Seltyiel

Kyronai's page

762 posts. Alias of Andostre.


Race

Half-elf Witch 10 ~ AC 26 | F+15, R+17, W+15 | Per +13 (+2 init)

Classes/Levels

| Hero Pts: 2 | HP 49/80

Languages

Common, Elven, Gaul, Persian, Tengu, Terran

Strength 10
Dexterity 18
Constitution 14
Intelligence 19
Wisdom 14
Charisma 10

About Kyronai

Witch 9
{N} {Medium} {Human} {Half-Elf} {Humanoid}
Perception +13 (+2 initiative); Low-Light Vision
Languages Common, Elven, Gaul, Persian, Tengu, Terran
Skills Acrobatics +15, Arcana +20, Athletics +0, Diplomacy +11, Lore: Academia +15, Lore: Theater +15, Occultism +19, Religion +13, Society +15, Stealth +15, Survival +13
Str +0, Dex +4, Con +2, Int +4, Wis +2, Cha +0
Items +1 Explorer's Clothing, Wand of Manifold Missiles (3rd-Level Spell), Ring of Wizardry (Type I), Scroll of Ghostly Weapon, Scroll of Locate, Sleeves of Storage, Arrows (30), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Material Component Pouch, Healing Potion (Moderate) (2), Brooch of Inspiration, Orpheus' poisoned dagger
AC 26; Fort +15, Ref +17, Will +15
HP 80
Recognize Spell Prerequisites trained in Arcana, Nature, Occultism, or Religion Trigger A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting. If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd level or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). The highest level of spell you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure. Critical Success You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it. Success You correctly recognize the spell. Failure You fail to recognize the spell. Critical Failure You misidentify the spell as another spell entirely, of the GM’s choice.
Speed 25 feet
Melee Dagger +15 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Ranged +1 Striking Corrosive Longbow +16 (Deadly d10, Volley 30 ft., Acid, Conjuration, Magical), Damage 2d8 P +1d6Acid
Point-Blank Shot (Open, Stance) Requirements You are wielding a ranged weapon. You take aim to pick off nearby enemies quickly. When using a ranged volley weapon while you are in this stance, you don’t take the penalty to your attack rolls from the volley trait. When using a ranged weapon that doesn’t have the volley trait, you gain a +2 circumstance bonus to damage rolls on attacks against targets within the weapon’s first range increment.
Arcane Prepared Spells DC 27, attack +17
5th Subconscious Suggestion, Black Tentacles
4th Fly, Suggestion, Wall of Fire
3rd Blindness, Slow, Stinking Cloud
2nd Acid Arrow, Dispel Magic, Mirror Image
1st True Strike, Briny Bolt, Grease; Cantrips Detect Magic, Tanglefoot, Light, Produce Flame, Shield
Arcane Innate Spells DC 23, attack +13; Cantrips Detect Magic
Arcane Innate Spells DC 23, attack +13; 4th Fly; 3rd ; 2nd ; 1st ; Cantrips
Focus Spells (2 points) Discern Secrets Range 30 feet; Targets 1 creature Duration sustained up to 1 minute You call upon your patron's power to better uncover secrets. When you Cast the Spell, the target can Recall Knowledge, Seek, or Sense Motive. The target gains a +1 status bonus to the skill or Perception used for the roll, and this bonus remains as long as you Sustain the Spell. The target is temporarily immune to discern secrets for 1 minute. Heightened (5th) You can target two creatures instead of one.
Phase Familiar Range 60 feet; Targets your familiar You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage. Heightened (+1) Increase the resistance by 2.
Blood Ward Range 30 feet; Targets 1 creature Duration sustained up to 1 minute You consolidate warding energies with a gesture, guarding a creature against attacks from a certain type of foe. Designate one of the following creature traits: aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, fungus, monitor, ooze, plant, or undead. The target gains a +1 status bonus to its saving throws and AC against creatures with that trait. The target is temporarily immune for 10 minutes. Heightened (5th) The status bonus increases to +2.
Additional Feats Aeromancer, Arcane Sense, Archer Dedication, Assured Identification, Basic Lesson, Elven Instincts, Elven Verve, Half-Elf, Murksight, Quick Recognition, Schooled in Secrets, Steady Balance, Unwavering Mien
Additional Specials Basic Lesson (Lesson of Protection), Familiar, Hexes, Patron (Rune), Witch Spellcasting

BACKGROUND
Kyronai, along with his older brother Amphitryon, were part of the Silverstar Company, a mercenary organization patroned by the goddess Artemis. The company is known for adapting a blend of traditional elven guerrilla tactics with those of the more heavy hoplite soldiers common in human-centric Greece. The brothers' father is an elven officer who has a volatile relationship with their mother, a human hedge witch who travels with the mercenary company and offers healing and augury services. As the brothers grew up, Amphitryon gravitated towards his father's career, while Kyronai was instructed in his mother's craft. Both brothers learned skills from both parents, however.

The Silverstar Company's acclaim made it very desirable, but also very expensive, and sometimes years would pass between contracts. Kyronai and Amphitryon have seen relatively little actual warfare growing up, and have turned to other pursuits for entertainment. Like many young people, Kyronai is fascinated by the theater. He looks to try his hand at writing his own plays and poetry, and he and his brother see the Demeter Harvest Festival in Athens as a place to do that.

Description:
Kyronai is a slender, sullen young man with jet black hair and gray eyes. He dresses simply in a black robe and hood that he keeps meticulously clean so that it stays meticulously black.