| GMParty |
M'shak easily opens the door revealing an irregularly shaped room decorated in the style of a professional business suite. The lights are set to a comfortable brightness. The floor is covered in plush carpeting and clean. A raised floor riser runs along the north side and breaks the monotony of the space. A variety of metal sculptures and a few humanoid-sized statues adorn the walls. A sofa sits to the northeast and looks comfortable but seldom used. A computer workstation with a swivel chair and glass desktop parallels the east wall, and two doors exit to the east and west. The computer terminal looks functional.
2: 6d20 ⇒ (8, 5, 10, 7, 2, 6) = 38
Arratoi
|
"Well.... That doesn't look suspicious... AT ALL! Amirite?"
Arratoi will remain in marching order and follow the front liners as they head in...
M'shak
|
M’Shak moves closer to the workstation, ready for anything.
Then, if nothing happens, she sheathes back her weapon and draws her tools to access the computer, starting to works on it.
Computer: 1d20 + 16 + 4 ⇒ (11) + 16 + 4 = 31
| GMParty |
Others should place themselves where they would like to be when M'shak accesses the computer.
| GMParty |
As M'shak begins to hack into the computer system, the humanoid statues around the room spring to life pulling out handaxes that were cleverly hidden behind their backs to hack into you.
Mysticism to identify, slides updated, bold are up.
M'shak: 1d20 + 8 ⇒ (6) + 8 = 14
Arratoi: 1d20 + 7 ⇒ (11) + 7 = 18
OP-1: 1d20 + 7 ⇒ (14) + 7 = 21
Sarangari: 1d20 + 5 ⇒ (17) + 5 = 22
LA64397F: 1d20 + 3 ⇒ (12) + 3 = 15
Red: 1d20 + 2 ⇒ (2) + 2 = 4
Orange: 1d20 + 2 ⇒ (10) + 2 = 12
Green: 1d20 + 2 ⇒ (18) + 2 = 20
Blue: 1d20 + 2 ⇒ (1) + 2 = 3
Initiative
Sarangari
OP-1
Green
Jackojare
Arratoi
LA64397F
M'shak
Orange
Red
Blue
Sarangari Steelscales
|
Steelscales sprays lead at the two former statues to his left. "I am so surprised," Sarangari says. He doesn't sound surprised.
Full Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d10 + 7 ⇒ (4) + 7 = 11
Full Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d10 + 7 ⇒ (9) + 7 = 16
Wow, 2 crap rolls.
OP-1
|
Noticing the "statues" start to move OP-1 takes a shot at one of them
Trick shot using stealth: 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25 (dc 20+target's CR)
To hit EAC blue(vs flatfooted if trick shot worked): 1d20 + 8 ⇒ (11) + 8 = 19
Elec damage if hit: 1d6 + 2 ⇒ (5) + 2 = 7
Extra trick shot damage: 1d8 ⇒ 8
"Watch out everyone!"
OP-1
|
Sorry, forgot to mention; if the trick attack was successful I'll make my target flatfooted till the start of my next turn with debilitating attack
DrParty06
|
Sarangari sprays bullets wildly around the room, while OP-1 pulls their pistol before blue can react, striking the statue with a jolt of electricity.
Green moves to OP-1 and Blue suddenly appears on the other side of them, before Green slams into OP-1.
Green Attack: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Green Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Bold are up.
Initiative
Jackojare
Arratoi
LA64397F
M'shak
Orange
Red
Blue, dmg 15, flat-footed by OP-1
Sarangari
OP-1
Green, s
Arratoi
|
Mysticism to identify: 1d20 + 1 ⇒ (1) + 1 = 2
"Get that hidebound crystal-breaking bug-brained stinky daffodil!!!" yells Arratoi as the lil ysoki fires a massive pistol at red!
Swagger Handcannon vs KAC: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Piercing Damage: 1d12 + 3 ⇒ (9) + 3 = 12
Get 'em placed on red, giving everyone a +2 to hit against red.
| GMParty |
...OP-1 carefully steps to the side...
You're not actually up again yet OP-1, which is probably good given that attack was a nat 1.
OP-1
|
OP-1 wrote:...OP-1 carefully steps to the side...You're not actually up again yet OP-1, which is probably good given that attack was a nat 1.
I have to stop jumping the gun with posting..I think this is second time I've done it now, my apologies. I'll try to pay better attention. I've edited my post to take out the attack and I see I've been moved back to where I started already
| GMParty |
M'shak recognizes the creatures and tries to remember if they have resistance or immunities.
M'shak identifies the creatures as data guardians. They are constructs construct immunities that have some resistance to spells SR that doesn't apply vs. electricity and appear particularly hard DR/adamantine.
M'shak
|
M'Shak gets out of the chair and moves closer to one of the guardian, drawing her Sonic Pistol.
Use adamantine weapon on these creature to bypass their natural resistance to blows and use electricity spells to bypass their resistance to magic.
She says.
As M'shak was seat on the chair, I assume it's a move action to get up and out of it.
LA64397F
|
Ella casts a spell, then touches M'shak's pistol and he draws it. It begins to blink and hum rapidly.
Supercharge Weapon on the sonic pistol. +4d6 damage with it.
| GMParty |
Arratoi's blast strikes Red, which seems to deflect some of the blast. M'shak identifies the creature before standing up and drawing her pistol. Jackojare slashes at Blue, but the blow mostly glances off the statue. Ella empowers M'shak's pistol.
Blue slashes at OP-1 with it's handaxe, which glances of OP-1's armor, before flailing back at Jackjare.
Attack vs. Ella KAC: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12
Handaxe Damage: 1d4 + 7 ⇒ (4) + 7 = 11
Attack vs. Jackojare KAC: 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 9
Slam Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Red moves to slam into Sarangari finding his armor difficult to penetrate.
Attack vs. KAC: 1d20 + 12 ⇒ (9) + 12 = 21
Slam Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Orange is transported adjacent to Saragari allowing it to attack him twice, with little effect.
Attack vs. KAC: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11
Slam Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Attack vs. KAC: 1d20 + 12 - 4 ⇒ (18) + 12 - 4 = 26
Handaxe Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Sarangari and OP-1 are up.
Initiative
Sarangari
OP-1
Green, s
Jackojare
Arratoi
LA64397F
M'shak
Orange
Red, dmg 8
Blue, dmg 16, flat-footed by OP-1
OP-1
|
Hearing that adamantine is needed to damage these statues OP-1 decides against drawings his knife and instead takes the slightly riskier approach of studying the blue statue behind him and then exposing his back to the green one moves past the blue one and using the confusion of what's going on to take a shot at his target
moving provokes from green but not blue due to uncanny mobility
Trick shot using stealth: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36 (dc 20+target's CR)
To hit EAC vs Blue(vs flatfooted if trick shot worked): 1d20 + 8 ⇒ (13) + 8 = 21
Elec damage if hit: 1d6 + 2 ⇒ (2) + 2 = 4
Extra trick shot damage: 1d8 ⇒ 6
If trick shot worked Blue is flatfooted till the start of my next turn
| GMParty |
The statue dodges away from Sarangari's haymaker.
OP-1 retreats safely, confounding Blue and striking it with electricity.
Green AoO: 1d20 + 12 ⇒ (3) + 12 = 15
Green disengages moving to throw its handaxe at M'shak, but it clatters to the floor.
Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Bold are up.
Initiative
Jackojare
Arratoi
LA64397F
M'shak
Orange
Red, s, dmg 8
Blue, dmg 26, flat-footed by OP-1
Sarangari
OP-1
Green, s
Arratoi
|
"Electricity, eh??? Very well!"
Arratoi draws his static arc pistol (as a move action), and yells, "Get that mangy cheese-eating elf-spawn!!!"
Arratoi fires on red!
Pistol vs EAC: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Electric Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Improved get 'em placed on red, giving everyone +2 ATK against red.
Jackojare
|
jackojare will try to knife blue again twice hit: 9 - 4 + 1d20 ⇒ 9 - 4 + (20) = 25 dmg: 1d4 + 4 ⇒ (3) + 4 = 7 oh, crit dmg so an extra dmg: 1d4 ⇒ 1
hit: 9 - 4 + 1d20 ⇒ 9 - 4 + (1) = 6 dmg: 1d4 + 4 ⇒ (3) + 4 = 7 vs KAC
M'shak
|
M'Shak moves and shoots at Red, hoping that between her ability to confound her targets and the extra power Ella gives to her weapon she will be able to destroy it.
trick(computer): 1d20 + 16 + 4 ⇒ (18) + 16 + 4 = 38
Sonic Pistol vs EAC: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Damages, So: 1d8 + 3 + 3d8 + 4d6 ⇒ (3) + 3 + (1, 4, 2) + (5, 6, 4, 3) = 31
| GMParty |
Arratoi and M'shak combine to destroy Red. Jackojare slices at Blue, which has now been heavily damaged.
Initiative
LA64397F
Orange
Blue, dmg 34, flat-footed by OP-1
Sarangari
OP-1
Green, s
Jackojare
Arratoi
M'shak
LA64397F
|
Ella calmly closes her eyes to concentrate and three beams of light shoot out to hammer into the blue one.
Magic Missile: 3d4 + 3 ⇒ (3, 3, 3) + 3 = 12
| GMParty |
Ella Spell Pen.: 1d20 + 3 ⇒ (5) + 3 = 8
Ella shoots 3 missiles at Blue, but they don't strike with any force against it.
Orange steps carefully away from Sarangari, punching at M'shak, but it's blow is dulled by M'shak's armor.
Attack: 1d20 + 12 ⇒ (6) + 12 = 18
Blue slashes back at Jackojare, barely connecting.
Attack: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d4 + 7 ⇒ (2) + 7 = 9 slashing
Sarangari and OP-1 are up.
Initiative
Sarangari
OP-1
Green, s
Jackojare
Arratoi
M'shak
LA64397F
Orange
Blue, dmg 34, flat-footed by OP-1
OP-1
|
Studying the blueish statue in front of him OP-1 dashes past it and uses some nearby cover to hides it's movements before it takes a shot at the statue with his static arc pistol
Trick shot using stealth: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19 (dc 20+target's CR)
To hit EAC (vs flatfooted if trick shot worked): 1d20 + 8 ⇒ (14) + 8 = 22
Elec damage if hit: 1d6 + 2 ⇒ (6) + 2 = 8
Extra trick shot damage: 1d8 ⇒ 1
If trick shot worked I'll make it flatfooted till the start of my next turn
Not provoking due to uncanny mobility
| GMParty |
The creature dodges out of the way at the last second causing Sarangari's attack to miss.
Green's axe jumps back into its hand as it steps up to deliver a punch to M'shak, a blow that is absorbed by M'shak's armor.
Attack vs. KAC: 1d20 + 12 ⇒ (12) + 12 = 24
Bold are up.
Initiative
Jackojare
Arratoi
M'shak
LA64397F
Orange
Sarangari
OP-1
Green, s
Arratoi
|
"Jackojare, brush it off soldier and show 'em what kinda bug you really are!!! Everyone, get that yellow-bellied gutless butt-ugly dung-munching elf-child!!!"
Inspiring boost to heal Jackojare up to 18SP and get 'em placed on orange, giving everyone a +2 ATK against it.
M'shak
|
M'Shak targets orange to be her target for her trick no AoO thanks to Uncanny Mobility then moves away, provoking from green +4 AC vs Green's AoO with Mobility
Once away, she tries to trick and shoots orange.
Trick (computer): 1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37
Sonic Pistol vs EAC: 1d20 + 11 ⇒ (13) + 11 = 24
Damages: 1d8 + 3 + 3d8 ⇒ (3) + 3 + (4, 4, 5) = 19
Jackojare
|
Jackojare drops his knife, pulls out his rifle and moves forward to shoot yellow hit: 1d20 + 10 ⇒ (5) + 10 = 15 vs KAc dmg: 1d8 + 5 ⇒ (4) + 5 = 9 piercing with his hunting rifle.
LA64397F
|
Ella frowns as her magic disapates upon hitting the statue. Feeling her magical reserves running low, she aims her laser rifle at the one in orange, knowing it may have less effect.
EAC Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Fire damage: 1d8 + 3 ⇒ (3) + 3 = 6
| GMParty |
Arratoi provides a boost to Jackojare and suggests targeting Orange. Everyone else follows the suggestion and connect with blows against Orange, but M'shak takes a hard punch as she moves away.
AoO: 1d20 + 12 ⇒ (20) + 12 = 32 vs. KAC
Damage: 2d6 + 14 ⇒ (1, 5) + 14 = 20
Having struck M'shak, the statue steps up to Ella and swings its axe at her, slashing through her armor.
Attack vs. KAC: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
I think both Ella and Jackojare forgot the Get'Em as +2, which I counted for you causing both to hit. If you included it, let me know.
Initiative
Sarangari
OP-1
Green, s
Jackojare
Arratoi
M'shak
LA64397F
Orange, dmg 30
Sarangari Steelscales
|
Getting annoyed with his terrible aim lately, Steelscales unloads a few more rounds at the robot with a growl.
Full Attack+Get 'em-Deadly Aim: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d10 + 9 ⇒ (6) + 9 = 15
Full Attack+Get 'em-Deadly Aim: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d10 + 9 ⇒ (1) + 9 = 10
Shooting at orange but it really doesn't matter with these rolls. Good grief.
OP-1
|
Taking a few quick steps to the side to get the benefit of a useful patch of shadow OP-1 aims at the orange statue as was suggested by Arratoi and pulls the trigger
Trick shot using stealth: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35 (dc 20+target's CR)
To hit EAC Orange(vs flatfooted if trick shot worked): 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Elec damage if hit: 1d6 + 2 ⇒ (5) + 2 = 7
Extra trick shot damage: 1d8 ⇒ 3
If trick attack worked I'll make it off-target this time
| GMParty |
Sarangari continues to have issues aiming his machine gun, but OP-1's blast proves fatal to Orange.
Green tosses its axe at Ella and connects, for what is surely its last blow.
Attack vs. KAC: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Everyone is up, and you should be able to finish things, unless you have extraordinarily bad luck.
Initiative
Jackojare
Arratoi
M'shak
LA64397F
Sarangari
OP-1
Green, s
| GMParty |
Each of the creatures has a returning handaxe and much of the art on the walls looks quite valuable.
Before you were interrupted by the constructs, M'shak had unlocked the computer, and realized there was a fake shell. It is trivial to bypass, and you find the real shell contains mostly basic software, except for a thermostat function containing the label "Data Core Chamber". You think you could use this to put a strain on the data core hardware as pointed out by Lanzio.
The computer also has three separate firewalls that are obfuscating pieces of data. Additionally, you detect some lockout countermeasures that could take effect.
M'shak
|
After dealing with the last guardian, M'shak go back to the computer and starts working again on it.
If something goes wrong, M'shak has 50% chance to not set off the countermeasure
Computer (Firewall #1): 1d20 + 16 + 4 ⇒ (13) + 16 + 4 = 33
Computer (Firewall #2): 1d20 + 16 + 4 ⇒ (19) + 16 + 4 = 39
Computer (Firewall #3): 1d20 + 16 + 4 ⇒ (9) + 16 + 4 = 29
Jackojare
|
Jackojare fires at green twice hit: 10 + 1d20 - 4 ⇒ 10 + (3) - 4 = 9 vs KaC dmg: 1d8 + 5 ⇒ (6) + 5 = 11
hit: 10 + 1d20 - 4 ⇒ 10 + (15) - 4 = 21 dmg: 1d8 + 5 ⇒ (5) + 5 = 10