Thron's Altered Kingmaker (Now Litejedi's)

Game Master Litejedi

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Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements, barkskin, Good Hope

Chrysa's eyes narrow in frustration, her prey gone. Though her mind, screaming in the dark, is happy beyond measure. Her command leaves not more foes to fight so she has to defend him now. Calling on her tainted fey blood, she takes off in the air.


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

As the light comes back from Chrysa leaving Orri sees the door next to him, no one else in the room except the golem. He steps down to the door, opens it and then quickly casts another spell on himself to heal some of his burns from the ball of fire.

CLW: 1d8 + 5 ⇒ (6) + 5 = 11

Stops his performance since no one is around anyway.

Status:

Effects: Invisible (5 min)
HP: 26/41
AC: 26 (Base 20, +2 Barkskin, +4 Shield)
Channel (2d6): [X]
Bardic Perf.: [X] [X] [X] [X] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Spells -
Level 1: [X] [ ] [ ] [ ] [ ]
Level 2: [X] [X] [ ]


Female Android Sorcerer (unicorn bloodline) 9 | HP 47/47 | AC 15+3 T 11 FF 15+3 | Fort +6 Ref +5 Will +8 | Init +0 | Perc +9 | Spells 1st: 8/8, 2nd 7/7, 3rd 7/7, 4th 5/5 | Safekeeping 9/9 | Repairing Nanites 1/1

Seeing the thing casually sink its teeth into her true love, the emotions welling up within her threaten to overwhelm her. So Annalla does the only thing she can do; She turns them off.

Allowing a moment for the logical realities of the situation to set in, the android turns and directs a spell at the flying rogue.

Dispel Magic: 1d20 + 7 ⇒ (15) + 7 = 22


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Ipmeek should be more southwest than his position indicates, but it doesn't matter that much.

Ipmeek continues to give chase harrassing the vampire. He's not sure if Isabella is dead yet, but he decides holding back won't help anyone.

Bomb: 1d20 + 13 + 2 + 1 ⇒ (8) + 13 + 2 + 1 = 24; Damage: 4d6 + 4 + 2 ⇒ (2, 1, 2, 2) + 4 + 2 = 13. Low damage roll.
Reflex DC17 or blind 1 round.


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Sophiel flies on top of the tower and then quickly activates her gauntlets, whispering to her familiar, ”save Isabella, if you can.” She looks sadly at him, knowing he is likely to die, ”Jelendazrom'fanal, you are very brave.”

Jelen nods and flies over the edge, barreling to Isabella - touching her lightly on the head, straining with his claws to do so.

breath of life: 5d8 + 9 ⇒ (2, 2, 5, 8, 3) + 9 = 29

The spell infuses her with positive energy. And the familiar hisses at the vampire contemptuously.


Isabella’s eyes flutter open in the vampires arms! He reflexively releases her in surprise. ”Impossible!” he says before snarling and running further along the balcony!

Inside, the golem erroneously slams a fist into the area of the lights!

2d6 ⇒ (4, 6) = 10
1d4 + 1 ⇒ (1) + 1 = 2
1d100 ⇒ 63

Party is up! FYI Isabella’s sword and shield are inside where she fell unconscious.


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements, barkskin, Good Hope

Chrysa's darkness is enveloping everything as it charges toward her half-elf friend. Then it pauses, like it is cocking its head to listen, then flies back into the throne room, blotting out most of the room in inky black nothing.


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Orri barely missing getting hit by the golem, steps out the door, bringing his lights with him and promptly shuts the door behind himself. He then calls out to the others hoping for some guidance on where he should go "Where is everyone?"


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

From the west, Orri hears, ”on the roof, Sootscale is on the other side of the tower there. I don’t know if we saved Isabella - but we tried.”


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

"Vampire ran back inside!" cries Sootscale from the western side of the tower. He catches up once more and hurls yet another bomb at the undying creature.

Bomb: 1d20 + 13 + 2 + 1 ⇒ (13) + 13 + 2 + 1 = 29; Damage: 4d6 + 4 + 2 ⇒ (2, 2, 4, 4) + 4 + 2 = 18
Reflex DC17 or blinded.


Reflex: 1d20 + 11 ⇒ (2) + 11 = 13


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Sophiel approaches where Isabella is, to see if she's alive. She draws a wand of healing as she goes, and mentally commands her familiar to return.


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Isabella groans and pushes herself off the floor, taking her feet. She sees Sophie flying above her and looks up at her confused, not recognizing her surroundings "What happened? Where am I?"


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Sophiel snaps, "almost dead, on a balcony. Get your sword back, now!" She points north along the balcony while holding a wand. "It's still in the room. I'll try to keep you healed. Annalla's on the other side of the tower."


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Isabella sees two ways to go and shouts "Which direction?!" and then takes off running that way once Sophie tells her where to go. Stand, move NE.


Female Android Sorcerer (unicorn bloodline) 9 | HP 47/47 | AC 15+3 T 11 FF 15+3 | Fort +6 Ref +5 Will +8 | Init +0 | Perc +9 | Spells 1st: 8/8, 2nd 7/7, 3rd 7/7, 4th 5/5 | Safekeeping 9/9 | Repairing Nanites 1/1

Seeing Isabella, Annalla heads carefully in her direction. When the two meet, the sorceress holds out her hand.

"Hold still," she says in a calm voice. She touches the woman on the arm and warm energy flows into the Cavalier.

Cure Serious Wounds: 3d8 + 7 ⇒ (6, 3, 5) + 7 = 21

And an additional 6 points of bloodline healing.

"Chrysa is currently in an unknown state," she continues in that same eerily calm voice. "She attacked you, but I believe that she was under a magical compulsion. I attempted to dispel it, but am unsure as to its effectiveness. Defend yourself against her until we have proof otherwise."


Orri sees the door shake violently, large chunks flying past him over the edge of the balcony as the flesh golem slams a fist into the other side! It won’t be able to withstand another hit like that!

Meanwhile, Ipmeek sees the vampire work his magic and cast a spel on himself.

???: 1d10 + 8 ⇒ (6) + 8 = 14
1d100 ⇒ 92
Damage: 2d8 + 5 ⇒ (7, 1) + 5 = 13

Initiative Order:
Sophiel <==You Are Up!
Orri <==You Are Up!
Lord Maridos
Golem (Slowed 2 Rounds)
Isabella <==You Are Up!
Ipmeek <==You Are Up!
Chrysa <==You Are Up!
Annalla <==You Are Up!


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

"Chrysa, come to your senses!" cries King Sootscale in Draconic.

Slipping back from his friend-turned-foe, he keeps his focus on the vampire foe!
Sand Bomb: 1d20 + 13 + 2 + 1 ⇒ (18) + 13 + 2 + 1 = 34; Damage: 4d6 + 4 + 2 ⇒ (2, 4, 5, 5) + 4 + 2 = 22
Reflex DC17 or blind 1 round.


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements, barkskin, Good Hope

willpower to resist: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25

Sootscale's words find some purchase in her foggy mind... but is it enough?


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements, barkskin, Good Hope

Chrysa's eyes go wide as suddenly her mind is free. She looks at her friend, knows what she did. Her hands tremble in utter horror, tears start to stream, but... she can't crumble. Not now...

Turning on her 'master' she SCREAMS IN RAGE.


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Sophiel has little left that can help with anything, so she summons a ball of fire into her hand and approaches where she saw Sootscale fly, hoping the door is open.

Cast Produce Flame, +1 CL, and move.


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

More than happy to get away from the splintering door, Orri moves to the west where he heard Sophie call out before.

Double move, I can see everyone again!


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Offering a weak smile she says, "Thank you!" before hurrying past to snatch up her fallen blade.

Map is all black, I can't move my token.


”Very well,” he snarls, ”then you can all DIE!” he says as he works a spell and two fiery beams surge from his hands, one striking Chrysa and the other Ipmeek! Both are very, very badly burned, and Ipmeek loses consciousness and begins to fall from the sky!

”Monster! Get over here and kill these fools!” Vincent commands as he moves around the inside of the throne room to the south. The golem dutifully obeys.

Ranged Touch Attack 1 vs Ipmeek: 1d20 + 8 ⇒ (20) + 8 = 28
Ranged Touch Attack 2 vs Ipmeek: 1d20 + 8 ⇒ (20) + 8 = 28
Ranged Touch Confirm 1: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 8d6 ⇒ (6, 1, 6, 5, 1, 4, 6, 4) = 33
Ranged Touch Confirm 2: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 8d6 ⇒ (5, 1, 5, 2, 5, 2, 5, 5) = 30
1d100 ⇒ 26

Orri can use his action this turn to attempt a DC 15 Reflex Save to catch Ipmeek before he falls 100 feet. If he fails, Ipmeek takes 10d6 damage from the fall!

Initiative Order:
Sophiel <==You Are Up!
Orri <==You Are Up!
Lord Maridos
Golem (Slowed 1 Rounds)
Isabella <==You Are Up!
Ipmeek = Unconscious
Chrysa <==You Are Up!
Annalla <==You Are Up!


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Isabella runs back into the room and stands over her sword.


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Sophiel moves into the room past the golem, provoking from it, and throws a puff of flame at the vampire.

She should be at 44/52 before provoking. AC 27 vs. golem.

produce flame, ranged touch: 1d20 + 6 ⇒ (18) + 6 = 24
produce flame damage: 1d6 + 5 ⇒ (1) + 5 = 6


AoO: 1d20 + 13 ⇒ (8) + 13 = 21


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements, barkskin, Good Hope

Rage turns to agony the beam of flame eats away at her stomach and chest. Knowing she has little left, she concentrates on turning off her darkness, and pressing herself against the wall.

no more darkness and five foot step


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Ref: 1d20 + 8 ⇒ (9) + 8 = 17

Orri is ready to run in after the others to help in the fight, but the beams of fire hit Chrysa and Ipmeek and the little kobold begins to fall from the sky. Quickly he turns on his heels, says the command word for his whip so the acid dissipates and flings the end out toward Ipmeek, wrapping it around his legs and then pulling it hard.

As he yanks it Ipmeek descent stops just over the edge of the railing and Orri braces himself, the whip in hand, holding up the kobold for now from falling to his likely death.

Seeing Chrysa over to the side he calls out "I'm going to need some help pulling him up!"


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements, barkskin, Good Hope

Chrysa, too furious and too much in pain to talk, finally sees what's happening and runs to help.

change her movement to next to Orri, no more actions though.


Female Android Sorcerer (unicorn bloodline) 9 | HP 47/47 | AC 15+3 T 11 FF 15+3 | Fort +6 Ref +5 Will +8 | Init +0 | Perc +9 | Spells 1st: 8/8, 2nd 7/7, 3rd 7/7, 4th 5/5 | Safekeeping 9/9 | Repairing Nanites 1/1

Annalla returns back inside, her demeanor calm and controlled.

double move


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

It appears I missed around due to the map issue. I would have arrived at my sword last turn, this turn I will pick it up and move to Maridos.

Scooping up her blade on the run, Isabella sprints towards Maridos with obvious intent. "Your time has come to an end!" she declares boldly, raising her blade and preparing to strike.

AC27 vs Maridos.


Female Android Sorcerer (unicorn bloodline) 9 | HP 47/47 | AC 15+3 T 11 FF 15+3 | Fort +6 Ref +5 Will +8 | Init +0 | Perc +9 | Spells 1st: 8/8, 2nd 7/7, 3rd 7/7, 4th 5/5 | Safekeeping 9/9 | Repairing Nanites 1/1

Moving up closer to Isabella, Annalla sends more mystical bolts into the vampire.

Magic Missile: 4d4 + 4 ⇒ (3, 1, 4, 3) + 4 = 15

Isabella gets 2 points of healing.


Vincent calls out to his golem ”Grab that one and finish her!” before locking eyes with Isabella and saying ominously ”You will serve me and kill all your friends.”

She feels compelled to obey.

The golem obeys his master and reaches up with a large hand. Despite his slow moves, the hand is just too large for Sophiel to avoid and he snatches her up within his powerful grasp!

Ipmeek Stabilize: 1d20 - 1 - 6 ⇒ (18) - 1 - 6 = 11 Whew!
Isabella Will: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
1d100 ⇒ 79
Grapple: 1d20 + 15 - 1 ⇒ (11) + 15 - 1 = 25

Orri needs to make a DC 10 Str to maintain his grip, or DC 15 to pull Ipmeek up to the balcony. Chrysa can Aid Another.

Initiative Order:
Sophiel <==You Are Up! (Grappled)
Orri <==You Are Up!
Lord Maridos
Golem
Isabella <==You Are Up!
Ipmeek = Unconscious/Stable
Chrysa <==You Are Up!
Annalla <==You Are Up!


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Isabella stares at the vampire for a moment before whirling in place and facing Annalla. With purpose, she strides towards Annalla and declares "You must die!" as she thrusts her dueling sword into her wife's belly.

Attack flaming dueling sword: 1d20 + 13 ⇒ (18) + 13 = 31
Damage+Precision+Fire: 1d8 + 5 + 7 + 1d6 ⇒ (4) + 5 + 7 + (3) = 19


Female Android Sorcerer (unicorn bloodline) 9 | HP 47/47 | AC 15+3 T 11 FF 15+3 | Fort +6 Ref +5 Will +8 | Init +0 | Perc +9 | Spells 1st: 8/8, 2nd 7/7, 3rd 7/7, 4th 5/5 | Safekeeping 9/9 | Repairing Nanites 1/1

Annalla doesn't even look upset as the woman she loves runs her through with a sword. She looks down at the wound appraisingly before turning her gaze back to Isabella.

Concentration: 1d20 + 11 ⇒ (12) + 11 = 23

A spell follows.

dispel magic on Isabella.
6 healing to herself.

Dispel Attempt: 1d20 + 7 ⇒ (15) + 7 = 22


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

melee touch AoO: 1d20 + 4 ⇒ (3) + 4 = 7

Sophiel misses when the golem grabs her.

Sophiel attempts to slow the golem grabbing her by hitting it with her fiery hand.

melee touch: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14

Resigned, she simply says to the others, after struggling briefly, ”Flee while you can - we cannot win.”


F Half-Elf Skald 1 (Urban Skald)/Druid 11 (Men. Sav./Prog.)/LM 1 | HP 116/116 | AC 26-15-24 | F+16, R+9, W+22 | Per +22, Sense M +25, Init +7 | Cont. Ins. Rage Dex is OFF
Active Effects:
None

Sophiel is struggling against the golem, and she says, ”you idiot, I’m fey. You should’ve attacked me first. Don’t you recognize our type?” She grins a bloody grin and spits it out as she fails to get out of the golem’s grasp.


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Orri reaches down and touches Ipmeek as he intones a spell, filling the kobold with healing energy in hopes he can save himself.

CMW: 2d8 + 5 ⇒ (6, 6) + 5 = 17

If he sees Ipmeek perk up from the healing he will move into the room ready to fight.


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements, barkskin, Good Hope

"Do you have him?" she worriedly asks, and sees that he does. Giving Orri's arm a brief squeeze, the horned woman disappears in her magic.

cast vanish and move


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

"Ugh. Huh?"

Ipmeek awakens as he is healed by Orri! "No, what happen?" He gets up, hearing Sophie tell the others to flee.

"No, we NOT give up!" he insists. Going to the door, he grabs and hurls another bomb at the golem!
Sand Bomb: 1d20 + 13 ⇒ (10) + 13 = 23; Damage: 4d6 + 4 ⇒ (1, 1, 3, 6) + 4 = 15
Reflex DC17 or blind 1 round.


The golem again begins moving slowly courtesy of Sophiel’s flame, and is blinded by Ipmeek’s bomb! Meanwhile, Vincent locks eyes on Chrysa and he casts a spell as he reaches out with a hand covered in necrotic energy! As he makes contact, he says ”Time for me to grant you my gift, child!” baring his fangs at her as she loses consciousness!

The golem, reeling from being blinded and the flame in Sophiel’s hand, slams her body against the floor, keeping her locked in his vice-like grip!

Slow: 2d6 ⇒ (6, 5) = 11
Golem Reflex: 1d20 + 2 ⇒ (7) + 2 = 9
Melee Touch: 1d20 + 8 ⇒ (8) + 8 = 16
Vampiric Touch: 4d6 ⇒ (5, 6, 3, 1) = 15
Golem Maintain Grapple: 1d20 + 15 + 5 ⇒ (18) + 15 + 5 = 38
Damage: 2d8 + 5 ⇒ (1, 5) + 5 = 11

Initiative Order:
Sophiel <==You Are Up! (Grappled)
Orri <==You Are Up!
Lord Maridos
Golem (Slowed 10 Rounds)
Isabella <==You Are Up!
Ipmeek <==You Are Up!
Chrysa = Unconscious, Need a Con Check to stabilize
Annalla <==You Are Up!


Rogue 8/Arcanist 1/Fighter 4 | HP90/90 | AC 32(37 with barkskin,41 w/ shield)/DR 2 cold iron/ Fire Res 5 | T 17 | FF 25| CMD 25 (30 disarm/sunder) | F+10, R+15(evasion), W+10 :-2 poison/illusion/disease:+2 fey:+4 plant | Per +21, Sense M +21, Init +6 | spells: 3/3 | arcane pool 4/4| prehensile hair 8/8 minutes | flight 8/8 minutes Portrait conditions: Freedom of Movement, Feather Fall, Deathwatch, Fastidious, Endure Elements, barkskin, Good Hope

con: 1d20 + 0 ⇒ (9) + 0 = 9


Kingdom | Male Kobold Alchemist 11 / U. Monk 1 | HP 101/101 | AC:27 T:19 FF:21 CMD:25 | F+21, R+20, W+10 | Init +12 | Perc +16 | Freedom of Movement, Heroism, Mage Armor, Magic Circle Against Evil, Mutagen, Protection from Arrows Communal, Tears to Wine

Ipmeek knows who the real enemy is. Flying by the golem who is busy with Sophiel, Ipmeek is horrified to see Bella stab Annalla and Chrysa on the ground! Flying up to avoid Isabella, he hurls yet another bomb at the undying vampire.

Sand Bomb, range penalty: 1d20 + 13 + 1 - 2 ⇒ (11) + 13 + 1 - 2 = 23; Damage: 4d6 + 4 ⇒ (5, 1, 4, 4) + 4 = 18
Reflex DC17 or blinded.


Reflex: 1d20 + 11 ⇒ (10) + 11 = 21


Male Human (ulfen) | Bard (arcane healer) 5 / Fighter (Lore Warden) 2| HP 41/41 | AC 26 (Base 20) | T 15 | FF 22 (Base 16)| CMD 20 | Fort +4| Ref +8 | Will +4 | Init +4| Perc +10 | Portrait

Seeing Chrysa fall, Orri rushes over to her side, glad the golem is tangled up with Sophie right now and tries to drag her away from the vampire hoping Ipmeeks' bomb does its job and blinds the fiend.

(Move is purple line, drag is red line)


Female Android Sorcerer (unicorn bloodline) 9 | HP 47/47 | AC 15+3 T 11 FF 15+3 | Fort +6 Ref +5 Will +8 | Init +0 | Perc +9 | Spells 1st: 8/8, 2nd 7/7, 3rd 7/7, 4th 5/5 | Safekeeping 9/9 | Repairing Nanites 1/1

"I will not stop you from killing me, My Love," Annalla says in a calm voice. "I know that you have done worse to me and I didn't resist. I will not fight you nor resist you now. I know that it is not your will behind your actions and I forgive you. Feel no guilt over this for I love you still."

Hoping to generate another save for Isabella at +2

A spell follows.

Burning a 2nd level slot to cast ...
Magic Missile vs Vampire: 4d4 + 4 ⇒ (2, 3, 3, 2) + 4 = 14

2 points of healing for Annalla


Isabella thrusts her blade again into her wife’s torso, this time Annalla slumps to the floor, unconscious. She then turns and chases off after the only other targets on the floor...her brother and Chrysa!

Sophiel sends a ball of flame that strikes Lord Maridos in the face! He scowls at her, but sees she is of little threat comparatively while within the grasp of his monster. He turns his focus to the kobold that has been doing so much harm, sending four red orbs of energy into him, causing him to again lose consciousness and fall to the floor! He then runs past Orri and Chrysa in a blur, cutting off their avenue of retreat and blocking the door. ”Leaving? So soon?” he asks tauntingly.

The golem again slams Sophiel into the floor, her head smacking hard against the marble!

Isabella Will: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Isabella Attack flaming dueling sword: 1d20 + 13 ⇒ (18) + 13 = 31
Damage+Precision+Fire: 1d8 + 5 + 7 + 1d6 ⇒ (8) + 5 + 7 + (1) = 21

Sophiel Melee Touch Attack: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
Sophiel Melee Touch Confirm: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Magic Missile: 4d4 + 4 ⇒ (4, 2, 2, 2) + 4 = 14

9%: 1d100 ⇒ 67
Grapple Maintain: 1d20 + 15 + 5 ⇒ (20) + 15 + 5 = 40
Damage: 2d8 + 5 ⇒ (7, 6) + 5 = 18

Initiative Order:
Sophiel <==You Are Up! (Grappled)
Orri <==You Are Up!
Lord Maridos
Golem (Slowed 9 Rounds)
Isabella <==You Are Up!
Ipmeek = Unconscious, Need a Con Check to stabilize
Chrysa = Unconscious, Need a Con Check to stabilize
Annalla = Unconscious, Need a Con Check to stabilize


Female Android Sorcerer (unicorn bloodline) 9 | HP 47/47 | AC 15+3 T 11 FF 15+3 | Fort +6 Ref +5 Will +8 | Init +0 | Perc +9 | Spells 1st: 8/8, 2nd 7/7, 3rd 7/7, 4th 5/5 | Safekeeping 9/9 | Repairing Nanites 1/1

By my numbers Annalla should be at 1 HP.

Stabilize - Con Check - DC 10: 1d20 + 1 ⇒ (2) + 1 = 3


Female Human Human Cavalier (Daring Champion) 6/Swashbuckler (Rostland Bravo) 1| 66/66 HP | AC25 T17 FF19 | F: +7* R: +9* W: +5*| Perception: +10 | Init: +12

Is your roll above for me on this round?

Edit: Making a new save as Orri suggested!

Will: 1d20 + 5 ⇒ (17) + 5 = 22

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