Gimble's [Gameday VIII] PFS 2e #1-01 The Absalom Initiation (1-4) (Inactive)

Game Master Eric Sklavos

Thank you for playing. Chronicles are filled out.


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Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"Doesn't have to be a haunt! I'm not even sure it's magical. It could be swamp gas, or just a sudden bout of crankiness." Sparkin continues to trail the goblin, looking around and detecting magic.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Vigilant Seal

Male Human Ex-Aspis Ruffian HP 17/17| AC 18 | F +4 R +7 W +6 | Perception +6 | Hero 1/3

"I wouldn't have attacked Grimm first if there wasn't something else at work."


Male Gnome Bard 16, Storyteller (aka DM)

As the party starts to make your way back through the main room, Arfsnarf and Sparkin hear scratching beneath the floorboards, this time as if trying to tear their way up through the floor.

Arfsnarf and Sparkin:

You realize this is another haunt and if either one of you is trained in religion, you can attempt to exorcise the spirits with a religion check before the haunt fully manifests.

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Oh no... I'm getting that spooky feeling in my bones! Let's stand far apart so we don't fight each other! Who knows the religion?

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"Hmm. Another haunt. Be quiet, spirits!"
Religion: 1d20 + 7 ⇒ (6) + 7 = 13


Male Gnome Bard 16, Storyteller (aka DM)

Phantasmal rotting hands burst out from the floor under you, tearing into your legs.

Slashing Damage: 3d6 ⇒ (2, 4, 5) = 11

Everyone needs to make a Basic Will Save.

As the hands recede back into the floor a scent of incense lingers.

Religion DC 10:

You recognize the scent as that from Pharasmin funerals.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Will: 1d20 + 9 ⇒ (16) + 9 = 25
Religion: 1d20 + 7 ⇒ (15) + 7 = 22

Vigilant Seal

Male Human Ex-Aspis Ruffian HP 17/17| AC 18 | F +4 R +7 W +6 | Perception +6 | Hero 1/3

Will: 1d20 + 6 ⇒ (18) + 6 = 24 critical success on success if against mind control
Religion: 1d20 + 4 ⇒ (15) + 4 = 19

"Smells like a Pharasmin funeral. Maybe if we do some of the chants that'll help?"

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Will: 1d20 + 5 ⇒ (18) + 5 = 23

What the...?! No you can't have my clacky rock!


Male Gnome Bard 16, Storyteller (aka DM)

Everyone who made it (it's not vs. mind control, sorry), takes 5 slashing damage. You also have a deep cut on your legs reducing your speed by 5 feet.

I'm assuming you make your way across through the last set of doors.

A large, long-cold fireplace stands in the east wall of this expansive parlor, but the furnishings are all rotted. A dank stench of mold lingers in the air. The ceiling overhead has collapsed, leaving the room open to the sky. The floor in the room’s southern end has followed suit, leaving a gaping hole into darkness.

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf walks directly to the hole and peers into the darkness.

Perception: 1d20 + 3 ⇒ (3) + 3 = 6 Does his darkvision help?

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"This place is highly unpleasant. Health and safety standards were clearly not followed here."

Sparkin looks around the remaining room and detects magic.
Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Envoy's Alliance

M | HP 20/20 | AC 17 | F+7, R+8, W+3 | perc+5, low-light | stealth+6 (+8 w/color) | speed 25ft | hero points 1 | spells: guidance | active conditions: None

Jaladek kicks his knees high as he tries to avoid the grasping hands.

Will: 1d20 + 3 ⇒ (10) + 3 = 13

Vigilant Seal

Male Human Ex-Aspis Ruffian HP 17/17| AC 18 | F +4 R +7 W +6 | Perception +6 | Hero 1/3

"Gotta be something in here..."

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Male Gnome Bard 16, Storyteller (aka DM)

Arun sees a body buried in the rubble in the hole.

Vigilant Seal

Male Human Ex-Aspis Ruffian HP 17/17| AC 18 | F +4 R +7 W +6 | Perception +6 | Hero 1/3

With a couple of gestures to gather them around, Arun points out the body, creeping closer until he's near enough to jab at it with the butt of his spear.

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

The goblin looks on the body and snorts.

Ooh. Somebody not watching where they walk. Can you check the pockets for loose change?


Male Gnome Bard 16, Storyteller (aka DM)

The body is about 6 feet down. As Arun leans in to jab at it with his spear, a piece of the floor gives way and he falls.

Arun needs to make a Reflex Save, DC 14 to Grab an Edge.

Failed Reflex DC14:

Arun falls about 6 feet and lands on a pile of broken boards.

He takes falling damage (3 bludgeoning damage) plus 2d6 piercing damage from landing on broken boards.

Piercing Damage: 2d6 ⇒ (4, 2) = 6 +3 Bludgeoning from Fall

Vigilant Seal

Male Human Ex-Aspis Ruffian HP 17/17| AC 18 | F +4 R +7 W +6 | Perception +6 | Hero 1/3

"Shit!"

Reflex: 1d20 + 7 ⇒ (7) + 7 = 14


Male Gnome Bard 16, Storyteller (aka DM)

Arun is able to avoid falling all the way into the pit by catching himself on the edge.

From here, he can freely drop into the pit or can climb out with an Athletics check DC14.

Vigilant Seal

Dwarf Fighter HP 23 AC 20 Perc 5
Arun Holberk wrote:
"I wouldn't have attacked Grimm first if there wasn't something else at work."

Grimm just shrugs and nods at Arun.

"Happens!"

Following the others Grimm sees Arun almost falling down the pit.
Despite everything, he can´t but hide a grin.
"Holy to me axe!"

Vigilant Seal

Male Human Ex-Aspis Ruffian HP 17/17| AC 18 | F +4 R +7 W +6 | Perception +6 | Hero 1/3

Arun drops lightly into the pit and examines the body.


Male Gnome Bard 16, Storyteller (aka DM)

Arun looks at the body. It has a religious symbol of Pharasma and in a belt pouch, a block of Pharasmin funerary incense.

Religion DC10:

You know you can burn this block of incense and offer your condolences to the priest’s spirit to set the soul at rest.

Vigilant Seal

Male Human Ex-Aspis Ruffian HP 17/17| AC 18 | F +4 R +7 W +6 | Perception +6 | Hero 1/3

Religion: 1d20 + 4 ⇒ (11) + 4 = 15

Arun grunts quietly to himself and fishes out his flint and steel to catch the incense alight as he murmurs a remembered prayer.

"Grave Lady keep you and guide to your fated end. Let the cares of this realm leave you and your true nature be distilled. Linger no longer when eternity awaits."

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf gets bored of the proceedings in the pit, related to sending off the fallen. He snorts again.

So... loose change?

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Religion: 1d20 + 7 ⇒ (7) + 7 = 14

"Ah, a worthy and correct ritual."


Male Gnome Bard 16, Storyteller (aka DM)

Fola Barun asked you to retrieve the body so it can be laid to rest properly.

Other than the body, there's nothing of interest in the hole.

Vigilant Seal

Male Human Ex-Aspis Ruffian HP 17/17| AC 18 | F +4 R +7 W +6 | Perception +6 | Hero 1/3

Arun lifts the body up over his head for Grimm to grab, then hauls himself out too.

Climb Take-10: 10 + 7 = 17


Male Gnome Bard 16, Storyteller (aka DM)
Arun Holberk wrote:

Arun lifts the body up over his head for Grimm to grab, then hauls himself out too.

[dice=Climb Take-10]10+7

There's no more "Taking 10" in 2nd Edition. Though I"m not too worried about you getting out of the hole though.

You guys have no problem getting the body out. Arun makes it out just fine as well.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"Let us take the body back to give it a proper burial. Have we completed all of our tasks?"


Male Gnome Bard 16, Storyteller (aka DM)

You take the body and head back to the Pathfinder Lodge. You meet with each of the faction leaders. All of whom praise you for successfully completing the missions. After meeting with the last faction leader, you see a familiar face waiting for you.

Janira Gavix races down the hall, her blond hair flying in her excitement. “I just heard you made it back—congratulations! It sounds like everything went, well, about as well as anyone could expect. Come with me, I have something for each of you.”

The halfling woman leads the way into a small office and distributes finely crafted wooden boxes. Within each, a gleaming compass lid emblazoned with the Glyph of the Open Road and an engraved name lies upon a cushion of silk. “I’m not sure if you’ve picked up your own wayfinders yet, but when you do, you should have ones that prove that you belong. Now it’s official,” she beams. “Welcome to the Pathfinder Society!”

Congratulations, you've finished 1-01 The Absalom Initiation.

I need everyone to make their Downtime checks and I'll get the Chronicle sheets to you. Thank you for playing.

Vigilant Seal

Male Human Ex-Aspis Ruffian HP 17/17| AC 18 | F +4 R +7 W +6 | Perception +6 | Hero 1/3

Lore (scouting): 1d20 + 3 ⇒ (2) + 3 = 5 mm. At least it's not a critical failure.. barely, so 8cp

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Let's try... Fortune-telling Lore: 1d20 + 4 ⇒ (17) + 4 = 21

Arsnarf goes back to (trying to) make money off his clacky rock and ageless insights.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Lore (Thassilonian): 1d20 + 5 ⇒ (6) + 5 = 11

Envoy's Alliance

M | HP 20/20 | AC 17 | F+7, R+8, W+3 | perc+5, low-light | stealth+6 (+8 w/color) | speed 25ft | hero points 1 | spells: guidance | active conditions: None

Scribing Lore: 1d20 + 5 ⇒ (17) + 5 = 22

Vigilant Seal

Dwarf Fighter HP 23 AC 20 Perc 5

Mining Lore: 1d20 + 5 ⇒ (16) + 5 = 21

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