Gods and Monsters and Heroes (Inactive)

Game Master Daxter

This is the story of a time long ago, a time of myth and legend. The gods used to be petty and cruel plaguing mankind with suffering. However, that time has long passed. The gods themselves have grown out of their petty squabbles and feuds and have realized that they were wasting their gifts. The gods are far closer to politicians than the lords they were in the time of old but no less powerful. In fact the gods themselves now live on Earth in the Hall of Olympieion. The building is less of a temple and more like a government building. The campaign takes place on ancient earth and will mostly center around the country of Greece and its neighboring countries.

Loot

Map


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Male Human(Amazing)

It takes a few hours but the sounds die down to be replaced with the sound of loud snoring.


| HP: 86/86 | AC: 27 | Perception (?)** +14base L-light, Darkv | F +17, R +19, W +14 | Current Effects: Mage Armor, Nondetection on Gear/self || Acro* +16 | Arcana* +16 | Athletics +2 | Craft** +18 | Decept* +19 | Diplo* +19 | Intim* +17 | Lore Zeus* +15 | Med +5 | Nat +4 | Occult* +16 | Perform +5 | Relig* +15 | Society* +15 | Stealth* +16 | Surv +1 | Thievery (Dex)*** +22 |

Aikaterine will take up a position at the window to look in as stealthily as she can. There, her elven eyes hopefully pierce the dimness of the room. The rogue sticks to the shadows of the overhang and uses them to her benefit. Once there and secure, the elf checks to see if the front door has a trap on it from here. Who knows what these barbarians could have in store for them? If the coast is clear, all is well, and they are all asleep, she will see if she can see the gladius from the window by peering in more directly than with a glimpse.

Perception: 1d20 + 18 ⇒ (8) + 18 = 26
Stealth: 1d20 + 15 ⇒ (11) + 15 = 26


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

Cyrene, once the guards are clearly asleep, actually perches in one of the upper windows like a raven. She waits there while the rest of the group move in, ready to provide covering fire... if needed.


Half-Elf Gloomblade (9) Wounds (57) HP (94) AC (30/13/27) Saves (11/7/10, +2 Vs Fear, +2 vs enchantment) CMD (28) Dancing lights (2/2) Greater Darkness (2/2) Faerie fire (2/2) Levitate (2/2) Feather Fall (2/2) Bless (1/1) Rage (1/1) and Angelic Aspect (1/1)

Amphitryon silently summoned his spear. He didn’t risk moving, lest he cause noise inadvertently. But if stealth was no longer an issue then he would be ready. Either to call in darkness to cover an escape or to stand his ground.


Half-elf Witch 10 ~ AC 26 | F+15, R+17, W+15 | Per +13 (+2 init) | Hero Pts: 2 | HP 49/80

Kyronai stands with is brother, also conscious of not making too much noise. If any of the men wake, the witch is ready with a slumber hex.


Male Dwarf Seapriest 9 (AC: 29[T: 15 FF: 26] | HP: 66/66 (0NL) | F+9*, R+8*, W+15* | Init: +3 |Perc: +18)

Varocles readied himself to fight for the lives of his companions and himself with a quick prayer to Poseidon.


Male Human(Amazing)

Aika, Cyrene:

The front door is not trapped, however peering through a window more directly you do see a door leading to a room near where the men who are slumped over asleep. They stay fast asleep throughout your scouting.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

"They're asleep." Cyrene reports. "I can either go get the sword by myself or you can all come and stop them waking up."


| HP: 86/86 | AC: 27 | Perception (?)** +14base L-light, Darkv | F +17, R +19, W +14 | Current Effects: Mage Armor, Nondetection on Gear/self || Acro* +16 | Arcana* +16 | Athletics +2 | Craft** +18 | Decept* +19 | Diplo* +19 | Intim* +17 | Lore Zeus* +15 | Med +5 | Nat +4 | Occult* +16 | Perform +5 | Relig* +15 | Society* +15 | Stealth* +16 | Surv +1 | Thievery (Dex)*** +22 |

"Go ahead and sneak in, I'll get the door from here. That way if any of them wake up, we won't even be in the room." When Cyrene is ready, she will use her ranged legerdemain powers to open the door from outside of the building, paving the way for their stealthy companion. If someone is keeping watch somehow without them noticing, they may think it just the wind. In any case, she tries to be as quiet as possible.

Stealth: 1d20 + 15 - 5 ⇒ (14) + 15 - 5 = 24


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

Stealth: 1d20 + 14 ⇒ (10) + 14 = 24

Cyrene sneaks in, very quietly!


Male Dwarf Seapriest 9 (AC: 29[T: 15 FF: 26] | HP: 66/66 (0NL) | F+9*, R+8*, W+15* | Init: +3 |Perc: +18)

If desired, Varocles could cast silence on a coin for Cyrene to take along.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

Sure! :)


Male Dwarf Seapriest 9 (AC: 29[T: 15 FF: 26] | HP: 66/66 (0NL) | F+9*, R+8*, W+15* | Init: +3 |Perc: +18)

Consider it done! If you need to do away with the effect, pocket the coin.


Half-Elf Gloomblade (9) Wounds (57) HP (94) AC (30/13/27) Saves (11/7/10, +2 Vs Fear, +2 vs enchantment) CMD (28) Dancing lights (2/2) Greater Darkness (2/2) Faerie fire (2/2) Levitate (2/2) Feather Fall (2/2) Bless (1/1) Rage (1/1) and Angelic Aspect (1/1)

Amphitryon waited, pleased with the group's decision. A bloodless payday was the best kind.


Male Human(Amazing)

Cyrene sneaks in and is very silent thanks to the enchanted coin. Once inside, she notes that there are six men here all slumped over asleep and snoring very loudly. Aika opens the door with her magical trickery. Inside is a short hallway that leads to three separate exits. The southern door is open already and inside seems to be an office of sorts and Cyrene spots an elaborate looking sword that seems to be what you are looking for on a table. However in front of the table stands a tall powerfully built armored greek human male who notices the door being opened. "Now which one of you louts left the door ajar?" He yells though it does not seem to awaken any of his men. Once he realizes that everyone else is asleep, he visibly sighs and closes the door to get back to whatever it is he was doing.


| HP: 86/86 | AC: 27 | Perception (?)** +14base L-light, Darkv | F +17, R +19, W +14 | Current Effects: Mage Armor, Nondetection on Gear/self || Acro* +16 | Arcana* +16 | Athletics +2 | Craft** +18 | Decept* +19 | Diplo* +19 | Intim* +17 | Lore Zeus* +15 | Med +5 | Nat +4 | Occult* +16 | Perform +5 | Relig* +15 | Society* +15 | Stealth* +16 | Surv +1 | Thievery (Dex)*** +22 |

Aikaterine lets the man close the door, but has the latch slightly not close all of the way so he can feel it as he closes. It may open once again. Perhaps it's just the consequences of staying in an abandoned brewery?


Male Human(Amazing)

The door closes almost all of the way and things are quiet. What now?There is a map if it helps.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

Cyrene looks back to Aikaterine and shrugs, a clear 'what now' signal.

She mimes walking and tugs briefly on her bow string, apparently suggesting that she simply offs the man in the office.


| HP: 86/86 | AC: 27 | Perception (?)** +14base L-light, Darkv | F +17, R +19, W +14 | Current Effects: Mage Armor, Nondetection on Gear/self || Acro* +16 | Arcana* +16 | Athletics +2 | Craft** +18 | Decept* +19 | Diplo* +19 | Intim* +17 | Lore Zeus* +15 | Med +5 | Nat +4 | Occult* +16 | Perform +5 | Relig* +15 | Society* +15 | Stealth* +16 | Surv +1 | Thievery (Dex)*** +22 |

Figures for enemies?


Male Dwarf Seapriest 9 (AC: 29[T: 15 FF: 26] | HP: 66/66 (0NL) | F+9*, R+8*, W+15* | Init: +3 |Perc: +18)

Varocles shrugs and nods.


Half-Elf Gloomblade (9) Wounds (57) HP (94) AC (30/13/27) Saves (11/7/10, +2 Vs Fear, +2 vs enchantment) CMD (28) Dancing lights (2/2) Greater Darkness (2/2) Faerie fire (2/2) Levitate (2/2) Feather Fall (2/2) Bless (1/1) Rage (1/1) and Angelic Aspect (1/1)

Amphitryon nodded. If it came to this, then he was ready to storm in one arrows started to fly. He trusted that Cyrene knew what she was doing in deciding that violence was their best option.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

Cyrene moves forward smoothly until she's got a clear line of sight, sets an arrow to the string and shudders slightly. Then she raises a hand and waves a cue to Aikaterine.

She opens the door, I shoot :D Activating Bull aspect along with Tiger.

Surprise Arrow!: 1d20 + 11 ⇒ (12) + 11 = 231d8 + 5 ⇒ (6) + 5 = 11


Male Human(Amazing)

Figures placed on the board as it were, so I just wanna make sure this is what you wanna do.


| HP: 86/86 | AC: 27 | Perception (?)** +14base L-light, Darkv | F +17, R +19, W +14 | Current Effects: Mage Armor, Nondetection on Gear/self || Acro* +16 | Arcana* +16 | Athletics +2 | Craft** +18 | Decept* +19 | Diplo* +19 | Intim* +17 | Lore Zeus* +15 | Med +5 | Nat +4 | Occult* +16 | Perform +5 | Relig* +15 | Society* +15 | Stealth* +16 | Surv +1 | Thievery (Dex)*** +22 |

With the ranger ready to attack, Aikaterine shakes her head NO, surprisingly. Instead, Aikaterine use her ranged legerdemain to cause a small set of papers to fall, or a light box, or anything to make a light sound on the other side of the room to distract the guard on watch. This will hopefully pull him away from the gladius and to go investigate. This will allow Cyrene to gain the sword without violence and without having to kill the man in one shot--a hard thing to do. It should also give her time to escape and the whole of the group to return toward the ship before the man might even know what's going on.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

If the opportunity presents itself Cyrene moves swiftly to whip up the gladius and flee.


Male Human(Amazing)

Cyrene, give me another stealth check.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

Stealth: 1d20 + 14 ⇒ (7) + 14 = 21

It's not her best effort but Cyrene does at least avoid slamming into the door on her stealth mission...

Still has the silence coin too, which might help!


Male Human(Amazing)

1d20 + 12 ⇒ (9) + 12 = 21
Though she is unheard as she absconds with the heirloom blade, perhaps a faint shadow or an article of clothing is seen in his peripheral view. "You idiots!! Wake up! Get her! That weapon belongs to me!" This time the yelling is just able to wake the men up, albeit slowly.

Init:

Aikaterine: 1d20 + 6 ⇒ (2) + 6 = 8
Amphytrion: 1d20 + 2 ⇒ (1) + 2 = 3
Cyrene: 1d20 + 6 ⇒ (14) + 6 = 20
Kyronai: 1d20 + 2 ⇒ (9) + 2 = 11
Varocles: 1d20 + 2 ⇒ (9) + 2 = 11
Bruticus: 1d20 + 5 ⇒ (14) + 5 = 19
Red: 1d20 + 1 ⇒ (7) + 1 = 8
Blue: 1d20 + 1 ⇒ (5) + 1 = 6
Yellow: 1d20 + 1 ⇒ (18) + 1 = 19
Green: 1d20 + 1 ⇒ (2) + 1 = 3
Orange: 1d20 + 1 ⇒ (1) + 1 = 2
Black: 1d20 + 1 ⇒ (16) + 1 = 17

Cyrene is up first. Please look at the map. I placed everyone else right outside a door.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

Since she isn't stupid, the dark elf legs it! Racing over to the window she tosses the scabbarded blade up to Aikaterine and starts climbing!

Double move makes it across the room to the window.


Half-elf Witch 10 ~ AC 26 | F+15, R+17, W+15 | Per +13 (+2 init) | Hero Pts: 2 | HP 49/80

Which way does the door that the three of us are at open? In or out?


Male Human(Amazing)

They all open outwards.

The leader angrily moves forward, drawing a very ornate looking javelin and throws it across the warehouse at Cyrene while two of his goons move to engage the huntress. You notice that the goons move very quickly and one catches up with her, his fists balled up ready to strike.

2 range increment penalty with far shot: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
1d6 + 9 ⇒ (5) + 9 = 14

Though he misses, the javelin starts flying back to his hand. Black and Yellow double move.

Kyronai, Varocles, and Aika are up! Crates are considered difficult terrain.


| HP: 86/86 | AC: 27 | Perception (?)** +14base L-light, Darkv | F +17, R +19, W +14 | Current Effects: Mage Armor, Nondetection on Gear/self || Acro* +16 | Arcana* +16 | Athletics +2 | Craft** +18 | Decept* +19 | Diplo* +19 | Intim* +17 | Lore Zeus* +15 | Med +5 | Nat +4 | Occult* +16 | Perform +5 | Relig* +15 | Society* +15 | Stealth* +16 | Surv +1 | Thievery (Dex)*** +22 |

Once she takes ahold of the gladius and pulls her companion out the window, she quickly closes it and places whatever she can find nearby in front of the window to block it.

Can't cast because I'm in a silence zone.


Male Dwarf Seapriest 9 (AC: 29[T: 15 FF: 26] | HP: 66/66 (0NL) | F+9*, R+8*, W+15* | Init: +3 |Perc: +18)

We've no way of knowing our companions got out the window, or even really there's a fight going on right? If that all being true, Varocles will delay.


| HP: 86/86 | AC: 27 | Perception (?)** +14base L-light, Darkv | F +17, R +19, W +14 | Current Effects: Mage Armor, Nondetection on Gear/self || Acro* +16 | Arcana* +16 | Athletics +2 | Craft** +18 | Decept* +19 | Diplo* +19 | Intim* +17 | Lore Zeus* +15 | Med +5 | Nat +4 | Occult* +16 | Perform +5 | Relig* +15 | Society* +15 | Stealth* +16 | Surv +1 | Thievery (Dex)*** +22 |

I'd assume that because the silence zone was with Cyrene, you could hear the shouting and attacks of those inside who are currently outside of that zone.


Male Dwarf Seapriest 9 (AC: 29[T: 15 FF: 26] | HP: 66/66 (0NL) | F+9*, R+8*, W+15* | Init: +3 |Perc: +18)

Still, is that a reason to go throwing down doors? I'll stick with delaying.


Male Human(Amazing)

Alrighty. Just waiting on Kyronai. Varocles, let me know when you wish to come out of delay.


Half-elf Witch 10 ~ AC 26 | F+15, R+17, W+15 | Per +13 (+2 init) | Hero Pts: 2 | HP 49/80

Assuming Kyronai has line of sight from the doorway...

Seeing angry men running in the direction where he knows his teammates to be, Kyronai fires a magical arrow of pure venom at the attacker that seems to be closest to them.

Ranged touch attack: 1d20 + 3 + 3 ⇒ (12) + 3 + 3 = 18

spit venom -- DC 18 Fort for partial black adder poison damage


Male Human(Amazing)

Yea, there is some cover, but you hit anyway.

Kyronai spits literal venom as opposed to the verbal kind and it strikes black right in the eyes, the searing pain causes the man to cover his face.

Fort: 1d20 + 6 ⇒ (14) + 6 = 20

The venom seems to be resisted though. Blue moves towards Cyrene as Red easily leaps over a crate and charges the huntress.

Charge, Unarmed Strike: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Lethal: 1d3 + 4 ⇒ (1) + 4 = 5

The man lands a solid hit on the huntress, catching her on the shoulder.

Amphitryon!


Half-Elf Gloomblade (9) Wounds (57) HP (94) AC (30/13/27) Saves (11/7/10, +2 Vs Fear, +2 vs enchantment) CMD (28) Dancing lights (2/2) Greater Darkness (2/2) Faerie fire (2/2) Levitate (2/2) Feather Fall (2/2) Bless (1/1) Rage (1/1) and Angelic Aspect (1/1)

Hit: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 1d10 + 15 ⇒ (6) + 15 = 21
Fire: 1d6 ⇒ 2
Braced, if anyone charges he deals double damage

Amphitryon moved into the room. In a loud and clear voice he yelled out "Cowards! Chasing a woman? Pathetic! Come and face me, or are you afraid of a fair fight?"


Male Human(Amazing)

"The minotaur cares not for gender! He slaughters all!" The leader yells in response as two of his goons, orange and green move towards Amphitryon. Cyrene!


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

What are my options? There are people in combat with me, but can I try to climb out of the window? Do I need to attack them? What skill check if I can climb? Sorry - details needed.


Male Human(Amazing)

You can climb out without an issue and without a check since you have Aika's help. You will still provoke an AOO but you can basically withdraw from combat if you like.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

Cyrene has no intention of getting into a fight that she'd almost certainly lose and scrambles out of the window as fast as possible, gritting her teeth against the pain she fully expects.

Get outta here! I'm an archer, not a tank!


Male Human(Amazing)

I can take you out of initiative then if you wish.

Cyrene decides that discretion is a better part of valor and quickly moves away from the warehouse. The leader moves forward and instead chucks his magical javelin at Amphitryon, all the while chuckling. "Fool."

1 range increment with far shot: 1d20 + 11 ⇒ (14) + 11 = 25
1d6 + 9 ⇒ (4) + 9 = 13

And again the weapon ricochets to come back to the leader's hand. The blinded thug steps up to wildly swing at Aika.

1d20 + 8 ⇒ (7) + 8 = 15
Miss chance, high is good: 1d100 ⇒ 40
Lethal: 1d3 + 4 ⇒ (3) + 4 = 7

One of the other thugs decides to run and jump out of the window Provoking an AOO from Aika if she would like to take it.
and decides to bring his arm out for a clothesline to pummel the woman.

1d20 + 8 ⇒ (3) + 8 = 11
Lethal: 1d3 + 4 ⇒ (3) + 4 = 7

Kyronai, Varocles, and Aika are up!


Male Dwarf Seapriest 9 (AC: 29[T: 15 FF: 26] | HP: 66/66 (0NL) | F+9*, R+8*, W+15* | Init: +3 |Perc: +18)

And we still don't hear the hoopla around the side of the building right?


Male Human(Amazing)
Varocles Seaworthy wrote:
And we still don't hear the hoopla around the side of the building right?

You very much hear what's going on there.


Half-elf Witch 10 ~ AC 26 | F+15, R+17, W+15 | Per +13 (+2 init) | Hero Pts: 2 | HP 49/80

Kyronai sees Cyrene come sprinting out from around the corner of the building.

"Where's Aikaterine?" he calls before remembering that she is carrying the coin affected by Varocles' silence spell.

He runs to be able to see around the corner of the building. If/when he sees an enemy, he will cast web bolt to try and adhere it to the side of the building.

If I have a line of sight to yellow, they'll be my target. DC 16 Reflex negates.


| HP: 86/86 | AC: 27 | Perception (?)** +14base L-light, Darkv | F +17, R +19, W +14 | Current Effects: Mage Armor, Nondetection on Gear/self || Acro* +16 | Arcana* +16 | Athletics +2 | Craft** +18 | Decept* +19 | Diplo* +19 | Intim* +17 | Lore Zeus* +15 | Med +5 | Nat +4 | Occult* +16 | Perform +5 | Relig* +15 | Society* +15 | Stealth* +16 | Surv +1 | Thievery (Dex)*** +22 |

There is no response from the mage as all around her is silence until Cyrene gets far enough away. As she does, there is a tremendous crashing of glass as the man attempts to crash through the window.

Aikaterine takes advantage of the situation and tries to catch the man's arm as he tries to clothesline her, and thrusts her own into his face with her cestus.

Melee AoO vs Yellow: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22 -4 dealing nonlethal
Damage: 1d4 + 3 + 3d6 ⇒ (4) + 3 + (1, 1, 2) = 11 I believe he is denied his dex from jumping. If not, don't apply the attack without his dex bonus and ignore the sneak attack damage

As she readies for combat, she casts a spell to change forms to that of which can attack those with fists more readily. Furthermore, the gear that is upon her will meld into her form, restricting those nearby from being able to take it back.

Standard Action: Casting Defensively (Concentration DC19) - Alter Self (Canopy Troll)
Concentration (Cast Defensively): 1d20 + 9 ⇒ (12) + 9 = 21 Small +2dex, +1attack, +1AC, -1size CMB/CMD, bite/2claws/sting


Male Dwarf Seapriest 9 (AC: 29[T: 15 FF: 26] | HP: 66/66 (0NL) | F+9*, R+8*, W+15* | Init: +3 |Perc: +18)

With the door opened, Varocles moves up next to Amph, with his trident ready, and he hurls an icicle at the green one...

Icicle Hit Ranged: 1d20 + 8 ⇒ (1) + 8 = 9 vs touch AC
Icicle Damage: 1d6 + 2 ⇒ (3) + 2 = 5 Cold


Male Human(Amazing)

Reflex: 1d20 + 3 ⇒ (4) + 3 = 7

Kyronai casts a spell, an audible "thwip" being heard as the goon fails to dodge it and is stuck to the side of the building. Aika hits her target with an opportunistic jab in the kidneys. She then transforms herself into a small troll.

Varocles moves into the warehouse and launches a magical icicle which embeds itself into a crate.

Blue runs, leaping over a small crate and throws a punch but not before running into Amphitryon's readied spear. Blue will activate Rage beforehand.

Rage, Charge: 1d20 + 8 + 2 + 2 ⇒ (16) + 8 + 2 + 2 = 28
Brawler, lethal: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Red continues his assault on the now troll-ified Aika.
Red will also activate Rage.

Rage: 1d20 + 8 ⇒ (1) + 8 = 9
Brawler, ethal: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Yellow-11 Nonlethal, Blue-46-Raging, Red-Raging, Varocles-10

Amphitryon is up again!

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