[Outpost II] GM Zoomba's Breath of the Dragonskull (CORE) (Inactive)

Game Master Zoomba

Maps and handouts


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Grand Lodge

M Gnome Druid 2 HP 15 / 15 AC 19 ( Touch 14 Flat 16) / Fort +5 | Ref +3 | Will +7 / CMB +0 | CMD 13 FF 12 / Init +2 / Perception +10

"Does anyone know what this means?"
Zeebo holds up the symbol for all to see.

"Thanks Seebonickk, maybe yours work better than mine"

Again, Zeebo taps the Centaur by the wound and a soft blue glow closes up the wound even more.
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4

Zeebo taps Iladora with the wand as well
CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9

"Oh, Seebonickk yours works much better than mine."

If the Centaur wakes up.:

"it's OK, It's OK. We are not going to harm you. Here is you necklace that we found. Can you stand or do you need more healing, like I said we are here to help not harm."[/b] And hands back the necklace.

Liberty's Edge

F Human Fighter-1 | HP 13/13 | AC 18 (20w/shield) T 13 FF 15/17 | F+5 R+3 W+1 CMD 16 | Init+3 Perception +1

Arin nods. "Good work, Zeebo. We're not here to start (or continue) feuds. Now we should see if we can't help with the fire. And track down Nelket." She has no idea what that amulet is.


An Enkindled Carnival

With two more bursts of healing It does take the third charge - that last arrow put it down quite a ways. the fallen centaur shifts and stirs.

Shaken for a moment, he sees the six of you looming above him. I...I can stand. He does so, though not easily. Taking the returned necklace, the centaur gazes at your party for a moment, then coughs as the rising smoke seeps into his lungs again.

You, you are not from here then? he asks. But you head towards Mishkar. Then you can go and tell them that they must turn over the firestarters. Justice must be administered! If Mishkar will shield them from us then they are just as guilty!

A crack as a distant tree limb falls causes the centaur to swiftly turn towards his tribe's encampment. I must return to aid Chief Kanna. You showed honor in reviiving me: do not discard that by allying with those arsonists.[/b]

He then turns to gallop off as well.

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 44/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

Thanks for botting.

"We will. The fire-starters will face justice, you can be assured of that much." At whose blade, that's a different matter. "I'm glad you see that we're not your enemy."

I still vote we head for the water to help put out fires.

Grand Lodge

M Gnome Druid 2 HP 15 / 15 AC 19 ( Touch 14 Flat 16) / Fort +5 | Ref +3 | Will +7 / CMB +0 | CMD 13 FF 12 / Init +2 / Perception +10

As the Centaur runs off, Zeebo yells at him "But we don't yet know if they are the fire starters? And you tell your people we are friends!"

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

"They're rather a hasty bunch don't you think?" a rather slightly swollen Urias points out as the centaur gallops away.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

"Hasty yeah we should make haste to the village!"


An Enkindled Carnival

The six of you hurry towards the village, looking for the source of the water the villagers seem to be using to beat back the flames. Passing through the gates you see that the cozy town of Mishkar is a hotbed of activity. Humans scurry back and forth among the buildings. A bucket brigade has formed from a large well at the town’s center, with water being taken both to the village’s edge to douse on the encroaching forest and up to wooden roofs and walls to quench smoldering embers. What’s more, dozens of goblins also are running around frantically! The small green creatures are moving just as quickly as the humans, trying to lift buckets half their size and digging trenches between Mishkar’s border and the burning Finadar Forest.

A massive muscled bear with blue-purple fur and a mantle of rainbow feathers stalks the edge of Mishkar and sees you as you approach. It greets you in a booming voice. Who goes there? Not centaurs, clearly. Are you the Pathfinders Nelket sent for? The hulking bear turns and yells at a goblin dressed in leather armor decorated with what appears to be dragon bones. Dragbog! Fetch the mistress!

The goblin starts at the call, then dashes off through the town. The bear watches him retreats for a moment before looking back at you. Nelket will be here shortly. Drgabog is too desperate to stay on our good side to tarry. I am Dolok Darkfur, guardian of the Farheavens. You have come to us in a chaotic time. While we wait for Mistress Nelket to arrive, will you be able to help us secure the perimeter? Dolok swings his massive head from side to side to indicate the scrambling humanoids all around. Half seem focused on dousing and dampening the wooden houses nearest to the forest fire, while the rest work with the goblins clearing dry brush before it can ignite and making firebreaks.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

"What do you need us to do?" Urias speaks as he gathers himself after seeing such an unusual bear.

Grand Lodge

M Gnome Druid 2 HP 15 / 15 AC 19 ( Touch 14 Flat 16) / Fort +5 | Ref +3 | Will +7 / CMB +0 | CMD 13 FF 12 / Init +2 / Perception +10

If within range Zeebo begins to cast create water on the flames. WOOSH two gallons of water pours on the flames. And he cast another on another fire and continues.
In between castings Zeebo asks
"The Centaurs believe that the ones who started the fires are in this town and want the fire starters turned over to them. Do you know what or who started the fires?"
WOOSH another two gallons on a blaze.

Casting create water


An Enkindled Carnival

Dolok attempts to crouch down to Zeebo’s height, though the act is not easy for the large creature. The Redpine tribe and Mishkar have lived alongside each other for some time. But with the fire raging, they see the goblins as the source and are enraged we have let them in. But things may not be as they seem.

The bear straightens. Nelket is better with words than I. It is best you hear from her mouth directly. For now, how the fire started is less urgent than whether it will spread!

If you want to help fight the fire in Mishkar, you can either work to help douse burning and smoldering buildings in the town (which would involve Acrobatics or Climb checks to maneuver around the roofs to get where the water is most needed) or help the golbins clear brush and dig ditches to help stop the worst of the forest fire from reaching the town (Survivial checks, Strength checks, or various relevant Professions like Engineer or Farmer). If you would like to attempt to help using another skill creatively feel free to ask/try, though the DC may be higher depending on how ill-suited it may be to the task at hand. Each of you can attempt TWO sets of checks.

Also, if like Zeebo you have spells you want to bring to bear, using magic will give a bonus on your check equal to 1+the spell’s level (so +1 for the cantrip create water)

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk turns to Dolok Darkfur "What kind of bear are you? I've never seen a bear like you? My uncle Trapnickk saw a sun bear one time! But I don't think it looks like you. I guess we better hurry to stop the fire!"

Grand Lodge

M Gnome Druid 2 HP 15 / 15 AC 19 ( Touch 14 Flat 16) / Fort +5 | Ref +3 | Will +7 / CMB +0 | CMD 13 FF 12 / Init +2 / Perception +10

Zeebo gets right to work helping clear the brush
Survival: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
No, No not that plant. It's called ice plant and has so much water in it that it will not burn. If you find more bring them here.
Woosh! He soaks the plants to stop them from burning.

Then he sees that the fire breaks should be like lines cutting rows for planting crops.
Prof. Farmer: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
"Keep your lines free of branches. Dig here and here we are making fire breaks. Put the dirt on that side of the trench. Deny the fire of it's fuel."
Woosh! Soaking the ground to stop embers from flying.

"Quickly people the fire doesn't wait on anyone!"

Grand Lodge

Male Human DEAD

Although he doesn't like Goblins, Jack knows about battles, whether they are against living foes, or fires.

He does his best to identify dangerous points...

Survival: 1d20 + 9 ⇒ (3) + 9 = 12.

...and does his best to instruct the small menaces in the correct way to dig military-style ditches.

Profession(Soldier): 1d20 + 8 ⇒ (5) + 8 = 13.

Liberty's Edge

F Human Fighter-1 | HP 13/13 | AC 18 (20w/shield) T 13 FF 15/17 | F+5 R+3 W+1 CMD 16 | Init+3 Perception +1

Arin may not know a lot about what kind of plants burn better or worse, but she can take directions, and she has had some experience with digging. She alternates with a few villagers using picks and shovels to make fire breaks.
survival: 1d20 + 4 ⇒ (11) + 4 = 15

survival: 1d20 + 4 ⇒ (11) + 4 = 15

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Survival 1d20 + 8 ⇒ (3) + 8 = 11
Survival 1d20 + 8 ⇒ (19) + 8 = 27

Here Urias puts his strength to use as he digs as hard as he can to create fire breaks...

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk tries to dodge the fire around the town and help.

Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27

Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12


An Enkindled Carnival

This is merely the form I choose. Dolok growls to Seebonickk. So as to better commune with the mortals under my protection. I am not a true bear, but a god. It is doubtful the animal your ancestor saw was ‘like’ me, unless it was also a thing of the divine.

Over at Mishkar’s edge, Jack steps up and tries to take charge in directing the goblins’ efforts. Initially, the cowed green creatures are suitably cowed by the dwarf’s orders and rush at his instructions. However, it soon becomes somewhat embarrassingly clear that the goblins seem to be more knowledgeable and experienced with this type of work than Jack is, and the conflicting demands confuse the creatures.

Urias and Arin waste little time trying to lend their physical labor to the cause. The work is hard – the smoke obscures a great view of the ground and Mishkar’s soil is tough – but the pair manage to excavate several protective gouges in the dirt.

Among the building, the two gnomes rush to and fro. Seebonickk manages to scamper up several buildings with ease, but a few of the houses’ odd constructions through off the rogue’s pace. Zeebo meanwhile is a mobile waterspout, putting out fires all around him as he races in the streets.

Iladora still can try to help assist

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 44/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

Realizing that her skills are better suited to helping clear burnables away than to spreading water, Iladora puts her command experience to use and starts directing the goblins. "You, get that side. You, hand me that branch. We need a trench right here, don't dig over there, the ground is too rocky, it'll take too long."

Profession (soldier): 1d20 + 6 ⇒ (9) + 6 = 15 to command the goblins
Survival: 1d20 + 6 ⇒ (15) + 6 = 21 to know where to dig the trenches


An Enkindled Carnival

Iladora follows Jack's lead, but the goblins seem to take to her orders a bit better as the warrior demonstrates by example. All together, your party, the villagers, and the goblins spend several minutes pitching in as one, and before long Mishkar seems to have earned a temporary reprieve from the worst of the fire.

As the six of you take a moment to catch your breaths, Dolok lumbers over accompanied by the racing goblin from earlier and a young and somewhat exhausted woman. Pictures of both added to the Slides She gives a tired smile as she see you.

“So, the Pathfinders come to rescue the Farheavens once again? Honestly, if the circumstances weren’t what they are I’d feel bad about bothering you all again so soon!" She extends a hand. "I'm Nelket. As you can see, things have been...hectic lately." Nelket walks over to a nearby stump and sits down. The goblin follows her, standing nearby with his head darting back and forth between her and you.

“About two weeks ago, we woke up to fire on the horizon and goblins practically on our doorsteps. At first, we thought it was a raid. But when Dolok roared and charged to our defense, the goblins dropped everything they were carrying and started groveling on their bellies!” Nelket smirks and glances the goblin. The goblin stares at the ground, embarassed. “Dragbog here informed us that he’s the chieftain of these goblins, the Dragonskull Tribe, and that they were fleeing from fire, undead monsters, and some very angry centaurs. As you can see, that bit's quite quite true. As for the rest of it...perhaps I should let Dragbog tell you the rest in his own words.”


An Enkindled Carnival

She nudges the goblin, who steps forward hesitantly, then looks at you six and begins speaking in a high-pitched voice.

We Dragonskulls live in the red trees for a long time.
Build our homes from dragon bones, hide beneath the ground when centaurs come. Red trees burn too good, but Dragonskulls know how fire works!
The little goblin thrusts his narrow chest out proudly at this. But...something bad happen. We burn sick trees around village like every year to keep fires small, but old stone in town catch fire too! Fires start jumping everywhere, and then Dragonskull homes wake up and start trying to eat us with fire-tongues! We run until Redpine horse-lady stop us and say we burn down their village too! So we run again until fire get too close. Dragonskulls set small fire to eat food so big fire not follow, then big bear invite us here!”

Dragbog finishes his story, then looks at at your party with a proud smile, thrilled with his own 'masterfully' told tale.

Liberty's Edge

F Human Fighter-1 | HP 13/13 | AC 18 (20w/shield) T 13 FF 15/17 | F+5 R+3 W+1 CMD 16 | Init+3 Perception +1

Compared to the few sentences she had heard goblins speak before, this was remarkably on topic and easy to follow. Still, she wondered if some things were being lost in translation. At least it was clear why the centaurs were so angry. "What can you tell us about the 'old stone' you mentioned in your village? Can you describe it? And... were you actually living in dragon skulls?"


An Enkindled Carnival

Course: we Dragonskulls! Dragobog answers Arin, looking at the longshank as if that it the most obvious answer in the world. But now thanks to fire and homes eating us, we have no homes and no name.

Old stone just big rock in canyon, sticking out of ground. the goblin gestures with his hands, describing its size at maybe 4-feet high and 10-feet around. Look just normal, but when fire hit it evil fire writing started glowing on it. Then rock kept making more and more fire!

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

"Burning words?" Urias Exclaims.

"This smacks of foul Sorcery!" he scratches at a boil that seems to have sprouted on his neck.....It's small now.

Grand Lodge

M Gnome Druid 2 HP 15 / 15 AC 19 ( Touch 14 Flat 16) / Fort +5 | Ref +3 | Will +7 / CMB +0 | CMD 13 FF 12 / Init +2 / Perception +10

"Hold on there, you are saying that your homes are eating you? Like the Dragon skulls going chomp, chomp?

Zeboo having concerns about giant undead dragons on top of the blaze in the forest.


An Enkindled Carnival

Yes! Dragbog exclaims loudly. Fire from bad rock started hitting homes, then homes and bones start to move again and eat No-Afraid-of-Dragon![/b]

Dolok growls out The goblin's story is true enough as it goes. I thought the rascals were the ones setting the flames at first, but then I noticed their small bits of fire were actually containing the larger blaze. They have been industrious enough around Mishkar these last few days.

So I extended them protection, in exchange for the Dragonskull's help protecting the town from the forest fire. Nelket cuts in. Unfortunately, that's drawn significant attention from the centaurs: they seem far less convinced the goblins aren't at fault - well, direct fault - here. And between the Redpine tribe's threats, the fires outside, and the fiery undead Dragbog is describing, I'm afraid the Farheavens are trapped here.

She turns to you. You Pathfinders have already done so much, but it pains me that I need to ask one more favor. Dolok and I need to remain here and ensure Mishakr and its people are protected, but Dragbog should be able to lead you through the forest back to the Dragonskull's homes. If this 'burning stone' isn't found and stopped from running wild... Nelket trails off.

Liberty's Edge

F Human Fighter-1 | HP 13/13 | AC 18 (20w/shield) T 13 FF 15/17 | F+5 R+3 W+1 CMD 16 | Init+3 Perception +1

Arin nods. "We were sent to help," she says. "Do any of you have ways of protecting us from fire?"

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

"Yeah we don't want to burn!"

Grand Lodge

M Gnome Druid 2 HP 15 / 15 AC 19 ( Touch 14 Flat 16) / Fort +5 | Ref +3 | Will +7 / CMB +0 | CMD 13 FF 12 / Init +2 / Perception +10

"I will do what ever it take to save the woodlands.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

"Then perhaps we should get out of this place and chase down undead fires?"


An Enkindled Carnival

Cover mouth, keep it wet. Dragbog readily volunteers to Arin. We keep down to ground, smoke too tall and miss us. The goblin points to the gnomes with a smile. You two smart to be short. Don’t scare: I know forest well. Well, when on less fire. Get you to Dragonskull homes and bad rock…two days!

Nelket adds Unfortunately while we have cloth tents and some water to spare, we weren’t exactly prepared for a fire of this magnitude. The Redpines have always been a bit more prepared for the dangers of the woods – they live in it after all – but given the circumstances they are no exactly jumping to share anything with us. She looks off through the haze, where the centaur’s encampment is vaguely visible in the smog.

Grand Lodge

M Gnome Druid 2 HP 15 / 15 AC 19 ( Touch 14 Flat 16) / Fort +5 | Ref +3 | Will +7 / CMB +0 | CMD 13 FF 12 / Init +2 / Perception +10

After cutting strips of cloth he gets them in to a bundle an WOOSH they become soaked.

"Ok, Lets go"

And hands out the cloth to the party.

"Only one small problem is that the centaurs might think that Dragbog, is the fire starter and we are bring him to them to face justice."

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

"Then we tell them what he told us and hope to the gods above that they listen." Urias replies even as he swathes himself in wet cloth........

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

"Let's go" Seebonickk covers his mouth


An Enkindled Carnival

Nelket nods. Good luck Pathfinders. May the gods bless you.

Dragbog smiles. Don’t need gods. Got Dragbog! The goblin fidgets impatiently as you finish creating rudimentary protections for your faces, then hurries to Mishakr’s border. He looks warily back and forth, but seeing no centaurs immeadiately around makes a break for the forest, motioning for you to follow.

-----

The Finadar Forest is a massive, sprawling woodland filled with conifers, seasonal undergrowth, and uneven terrain. Even in ideal circumstances, travelling through the woods wouldn’t be smooth. These are not ideal circumstances. As Dragbog guides you amidst the trees, the heat around you is sweltering. The forest is scarred with fire, and the goblin repeatedly has you zig and zag as he attempts to navigate while avoiding patches ahead still glowing and crackling with active flames.

Survival DC 15:
You realize walking through the Findar Forest that the fact blood pine sap is so flammable may actually be helping here: the fires burn so hot on many of the trees that individual copses often flare up and die back down before the forest fire has time to fully spread. There also seem to be signs of active efforts to curb the blaze around you. Rejuvenating drudic magic is present in some areas. In other places, you spot crude but well-cut marks on stumps made from goblin blades – these seem to have worked to trim back brush and reduce the amount of fuel available for a wildfire to ignite.

Come on, slow longshanks. Dragbog says ahead of you as he scampers about. Wait too long, fire get bigger. And homes might move. Then Dragonskulls being chased by fire and horse-people and need new homes!

As the goblin leads you on, you hear him singing a little ditty to himself.

Stoke the ember, build the flame
Take its food to keep it tame
Chop the earth and cut the roots
From the ashes grow green shoots

Unfortunately, the song does little to help with the smoky air, with smoke and ash omnipresent and burning at each of your throats.

Can each of you make a Fortitude save (with a +1 bonus from the damp cloths) to avoid being fatigued from the smoke inhalation.

Grand Lodge

Male Human DEAD

Survival: 1d20 + 9 ⇒ (17) + 9 = 26.

Jack looks surprised.

Goblins making things *less* likely to explode? That seems highly unusual...

Jack stoically weathers the tough environment, keeping his bow out, just in case...

Fort: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18.

Does the Endurance feat help with this...?

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk tries to block the smoke.

Fort: 1d20 + 1 ⇒ (2) + 1 = 3

using reroll: 1d20 + 6 ⇒ (7) + 6 = 13

Liberty's Edge

F Human Fighter-1 | HP 13/13 | AC 18 (20w/shield) T 13 FF 15/17 | F+5 R+3 W+1 CMD 16 | Init+3 Perception +1

survival: 1d20 + 4 ⇒ (20) + 4 = 24
fort: 1d20 + 6 ⇒ (20) + 6 = 26
Arin is impressed with the goblins' fire and forest management techniques. Goblins? Who knew? She does her best to keep up with the little guy as he dashes through the woods. Fortunately, the heat doesn't seem to be affecting her as much as some of the others.
double 20s! man, if only that had been in combat

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 44/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

Survival: 1d20 + 6 ⇒ (12) + 6 = 18

"Could be worse," Iladora muses through her damp cloth, as much to herself as to others. The trees are burning too fast to really catch anything else. And the goblins really have done their part here.

Fort: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19

Grand Lodge

M Gnome Druid 2 HP 15 / 15 AC 19 ( Touch 14 Flat 16) / Fort +5 | Ref +3 | Will +7 / CMB +0 | CMD 13 FF 12 / Init +2 / Perception +10

Fort save: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
"*Cough,cough* this smoke is really bad."
When ever Zeebo sees the flames *Woosh* he dumps water on it.

Survival: 1d20 + 5 ⇒ (14) + 5 = 19
"Dragbog, you and the other goblins had the right idea of cutting some of the trees down to prevent the fires from spreading."


An Enkindled Carnival

Of course! Dragbog says to Zeebo as they move through the forest. Dragonskulls love fire. Fire and goblin go together like pickles and goblin! So we smart, teach how make lot of fires over and over and over and over and over and over again, not one big fire that great and bright but then all gone. Like now.

Zeebo's magic is working overdrive as the gnome finds a lot of fire to douse. However, doing so is taking a toll, and the druid feels tired as his lungs begin to sear with moke and ash. Zeebo, you are fatigued. The rest are fine for now.

Waiting on Urias (who hopefully won't get any sicker :), will bot the save if needed this afternoon.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Survival 1d20 + 8 ⇒ (10) + 8 = 18
Fort 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17

Urias may have spotted the attempts to stem the flames but the poor half orc has more pressing problems. Namely the smoke!


An Enkindled Carnival

GM:
Seebonickk: 1d20 + 3 ⇒ (20) + 3 = 23
Urias: 1d20 + 1 ⇒ (1) + 1 = 2
Zeebo: 1d20 + 2 - 1 ⇒ (9) + 2 - 1 = 10
Arin: 1d20 + 1 ⇒ (15) + 1 = 16
Iladora: 1d20 + 2 ⇒ (12) + 2 = 14
Jack: 1d20 + 6 ⇒ (4) + 6 = 10

Red: 1d20 + 2 ⇒ (15) + 2 = 17
Blue: 1d20 + 2 ⇒ (5) + 2 = 7

The smoke is a growing problem, but Urias manages to resist the worst of it for the time being.

As you continue through the Finadar Forest, the scorching flames tearing through the dense woodlands throw thick plumes of acrid smoke into the air. Narrow, rock-strewn paths and stony crevices cut through the wilderness, offering some shelter from the oppressive smoke and heat. Dragbog guides you a bit to the east where the more rugged terrain smooths out into a decently kept trail that cuts through the woods. The goblin smiles

Rangers and druids walk here sometimes. Easier path, less time to walk. Good idea, yes!

Unfortunately, even as he beams a pair of furred and clawed creatures burst out of the nearby woods. Snarling in frustration and confusion, the two animals race on a path directly towards you!

Uh oh. Guess they have good idea too...

Initiative

Seebonickk
Animal!
Arin
Iladora
Jack
Zeebo - fatigued
Other Animal!
Urias

BOLD is up!

Knowledge Nature DC 10:
These appear to be badgers. Their claws and bite hurt, but when struck the furballs can go into a snarling and reckless rage.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

"Should we let them go"

Seebonickk readies his sword. if they attack him or ally within 5'

attack: 1d20 + 3 ⇒ (15) + 3 = 18

]dice=damage]1d6+1[/dice]

Liberty's Edge

F Human Fighter-1 | HP 13/13 | AC 18 (20w/shield) T 13 FF 15/17 | F+5 R+3 W+1 CMD 16 | Init+3 Perception +1

"Dragbog, get back!" Arin yells, hoping that the critters don't have a chance to eat their guide.


An Enkindled Carnival

Dragbog seems unwilling to argue with Arin’s advice – in fact the goblin has already managed to scramble behind you all!

Seebonickk cautiously readies his sword as he waits to see what the animals will do.Unfortunately, the smoke and fie seems to have thrown them into a frenzy, and one rushes straight towards you. Just when it snarls right up at Arin and Urias’s faces, the rogue steps up and gives the a strike to try and stop it. It’s a good cut, though the beast seems even angrier than ever.

damage: 1d6 + 1 ⇒ (4) + 1 = 5

Initiative

Seebonickk
Red animal -5hp

Arin
Iladora
Jack
Zeebo – fatigued

blue animal
Urias

Bold are up!

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 44/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

Knowledge (nature): 1d20 + 6 ⇒ (13) + 6 = 19
Do they have any (1) special attacks, or (2) special defenses?

Iladora draws her sword and moves in, slashing at the nearer animal.

Longsword vs red: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Male Human DEAD

With a reluctant sigh, Jack starts firing.

+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16, for 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10 damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16, for 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14 damage.

Liberty's Edge

F Human Fighter-1 | HP 13/13 | AC 18 (20w/shield) T 13 FF 15/17 | F+5 R+3 W+1 CMD 16 | Init+3 Perception +1

As the creature charges, Arin pulls out a simple club to smack the creature with.
club: 1d20 + 3 ⇒ (6) + 3 = 9 dam: 1d6 + 2 ⇒ (4) + 2 = 6
But her attack sails over the badger's head.

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