| Flik Gnilleps |
Flik attempts to identify the creature.
Religion: 1d20 + 12 ⇒ (18) + 12 = 30
| Maddie Elthis |
Maddie turns invisible again (she is having way too much fun with that thing), and asks quietly, "The last one was friendly, is this one too?"
GM Tealk
|
Maga prepares to fight, and replies to Maddie "I dont think so, my dear."
The creature recoils, "Blasphemers...yoo shall deee by hee hand of Yasamoth." Flik, noticing that this creature is a Morgh, suggests to avoid getting hit by this creature, as its touch might cause paralysis.
Fergus: 1d20 + 1 ⇒ (5) + 1 = 6
Flik: 1d20 + 7 ⇒ (20) + 7 = 27
Borgol: 1d20 + 2 ⇒ (14) + 2 = 16
Maddie; Forewarned: 1d20 + 4 ⇒ (6) + 4 = 101d4 ⇒ 2
Remy: 1d20 + 2 ⇒ (10) + 2 = 12
Morg: 1d20 + 8 ⇒ (15) + 8 = 23
The undead craeture rushes forward, and lashes it's togue at Remy.
Tongue: 1d20 + 13 ⇒ (4) + 13 = 17
@Remy please make me a DC 21 fort save, or be paralysed for 1d4 ⇒ 4 minutes!
Round 1
Active buffs - Daylight (55 mins), Naturalist +2
Active debuffs - --
You can give instructions to your companion as a free action!! Morgh
@ Flik (--)
@ Fergus (--)
@ Borgol (--)
@ Maddie (Ex. MA)
@ Remy (Ex. MA, Barkskin)
+ Maga (--)- Lulluby (--)
Everyone may act!
| Remy Tomovici |
Fortitude vs Paralysis: 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Remy’s body goes rigid as it seizes up, a look of revulsion frozen on her face!
GM Tealk
|
Remy's muscles seize up from the sudden surge of necrotic poison entering her system. The rest of the group, worried, has to act quickly before the guardian of this room disables more of the party!
| Fergus Ironbeard |
Hope this thing is evil!
Seeing Remy paralyzed, Fergus calls out in a loud, clear voice, I smite you in the name of Angraad!
Attack: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
Damage: 1d12 + 7 + 14 ⇒ (8) + 7 + 14 = 29
AC is 22 for smite.
| Maddie Elthis |
"Get back, you monster!" Maddie calls out, weaving a hail of force bolts to attack with.
Magic Missile: 5d4 + 5 ⇒ (4, 2, 1, 2, 2) + 5 = 16
| Flik Gnilleps |
Flik activates Naturalist and casts shadow trap on the creature, hoping to hold it in place while it's dispatched! (DC 18)
| Borgol Ashblade |
Point of order - Borgol's Barkskin should be active, as should the +4 sacred bonus to his shield. Just wanted to raise that before wondertongue decides he doesn't like vindicators.
Borgol draws upon the holy power of Erastil and doubles in size, giving him the ability to strike at the abomination before him. "Maga, don't suppose you can remove paralysis?" he asks as he swings his blade.
Longsword (PA, TWF): 1d20 + 11 + 2 - 2 ⇒ (15) + 11 + 2 - 2 = 26 for 2d6 + 11 + 2 ⇒ (3, 2) + 11 + 2 = 18 Plus Fire: 1d6 ⇒ 1 Plus Holy: 1d6 ⇒ 3
Longsword (Iterative, PA, TWF): 1d20 + 6 + 2 - 2 ⇒ (16) + 6 + 2 - 2 = 22 for 2d6 + 11 + 2 ⇒ (1, 1) + 11 + 2 = 15 Plus Fire: 1d6 ⇒ 3 Plus Holy: 1d6 ⇒ 5
Shield (PA, TWF): 1d20 + 11 + 2 - 2 ⇒ (5) + 11 + 2 - 2 = 16 I'm betting he's better than AC 16
GM Tealk
|
Fergus rushes forward, smiting the creature for a huge blow, while the casters fire their spells from a safe distance. Borgol, concerned for Remy's safety also puts himself in the way.
Maga shakes his head, and takes out some bombs. "I'm sorry, but it seems the only cource of action is to destroy this sentury."
Bomb: 1d20 + 11 ⇒ (2) + 11 = 134d6 + 6 ⇒ (3, 3, 4, 3) + 6 = 19
The creature rawrs, and goes to swing at Fergus.
Will v Shadow Trap: 1d20 + 9 ⇒ (12) + 9 = 21
Slam: 1d20 + 15 ⇒ (6) + 15 = 212d8 + 5 ⇒ (1, 8) + 5 = 14
Slam: 1d20 + 15 ⇒ (14) + 15 = 292d8 + 5 ⇒ (3, 5) + 5 = 13
Tongue, vs Borgol: 1d20 + 1 ⇒ (16) + 1 = 17
Round 2
Active buffs - Daylight (55 mins), Naturalist +2
Active debuffs - --
You can give instructions to your companion as a free action!! Morgh
@ Flik (--)
@ Fergus -13 lethal (--)
@ Borgol (--)
@ Maddie (Ex. MA)
@ Remy (Ex. MA, Barkskin) - stunned 3 minutes
+ Maga (--)- Lulluby (--)
Everyone may act!
GM Tealk
|
-90 damage on the creature in one round, not including splash damage which it would have avoided probably. Out of combat for next round, as it would not take much more to take down. Feel free to roll your attacks.
With the last attack, the creature crumbles.
Maga greedily peers towards where Remy is hiding the runestone, but eventually comments, "This is not the first time we've heard Yamasoth uttered by some pretty evil entities."
The door to the east is in the room is adjar.
You also find a secret latch which opens from the inside, the secret door leading outside of the complex to another small alcove.
| Remy Tomovici |
Remy groans once her muscles finally relax and she is able to move again. "Ugh, that was a nightmare! Thank you for dealing with that monster so swiftly. Let's keep moving."
She leads the way through the east doors.
GM Tealk
|
Before opening the door to the east, a piecing headache crunches in Remy's and Maddie's minds.
The east doors pushes open onto a long room that has a vaulted ceiling rising to thirty feet. Scrapes on the floor suggest that other furnishings once adorned the chamber, but now the only decorations here are five coffins—four child-sized ones in alcoves to the east and west, and one for a much larger creature to the north. Several strange but valuable-looking objects have been arranged in a semicircle on the floor just north of the largest coffin.
A white-skinned gargoyle crouches by the objects, but as he notices you, he turns and spreads his arms and wings wide in greeting. "Welcome, visitors!" he says in a deep voice. Long canine teeth protrude from his grin. "You seem like discerning folk. Tell me, in your travels, have you happened to collect anything... strange? I am a collector of curios, you see."
| Remy Tomovici |
Remy groans softly as she holds her head. She squints at the strange gargoyle. ”Curios? That is not our concern. We are here to stop the monstrous plague from spreading any further!”
| Borgol Ashblade |
Earlier
Borgol teases, "Well, killing it before we were all paralysed seemed like a better plan."
Now
The Vindicator laughs, "Our entire journey has been naught but one strange thing after another... At the moment, we're searching for a cure to all this, do you have it?"
| Maddie Elthis |
Maddie blinks out of visibility and kneels on the ground clutching her head before rising again and following along, "Curios? That's curious." she remarks, unable to keep the smile off her face.
| Flik Gnilleps |
"We're collectors of information, more than knickknacks. Tell me, do you have any idea what is going on around here?"
GM Tealk
|
The gargoyel grins, "A monstrous plague, you say? A cure, and ideas..." He looks about the party, eyeing all of you. "You all look like formidable fighters, to have made it so far through this sanctum. And I can feel an interesting energy amongst you. I propose a trade. For each oddity that you can offer me as a gift, I’ll agree to answer one question — I ask only that the you fully describe what your gifts are, their history and quirks."
| Remy Tomovici |
Remy looks to the others to see if they want to treat with this strange creature, though her instincts are to just pummel it!
| Maddie Elthis |
Maddie shrugs as Remy looks at her, then, realizing she's invisible, dispels the magic, repeats the shrug, and fades back out.
"What kinds of oddities? I can tell ya some really cool stuff, but I don't have anything physical ta give you."
| Borgol Ashblade |
Borgol watches warily, then whispers, "Flik, any idea what it is? Surely it's not just a gargoyle? Fergus, does it seem to be evil?"
GM Tealk
|
The creature shakes his head, "Nuh-uh. That was a question." giving Flik no where to go with his question.
The gargoyel rubs his hands together, "Maybe you dont have anything little girl, but she most certainly does."Pausing, "I am sure you have found something on your travels which you found inquisitive?"
| Remy Tomovici |
Remy narrows her eyes. "If you are talking about the runestone, no. You cannot have it. We need it to end the plague. You can try to take it from us, but you will fail, and we will destroy you. Surrender now and we may spare your life, fiend."
Intimidate: 1d20 + 20 ⇒ (12) + 20 = 32
| Flik Gnilleps |
Flik will take 10 on a Knowledge check to get a 23 on what this guy's deal is.
GM Tealk
|
Yep, the gargoyel detects evil.
The gargoyel shrugs, and floats up into the air. Hovering just below the ceiling, he bellows, "I see you are set on fighting. So be it. But with me dies any chance you have of finding a cure to this, plague. That choice is yours."
Fight, or talk If you want to talk, you would have to offer him something to trade.
He looks anxiously at one of the walls to the north, a passing glance perhaps.
| Borgol Ashblade |
Borgol says, "I'm intent on fixing this... if that involves fighting, then so be it, but I won't take a Devil's Bargain, either."
| Remy Tomovici |
”Agreed. Let’s slay this monster,” Remy says, eager to be done with this place.
GM Tealk
|
"So be it."
Fergus: 1d20 + 1 ⇒ (7) + 1 = 8
Flik: 1d20 + 7 ⇒ (16) + 7 = 23
Borgol: 1d20 + 2 ⇒ (5) + 2 = 7
Maddie; Forewarned: 1d20 + 4 ⇒ (1) + 4 = 51d4 ⇒ 2
Remy: 1d20 + 2 ⇒ (6) + 2 = 8
Gargoyel: 1d20 + 10 ⇒ (15) + 10 = 25
With his bow in his hand, the creature unload a few arrows into Remy.
Pew pew: 1d20 + 15 ⇒ (8) + 15 = 231d20 + 15 ⇒ (20) + 15 = 351d20 + 5 ⇒ (5) + 5 = 101d6 + 6 ⇒ (1) + 6 = 71d6 + 6 ⇒ (4) + 6 = 101d6 + 6 ⇒ (5) + 6 = 11
Pew confirm?: 1d20 + 15 ⇒ (20) + 15 = 352d6 + 12 ⇒ (1, 5) + 12 = 18
Remy dodges the first arrow, but the second is perfectly places where the monk is moving, clocker her in the shoulder and getting stuck in the bone.
Round 1
Active buffs - Daylight (45 mins), Naturalist +2
Active debuffs - --
You can give instructions to your companion as a free action!! Sumsarru
@ Flik (--)
@ Fergus (--)
@ Borgol (--)
@ Maddie (Ex. MA)
@ Remy -28 lethal (Ex. MA, Barkskin)
+ Maga (--)- Lulluby (--)
Everyone may act!
| Remy Tomovici |
Remy gasps in pain as the arrow sticks deep into her shoulder blade. "Ugh! Maddie, can you get me up there?" She hesitates, hoping the wizard can help her close with the gargoyle.
Delay for now.
| Maddie Elthis |
Maddie invisibly ducks in next to Remy, and taps her as a burst of blue energy envelops her for a moment.
Casting Fly on Remy, maintains invisibility.
| Remy Tomovici |
As the magic surges, Remy flies up into the air to kick the gargoyle!
Flurry: 1d20 + 15 ⇒ (5) + 15 = 201d20 + 15 ⇒ (13) + 15 = 281d20 + 10 ⇒ (16) + 10 = 26
Damage: 2d6 + 11 ⇒ (5, 2) + 11 = 182d6 + 8 ⇒ (1, 1) + 8 = 102d6 + 8 ⇒ (1, 4) + 8 = 13
| Borgol Ashblade |
Borgol steps into the room and begins to cast a spell...
5' step and casting enlarge person
GM Tealk
|
The creature casually blocks the first kick, but Remy is faster on her second roundhouse, clonking the creature square across the chin with her foot. Sumsarru snarls, reaching his large claws at the woman before him, "I do like it when they fight. You are a monk, I see from your training. And, such a familiar likeness. Interesting." His claws extend to where Remy is holding the runestones.
...bad touch: 1d20 + 13 ⇒ (19) + 13 = 321d4 + 6 ⇒ (2) + 6 = 8
Reaching for the runestone, he somehow connects with the energies within the artefact, causing it to burn Remy's insides.
@Remy, please make me a DC 17 fort save, or take 2 negative levels please.
Fergus's bolts are ineffective.
The creature's wounds heal rapidly, as he wipes the blood from his chin.
Round 2
Active buffs - Daylight (45 mins), Naturalist +2
Active debuffs - --
You can give instructions to your companion as a free action!! Sumsarru -5
@ Flik (--) MAY ACT TWICE
@ Fergus (--)
@ Borgol (--)
@ Maddie (Ex. MA)
@ Remy -36 lethal (Ex. MA, Barkskin)
+ Maga (--)- Lulluby (--)
Everyone may act!
| Remy Tomovici |
Fortitude: 1d20 + 8 ⇒ (16) + 8 = 24
"Gah! Get your filthy hands off of me!" Remy says. She focuses her ki as she flies about, kicking and punching the grabby gargoyle!
Flurry, Ki, Naturalist: 1d20 + 17 ⇒ (6) + 17 = 231d20 + 17 ⇒ (10) + 17 = 271d20 + 17 ⇒ (9) + 17 = 261d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d6 + 11 ⇒ (5, 3) + 11 = 192d6 + 8 ⇒ (2, 1) + 8 = 112d6 + 8 ⇒ (1, 5) + 8 = 142d6 + 8 ⇒ (3, 6) + 8 = 17
| Fergus Ironbeard |
Not able to do much against the flying creature, Fergus again shoots some bolts.
Attack 1: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
Damage 1: 1d10 ⇒ 6
Attack 2: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
Damage 2: 1d10 ⇒ 3
| Flik Gnilleps |
Does Flik know anything about his regeneration?
The gnome continues to offer the team advice, and unleashes a bright cloud of mica on the creature, hoping to cloud its vision. Casting glitterdust (DC 17 Will), maintaining Naturalist.
GM Tealk
|
Remy, flustered by the attack, only manages to land the final kick at the gargoyle. Fergus's arrows do nothing against the stone skin of this creature.
@Flik, you can tell that this is not the standard gargoyel. It has mutations present from this disease, which are giving him supernatural abilities, one of which is the fast healing. :)
Will Save: 1d20 + 7 ⇒ (15) + 7 = 22
@Maddie and @Borgol still to act, will move us along tonight.
| Borgol Ashblade |
Borgol, now large, walks forward to strike at the flying creature with his extended reach.
Longsword: 1d20 + 13 ⇒ (9) + 13 = 22 for 2d6 + 7 ⇒ (4, 5) + 7 = 16 Plus Fire: 1d6 ⇒ 4
As the blade connects, Borgol whispers Erastil's name, and thinks of the forces of Life and Growth, causing a number of vines to sprout from the creature. Creeping Vines Blessing, DC 14 or entangled for 1 round - figure it'll mess up the flier.
GM Tealk
|
Apologies! Work is hitting me like a truck right now.
Once again, only Remy is able to connect her blow that round, merely scratching this creature. He gins, "You're a sturdy one, aren't you, monk? What about your friend?" He flies down slightly, and then swipes at Borgol.
Bad touch: 1d20 + 13 ⇒ (2) + 13 = 151d4 + 6 ⇒ (3) + 6 = 9
He growls, as he misses.
Round 3
Active buffs - Daylight (45 mins), Naturalist +2
Active debuffs - --
You can give instructions to your companion as a free action!! Sumsarru -15
@ Flik (--)
@ Fergus (--)
@ Borgol (Enlarged)
@ Maddie (Ex. MA) - MAY ACT TWICE!
@ Remy -36 lethal (Ex. MA, Barkskin)
+ Maga (--)- Lulluby (--)
Everyone may act!
| Remy Tomovici |
Remy continues to attack!
Flurry, Ki, Naturalist: 1d20 + 17 ⇒ (15) + 17 = 321d20 + 17 ⇒ (11) + 17 = 281d20 + 17 ⇒ (4) + 17 = 211d20 + 12 ⇒ (10) + 12 = 22
Damage: 2d6 + 11 ⇒ (1, 3) + 11 = 152d6 + 8 ⇒ (4, 4) + 8 = 162d6 + 8 ⇒ (1, 4) + 8 = 132d6 + 8 ⇒ (5, 4) + 8 = 17
| Maddie Elthis |
Maddie blasts the creature with a volley of force magic before changing tactics and speeding up her allies.
Magic Missile: 5d4 + 5 ⇒ (1, 1, 2, 1, 1) + 5 = 11
Casting Haste
| Remy Tomovici |
Hasted Attack: 1d20 + 18 ⇒ (5) + 18 = 23
| Borgol Ashblade |
Would Borgol not have got an AoO when he came inside his reach, or does the gargoyle also attack from 10'?
| Borgol Ashblade |
Longsword (AoO): 1d20 + 11 + 1 + 2 ⇒ (13) + 11 + 1 + 2 = 27 for 2d6 + 7 + 2 ⇒ (5, 6) + 7 + 2 = 20 Plus Fire: 1d6 ⇒ 3
Longsword (Primary): 1d20 + 11 + 1 + 2 ⇒ (20) + 11 + 1 + 2 = 34 Threat
Confirm: 1d20 + 11 + 1 + 2 ⇒ (2) + 11 + 1 + 2 = 16 Oh, come on. for 2d6 + 7 + 2 ⇒ (4, 1) + 7 + 2 = 14 Plus Fire: 1d6 ⇒ 3
Activating Creeping Vines blessing -> DC 13 or entangled by vines for 1 round
Shield: 1d20 + 11 + 1 + 2 ⇒ (5) + 11 + 1 + 2 = 19 for 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Longsword (Hasted): 1d20 + 11 + 1 + 2 ⇒ (10) + 11 + 1 + 2 = 24 for 2d6 + 7 + 2 ⇒ (5, 2) + 7 + 2 = 16 Plus Fire: 1d6 ⇒ 2
Longsword (Iterative): 1d20 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12 for 2d6 + 7 + 2 ⇒ (6, 2) + 7 + 2 = 17 Plus Fire: 1d6 ⇒ 5
Borgol shrugs at the statement, and says, "I've found that Erastil's Vindicators can be pretty durable, too, actually."
Edit, adding my +2s from naturalist