[ACG] [CaG II] Sanctioned Core (The Dragon's Demand) by Yewstance (Inactive)

Game Master Yewstance

PLAYER HANDS || THREAT TEXTS || SUMMONABLE BANES || SCOURGES || LOOT

TURN ORDER:
1 - Enora/Bigguyinblack (#1012)
2 - Korundo/Akaitora (#1009)
3 - Radovan/Abraham Z (#1004)
4 - Ranzak/JohnF (#1016)


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Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

(Discussion can occur here.)


Not sure what I want to play yet but it will be some flavor of caster.

Here are the ones I'm considering.

WotR Enora UM + OA1
Int based arcane caster with decent charisma. Has Knowledge and Craft. Recharges a spell from her discard when she casts a spell so has some resiliency.

Rivani OA1 + UM
Int based arcane caster with Knowledge. By recharging a card she can use her knowledge skill in place of Perception and ranged. And with a feat Acrobatics, Craft, or Disable.

S&S Alahazra Oracle CD + UM
Charisma based divine caster. Has pretty much no skills but can recharge a divine card to examine the top of any location.

Grazzle Oracle CD + UM
Charisma based divine caster. Can discard cards from his deck to heal other players wherever they are.

Maznar Druid CD + TBD
Wisdom based divine caster. Can reveal an animal ally to add 1d4 to any local check.


Since the signups are at least 3 TBDs I'll go ahead and lock in.

WotR Enora + OA1

1. Spell Mind Thrust 1
2. Spell Mind Thrust 2
3. Spell Frigid Blast
4. Spell Fire Snake
5. Spell Remove Curse
6. Spell Cure
7. Item Bestiary of Garund
8. Item Spellbook
9. Item Flame Staff
10. Ally Silver Balladeer
11. Ally Chronicler
12. Blessing Blessing of the Gods
13. Blessing Blessing of the Spellbound 1
14. Blessing Blessing of the Spellbound 2
15. Blessing Blessing of the Spellbound 3

Tbh OA1 doesn't seem as good a fit as I hoped but I'm not sure what the best class deck would be.


Aric/Red Raven deck handler | Looking for: not sure

Can I play in this with a character that is already tier 2.2? Or do I need to bring something brand new?


Aric Z. wrote:
Can I play in this with a character that is already tier 2.2? Or do I need to bring something brand new?

Short answer: Yes you can play with a Tier 2.2 character!

Long Answer:
You'd really want to make sure you play a character that won't accidentally overlevel the adventure. You're only allowed to play in a scenario if your character is within one tier of the scenario's adventure number. So for Adventure 1, which we'll start with, you would be disallowed from playing if you were already in Tier 3.

It becomes slightly more complicated because adventures aren't always of the same length. Because after your 6th scenario in a Tier, you must tier-up, it can matter how long an adventure is. Without spoiling you as to the specific number of scenarios (if you don't already own Core), I can assure you there are few enough scenarios in Adventure 1 that you won't outlevel it if you start at 2.2.


However, I will warn players that we are playing with the new version of the Card Guild Guide, as well as the new Core Rulebook. This includes some rule changes that might cause some (small) changes with pre-existing characters. (Honestly, I can't think of any issues unless you have a very unusually high number of feats, somehow, and die bumps are converted to the new 'hero points'.)

I can try to answer any specific questions you have, but I recommend reading the most recent version of the Card Guild Guide. One way or another, if you want to play with a Tier 2.2 character we can make it work smoothly.


Aric/Red Raven deck handler | Looking for: not sure

Great - I'll do that! Thanks for the help.


Assuming the Honaire loophole gets plugged I'll be using the Witch class deck with Enora. Possibly even if it doesn't. I like a few of the boons in OA1 but I like more of the boons in the witch deck.

The main reason I picked WotR Enora is because she has craft and there are a lot of items in the core set that use craft to recharge.


Aric/Red Raven deck handler | Looking for: not sure

I'm going to use Aric for PbP Gameday, so I'll make something new for this game. Not sure what yet.


Akaitora has mentioned a few options in chat most of which are casters.
No clue what MatsuKurisu plans to play.

I'm actually considering 2 options for this.

WotR Enora with the Witch CD and Occularium Scholar role or Witch CD Feiya with UM and the Winter Witch role. They have many things in common.

1. Stats: Both have d12 int. Enora has +1 arcane, +1 craft, +3 knowledge. Feiya + Daji has +2 in each. Both have d8 charisma but Feiya has +2 diplomacy.

2. Spells: Feiya starts with 5, Enora starts with 6. Both have 9 max. Both have easy ways of recharging spells from their discard.

3. Local support. Feiya wins hands down here since she can make lots of local checks easier while Enora prevents rare damage types.

4. Post role bonuses: Enora can reveal a book to add 1d4 to any of her checks. Feiya can add the cold trait to many of her checks and reveal Ice Chemist to add 1d4.

5. Post role barriers: Enora can use her Knowledge in place of any check to beat barriers. Feiya can use her arcane skill in place of dexterity non combat checks.

I think Enora gets more power from spending her first couple of feats post-role but Feiya is probably more powerful once she spends 3-4 feats. And of course Feiya provides the better pre role support with her recharge ability.


Hi Guys
Just started thinking about characters
Short list is currently
Quinn (Local barrier support) - UE + Alchemist
{Have a soft spot for Investigators as my fav PFS RPG character is one}
Freya (local barrier support) - Witch + UM
Amaryllis (Self contained ChA caster with self heal of spells )

Also would love to play Zetha, but have a playtest boon that grants a card feat to a character at the start of Season 6 which I want to use with her to get Stealth armor, however I think these games aren't considered as 6 so I will hold off

Other caveat is that I will only be able to post at most 1x day for a lot of the time with three gaps of no posting for 24hrs - 48hrs as I am travelling to and from New Zealand and then getting married and short honeymoon. Yes my wife to be plays PFACG in person, however she would kill me if I tried to do turns online on my honeymoon.
My lack of availability will be last week of June and first week of July
If these gaps won't work for the table I am happy to pull out

EDIT: On reflection, I will pull out and sign up for a the later games in August as I don't want to slow things down for people


Sorry to see you go, Matsu - I hope we get a chance to play together in the future! Have a fantastic holiday in New Zealand!

(As an aside; when/where were the Playtest Boons given out, if I may ask?)

Liberty's Edge

Male Half-Orc Harrower

Hi all! Sorry for not posting here earlier. I hadn't noticed we already had a thread.

I went through my class decks, and noticed I have played very little with my Ultimate Combat deck. As such, I would like to use it.

Here's a list of characters I would like to play that I have come up with:

-(Warpriest)Oloch + UC (closest to ideal. he's slow but very reliable on combat related checks)
-(Hunter)Korundo + UC (sounds fun and like it would work fine, would probably build him with Melee weapons in mind and go the Strength route)
-(OA2) Erasmus + UC (there's no wrong way to build Erasmus)
-(Mummy's Mask) Mavaro + UC (probably a bit weird, low on my list)

Alternatively, I'm yet to use my Oracle Class deck, so I would be happy to play Grazzle or Alhazra + UM.

I'm open to suggestions as well! I own:
Oracle CD
Witch CD
Warpriest CD
Occult Adventures 1 CD
Hunter Cd
Ultimate Combat
Ultimate Magic

Liberty's Edge

Male Half-Orc Harrower

I've thought about this, and would like to play as (Hunter CD)Korundo + Ultimate Combat.

It should be a fun, weird, but effective (I hope!) combination.


Aric/Red Raven deck handler | Looking for: not sure

So I'm now leaning towards Radovan (Pathfinder Tales) + Ultimate Equipment. Any opinions pro/con?

Also, two of the three devil forms that he has access to have some rules text that I would like to get clarified:

Fell Varidio: "On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add anotehr 2d6 plus that card's adventure deck number."

Norge: "On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the adventure deck number."

Do these mean that if Radovan is using that devil form (which lasts for the entire scenario) he MUST add the poison/fire trait to every combat check that doesn't have the 2-handed trait? Or he has that as an option? I'm currently playing another scenario where every monster in the scenario is defined as immune to poison - I can't imagine what Radovan would do in that situation.

Grand Lodge

Deck upgrade preferences: Ally, Weapon, Spell. Deck Handler

All powers are optional, so you never have to activate it, unless the power states that you do.
In the case of a card being immune to Poison, adding the Poison trait, so that power simply cannot activate. Against a Poison-immune bane, you simply would not add 2 to your check, nor would you have the option to banish a card displayed next to the devil form to add another 2d6 plus #. Same thing applies for cards immune to fire.


Akaitora already explained it perfectly, except for one thing.

Strictly speaking, the first part of each power isn't optional (there's no "may" about adding 1/2 and the Fire/Poison traits, nor do you have to undertake an action - like revealing, discarding, etc - to use it, so it will always be in effect whether you want it or not), but it doesn't matter - if an effect/power tells you to add a trait that a bane is immune to, you ignore that entire power.

Same with Spells. If a Toxic Cloud spell is displayed (add 1d6 and the Poison trait to all combat checks at a location for a turn) and you come across an undead; you have to ignore the Toxic Cloud's bonus.

(As for my opinion - Radovan works with various Add-On Decks, and is a very powerful character no matter what. He functions extremely well in the Mummy's Mask base set, but he will pull his weight and then some in virtually any set out there. Resilient, consistent, effective, with solid Roles and a lot of great options.)

Dark Archive

deck handler

I did decide to stick with Enora though I'm using the Witch Class deck instead of OA1. Here is my starting deck though if we only have the 3 of us by the time it starts I'll switch in a Cure spell to pass off to Korundo.

Enora
1. Spell Mind Thrust
2. Spell Lightning Touch
3. Spell Frigid Blast 1
4. Spell Fire Snake
5. Spell Remove Curse
6. Spell Frigid Blast 2
7. Item Bestiary of Garund
8. Item Spellbook
9. Item Amulet of Life
10. Ally Crow
11. Ally Chronicler
12. Blessing Blessing of the Elements
13. Blessing Blessing of the Spellbound 1
14. Blessing Blessing of the Spellbound 2
15. Blessing Blessing of the Spellbound 3


Aric/Red Raven deck handler | Looking for: not sure
BR Yewstance wrote:

Akaitora already explained it perfectly, except for one thing.

Strictly speaking, the first part of each power isn't optional (there's no "may" about adding 1/2 and the Fire/Poison traits, nor do you have to undertake an action - like revealing, discarding, etc - to use it, so it will always be in effect whether you want it or not), but it doesn't matter - if an effect/power tells you to add a trait that a bane is immune to, you ignore that entire power.

Same with Spells. If a Toxic Cloud spell is displayed (add 1d6 and the Poison trait to all combat checks at a location for a turn) and you come across an undead; you have to ignore the Toxic Cloud's bonus.

(As for my opinion - Radovan works with various Add-On Decks, and is a very powerful character no matter what. He functions extremely well in the Mummy's Mask base set, but he will pull his weight and then some in virtually any set out there. Resilient, consistent, effective, with solid Roles and a lot of great options.)

So, just to clarify, if Radovan has the Fell Varidio devil form ("On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add anotehr 2d6 plus that card's adventure deck number."), if he makes a combat check that has the 2-handed trait, the power doesn't apply. But if makes a combat check that doesn't have the 2-handed trait, you add +2 and the Poison trait. In the case of a monster that was immune to poison (such as undead), this would mean A) his attack couldn't do anything to them; or B) his attack wouldn't add +2 and wouldn't have the option to banish a card to add another +2d6.

I think this is A, but from the answers above it seems maybe B?

In any case, I realized that the solution to this is to have some 2-handed weapons on hand. I'm planning to apply two copies of the Unconventional Firepower boon to Radovan, so I can just have some shotguns and the like to deal with whatever zombies show up... :-)

Grand Lodge

Deck upgrade preferences: Ally, Weapon, Spell. Deck Handler

The answer is B). I think you should definitely have all the weapons in your deck be 1 Handed.

This is because if a card is immune to a trait, cards or powers that have that trait or add that trait cannot be used. Playing a 1-Handed weapon against a poison-immune card would mean you simply don't add 2 to your check.


It's absolutely B. If using a non-optional power is impossible (such as due to immunity), ignore the entire power. There's no such thing as being 'forced' to lose a fight.

I would also advise against 2 handed weapons. Also, you cannot apply more than one of the same boon/player reward to the same character, as per the Card Guild Guide rules (unless that was changed inexplicably in the latest release and I never noticed).


Aric/Red Raven deck handler | Looking for: not sure

Ah, that's good to know. When i received the two copies of the boons I asked the BR whether I could use them both on the same character but if I can't it'll still be fun I think. Just need to update my plan a bit in that case.

And that's great to know about the devil form not forcing you to lose the fights. That makes them even stronger. I'm now leaning towards the role that lets you eventually have all 3 devil forms.


Yeah, I think I may have been the BR in the past to have given you the wrong ruling on multiple player-boons on one character, sorry. I've since been corrected; there was a paragraph on it in the Card Guild Guide.

To clarify, you absolutely can only apply 1 to a character, not 2 or more. (Regardless of what I said in previous months/years.)

Dark Archive

deck handler

I think you are both aware but Yewstance has updated the deck handler here.

Example

Enora wrote:

Hand: Blessing of the Spellbound 1, Fire Snake, Spellbook, Lightning Touch, Amulet of Life, Blessing of the Elements,

Displayed:
Deck: 9 Discard: 0 Buried: 0
"Hero Points: 0 // Enora has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.

Entangled:
While Marked:
You cannot evade or move.

When your location is closed, remove this scourge.

Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.

Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.

Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

Plagued:
While Marked:
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.

Honor-Tested:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.

"
"NOTES:
Available Support: Blessings are available for use.
Movement: Move me to the Academy if my location closes.
Other: Hi I'm Enora! Please bot me if I need to Guard my location!"

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
"Arcane Intelligence +1"
Craft Intelligence +1
"Knowledge Intelligence +3"
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Favored Card: X
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Arcane Light Armor X
POWERS:
When you attempt a check to acquire a spell (☐ or an item), you may use your Knowledge skill in place of any listed skill.
After you play a spell, you may recharge a random spell from your discard pile.
Discard a spell to reduce Cold or Fire (☐ or Acid, Electricity, or Force) damage dealt to you (☐ or any character at your location) to 0.


Aric/Red Raven deck handler | Looking for: not sure
BR Yewstance wrote:

Yeah, I think I may have been the BR in the past to have given you the wrong ruling on multiple player-boons on one character, sorry. I've since been corrected; there was a paragraph on it in the Card Guild Guide.

To clarify, you absolutely can only apply 1 to a character, not 2 or more. (Regardless of what I said in previous months/years.)

Yep, might have been you! :-) But thanks for the clarification now - much appreciated.


Tiefling Rogue (Tier 5.3) | Radovan Deck Handler

I've dotted in with Radovan Z. (though the profile is currently empty with no deck handler yet) so whenever you have a chance, BR, please remove Aric and Red Raven from this game. Thanks!

Dark Archive

deck handler

If we don't get a 4th player I think I'll run a Cure to pass off to Korundo.


Shall I set up a Discord channel to facilitate communication for the players, or would anyone on the table prefer alternative options (such as the potentially short-lived Google Hangouts, or simply sticking to the Discussion tab)?

I'd like to hear the opinions of every player here.


Tiefling Rogue (Tier 5.3) | Radovan Deck Handler

I'm fine with either Discord or Google Hangouts.


Tiefling Rogue (Tier 5.3) | Radovan Deck Handler

I've chosen my cards and loaded them in Radovan's deck handler, using Yewstance's 4.5 template. Please have a look, both to see if you have suggestions or comments on my starting card choices and also to see if I've messed up the template in any way. Thanks!

Radovan wrote:

Hand:

Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 0

Skills and Powers:
SKILLS

Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable: Dex +2
Stealth: Dex +2
Acrobatics: Dex +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Light Armors, Weapons
POWERS:
At the start of the scenario, display any 1 devil form (Quang) (☐ or 2 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
Add 1d4 (☐ 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
Reduce Fire, Poison, or Ranged Combat damage dealt to you (☐ or to a character at your location) by 1.
Quang: you may evade your encounter.
Quang: When you acquire a boon, you may display it next to this card.
Quang: On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.

Dark Archive

deck handler

I find that online at least players rarely use cards that discard for small combat bonuses unless it is vs henchman or bosses.
So while Alaeron could come up, I would consider either Snick because he recharges to add to any of your acquire checks or Zae because he recharges to add to your Disable check or any of your checks vs specific barriers.

Without Craft I'm not sure if Noxious Bomb is worth it. Hard to go wrong with Compass.

Everything else looks good.

It's easier for me to follow Discord conversations then Google Hangouts but I use both and am fine if we use either.

Grand Lodge

Deck upgrade preferences: Ally, Weapon, Spell. Deck Handler

My vote is for discord as well.


Tiefling Rogue (Tier 5.3) | Radovan Deck Handler
WotR Enora wrote:

I find that online at least players rarely use cards that discard for small combat bonuses unless it is vs henchman or bosses.

So while Alaeron could come up, I would consider either Snick because he recharges to add to any of your acquire checks or Zae because he recharges to add to your Disable check or any of your checks vs specific barriers.

Without Craft I'm not sure if Noxious Bomb is worth it. Hard to go wrong with Compass.

Everything else looks good.

It's easier for me to follow Discord conversations then Google Hangouts but I use both and am fine if we use either.

Thanks for the input. Neither Snick nor Zae have the Basic trait, so I think I can't start with them. In general my plan is to load up with the Pathfinder Tales allies that reveal to recharge another ally since it seems like useful self-healing.

As for Noxious Bomb, it's pretty strong given Radovan's power ("Add 1d4 (☐ 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.") Granted it will only apply to one combat a scenario before being banished, but since it's a basic card I don't really care about it getting banished (since I can just take it again the next scenario), and since Radovan only gets 3 weapons (and I'd prefer to use my card feats on Blessings and Allies rather than increase my weapons) this is an option if I get stuck without a weapon. That said, I expect I'll upgrade out of it before too long. Or trade it.

Incidentally, I noticed that Noxious Bomb has a different version in the new Core set - can I use the new version rather than my UE version?

Dark Archive

deck handler

My mistake. Some of the deck lists on the wiki separate basic and B and some just lump them together as B. Good point about the bomb. And I think since core doesn't have basic cards you can switch your basic cards for core versions that are rarity 0. So yes. You should be able to do that for any basic/core 0 cards. As long as you own the core box that is.


Tiefling Rogue (Tier 5.3) | Radovan Deck Handler

Yep, just picked it up when I was at Giga the other day. Seems to be an instance where the core version is definitely better.

Incidentally, I wonder what the game design idea was in having some B cards be basic and some not. It all seems incredibly non-intuitive to me, especially when all the other cards have a number and not a letter.

Shadow Lodge

Gentleman, Race: Grand Prix of Absalom, Middle Class

Hi, folks!

I'll be bringing Ranzak (the Skull & Shackles promo goblin) to the party. (Goblins Fight! + UC)
He's got 3 scenarios from dabbling in Season of Tapestry's Tides, but I'll be converting him to the new style.

For those of you unfamiliar with Ranzak, he's adept at snapping up boons. He's not so good at some banes, though, so he tends to hang around with somebody else - he has a power that lets him evade a bane, and have a random other character at his location encounter it instead :-)

Deck:
Weapon B: Arquebus [UC]
Weapon B: Blowgun
Weapon B: Hand Crossbow
Weapon B: Hand Crossbow [UC]
Spell B: Judgement Light [UC]
Armor B: Stalking Armor
Item B: Alchemist's Fire
Item B: Blood Periapt [UC]
Item B: Thieves' Tools
Item 1: Emerald of Dexterity
Ally 1: Retriever
Blessing B: Blessing of Erastil
Blessing B: Blessing of the Samurai [UC]
Blessing B: Blessing of the Samurai [UC]
Blessing B: Blessing of the Samurai [UC]

Dark Archive

deck handler

Cool. 3 martial characters and those Blessings of the Samurai means we should be okay for combat. We are still a small party though so I will switch one of my attack spells for a Cure to hand to Korundo. The scourges Poisoned and Wounded are removed by healing. That makes incidental healing like the core version of Staff of Minor Healing and the spell Life Drain better.

One less attack spell means I wouldn't say no to borrowing the core version of Noxious Bomb since it would let me use my craft skill to attack.

Grand Lodge

Deck upgrade preferences: Ally, Weapon, Spell. Deck Handler
WotR Enora wrote:
One less attack spell means I wouldn't say no to borrowing the core version of Noxious Bomb since it would let me use my craft skill to attack.

But you still would banish it, wouldn't you? Does having the Craft skill make you proficient? My initial reading of the core rules was that it didn't.


Tiefling Rogue (Tier 5.3) | Radovan Deck Handler

Welcome, Ranzak! Radovan also benefits from having company at the same location so I’ll be happy to work together. Plus he is supposed to be a bodyguard! :-)

Re Noxious Bomb, sure. Guess we have to figure out the proficiency question.

Dark Archive

deck handler

I think you are right. The guide makes no special mention of the craft skill and the Conversion FAQ adds alchemical proficiency to some alchemists but not to other characters with the craft skill.
Awkward since one of the reasons I wanted to play WotR Enora was she had craft and there were a lot of alchemical items in the core set.

I'll stick with Enora. She can still acquire alchemical items. I'll just try not to banish the tier 1 boons.


Radovan Z. wrote:

Yep, just picked it up when I was at Giga the other day. Seems to be an instance where the core version is definitely better.

Incidentally, I wonder what the game design idea was in having some B cards be basic and some not. It all seems incredibly non-intuitive to me, especially when all the other cards have a number and not a letter.

Keep in mind that for normal physical sets (pre-Core), there's always 3-5 "Prologue" scenarios which are Deck B. There wouldn't be any cards to acquire in those scenarios if you could start with any AD0 cards you wanted.

WotR Enora wrote:
My mistake. Some of the deck lists on the wiki separate basic and B and some just lump them together as B. Good point about the bomb. And I think since core doesn't have basic cards you can switch your basic cards for core versions that are rarity 0. So yes. You should be able to do that for any basic/core 0 cards. As long as you own the core box that is.

I think the current ruling is that you can swap your cards for Core/Curse cards of the same name of any level, as long as they're within your tier. I'm completely unsure, though - the rule hasn't really been defined. I'm going to be updating my other table with this information, too.


I'll be sending out a link to a Discord channel to your PMs over the week, to support better discussion between team members. Let me know if you'd prefer a different solution.


So during this Adventure, I'll try to occasionally make mid-scenario posts here to summarize the cards that have been acquired so far by the party. This can serve as a partial snapshot of all of your acquired cards, helping you make decisions about what to do in the future. I can try to put these out more or less frequently as requested.

1-1*, Turn 19 Acquired Cards:
Snake (Ally 0)
Standard Bearer (Ally 1)

Covering Heavy Shield (Armor 1)

Orison (Blessing 0)

Gem Of Physical Prowess (Item 1)

Force Missile (Spell 0)

Mace (Weapon 0)

Dark Archive

deck handler

So we win and have driven back the wolves and bandit. And all it took was a single human sacrifice. Yay!

The only loot Enora has any use for is the item 1.

A roll for it if needed. item 1: 1d1000 ⇒ 972

Presumably we get a hero point and Enora will spend it increasing her intelligence by +1.


So, this reward is an issue. Myself and at least one other long-running, veteran BR are in agreement that the wording of the reward doesn't match up with the designer intent. I'm hoping that there's an official clarification given to me by the time I wake in the morning.

For the time being, I encourage you list your Deck Upgrade preferences, noting that you get a Bonus Deck Upgrade, with the assumption that you can draw a level 1 boon of any type, which I think is the intent. I always recommend adding a 1d1000 roll next to each of your Deck Upgrade choices to more quickly resolve conflicts, but you're very welcome to talk out your relative interests between yourselves as long as it doesn't hold up the game too long.

Also, of course, determine what you're doing with your Hero Point.

Sorry for the disruption with this reward, but I will setup the next scenario so that players can pick their starting locations and draw their starting hands.

Grand Lodge

Deck upgrade preferences: Ally, Weapon, Spell. Deck Handler

Good job everyone!

Korundo will spend his Hero Point to take a Card Feat: Armor.

As for deck upgrades, in order of preference:

First deck upgrade:
Ally 1: 1d1000 ⇒ 281
Ally B: 1d1000 ⇒ 147
Spell B: 1d1000 ⇒ 334

Second deck upgrade:
Armor 1: 1d1000 ⇒ 350
Ally B: 1d1000 ⇒ 363
Spell B: 1d1000 ⇒ 587

If the BR's interpretation of the reward is indeed correct, then Korundo would add another of Ally 1 or Armor 1 if he wasn't able to win the ones that are currently available, or something else that was a first priority for someone else if he was able to grab both of his first priorities.

Dark Archive

deck handler

Item 1 would be Enora's second choice. First choice would be spell 1: 1d1000 ⇒ 302


Tiefling Rogue (Tier 5.3) | Radovan Deck Handler

Radovan will spend his shiny new hero point on a Power Feat: add another devil form. (So he will now have 2 devil forms active: Quang and Fell Viridio).

For upgrades: Radovan's first choice is Ally 1 and second choice is Armor 1 (which seems to mirror Ranzak's preferences) so I'll also roll and then we can figure it out once we see Kurundo's preferences.

Normal end-of-scenario deck upgrade:
Ally 1: 1d1000 ⇒ 527
Armor 1: 1d1000 ⇒ 258
Ally 0: 1d1000 ⇒ 454

Bonus deck upgrade: will wait to see what the ruling is about how this works before choosing.


I'm officially confirming that each player draws a level 1 card of a type of their choice and then adds it to the Acquired Cards.

Effectively, add 4 "Level 1 Wildcards" to the Acquired Cards list, which can be used for any type of upgrade you want.

Shadow Lodge

Gentleman, Race: Grand Prix of Absalom, Middle Class

That doesn't seem right to me. If we just add those cards to the acquired cards list it would be possible for somebody to end up with no good deck upgrades, not even the "Card 1" they chose, because they rolled poorly on the priority d1000.

I think people should be able to nominate a card type, and then get an upgrade option based on that card.

Edit: Fortunately, our party seem to have come to an agreement about doing this so that everybody gets upgrades they are happy with.

Dark Archive

deck handler

We have it sorted out.

Enora is taking the item 1 and picking spell 1 as her pull.
Korundo and Radovan each take the ally 1 or armor 1 and pick the other as their pull.
Ranzak is picking weapon 1 as his pull and taking one of the spell 0s as an upgrade.

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