GM Doug — The Sandstone Secret [Gameday VIII PFS2] (Inactive)

Game Master Doug Hahn

This is a PF2E game for Gameday VIII.

Maps & Resources.


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The Fall of the Plaguestone| Spell Templates

We seem to be discussing a few different topics at this point. The original discussion here was about whether Battle Medic also gets rid of the wounded condition. It does not seem to do that, as it is not Treating Wounds; this also means it doesn't bolster you against Treat Wounds for an hour.

CRB page 623 wrote:
The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes.

Yes, now that Mordak is at full and rested, he no longer has the wounded condition. Varret doesn't need to use Medicine to Treat Wounds and we will retcon that.

So, all told you all rested for 20 minutes, with Iniquity healing Mordrak 12 HP with LoH. No one's wounded.

Once we get a second on Zarindlara's idea to move South from the first room (or another direction), I'll move you all along that way :)

Horizon Hunters

CG female elf (whisper elf) fighter 1 | HP 17/17 | AC 18 | F +6 R +9 W +4 | Perc +6 | Stealth +7 | Speed:30 ft | Active Conditions: ---

We're having a little confusion on where exactly we are. I think we're on Slide 2. I put an arrow to show the way I'm suggesting we go next.


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The Fall of the Plaguestone| Spell Templates

Updated the slides as well.


The Fall of the Plaguestone| Spell Templates

Re: Secret checks

Want to clarify/continue the conversation that started in the gameplay thread about IDing the beetles.

Here's what happened: Iniquity succeeded at the Society check to ID the beetles, but Zarindlara didn't. Zarindlara didn't know she made a check, since she received no spoiler about it. Iniquity referenced the results of the check by calling this place a "tomb" but it's probably missed easily, especially when traps are getting set off and we're discussing the rules of healing OOC.

As players, we'll have to adjust to handling many more secret knowledge rolls, and imparting that info (or just directing other players to read the the spoiler, which is fine too).

As a GM, I am personally inclined to put the results of secret checks behind spoilers; however, I welcome feedback: if spoilerizing the results of checks doesn't really add much to the gameplay, and if your character would always share their knowledge anyhow, it might be best to put the results out in the open so everyone can read it. That's what I do in 1E games. However, I also know that some players enjoy paraphrasing knowledge checks in their own voice.

Overall, I want to make sure that the team gets the knowledge they earn, and avoid confusion. I know Iniquity and Dennis — and possibly others — are GMing PbP games right now. How are you all handling this issue in your own games?

Radiant Oath

NG male Human (Taldan) Redeemer 1l | HP 12/21 | AC 19 | F +7 R +4 W +5 | Perc +3 | Stealth +1 | 15 ft | focus 1/2 | Active Conditions: ---

So far, I have divided secrets checks into two buckets:

1. Checks you have to make (e.g. Perception).
2. Checks you can make but risk critical failure (e.g. Recall Knowledge)

With #1, I roll all in a spoiler and create spoilers to those who succeeded, failed, or critically succeeded.

With #2, I'm experimenting with 'semi-secret' rolls. I post a flag for the roll like so:

Secret Society Check

And have requested my players who want to make the check to roll in a spoiler that hopefully neither they nor anyone else looks at.

Society:

Bob the Thief: 1d20 + 6 ⇒ (3) + 6 = 9

Then I read the spoilers and generate a spoiler for each person who rolled.

Bob the Thief:
You don't recall anything specific about Goldenflame.

It will probably take a while to determine if people 'cheat' too much and use meta-knowledge of the rolls to influence their actions instead of the information in the spoiler. However, since I will always roll any dice I roll in a spoiler and can't prevent anyone from looking behind my 'GM Screen,' it's no different than that and gives the players a sense of control over their characters, which is a complaint I've had from some... let's say, entrenched... players in my area.


The Fall of the Plaguestone| Spell Templates

I always assume people read my spoilers, I just appreciate it when they don't use that knowledge. Maybe I'm just pessimistic about human nature :)

That's an interesting idea — it could work well,, especially if players are posting regularly/frequently.

Horizon Hunters

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CG female elf (whisper elf) fighter 1 | HP 17/17 | AC 18 | F +6 R +9 W +4 | Perc +6 | Stealth +7 | Speed:30 ft | Active Conditions: ---

Confirmation from Mike Sayre that you can Earn Income over two days of downtime right here.

Just wanted to post it before I forgot about it!


The Fall of the Plaguestone| Spell Templates

Also "with the caveat that once you start your Earn Income you've committed to the task for all of the available unit."

So, that seems to imply no mixxing and matching crafting and earning income, etc.

Horizon Hunters

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CG female elf (whisper elf) fighter 1 | HP 17/17 | AC 18 | F +6 R +9 W +4 | Perc +6 | Stealth +7 | Speed:30 ft | Active Conditions: ---

You can mix and match, but only in complete chunks. So if you have eight days, and you use four to finish Crafting, you can then Earn Income for the last four days, but what you can't do is break up your eight days into four two-day chunks to roll Earned Income four times to make it less swingy.

That part is more clear over here.

Radiant Oath

NG male Human (Taldan) Redeemer 1l | HP 12/21 | AC 19 | F +7 R +4 W +5 | Perc +3 | Stealth +1 | 15 ft | focus 1/2 | Active Conditions: ---

Um... I am fairly certain that a 10 does not hit me (even with a Flat Footed penalty).


The Fall of the Plaguestone| Spell Templates
Iniquity wrote:
Um... I am fairly certain that a 10 does not hit me (even with a Flat Footed penalty).

I don't add the monster's inherent attack bonus because I don't believe players should know what the enemy's to-hit is. I just add the current penalties / bonuses on the attack for clarity.

I'll draw the veil back here since we're not in the game thread, and I doubt think the large mummy will even get another chance to attack.

The monster has +11 to hit, and rolled a 17 on the die. After penalties for the second attack, and the -2 for prone, that's a net 10. 17-5-2+11= 21, which beats the AC of 19 listed in Iniquity's byline.

I probably could have explained this about my GM style a bit more, though I hoped it would be clear from the fact none of the creatures attacking have any to-hit bonuses listed.

Horizon Hunters

CG female elf (whisper elf) fighter 1 | HP 17/17 | AC 18 | F +6 R +9 W +4 | Perc +6 | Stealth +7 | Speed:30 ft | Active Conditions: ---

Mordack, I don't think you can combine drawing a weapon and moving in this edition. Not that the second attack was likely to hit; I'm just pointing that out since we're all learning the new rules.

Verdant Wheel

Male Half-elf Ranger 1 | hp: 19/19, hero points: 1 | AC 18, F+6 R+9 W+5 | Speed 30ft | Perception +7, Stealth +7, Survival +5 | Current conditions: | Battle Medicine used: Mordack

(Though a level 1 sorcerer couldn't do that in 1st edition either, having a +0 BAB at 1st level)

Verdant Wheel

Male Half-elf Ranger 1 | hp: 19/19, hero points: 1 | AC 18, F+6 R+9 W+5 | Speed 30ft | Perception +7, Stealth +7, Survival +5 | Current conditions: | Battle Medicine used: Mordack
GM Doug H wrote:
Yeah I'd roll the deadly on a suspected crit just as a matter of course, Varret. That seems to be working out well when other players do it.

Yeah, I'll try to remember to do that. In this case, I had forgotten how different prone was in this edition, so didn't think that would be a crit.

Horizon Hunters

M Goblin Sorcerer 1: Spd:25, HP:13/13, AC:13, Fort:4, Ref:6, Will:4, Per:2 Darkvision, Stealth:6

Oh, well, he still would have moved then and attacked once. Sucks you can't draw a weapon and move as the same action as how it use to be.


The Fall of the Plaguestone| Spell Templates

Another option is to note it's "deadly d10" for the GM and have them roll it, but that's much less fun.

I know a couple players here check/post often so it isn't much of an issue, but for a player who's not even checking in daily, it might slow the game down in some circumstances. I think I will ask players to pre-emptively roll it with the caveat that I may also do so myself, if needed to move the game along in a timely manner. one more thing to add to the spiel.

@Mordack like Varret said, in PF1 a level 1 sorcerer couldn't draw and move as well. Personally I'm not going to miss that 0-BAB exception to drawing and moving. There are some feats in 2E that compensate for the interact action economy, such as Quick Draw, that let you draw & strike in one action.

Radiant Oath

NG male Human (Taldan) Redeemer 1l | HP 12/21 | AC 19 | F +7 R +4 W +5 | Perc +3 | Stealth +1 | 15 ft | focus 1/2 | Active Conditions: ---

I gotcha. I didn’t even notice there were no positive modifiers (my phone is tiny).


The Fall of the Plaguestone| Spell Templates

I might start rolling all attacks in spoilers with all mods in my other 2E games, and recapping simplified mechanics outside the spoiler, OOC.

It's really good to know that doing it the other way might be confusing on smaller screens/ devices! (And it's not like figuring out an enemy's to-hit is that difficult, so the cost/benefit of obfuscating to-hit might not be there… especially in a system we're all still learning.)

Verdant Wheel

Male Half-elf Ranger 1 | hp: 19/19, hero points: 1 | AC 18, F+6 R+9 W+5 | Speed 30ft | Perception +7, Stealth +7, Survival +5 | Current conditions: | Battle Medicine used: Mordack

I feel like if an enemy has a high or low to-hit, it would be fairly obvious to the characters anyway.

Radiant Oath

NG male Human (Taldan) Redeemer 1l | HP 12/21 | AC 19 | F +7 R +4 W +5 | Perc +3 | Stealth +1 | 15 ft | focus 1/2 | Active Conditions: ---

I always put all the modifiers on as a player or GM (in a spoiler) for auditing purposes in case I kill someone's character.

EDIT: Especially now that we have NPC level bumps, PC level bumps, mentor boons that adjust level bumps... none of which are obvious from reading the scenario or the thread.


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The Fall of the Plaguestone| Spell Templates

Yeah. I GM a lot in-person and always roll in front of players; the idea of replicating that raw d20 roll in the pbp setting is very attractive to me, but it might be more trouble than it's worth here. At least for now in 2E.

(I'm enjoying these side conversations, by the way. Thanks!)

Verdant Wheel

Male Half-elf Ranger 1 | hp: 19/19, hero points: 1 | AC 18, F+6 R+9 W+5 | Speed 30ft | Perception +7, Stealth +7, Survival +5 | Current conditions: | Battle Medicine used: Mordack

To clarify Varret's last round: Because his first action (the first two shots) took down his initial target, his second action was to switch his hunted prey to the big one (as described in the posted OOC text), and his third action would have been to shoot, meaning he only would have fired one arrow at the big one. Since the first shot at the big one is the one that hit, it doesn't make any difference except in the number of arrows he's expended (5 so far, instead of 6).


The Fall of the Plaguestone| Spell Templates
Iniquity wrote:
Reaction: Glimpse of Redemption - first ally damaged takes no damage from that attack/spell.
CRB 107 wrote:

Glimpse of Redemption Trigger: An enemy damages your ally, and both are within 15 feet of you.

Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:

• The ally is unharmed by the triggering damage.
• The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.

It seems like the foe should choose, not the Champion. Not a big deal as it wouldn't change the battle's outcome, but I was reading Iniquity’s stated reaction as if he could choose the effect, rather than the enemy.

Radiant Oath

NG male Human (Taldan) Redeemer 1l | HP 12/21 | AC 19 | F +7 R +4 W +5 | Perc +3 | Stealth +1 | 15 ft | focus 1/2 | Active Conditions: ---

Ah, yes, I see.


The Fall of the Plaguestone| Spell Templates

Mordack, you can earn income. Please roll it.


The Fall of the Plaguestone| Spell Templates
Iniquity wrote:
Society Connections allows Earn Income to be attempted at Level 3 (for this character). DC 18. Success x 4 days = 20 sp. Box checked.

Quests give 2 days. So at 5SP a day at task level 3 success, that's 10 SP.

Radiant Oath

NG male Human (Taldan) Redeemer 1l | HP 12/21 | AC 19 | F +7 R +4 W +5 | Perc +3 | Stealth +1 | 15 ft | focus 1/2 | Active Conditions: ---

Yes. I caught my mistake but after the Edit timer expires.


The Fall of the Plaguestone| Spell Templates

Thanks, Iniquity! Chronicle sheets here.

Mordack's isn't up yet as he should roll an earn income check or let me know if he doesn't want to.

Let me know if you have any other questions!

Horizon Hunters

M Goblin Sorcerer 1: Spd:25, HP:13/13, AC:13, Fort:4, Ref:6, Will:4, Per:2 Darkvision, Stealth:6

I didn't know the quest gave enough downtime days to make an income mountain lore: 1d20 + 3 ⇒ (9) + 3 = 12

Verdant Wheel

Male Half-elf Ranger 1 | hp: 19/19, hero points: 1 | AC 18, F+6 R+9 W+5 | Speed 30ft | Perception +7, Stealth +7, Survival +5 | Current conditions: | Battle Medicine used: Mordack

Michael Sayre clarified that you can roll to earn income with fewer than 8 days.

Horizon Hunters

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CG female elf (whisper elf) fighter 1 | HP 17/17 | AC 18 | F +6 R +9 W +4 | Perc +6 | Stealth +7 | Speed:30 ft | Active Conditions: ---

Thank you, Doug! This was lots of fun!

Verdant Wheel

1 person marked this as a favorite.
Male Half-elf Ranger 1 | hp: 19/19, hero points: 1 | AC 18, F+6 R+9 W+5 | Speed 30ft | Perception +7, Stealth +7, Survival +5 | Current conditions: | Battle Medicine used: Mordack
Varret Aalloissa wrote:

Earn Income (Scribing Lore): 1 + 3 = 4

Core Rulebook, pg. 237 - 'Earn Income' wrote:
Critical Failure You earn nothing for your work and are fired immediately. You can’t continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future.

Oh s~$%, I got fired!


The Fall of the Plaguestone| Spell Templates

Your chronicle is in the Google Drive folder, Mordack!

The scenario reporting has been sent. With that, I am marking the game complete.

Thanks, everyone!

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