GM ShadowLord's Tyrant's Grasp - Group 2 (Inactive)

Game Master The Rising Phoenix

Roll 20

LOOT!
Notes


1,251 to 1,300 of 2,215 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>

TG1 | FF

With not much to do, Sam cheers on her companions from below. Feel free to change this if you have something you want to do.

Laurel strikes true, critically injuring the creature in the head. Though most of his damage from the attack injures the creature, it still resists some and remains standing after the blow.

Turning to Laurel, the creature bites and slashes Laurel, managing to maintain its grip on him with its sharp, ragged teeth. As the creature holds on to him, he can feel something inside of his body beginning to tug and pull towards the creature. 7 damage + grappled.

R2: Baddie, Aralah, Mithralline, Sam, Sarela, Laurel

GM:

Bite: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Grab: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

Laurel cries out in pain as the creature suddenly turns on him, but that doesn't stop his scimitar from rising and falling again!

Attack (FL): 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d6 ⇒ 6


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Quick stats:

HP 13/22
AC 18, touch 12, flat-footed 16, CMD 17 (+1 dodge bonus against Large creatures; +2 vs. Huge or bigger creatures)
Fort +5, Ref +2, Will +0
Challenge: 1/1; Tactician (4 rounds): 1/1
Effects:

Mithralline tries to bring the hammer down again.

Adamantine warhammer (Power Attack): 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12 Maybe, since it's grappling...
Damage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Yeah not a lot I can do. Bless is still active. I'm afraid channeling will heal it, which seems like a bad idea given its dr.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sarela, having ascended the ladder, fixes the esobok with a stare and curses at it, hewing poor luck upon it before cackling madly.

Standard action to use Misfortune hex on the esobok (DC 15 Will negates), move action to cackle and extend the durations of all active Fortune and Misfortune effects (That includes Mithralline's).


TG1 | FF

Aralah still up!


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Blargh... not sure how I missed you were waiting on me :P. Someone ping me in Discord if I am holding things up for multiple days.

Aralah maintains her position with the creature still so close to the top of the ladder and does her best to try and hit it with some arrows.

Attack, PBS: 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Damage, PBS: 1d8 + 1 ⇒ (4) + 1 = 5
Flurry: 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16
Damage, PBS: 1d8 + 1 ⇒ (7) + 1 = 8


TG1 | FF

Sam says bless is up, but I don't see it in the listed attacks. I'm going to assume Mith didn't add it and has a 13 which hits it grappled. If it already accounts for it let me know because it would miss otherwise.

One of Aralah's arrows strikes the creature, but its damage is greatly reduced.

Failing to stand up to Sarela's hex, the creature takes a full damage blast from Mithrallien's warhammer, the first time the group has delivered damage without being impeded.

Still holding on to Laurel, the psychopomp finishes tugging at Laurel's essense and begins to rip the soul from his body. DC 14 Will save to prevent your soul from being stripped from your body + Force Damage: 1d6 ⇒ 6, otherwise lose your soul and become paralyzed!

R3: Baddie, Aralah, Mithralline, Sam, Sarela, Laurel

GM:

Will: 1d20 + 6 ⇒ (2) + 6 = 8
Grapple: 1d20 + 6 + 5 ⇒ (9) + 6 + 5 = 20
Grapple: 1d20 + 6 + 5 ⇒ (5) + 6 + 5 = 16


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

I did not account for it; sorry!

Quick stats:

HP 13/22
AC 18, touch 12, flat-footed 16, CMD 17 (+1 dodge bonus against Large creatures; +2 vs. Huge or bigger creatures)
Fort +5, Ref +2, Will +0
Challenge: 1/1; Tactician (4 rounds): 1/1
Effects: bless

"Let him go!" Mithalline shouts at the creature as she swings the hammer again. "Try picking on someone your own size!"

Adamantine warhammer (Power Attack, bless): 1d20 + 6 - 1 + 1 ⇒ (6) + 6 - 1 + 1 = 12
Damage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Maybe someone wants to Aid another? I accounted for the bless this time, so need a +1... Also, this is the sixth d20 I've rolled since we encountered this thing. Five have been in the single digits.


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

Will: 1d20 + 6 ⇒ (6) + 6 = 12

Well that's concerning.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Even though her arrows aren't as effective as Mith's hammer there isn't much she can do without getting closer and that just doesn't seem like a good idea. Instead she tries to focus on her shot and continue plinking away at the creature.

Going to use Perfect Strike

Attack, PBS, Bless: 1d20 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
Attack, PBS, Bless: 1d20 + 2 + 1 + 1 ⇒ (8) + 2 + 1 + 1 = 12
Damage, PBS: 1d8 + 1 ⇒ (3) + 1 = 4

@Mith your bad dice rolls are in good company... Also, sadly can't aid from ranged apparently.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Both Laurel and Mithralline have Fortune active. You can reroll one d20 roll per round.

Sarela cackles as the esobok suffers her ill luck, then pulls out her dagger.

Move action to Cackle, extending all active Fortune and Misfortune effects, then draw my dagger.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Reroll: 1d20 + 6 - 1 + 1 ⇒ (2) + 6 - 1 + 1 = 8 Fat lot of good that did me. :)


1 person marked this as a favorite.
Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

If I'd had a weapon out, I'd have tried to aid another, but I did not.


TG1 | FF

Sam?


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Sam cheers on her allies to take down the threat!

Nothing from me. Once I get a second spell level, that will help significantly.


TG1 | FF

Laurel may make a new save each round to try and reclaim his spirit while the psychopomp holds onto it in its mouth.

The party fails to connect with any strikes against the creature that is holding Laurel and the pscyhopomp keeps Laurel's spirit in its possession, preparing to swallow his soul for itself. While it chews on the glowing white substance that it wrought from the cleric's body, it slashes at Mithralline twice. It's clear that the creature's focus on devouring Laurel's soul more than injuring the charger, both attacks missing.

R4: Baddie, Aralah, Mithralline, Sam, Sarela, Laurel

GM:

Attack Mith Claw: 1d20 + 4 ⇒ (6) + 4 = 10
Attack Mith Claw: 1d20 + 4 ⇒ (3) + 4 = 7
Attack Mith Claw: 1d20 + 4 ⇒ (1) + 4 = 5
Attack Mith Claw: 1d20 + 4 ⇒ (9) + 4 = 13


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

Will (bless): 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 Pfffftttt, I literally have the fattest will save of the whole party and I'm getting wrecked


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

You have the Fortune Hex active! Reroll!

Sarela menaces the psychopomp with her dagger, trying to make it jump into Mithraline's hammer. She then cackles at her actions. Her fighting this thing up close and personal was simply absurd!

Aid Another, DC 10: 1d20 + 1 ⇒ (13) + 1 = 14

Aid Another to Mithralline (+2 Attack if successful), move action to cackle and extend all active Fortune and Misfortune hexes.

ACTIVE HEXES: Fortune (Laurel, Mithralline); Misfortune (Esobok Pscyhopomp).


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

Reroll!: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18

Saved by the hex!

What kind of action is it to throw that off, can I do anything else this round?


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Sam calls up "I can't tell how hurt you are and I don't want to heal the monster! But let me know if you want me to and I'll send up some healing!"

This healbot has one more channel left.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Aralah looses more arrows, the only thing she can really do until there is more space upstairs.

Attack, PBS, Bless: 1d20 + 1 + 1 + 1 ⇒ (9) + 1 + 1 + 1 = 12
Damage, PBS: 1d8 + 1 ⇒ (7) + 1 = 8
Flurry: 1d20 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5
Damage, PBS: 1d8 + 1 ⇒ (3) + 1 = 4

Don't worry Laurel I think this game is cursed with us all mostly having bad rolls :P


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Quick stats:

HP 13/22
AC 18, touch 12, flat-footed 16, CMD 17 (+1 dodge bonus against Large creatures; +2 vs. Huge or bigger creatures)
Fort +5, Ref +2, Will +0
Challenge: 1/1; Tactician (4 rounds): 1/1
Effects: bless, fortune hex

"Drop it!" Mithralline commands, as she brings the hammer down.

Adamantine warhammer (Power Attack): 1d20 + 6 - 1 + 1 + 2 ⇒ (16) + 6 - 1 + 1 + 2 = 24
Damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6


TG1 | FF

You get a save each round. Since you saved, you are no longer paralyzed and can take a standard round of actions. You're not going to kill it, so I'll just let him act and you can take two rounds of actions.

Laurel manages to break free from the psychompomp's paralysis as his soul is sucked back into his body, thanks entirely to the fortune bestowed upon him by Sarela. Laurel only gets a single breath in before the creature reaches out and bites him all over again, once more tearing the soul back from his body into its jaws. DC 14 Will save to prevent your soul from being stripped from your body + Force Damage: Damage: 1d6 ⇒ 4, otherwise lose your soul and become paralyzed (again).

R5: Baddie, Aralah, Mithralline, Sam, Sarela, Laurel

GM:

Bite Laurel: 1d20 + 6 ⇒ (18) + 6 = 24
Bite Laurel: 1d20 + 6 ⇒ (15) + 6 = 21
Claw Laurel: 1d20 + 6 ⇒ (20) + 6 = 26
Claw Laurel: 1d20 + 6 ⇒ (2) + 6 = 8
Claw Laurel: 1d20 + 6 ⇒ (4) + 6 = 10
Claw Laurel: 1d20 + 6 ⇒ (18) + 6 = 24
Grab Laurel: 1d20 + 6 ⇒ (15) + 6 = 21
Grab Laurel: 1d20 + 6 ⇒ (9) + 6 = 15


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Quick stats:

HP 13/22
AC 18, touch 12, flat-footed 16, CMD 17 (+1 dodge bonus against Large creatures; +2 vs. Huge or bigger creatures)
Fort +5, Ref +2, Will +0
Challenge: 1/1; Tactician (4 rounds): 1/1
Effects: bless, fortune hex

"I said DROP!" Mithralline commands.

Adamantine warhammer (Power Attack): 1d20 + 6 - 1 + 1 + 2 ⇒ (19) + 6 - 1 + 1 + 2 = 27
Damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9


TG1 | FF

Mithralline's warhammer blows continue to seriously injure the psychopomp at full damage. While it doesn't drop yet, it's looking like another blow like that would send it to the ground.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Aralah sighs feeling she isn't helping much this time around, none the less she looses more arrows, hoping she might get lucky with the thing so injured from Mithralline.

Attack, PBS, Bless: 1d20 + 1 + 1 + 1 ⇒ (16) + 1 + 1 + 1 = 19
Damage, PBS: 1d8 + 1 ⇒ (5) + 1 = 6
Flurry: 1d20 + 1 + 1 + 1 ⇒ (15) + 1 + 1 + 1 = 18
Damage, PBS: 1d8 + 1 ⇒ (5) + 1 = 6


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sarela continues trying to menace the esobok with her dagger, and the psychopomp appears to respond exactly the way she expected - completely ignoring her as a threat. She continues to cackle at the situation.

Aid Another: 1d20 + 1 ⇒ (20) + 1 = 21

Aid Another to Mithralline's attack (+2 if successful), then cackle as a move action to extend all active Fortune and Misfortune hexes.

[b]ACTIVE HEXES: Fortune (Mithralline, Laurel), Misfortune (Esobok).


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Sam hears the battle raging horribly and worries. "C'mon... c'mon... you can do it!" Her inability to keep her friends alive is driving her mad!


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

Will: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Will: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13

Hahahahahahahaha


TG1 | FF

Laurel doesn't want a soul apparently.

Once more the creature rips Laurel's soul from his body, paralyzing the cleric. Fortunately for him however, Aralah's two arrows both penetrate the esobok's skin and cause it to release its grip on him as it collapses to the ground.

Victory!


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sarela’s shoulders slump as the esobok falls, and she rubs her throat as she grabs her waterskin and takes a drink. ”I could really use some tea with honey.”


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

As soon as the esobok is defeated, Sam tries to restore her allies to health.

Channel: 1d6 + 1 ⇒ (4) + 1 = 5


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Aralah let's out a sigh of relief when the creature finally goes down and quickly climbs up the stairs to help the others. Seeing how badly Laurel is injured she reaches down and calls out a prayer to Irori to heal her friend.

If my tallies are correct, after the healing this what the group should be at:
Aralah -2
Mith -4
Laurel -7

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Status:

HP: 11/13
AC: 16 (Base 16)

Perfect Strike: [X]

Spells:
0: Create Water [U], Disrupt Undead [U], Light [U], Stabilize [U]
1: Cure Light Wounds/Heightened Awareness: [X] [ ]


TG1 | FF

With the esobok dispatched, the party regroups up at the top of the ladder and finally takes a moment to look around.

This long room atop the gatehouse has several narrow arrow slits to the north and south. Each is 2 feet high and only a few inches wide. The room is bare except for a ladder descending from an alcove at the room’s eastern end. A low door stands in the center of the north wall, with a small, square window at the typical eye level for a human. The window is inset with a small metal grill, which has been stuffed with humanoid teeth.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Laurel I have 1 more CLW for the day if you want it, otherwise I will save it in case it is needed to save someone later.

Seeing Laurel is a bit better now Aralah moves to check the door before looking back at the others and asking "Well, looks like this may be the prison door, so are we continuing on then?"

Perception: 1d20 + 11 ⇒ (11) + 11 = 22


TG1 | FF

Looking through the door, Aaralah is quite surprised what she finds behind the door. Expecting a prison, she finds a long bridge that stretches from the door at the top of the guardhouse to a door at the top of the palace. The southern half of the bridge arches above the courtyard 30 feet below. The northern half of the bridge has a drop of only 10 feet to the roof of the castle below. The bridge is only a few feet wide and has no handholds or railings. The door at the north end of the bridge is flanked by several narrow windows, each 2 feet tall and only a few inches wide.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Seems right to me, Aralah. Thanks, Sarela; fixed.

Quick stats:

HP 18/22
AC 18, touch 12, flat-footed 16, CMD 17 (+1 dodge bonus against Large creatures; +2 vs. Huge or bigger creatures)
Fort +5, Ref +2, Will +0
Challenge: 1/1; Tactician (4 rounds): 1/1
Effects: bless

"See, nothing to it," Mithralline says, wiping some blood off her armored arm. "Are you OK, Laurel? Remember, the flesh sometimes will be weak, but the spirit has to be strong."

She looks around.

"More teeth means we're probably still heading in the right direction. Is everyone ready to go on?"

While the others get themselves situated, she takes a closer look first around the room, and then at the door.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sarela stopped cackling, Mith - Fortune hex is gone.

Sarela nods, looking at the door, then listening to Aralah's description.

"I suspect we will need to cross the bridge quickly. There may be more tooth fairies lurking about."


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Aralah nods and moves to open the door and begin to carefully make her way across to ensure it is safe for the others.

Acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25 If needed to keep balanced


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Sam follows along behind, trying to help Aralah scout safety, repeatedly imploring the holy powers to keep her friend safe.

Guidance spam.


Male Human Cleric (Angelfire Apostle) 2 | AC 17, Touch 12, FF 15 | HP 18/18 (3 charisma damage) | F +5, R +2, W +6 | Init +2 | Perc +6

Channel: 1d6 ⇒ 5

Laurel, breathing heavily, grabs his holy symbol and heals the rest of the wounds of the party. He stands but he looks seriously shaken, and his eyes sunken as if he was just aged 10 years. He wordlessly follows the others.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Quick stats:

HP 22/22
AC 18, touch 12, flat-footed 16, CMD 17 (+1 dodge bonus against Large creatures; +2 vs. Huge or bigger creatures)
Fort +5, Ref +2, Will +0
Challenge: 1/1; Tactician (4 rounds): 1/1
Effects: bless

Mithralline smiles as Laurel heals the last of he wounds.

"Thanks. But you don't look so good yourself," she notes. "Take a break; I'll handle thing."


TG1 | FF

Aralah makes it halfway across the bridge before trouble starts. From inside of the gatehouse on the otherside a hidden tiny voice calls out "HALT BY THE ORDER OF THE QUEEN!"

As Aralah comes to a halt and balances perfectly on the bridge, the fey continue "YOU CANNOT PASS! Turn around and leave this place before the wrath of Her Toothness is brought down upon you!"


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Mithralline grins toothily, ready to proceed if her companions are.

"No one tells Mithralline Cort what she can and cannot do!" she retorts.


TG1 | FF

Aralah is able to easily balance on the bridge, but finds the door on the other side of the bridge locked. The tiny voices inside the room shout out "LAST WARNING! TURN AROUND NOW OR WE WILL BE FORCED TO ATTACK YOU!"


F Oracle 4 | HP 28/39 w 4 NL | AC 21 T 13 FF 19 | CMD 12 | F+4 R+3 W+5 (+2 against fear or despair) | Init: +2 | Perc: +7; low-light vision | Spells: 1-3/7, 2-3/4 | Channels: 4/5 | EH reroll: 1/1| Hex of the day: Heaven's leap.

Sam sighs and throws her hands up. "Well that's about what we expected..." She raises her shield, ready for trouble but unable to do much about it.

Guidance spam and aid anothers, incoming.


hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7

Mithralline waits, hooked lance ready for combat. An almost feral grin spread across her face.


Female Half-Elf | Inquisitor 1/ Monk (zen archer) 2 | HP 19/19| AC 17 | T 17 | FF 14| CMD 19 | Fort +5| Ref +5 | Will +10 | Init +2 | Perc +12 (Low-Light) | Portrait

Aralah calls back to the tiny voices "Wait, don't you want to get out of there? Let's talk and maybe we can let you out? "


TG1 | FF

"We can fly out anytime we want! We can also attack you just fine from behind this wall, too!"

1,251 to 1,300 of 2,215 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM ShadowLord's Tyrant's Grasp - Group 2 All Messageboards

Want to post a reply? Sign in.