Perception: 1 + 3 + 3 = 7
Perform:
Profession(Brewer): 1 + 3 + 3 = 7
Ride:
Sense Motive:
Sleight of Hand:
Spellcraft:
Stealth:
Survival:
Swim:
Use Magic Device:

Combat Stats:

Initiative: +4

--------
Offense
--------

BAB:
CMB:
Attack Damage
Unarmed Strike 1d20 1d8

-------------
Defense
--------

HP: 8 + 3 = 11
AC: 10 + 2 + 3 + 1 = 16
Touch AC: 10 + 3 + 1 = 14
Flat-Footed: 10 + 3 = 13
CMD: 10 + 1 + 2 = 13
Fortitude: 2 + 3 = 5
Reflex: 2 + 2 = 4
Will: 2 + 3 = 5

Equipment:

Gord
Bandelier
Alchemists Kit
Monk Cloths

Appearance:

Lythe for a dwarf Dolgrin Is bald, bearded, and hard as a rock.

Personality:

Dolgrin is a Merry monk. He mostly likes to get drunk make jokes.

Character Backstory:

Dolgrin was born to a family of Dwarven Brewers who were exiled from the main family branch of the family, over wether to have two or three mushrooms in the family brew. They fled to a small dwarven settlement at the foot of the a The Fogscar Mountains, just above Sandpoint. Upon reaching this settlement they set up,a brewery of their own. Out from under the families thumb Dogrins father experimented wildly and openly boasting to all of his new brew and how three mushrooms is better than two.

One day members from the main branch ordered Dolgrind to stop sharing Dwarven brewing secrets. So angered and distraught was he that the letter he sent back written in his own blood only said “Three Mushrooms is better than Two.” It was not long until a similar opinion of Dolgrind’s transgression appeared in the village. However ever being the stubborn Dwarves that they are Dolgrin’s parents persisted. This led to no small amount of bullying from the other local Dwarf children. As a result Dolgrin learned to adapt to dangerous situations quickly and fight with his fists. Learning the family trade Dolgrin excelled at his brewing. By the age of 30 he new and could brew every beer in the family catalog. Unfortunately by this time he had also been in first fights with almost half the male adolescent population. This earned him a bad reputation, only counter balanced by his skill and generosity in regards to libations.

It was assumed that one day Dolgrin would inherit the brewery and everything was going according to plan until Dolgrin’s 33 birthday when the village was attack and overrun by a horde of goblins. The brewery burn along with the village and everyone he knew was slaughtered to a man. The only reason Dolgrin himself did not die is because he went to look for exotic mushrooms for a new brew, got too drunk and passed out. When he awoke he smelled the smoke and saw the fire but heard no screams. Even as he ran toward his home he realized what the silence meant.

Bereft of his home, village, and future he set off. Wandering from village to village the last he came upon was Sandpoint. After wandering into the Red Dragon getting a few drink and spewing his misfortunes to Ameiko, he decided to seek out the main family branch. Setting off on his journey he joined the first Caravan heading is direction as a guard. When he finally reached the home of his fathers father he was met with a cold reception. It was not long until he was brought to the great hall, before the head of the clan. Upon noticing the three mushrooms pin on Dolgrins shirt he was given the ultimatum that he rejoin the clan if he discarded his father pin and swore that two mushrooms are better than three. Outright refusing Dolgrin was hence forth officially banished.

Setting out, he soon came upon a monastery. Joining the monastery as a cook Dolgrin study the martial arts with an intensity and fervor that delighted the masters. He soon became a favorite of the masters, and remained so until his drink became apparent. After being in the monastery for a decade Dolgrin was due to move up in rank. The masters noting his drinking told he could move up if he stopped drinking. To this he appeared to reluctantly agree while on he sly he set up a brewery in the woods outside of the monastery. Dolgrin succeeded in this deception for seven years before it got him ousted from the monastery.

Thus Dolgrin begins his wanderings again.

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