GM Bigrin's The Fall of Plaguestone (Inactive)

Game Master bigrin42

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Female Gnome Bard 4 | HP 48/48 | F+8 R+11 W+8 | AC 20 | Spd 25' | Bardic/Thievery/Occult Lore +7 |Deception, Diplo, Intimidate, +10 | Perform +13 | Perception +8 | Thievery +9

Ykka pauses her playing as she runs into the room, ready to heal Dahros. She's glad to see d'Log packing dirt and rocks in the wound, sure that won't have any lasting effects. She beings playing in earnest, aiming for a longer effect. Feeling inspired herself, she fires off a missile at the orc.

Lingering Composition: 1d20 + 8 ⇒ (15) + 8 = 23
Magic Missile Force Dmg: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
{A} Move
{Free} Lingering Composition
{A} Cast Inspire Courage - up for 3 rounds
{A} Magic Missile Orc

Radiant Oath

Gnome Female Alchemist 2 | AC 17 | HP 28/28 | F +8, R +7, W +6 | Perc + 6 | Spd 25'
infusions:
Elixir of Life: 3/4; Alchemist Fire: 0/2; Giant Centi Venom: 1/2; Infused Reagents: 0/3; Other Formula: B. Lightning; Cog Mut; Qk Silver Mut; Acid Flask; Tngle Bag; Antidote; Antiplague;

Skittles follows the sounds of Dahros's screams, and quickly finds out why. Seeing the giant ooze, she quickly whips up some acid and throws it at the ooze.

{A} move
{AA} Quick Alchemy - Acid Flask

acid flask vs touch: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
dmg: 1d6 + 1 ⇒ (4) + 1 = 5 persistent acid + 1 splash acid
crit dmg: 1d6 ⇒ 2 (still persistent)


Male Gnome Sorcerer 2 | HP: 20/24 | AC: 16 | F: +6 R: +6 W: +6 | Per: +4 | Spd: 25 ft

Rick casts some spells, does a merry jig, and gives the ooze the finger while flinging a rock at it's face-place.

2A Heal Dahros: 1d8 + 8 ⇒ (4) + 8 = 12
Sling attack: 1d20 + 6 ⇒ (14) + 6 = 20
B dam: 1d6 ⇒ 1


Male Human Fighter 3 | HP: 44/44| AC: 22 | Fort: +9 | Ref: +9 | Will: +8 | Speed: 30 | Perception (E): +8 | HP: 2

"Thanks." Dahros groans, getting to his feet again, shaking off the ringing in his ears and grabbing a hold of his warhammer as he swings at the orc.

Warhammer, IC: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11


GM screen:

1d6 ⇒ 4
1d20 ⇒ 10

1d20 + 12 ⇒ (2) + 12 = 14
2d6 ⇒ (1, 2) = 3

3d6 ⇒ (2, 4, 1) = 7

1d6 ⇒ 5
1d20 ⇒ 11

Several of the group try and heal Dahros, getting the fighter conscious and ready to attack again, while flinging missiles and spells at the ooze and orc. Both are hit, but neither too severely. The Alchemist threw another vial of frost at d'Log, which fell short, splashing the goblin and Dahros with a bit. The blood ooze seemed to contract shraply and tiny wounds opened in d'Log's and Dahros' skin, with droplets of blood flying into the ooze, which flushed the color of fresh blood.

Round 3:

Dahros receives 15 healing from d'Log

Dahros receives 12 healing from Rick

Dahros takes 2 cold damage

d'Log takes 2 cold damage

d'Log takes 7 slashing damage, basic DC 21 Fort save

Dahros takes 7 slashing damage, basic DC 21 Fort save

R3: orc, blood ooze,everyone

current status:
d'Log 0/24 (dying 1)
dahros 18(14?)/32 (wounded 1, 1d6 bleed)
rick 24/24
skittles 27/28
ykka 28/28

orc -6
ooze -5 (1d6 acid)

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

1d20 + 5 ⇒ (15) + 5 = 20


Female Gnome Bard 4 | HP 48/48 | F+8 R+11 W+8 | AC 20 | Spd 25' | Bardic/Thievery/Occult Lore +7 |Deception, Diplo, Intimidate, +10 | Perform +13 | Perception +8 | Thievery +9

Ykka stretches her hand out to point at d'Log, "get up d'Log!" Taking advantage of the lingering inspire courage, she sends a rock flying toward the orc.

Soothe: 1d10 + 4 ⇒ (7) + 4 = 11
Sling: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29   for Bludgeoning: 1d6 + 1 ⇒ (2) + 1 = 3
Crit: Double dmg. Effect: The target must succeed at a Fortitude save against your class DC or be stunned 1.

{Free} Lingering Composition rd 2/3
{AA} Cast Soothe on d'Log
{A} Sling at Orc

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log stands up, runs to the southern part of this area and fetches a potion of lesser healing from his bandoleer and downs it.

2d8 ⇒ (4, 4) = 8

bloody hell


{A} stand
{A} interact potion
{A} stride

d'Log is at 19/24 w1

Radiant Oath

Gnome Female Alchemist 2 | AC 17 | HP 28/28 | F +8, R +7, W +6 | Perc + 6 | Spd 25'
infusions:
Elixir of Life: 3/4; Alchemist Fire: 0/2; Giant Centi Venom: 1/2; Infused Reagents: 0/3; Other Formula: B. Lightning; Cog Mut; Qk Silver Mut; Acid Flask; Tngle Bag; Antidote; Antiplague;

Skittles looks at the ooze doing significant damage to everyone and regenerating its wounds

"Don't let it hit you all. it seems to be healing from that!"

She then reaches in her bag and whips up another acid flask and tosses it at the ooze.


{A} Move
{AA} Acid Flask

Atk: 1d20 + 5 ⇒ (2) + 5 = 7
dmg: 1d6 ⇒ 5 Persistent Acid + 1 splash


Male Gnome Sorcerer 2 | HP: 20/24 | AC: 16 | F: +6 R: +6 W: +6 | Per: +4 | Spd: 25 ft

Produce Flame: 1d20 + 9 ⇒ (15) + 9 = 24
F Dam: 1d4 + 6 ⇒ (2) + 6 = 8

Rick tosses fire and a slingstone at the ooze, hoping to make a dent.

Sling: 1d20 + 6 ⇒ (20) + 6 = 26
B Dam: 1d6 ⇒ 1


botting Dahros

GM screen:

acis pers 1d6 ⇒ 5
1d20 ⇒ 1

orc fort 1d20 + 4 ⇒ (18) + 4 = 22

dahros bleed 1d6 ⇒ 6
1d20 ⇒ 15

1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
2d6 ⇒ (6, 4) = 10
1d20 + 10 + 1 - 5 ⇒ (19) + 10 + 1 - 5 = 25
2d6 ⇒ (2, 1) = 3

1d20 + 15 ⇒ (7) + 15 = 22
1d12 + 8 ⇒ (5) + 8 = 13
1d20 + 15 - 5 ⇒ (12) + 15 - 5 = 22
1d12 + 8 ⇒ (10) + 8 = 18

Fire and slingstones fly through the air as everyone tried to hit the ooze and orc. The orc was hit in the forehead, nearly stunning him. The ooze was burnt and splashed with acid, and took a slingstone hit, but seemed to be continuing strong. As Skittles had noticed, it seemd to regenerate from the blood of nearby creatures. Dahros stood, still bleeding from one of his slashes, but the blood stopped after only a moment. He grabbed his fallen hammer, the slammed it into the ooze, sending clots of blood splattering in all directions.

The orc stepped back from d'Log, sending another pair of flasks splashing onto the goblin. The goblin's skin burned, then froze as the frigid liquid doused him again. The ooze moved towards Dahros, slapping out with a pair of bloody pseudopods, and knocking the warrior to the ground agian. Some of the blood on the ground where Dahros lay was sucked into the ooze.

Round 4:

d'Log receives 11 healing from ykka

d'Log receives 8 healing from potion

Dahros takes 6 bleed damage then beats the bleed condition

d'Log takes 13 cold damage and is slowed (-10 feet)

Dahros takes 31 bludgeoning damage and is down again

R3: orc, blood ooze,everyone

current status:
d'Log 6/24 (wounded 1)
dahros 0/32 (dying 2)
rick 24/24
skittles 27/28
ykka 28/28

orc -12
ooze -14 (1d6 acid)

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log take a step up and whips his tail around the orc and yanks hard. Seeing his opening d'Log lunges with his rapier.

tell blood blob stop, now
trip: 1d20 + 4 ⇒ (20) + 4 = 24
trip crit dmg: 1d6 ⇒ 1
attk1: 1d20 + 9 ⇒ (11) + 9 = 20
dmg with SA: 2d6 + 6 ⇒ (5, 1) + 6 = 12

Radiant Oath

Gnome Female Alchemist 2 | AC 17 | HP 28/28 | F +8, R +7, W +6 | Perc + 6 | Spd 25'
infusions:
Elixir of Life: 3/4; Alchemist Fire: 0/2; Giant Centi Venom: 1/2; Infused Reagents: 0/3; Other Formula: B. Lightning; Cog Mut; Qk Silver Mut; Acid Flask; Tngle Bag; Antidote; Antiplague;

Skittles looks at the blob continuing to pummel our front lines. She shouts "Quick, Get Dahros outta there!"

She waits for her allies to all take their actions before mixing up another 'special' bomb of her own, throwing it at the creature.

{AA} Quick Alchemy - Acid Flask
{A} Smoke Bomb Additive

Atk: 1d20 + 5 ⇒ (18) + 5 = 23
dmg: 1d6 ⇒ 2 Persistent Acid + 1 splash.
Trait - 10' Radius burst smoke cloud.

smoke bomb:

You cause the bomb to create a cloud of thick smoke, in addition to its normal effects. When thrown, the bomb creates a cloud of smoke in a 10-foot-radius burst. You choose which corner of the target’s space (or the space in which the bomb lands) the cloud is centered on. Creatures within that area have the concealed condition, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind.


Male Gnome Sorcerer 2 | HP: 20/24 | AC: 16 | F: +6 R: +6 W: +6 | Per: +4 | Spd: 25 ft

Rick reaches out to bring life back to Dahros, then flings a rock at the orc.

Heal: 1d8 + 8 ⇒ (5) + 8 = 13
Sling: 1d20 + 7 ⇒ (8) + 7 = 15 B Dam: 1d6 ⇒ 3


Female Gnome Bard 4 | HP 48/48 | F+8 R+11 W+8 | AC 20 | Spd 25' | Bardic/Thievery/Occult Lore +7 |Deception, Diplo, Intimidate, +10 | Perform +13 | Perception +8 | Thievery +9

Ykka calls to Dahros, "Get out of there fool!" She moves up a few feet and fires off 2 stones while her song enters its last refrain.

Sling 1: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 for B Dmg: 1d6 + 1 ⇒ (3) + 1 = 4
Sling 2: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 for B Dmg: 1d6 + 1 ⇒ (1) + 1 = 2

{Free} Lingering Composition rd 3/3
{A} Guarded step
{A, A} Sling at Orc


Botting Dahros again

GM screen:

1d20 + 10 ⇒ (13) + 10 = 23

acid: 1d6 ⇒ 1
end persistent: 1d20 ⇒ 6

"I can't stop it! It's a mindless mass of blood and hunger you dithering idiot!", the orc shouted at d'Log, then screamed as the rogue stabbed him anyways. Then he ducked a set of sling stones from Ykka and Rick.

Dahros awoke with a massive headache as he was brought back from the brink of death for the second time in a few moments. Hearing the others shouting at him, he stood and bolted for the door where the others were waiting.

A nasty slurping noise heralded the ooze's charge as it flumphed towards the group in the doorway.

The orc took advantage of the distraction to pull a fist-size bag from his pocket and slap it onto d'Log's legs. Tendrils of a gluey substance shot everywhere before hardening, tangling the goblin's legs together. The alchemist then rose and hit a spot on the wall, swinging open a hidden door before sprinting out of the room.

Round 5:

Dahros receives 13 healing from Rick

d'Log is entangled (-15 ft speed) for 1 minute. You can remove the conditions by making a DC19 Escape action, or by using 3 interact actions to scrape off the glue.

R5: orc, blood ooze, everyone

current status:
d'Log 6/24 (wounded 1, entangled -15 ft)
dahros 0/32 (wounded 2)
rick 24/24
skittles 27/28
ykka 28/28

orc -25
ooze -18 (1d6 acid)


Female Gnome Bard 4 | HP 48/48 | F+8 R+11 W+8 | AC 20 | Spd 25' | Bardic/Thievery/Occult Lore +7 |Deception, Diplo, Intimidate, +10 | Perform +13 | Perception +8 | Thievery +9

Ykka grins as Dahros scoots past, but her face falls when she sees d'Log trapped by the orc.

Will post actions after seeing what d'Log does. Inspire Courage is down for now.

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log barely kicks off the goo
not slimier than a goblin big green dog

d'Log presses the 'hidden' switch to open the door

Don't run old shank, come play
escape: 1d20 + 8 ⇒ (11) + 8 = 19
seek for hidden switch: 1d20 + 8 ⇒ (20) + 8 = 28


{A} Escape with Acro
{A} Seek door
{A} Pending.... based on whats in the door


Beyond the door, Anklebiter sees a tunnel that turns sharply to the left after ten feet or so.


Female Gnome Bard 4 | HP 48/48 | F+8 R+11 W+8 | AC 20 | Spd 25' | Bardic/Thievery/Occult Lore +7 |Deception, Diplo, Intimidate, +10 | Perform +13 | Perception +8 | Thievery +9

Ykka curses and fires off a handful of sharp rocks before she moves out the door, "you too d'Log!" she shouts.

{AA} Telekinetic Projectile {A} Move

TP: 1d20 + 8 ⇒ (4) + 8 = 12   for S Dmg: 1d6 + 4 ⇒ (1) + 4 = 5


Male Human Fighter 3 | HP: 44/44| AC: 22 | Fort: +9 | Ref: +9 | Will: +8 | Speed: 30 | Perception (E): +8 | HP: 2

Still not feeling himself, Dahros draws his longbow and fires twice at the ooze.

Longbow, IC: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d8 + 1 ⇒ (5) + 1 = 6 Deadly?: 1d10 ⇒ 4
Longbow, IC: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20 Damage: 1d8 + 1 ⇒ (7) + 1 = 8 Deadly?: 1d10 ⇒ 6

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

battle med: 1d20 + 8 ⇒ (8) + 8 = 16
2d8 ⇒ (7, 2) = 9

Radiant Oath

Gnome Female Alchemist 2 | AC 17 | HP 28/28 | F +8, R +7, W +6 | Perc + 6 | Spd 25'
infusions:
Elixir of Life: 3/4; Alchemist Fire: 0/2; Giant Centi Venom: 1/2; Infused Reagents: 0/3; Other Formula: B. Lightning; Cog Mut; Qk Silver Mut; Acid Flask; Tngle Bag; Antidote; Antiplague;

"Ugh, Careful d'Log! Don't get cut off!!!" Skittles shouts as she pulls out the newly found frost vial from the previous room.

"Lets see how you like your own creations" as she tosses it in the air at the creature, then retreats back out the door behind Dahros.


{AA} Frost Vial - rear corner, to attempt to protect myself from splash
{A} Move

atk: 1d20 + 5 ⇒ (17) + 5 = 22
frost vial damage: 1d6 ⇒ 5 cold damage


Male Gnome Sorcerer 2 | HP: 20/24 | AC: 16 | F: +6 R: +6 W: +6 | Per: +4 | Spd: 25 ft

Produce Flame: 1d20 + 8 ⇒ (20) + 8 = 28
F Dam: 1d4 + 5 ⇒ (1) + 5 = 6 plus 1d4 damage and 1d4 persistent on crit

Rick waits until he can see the whites of the eyes of the ooze's prior victims, then lobs fire into them before darting back behind his group.


I can't believe I have to keep saying this. Oozes cannot be crit! :-)

GM screen:

1d6 ⇒ 2
1d20 ⇒ 2

1d6 ⇒ 3
1d20 ⇒ 10

The alchemical bombs definitely have an effect on the ooze. Bubbling with acid adn burnt black by fire, teh creature continued to blurp its way towards you at a slow pace. Dahros fired off a pair of arrows. The first one disappeared into the blobby mess, which sealed up behind it, but the second one was too much for the ooze's regenerative powers and a gout of blood splattered the floor from a tear in its external membranes. Ykka's small stone, however, bounced off the thing's resilient hide.

The blood ooze continued to splurt its way forward in pursuit, and on the other side of the room, d'Log heard the Alchemist's footsteps getting fainter with distance.

Round 6:

d'Log receives 9 healing

R5: orc, blood ooze, everyone

current status:
d'Log 15/24
dahros 13/32 (wounded 2)
rick 24/24
skittles 27/28
ykka 28/28

orc -25
ooze -39 (1d6 acid)


Male Gnome Sorcerer 2 | HP: 20/24 | AC: 16 | F: +6 R: +6 W: +6 | Per: +4 | Spd: 25 ft

Produce Flame: 1d20 + 8 ⇒ (18) + 8 = 26
F Dam: 1d4 + 5 ⇒ (4) + 5 = 9
Sling: 1d20 + 6 ⇒ (17) + 6 = 23
B Dam: 1d6 - 1 ⇒ (2) - 1 = 1

Rick keeps throwing s+&~ at this thing that won't die.

"Uh guys... now maybe is a good time to kill this thing!"


Female Gnome Bard 4 | HP 48/48 | F+8 R+11 W+8 | AC 20 | Spd 25' | Bardic/Thievery/Occult Lore +7 |Deception, Diplo, Intimidate, +10 | Perform +13 | Perception +8 | Thievery +9

Ykka plays an inspirational running song and scoots down the hall.

{A} Lingering Composition DC 16
{A} Inspire Courage - up for 3 rounds
{A} Run

Lingering Composition: 1d20 + 8 ⇒ (16) + 8 = 24

Radiant Oath

Gnome Female Alchemist 2 | AC 17 | HP 28/28 | F +8, R +7, W +6 | Perc + 6 | Spd 25'
infusions:
Elixir of Life: 3/4; Alchemist Fire: 0/2; Giant Centi Venom: 1/2; Infused Reagents: 0/3; Other Formula: B. Lightning; Cog Mut; Qk Silver Mut; Acid Flask; Tngle Bag; Antidote; Antiplague;

Skittles rummages through the found loot, and grabs a vial of alchemist fire. "I am running out of my own! Need to use theirs!"

She aims and tosses it at the blob, before taking another step back.

alchemist fire: 1d20 + 5 ⇒ (5) + 5 = 10
dmg: 1d6 ⇒ 5


Male Human Fighter 3 | HP: 44/44| AC: 22 | Fort: +9 | Ref: +9 | Will: +8 | Speed: 30 | Perception (E): +8 | HP: 2

"I'm trying!" Big D shouts, firing another trio of arrows at it.

Warhammer: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 Damage: 1d8 + 1 ⇒ (4) + 1 = 5 Deadly: 1d10 ⇒ 4
Warhammer: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 Damage: 1d8 + 1 ⇒ (3) + 1 = 4 Deadly: 1d10 ⇒ 10
Warhammer: 1d20 - 2 + 1 ⇒ (20) - 2 + 1 = 19 Damage: 1d8 + 1 ⇒ (7) + 1 = 8 Deadly: 1d10 ⇒ 7

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log cuts the pouch on his bandoleer and drops caltrops by the entrance of the secret door as he moves away to the corner.


GM screen:

1d6 ⇒ 2
1d20 + 10 ⇒ (4) + 10 = 14

Everyone backed away, with Dahros firing arrows as he went. The blood ooze grew noticeably smaller in size as it was injured. Flaming missiles joined the arrows, and the creature was definitely looking pretty poorly as it squelched forward to strike at Rick. The gnome tripped as he backed away, saving him from a swinging pseudopod.

At the tunnel, d'Log could no longer hear the sounds of the escaping Alchemist as he trapped the way behind him.

Round 7:

R7: orc, blood ooze, everyone

current status:
d'Log 15/24
dahros 13/32 (wounded 2)
rick 24/24
skittles 27/28
ykka 28/28

orc -25
ooze -52 (1d6 acid)

Radiant Oath

Gnome Female Alchemist 2 | AC 17 | HP 28/28 | F +8, R +7, W +6 | Perc + 6 | Spd 25'
infusions:
Elixir of Life: 3/4; Alchemist Fire: 0/2; Giant Centi Venom: 1/2; Infused Reagents: 0/3; Other Formula: B. Lightning; Cog Mut; Qk Silver Mut; Acid Flask; Tngle Bag; Antidote; Antiplague;

"This thing just wont die! Come on team. It looks weaker, and its getting smaller. Keep it away from your blood! Used ranged attacks!"

Skittles steps back as she whips out her hand crossbow and fires off a bolt at the blob.


{A} Move
{AA} Hand crossbow

crossbow: 1d20 + 5 ⇒ (15) + 5 = 20
dmg: 1d6 ⇒ 1 Piercing
Figures...
Edit - Forgot to include IC. Attack should be 21, and damage should be 2


Female Gnome Bard 4 | HP 48/48 | F+8 R+11 W+8 | AC 20 | Spd 25' | Bardic/Thievery/Occult Lore +7 |Deception, Diplo, Intimidate, +10 | Perform +13 | Perception +8 | Thievery +9

Ykka fires off two more rocks and then runs down the hall, "See if you can close that door!"

{A, A} Fire Sling and reload, {A} Move
{Free} Lingering Composition rd 1/3

Sling +IC: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29   for B Dmg: 1d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log runs to the door way, throws a dagger then runs back behind the wall.

dagger throw: 1d20 + 9 ⇒ (12) + 9 = 21
1d4 + 1 ⇒ (4) + 1 = 5


Male Human Fighter 3 | HP: 44/44| AC: 22 | Fort: +9 | Ref: +9 | Will: +8 | Speed: 30 | Perception (E): +8 | HP: 2

Darhos fired twice more before turning and retreating out of its range further down the hallway. He shouted "C'MON!" without a specific target.

Longbow: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 Damage: 1d8 + 1 ⇒ (6) + 1 = 7 Deadly: 1d10 ⇒ 4
Longbow: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 Damage: 1d8 + 1 ⇒ (6) + 1 = 7 Deadly: 1d10 ⇒ 1


Male Gnome Sorcerer 2 | HP: 20/24 | AC: 16 | F: +6 R: +6 W: +6 | Per: +4 | Spd: 25 ft

Produce Flame: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
F Dam: 1d4 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Rick tosses more fire at the blob before retreating.


With a final flood of missile fire and regular fire, the corpulent blob explodes in a shower of gore that drenches everyone nearby. It was a very close call, but you managed to kill it.


Female Gnome Bard 4 | HP 48/48 | F+8 R+11 W+8 | AC 20 | Spd 25' | Bardic/Thievery/Occult Lore +7 |Deception, Diplo, Intimidate, +10 | Perform +13 | Perception +8 | Thievery +9

Ykka looks around, surprised they were able to defeat the blob. She starts walking back to the other room, making sure to give it a wide berth, "you back there d'Log?!"


Male Gnome Sorcerer 2 | HP: 20/24 | AC: 16 | F: +6 R: +6 W: +6 | Per: +4 | Spd: 25 ft

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Rick takes a look around the abandoned room. "I guess we should pursue? Anyone able to patch up Dahros... again?"


Male Human Fighter 3 | HP: 44/44| AC: 22 | Fort: +9 | Ref: +9 | Will: +8 | Speed: 30 | Perception (E): +8 | HP: 2

Dahros nods "I like that plan.", though he eyes Skittles warily.

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

The ice bomb orc dog when into his hidey hole, d'Log found and opened his hidey hole and dropped spike balls to make sure he doesn't come this way.

d'Log points to the room with all the paper

Skittles can you look around the word papers to see what cold orc dog was learning?

treat wounds target-d'Log: 1d20 + 8 ⇒ (7) + 8 = 15
2d8 ⇒ (6, 3) = 9
treat wounds target-Dahros: 1d20 + 8 ⇒ (10) + 8 = 18
2d8 ⇒ (5, 2) = 7


Male Human Fighter 3 | HP: 44/44| AC: 22 | Fort: +9 | Ref: +9 | Will: +8 | Speed: 30 | Perception (E): +8 | HP: 2

"Thanks Log, feeling much better now." the fighter says after the goblin patches him up. "Just don't tell me what was in that salve, I don't want to know."

Radiant Oath

Gnome Female Alchemist 2 | AC 17 | HP 28/28 | F +8, R +7, W +6 | Perc + 6 | Spd 25'
infusions:
Elixir of Life: 3/4; Alchemist Fire: 0/2; Giant Centi Venom: 1/2; Infused Reagents: 0/3; Other Formula: B. Lightning; Cog Mut; Qk Silver Mut; Acid Flask; Tngle Bag; Antidote; Antiplague;

"I can certainly take a look. I certainly was not expecting that oooze creature. Hopefully they are not trying to make more!"

alchemy: 1d20 + 8 ⇒ (13) + 8 = 21


The orc's chambers were a wealth of information, though it took a couple of hours to go through it all. Most of the texts are written in orcish, and they describe the orc's - who referred to himself as the Sculptor - experiments that he was undertaking on behalf of someone known as Vilree. The Sculptor's goal was to derive permanent mutations on natural creatures that were stable and repeatable. While many of the experiments were unsuccessful, there were quite a few successes, which the orc then sent on to Vilree. The one thing that was constant, however, is that none of the sucess stories were particularly biddable. The mutagens that transformed them, also made them more bestial and unreliable.

About two months ago, something changed, and Vilree stopped asking the Sculptor to experiment on beasts. One of the most recent notes said

The Sculptor wrote:

“The coagulant thing is finally taking shape. It might not be what she asked for, but she is sure to be impressed! When it is ready, I will take it to Spite’s Cradle and show it to the mistress myself.”

There was another passage that stood out, from 3 years prior. Vilree commanded the orcs to capture a human. This person was placed in a covered pit in the woods and exposed to something that the Sculptor refers to as the viridian vapor. The last note on this experiment reads,

The Sculptor wrote:


“The human died in agony in less than a day. We burned his body and filled in the pit as instructed.”


Male Gnome Sorcerer 2 | HP: 20/24 | AC: 16 | F: +6 R: +6 W: +6 | Per: +4 | Spd: 25 ft

"That's grim. Shall we follow this tunnel through to see where it leads? Maybe this pit has more clues for us to understand what is happening here, though it might just be the machinations of this madman."


Female Gnome Bard 4 | HP 48/48 | F+8 R+11 W+8 | AC 20 | Spd 25' | Bardic/Thievery/Occult Lore +7 |Deception, Diplo, Intimidate, +10 | Perform +13 | Perception +8 | Thievery +9

"Does Vilree ring a bell to anyone? I think we should follow the orc but maybe a little more carefully."

Bardic Lore: 1d20 + 5 ⇒ (20) + 5 = 25


Ykka doesn't recall the name at all.


Male Gnome Sorcerer 2 | HP: 20/24 | AC: 16 | F: +6 R: +6 W: +6 | Per: +4 | Spd: 25 ft

Rick points down the escape hall. "Any reason we shouldn't give chase?"

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

besides that he threw ice at me. This man is clear to be powerful and need stop. We should check back with noala(I think that's her name). I don't want to be in here anymore. Take what we can and let's book it. I'm hungry and I don't know whose blood is one me.


Male Gnome Sorcerer 2 | HP: 20/24 | AC: 16 | F: +6 R: +6 W: +6 | Per: +4 | Spd: 25 ft

Rick gives a confused look at d'Log. "You want to let him go? I'm saying we should run him down, or at least find out where this tunnel leads and if there is anything else nefarious here."

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