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Ykka's page
150 posts. Alias of Ozone77.
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| Full Name |
Ykka |
| Race |
Gnome |
| Classes/Levels |
Bard 4 | HP 48/48 | F+8 R+11 W+8 | AC 20 | Spd 25' | Bardic/Thievery/Occult Lore +7 |Deception, Diplo, Intimidate, +10 | Perform +13 | Perception +8 | Thievery +9 |
| Gender |
Female |
| Size |
Small |
| Age |
56 |
| Special Abilities |
Low Light Vision, Scent 30', Fascinating/Distracting/Virtuosic Performance |
| Alignment |
Neutral Good |
| Deity |
Shelyn |
| Languages |
Common, Gnomish, Goblin, Sylvan |
| Strength |
8 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
10 |
| Charisma |
18 |
About Ykka
Ykka
Female gnome bard 4 Advanced Player's Guide, Core Rulebook 386, 386
NG, Small, Gnome, Humanoid
Perception +8 (+10 to sense an unseen creature that is close enough for you to smell (within 30ft, upwind 15ft and downwind 60ft).); low-light vision, scent (imprecise) 30 feet
Languages Common, Gnomish, Goblin, Sylvan
Skills Acrobatics +9, Bardic Lore +7, Deception +10, Diplomacy +10, Intimidation +10, Medicine +6, Occultism +7, Performance +13, Society +7, Survival +6, Theater Lore +7, Thievery +9
Str 8 (-1), Dex 16 (+3), Con 14 (+2), Int 12 (+1), Wis 10 (+0), Cha 18 (+4)
Other Items padded armor, dagger, rapier, sling (20 sling bullets), backpack, bandolier, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, handheld musical instrument, minor healing potions (2), rations (1 week)s (2), rope (foot)s (50), sheath, soap, torchs (5), waterskin, purse (30 sp)
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AC 20; Fort +8; Ref +11; Will +8 (+9 status save vs fear.)
HP 48 Focus Points 2 Hero Points 1
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Speed 25 feet
Melee [1] dagger +10 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4 Pier
Melee [1] rapier +10 (disarm, deadly (1d8), finesse), Damage 1d6 Pier
Ranged [1] dagger +10 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4 Pier
Ranged [1] sling +10 (propulsive, range increment 50 feet, reload 1), Damage 1d6 Blud
Occult Bard Spells DC 20, attack +11; 2nd (3 slots) invisibility, restoration, vomit swarm 1st (3 slots) bless, magic missile, sleep, soothe Cantrips (2nd) chill touch, daze, detect magic, shield, telekinetic projectile
Primal First World Magic DC 14, attack +5; Cantrips (2nd) dancing lights
Focus Spells 2 Focus Points, DC 20; 2nd Counter Performance, Inspire Courage (At Will), Inspire Defense (At Will), Lingering Composition
Feats Bardic Lore, Distracting Performance, Dubious Knowledge, Fascinating Performance, First World Magic, Inspire Defense, Lingering Composition, Multifarious Muse, Skill Training, Skill Training, Virtuosic Performer
Other Abilities component substitution, composition spells, lightning reflexes, maestro, muses, occult spellcasting, sensate gnome, signature spells, spell repertoire
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