| Isabella Monstrance |
Can no longer load the map; just hangs on a black screen after I log into Roll20. Yes, I know the NW section is blacked out deliberately - the UI is unresponsive and I can't move around the map.
Isabella comes around the corner to support the fighters with her huge falchion, swinging it over her head and trying her best not to hit her friends!
Falchion attack: 1d20 + 3 ⇒ (6) + 3 = 9
... better to not hit anything than to hit an ally...
| Zherxikas |
Casts a force missile at the goblin dog attacking Camil.
Force missile damage: 1d4 + 1 ⇒ (4) + 1 = 5
its a class ability 7 times a day that acts like a magic missile
| Runt PbP |
Runt continues to hover in the background and gives more direction to Zandril (Zandril is hasted).
"Remember that goblins like to duck and those dogs are really rats and cowards at heart and tend to dart backwards!"
| Ironperenti |
You needed 9 squares to get up to the nearest enemy, a goblin dog. I believe you have a movement of 20' so that puts you within easy striking distance next round if anything lives.
@Zherxikas: visibility is about 15' so I moved you 30' to get within range to see the thing. Note: Camil is hanging back so I had you shoot the dog threatening Lavanor.
Round 1
Zherxikas 22 done
Goblin dog 21 done
Runt 19 done
Lavanor 18 <==
Isabella 15 done
Goblin 12 dazed
Zandril 9
Camil 8
| Lavanor Garavon |
whoops, sorry. I didn't realize you were waiting on me
Irritated that the dog bit him, Lavanor tries to steady himself in the mud and swing his sword at the mutt. The dog easily avoids his telegraphed attack.
PA Attack: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10
Damage: 1d10 + 5 + 3 ⇒ (5) + 5 + 3 = 13
| Camil D'este |
Okay Using the Hasted action here.
Camil quickly sights along his bow, silently wishing to himself he had a better shot and fires off two arrows in quick succession, one into each goblin dog.
Point Blank Shot: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
PBS #2: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
Damage, PBS: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
[ooc]The one on the left may have cover from where I'm standing?[/dice]
| Ironperenti |
Zandril will run the Goblin through. Being dazed it makes barely a sound as it falls to the ground.
Zandril v Goblin: 1d20 + 8 ⇒ (7) + 8 = 152d4 + 6 ⇒ (1, 4) + 6 = 11
Everyone should have been full health rolling into this thing. Assume during a lull in preparing to head out that Father Zantus got to everyone and fixed you up right as rain.
Round 2
Zherxikas 22 <==
Goblin dog 21
Runt 19
Lavanor 18
Isabella 15
Zandril 9
Camil 8
| Zherxikas |
mmms, ok... then since it was a double move, even with the 30' of movement, for 9 squares... then now the force missile goes off
| Ironperenti |
what was a double move? I added a single move to you last time to get in a shot with your force missile. You currently stand about 15' from all enemies. You could throw another force missile or save them as you choose but i already counted your last missile on the animals.
| Zherxikas |
what was a double move? I added a single move to you last time to get in a shot with your force missile. You currently stand about 15' from all enemies. You could throw another force missile or save them as you choose but i already counted your last missile on the animals.
ok, well then we'll do that against the closest injured enemy
force missile: 1d4 + 1 ⇒ (2) + 1 = 3
| Camil D'este |
Seeing the dogs flee, Camil straightens from his archer's stance, We should probably follow that 'dog' before it alerts the goblins in the fort...
Drawing another arrow, he adjusts his soaked hat and begins to follow the goblin dog to wherever it went.
| Runt PbP |
"I wouldn't bother. Well be done here long before the rat returns. If it returns."
| Runt PbP |
One vote for and one against.
| Runt PbP |
Pleased they followed his suggestion, Runt moves over to Isabella, grabs her arm, and gives her a tug in the direction of the gates.
| Ironperenti |
There is no magic to be seen. The gates open onto some sort of antechamber into the stronghold. The floor of this room is hard-packed soil, as if the builders either ran out of lumber after building the walls and roof, or as if they simply never thought about building a floor. A number of poorly preserved horse and dog heads are mounted along the eastern wall, while along the southern wall hangs a pair of large (man-sized) batlike wings tacked to the wall with daggers. Oddly, the room is lit albeit by a single torch.
| Ironperenti |
For those without map access: there are a number of doors leading out of this room. To the west are double doors, along the north wall are four different doors (west to east single door, double door, single door, single door), and at the end of a short hallway to the east is a single door. Goblin singing can be heard dully from behind the northern double door otherwise, all other doors are quiet.
| Runt PbP |
"Not a good sign. But what would you expect. Probably littered with goblins like the glass factory. What do you say we start with the double doors?"
| Camil D'este |
Camil glances to the north door and the sounds of singing, and the quiet door to the west. Motioning for the party to come closer, he whispersDo we want to upset the apple cart immediately?he asks as he points to the singing sounds, or should we scout around the area first? I prefer to make the entrance I believe first and see how bad it is.
He'll wait for the party to make their decision and head in whichever way they decide, motioning Zandril and Lavanor to sneak up with him.
Stealth: 1d20 + 11 ⇒ (12) + 11 = 23
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
| Runt PbP |
Runt is anxious to smack a few gobs around. Besides, singing goblins is always a bad thing. Runt points at the door with the singers.
| Zandril Siska |
Whispering in response to Camil, "I'd rather avoid the large group for as long as possible. At least we know what's there. I say we wait as long as possible to announce our presence. I say we either check the quiet double doors to the west or the single door down the corridor to the east."
| Runt PbP |
Though Runt is disappointed, she nods his head and defers to the wisdom of fighting them in smaller numbers.
| Camil D'este |
Is this like a corner tower?
Camil silently enters the room, and begins to creep up the stairs to see what he can see from the top, even in the darkness...
Stealth: 1d20 + 11 ⇒ (16) + 11 = 27
| Runt PbP |
Runt trails behind Camil, though he gives him plenty of room since she has a tendency to clank as she moves, even after the upgrade to a breastplate.
| Ironperenti |
Yes it is
Camil climbs to a landing and switches back. At the top he finds two goblins sleeping off what appears to be a food bender as their little stomachs look pleasantly distended.
I have moved everyone forward to keep up with the lead member while giving him space for stealth. If someone is purposefully hanging far back in a different room, please let me know.
| Zandril Siska |
Zandril carefully and quietly makes his way up to Camil, sword in hand.
Zandril stands over one of the goblins and waits for Camil to give the signal for a simultaneous coupes de gras. I'm assuming that's why Camil motioned for Zandril
| Camil D'este |
Seeing Zandril get his point, Camil withdraws a dagger and plunges it into the goblin's sleeping eye. Immediately clamping his hand over the goblin's mouth should the dagger not find its target quickly enough.
Full round action
| Ironperenti |
Zandril Stealth: 1d20 + 4 ⇒ (10) + 4 = 14
The two goblins are dispatched quickly. They are each armed with a dog slicer, wear piecemeal leather armor and a quick search of the top reveals a bag of pickles, mostly eaten.
Through the heavy rain and during lightning flashes you can tell there is an open courtyard win the fort (C16).
| Runt PbP |
Runt waits patiently for the goblin slayers to return to ground level. the bloodthirsty little Runt asks quietly,
"Did you get them all?"
| Zandril Siska |
Zandril trys to look hard through the rain to see if there is any movement in the courtyard. Any sound coming from the courtyard?
Perception: 1d20 + 9 ⇒ (14) + 9 = 23
| Camil D'este |
Camil quickly moves down the stairs, nodding in assent to Runt before trying the next set of double doors. Camil looks a little green from having dispatched the sleeping goblins, but continues with his work.
| Ironperenti |
Zandril does not see anything moving but he can just make out what he believes to be a dead goblin in the courtyard. From the base of the tower there are double doors leading north, you could go back the way you came and check the nailed door or back to the entryway and try a different door.
| Ironperenti |
The room beyond is merely a square hall with a double door on the north wall. It appears to have been used as a dump as broken items lie strewn to both sides of a walkway leading between doors.Strangely, there were torches in the front room but as you have moved further away you find no torchlight. What light sources are you using?
A note about goblin craftsmanship: it's pitiful, there are numerous leaks in the roof and the ground is hard packed dirt with a board or two covering pooling water. The gaps are large enough you can see the flashes of lightning. Note also that it is hard to hear since the rain is pounding on the ramshackle roof.
| Runt PbP |
SOP for Runt is to cast light on her shield when it gets dark.
Runt positions herself right behind Camil and follows along.
| Isabella Monstrance |
Isabella has darkvision and relies on that unless she's in range of someone else's light.
Isabella sticks by Runt, who dragged her out into this.