GM Lorenzo's PFS-Sanctioned Module: Gallows of Madness (Inactive)

Game Master Lawrence Smith 2

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Grand Lodge

Curse of the Crimson Throne | Loot

Bellisir, thinking there's little he can do against the mites, takes a defensive position near Quinn.

GM Screen:
Reflex: 1d20 + 3 ⇒ (2) + 3 = 5

Pulling a piece of a tree struck by lightning from her spell component pouch, Annea produces a crackling, spherical storm cloud that flies into the blue mite. The burst of lightning incinerates the fiendish little fey.

While Soddy Daisy moves into the pit-like room and clears another section of webs with her cold iron dagger, Quinn steps forward off the steps and swings both claws at the yellow mite, dropping the creature with his second blow.

The surviving pair of mites, determined to halt the invaders at any cost, scurry up the spiraling stairs toward you. "Master, we will defend you!"

Map & Images

Round 2/3
Bold
may act.

Quinn (-1 NL)
Soddy Daisy
---
Mites
---
Bellisir
Boom Sticks
Gervase
Annea & Tyndyn

Everyone is up!

The Concordance

HP: 45/45 l AC: 18, T 13, FF 16 l CMD 15 l F +8, R +8, W +7 l Seedpods (9/12), Wings (10 min/day), L1: 5/5, L2: 4/4 l Init +6 l Senses: Perception +12, Darkvision 60 ft., Low-Light Vision I Female NG Vine Leshy Alchemist (Herbalist) 6 l Active Conditions:

I think I used that daisy too soon...

As she realizes that there's just not a very good way to get into range to make use of her extract, Soddy moves forward to a space free of webbing and tries chucking a seedpod at Green instead.

Seedpod vs. Green (Ranged Touch; Range Penalty): 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
Damage (Bludgeoning): 2d6 ⇒ (6, 2) = 8

*edit* LUCKY NUMBER!

Seedpod vs. Green (Ranged Touch; Range Penalty): 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

Hey Soddy, you rolled your lucky number :)

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 | HP 136/136 | AC 24, T 16, F 20 | CMB +16, CMD 32 | F +20, R +19, W +16 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +17, Sense Motive +2 | Speed 30ft | Active Conditions: none

Round #2: AC 18, longstrider

Suspecting Soddy has taken out the green mite, Gervase keeps her bow in her left hand, drawing her cold iron spear with her right as she advances 25’ to stand beside Quinn.

“Hey, bud! Need another friend up here with you?”

From there she readies an action to toss her spear into the face of any living mite that is/comes into range.

Readied Action:
ranged cold iron spear - cover: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
cold iron piercing damage: 1d8 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Curse of the Crimson Throne | Loot

It's Soddy Daisy's lucky day! Fortune smiles, and her seedpod hits the green mite like a brick, planting itself in the fey's bobble-head.

Gervase draws her spear one-handed as she moves forward next to Quinn. She pulls up, ready to launch it, as soon as the orange mite gets closer.

Map & Images

Round 2/3
Bold
may act.

Quinn (-1 NL)
Soddy Daisy
---
Mite
---
Bellisir
Boom Sticks
Gervase
(Readied Attack)
Annea & Tyndyn

Bellisir, Boom Sticks, Annea & Tyndyn, and Quinn, you're up!

The Concordance

Female CG Human (Varisian),Init +2; Perc +3 (+6 in bright light) Level -5 Witch (hex channeler) AC 12 (13 moving), touch 11, flat-footed 11 (+1 armor, +1 Dex) hp 32 Fort +2, Ref +2, Will +5; +1 trait bonus vs. charm and compulsion.

Annea will use her move action to direct the thundercloud towards the remaining mite (orange)

"The Goddess protects!"

DC 15 Reflex Save or Electrical Damage: 3d6 ⇒ (5, 5, 6) = 16

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

Boomy steps forwards, avoiding the bile-web. Seeing only one foe remaining and maybe not even that if it gets zapped already ;) the leshy relaxes their grip on their hammer, and draws their pepperbox.

ready attack, shoot mite if it advances and doesn't get speared by Gervase:
pepperbox vs touch: 1d20 + 7 ⇒ (20) + 7 = 27cold iron damage: 1d6 ⇒ 6
confirm?: 1d20 + 7 ⇒ (5) + 7 = 12crit damage: 3d6 ⇒ (4, 5, 3) = 12

Grand Lodge

Curse of the Crimson Throne | Loot

GM Screen:
Reflex DC15: 1d20 + 3 ⇒ (6) + 3 = 9

Annea's thundercloud rolls down the steps and engulf the sole surviving mite in a crackling mass of electricity. *SIZZLE! POP!*

The last fey drops dead to the floor.

Victory!

The Wounded
Quinn (-1 NL)

Map & Images

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

"BOOM! We got them. But one of them said 'master'? Wormgnash is probably through that door. Are we ready for him?"

Boomy checks their guns, and replaces the silver bullets in two of the pepperbox chambers with cold iron. They grab their hammer in both hands once again.

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 | HP 136/136 | AC 24, T 16, F 20 | CMB +16, CMD 32 | F +20, R +19, W +16 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +17, Sense Motive +2 | Speed 30ft | Active Conditions: none

“I’d like to clear some of the webs away to see if the mites have anything useful first, Boomy.”

Gervase slings her ranged weapons and reclaims her hammer. She also tops up her quiver with a cold iron arrow from her backpack.

The ranger attempts to clear some of the webbing around the dead mites with her cold iron spiked gauntlet and checks them for loot – especially healing potions or cold iron weapons.

take 10 perception: 10 + 7 = 17

When that’s done and the others indicate they’re ready, she stands by the door Boom Sticks indicated, draws the Sarini cold iron longsword, drinks the potion of enlarge person and readies for door-opening SOP.

“Ready here!”

The Concordance

HP: 45/45 l AC: 18, T 13, FF 16 l CMD 15 l F +8, R +8, W +7 l Seedpods (9/12), Wings (10 min/day), L1: 5/5, L2: 4/4 l Init +6 l Senses: Perception +12, Darkvision 60 ft., Low-Light Vision I Female NG Vine Leshy Alchemist (Herbalist) 6 l Active Conditions:

"If we have the time," Soddy points out. "We may end up not having a choice but to fight on. But clearing some more bile out of the way with the time we have makes sense and makes for a more comfortable space to fight in!"

Grand Lodge

Curse of the Crimson Throne | Loot

With the sound of stone sliding across a gritty surface, the door in the southwest corner of the room opens, the demon's bile-infused webs that had been blocking it shrinking aside to let someone pass.

The mustached man standing in the doorway looks like Saringallow’s evil gravedigger, Armas Sapiro.

Tyndyn screeches, and through her empathic link, Annea realizes that her familiar senses something about the man is quite unnatural.

"So, the heroes have arrived," Wormgnash says with a derisive chuckle. "Try not to make a mess when you die—I have great plans for your remains."

He points to the corrupted diabolic altar at the base of the pit. "Nice, eh?"

Three small creatures standing about 4ft tall and weighing perhaps 180lbs, their bloated frames shuddering with each heaving step, pass the man, when he waves them forward. Despite their shape, they move with surprising quickness.

Perception:

Boom Sticks: 1d20 + 6 ⇒ (14) + 6 = 20
Soddy: 1d20 + 9 ⇒ (1) + 9 = 10
Gervase: 1d20 + 7 ⇒ (8) + 7 = 15
Bellisir: 1d20 + 9 ⇒ (6) + 9 = 15
Quinn: 1d20 + 9 ⇒ (13) + 9 = 22
Annea: 1d20 + 3 ⇒ (7) + 3 = 10 (+3 in bright light)
Tyndyn Hawk: 1d20 + 14 ⇒ (13) + 14 = 27

Knowledge (planes) DC12 re the 3 bloated creatures:
The small creatures are fiendish dretch demons, outsiders with the chaotic, demon, evil, and extraplanar subtypes. For every 5 you exceed the DC, you may ask one question from this list.

Initiative:

Boom Sticks: 1d20 + 3 ⇒ (4) + 3 = 7
Soddy: 1d20 + 6 ⇒ (13) + 6 = 19
Gervase: 1d20 + 4 ⇒ (15) + 4 = 19
Bellisir: 1d20 + 6 ⇒ (18) + 6 = 24
Quinn: 1d20 + 4 ⇒ (10) + 4 = 14
Annea: 1d20 + 2 ⇒ (5) + 2 = 7
Tyndyn Hawk: 1d20 + 3 ⇒ (7) + 3 = 10
Wormgnash: 1d20 - 1 ⇒ (17) - 1 = 16
??: 1d20 ⇒ 18

Map & Images
Round 1
Bold
may act.

Bellisir
Soddy Daisy
Gervase

---
3 ??
Wormgnash
---
Quinn
Boom Sticks
Annea & Tyndyn

Bellisir, Soddy Daisy, and Gervase, you're up!

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 | HP 136/136 | AC 24, T 16, F 20 | CMB +16, CMD 32 | F +20, R +19, W +16 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +17, Sense Motive +2 | Speed 30ft | Active Conditions: none

Going to assume there was no time for Gervase to do any of the things written above. Please let me know if I’m mistaken, GM Lorenzo.

Round #1: AC 18, longstrider

Wormgnash wrote:
“Nice, eh?”

“I’m sure it’s lovely. By the way, are you from that cold country to the north of Andoran?”

Keeping her bow arm low, Gervase flings her cold iron spear at the yellow-eyed monster.

“They say, ‘eh?’ at the end of their sentences.”

ranged cold iron spear at flat footed Yellow: 1d20 + 5 ⇒ (14) + 5 = 19
cold iron piercing damage: 1d8 + 4 ⇒ (5) + 4 = 9

The Concordance

HP: 45/45 l AC: 18, T 13, FF 16 l CMD 15 l F +8, R +8, W +7 l Seedpods (9/12), Wings (10 min/day), L1: 5/5, L2: 4/4 l Init +6 l Senses: Perception +12, Darkvision 60 ft., Low-Light Vision I Female NG Vine Leshy Alchemist (Herbalist) 6 l Active Conditions:

"And there he is. This is my surprise face," Soddy remarks; it's hard to tell if she's being serious or making a joke as her 'face' can't change expression in the first place. As Gervase hurls a spear at one of the ugly creatures in the front, Soddy hurls her final seedpod at the other.

Seedpod vs. Pink (Ranged Touch): 1d20 + 5 ⇒ (11) + 5 = 16
Damage (Bludgeoning): 2d8 ⇒ (6, 1) = 7

Grand Lodge

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Male AC:14 (T:14) (FF:11) | F:6 R:5 W:4 |HP:29/30 | Per. +9 Half-Elf Ki Mystic Monk 3

Bellisir draws out the cold iron dagger to begin clearing webs from the room when the door opposite the one the group came through opens and he recognizes Armas Sapiro, or Wormgnash as he likes to now call himself.

The monk takes a deep breath to calm himself and get his emotions in check, which is difficult underneath a calm that belies his anger and anxiousness. This was the creature that tainted Gellion and caused him to kidnap his friends and to leave his parents to die. This was the creature that had infected the bugbear and goblins and instigated their raids and attacks on the farmers outside Saringallow. This was the creature who would not rest until he'd infected the town and its people with his demonic substance and turn them into warped Abyssal caricatures of themselves.

"To speak of messes, Armas," Bellisir says in a voice of calm but one that promises justice. "We have been cleaning up yours, a task we will finish when we send you back to the Abyss where you belong."

Acrobatics:Jump: 1d20 + 8 ⇒ (15) + 8 = 23
Acrobatics:Avoiding The Web: 1d20 + 8 ⇒ (10) + 8 = 18

The half elf moves past his friends, leaping over the corner of the stairs before the bloated creatures in front of Wormgnash can react. Ducking into the webbing of bile, he launches an open handed palm strike at the monster he just went around.

Not sure if Pink will get an AoO, but Bellisir will move to where he is on the map and make a Stunning Fist attack on Pink.

Unarmed Attack /w Stunning Fist: 1d20 + 3 ⇒ (3) + 3 = 6

Using the webs for cover works to Bellisir's disadvantage as his strike misses his foe with room to spare.

Grand Lodge

Curse of the Crimson Throne | Loot

The team had no time to appreciate the victory over the fiendish mites, when the door opened and Wormgnash revealed himself and his cohort of minions.

Gervase flings her spear at the yellow creature and the weapon lodges, quivering, in its bloated flesh.

Soddy Daisy hurls her last seedpod at the pink creature, and the missile leaves a minor contusion in its lower abdomen.

Bellisir once again demonstrates his superior agility, leaping past the three strange creatures, avoiding the demon's bile-infused webs, and landing on the steps. But the pink monster dodges his open-handed palm strike.

The yellow and orange creatures wave their stubby fingers and make phlegmy gargling sounds, and everyone but Bellisir finds themselves drenched in a greasy coat of rancid butter.
DC12 Reflex save or fall prone. A creature can walk within or through the area of grease at half normal speed with a DC10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details).

The pink creature snarls, bubbles of saliva forming at the corners of its gaping mouth. Its sinks its teeth and one of its claws into the monk.
Claw 1, Higher Ground; Damage: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 61d4 + 1 ⇒ (2) + 1 = 3
Claw 2, Higher Ground; Damage: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 181d4 + 1 ⇒ (4) + 1 = 5
Bite, Higher Ground; Damage: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 201d4 + 1 ⇒ (1) + 1 = 2

"Young half-elf, please," the mustached man says to the wounded Bellisir. "Call me Wormgnash. Armas is nothing more than set of ragged clothes."

The man chortles, muttering some foul arcane phrase and pointing to the front of the party, including Gervase, Quinn, and Boom Sticks.

Spellcraft DC20:

Negative Energy damage; DC16 Will for half: 1d8 + 3 ⇒ (3) + 3 = 6

Map & Images
Round 1/2
Bold
may act.

Bellisir (-7)
Soddy Daisy
Gervase

---
Orange ??
Pink ?? (-2)
Yellow ?? (-9)
Wormgnash
---
Quinn (-1NL)
Boom Sticks
Annea & Tyndyn

Everyone except Bellisir: DC12 Reflex or fall prone; Gervase, Quinn, and Boom Sticks DC16 Will save. Quinn, Boom Sticks, and Annea & Tyndyn are up in Round 1, then Bellisir, Soddy Daisy, and Gervase are up in Round 2!

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision
gm wrote:
Spiraling stairs lead down to a central two-foot-deep recess decorated with diabolical symbols.

GM, do I have this right? The shrine level is only 2 feet lower than where Boomy now stands? Thinking of dropping down there. Acrobatics DC, if any?

The Exchange

Male N Human (Mwangi) Shifter (Adaptive Shifter) 3 | HP 27/28 | AC 16 Touch 16 Flat Footed 14 | CMB +5, CMD 21 | Fort: +4, Ref: +6, Will: +4 | Init: +4| Perc: +9 | Speed 30ft | Reactive Aspect: 3/9 | Active Forms: None. |

Reflex save (falling down): 1d20 + 6 ⇒ (9) + 6 = 15
Will save (Negative energy): 1d20 + 4 ⇒ (2) + 4 = 6

"What are those things, they don't look natural....and what did they do to make it stink like rancid butter?"

Quinn looks down at his slippery footing. "I think I'll focus on the front two from here, moving seems difficult."

Swift action Stretching form, full attack starting with yellow

Right Claw attack (on yellow): 1d20 + 7 ⇒ (16) + 7 = 23
Right Claw damage (s,p,m,ci,ag): 1d4 + 3 ⇒ (1) + 3 = 4

Left Claw attack (on yellow if still standing): 1d20 + 7 ⇒ (14) + 7 = 21
Left Claw damage (s,p,m,ci,ag): 1d4 + 3 ⇒ (4) + 3 = 7

"What did Wormgnash just do? That hurt."

Grand Lodge

Curse of the Crimson Throne | Loot

Quinn keeps his feet in the rancid grease, but he gets rocked by the blast of negative energy. The shifter strikes the yellow creature with his right claw, and then with his left, and the creature winks out of existence.

Map & Images
Round 1/2
Bold
may act.

Bellisir (-7)
Soddy Daisy
Gervase

---
Orange ??
Pink ?? (-2)
Wormgnash
---
Quinn (-6; -1NL)
Boom Sticks
Annea & Tyndyn

Everyone except Bellisir and Quinn: DC12 Reflex or fall prone; Gervase and Boom Sticks DC16 Will save. Boom Sticks and Annea & Tyndyn are up in Round 1, then Bellisir, Soddy Daisy, and Gervase are up in Round 2!

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

reflex DC12: 1d20 + 6 ⇒ (5) + 6 = 11
Will DC16: 1d20 + 3 ⇒ (18) + 3 = 21

I can use my gm reroll once per part, yes?

reflex DC12, gm reroll: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23

I've thought better of trying to drop down to the shrine.

Boom Sticks drops their hammer: "Broom Stick is right behind you if you want it Gervase!" they holler as they glide through the fatty floor covering.

Rage, free action to drop cold iron lucerne hammer in starting square.

acrobatics through grease: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
acrobatics to dodge bile: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14

Getting up close and personal with the demons, Boomy swings their blunderbuss round and sprays cold iron shot. Provokes from pink; hoping it has some effect on bile as well as maybe hurting demons.

blunderbuss vs pink touch, rage: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19cold iron damage: 1d6 ⇒ 6
blunderbuss vs orange touch, rage: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20cold iron damage: 1d6 ⇒ 1
blunderbuss vs wormgnash touch, rage: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27cold iron damage: 1d6 ⇒ 3

Boomy lowers their smoking gun barrel and brandishes their silver shod fist. Threatening with cestus, should give Bellisir a flank.

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 | HP 136/136 | AC 24, T 16, F 20 | CMB +16, CMD 32 | F +20, R +19, W +16 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +17, Sense Motive +2 | Speed 30ft | Active Conditions: none

Round #2: AC 18, ☤ 28/34 hp ☤ longstrider

Reflex DC 12: 1d20 + 6 ⇒ (2) + 6 = 8
Will DC 16: 1d20 + 6 ⇒ (7) + 6 = 13

Welp, it had to happen sooner or later …

Just trying to remain stationary, Gervase somehow manages to do an awkward high kick and fall backward onto her butt and back, smearing her clothes and hair with rancid grease.

Rather than get frustrated, she takes a moment to decide on a course of action, gritting her teeth as Wormgnash’s negative energy wave passes over her.

Grand Lodge

Curse of the Crimson Throne | Loot

With a little extra luck, Boom Sticks stays upright and avoids some of the negative energy blast. Dropping the lucerne hammer and drawing the blunderbuss, Boom Sticks squeezes the trigger. *BOOM!*

The pink creature swings a wild claw at the leshy, trying to disrupt the shot.
AoO Claw; Damage: 1d20 + 4 ⇒ (4) + 4 = 81d4 + 1 ⇒ (3) + 1 = 4

The cold iron pellets shred the webs in their path and tear into the pink and orange creatures, as well as the mustached man behind them. He curses something unintelligible.

Abyssal:
"These meddling kids have cold iron weapons!"

Catching the full blast of negative energy, Gervase falls booty-over-teakettle in the foul buttery slime.

Map & Images
Round 1/2
Bold
may act.

Bellisir (-7)
Soddy Daisy
Gervase (-6; prone)
---
Orange ?? (-1)
Pink ?? (-8)
Wormgnash
---
Quinn (-6; -1NL)
Boom Sticks (-3)
Annea & Tyndyn
Annea and Soddy Daisy: DC12 Reflex or fall prone; Annea & Tyndyn are up in Round 1, then Bellisir and Soddy Daisy are up in Round 2!

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 | HP 136/136 | AC 24, T 16, F 20 | CMB +16, CMD 32 | F +20, R +19, W +16 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +17, Sense Motive +2 | Speed 30ft | Active Conditions: none

Round #2 (cont): AC 18, ☤ 28/34 hp ☤ longstrider

After seriously considering picking up the small cold iron broom stick, Gervase opts to stand (move) and fit another Sarini cold iron arrow into her bow. (free)

With Boomy’s BOOM! clearing pink-eye’s cover, she takes a shot at the critter.

longbow – into melee on pink: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12
cold iron piercing damage: 1d8 + 3 ⇒ (4) + 3 = 7

"GAH! BELLISIR, DUCK! Quinn, I can heal you with my wand if it comes to that. Keep doin' what you're doin'!"

Grand Lodge

Male AC:14 (T:14) (FF:11) | F:6 R:5 W:4 |HP:29/30 | Per. +9 Half-Elf Ki Mystic Monk 3

With some of the webbing adjacent to him vaporized by the blasts from Boom Sticks's gun, Bellisir looks to see Gervase taking aim at the creature directly in front of him. Heeding her warning, he does a slide step to get out of the way and toward the door that Wormgnash and his minions came through.

"Heard, Gervase!" he acknowledges.

Seeing that the monster that attacked him looks more worse for the wear than the other one, the monk swings his arm in a horizontal chop and leaps up, trying to catch his opponent with a jumping knee to where he thinks its breadbasket would be.

Bellisir takes a 5 ft. step does a full round attack with Flurry of Blows on Pink. He should now have flanking with Quinn.

Unarmed Strike /w Flanking: 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14
Damage (B): 1d6 + 1 ⇒ (6) + 1 = 7

Unarmed Strike /w Flanking: 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Damage (B): 1d6 + 1 ⇒ (3) + 1 = 4

The Concordance

Female CG Human (Varisian),Init +2; Perc +3 (+6 in bright light) Level -5 Witch (hex channeler) AC 12 (13 moving), touch 11, flat-footed 11 (+1 armor, +1 Dex) hp 32 Fort +2, Ref +2, Will +5; +1 trait bonus vs. charm and compulsion.

Knowledge (Planes): 1d20 + 7 ⇒ (7) + 7 = 14

Reflex Save: 1d20 + 2 ⇒ (11) + 2 = 13

Annea takes a few steps to get out of the area of the oily mass spell. Summoning the vitality of nature she channels energy to heal her injured comrads. Selecting out the two enemies which are in the area effect.

"Goddess of Nature... heal these crusaders against death and unlife."

Channel Energy Burst (Selective): 1d6 ⇒ 5

The Concordance

HP: 45/45 l AC: 18, T 13, FF 16 l CMD 15 l F +8, R +8, W +7 l Seedpods (9/12), Wings (10 min/day), L1: 5/5, L2: 4/4 l Init +6 l Senses: Perception +12, Darkvision 60 ft., Low-Light Vision I Female NG Vine Leshy Alchemist (Herbalist) 6 l Active Conditions:

Reflex (DC 12): 1d20 + 5 ⇒ (10) + 5 = 15

Soddy doesn't have much trouble keeping her footing as the grease materializes under her feet, though she does glance down at it in an almost curious fashion.

"Butter? Butter belongs on tiny breads, not on the floor."

Rather than attempt to get closer to the action she instead remains where she is and instead pops another daisy into her mouth before drawing her crossbow.
______________

Move action to drink her extract of True Strike and another move to draw her crossbow~

Grand Lodge

Curse of the Crimson Throne | Loot

Gervase gets back on her feet, and fires a wild bow shot at the enemy.

Trying to protects its flanks, the pink creature leaves a narrow opening for Bellisir to exploit. The monk's horizontal chop connects.

Annea:
The three bloated creatures are fiendish dretch demons, outsiders with the chaotic, demon, evil, and extraplanar subtypes.

Annea channels positive energy, healing some of her companions' wounds, while Soddy Daisy tosses back an herbal extract.

Hissing and snarling with hate, the orange and pink creatures unleash their fury against the threatening monk, ripping and tearing. Bellisir gushes blood from almost half a dozen horrible wounds.
Orange Claw 1; Damage: 1d20 + 4 ⇒ (20) + 4 = 241d4 + 1 ⇒ (3) + 1 = 4
Crit!? Additional Damage, if confirmed: 1d20 + 4 ⇒ (18) + 4 = 221d4 + 1 ⇒ (3) + 1 = 4
Orange Claw 2; Damage: 1d20 + 4 ⇒ (16) + 4 = 201d4 + 1 ⇒ (2) + 1 = 3
Orange Bite; Damage: 1d20 + 4 ⇒ (9) + 4 = 131d4 + 1 ⇒ (2) + 1 = 3
Pink Claw 1; Damage: 1d20 + 4 ⇒ (13) + 4 = 171d4 + 1 ⇒ (3) + 1 = 4
Pink Claw 2; Damage: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 1 ⇒ (2) + 1 = 3
Pink Bite; Damage: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 1 ⇒ (4) + 1 = 5

"Well done, my pretties!" Wormgnash praises his minions and casts another spell.

Spellcraft DC20:
Mass Inflict Light Wounds

Negative Energy damage; Boom Sticks, Gervase, and Quinn: DC16 Will for half: 1d8 + 3 ⇒ (6) + 3 = 9

Map & Images
Round 2/3
Bold
may act.

Bellisir (-25)
Soddy Daisy
Gervase
(-1)
---
Orange ?? (-1)
Pink ?? (-10)
Wormgnash
---
Quinn (-1)
Boom Sticks
Annea & Tyndyn

Boom Sticks, Gervase, and Quinn: DC16 Will; Quinn, Boom Sticks, Annea & Tyndyn are up in Round 2, then Bellisir, Soddy Daisy, and Gervase are up in Round 3!

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 | HP 136/136 | AC 24, T 16, F 20 | CMB +16, CMD 32 | F +20, R +19, W +16 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +17, Sense Motive +2 | Speed 30ft | Active Conditions: none

Will DC 16: 1d20 + 6 ⇒ (17) + 6 = 23

Good start!

Round #3: AC 18, ☤ 29/34 hp ☤ longstrider

“Bellisir, if Pinky goes down, PLEASE wait for any positive energy healing and withdraw to the north. Take the time to drink a CLW potion, while the rest of us sort out Orange.”

“I think Wormgnash is too cowardly to keep fighting here. He’s going to withdraw into the final room, where he’s got something else in store for us.”

Gervase drops her masterwork longbow in the muck, (free) picks up Boomy’s small cold iron hammer (move), and tries it on for size against Pink.

masterwork CI Lucerne hammer – penalty for size on Pink: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
cold iron bludgeoning damage: 1d10 + 6 ⇒ (7) + 6 = 13

"Boomy, if you want your hammer back, it's right here! I've still got the masterwork cold iron longsword."

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

Will DC16 vs wormy, rage: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16

Just rolling the save for now - would like to see if Quinn can clear the way a little before deciding on actions :)

Grand Lodge

Curse of the Crimson Throne | Loot

Gervase and Boom Sticks withstand the worst of the blast of negative energy.

The ranger drops her bow, picks up Boom Sticks's hammer, and swings it at the pink creature. The blow smashes through its bloated body and crushes its sternum. It vanishes.

Negative Energy damage; Quinn: DC16 Will for half: d8+3 ⇒ (6) + 3 = 9

Map & Images
Round 2/3
Bold
may act.

Bellisir (-25)
Soddy Daisy
Gervase (-5)
---
Orange ?? (-1)
Wormgnash
---
Quinn (-1)
Boom Sticks (-4)
Annea & Tyndyn
Quinn: DC16 Will; Quinn, Boom Sticks, Annea & Tyndyn are up in Round 2, then Bellisir and Soddy Daisy are up in Round 3!

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

Boomy nods in appreciation as Gervase makes good use of their hammer. "Good sweeping, Gervase!"

Thinking about the ranger's words, Boomy pulls a sticky bag from their pack, winds up and hurls it at Wormgnash.

tanglefoot bag vs worngnash touch, rage, cover, range: 1d20 + 6 + 2 - 4 - 2 ⇒ (9) + 6 + 2 - 4 - 2 = 11 on a hit, Wormgnash is entangled and must attempt a DC15 Ref save or be stuck to the floor.

tanglefoot bag

"Let's stop him running!"

GM didn't Wormgnash take 3 cold iron damage from Boom Sticks' last attack with the blunderbuss?

Grand Lodge

Curse of the Crimson Throne | Loot

GM Screen:
Reflex DC15: 1d20 + 3 ⇒ (4) + 3 = 7

Boom Sticks grabs a tanglefoot bag and hurls it. The small sack sails past the orange creature's fat arms and splats onto Wormgnash.

The bag shreds apart, and a gooey mix of tar, resin, and other sticky substances bursts out, becoming tough and resilient when it's exposed to the air, entangling the mustached man and gluing him to the floor, unable to move.

"You meddling teenagers!" Wormgnash howls in angry frustration. "You'll pay for this!"

Negative Energy damage; Quinn: DC16 Will for half: d8+3 ⇒ (6) + 3 = 9

Map & Images
Round 2/3
Bold
may act.

Bellisir (-25)
Soddy Daisy
Gervase (-5)
---
Orange ?? (-1)
Wormgnash (-3; entangled, unable to move)
---
Quinn (-1)
Boom Sticks (-4)
Annea & Tyndyn
Quinn: DC16 Will; Quinn, Annea & Tyndyn are up in Round 2, then Bellisir and Soddy Daisy are up in Round 3!

The Exchange

Male N Human (Mwangi) Shifter (Adaptive Shifter) 3 | HP 27/28 | AC 16 Touch 16 Flat Footed 14 | CMB +5, CMD 21 | Fort: +4, Ref: +6, Will: +4 | Init: +4| Perc: +9 | Speed 30ft | Reactive Aspect: 3/9 | Active Forms: None. |

Will save (negative energy): 1d20 + 4 ⇒ (3) + 4 = 7

"Careful Bellisir and just hold on I'm almost there"

Move and attack orange

Acrobatics (butter spell): 1d20 + 8 ⇒ (10) + 8 = 18

Right Claw attack (orange): 1d20 + 7 ⇒ (9) + 7 = 16
Right Claw damage (s/p,ci,m,ag): 1d4 + 3 ⇒ (3) + 3 = 6

"There we go, I hit him high and you sweep the leg....Let's put him in a body bag Bellisir"

If orange attacks me:
Immediate action Spiked form, if attacked with natural weapons. Damage is 1d4 per attack d4 damage: 3d4 ⇒ (1, 2, 3) = 6

The Concordance

Female CG Human (Varisian),Init +2; Perc +3 (+6 in bright light) Level -5 Witch (hex channeler) AC 12 (13 moving), touch 11, flat-footed 11 (+1 armor, +1 Dex) hp 32 Fort +2, Ref +2, Will +5; +1 trait bonus vs. charm and compulsion.

Annea is fearful that her own powers are dwarfed by the foul demon-thing that is Wormgnash, but she will try to support her companions as best as possible. Again she will channel positive energy.

Channel Energy (Burst/Selective Channel): 1d6 ⇒ 2

"Air, Water, Earth and Fire protect us from evil dire!"

After channeling energy Annea will take a few steps back.

Grand Lodge

Curse of the Crimson Throne | Loot

Buffeted by the burst of negative energy but striding forward across the slippery floor, Quinn slashes a claw across the orange creature's chest.

Annea channels some positive energy to heal the team, before she steps back, away from immediate danger.

Map & Images
Round 3
Bold
may act.

Bellisir (-23)
Soddy Daisy
Gervase (-3)
---
Orange ?? (-7)
Wormgnash (-3; entangled, unable to move)
---
Quinn (-8)
Boom Sticks (-2)
Annea & Tyndyn
Bellisir and Soddy Daisy are up!

The Concordance

HP: 45/45 l AC: 18, T 13, FF 16 l CMD 15 l F +8, R +8, W +7 l Seedpods (9/12), Wings (10 min/day), L1: 5/5, L2: 4/4 l Init +6 l Senses: Perception +12, Darkvision 60 ft., Low-Light Vision I Female NG Vine Leshy Alchemist (Herbalist) 6 l Active Conditions:

"Time to finish clearing the way," Soddy casually remarks as she loads her crossbow and then fires it at Orange, taking advantage of her extract to ensure that she hits - even with her companions in the way.

Attack vs. Orange (Light Crossbow; Into Melee, True Strike): 1d20 + 5 - 4 + 20 ⇒ (14) + 5 - 4 + 20 = 35
Damage: 1d6 ⇒ 4

Her shot fired, she then allows the crossbow to drop to the floor with a clatter.
______________

Move to load, standard to shoot, free action to drop~

Grand Lodge

Male AC:14 (T:14) (FF:11) | F:6 R:5 W:4 |HP:29/30 | Per. +9 Half-Elf Ki Mystic Monk 3

Oddly enough, Bellisir doesn't seem to feel the pain of the wounds he's taken, possibly due to the adrenaline that is coursing through his body. However, he does feel light-headed from the loss of blood he can't help but notice soaking through his clothes. And he noticed that the creature didn't seem adversely affected when he struck it.

"I hit the monster as hard as I could and barely hurt it, Quinn. And Gervase has the right of it. I am of no use to any of you if I am struck down."

Bellisir takes a 5 ft. diagonal step northeast into the stair square with no webbing and drinks the one potion of cure light wounds he took earlier.

Potion: CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Curse of the Crimson Throne | Loot

Soddy Daisy nails the orange creature with her crossbow, but the bolt lodges harmlessly in its slabs of cellulite abs.

Bellisir backs away from the fight and quaffs a healing draught.

The orange creature bites and claws at Quinn, ripping into the shifter.
Orange Claw 1; Damage: 1d20 + 4 ⇒ (13) + 4 = 171d4 + 1 ⇒ (3) + 1 = 4
Orange Claw 2; Damage: 1d20 + 4 ⇒ (1) + 4 = 51d4 + 1 ⇒ (1) + 1 = 2
Orange Bite; Damage: 1d20 + 4 ⇒ (16) + 4 = 201d4 + 1 ⇒ (1) + 1 = 2

"Mmmmmwwwwahahahahahaha!"

With a blood-curdling howl, the mustached man's face and body tremble, bone and sinew rippling beneath his skin. Gruesome and bloody, Wormgnash abandons the entangled body of Armas Sapiro, crawling hideously out of his host and leaving behind an empty sack of loose skin and bits of raw gristle.

Knowledge (planes) DC13:
Wormgnash is a male variant vermlek, a medium-sized outsider with the chaotic, demon, evil, and extraplanar subtypes. For every 5 you exceed the DC, you may ask one question from this list.

Absorbing much of the body’s flesh, Wormgnash heals himself and looses another blast of negative energy, targeting Bellisir, Quinn, and Boom Sticks.
Spellcraft DC20:
Mass Inflict Light Wounds

Negative Energy damage; Bellisir, Boom Sticks, and Quinn: DC16 Will for half: 1d8 + 3 ⇒ (6) + 3 = 9

Map & Images
Round 3
Bold
may act.

Bellisir (-17)
Soddy Daisy
Gervase
(-3)
---
Orange ?? (-7)
Wormgnash
---
Quinn (-14)
Boom Sticks (-2)
Annea & Tyndyn
Bellisir, Boom Sticks, and Quinn: DC16 Will save; Quinn, Boom Sticks, Annea & Tyndyn are up in Round 3, then Bellisir, Soddy Daisy, and Gervase are up in Round 4!

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 | HP 136/136 | AC 24, T 16, F 20 | CMB +16, CMD 32 | F +20, R +19, W +16 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +17, Sense Motive +2 | Speed 30ft | Active Conditions: none

“Goshdarnit. If you want your broom stick, you can take it out of my hands, Boomy. I think we need to dump Orange in the trash now. I may risk moving in with my longsword, but whatever you decide I have cold iron options.”

“Removing Orange should also help clear a path for Bellisir to move back to Soddy and Annea for healing if he wants to.”

“Annea, how many channels do you have remaining?”

Gervase delays until at least Boom Sticks acts.

The Exchange

Male N Human (Mwangi) Shifter (Adaptive Shifter) 3 | HP 27/28 | AC 16 Touch 16 Flat Footed 14 | CMB +5, CMD 21 | Fort: +4, Ref: +6, Will: +4 | Init: +4| Perc: +9 | Speed 30ft | Reactive Aspect: 3/9 | Active Forms: None. |

As orange strikes at Quinn, his skin instantly grows 3 inch long spikes which punch holes in the creatures right arm and mouth.

See previous post/spoiler for damage roles, but 3 total damage to orange

Will save (Negative energy): 1d20 + 4 ⇒ (7) + 4 = 11

The wave of negative energy slams into Quinn, almost doubling him over with pain and the young man blinks hard to clear away pain his eyes show.

"I'll try and take out this little guy, you all focus on that loser Wormgnash."

5 ft step and full attack on orange

Right Claw attack (on orange): 1d20 + 7 ⇒ (14) + 7 = 21
Right Claw damage (s/p/ci/m/ag): 1d4 + 3 ⇒ (1) + 3 = 4

Left Claw attack (on orange): 1d20 + 7 ⇒ (18) + 7 = 25
Left Claw damage (s/p/ci/m/ag): 1d4 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Curse of the Crimson Throne | Loot

Rocked by Wormgnash's negative vibes, Quinn takes some consolation when the orange creature howls in pain when it hits his horny skin, shaking its injured fist and clutching its bloody mouth with its good hand.

Abyssal:
"Ouch! That hurt like a m*****f****r!"

The shifter feels even greater satisfaction, when he sinks both of his claws into the creature. With the second blow, it vanishes.

Negative Energy damage; Bellisir and Boom Sticks: (DC16 Will for half) d8 + 3 ⇒ (6) + 3 = 9

Map & Images
Round 3
Bold
may act.

Bellisir (-17)
Soddy Daisy
Gervase
(-3)
---
Wormgnash
---
Quinn (-23)
Boom Sticks (-2)
Annea & Tyndyn
Bellisir and Boom Sticks: DC16 Will save; Boom Sticks, Annea & Tyndyn are up in Round 3, then Bellisir, Soddy Daisy, and Gervase are up in Round 4!

The Concordance

Female CG Human (Varisian),Init +2; Perc +3 (+6 in bright light) Level -5 Witch (hex channeler) AC 12 (13 moving), touch 11, flat-footed 11 (+1 armor, +1 Dex) hp 32 Fort +2, Ref +2, Will +5; +1 trait bonus vs. charm and compulsion.

Annea moves forward and summons her magical hair into a mass of swirling tendrils.

"By the Goddess we shall defeat this evil... Spirits of Nature I call upon you!"

Knowledge (Planes): 1d20 + 7 ⇒ (9) + 7 = 16

"This creature is a foul and hideous vermlek!"

The Concordance

active effects:
rage, shield of faith
Vine Leshy Barbarian (savage technologist) 3 / Gunslinger 1 | current AC 22 T 18 FF 17 | HP 42/42 | F +8 R +7 W +4 (Rage = +2 R/W); trap sense +1 | CMD 22 | Init +3 |Rage 6/10| Grit 2/2 | Perc +7, lowlight, darkvision

yeah, I'll take the hammer back now :)

will dc16, rage: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18

Boomy nods to Gervase, takes their hammer back and swings at Wormy.

if an acrobatics check is needed I can't get less than an 11

raging hammer Vs Wormy: 1d20 + 8 ⇒ (2) + 8 = 10cold iron damage: 1d10 + 6 ⇒ (5) + 6 = 11

move to take hammer, free 5' step towards bbeg, standard to attack. Am on phone, can't move my token just now.

The Concordance

HP: 45/45 l AC: 18, T 13, FF 16 l CMD 15 l F +8, R +8, W +7 l Seedpods (9/12), Wings (10 min/day), L1: 5/5, L2: 4/4 l Init +6 l Senses: Perception +12, Darkvision 60 ft., Low-Light Vision I Female NG Vine Leshy Alchemist (Herbalist) 6 l Active Conditions:

Largely out of offensive options and not wanting to get in the way of the others Soddy attempts to carefully move forward through the grease, drawing her healing wand as she goes...

Acrobatics (Move Half Speed; DC 10): 1d20 + 2 ⇒ (1) + 2 = 3

...but her feet immediately fly out from under her as though she'd stepped on a banana peel.

"Ow..."
______________

Soddy was going to try and draw her wand as part of her movement but I guess she'll be drawing it as a second move action while staring up at the ceiling!

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 | HP 136/136 | AC 24, T 16, F 20 | CMB +16, CMD 32 | F +20, R +19, W +16 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +17, Sense Motive +2 | Speed 30ft | Active Conditions: none

Round #4: AC 18, ☤ 31/34 hp ☤ longstrider

Well, here goes.

Acrobatics @ half-speed DC 10: 1d20 + 2 ⇒ (14) + 2 = 16

Gervase takes a deep breath, and almost can’t believe it as she finds traction in the grease, just remembering to draw the Sarini longsword as she marches 20’ past Boom Sticks into Wormgnash’s …er … face?

"Almost forgot to give you this, Wormgnash."

two-handed masterwork CI longsword + power attack (PA) on Wormgnash: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13
cold iron slashing damage: 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15

*Blech* Maybe I shouldn't have bothered!"

Grand Lodge

Curse of the Crimson Throne | Loot

Annea lets everybody know that Wormgnash is a variant vermlek, an outsider with the chaotic, demon, evil, and extraplanar subtypes. The witch tosses her head, shaking out her prehensile dreadlocks.

Boom Sticks withstands much of the vermlek's blast of negative energy and takes a wild swing at Wormgnash with the hammer. Gervase follows suit, but can't land a blow with her sword.

The ever-optimistic Soddy Daisy slips and falls in the rancid grease.

Map & Images
Round 3
Bold
may act.

Bellisir (-17)
Soddy Daisy
Gervase (-3)
---
Wormgnash
---
Quinn (-23)
Boom Sticks (-6)
Annea & Tyndyn
Bellisir: DC16 Will save; Bellisir, you're up!

The Concordance

Female CG Human (Varisian),Init +2; Perc +3 (+6 in bright light) Level -5 Witch (hex channeler) AC 12 (13 moving), touch 11, flat-footed 11 (+1 armor, +1 Dex) hp 32 Fort +2, Ref +2, Will +5; +1 trait bonus vs. charm and compulsion.

*Retcon* I owe you a Reflex Save.

Reflex Saving Throw: 1d20 + 2 ⇒ (20) + 2 = 22

Grand Lodge

Male AC:14 (T:14) (FF:11) | F:6 R:5 W:4 |HP:29/30 | Per. +9 Half-Elf Ki Mystic Monk 3

Will Save: 1d20 + 4 ⇒ (5) + 4 = 9

The monk's face contorts in agony as he takes the full brunt of the wave of negative energy to pulsate from Wormgnash. Bellisir catches himself against the stairwell, using a hand to steady himself.

Bellisir will hold his action because there is nothing he can do at the moment without putting himself in harm's way.

Grand Lodge

Curse of the Crimson Throne | Loot

Bellisir reels from the vermlek's most recent blast of negative energy.

Wormgnash reaches down to grab the rapier from beneath the gruesome folds of flesh of his discarded host, Armas Sapiro, the gravedigger of Saringallow. (Provokes an AoO from Gervase.)
"Mmmmmwwwwahahahahahaha!" With another blood-curdling roar, Wormgnash thrusts the blade into Gervase. "Skewer you, mortal!"
MW Rapier; Damage: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 2 ⇒ (3) + 2 = 5

Map & Images
Round 3/4
Bold
may act.

Bellisir (-26)
Soddy Daisy
Gervase
(-8)
---
Wormgnash
---
Quinn (-23)
Boom Sticks (-6)
Annea & Tyndyn
Quinn, Boom Sticks, Annea & Tyndyn are up in Round 3, then Bellisir, Soddy Daisy, and Gervase are up in Round 4!

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 | HP 136/136 | AC 24, T 16, F 20 | CMB +16, CMD 32 | F +20, R +19, W +16 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +17, Sense Motive +2 | Speed 30ft | Active Conditions: none

AoO two-handed masterwork CI longsword + power attack (PA) on Wormgnash: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
cold iron slashing damage: 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10

Round #5: AC 18, ☤ 26/34 hp ☤ longstrider

“Congratz, you got me.”

two-handed masterwork CI longsword + power attack (PA) on Wormgnash: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26 *crit threat with a longsword*
cold iron slashing damage: 1d8 + 6 + 3 ⇒ (3) + 6 + 3 = 12

confirm crit: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13
extra cold iron slashing damage: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14

Gervase then 5 foot steps to the north-east to let the others have a shot.

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